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Visual tactical improvements (by Sevenfm)
1) Improved cover indicator: SHOW_COVER_INDICATOR 0 - nothing 1 - show as small square to the right of health bar 2 - show using color of merc's name 3 - same as 1, show only in stealth or when disguised 4 - same as 2, show only in stealth or when disguised 2) Enemy rank (exp. level) icons: SHOW_ENEMY_RANK_ICON 0 - do not show 1 - show icon 2 - show icon from .sti (not yet implemented) 3) Enemy health bar: SHOW_ENEMY_HEALTH 0 - do not show 1 - show health as text (default) 2 - show health bar 3 - show health + ap 4 - show health + ap + shock 5 - show health + ap + shock + morale 6 - show health + ap + shock + morale + bp 4) Minor improvements: Enemy awareness sign now shows up only in stealth/disguised mode. Turned on Extended Disarm Dialog for turnbased (it was implemented but turned off) Recommended settings for regular gameplay (from video example above): INDIVIDUAL_ENEMY_NAMES = FALSE INDIVIDUAL_ENEMY_RANK = FALSE SHOW_ENEMY_RANK_ICON = 1 SHOW_ENEMY_HEALTH = 4 SHOW_COVER_INDICATOR = 2 SHOW_ENEMY_ADDITIONAL_INFO = 1 SHOW_ENEMY_WEAPON = TRUE see: http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/329674/Re:_Code_Snippets.html#Post329674 git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1915 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
@@ -824,10 +824,17 @@ TACTICAL_FACE_ICON_STYLE = 0
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SHOW_CAMOUFLAGE_FACES = TRUE
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;------------------------------------------------------------------------------------------------------------------------------
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; If enabled, you do not see the health text when hovering the mouse over an enemy / creature.
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; Show health text when hovering the mouse over an enemy / creature.
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; 0 - do not show
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; 1 - show health as text
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; 2 - show health bar
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; 3 - show health + ap
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; 4 - show health + ap + shock
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; 5 - show health + ap + shock + morale
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; 6 - show health + ap + shock + morale + bp
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;------------------------------------------------------------------------------------------------------------------------------
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HIDE_ENEMY_HEALTH_TEXT = FALSE
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SHOW_ENEMY_HEALTH = 1
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;------------------------------------------------------------------------------------------------------------------------------
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; If enabled, you see the health and fatigue bar when hovering over your mercs, and on the currently selected merc.
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@@ -842,6 +849,17 @@ HIDE_ENEMY_HEALTH_TEXT = FALSE
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SHOW_HEALTHBARSOVERHEAD = 1
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;------------------------------------------------------------------------------------------------------------------------------
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; Show current merc's cover using color - GREEN, YELLOW, ORANGE and RED
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; 0 - do not show cover
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; 1 - show as small square to the right of the health bar
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; 2 - show using color of merc's name
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; 3 - same as 1, show only in stealth or when disguised
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; 4 - same as 2, show only in stealth or when disguised
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;------------------------------------------------------------------------------------------------------------------------------
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SHOW_COVER_INDICATOR = 0
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;------------------------------------------------------------------------------------------------------------------------------
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; How should the game display the enemy/player hit counter?
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; 0 = Show damage inflicted as used to
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@@ -1806,6 +1824,12 @@ INDIVIDUAL_ENEMY_NAMES = FALSE
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INDIVIDUAL_ENEMY_RANK = TRUE
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;------------------------------------------------------------------------------------------------------------------------------
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; Show enemy rank (exp. level) as icon
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;------------------------------------------------------------------------------------------------------------------------------
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SHOW_ENEMY_RANK_ICON = 0
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;------------------------------------------------------------------------------------------------------------------------------
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; Turn this on, and the game uses individual civilian group names (in tactical) defined in 'TableData\CivGroupNames.xml'.
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;------------------------------------------------------------------------------------------------------------------------------
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@@ -822,10 +822,17 @@ TACTICAL_FACE_ICON_STYLE = 0
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SHOW_CAMOUFLAGE_FACES = FALSE
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;------------------------------------------------------------------------------------------------------------------------------
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; If enabled, you do not see the health text when hovering the mouse over an enemy / creature.
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; Show health text when hovering the mouse over an enemy / creature.
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; 0 - do not show
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; 1 - show health as text
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; 2 - show health bar
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; 3 - show health + ap
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; 4 - show health + ap + shock
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; 5 - show health + ap + shock + morale
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; 6 - show health + ap + shock + morale + bp
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;------------------------------------------------------------------------------------------------------------------------------
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HIDE_ENEMY_HEALTH_TEXT = FALSE
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SHOW_ENEMY_HEALTH = 1
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;------------------------------------------------------------------------------------------------------------------------------
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; If enabled, you see the health and fatigue bar when hovering over your mercs, and on the currently selected merc.
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@@ -840,6 +847,17 @@ HIDE_ENEMY_HEALTH_TEXT = FALSE
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SHOW_HEALTHBARSOVERHEAD = 0
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;------------------------------------------------------------------------------------------------------------------------------
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; Show current merc's cover using color - GREEN, YELLOW, ORANGE and RED
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; 0 - do not show cover
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; 1 - show as small square to the right of the health bar
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; 2 - show using color of merc's name
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; 3 - same as 1, show only in stealth or when disguised
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; 4 - same as 2, show only in stealth or when disguised
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;------------------------------------------------------------------------------------------------------------------------------
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SHOW_COVER_INDICATOR = 0
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;------------------------------------------------------------------------------------------------------------------------------
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; How should the game display the enemy/player hit counter?
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@@ -1805,6 +1823,12 @@ INDIVIDUAL_ENEMY_NAMES = FALSE
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INDIVIDUAL_ENEMY_RANK = FALSE
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;------------------------------------------------------------------------------------------------------------------------------
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; Show enemy rank (exp. level) as icon
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;------------------------------------------------------------------------------------------------------------------------------
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SHOW_ENEMY_RANK_ICON = 0
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;------------------------------------------------------------------------------------------------------------------------------
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; Turn this on, and the game uses individual civilian group names (in tactical) defined in 'TableData\CivGroupNames.xml'.
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;------------------------------------------------------------------------------------------------------------------------------
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