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- Bugfix: Fixed problem with the registration of global variables (lua) for initializing a new game (by Jazz)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5135 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -540,6 +540,11 @@ BOOLEAN InitNewGame( BOOLEAN fReset )
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return( TRUE );
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}
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if( gubScreenCount == 0 )
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{
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IniLuaGlobal();//Lua
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}
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//reset autosave
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AutoSaveToSlot[0] = FALSE;
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AutoSaveToSlot[1] = FALSE;
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@@ -680,9 +685,6 @@ fFirstTimeInMapScreen = TRUE;
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gAimAvailability[i].ubAimArrayID = gAimAvailabilityTemp[i].ubAimArrayID;
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gAimAvailability[i].AimBio = gAimAvailabilityTemp[i].AimBio;
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}
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//Lua
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IniLuaGlobal();
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// IF our first time, go into laptop!
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if ( gubScreenCount == 0 )
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@@ -1196,8 +1198,5 @@ void ReStartingGame()
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gubCheatLevel = STARTING_CHEAT_LEVEL;
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else
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gubCheatLevel = 0;
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//Lua
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IniLuaGlobal();
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}
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