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Merged from revision: 7500
- Fixed wrong camo type worn off message (by Buggler) git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7501 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -1292,6 +1292,8 @@ void HourlyCamouflageUpdate( void )
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{
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pSoldier->bCamo = 0;
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camoWoreOff = TRUE;
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// ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, Message[STR_CAMMO_WORN_OFF], pSoldier->name );
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ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, Message[STR_JUNGLE_WORN_OFF], pSoldier->name );
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if (gGameExternalOptions.fShowCamouflageFaces == TRUE )
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{
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@@ -1319,6 +1321,7 @@ void HourlyCamouflageUpdate( void )
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{
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pSoldier->urbanCamo = 0;
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camoWoreOff = TRUE;
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ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, Message[STR_URBAN_WORN_OFF], pSoldier->name );
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if (gGameExternalOptions.fShowCamouflageFaces == TRUE )
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{
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@@ -1346,6 +1349,7 @@ void HourlyCamouflageUpdate( void )
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{
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pSoldier->desertCamo = 0;
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camoWoreOff = TRUE;
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ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, Message[STR_DESERT_WORN_OFF], pSoldier->name );
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if (gGameExternalOptions.fShowCamouflageFaces == TRUE )
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{
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@@ -1373,6 +1377,7 @@ void HourlyCamouflageUpdate( void )
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{
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pSoldier->snowCamo = 0;
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camoWoreOff = TRUE;
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ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, Message[STR_SNOW_WORN_OFF], pSoldier->name );
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if (gGameExternalOptions.fShowCamouflageFaces == TRUE )
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{
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@@ -1395,6 +1400,8 @@ void HourlyCamouflageUpdate( void )
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{
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pSoldier->bCamo = 0;
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camoWoreOff = TRUE;
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// ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, Message[STR_CAMMO_WORN_OFF], pSoldier->name );
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ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, Message[STR_JUNGLE_WORN_OFF], pSoldier->name );
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if (gGameExternalOptions.fShowCamouflageFaces == TRUE )
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{
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@@ -1412,6 +1419,7 @@ void HourlyCamouflageUpdate( void )
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{
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pSoldier->urbanCamo = 0;
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camoWoreOff = TRUE;
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ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, Message[STR_URBAN_WORN_OFF], pSoldier->name );
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if (gGameExternalOptions.fShowCamouflageFaces == TRUE )
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{
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@@ -1429,6 +1437,7 @@ void HourlyCamouflageUpdate( void )
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{
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pSoldier->desertCamo = 0;
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camoWoreOff = TRUE;
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ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, Message[STR_DESERT_WORN_OFF], pSoldier->name );
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if (gGameExternalOptions.fShowCamouflageFaces == TRUE )
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{
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@@ -1446,6 +1455,7 @@ void HourlyCamouflageUpdate( void )
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{
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pSoldier->snowCamo = 0;
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camoWoreOff = TRUE;
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ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, Message[STR_SNOW_WORN_OFF], pSoldier->name );
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if (gGameExternalOptions.fShowCamouflageFaces == TRUE )
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{
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@@ -1465,38 +1475,6 @@ void HourlyCamouflageUpdate( void )
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{
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pSoldier->CreateSoldierPalettes( );
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}
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if ( pSoldier->bCamo <= 0 )
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{
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gCamoFace[pSoldier->ubProfile].gCamoface = FALSE;
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DeleteSoldierFace( pSoldier );// remove face
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pSoldier->iFaceIndex = InitSoldierFace( pSoldier );// create new face
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ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, Message[STR_JUNGLE_WORN_OFF], pSoldier->name );
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}
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else if ( pSoldier->urbanCamo <= 0 )
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{
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gCamoFace[pSoldier->ubProfile].gUrbanCamoface = FALSE;
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DeleteSoldierFace( pSoldier );// remove face
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pSoldier->iFaceIndex = InitSoldierFace( pSoldier );// create new face
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ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, Message[STR_URBAN_WORN_OFF], pSoldier->name );
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}
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else if ( pSoldier->snowCamo <= 0 )
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{
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gCamoFace[pSoldier->ubProfile].gSnowCamoface = FALSE;
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DeleteSoldierFace( pSoldier );// remove face
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pSoldier->iFaceIndex = InitSoldierFace( pSoldier );// create new face
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ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, Message[STR_SNOW_WORN_OFF], pSoldier->name );
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}
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else if ( pSoldier->desertCamo <= 0 )
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{
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gCamoFace[pSoldier->ubProfile].gDesertCamoface = FALSE;
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DeleteSoldierFace( pSoldier );// remove face
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pSoldier->iFaceIndex = InitSoldierFace( pSoldier );// create new face
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ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, Message[STR_DESERT_WORN_OFF], pSoldier->name );
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}
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// ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, Message[STR_CAMMO_WORN_OFF], pSoldier->name );
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DirtyMercPanelInterface( pSoldier, DIRTYLEVEL2 );
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camoWoreOff = FALSE;
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