mirror of
https://github.com/1dot13/source.git
synced 2026-07-29 13:52:17 +02:00
Merged from revision: 7500
- Fixed wrong camo type worn off message (by Buggler) git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7501 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -1292,6 +1292,8 @@ void HourlyCamouflageUpdate( void )
|
||||
{
|
||||
pSoldier->bCamo = 0;
|
||||
camoWoreOff = TRUE;
|
||||
// ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, Message[STR_CAMMO_WORN_OFF], pSoldier->name );
|
||||
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, Message[STR_JUNGLE_WORN_OFF], pSoldier->name );
|
||||
|
||||
if (gGameExternalOptions.fShowCamouflageFaces == TRUE )
|
||||
{
|
||||
@@ -1319,6 +1321,7 @@ void HourlyCamouflageUpdate( void )
|
||||
{
|
||||
pSoldier->urbanCamo = 0;
|
||||
camoWoreOff = TRUE;
|
||||
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, Message[STR_URBAN_WORN_OFF], pSoldier->name );
|
||||
|
||||
if (gGameExternalOptions.fShowCamouflageFaces == TRUE )
|
||||
{
|
||||
@@ -1346,6 +1349,7 @@ void HourlyCamouflageUpdate( void )
|
||||
{
|
||||
pSoldier->desertCamo = 0;
|
||||
camoWoreOff = TRUE;
|
||||
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, Message[STR_DESERT_WORN_OFF], pSoldier->name );
|
||||
|
||||
if (gGameExternalOptions.fShowCamouflageFaces == TRUE )
|
||||
{
|
||||
@@ -1373,6 +1377,7 @@ void HourlyCamouflageUpdate( void )
|
||||
{
|
||||
pSoldier->snowCamo = 0;
|
||||
camoWoreOff = TRUE;
|
||||
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, Message[STR_SNOW_WORN_OFF], pSoldier->name );
|
||||
|
||||
if (gGameExternalOptions.fShowCamouflageFaces == TRUE )
|
||||
{
|
||||
@@ -1395,6 +1400,8 @@ void HourlyCamouflageUpdate( void )
|
||||
{
|
||||
pSoldier->bCamo = 0;
|
||||
camoWoreOff = TRUE;
|
||||
// ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, Message[STR_CAMMO_WORN_OFF], pSoldier->name );
|
||||
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, Message[STR_JUNGLE_WORN_OFF], pSoldier->name );
|
||||
|
||||
if (gGameExternalOptions.fShowCamouflageFaces == TRUE )
|
||||
{
|
||||
@@ -1412,6 +1419,7 @@ void HourlyCamouflageUpdate( void )
|
||||
{
|
||||
pSoldier->urbanCamo = 0;
|
||||
camoWoreOff = TRUE;
|
||||
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, Message[STR_URBAN_WORN_OFF], pSoldier->name );
|
||||
|
||||
if (gGameExternalOptions.fShowCamouflageFaces == TRUE )
|
||||
{
|
||||
@@ -1429,6 +1437,7 @@ void HourlyCamouflageUpdate( void )
|
||||
{
|
||||
pSoldier->desertCamo = 0;
|
||||
camoWoreOff = TRUE;
|
||||
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, Message[STR_DESERT_WORN_OFF], pSoldier->name );
|
||||
|
||||
if (gGameExternalOptions.fShowCamouflageFaces == TRUE )
|
||||
{
|
||||
@@ -1446,6 +1455,7 @@ void HourlyCamouflageUpdate( void )
|
||||
{
|
||||
pSoldier->snowCamo = 0;
|
||||
camoWoreOff = TRUE;
|
||||
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, Message[STR_SNOW_WORN_OFF], pSoldier->name );
|
||||
|
||||
if (gGameExternalOptions.fShowCamouflageFaces == TRUE )
|
||||
{
|
||||
@@ -1465,38 +1475,6 @@ void HourlyCamouflageUpdate( void )
|
||||
{
|
||||
pSoldier->CreateSoldierPalettes( );
|
||||
}
|
||||
|
||||
if ( pSoldier->bCamo <= 0 )
|
||||
{
|
||||
gCamoFace[pSoldier->ubProfile].gCamoface = FALSE;
|
||||
DeleteSoldierFace( pSoldier );// remove face
|
||||
pSoldier->iFaceIndex = InitSoldierFace( pSoldier );// create new face
|
||||
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, Message[STR_JUNGLE_WORN_OFF], pSoldier->name );
|
||||
}
|
||||
else if ( pSoldier->urbanCamo <= 0 )
|
||||
{
|
||||
gCamoFace[pSoldier->ubProfile].gUrbanCamoface = FALSE;
|
||||
DeleteSoldierFace( pSoldier );// remove face
|
||||
pSoldier->iFaceIndex = InitSoldierFace( pSoldier );// create new face
|
||||
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, Message[STR_URBAN_WORN_OFF], pSoldier->name );
|
||||
}
|
||||
else if ( pSoldier->snowCamo <= 0 )
|
||||
{
|
||||
gCamoFace[pSoldier->ubProfile].gSnowCamoface = FALSE;
|
||||
DeleteSoldierFace( pSoldier );// remove face
|
||||
pSoldier->iFaceIndex = InitSoldierFace( pSoldier );// create new face
|
||||
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, Message[STR_SNOW_WORN_OFF], pSoldier->name );
|
||||
}
|
||||
else if ( pSoldier->desertCamo <= 0 )
|
||||
{
|
||||
gCamoFace[pSoldier->ubProfile].gDesertCamoface = FALSE;
|
||||
DeleteSoldierFace( pSoldier );// remove face
|
||||
pSoldier->iFaceIndex = InitSoldierFace( pSoldier );// create new face
|
||||
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, Message[STR_DESERT_WORN_OFF], pSoldier->name );
|
||||
}
|
||||
|
||||
// ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, Message[STR_CAMMO_WORN_OFF], pSoldier->name );
|
||||
|
||||
|
||||
DirtyMercPanelInterface( pSoldier, DIRTYLEVEL2 );
|
||||
camoWoreOff = FALSE;
|
||||
|
||||
+18
-23
@@ -9031,6 +9031,8 @@ void WaterDamage( SOLDIERTYPE *pSoldier )
|
||||
{
|
||||
pSoldier->bCamo = 0;
|
||||
camoWoreOff = TRUE;
|
||||
// ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, Message[STR_CAMMO_WASHED_OFF], pSoldier->GetName() );
|
||||
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, Message[STR_JUNGLE_WASHED_OFF], pSoldier->GetName() );
|
||||
}
|
||||
}
|
||||
if ( pSoldier->urbanCamo > 0 )
|
||||
@@ -9059,6 +9061,7 @@ void WaterDamage( SOLDIERTYPE *pSoldier )
|
||||
{
|
||||
pSoldier->urbanCamo = 0;
|
||||
camoWoreOff = TRUE;
|
||||
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, Message[STR_URBAN_WASHED_OFF], pSoldier->GetName() );
|
||||
}
|
||||
}
|
||||
if ( pSoldier->desertCamo > 0 )
|
||||
@@ -9087,6 +9090,7 @@ void WaterDamage( SOLDIERTYPE *pSoldier )
|
||||
{
|
||||
pSoldier->desertCamo = 0;
|
||||
camoWoreOff = TRUE;
|
||||
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, Message[STR_DESERT_WASHED_OFF], pSoldier->GetName() );
|
||||
}
|
||||
}
|
||||
if ( pSoldier->snowCamo > 0 )
|
||||
@@ -9115,6 +9119,7 @@ void WaterDamage( SOLDIERTYPE *pSoldier )
|
||||
{
|
||||
pSoldier->snowCamo = 0;
|
||||
camoWoreOff = TRUE;
|
||||
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, Message[STR_SNOW_WASHED_OFF], pSoldier->GetName() );
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -9130,7 +9135,11 @@ void WaterDamage( SOLDIERTYPE *pSoldier )
|
||||
// pSoldier->bCamo = __max( 0, pSoldier->bCamo - 1 );
|
||||
|
||||
if ( (pSoldier->bCamo)== 0)
|
||||
{
|
||||
camoWoreOff = TRUE;
|
||||
// ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, Message[STR_CAMMO_WASHED_OFF], pSoldier->GetName() );
|
||||
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, Message[STR_JUNGLE_WASHED_OFF], pSoldier->GetName() );
|
||||
}
|
||||
}
|
||||
if ( pSoldier->urbanCamo > 0 )
|
||||
{
|
||||
@@ -9140,7 +9149,10 @@ void WaterDamage( SOLDIERTYPE *pSoldier )
|
||||
// pSoldier->urbanCamo = __max( 0, pSoldier->urbanCamo - 1);
|
||||
|
||||
if ( (pSoldier->urbanCamo)== 0)
|
||||
{
|
||||
camoWoreOff = TRUE;
|
||||
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, Message[STR_URBAN_WASHED_OFF], pSoldier->GetName() );
|
||||
}
|
||||
}
|
||||
if ( pSoldier->desertCamo > 0 )
|
||||
{
|
||||
@@ -9150,7 +9162,10 @@ void WaterDamage( SOLDIERTYPE *pSoldier )
|
||||
// pSoldier->desertCamo = __max( 0, pSoldier->desertCamo - 1);
|
||||
|
||||
if ( (pSoldier->desertCamo)== 0)
|
||||
{
|
||||
camoWoreOff = TRUE;
|
||||
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, Message[STR_DESERT_WASHED_OFF], pSoldier->GetName() );
|
||||
}
|
||||
}
|
||||
if ( pSoldier->snowCamo > 0 )
|
||||
{
|
||||
@@ -9160,7 +9175,10 @@ void WaterDamage( SOLDIERTYPE *pSoldier )
|
||||
// pSoldier->snowCamo = __max( 0, pSoldier->snowCamo - 1);
|
||||
|
||||
if ( (pSoldier->snowCamo)== 0)
|
||||
{
|
||||
camoWoreOff = TRUE;
|
||||
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, Message[STR_SNOW_WASHED_OFF], pSoldier->GetName() );
|
||||
}
|
||||
}
|
||||
}
|
||||
/////////////////////////////////////////////////////////////////////////////////////
|
||||
@@ -9172,31 +9190,8 @@ void WaterDamage( SOLDIERTYPE *pSoldier )
|
||||
{
|
||||
pSoldier->CreateSoldierPalettes( );
|
||||
}
|
||||
// ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, Message[STR_CAMMO_WASHED_OFF], pSoldier->GetName() );
|
||||
|
||||
if ( pSoldier->bCamo <= 0 )
|
||||
{
|
||||
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, Message[STR_JUNGLE_WASHED_OFF], pSoldier->GetName() );
|
||||
}
|
||||
else if ( pSoldier->urbanCamo <= 0 )
|
||||
{
|
||||
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, Message[STR_URBAN_WASHED_OFF], pSoldier->GetName() );
|
||||
}
|
||||
else if ( pSoldier->snowCamo <= 0 )
|
||||
{
|
||||
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, Message[STR_SNOW_WASHED_OFF], pSoldier->GetName() );
|
||||
}
|
||||
else if ( pSoldier->desertCamo <= 0 )
|
||||
{
|
||||
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, Message[STR_DESERT_WASHED_OFF], pSoldier->GetName() );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
if ( pSoldier->bTeam == gbPlayerNum && pSoldier->aiData.bMonsterSmell > 0 )
|
||||
{
|
||||
if ( pSoldier->MercInDeepWater( ) )
|
||||
|
||||
@@ -1752,8 +1752,8 @@ CHAR16 Message[][STRING_LENGTH] =
|
||||
L"%s 的丛林迷彩油已经耗竭失效了。",
|
||||
L"%s 的丛林迷彩油已经冲刷失效了。",
|
||||
|
||||
L"%s 的城市伪装迷彩油已经耗竭失效了。",
|
||||
L"%s 的城市伪装迷彩油已经冲刷失效了。",
|
||||
L"%s 的城市迷彩油已经耗竭失效了。",
|
||||
L"%s 的城市迷彩油已经冲刷失效了。",
|
||||
|
||||
L"%s 的雪地迷彩油已经耗竭失效了。",
|
||||
L"%s 的雪地迷彩油已经冲刷失效了。",
|
||||
|
||||
@@ -1749,8 +1749,8 @@ CHAR16 Message[][STRING_LENGTH] =
|
||||
L"%s's wood camouflage has worn off.",
|
||||
L"%s's wood camouflage has washed off.",
|
||||
|
||||
L"%s's urban camouflage urban has worn off.",
|
||||
L"%s's urban camouflage urban has washed off.",
|
||||
L"%s's urban camouflage has worn off.",
|
||||
L"%s's urban camouflage has washed off.",
|
||||
|
||||
L"%s's snow camouflage snow has worn off.",
|
||||
L"%s's snow camouflage has washed off.",
|
||||
|
||||
@@ -1753,8 +1753,8 @@ CHAR16 Message[][STRING_LENGTH] =
|
||||
L"%s's wood camouflage has worn off.",
|
||||
L"%s's wood camouflage has washed off.",
|
||||
|
||||
L"%s's urban camouflage urban has worn off.",
|
||||
L"%s's urban camouflage urban has washed off.",
|
||||
L"%s's urban camouflage has worn off.",
|
||||
L"%s's urban camouflage has washed off.",
|
||||
|
||||
L"%s's snow camouflage snow has worn off.",
|
||||
L"%s's snow camouflage has washed off.",
|
||||
|
||||
@@ -1745,8 +1745,8 @@ CHAR16 Message[][STRING_LENGTH] =
|
||||
L"%s's wood camouflage has worn off.",
|
||||
L"%s's wood camouflage has washed off.",
|
||||
|
||||
L"%s's urban camouflage urban has worn off.",
|
||||
L"%s's urban camouflage urban has washed off.",
|
||||
L"%s's urban camouflage has worn off.",
|
||||
L"%s's urban camouflage has washed off.",
|
||||
|
||||
L"%s's snow camouflage snow has worn off.",
|
||||
L"%s's snow camouflage has washed off.",
|
||||
|
||||
Reference in New Issue
Block a user