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- Added the last missing DG mercs (by anv)
o Mitch (AIM), Carp (AIM), Lance (MERC), Raffi (MERC), Wink (MERC) o added voice sets for above o added love/hate talk for Spam, Vicki, Biff, Fidel, Bud o added gear kits for all MERC mercs, now everyone should have 5 choices (I hope they're somewhat balanced) o added 2 signature weapons from DG: Postie's letter opener, Reuban's hedge trimmer, now in their kits Notes: o Carp has skill evolution set to 1/4 - as he "has slowed with age" according to his bio, o hedge trimmer doubles up as wire cutter, so no puny fence will save you from getting chopped up, see: http://www.bears-pit.com/board/ubbthreads.php/topics/321770.html#Post321770 git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1680 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
@@ -1075,73 +1075,73 @@
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</AIM>
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<AIM>
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<uiIndex>179</uiIndex>
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<description></description>
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<description>Skitz</description>
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<ProfilId>-1</ProfilId>
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<AimBioID>-1</AimBioID>
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</AIM>
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<AIM>
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<uiIndex>180</uiIndex>
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<description></description>
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<description>Weasel</description>
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<ProfilId>-1</ProfilId>
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<AimBioID>-1</AimBioID>
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</AIM>
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<AIM>
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<uiIndex>181</uiIndex>
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<description></description>
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<description>It</description>
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<ProfilId>-1</ProfilId>
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<AimBioID>-1</AimBioID>
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</AIM>
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<AIM>
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<uiIndex>182</uiIndex>
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<description></description>
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<description>Bernie</description>
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<ProfilId>-1</ProfilId>
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<AimBioID>-1</AimBioID>
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</AIM>
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<AIM>
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<uiIndex>183</uiIndex>
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<description></description>
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<description>Pops</description>
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<ProfilId>-1</ProfilId>
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<AimBioID>-1</AimBioID>
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</AIM>
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<AIM>
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<uiIndex>184</uiIndex>
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<description></description>
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<description>Wally</description>
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<ProfilId>-1</ProfilId>
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<AimBioID>-1</AimBioID>
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</AIM>
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<AIM>
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<uiIndex>185</uiIndex>
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<description></description>
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<description>Eli</description>
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<ProfilId>-1</ProfilId>
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<AimBioID>-1</AimBioID>
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</AIM>
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<AIM>
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<uiIndex>186</uiIndex>
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<description></description>
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<ProfilId>-1</ProfilId>
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<AimBioID>-1</AimBioID>
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<description>Mitch</description>
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<ProfilId>186</ProfilId>
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<AimBioID>69</AimBioID>
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</AIM>
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<AIM>
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<uiIndex>187</uiIndex>
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<description></description>
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<ProfilId>-1</ProfilId>
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<AimBioID>-1</AimBioID>
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<description>Carp</description>
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<ProfilId>187</ProfilId>
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<AimBioID>70</AimBioID>
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</AIM>
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<AIM>
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<uiIndex>188</uiIndex>
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<description></description>
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<description>Lance</description>
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<ProfilId>-1</ProfilId>
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<AimBioID>-1</AimBioID>
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</AIM>
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<AIM>
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<uiIndex>189</uiIndex>
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<description></description>
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<description>Raffi</description>
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<ProfilId>-1</ProfilId>
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<AimBioID>-1</AimBioID>
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</AIM>
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<AIM>
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<uiIndex>190</uiIndex>
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<description></description>
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<description>Wink</description>
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<ProfilId>-1</ProfilId>
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<AimBioID>-1</AimBioID>
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</AIM>
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@@ -1363,7 +1363,7 @@
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</AIM>
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<AIM>
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<uiIndex>227</uiIndex>
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<description></description>
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<description>Hurl</description>
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<ProfilId>-1</ProfilId>
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<AimBioID>-1</AimBioID>
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</AIM>
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@@ -1513,13 +1513,13 @@
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</AIM>
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<AIM>
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<uiIndex>252</uiIndex>
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<description></description>
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<description>Dyno</description>
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<ProfilId>-1</ProfilId>
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<AimBioID>-1</AimBioID>
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</AIM>
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<AIM>
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<uiIndex>253</uiIndex>
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<description></description>
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<description>Turtle</description>
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<ProfilId>-1</ProfilId>
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<AimBioID>-1</AimBioID>
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</AIM>
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@@ -989,14 +989,16 @@ Message: The email message boy
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<Message>Message : None</Message>
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</EMAIL>
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<EMAIL>
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<!-- Mitch -->
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<uiIndex>186</uiIndex>
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<Subject>Subject : None</Subject>
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<Message>Message : None</Message>
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<Subject>FW from AIM Server: Message from Dr. Mitch Shudlem</Subject>
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<Message>I've just returned from my previous assignment, and I'm now available to negotiate employment with you. Word of advice - if you're looking for a bargain, you're wasting your time. ± ± Forget the rest, go with the best! ± Dr. Mitch Shudlem ±</Message>
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</EMAIL>
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<EMAIL>
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<!-- Carp -->
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<uiIndex>187</uiIndex>
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<Subject>Subject : None</Subject>
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<Message>Message : None</Message>
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<Subject>FW from AIM Server: Message from Howard Melfield</Subject>
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<Message>Hello, lad! I've just got your message. If you're still interested, contact me through our website. ± ± Howard Melfield ± Director of A.I.M. Health and Safety department ± Head of A.I.M Christmas Party Commitee ±</Message>
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</EMAIL>
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<EMAIL>
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<uiIndex>188</uiIndex>
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@@ -974,19 +974,22 @@ Message: The email message body
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<Message>Message : None</Message>
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</EMAIL>
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<EMAIL>
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<!-- Lance -->
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<uiIndex>188</uiIndex>
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<Subject>Subject: None</Subject>
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<Message>Message : None</Message>
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<Subject>Notice of Fee Increase</Subject>
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<Message>Please be advised that Lance's progressively better performance no the battlefield deserves an increase in salary. ± ± Speck T. Kline ± </Message>
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</EMAIL>
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<EMAIL>
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<!-- Raffi -->
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<uiIndex>189</uiIndex>
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<Subject>Subject: None</Subject>
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<Message>Message : None</Message>
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<Subject>Notice of Fee Increase</Subject>
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<Message>Please consider yourself informed that Dr. Leevon's exceptional service entitles him to more equitable compensation. His wages have been increased. ± ± Speck T. Kline ± </Message>
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</EMAIL>
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<EMAIL>
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<!-- Wink -->
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<uiIndex>190</uiIndex>
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<Subject>Subject: None</Subject>
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<Message>Message : None</Message>
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<Subject>Notice of Fee Increase</Subject>
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<Message>Due to Wink's outstanding performance and massive gain in experience his salary has been recalculated. ± ± Speck T. Kline ± </Message>
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</EMAIL>
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<EMAIL>
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<uiIndex>191</uiIndex>
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@@ -931,27 +931,27 @@
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</NAME>
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<NAME>
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<uiIndex>186</uiIndex>
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<description></description>
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<description>Mitch</description>
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<Hidden>0</Hidden>
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</NAME>
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<NAME>
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<uiIndex>187</uiIndex>
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<description></description>
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<description>Carp</description>
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<Hidden>0</Hidden>
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</NAME>
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<NAME>
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<uiIndex>188</uiIndex>
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<description></description>
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<description>Lance</description>
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<Hidden>0</Hidden>
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</NAME>
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<NAME>
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<uiIndex>189</uiIndex>
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<description></description>
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<description>Raffi</description>
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<Hidden>0</Hidden>
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</NAME>
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<NAME>
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<uiIndex>190</uiIndex>
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<description></description>
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<description>Wink</description>
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<Hidden>0</Hidden>
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</NAME>
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<NAME>
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File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -44,8 +44,8 @@
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<Handling>0</Handling>
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<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
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<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
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<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
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<HeavyGun>0</HeavyGun>
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||||
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
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||||
<HeavyWeapon>0</HeavyWeapon>
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</WEAPON>
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<WEAPON>
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<uiIndex>1</uiIndex>
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@@ -1460,6 +1460,9 @@
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<usReloadDelay>200</usReloadDelay>
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<ubAttackVolume>2</ubAttackVolume>
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<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
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<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
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||||
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
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||||
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
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</WEAPON>
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<WEAPON>
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||||
<uiIndex>38</uiIndex>
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@@ -1473,6 +1476,9 @@
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<ubAttackVolume>2</ubAttackVolume>
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<sSound>152</sSound>
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<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
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<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
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<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
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||||
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
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</WEAPON>
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<WEAPON>
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||||
<uiIndex>39</uiIndex>
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@@ -1481,6 +1487,9 @@
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<APsToReload>20</APsToReload>
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<SwapClips>1</SwapClips>
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<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
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||||
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
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||||
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
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||||
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
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||||
</WEAPON>
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||||
<WEAPON>
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||||
<uiIndex>40</uiIndex>
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||||
@@ -1540,6 +1549,9 @@
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||||
<APsToReload>20</APsToReload>
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||||
<SwapClips>1</SwapClips>
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||||
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
|
||||
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
|
||||
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
|
||||
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
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||||
</WEAPON>
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<WEAPON>
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<uiIndex>43</uiIndex>
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||||
@@ -1555,6 +1567,9 @@
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||||
<APsToReload>20</APsToReload>
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||||
<SwapClips>1</SwapClips>
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||||
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
|
||||
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
|
||||
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
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||||
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
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</WEAPON>
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<WEAPON>
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<uiIndex>44</uiIndex>
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@@ -1570,6 +1585,9 @@
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||||
<APsToReload>20</APsToReload>
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||||
<SwapClips>1</SwapClips>
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||||
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
|
||||
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
|
||||
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
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||||
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
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</WEAPON>
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<WEAPON>
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<uiIndex>45</uiIndex>
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||||
@@ -1585,6 +1603,9 @@
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||||
<APsToReload>20</APsToReload>
|
||||
<SwapClips>1</SwapClips>
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||||
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
|
||||
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
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||||
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
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||||
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
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||||
</WEAPON>
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<WEAPON>
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<uiIndex>46</uiIndex>
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@@ -1600,6 +1621,9 @@
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||||
<APsToReload>20</APsToReload>
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||||
<SwapClips>1</SwapClips>
|
||||
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
|
||||
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
|
||||
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
|
||||
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
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</WEAPON>
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<WEAPON>
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<uiIndex>47</uiIndex>
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@@ -1615,6 +1639,9 @@
|
||||
<APsToReload>20</APsToReload>
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||||
<SwapClips>1</SwapClips>
|
||||
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
|
||||
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
|
||||
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
|
||||
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
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||||
</WEAPON>
|
||||
<WEAPON>
|
||||
<uiIndex>48</uiIndex>
|
||||
@@ -1639,6 +1666,9 @@
|
||||
<SwapClips>1</SwapClips>
|
||||
<MaxDistForMessyDeath>8</MaxDistForMessyDeath>
|
||||
<nAccuracy>60</nAccuracy>
|
||||
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
|
||||
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
|
||||
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
|
||||
</WEAPON>
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||||
<WEAPON>
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||||
<uiIndex>49</uiIndex>
|
||||
@@ -1649,6 +1679,9 @@
|
||||
<ubDeadliness>1</ubDeadliness>
|
||||
<usReloadDelay>200</usReloadDelay>
|
||||
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
|
||||
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
|
||||
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
|
||||
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
|
||||
</WEAPON>
|
||||
<WEAPON>
|
||||
<uiIndex>50</uiIndex>
|
||||
@@ -1716,6 +1749,9 @@
|
||||
<APsToReload>20</APsToReload>
|
||||
<SwapClips>1</SwapClips>
|
||||
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
|
||||
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
|
||||
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
|
||||
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
|
||||
</WEAPON>
|
||||
<WEAPON>
|
||||
<uiIndex>53</uiIndex>
|
||||
@@ -1731,6 +1767,9 @@
|
||||
<APsToReload>20</APsToReload>
|
||||
<SwapClips>1</SwapClips>
|
||||
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
|
||||
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
|
||||
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
|
||||
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
|
||||
</WEAPON>
|
||||
<WEAPON>
|
||||
<uiIndex>54</uiIndex>
|
||||
@@ -1742,6 +1781,9 @@
|
||||
<usReloadDelay>200</usReloadDelay>
|
||||
<ubAttackVolume>2</ubAttackVolume>
|
||||
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
|
||||
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
|
||||
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
|
||||
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
|
||||
</WEAPON>
|
||||
<WEAPON>
|
||||
<uiIndex>55</uiIndex>
|
||||
@@ -1835,6 +1877,9 @@
|
||||
<SwapClips>1</SwapClips>
|
||||
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
|
||||
<nAccuracy>40</nAccuracy>
|
||||
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
|
||||
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
|
||||
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
|
||||
</WEAPON>
|
||||
<WEAPON>
|
||||
<uiIndex>58</uiIndex>
|
||||
@@ -1859,6 +1904,9 @@
|
||||
<SwapClips>1</SwapClips>
|
||||
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
|
||||
<nAccuracy>40</nAccuracy>
|
||||
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
|
||||
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
|
||||
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
|
||||
</WEAPON>
|
||||
<WEAPON>
|
||||
<uiIndex>59</uiIndex>
|
||||
@@ -1883,6 +1931,9 @@
|
||||
<SwapClips>1</SwapClips>
|
||||
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
|
||||
<nAccuracy>40</nAccuracy>
|
||||
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
|
||||
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
|
||||
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
|
||||
</WEAPON>
|
||||
<WEAPON>
|
||||
<uiIndex>60</uiIndex>
|
||||
@@ -1955,6 +2006,9 @@
|
||||
<ubAttackVolume>2</ubAttackVolume>
|
||||
<sSound>152</sSound>
|
||||
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
|
||||
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
|
||||
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
|
||||
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
|
||||
</WEAPON>
|
||||
<WEAPON>
|
||||
<uiIndex>63</uiIndex>
|
||||
@@ -1997,6 +2051,9 @@
|
||||
<ubDeadliness>4</ubDeadliness>
|
||||
<usReloadDelay>200</usReloadDelay>
|
||||
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
|
||||
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
|
||||
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
|
||||
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
|
||||
</WEAPON>
|
||||
<WEAPON>
|
||||
<uiIndex>65</uiIndex>
|
||||
@@ -2201,6 +2258,9 @@
|
||||
<usReloadDelay>200</usReloadDelay>
|
||||
<ubAttackVolume>2</ubAttackVolume>
|
||||
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
|
||||
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
|
||||
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
|
||||
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
|
||||
</WEAPON>
|
||||
<WEAPON>
|
||||
<uiIndex>298</uiIndex>
|
||||
@@ -2212,6 +2272,9 @@
|
||||
<usReloadDelay>200</usReloadDelay>
|
||||
<ubAttackVolume>2</ubAttackVolume>
|
||||
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
|
||||
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
|
||||
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
|
||||
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
|
||||
</WEAPON>
|
||||
<WEAPON>
|
||||
<uiIndex>299</uiIndex>
|
||||
@@ -2223,6 +2286,9 @@
|
||||
<usReloadDelay>200</usReloadDelay>
|
||||
<ubAttackVolume>2</ubAttackVolume>
|
||||
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
|
||||
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
|
||||
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
|
||||
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
|
||||
</WEAPON>
|
||||
<WEAPON>
|
||||
<uiIndex>300</uiIndex>
|
||||
@@ -2234,6 +2300,9 @@
|
||||
<usReloadDelay>200</usReloadDelay>
|
||||
<ubAttackVolume>2</ubAttackVolume>
|
||||
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
|
||||
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
|
||||
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
|
||||
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
|
||||
</WEAPON>
|
||||
<WEAPON>
|
||||
<uiIndex>301</uiIndex>
|
||||
@@ -2245,6 +2314,9 @@
|
||||
<usReloadDelay>200</usReloadDelay>
|
||||
<ubAttackVolume>2</ubAttackVolume>
|
||||
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
|
||||
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
|
||||
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
|
||||
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
|
||||
</WEAPON>
|
||||
<WEAPON>
|
||||
<uiIndex>330</uiIndex>
|
||||
@@ -3093,6 +3165,9 @@
|
||||
<usReloadDelay>200</usReloadDelay>
|
||||
<ubAttackVolume>2</ubAttackVolume>
|
||||
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
|
||||
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
|
||||
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
|
||||
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
|
||||
</WEAPON>
|
||||
<WEAPON>
|
||||
<uiIndex>594</uiIndex>
|
||||
@@ -3104,6 +3179,9 @@
|
||||
<usReloadDelay>200</usReloadDelay>
|
||||
<ubAttackVolume>2</ubAttackVolume>
|
||||
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
|
||||
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
|
||||
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
|
||||
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
|
||||
</WEAPON>
|
||||
<WEAPON>
|
||||
<uiIndex>595</uiIndex>
|
||||
@@ -3115,6 +3193,9 @@
|
||||
<usReloadDelay>200</usReloadDelay>
|
||||
<ubAttackVolume>2</ubAttackVolume>
|
||||
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
|
||||
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
|
||||
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
|
||||
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
|
||||
</WEAPON>
|
||||
<WEAPON>
|
||||
<uiIndex>596</uiIndex>
|
||||
@@ -3128,6 +3209,9 @@
|
||||
<ubAttackVolume>2</ubAttackVolume>
|
||||
<sSound>152</sSound>
|
||||
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
|
||||
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
|
||||
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
|
||||
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
|
||||
</WEAPON>
|
||||
<WEAPON>
|
||||
<uiIndex>597</uiIndex>
|
||||
@@ -3141,6 +3225,9 @@
|
||||
<ubAttackVolume>2</ubAttackVolume>
|
||||
<sSound>152</sSound>
|
||||
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
|
||||
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
|
||||
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
|
||||
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
|
||||
</WEAPON>
|
||||
<WEAPON>
|
||||
<uiIndex>598</uiIndex>
|
||||
@@ -3152,6 +3239,9 @@
|
||||
<usReloadDelay>200</usReloadDelay>
|
||||
<ubAttackVolume>2</ubAttackVolume>
|
||||
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
|
||||
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
|
||||
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
|
||||
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
|
||||
</WEAPON>
|
||||
<WEAPON>
|
||||
<uiIndex>599</uiIndex>
|
||||
@@ -3163,6 +3253,9 @@
|
||||
<usReloadDelay>200</usReloadDelay>
|
||||
<ubAttackVolume>2</ubAttackVolume>
|
||||
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
|
||||
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
|
||||
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
|
||||
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
|
||||
</WEAPON>
|
||||
<WEAPON>
|
||||
<uiIndex>600</uiIndex>
|
||||
@@ -3174,6 +3267,9 @@
|
||||
<usReloadDelay>200</usReloadDelay>
|
||||
<ubAttackVolume>2</ubAttackVolume>
|
||||
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
|
||||
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
|
||||
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
|
||||
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
|
||||
</WEAPON>
|
||||
<WEAPON>
|
||||
<uiIndex>601</uiIndex>
|
||||
@@ -11831,6 +11927,9 @@
|
||||
<ubDeadliness>4</ubDeadliness>
|
||||
<usReloadDelay>200</usReloadDelay>
|
||||
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
|
||||
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
|
||||
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
|
||||
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
|
||||
</WEAPON>
|
||||
<WEAPON>
|
||||
<uiIndex>1053</uiIndex>
|
||||
@@ -11844,6 +11943,9 @@
|
||||
<ubAttackVolume>2</ubAttackVolume>
|
||||
<sSound>152</sSound>
|
||||
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
|
||||
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
|
||||
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
|
||||
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
|
||||
</WEAPON>
|
||||
<WEAPON>
|
||||
<uiIndex>1054</uiIndex>
|
||||
@@ -11855,6 +11957,9 @@
|
||||
<usReloadDelay>200</usReloadDelay>
|
||||
<ubAttackVolume>2</ubAttackVolume>
|
||||
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
|
||||
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
|
||||
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
|
||||
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
|
||||
</WEAPON>
|
||||
<WEAPON>
|
||||
<uiIndex>1055</uiIndex>
|
||||
@@ -11866,6 +11971,9 @@
|
||||
<usReloadDelay>200</usReloadDelay>
|
||||
<ubAttackVolume>2</ubAttackVolume>
|
||||
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
|
||||
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
|
||||
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
|
||||
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
|
||||
</WEAPON>
|
||||
<WEAPON>
|
||||
<uiIndex>1064</uiIndex>
|
||||
@@ -12886,6 +12994,9 @@
|
||||
<ubDeadliness>4</ubDeadliness>
|
||||
<usReloadDelay>200</usReloadDelay>
|
||||
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
|
||||
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
|
||||
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
|
||||
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
|
||||
</WEAPON>
|
||||
<WEAPON>
|
||||
<uiIndex>1332</uiIndex>
|
||||
@@ -13048,6 +13159,9 @@
|
||||
<usReloadDelay>200</usReloadDelay>
|
||||
<ubAttackVolume>2</ubAttackVolume>
|
||||
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
|
||||
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
|
||||
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
|
||||
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
|
||||
</WEAPON>
|
||||
<WEAPON>
|
||||
<uiIndex>1361</uiIndex>
|
||||
@@ -13060,6 +13174,9 @@
|
||||
<ubAttackVolume>5</ubAttackVolume>
|
||||
<sSound>87</sSound>
|
||||
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
|
||||
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
|
||||
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
|
||||
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
|
||||
</WEAPON>
|
||||
<WEAPON>
|
||||
<uiIndex>1522</uiIndex>
|
||||
@@ -13104,6 +13221,9 @@
|
||||
<ubDeadliness>1</ubDeadliness>
|
||||
<usReloadDelay>200</usReloadDelay>
|
||||
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
|
||||
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
|
||||
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
|
||||
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
|
||||
</WEAPON>
|
||||
<WEAPON>
|
||||
<uiIndex>1581</uiIndex>
|
||||
@@ -13137,9 +13257,11 @@
|
||||
<ubWeaponClass>6</ubWeaponClass>
|
||||
<ubShotsPer4Turns>12</ubShotsPer4Turns>
|
||||
<ubImpact>4</ubImpact>
|
||||
<ubDeadliness>0</ubDeadliness>
|
||||
<usReloadDelay>200</usReloadDelay>
|
||||
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
|
||||
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
|
||||
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
|
||||
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
|
||||
</WEAPON>
|
||||
<WEAPON>
|
||||
<uiIndex>1627</uiIndex>
|
||||
@@ -13161,6 +13283,9 @@
|
||||
<SwapClips>1</SwapClips>
|
||||
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
|
||||
<ManualReloadSound>476</ManualReloadSound>
|
||||
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
|
||||
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
|
||||
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
|
||||
</WEAPON>
|
||||
<WEAPON>
|
||||
<uiIndex>1636</uiIndex>
|
||||
@@ -13171,6 +13296,9 @@
|
||||
<ubDeadliness>3</ubDeadliness>
|
||||
<usReloadDelay>200</usReloadDelay>
|
||||
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
|
||||
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
|
||||
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
|
||||
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
|
||||
</WEAPON>
|
||||
<WEAPON>
|
||||
<uiIndex>1637</uiIndex>
|
||||
@@ -13181,5 +13309,36 @@
|
||||
<ubDeadliness>3</ubDeadliness>
|
||||
<usReloadDelay>200</usReloadDelay>
|
||||
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
|
||||
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
|
||||
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
|
||||
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
|
||||
</WEAPON>
|
||||
<WEAPON>
|
||||
<uiIndex>1638</uiIndex>
|
||||
<szWeaponName>Letter Opener</szWeaponName>
|
||||
<ubWeaponClass>6</ubWeaponClass>
|
||||
<ubShotsPer4Turns>20</ubShotsPer4Turns>
|
||||
<ubImpact>12</ubImpact>
|
||||
<ubDeadliness>4</ubDeadliness>
|
||||
<usReloadDelay>200</usReloadDelay>
|
||||
<ubAttackVolume>2</ubAttackVolume>
|
||||
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
|
||||
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
|
||||
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
|
||||
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
|
||||
</WEAPON>
|
||||
<WEAPON>
|
||||
<uiIndex>1639</uiIndex>
|
||||
<szWeaponName>Hedge Trimmer</szWeaponName>
|
||||
<ubWeaponClass>6</ubWeaponClass>
|
||||
<ubShotsPer4Turns>11</ubShotsPer4Turns>
|
||||
<ubImpact>25</ubImpact>
|
||||
<ubDeadliness>6</ubDeadliness>
|
||||
<usReloadDelay>200</usReloadDelay>
|
||||
<ubAttackVolume>2</ubAttackVolume>
|
||||
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
|
||||
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
|
||||
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
|
||||
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
|
||||
</WEAPON>
|
||||
</WEAPONLIST>
|
||||
@@ -85,6 +85,18 @@
|
||||
</MERC>
|
||||
<MERC>
|
||||
<uiIndex>7</uiIndex>
|
||||
<Name>Raffi</Name>
|
||||
<Drunk>0</Drunk>
|
||||
<uiAlternateIndex>-1</uiAlternateIndex>
|
||||
<StartMercsAvailable>1</StartMercsAvailable>
|
||||
<NewMercsAvailable>0</NewMercsAvailable>
|
||||
<MercBioID>36</MercBioID>
|
||||
<ProfilId>189</ProfilId>
|
||||
<usMoneyPaid>0</usMoneyPaid>
|
||||
<usDay>0</usDay>
|
||||
</MERC>
|
||||
<MERC>
|
||||
<uiIndex>8</uiIndex>
|
||||
<Name>Rev</Name>
|
||||
<Drunk>0</Drunk>
|
||||
<uiAlternateIndex>-1</uiAlternateIndex>
|
||||
@@ -96,7 +108,7 @@
|
||||
<usDay>0</usDay>
|
||||
</MERC>
|
||||
<MERC>
|
||||
<uiIndex>8</uiIndex>
|
||||
<uiIndex>9</uiIndex>
|
||||
<Name>Elroy</Name>
|
||||
<Drunk>0</Drunk>
|
||||
<uiAlternateIndex>-1</uiAlternateIndex>
|
||||
@@ -108,7 +120,7 @@
|
||||
<usDay>0</usDay>
|
||||
</MERC>
|
||||
<MERC>
|
||||
<uiIndex>9</uiIndex>
|
||||
<uiIndex>10</uiIndex>
|
||||
<Name>Turtle</Name>
|
||||
<Drunk>0</Drunk>
|
||||
<uiAlternateIndex>-1</uiAlternateIndex>
|
||||
@@ -120,7 +132,7 @@
|
||||
<usDay>0</usDay>
|
||||
</MERC>
|
||||
<MERC>
|
||||
<uiIndex>10</uiIndex>
|
||||
<uiIndex>11</uiIndex>
|
||||
<Name>Hurl</Name>
|
||||
<Drunk>0</Drunk>
|
||||
<uiAlternateIndex>-1</uiAlternateIndex>
|
||||
@@ -132,7 +144,7 @@
|
||||
<usDay>0</usDay>
|
||||
</MERC>
|
||||
<MERC>
|
||||
<uiIndex>11</uiIndex>
|
||||
<uiIndex>12</uiIndex>
|
||||
<Name>Skitz</Name>
|
||||
<Drunk>0</Drunk>
|
||||
<uiAlternateIndex>-1</uiAlternateIndex>
|
||||
@@ -144,7 +156,7 @@
|
||||
<usDay>0</usDay>
|
||||
</MERC>
|
||||
<MERC>
|
||||
<uiIndex>12</uiIndex>
|
||||
<uiIndex>13</uiIndex>
|
||||
<Name>Weasel</Name>
|
||||
<Drunk>0</Drunk>
|
||||
<uiAlternateIndex>-1</uiAlternateIndex>
|
||||
@@ -156,7 +168,19 @@
|
||||
<usDay>0</usDay>
|
||||
</MERC>
|
||||
<MERC>
|
||||
<uiIndex>13</uiIndex>
|
||||
<uiIndex>14</uiIndex>
|
||||
<Name>Lance</Name>
|
||||
<Drunk>0</Drunk>
|
||||
<uiAlternateIndex>-1</uiAlternateIndex>
|
||||
<StartMercsAvailable>1</StartMercsAvailable>
|
||||
<NewMercsAvailable>0</NewMercsAvailable>
|
||||
<MercBioID>35</MercBioID>
|
||||
<ProfilId>188</ProfilId>
|
||||
<usMoneyPaid>0</usMoneyPaid>
|
||||
<usDay>0</usDay>
|
||||
</MERC>
|
||||
<MERC>
|
||||
<uiIndex>15</uiIndex>
|
||||
<Name>It</Name>
|
||||
<Drunk>0</Drunk>
|
||||
<uiAlternateIndex>-1</uiAlternateIndex>
|
||||
@@ -168,7 +192,7 @@
|
||||
<usDay>2</usDay>
|
||||
</MERC>
|
||||
<MERC>
|
||||
<uiIndex>14</uiIndex>
|
||||
<uiIndex>16</uiIndex>
|
||||
<Name>Postie</Name>
|
||||
<Drunk>0</Drunk>
|
||||
<uiAlternateIndex>-1</uiAlternateIndex>
|
||||
@@ -180,7 +204,7 @@
|
||||
<usDay>2</usDay>
|
||||
</MERC>
|
||||
<MERC>
|
||||
<uiIndex>15</uiIndex>
|
||||
<uiIndex>17</uiIndex>
|
||||
<Name>Ears</Name>
|
||||
<Drunk>0</Drunk>
|
||||
<uiAlternateIndex>-1</uiAlternateIndex>
|
||||
@@ -192,7 +216,7 @@
|
||||
<usDay>5</usDay>
|
||||
</MERC>
|
||||
<MERC>
|
||||
<uiIndex>16</uiIndex>
|
||||
<uiIndex>18</uiIndex>
|
||||
<Name>Dyno</Name>
|
||||
<Drunk>0</Drunk>
|
||||
<uiAlternateIndex>-1</uiAlternateIndex>
|
||||
@@ -204,7 +228,19 @@
|
||||
<usDay>5</usDay>
|
||||
</MERC>
|
||||
<MERC>
|
||||
<uiIndex>17</uiIndex>
|
||||
<uiIndex>19</uiIndex>
|
||||
<Name>Wink</Name>
|
||||
<Drunk>0</Drunk>
|
||||
<uiAlternateIndex>-1</uiAlternateIndex>
|
||||
<StartMercsAvailable>0</StartMercsAvailable>
|
||||
<NewMercsAvailable>0</NewMercsAvailable>
|
||||
<MercBioID>37</MercBioID>
|
||||
<ProfilId>190</ProfilId>
|
||||
<usMoneyPaid>500</usMoneyPaid>
|
||||
<usDay>6</usDay>
|
||||
</MERC>
|
||||
<MERC>
|
||||
<uiIndex>20</uiIndex>
|
||||
<Name>Pops</Name>
|
||||
<Drunk>0</Drunk>
|
||||
<uiAlternateIndex>-1</uiAlternateIndex>
|
||||
@@ -216,7 +252,7 @@
|
||||
<usDay>7</usDay>
|
||||
</MERC>
|
||||
<MERC>
|
||||
<uiIndex>18</uiIndex>
|
||||
<uiIndex>21</uiIndex>
|
||||
<Name>Wally</Name>
|
||||
<Drunk>0</Drunk>
|
||||
<uiAlternateIndex>-1</uiAlternateIndex>
|
||||
@@ -228,7 +264,7 @@
|
||||
<usDay>7</usDay>
|
||||
</MERC>
|
||||
<MERC>
|
||||
<uiIndex>19</uiIndex>
|
||||
<uiIndex>22</uiIndex>
|
||||
<Name>Eli</Name>
|
||||
<Drunk>0</Drunk>
|
||||
<uiAlternateIndex>-1</uiAlternateIndex>
|
||||
@@ -240,7 +276,7 @@
|
||||
<usDay>7</usDay>
|
||||
</MERC>
|
||||
<MERC>
|
||||
<uiIndex>20</uiIndex>
|
||||
<uiIndex>23</uiIndex>
|
||||
<Name>Leon</Name>
|
||||
<Drunk>0</Drunk>
|
||||
<uiAlternateIndex>-1</uiAlternateIndex>
|
||||
@@ -252,7 +288,7 @@
|
||||
<usDay>10</usDay>
|
||||
</MERC>
|
||||
<MERC>
|
||||
<uiIndex>21</uiIndex>
|
||||
<uiIndex>24</uiIndex>
|
||||
<Name>Sparky</Name>
|
||||
<Drunk>0</Drunk>
|
||||
<uiAlternateIndex>-1</uiAlternateIndex>
|
||||
@@ -264,7 +300,7 @@
|
||||
<usDay>2</usDay>
|
||||
</MERC>
|
||||
<MERC>
|
||||
<uiIndex>22</uiIndex>
|
||||
<uiIndex>25</uiIndex>
|
||||
<Name>Beth</Name>
|
||||
<Drunk>0</Drunk>
|
||||
<uiAlternateIndex>-1</uiAlternateIndex>
|
||||
@@ -276,7 +312,7 @@
|
||||
<usDay>2</usDay>
|
||||
</MERC>
|
||||
<MERC>
|
||||
<uiIndex>23</uiIndex>
|
||||
<uiIndex>26</uiIndex>
|
||||
<Name>Sam</Name>
|
||||
<Drunk>0</Drunk>
|
||||
<uiAlternateIndex>-1</uiAlternateIndex>
|
||||
@@ -288,7 +324,7 @@
|
||||
<usDay>10</usDay>
|
||||
</MERC>
|
||||
<MERC>
|
||||
<uiIndex>24</uiIndex>
|
||||
<uiIndex>27</uiIndex>
|
||||
<Name>Bernie</Name>
|
||||
<Drunk>0</Drunk>
|
||||
<uiAlternateIndex>-1</uiAlternateIndex>
|
||||
@@ -300,7 +336,7 @@
|
||||
<usDay>8</usDay>
|
||||
</MERC>
|
||||
<MERC>
|
||||
<uiIndex>25</uiIndex>
|
||||
<uiIndex>28</uiIndex>
|
||||
<Name>Bubba</Name>
|
||||
<Drunk>0</Drunk>
|
||||
<uiAlternateIndex>-1</uiAlternateIndex>
|
||||
@@ -312,7 +348,7 @@
|
||||
<usDay>8</usDay>
|
||||
</MERC>
|
||||
<MERC>
|
||||
<uiIndex>26</uiIndex>
|
||||
<uiIndex>29</uiIndex>
|
||||
<Name>Larry</Name>
|
||||
<Drunk>0</Drunk>
|
||||
<uiAlternateIndex>-1</uiAlternateIndex>
|
||||
@@ -324,7 +360,7 @@
|
||||
<usDay>15</usDay>
|
||||
</MERC>
|
||||
<MERC>
|
||||
<uiIndex>27</uiIndex>
|
||||
<uiIndex>30</uiIndex>
|
||||
<Name>Larry</Name>
|
||||
<Drunk>1</Drunk>
|
||||
<uiAlternateIndex>7</uiAlternateIndex>
|
||||
@@ -336,7 +372,7 @@
|
||||
<usDay>0</usDay>
|
||||
</MERC>
|
||||
<MERC>
|
||||
<uiIndex>28</uiIndex>
|
||||
<uiIndex>31</uiIndex>
|
||||
<Name>Numb</Name>
|
||||
<Drunk>0</Drunk>
|
||||
<uiAlternateIndex>-1</uiAlternateIndex>
|
||||
@@ -348,7 +384,7 @@
|
||||
<usDay>20</usDay>
|
||||
</MERC>
|
||||
<MERC>
|
||||
<uiIndex>29</uiIndex>
|
||||
<uiIndex>32</uiIndex>
|
||||
<Name>Tex</Name>
|
||||
<Drunk>0</Drunk>
|
||||
<uiAlternateIndex>-1</uiAlternateIndex>
|
||||
@@ -360,7 +396,7 @@
|
||||
<usDay>21</usDay>
|
||||
</MERC>
|
||||
<MERC>
|
||||
<uiIndex>30</uiIndex>
|
||||
<uiIndex>33</uiIndex>
|
||||
<Name>Biggins</Name>
|
||||
<Drunk>0</Drunk>
|
||||
<uiAlternateIndex>-1</uiAlternateIndex>
|
||||
@@ -372,7 +408,7 @@
|
||||
<usDay>23</usDay>
|
||||
</MERC>
|
||||
<MERC>
|
||||
<uiIndex>31</uiIndex>
|
||||
<uiIndex>34</uiIndex>
|
||||
<Name>Cougar</Name>
|
||||
<Drunk>0</Drunk>
|
||||
<uiAlternateIndex>-1</uiAlternateIndex>
|
||||
@@ -384,7 +420,7 @@
|
||||
<usDay>25</usDay>
|
||||
</MERC>
|
||||
<MERC>
|
||||
<uiIndex>32</uiIndex>
|
||||
<uiIndex>35</uiIndex>
|
||||
<Name>Gaston</Name>
|
||||
<Drunk>0</Drunk>
|
||||
<uiAlternateIndex>-1</uiAlternateIndex>
|
||||
@@ -396,7 +432,7 @@
|
||||
<usDay>30</usDay>
|
||||
</MERC>
|
||||
<MERC>
|
||||
<uiIndex>33</uiIndex>
|
||||
<uiIndex>36</uiIndex>
|
||||
<Name>Stogie</Name>
|
||||
<Drunk>0</Drunk>
|
||||
<uiAlternateIndex>-1</uiAlternateIndex>
|
||||
@@ -408,7 +444,7 @@
|
||||
<usDay>31</usDay>
|
||||
</MERC>
|
||||
<MERC>
|
||||
<uiIndex>34</uiIndex>
|
||||
<uiIndex>37</uiIndex>
|
||||
<Name>Spooky</Name>
|
||||
<Drunk>0</Drunk>
|
||||
<uiAlternateIndex>-1</uiAlternateIndex>
|
||||
@@ -419,4 +455,4 @@
|
||||
<usMoneyPaid>20000</usMoneyPaid>
|
||||
<usDay>30</usDay>
|
||||
</MERC>
|
||||
</MERC_AVAILABLES>
|
||||
</MERC_AVAILABLES>
|
||||
|
||||
@@ -1246,7 +1246,7 @@
|
||||
<Opinion185>0</Opinion185>
|
||||
<Opinion186>0</Opinion186>
|
||||
<Opinion187>0</Opinion187>
|
||||
<Opinion188>0</Opinion188>
|
||||
<Opinion188>-25</Opinion188>
|
||||
<Opinion189>0</Opinion189>
|
||||
<Opinion190>0</Opinion190>
|
||||
<Opinion191>0</Opinion191>
|
||||
@@ -3614,7 +3614,7 @@
|
||||
<Opinion186>0</Opinion186>
|
||||
<Opinion187>0</Opinion187>
|
||||
<Opinion188>0</Opinion188>
|
||||
<Opinion189>0</Opinion189>
|
||||
<Opinion189>25</Opinion189>
|
||||
<Opinion190>0</Opinion190>
|
||||
<Opinion191>0</Opinion191>
|
||||
<Opinion192>0</Opinion192>
|
||||
@@ -5455,7 +5455,7 @@
|
||||
<Opinion186>0</Opinion186>
|
||||
<Opinion187>0</Opinion187>
|
||||
<Opinion188>0</Opinion188>
|
||||
<Opinion189>0</Opinion189>
|
||||
<Opinion189>-25</Opinion189>
|
||||
<Opinion190>0</Opinion190>
|
||||
<Opinion191>0</Opinion191>
|
||||
<Opinion192>0</Opinion192>
|
||||
@@ -10714,7 +10714,7 @@
|
||||
<Opinion185>0</Opinion185>
|
||||
<Opinion186>0</Opinion186>
|
||||
<Opinion187>0</Opinion187>
|
||||
<Opinion188>0</Opinion188>
|
||||
<Opinion188>25</Opinion188>
|
||||
<Opinion189>0</Opinion189>
|
||||
<Opinion190>0</Opinion190>
|
||||
<Opinion191>0</Opinion191>
|
||||
@@ -48585,7 +48585,7 @@
|
||||
<Opinion184>0</Opinion184>
|
||||
<Opinion185>8</Opinion185>
|
||||
<Opinion186>0</Opinion186>
|
||||
<Opinion187>0</Opinion187>
|
||||
<Opinion187>25</Opinion187>
|
||||
<Opinion188>0</Opinion188>
|
||||
<Opinion189>0</Opinion189>
|
||||
<Opinion190>0</Opinion190>
|
||||
@@ -48919,7 +48919,7 @@
|
||||
</OPINION>
|
||||
<OPINION>
|
||||
<uiIndex>186</uiIndex>
|
||||
<zNickname></zNickname>
|
||||
<zNickname>Mitch</zNickname>
|
||||
<Opinion0>0</Opinion0>
|
||||
<Opinion1>0</Opinion1>
|
||||
<Opinion2>0</Opinion2>
|
||||
@@ -49113,7 +49113,7 @@
|
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<Opinion186>0</Opinion186>
|
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<Opinion187>0</Opinion187>
|
||||
<Opinion188>0</Opinion188>
|
||||
<Opinion189>0</Opinion189>
|
||||
<Opinion189>-25</Opinion189>
|
||||
<Opinion190>0</Opinion190>
|
||||
<Opinion191>0</Opinion191>
|
||||
<Opinion192>0</Opinion192>
|
||||
@@ -49182,7 +49182,7 @@
|
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</OPINION>
|
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<OPINION>
|
||||
<uiIndex>187</uiIndex>
|
||||
<zNickname></zNickname>
|
||||
<zNickname>Carp</zNickname>
|
||||
<Opinion0>0</Opinion0>
|
||||
<Opinion1>0</Opinion1>
|
||||
<Opinion2>0</Opinion2>
|
||||
@@ -49371,7 +49371,7 @@
|
||||
<Opinion181>0</Opinion181>
|
||||
<Opinion182>0</Opinion182>
|
||||
<Opinion183>0</Opinion183>
|
||||
<Opinion184>0</Opinion184>
|
||||
<Opinion184>25</Opinion184>
|
||||
<Opinion185>0</Opinion185>
|
||||
<Opinion186>0</Opinion186>
|
||||
<Opinion187>0</Opinion187>
|
||||
@@ -49445,7 +49445,7 @@
|
||||
</OPINION>
|
||||
<OPINION>
|
||||
<uiIndex>188</uiIndex>
|
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<zNickname></zNickname>
|
||||
<zNickname>Lance</zNickname>
|
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<Opinion0>0</Opinion0>
|
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<Opinion1>0</Opinion1>
|
||||
<Opinion2>0</Opinion2>
|
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@@ -49486,7 +49486,7 @@
|
||||
<Opinion37>0</Opinion37>
|
||||
<Opinion38>0</Opinion38>
|
||||
<Opinion39>0</Opinion39>
|
||||
<Opinion40>0</Opinion40>
|
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<Opinion40>25</Opinion40>
|
||||
<Opinion41>0</Opinion41>
|
||||
<Opinion42>0</Opinion42>
|
||||
<Opinion43>0</Opinion43>
|
||||
@@ -49708,7 +49708,7 @@
|
||||
</OPINION>
|
||||
<OPINION>
|
||||
<uiIndex>189</uiIndex>
|
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<zNickname></zNickname>
|
||||
<zNickname>Raffi</zNickname>
|
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<Opinion0>0</Opinion0>
|
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<Opinion1>0</Opinion1>
|
||||
<Opinion2>0</Opinion2>
|
||||
@@ -49941,7 +49941,7 @@
|
||||
<Opinion225>0</Opinion225>
|
||||
<Opinion226>0</Opinion226>
|
||||
<Opinion227>0</Opinion227>
|
||||
<Opinion228>0</Opinion228>
|
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<Opinion228>-25</Opinion228>
|
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<Opinion229>0</Opinion229>
|
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<Opinion230>0</Opinion230>
|
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<Opinion231>0</Opinion231>
|
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@@ -49960,7 +49960,7 @@
|
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<Opinion244>0</Opinion244>
|
||||
<Opinion245>0</Opinion245>
|
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<Opinion246>0</Opinion246>
|
||||
<Opinion247>0</Opinion247>
|
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<Opinion247>25</Opinion247>
|
||||
<Opinion248>0</Opinion248>
|
||||
<Opinion249>0</Opinion249>
|
||||
<Opinion250>0</Opinion250>
|
||||
@@ -49971,7 +49971,7 @@
|
||||
</OPINION>
|
||||
<OPINION>
|
||||
<uiIndex>190</uiIndex>
|
||||
<zNickname></zNickname>
|
||||
<zNickname>Wink</zNickname>
|
||||
<Opinion0>0</Opinion0>
|
||||
<Opinion1>0</Opinion1>
|
||||
<Opinion2>0</Opinion2>
|
||||
@@ -61211,7 +61211,7 @@
|
||||
<Opinion186>0</Opinion186>
|
||||
<Opinion187>0</Opinion187>
|
||||
<Opinion188>0</Opinion188>
|
||||
<Opinion189>0</Opinion189>
|
||||
<Opinion189>-25</Opinion189>
|
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<Opinion190>0</Opinion190>
|
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<Opinion191>0</Opinion191>
|
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<Opinion192>0</Opinion192>
|
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@@ -63312,7 +63312,7 @@
|
||||
<Opinion183>0</Opinion183>
|
||||
<Opinion184>0</Opinion184>
|
||||
<Opinion185>0</Opinion185>
|
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<Opinion186>0</Opinion186>
|
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<Opinion186>-25</Opinion186>
|
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<Opinion187>0</Opinion187>
|
||||
<Opinion188>0</Opinion188>
|
||||
<Opinion189>0</Opinion189>
|
||||
|
||||
@@ -387,8 +387,8 @@
|
||||
<bBuddy5>255</bBuddy5>
|
||||
<bLearnToLike>19</bLearnToLike>
|
||||
<bLearnToLikeTime>90</bLearnToLikeTime>
|
||||
<bHated1>255</bHated1>
|
||||
<bHatedTime1>0</bHatedTime1>
|
||||
<bHated1>188</bHated1>
|
||||
<bHatedTime1>20</bHatedTime1>
|
||||
<bHated2>255</bHated2>
|
||||
<bHatedTime2>0</bHatedTime2>
|
||||
<bHated3>255</bHated3>
|
||||
@@ -1137,7 +1137,7 @@
|
||||
<bNewSkillTrait2>17</bNewSkillTrait2>
|
||||
<bNewSkillTrait3>0</bNewSkillTrait3>
|
||||
<bBuddy1>43</bBuddy1>
|
||||
<bBuddy2>255</bBuddy2>
|
||||
<bBuddy2>189</bBuddy2>
|
||||
<bBuddy3>255</bBuddy3>
|
||||
<bBuddy4>255</bBuddy4>
|
||||
<bBuddy5>255</bBuddy5>
|
||||
@@ -1731,8 +1731,8 @@
|
||||
<bBuddy5>255</bBuddy5>
|
||||
<bLearnToLike>255</bLearnToLike>
|
||||
<bLearnToLikeTime>0</bLearnToLikeTime>
|
||||
<bHated1>255</bHated1>
|
||||
<bHatedTime1>0</bHatedTime1>
|
||||
<bHated1>189</bHated1>
|
||||
<bHatedTime1>18</bHatedTime1>
|
||||
<bHated2>255</bHated2>
|
||||
<bHatedTime2>0</bHatedTime2>
|
||||
<bHated3>255</bHated3>
|
||||
@@ -3405,7 +3405,7 @@
|
||||
<bNewSkillTrait2>0</bNewSkillTrait2>
|
||||
<bNewSkillTrait3>0</bNewSkillTrait3>
|
||||
<bBuddy1>46</bBuddy1>
|
||||
<bBuddy2>255</bBuddy2>
|
||||
<bBuddy2>188</bBuddy2>
|
||||
<bBuddy3>255</bBuddy3>
|
||||
<bBuddy4>255</bBuddy4>
|
||||
<bBuddy5>255</bBuddy5>
|
||||
@@ -15500,7 +15500,7 @@
|
||||
<bNewSkillTrait1>8</bNewSkillTrait1>
|
||||
<bNewSkillTrait2>8</bNewSkillTrait2>
|
||||
<bNewSkillTrait3>0</bNewSkillTrait3>
|
||||
<bBuddy1>0</bBuddy1>
|
||||
<bBuddy1>187</bBuddy1>
|
||||
<bBuddy2>0</bBuddy2>
|
||||
<bBuddy3>0</bBuddy3>
|
||||
<bBuddy4>0</bBuddy4>
|
||||
@@ -15625,48 +15625,48 @@
|
||||
</PROFILE>
|
||||
<PROFILE>
|
||||
<uiIndex>186</uiIndex>
|
||||
<Type>0</Type>
|
||||
<zName></zName>
|
||||
<zNickname></zNickname>
|
||||
<Type>1</Type>
|
||||
<zName>Dr. Mitch Shudlem</zName>
|
||||
<zNickname>Mitch</zNickname>
|
||||
<ubFaceIndex>186</ubFaceIndex>
|
||||
<usEyesX>0</usEyesX>
|
||||
<usEyesY>0</usEyesY>
|
||||
<usMouthX>0</usMouthX>
|
||||
<usMouthY>0</usMouthY>
|
||||
<usEyesX>9</usEyesX>
|
||||
<usEyesY>8</usEyesY>
|
||||
<usMouthX>9</usMouthX>
|
||||
<usMouthY>28</usMouthY>
|
||||
<uiEyeDelay>0</uiEyeDelay>
|
||||
<uiMouthDelay>0</uiMouthDelay>
|
||||
<uiBlinkFrequency>0</uiBlinkFrequency>
|
||||
<uiExpressionFrequency>0</uiExpressionFrequency>
|
||||
<PANTS></PANTS>
|
||||
<VEST></VEST>
|
||||
<SKIN></SKIN>
|
||||
<HAIR></HAIR>
|
||||
<uiBlinkFrequency>3000</uiBlinkFrequency>
|
||||
<uiExpressionFrequency>2000</uiExpressionFrequency>
|
||||
<PANTS>BEIGEPANTS</PANTS>
|
||||
<VEST>WHITEVEST</VEST>
|
||||
<SKIN>PINKSKIN</SKIN>
|
||||
<HAIR>BROWNHEAD</HAIR>
|
||||
<bSex>0</bSex>
|
||||
<ubBodyType>0</ubBodyType>
|
||||
<uiBodyTypeSubFlags>0</uiBodyTypeSubFlags>
|
||||
<bAttitude>0</bAttitude>
|
||||
<bCharacterTrait>0</bCharacterTrait>
|
||||
<bAttitude>7</bAttitude>
|
||||
<bCharacterTrait>10</bCharacterTrait>
|
||||
<bDisability>0</bDisability>
|
||||
<ubNeedForSleep>0</ubNeedForSleep>
|
||||
<bReputationTolerance>0</bReputationTolerance>
|
||||
<bDeathRate>0</bDeathRate>
|
||||
<bLifeMax>0</bLifeMax>
|
||||
<bLife>0</bLife>
|
||||
<bStrength>0</bStrength>
|
||||
<bAgility>0</bAgility>
|
||||
<bDexterity>0</bDexterity>
|
||||
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||||
<uiMouthDelay>0</uiMouthDelay>
|
||||
<uiBlinkFrequency>0</uiBlinkFrequency>
|
||||
<uiExpressionFrequency>0</uiExpressionFrequency>
|
||||
<PANTS></PANTS>
|
||||
<VEST></VEST>
|
||||
<SKIN></SKIN>
|
||||
<HAIR></HAIR>
|
||||
<uiBlinkFrequency>3000</uiBlinkFrequency>
|
||||
<uiExpressionFrequency>2000</uiExpressionFrequency>
|
||||
<PANTS>BLUEPANTS</PANTS>
|
||||
<VEST>WHITEVEST</VEST>
|
||||
<SKIN>PINKSKIN</SKIN>
|
||||
<HAIR>REDHEAD</HAIR>
|
||||
<bSex>0</bSex>
|
||||
<ubBodyType>0</ubBodyType>
|
||||
<uiBodyTypeSubFlags>0</uiBodyTypeSubFlags>
|
||||
<bAttitude>0</bAttitude>
|
||||
<bCharacterTrait>0</bCharacterTrait>
|
||||
<bAttitude>4</bAttitude>
|
||||
<bCharacterTrait>4</bCharacterTrait>
|
||||
<bDisability>0</bDisability>
|
||||
<ubNeedForSleep>0</ubNeedForSleep>
|
||||
<bReputationTolerance>0</bReputationTolerance>
|
||||
<bDeathRate>0</bDeathRate>
|
||||
<bLifeMax>0</bLifeMax>
|
||||
<bLife>0</bLife>
|
||||
<bStrength>0</bStrength>
|
||||
<bAgility>0</bAgility>
|
||||
<bDexterity>0</bDexterity>
|
||||
<bWisdom>0</bWisdom>
|
||||
<bMarksmanship>0</bMarksmanship>
|
||||
<bExplosive>0</bExplosive>
|
||||
<bLeadership>0</bLeadership>
|
||||
<bMedical>0</bMedical>
|
||||
<bMechanical>0</bMechanical>
|
||||
<bExpLevel>0</bExpLevel>
|
||||
<ubNeedForSleep>7</ubNeedForSleep>
|
||||
<bReputationTolerance>101</bReputationTolerance>
|
||||
<bDeathRate>101</bDeathRate>
|
||||
<bLifeMax>92</bLifeMax>
|
||||
<bLife>92</bLife>
|
||||
<bStrength>87</bStrength>
|
||||
<bAgility>80</bAgility>
|
||||
<bDexterity>68</bDexterity>
|
||||
<bWisdom>59</bWisdom>
|
||||
<bMarksmanship>38</bMarksmanship>
|
||||
<bExplosive>1</bExplosive>
|
||||
<bLeadership>11</bLeadership>
|
||||
<bMedical>2</bMedical>
|
||||
<bMechanical>2</bMechanical>
|
||||
<bExpLevel>1</bExpLevel>
|
||||
<bEvolution>0</bEvolution>
|
||||
<bOldSkillTrait>0</bOldSkillTrait>
|
||||
<bOldSkillTrait>5</bOldSkillTrait>
|
||||
<bOldSkillTrait2>0</bOldSkillTrait2>
|
||||
<bNewSkillTrait1>0</bNewSkillTrait1>
|
||||
<bNewSkillTrait2>0</bNewSkillTrait2>
|
||||
<bNewSkillTrait1>12</bNewSkillTrait1>
|
||||
<bNewSkillTrait2>15</bNewSkillTrait2>
|
||||
<bNewSkillTrait3>0</bNewSkillTrait3>
|
||||
<bBuddy1>0</bBuddy1>
|
||||
<bBuddy2>0</bBuddy2>
|
||||
@@ -16023,7 +16023,7 @@
|
||||
<bHatedTime5>0</bHatedTime5>
|
||||
<bLearnToHate>0</bLearnToHate>
|
||||
<bLearnToHateTime>0</bLearnToHateTime>
|
||||
<sSalary>0</sSalary>
|
||||
<sSalary>250</sSalary>
|
||||
<uiWeeklySalary>0</uiWeeklySalary>
|
||||
<uiBiWeeklySalary>0</uiBiWeeklySalary>
|
||||
<bMedicalDeposit>0</bMedicalDeposit>
|
||||
@@ -16031,7 +16031,7 @@
|
||||
<usOptionalGearCost>0</usOptionalGearCost>
|
||||
<bArmourAttractiveness>-1</bArmourAttractiveness>
|
||||
<bMainGunAttractiveness>-1</bMainGunAttractiveness>
|
||||
<fGoodGuy>0</fGoodGuy>
|
||||
<fGoodGuy>1</fGoodGuy>
|
||||
<usApproachFactorFriendly>0</usApproachFactorFriendly>
|
||||
<usApproachFactorDirect>0</usApproachFactorDirect>
|
||||
<usApproachFactorThreaten>0</usApproachFactorThreaten>
|
||||
@@ -19539,8 +19539,8 @@
|
||||
<bBuddy5>255</bBuddy5>
|
||||
<bLearnToLike>255</bLearnToLike>
|
||||
<bLearnToLikeTime>0</bLearnToLikeTime>
|
||||
<bHated1>255</bHated1>
|
||||
<bHatedTime1>0</bHatedTime1>
|
||||
<bHated1>189</bHated1>
|
||||
<bHatedTime1>24</bHatedTime1>
|
||||
<bHated2>255</bHated2>
|
||||
<bHatedTime2>0</bHatedTime2>
|
||||
<bHated3>255</bHated3>
|
||||
@@ -20211,8 +20211,8 @@
|
||||
<bBuddy5>255</bBuddy5>
|
||||
<bLearnToLike>255</bLearnToLike>
|
||||
<bLearnToLikeTime>0</bLearnToLikeTime>
|
||||
<bHated1>255</bHated1>
|
||||
<bHatedTime1>0</bHatedTime1>
|
||||
<bHated1>186</bHated1>
|
||||
<bHatedTime1>30</bHatedTime1>
|
||||
<bHated2>255</bHated2>
|
||||
<bHatedTime2>0</bHatedTime2>
|
||||
<bHated3>255</bHated3>
|
||||
|
||||
@@ -2047,58 +2047,58 @@
|
||||
</PROFILE>
|
||||
<PROFILE>
|
||||
<uiIndex>186</uiIndex>
|
||||
<Name></Name>
|
||||
<QuoteExpHeadShotOnly>0</QuoteExpHeadShotOnly>
|
||||
<Name>Mitch</Name>
|
||||
<QuoteExpHeadShotOnly>1</QuoteExpHeadShotOnly>
|
||||
<QuoteExpTeamSpecific>0</QuoteExpTeamSpecific>
|
||||
<QuoteExpGenderCode>0</QuoteExpGenderCode>
|
||||
<QuoteExpGotGunOrUsedGun>0</QuoteExpGotGunOrUsedGun>
|
||||
<QuoteExpPassingDislike>0</QuoteExpPassingDislike>
|
||||
<QuoteExpWitnessQueenBugDeath>0</QuoteExpWitnessQueenBugDeath>
|
||||
<QuoteExpWitnessDeidrannaDeath>0</QuoteExpWitnessDeidrannaDeath>
|
||||
<QuoteExpGenderCode>2</QuoteExpGenderCode>
|
||||
<QuoteExpGotGunOrUsedGun>62</QuoteExpGotGunOrUsedGun>
|
||||
<QuoteExpPassingDislike>1</QuoteExpPassingDislike>
|
||||
<QuoteExpWitnessQueenBugDeath>1</QuoteExpWitnessQueenBugDeath>
|
||||
<QuoteExpWitnessDeidrannaDeath>1</QuoteExpWitnessDeidrannaDeath>
|
||||
</PROFILE>
|
||||
<PROFILE>
|
||||
<uiIndex>187</uiIndex>
|
||||
<Name></Name>
|
||||
<QuoteExpHeadShotOnly>0</QuoteExpHeadShotOnly>
|
||||
<Name>Carp</Name>
|
||||
<QuoteExpHeadShotOnly>1</QuoteExpHeadShotOnly>
|
||||
<QuoteExpTeamSpecific>0</QuoteExpTeamSpecific>
|
||||
<QuoteExpGenderCode>0</QuoteExpGenderCode>
|
||||
<QuoteExpGotGunOrUsedGun>0</QuoteExpGotGunOrUsedGun>
|
||||
<QuoteExpPassingDislike>0</QuoteExpPassingDislike>
|
||||
<QuoteExpWitnessQueenBugDeath>0</QuoteExpWitnessQueenBugDeath>
|
||||
<QuoteExpWitnessDeidrannaDeath>0</QuoteExpWitnessDeidrannaDeath>
|
||||
<QuoteExpGenderCode>2</QuoteExpGenderCode>
|
||||
<QuoteExpGotGunOrUsedGun>62</QuoteExpGotGunOrUsedGun>
|
||||
<QuoteExpPassingDislike>1</QuoteExpPassingDislike>
|
||||
<QuoteExpWitnessQueenBugDeath>1</QuoteExpWitnessQueenBugDeath>
|
||||
<QuoteExpWitnessDeidrannaDeath>1</QuoteExpWitnessDeidrannaDeath>
|
||||
</PROFILE>
|
||||
<PROFILE>
|
||||
<uiIndex>188</uiIndex>
|
||||
<Name></Name>
|
||||
<Name>Lance</Name>
|
||||
<QuoteExpHeadShotOnly>0</QuoteExpHeadShotOnly>
|
||||
<QuoteExpTeamSpecific>0</QuoteExpTeamSpecific>
|
||||
<QuoteExpGenderCode>0</QuoteExpGenderCode>
|
||||
<QuoteExpGotGunOrUsedGun>0</QuoteExpGotGunOrUsedGun>
|
||||
<QuoteExpPassingDislike>0</QuoteExpPassingDislike>
|
||||
<QuoteExpWitnessQueenBugDeath>0</QuoteExpWitnessQueenBugDeath>
|
||||
<QuoteExpWitnessDeidrannaDeath>0</QuoteExpWitnessDeidrannaDeath>
|
||||
<QuoteExpGenderCode>2</QuoteExpGenderCode>
|
||||
<QuoteExpGotGunOrUsedGun>62</QuoteExpGotGunOrUsedGun>
|
||||
<QuoteExpPassingDislike>1</QuoteExpPassingDislike>
|
||||
<QuoteExpWitnessQueenBugDeath>1</QuoteExpWitnessQueenBugDeath>
|
||||
<QuoteExpWitnessDeidrannaDeath>1</QuoteExpWitnessDeidrannaDeath>
|
||||
</PROFILE>
|
||||
<PROFILE>
|
||||
<uiIndex>189</uiIndex>
|
||||
<Name></Name>
|
||||
<QuoteExpHeadShotOnly>0</QuoteExpHeadShotOnly>
|
||||
<Name>Raffi</Name>
|
||||
<QuoteExpHeadShotOnly>1</QuoteExpHeadShotOnly>
|
||||
<QuoteExpTeamSpecific>0</QuoteExpTeamSpecific>
|
||||
<QuoteExpGenderCode>0</QuoteExpGenderCode>
|
||||
<QuoteExpGotGunOrUsedGun>0</QuoteExpGotGunOrUsedGun>
|
||||
<QuoteExpPassingDislike>0</QuoteExpPassingDislike>
|
||||
<QuoteExpWitnessQueenBugDeath>0</QuoteExpWitnessQueenBugDeath>
|
||||
<QuoteExpWitnessDeidrannaDeath>0</QuoteExpWitnessDeidrannaDeath>
|
||||
<QuoteExpGenderCode>2</QuoteExpGenderCode>
|
||||
<QuoteExpGotGunOrUsedGun>61</QuoteExpGotGunOrUsedGun>
|
||||
<QuoteExpPassingDislike>1</QuoteExpPassingDislike>
|
||||
<QuoteExpWitnessQueenBugDeath>1</QuoteExpWitnessQueenBugDeath>
|
||||
<QuoteExpWitnessDeidrannaDeath>1</QuoteExpWitnessDeidrannaDeath>
|
||||
</PROFILE>
|
||||
<PROFILE>
|
||||
<uiIndex>190</uiIndex>
|
||||
<Name></Name>
|
||||
<Name>Wink</Name>
|
||||
<QuoteExpHeadShotOnly>0</QuoteExpHeadShotOnly>
|
||||
<QuoteExpTeamSpecific>0</QuoteExpTeamSpecific>
|
||||
<QuoteExpGenderCode>0</QuoteExpGenderCode>
|
||||
<QuoteExpGotGunOrUsedGun>0</QuoteExpGotGunOrUsedGun>
|
||||
<QuoteExpPassingDislike>0</QuoteExpPassingDislike>
|
||||
<QuoteExpWitnessQueenBugDeath>0</QuoteExpWitnessQueenBugDeath>
|
||||
<QuoteExpWitnessDeidrannaDeath>0</QuoteExpWitnessDeidrannaDeath>
|
||||
<QuoteExpGotGunOrUsedGun>62</QuoteExpGotGunOrUsedGun>
|
||||
<QuoteExpPassingDislike>1</QuoteExpPassingDislike>
|
||||
<QuoteExpWitnessQueenBugDeath>1</QuoteExpWitnessQueenBugDeath>
|
||||
<QuoteExpWitnessDeidrannaDeath>1</QuoteExpWitnessDeidrannaDeath>
|
||||
</PROFILE>
|
||||
<PROFILE>
|
||||
<uiIndex>191</uiIndex>
|
||||
|
||||
@@ -169,25 +169,9 @@
|
||||
<Bio>Due to numerous complaints from the organization's atheist members, the combat chaplain position was eliminated from A.I.M., and the preachy Potter, as one of our least utilized members, was eliminated as well. After leaving A.I.M., Reverend Clyde Potter took a position with the Innercity Church of Christ in Baltimore. He currently denies ever having been associated with A.I.M. He returns his pension checks and refuses to take our calls.</Bio>
|
||||
<FaceID>38</FaceID>
|
||||
</MERC>
|
||||
<MERC>
|
||||
<!-- Mitch -->
|
||||
<uiIndex>20</uiIndex>
|
||||
<NickName>Mitch</NickName>
|
||||
<Name>Dr. Mitch Shudlem</Name>
|
||||
<Bio>Never truly comfortable with the blood and gore of combat, Doctor Shudlem, after a great deal of soul searching, returned to the blood and gore of the delivery room. He is currently employed as the chief of the pre-natal care unit of Saint Mary's Hospital for Unwed Mothers. He says returning to his obstetric roots is the best thing that ever happened to him, and he wonders why he ever left in the first place.</Bio>
|
||||
<FaceID>40</FaceID>
|
||||
</MERC>
|
||||
<MERC>
|
||||
<!-- Carp -->
|
||||
<uiIndex>21</uiIndex>
|
||||
<NickName>Carp</NickName>
|
||||
<Name>Howard "Carp" Melfield</Name>
|
||||
<Bio>Unable to excel in any given specialty, yet well-liked within the organization, Carp was offered a desk assignment with A.I.M. Effective immediately, Howard Melfield will be responsible for members' Health and Safety, Retirement, and Dental Plans. He has also graciously agreed to chair the office Christmas Party Committee.</Bio>
|
||||
<FaceID>41</FaceID>
|
||||
</MERC>
|
||||
<MERC>
|
||||
<!-- It -->
|
||||
<uiIndex>22</uiIndex>
|
||||
<uiIndex>20</uiIndex>
|
||||
<NickName>It</NickName>
|
||||
<Name>Carl "It" Goodman</Name>
|
||||
<Bio>Hired mainly for his brute force, Carl excelled with a crowbar and pleased employers for years with his simple, non-threatening attitude. After leaving A.I.M., Goodman returned to the world of professional wrestling where he claims every move is for keeps and the risk is real. Friends and fans alike can catch him as the Masked Mercenary most Saturday nights on Pay-Per-View's Wrestling Extravaganza.</Bio>
|
||||
@@ -195,7 +179,7 @@
|
||||
</MERC>
|
||||
<MERC>
|
||||
<!-- Hamous -->
|
||||
<uiIndex>23</uiIndex>
|
||||
<uiIndex>21</uiIndex>
|
||||
<NickName>Hamous</NickName>
|
||||
<Name>Hamous</Name>
|
||||
<Bio>Hamous had his first taste of combat in Metavira, and based on a glowing recommendation from a major client, Jack Richards, he was granted an internship with this organization, which recently expired. Regrettably, poor Hamous never did manage to save up enough money to purchase that mini-van he desperately wanted. So he did the next best thing and stole one just outside of Paris. Actually, it was an ice cream truck and he was last seen headed towards Istanbul in it.</Bio>
|
||||
@@ -203,7 +187,7 @@
|
||||
</MERC>
|
||||
<MERC>
|
||||
<!-- Dyno -->
|
||||
<uiIndex>24</uiIndex>
|
||||
<uiIndex>22</uiIndex>
|
||||
<NickName>Dyno</NickName>
|
||||
<Name>Roger "Dyno" Wittman</Name>
|
||||
<Bio>Roger tried. Boy did he try. But he just seemed to lack the necessary edge. Understandably, some of the guys liked having him along for the laughs while others enjoyed cleaning their rifles with him. But ultimately, he realized he just wasn't cut out for the profession. Last we heard, Dyno was serving as the understudy to the Green Hippo in Animals on Ice.</Bio>
|
||||
|
||||
@@ -931,28 +931,28 @@
|
||||
</PROFILE>
|
||||
<PROFILE>
|
||||
<uiIndex>186</uiIndex>
|
||||
<Name></Name>
|
||||
<EnabledSound>0</EnabledSound>
|
||||
<Name>Mitch</Name>
|
||||
<EnabledSound>1</EnabledSound>
|
||||
</PROFILE>
|
||||
<PROFILE>
|
||||
<uiIndex>187</uiIndex>
|
||||
<Name></Name>
|
||||
<EnabledSound>0</EnabledSound>
|
||||
<Name>Carp</Name>
|
||||
<EnabledSound>1</EnabledSound>
|
||||
</PROFILE>
|
||||
<PROFILE>
|
||||
<uiIndex>188</uiIndex>
|
||||
<Name></Name>
|
||||
<EnabledSound>0</EnabledSound>
|
||||
<Name>Lance</Name>
|
||||
<EnabledSound>1</EnabledSound>
|
||||
</PROFILE>
|
||||
<PROFILE>
|
||||
<uiIndex>189</uiIndex>
|
||||
<Name></Name>
|
||||
<EnabledSound>0</EnabledSound>
|
||||
<Name>Raffi</Name>
|
||||
<EnabledSound>1</EnabledSound>
|
||||
</PROFILE>
|
||||
<PROFILE>
|
||||
<uiIndex>190</uiIndex>
|
||||
<Name></Name>
|
||||
<EnabledSound>0</EnabledSound>
|
||||
<Name>Wink</Name>
|
||||
<EnabledSound>1</EnabledSound>
|
||||
</PROFILE>
|
||||
<PROFILE>
|
||||
<uiIndex>191</uiIndex>
|
||||
|
||||
Reference in New Issue
Block a user