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- Added the last missing DG mercs (by anv)
o Mitch (AIM), Carp (AIM), Lance (MERC), Raffi (MERC), Wink (MERC) o added voice sets for above o added love/hate talk for Spam, Vicki, Biff, Fidel, Bud o added gear kits for all MERC mercs, now everyone should have 5 choices (I hope they're somewhat balanced) o added 2 signature weapons from DG: Postie's letter opener, Reuban's hedge trimmer, now in their kits Notes: o Carp has skill evolution set to 1/4 - as he "has slowed with age" according to his bio, o hedge trimmer doubles up as wire cutter, so no puny fence will save you from getting chopped up, see: http://www.bears-pit.com/board/ubbthreads.php/topics/321770.html#Post321770 git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1680 4f8fa57e-7814-0410-bad4-adc449f26b7c
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@@ -44,8 +44,8 @@
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<Handling>0</Handling>
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<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
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<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
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<HeavyGun>0</HeavyGun>
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<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
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<HeavyWeapon>0</HeavyWeapon>
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<uiIndex>1</uiIndex>
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@@ -1460,6 +1460,9 @@
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<usReloadDelay>200</usReloadDelay>
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<ubAttackVolume>2</ubAttackVolume>
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<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
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<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
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<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
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@@ -1473,6 +1476,9 @@
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<ubAttackVolume>2</ubAttackVolume>
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<sSound>152</sSound>
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<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
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<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
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<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
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<uiIndex>39</uiIndex>
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@@ -1481,6 +1487,9 @@
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<APsToReload>20</APsToReload>
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<SwapClips>1</SwapClips>
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<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
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<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
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<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
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@@ -1540,6 +1549,9 @@
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<APsToReload>20</APsToReload>
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<SwapClips>1</SwapClips>
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<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
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<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
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<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
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@@ -1555,6 +1567,9 @@
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<APsToReload>20</APsToReload>
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<SwapClips>1</SwapClips>
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<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
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<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
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<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
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@@ -1570,6 +1585,9 @@
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<APsToReload>20</APsToReload>
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<SwapClips>1</SwapClips>
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<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
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<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
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<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
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<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
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<WEAPON>
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@@ -1585,6 +1603,9 @@
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<APsToReload>20</APsToReload>
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<SwapClips>1</SwapClips>
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<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
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<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
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<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
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<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
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</WEAPON>
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<WEAPON>
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<uiIndex>46</uiIndex>
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@@ -1600,6 +1621,9 @@
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<APsToReload>20</APsToReload>
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<SwapClips>1</SwapClips>
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<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
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<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
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<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
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@@ -1615,6 +1639,9 @@
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<APsToReload>20</APsToReload>
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<SwapClips>1</SwapClips>
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<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
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<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
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<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
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@@ -1639,6 +1666,9 @@
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<SwapClips>1</SwapClips>
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<MaxDistForMessyDeath>8</MaxDistForMessyDeath>
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<nAccuracy>60</nAccuracy>
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<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
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@@ -1649,6 +1679,9 @@
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<ubDeadliness>1</ubDeadliness>
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<usReloadDelay>200</usReloadDelay>
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<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
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<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
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<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
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<WEAPON>
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@@ -1716,6 +1749,9 @@
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<APsToReload>20</APsToReload>
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<SwapClips>1</SwapClips>
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<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
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<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
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<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
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<WEAPON>
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<uiIndex>53</uiIndex>
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@@ -1731,6 +1767,9 @@
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<APsToReload>20</APsToReload>
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<SwapClips>1</SwapClips>
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<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
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<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
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<WEAPON>
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<uiIndex>54</uiIndex>
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@@ -1742,6 +1781,9 @@
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<usReloadDelay>200</usReloadDelay>
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<ubAttackVolume>2</ubAttackVolume>
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<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
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<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
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<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
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</WEAPON>
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<WEAPON>
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<uiIndex>55</uiIndex>
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@@ -1835,6 +1877,9 @@
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<SwapClips>1</SwapClips>
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<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
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<nAccuracy>40</nAccuracy>
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<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
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<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
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<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
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</WEAPON>
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@@ -1859,6 +1904,9 @@
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<SwapClips>1</SwapClips>
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<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
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<nAccuracy>40</nAccuracy>
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<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
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<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
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<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
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</WEAPON>
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<WEAPON>
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<uiIndex>59</uiIndex>
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@@ -1883,6 +1931,9 @@
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<SwapClips>1</SwapClips>
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<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
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<nAccuracy>40</nAccuracy>
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<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
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<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
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<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
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</WEAPON>
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<WEAPON>
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@@ -1955,6 +2006,9 @@
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<ubAttackVolume>2</ubAttackVolume>
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<sSound>152</sSound>
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<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
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<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
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<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
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<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
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</WEAPON>
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<WEAPON>
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<uiIndex>63</uiIndex>
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@@ -1997,6 +2051,9 @@
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<ubDeadliness>4</ubDeadliness>
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<usReloadDelay>200</usReloadDelay>
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<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
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<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
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<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
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</WEAPON>
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<WEAPON>
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@@ -2201,6 +2258,9 @@
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<usReloadDelay>200</usReloadDelay>
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<ubAttackVolume>2</ubAttackVolume>
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<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
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<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
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<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
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<WEAPON>
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@@ -2212,6 +2272,9 @@
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<usReloadDelay>200</usReloadDelay>
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<ubAttackVolume>2</ubAttackVolume>
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<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
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<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
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<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
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<WEAPON>
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@@ -2223,6 +2286,9 @@
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<usReloadDelay>200</usReloadDelay>
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<ubAttackVolume>2</ubAttackVolume>
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<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
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<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
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</WEAPON>
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<WEAPON>
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@@ -2234,6 +2300,9 @@
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<usReloadDelay>200</usReloadDelay>
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<ubAttackVolume>2</ubAttackVolume>
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<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
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<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
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<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
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<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
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</WEAPON>
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<WEAPON>
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<uiIndex>301</uiIndex>
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@@ -2245,6 +2314,9 @@
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<usReloadDelay>200</usReloadDelay>
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<ubAttackVolume>2</ubAttackVolume>
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<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
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<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
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<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
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@@ -3093,6 +3165,9 @@
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<usReloadDelay>200</usReloadDelay>
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<ubAttackVolume>2</ubAttackVolume>
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<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
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<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
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<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
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<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
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<WEAPON>
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<usReloadDelay>200</usReloadDelay>
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<ubAttackVolume>2</ubAttackVolume>
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<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
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<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
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<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
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</WEAPON>
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<usReloadDelay>200</usReloadDelay>
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<ubAttackVolume>2</ubAttackVolume>
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<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
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<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
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<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
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<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
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<WEAPON>
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@@ -3128,6 +3209,9 @@
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<ubAttackVolume>2</ubAttackVolume>
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<sSound>152</sSound>
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<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
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<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
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<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
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<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
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</WEAPON>
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<WEAPON>
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<uiIndex>597</uiIndex>
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<ubAttackVolume>2</ubAttackVolume>
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<sSound>152</sSound>
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<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
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<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
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<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
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<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
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</WEAPON>
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<WEAPON>
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<usReloadDelay>200</usReloadDelay>
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<ubAttackVolume>2</ubAttackVolume>
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<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
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<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
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<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
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<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
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</WEAPON>
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<WEAPON>
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<usReloadDelay>200</usReloadDelay>
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<ubAttackVolume>2</ubAttackVolume>
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<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
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<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
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<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
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<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
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</WEAPON>
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<WEAPON>
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<uiIndex>600</uiIndex>
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<ubAttackVolume>2</ubAttackVolume>
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<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
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<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
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<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
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</WEAPON>
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<WEAPON>
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<uiIndex>601</uiIndex>
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<ubDeadliness>4</ubDeadliness>
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<usReloadDelay>200</usReloadDelay>
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<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
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<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
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<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
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<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
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</WEAPON>
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<WEAPON>
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<uiIndex>1053</uiIndex>
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<ubAttackVolume>2</ubAttackVolume>
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<sSound>152</sSound>
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<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
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<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
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<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
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<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
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</WEAPON>
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<WEAPON>
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<uiIndex>1054</uiIndex>
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<usReloadDelay>200</usReloadDelay>
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<ubAttackVolume>2</ubAttackVolume>
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<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
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<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
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<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
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</WEAPON>
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<WEAPON>
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<usReloadDelay>200</usReloadDelay>
|
||||
<ubAttackVolume>2</ubAttackVolume>
|
||||
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
|
||||
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
|
||||
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
|
||||
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
|
||||
</WEAPON>
|
||||
<WEAPON>
|
||||
<uiIndex>1064</uiIndex>
|
||||
@@ -12886,6 +12994,9 @@
|
||||
<ubDeadliness>4</ubDeadliness>
|
||||
<usReloadDelay>200</usReloadDelay>
|
||||
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
|
||||
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
|
||||
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
|
||||
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
|
||||
</WEAPON>
|
||||
<WEAPON>
|
||||
<uiIndex>1332</uiIndex>
|
||||
@@ -13048,6 +13159,9 @@
|
||||
<usReloadDelay>200</usReloadDelay>
|
||||
<ubAttackVolume>2</ubAttackVolume>
|
||||
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
|
||||
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
|
||||
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
|
||||
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
|
||||
</WEAPON>
|
||||
<WEAPON>
|
||||
<uiIndex>1361</uiIndex>
|
||||
@@ -13060,6 +13174,9 @@
|
||||
<ubAttackVolume>5</ubAttackVolume>
|
||||
<sSound>87</sSound>
|
||||
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
|
||||
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
|
||||
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
|
||||
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
|
||||
</WEAPON>
|
||||
<WEAPON>
|
||||
<uiIndex>1522</uiIndex>
|
||||
@@ -13104,6 +13221,9 @@
|
||||
<ubDeadliness>1</ubDeadliness>
|
||||
<usReloadDelay>200</usReloadDelay>
|
||||
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
|
||||
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
|
||||
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
|
||||
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
|
||||
</WEAPON>
|
||||
<WEAPON>
|
||||
<uiIndex>1581</uiIndex>
|
||||
@@ -13137,9 +13257,11 @@
|
||||
<ubWeaponClass>6</ubWeaponClass>
|
||||
<ubShotsPer4Turns>12</ubShotsPer4Turns>
|
||||
<ubImpact>4</ubImpact>
|
||||
<ubDeadliness>0</ubDeadliness>
|
||||
<usReloadDelay>200</usReloadDelay>
|
||||
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
|
||||
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
|
||||
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
|
||||
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
|
||||
</WEAPON>
|
||||
<WEAPON>
|
||||
<uiIndex>1627</uiIndex>
|
||||
@@ -13161,6 +13283,9 @@
|
||||
<SwapClips>1</SwapClips>
|
||||
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
|
||||
<ManualReloadSound>476</ManualReloadSound>
|
||||
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
|
||||
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
|
||||
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
|
||||
</WEAPON>
|
||||
<WEAPON>
|
||||
<uiIndex>1636</uiIndex>
|
||||
@@ -13171,6 +13296,9 @@
|
||||
<ubDeadliness>3</ubDeadliness>
|
||||
<usReloadDelay>200</usReloadDelay>
|
||||
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
|
||||
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
|
||||
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
|
||||
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
|
||||
</WEAPON>
|
||||
<WEAPON>
|
||||
<uiIndex>1637</uiIndex>
|
||||
@@ -13181,5 +13309,36 @@
|
||||
<ubDeadliness>3</ubDeadliness>
|
||||
<usReloadDelay>200</usReloadDelay>
|
||||
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
|
||||
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
|
||||
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
|
||||
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
|
||||
</WEAPON>
|
||||
<WEAPON>
|
||||
<uiIndex>1638</uiIndex>
|
||||
<szWeaponName>Letter Opener</szWeaponName>
|
||||
<ubWeaponClass>6</ubWeaponClass>
|
||||
<ubShotsPer4Turns>20</ubShotsPer4Turns>
|
||||
<ubImpact>12</ubImpact>
|
||||
<ubDeadliness>4</ubDeadliness>
|
||||
<usReloadDelay>200</usReloadDelay>
|
||||
<ubAttackVolume>2</ubAttackVolume>
|
||||
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
|
||||
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
|
||||
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
|
||||
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
|
||||
</WEAPON>
|
||||
<WEAPON>
|
||||
<uiIndex>1639</uiIndex>
|
||||
<szWeaponName>Hedge Trimmer</szWeaponName>
|
||||
<ubWeaponClass>6</ubWeaponClass>
|
||||
<ubShotsPer4Turns>11</ubShotsPer4Turns>
|
||||
<ubImpact>25</ubImpact>
|
||||
<ubDeadliness>6</ubDeadliness>
|
||||
<usReloadDelay>200</usReloadDelay>
|
||||
<ubAttackVolume>2</ubAttackVolume>
|
||||
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
|
||||
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
|
||||
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
|
||||
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
|
||||
</WEAPON>
|
||||
</WEAPONLIST>
|
||||
Reference in New Issue
Block a user