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- changed tool tip for magazines
- added limited vision from Lesh - bug fix: CTD in SaveAirRaidInfoToSaveGameFile when saving game git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@128 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -434,7 +434,9 @@ INT8 CalcCoverForGridNoBasedOnTeamKnownEnemies( SOLDIERTYPE *pSoldier, INT16 sTa
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}
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usRange = (UINT16)GetRangeInCellCoordsFromGridNoDiff( pOpponent->sGridNo, sTargetGridNo );
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usSightLimit = DistanceVisible( pOpponent, DIRECTION_IRRELEVANT, DIRECTION_IRRELEVANT, sTargetGridNo, pSoldier->bLevel, pSoldier );
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// Lesh: changed 2-nd parameter in DistanceVisible function call
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usSightLimit = DistanceVisible( pOpponent, (gGameExternalOptions.gfAllowLimitedVision ? pSoldier->bDesiredDirection : DIRECTION_IRRELEVANT), DIRECTION_IRRELEVANT, sTargetGridNo, pSoldier->bLevel, pSoldier );
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if( usRange > ( usSightLimit * CELL_X_SIZE ) )
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{
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@@ -932,8 +934,9 @@ INT8 CalcIfSoldierCanSeeGridNo( SOLDIERTYPE *pSoldier, INT16 sTargetGridNo, BOOL
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}
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}
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// Lesh: changed 2-nd parameter in DistanceVisible function call
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usSightLimit = DistanceVisible( pSoldier, (gGameExternalOptions.gfAllowLimitedVision ? pSoldier->bDesiredDirection : DIRECTION_IRRELEVANT), DIRECTION_IRRELEVANT, sTargetGridNo, fRoof, pSoldier );
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usSightLimit = DistanceVisible( pSoldier, DIRECTION_IRRELEVANT, DIRECTION_IRRELEVANT, sTargetGridNo, fRoof, pSoldier );
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//
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// Prone
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