- changed tool tip for magazines

- added limited vision from Lesh
- bug fix: CTD in SaveAirRaidInfoToSaveGameFile when saving game


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@128 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2006-05-29 00:01:26 +00:00
parent 935432b325
commit 8394713e02
8 changed files with 87 additions and 52 deletions
+5 -2
View File
@@ -434,7 +434,9 @@ INT8 CalcCoverForGridNoBasedOnTeamKnownEnemies( SOLDIERTYPE *pSoldier, INT16 sTa
}
usRange = (UINT16)GetRangeInCellCoordsFromGridNoDiff( pOpponent->sGridNo, sTargetGridNo );
usSightLimit = DistanceVisible( pOpponent, DIRECTION_IRRELEVANT, DIRECTION_IRRELEVANT, sTargetGridNo, pSoldier->bLevel, pSoldier );
// Lesh: changed 2-nd parameter in DistanceVisible function call
usSightLimit = DistanceVisible( pOpponent, (gGameExternalOptions.gfAllowLimitedVision ? pSoldier->bDesiredDirection : DIRECTION_IRRELEVANT), DIRECTION_IRRELEVANT, sTargetGridNo, pSoldier->bLevel, pSoldier );
if( usRange > ( usSightLimit * CELL_X_SIZE ) )
{
@@ -932,8 +934,9 @@ INT8 CalcIfSoldierCanSeeGridNo( SOLDIERTYPE *pSoldier, INT16 sTargetGridNo, BOOL
}
}
// Lesh: changed 2-nd parameter in DistanceVisible function call
usSightLimit = DistanceVisible( pSoldier, (gGameExternalOptions.gfAllowLimitedVision ? pSoldier->bDesiredDirection : DIRECTION_IRRELEVANT), DIRECTION_IRRELEVANT, sTargetGridNo, fRoof, pSoldier );
usSightLimit = DistanceVisible( pSoldier, DIRECTION_IRRELEVANT, DIRECTION_IRRELEVANT, sTargetGridNo, fRoof, pSoldier );
//
// Prone