Corrections for some items from UB

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1204 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Starwalker
2009-12-15 08:50:59 +00:00
parent 626f98a29e
commit 8588772eb5
50 changed files with 13676 additions and 15549 deletions
+27
View File
@@ -31,6 +31,7 @@
<ignoreArmour>0</ignoreArmour>
<lockBustingPower>0</lockBustingPower>
<tracerEffect>0</tracerEffect>
<spreadPattern />
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>1</uiIndex>
@@ -63,6 +64,7 @@
<ignoreArmour>0</ignoreArmour>
<lockBustingPower>0</lockBustingPower>
<tracerEffect>0</tracerEffect>
<spreadPattern />
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>2</uiIndex>
@@ -95,6 +97,7 @@
<ignoreArmour>0</ignoreArmour>
<lockBustingPower>0</lockBustingPower>
<tracerEffect>0</tracerEffect>
<spreadPattern />
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>3</uiIndex>
@@ -127,6 +130,7 @@
<ignoreArmour>0</ignoreArmour>
<lockBustingPower>0</lockBustingPower>
<tracerEffect>0</tracerEffect>
<spreadPattern />
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>4</uiIndex>
@@ -159,6 +163,7 @@
<ignoreArmour>0</ignoreArmour>
<lockBustingPower>0</lockBustingPower>
<tracerEffect>0</tracerEffect>
<spreadPattern />
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>5</uiIndex>
@@ -191,6 +196,7 @@
<ignoreArmour>0</ignoreArmour>
<lockBustingPower>0</lockBustingPower>
<tracerEffect>0</tracerEffect>
<spreadPattern />
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>6</uiIndex>
@@ -223,6 +229,7 @@
<ignoreArmour>0</ignoreArmour>
<lockBustingPower>0</lockBustingPower>
<tracerEffect>0</tracerEffect>
<spreadPattern />
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>7</uiIndex>
@@ -255,6 +262,7 @@
<ignoreArmour>1</ignoreArmour>
<lockBustingPower>0</lockBustingPower>
<tracerEffect>0</tracerEffect>
<spreadPattern />
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>8</uiIndex>
@@ -287,6 +295,7 @@
<ignoreArmour>1</ignoreArmour>
<lockBustingPower>0</lockBustingPower>
<tracerEffect>0</tracerEffect>
<spreadPattern />
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>9</uiIndex>
@@ -319,6 +328,7 @@
<ignoreArmour>0</ignoreArmour>
<lockBustingPower>0</lockBustingPower>
<tracerEffect>0</tracerEffect>
<spreadPattern />
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>10</uiIndex>
@@ -351,6 +361,7 @@
<ignoreArmour>0</ignoreArmour>
<lockBustingPower>0</lockBustingPower>
<tracerEffect>0</tracerEffect>
<spreadPattern />
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>11</uiIndex>
@@ -383,6 +394,7 @@
<ignoreArmour>1</ignoreArmour>
<lockBustingPower>0</lockBustingPower>
<tracerEffect>0</tracerEffect>
<spreadPattern />
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>12</uiIndex>
@@ -415,6 +427,7 @@
<ignoreArmour>1</ignoreArmour>
<lockBustingPower>0</lockBustingPower>
<tracerEffect>0</tracerEffect>
<spreadPattern />
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>13</uiIndex>
@@ -447,6 +460,7 @@
<ignoreArmour>0</ignoreArmour>
<lockBustingPower>0</lockBustingPower>
<tracerEffect>0</tracerEffect>
<spreadPattern />
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>14</uiIndex>
@@ -479,6 +493,7 @@
<ignoreArmour>0</ignoreArmour>
<lockBustingPower>0</lockBustingPower>
<tracerEffect>0</tracerEffect>
<spreadPattern />
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>15</uiIndex>
@@ -511,6 +526,7 @@
<ignoreArmour>0</ignoreArmour>
<lockBustingPower>0</lockBustingPower>
<tracerEffect>1</tracerEffect>
<spreadPattern />
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>16</uiIndex>
@@ -543,6 +559,7 @@
<ignoreArmour>0</ignoreArmour>
<lockBustingPower>0</lockBustingPower>
<tracerEffect>1</tracerEffect>
<spreadPattern />
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>17</uiIndex>
@@ -575,6 +592,7 @@
<ignoreArmour>0</ignoreArmour>
<lockBustingPower>0</lockBustingPower>
<tracerEffect>0</tracerEffect>
<spreadPattern />
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>18</uiIndex>
@@ -607,6 +625,7 @@
<ignoreArmour>0</ignoreArmour>
<lockBustingPower>0</lockBustingPower>
<tracerEffect>0</tracerEffect>
<spreadPattern />
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>19</uiIndex>
@@ -639,6 +658,7 @@
<ignoreArmour>0</ignoreArmour>
<lockBustingPower>0</lockBustingPower>
<tracerEffect>0</tracerEffect>
<spreadPattern />
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>20</uiIndex>
@@ -671,6 +691,7 @@
<ignoreArmour>0</ignoreArmour>
<lockBustingPower>0</lockBustingPower>
<tracerEffect>0</tracerEffect>
<spreadPattern />
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>21</uiIndex>
@@ -703,6 +724,7 @@
<ignoreArmour>0</ignoreArmour>
<lockBustingPower>0</lockBustingPower>
<tracerEffect>0</tracerEffect>
<spreadPattern />
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>22</uiIndex>
@@ -735,6 +757,7 @@
<ignoreArmour>0</ignoreArmour>
<lockBustingPower>0</lockBustingPower>
<tracerEffect>0</tracerEffect>
<spreadPattern />
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>23</uiIndex>
@@ -767,6 +790,7 @@
<ignoreArmour>0</ignoreArmour>
<lockBustingPower>0</lockBustingPower>
<tracerEffect>0</tracerEffect>
<spreadPattern />
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>24</uiIndex>
@@ -799,6 +823,7 @@
<ignoreArmour>0</ignoreArmour>
<lockBustingPower>0</lockBustingPower>
<tracerEffect>0</tracerEffect>
<spreadPattern />
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>25</uiIndex>
@@ -831,6 +856,7 @@
<ignoreArmour>0</ignoreArmour>
<lockBustingPower>100</lockBustingPower>
<tracerEffect>0</tracerEffect>
<spreadPattern />
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>26</uiIndex>
@@ -863,5 +889,6 @@
<ignoreArmour>0</ignoreArmour>
<lockBustingPower>0</lockBustingPower>
<tracerEffect>0</tracerEffect>
<spreadPattern />
</AMMOTYPE>
</AMMOTYPELIST>
+282 -287
View File
@@ -1,288 +1,283 @@
<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
uiIndex - index of item in array, just increment this for each new entry - should match to item class in items.xml
ubArmourClass - type of armour
ubProtection - protection offered by armour
ubDegradePercent - how fast the armour's status decreases
ARMOUR CLASSES:
ARMOURCLASS_HELMET, 0
ARMOURCLASS_VEST, 1
ARMOURCLASS_LEGGINGS, 2
ARMOURCLASS_PLATE, 3
ARMOURCLASS_MONST, 4
ARMOURCLASS_VEHICLE, 5
-->
<ARMOURLIST>
<ARMOUR>
<uiIndex>0</uiIndex> <!-- Flak Jacket -->
<ubArmourClass>1</ubArmourClass>
<ubProtection>10</ubProtection>
<ubCoverage>75</ubCoverage>
<ubDegradePercent>25</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>1</uiIndex> <!-- Flak-18 Jacket -->
<ubArmourClass>1</ubArmourClass>
<ubProtection>13</ubProtection>
<ubCoverage>75</ubCoverage>
<ubDegradePercent>20</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>2</uiIndex> <!-- C.Flak Jacket -->
<ubArmourClass>1</ubArmourClass>
<ubProtection>16</ubProtection>
<ubCoverage>75</ubCoverage>
<ubDegradePercent>15</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>3</uiIndex> <!-- Kevlar Vest -->
<ubArmourClass>1</ubArmourClass>
<ubProtection>15</ubProtection>
<ubCoverage>70</ubCoverage>
<ubDegradePercent>20</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>4</uiIndex> <!-- Kevlar-18 Vest -->
<ubArmourClass>1</ubArmourClass>
<ubProtection>19</ubProtection>
<ubCoverage>70</ubCoverage>
<ubDegradePercent>15</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>5</uiIndex> <!-- C.Kevlar Vest -->
<ubArmourClass>1</ubArmourClass>
<ubProtection>24</ubProtection>
<ubCoverage>70</ubCoverage>
<ubDegradePercent>10</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>6</uiIndex> <!-- Spectra Vest -->
<ubArmourClass>1</ubArmourClass>
<ubProtection>30</ubProtection>
<ubCoverage>85</ubCoverage>
<ubDegradePercent>15</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>7</uiIndex> <!-- Spec-18 Vest -->
<ubArmourClass>1</ubArmourClass>
<ubProtection>36</ubProtection>
<ubCoverage>85</ubCoverage>
<ubDegradePercent>10</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>8</uiIndex> <!-- C.Spec Vest -->
<ubArmourClass>1</ubArmourClass>
<ubProtection>42</ubProtection>
<ubCoverage>85</ubCoverage>
<ubDegradePercent>5</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>9</uiIndex> <!-- Kevlar Pants -->
<ubArmourClass>2</ubArmourClass>
<ubProtection>15</ubProtection>
<ubCoverage>65</ubCoverage>
<ubDegradePercent>20</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>10</uiIndex> <!-- Kevlar-18 Pants -->
<ubArmourClass>2</ubArmourClass>
<ubProtection>19</ubProtection>
<ubCoverage>65</ubCoverage>
<ubDegradePercent>15</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>11</uiIndex> <!-- C.Kevlar Pants -->
<ubArmourClass>2</ubArmourClass>
<ubProtection>24</ubProtection>
<ubCoverage>65</ubCoverage>
<ubDegradePercent>10</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>12</uiIndex> <!-- Spectra Pants -->
<ubArmourClass>2</ubArmourClass>
<ubProtection>30</ubProtection>
<ubCoverage>90</ubCoverage>
<ubDegradePercent>15</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>13</uiIndex> <!-- Spec-18 Pants -->
<ubArmourClass>2</ubArmourClass>
<ubProtection>36</ubProtection>
<ubCoverage>90</ubCoverage>
<ubDegradePercent>10</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>14</uiIndex> <!-- C.Spec Pants -->
<ubArmourClass>2</ubArmourClass>
<ubProtection>42</ubProtection>
<ubCoverage>90</ubCoverage>
<ubDegradePercent>5</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>15</uiIndex> <!-- Steel Helmet -->
<ubArmourClass>0</ubArmourClass>
<ubProtection>10</ubProtection>
<ubCoverage>65</ubCoverage>
<ubDegradePercent>5</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>16</uiIndex> <!-- Kevlar Helmet -->
<ubArmourClass>0</ubArmourClass>
<ubProtection>15</ubProtection>
<ubCoverage>75</ubCoverage>
<ubDegradePercent>20</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>17</uiIndex> <!-- Kvlr-18 Helmet -->
<ubArmourClass>0</ubArmourClass>
<ubProtection>19</ubProtection>
<ubCoverage>75</ubCoverage>
<ubDegradePercent>15</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>18</uiIndex> <!-- C.Kvlr Helmet -->
<ubArmourClass>0</ubArmourClass>
<ubProtection>24</ubProtection>
<ubCoverage>75</ubCoverage>
<ubDegradePercent>10</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>19</uiIndex> <!-- Spectra Helmet -->
<ubArmourClass>0</ubArmourClass>
<ubProtection>30</ubProtection>
<ubCoverage>75</ubCoverage>
<ubDegradePercent>15</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>20</uiIndex> <!-- Spec-18 Helmet -->
<ubArmourClass>0</ubArmourClass>
<ubProtection>36</ubProtection>
<ubCoverage>75</ubCoverage>
<ubDegradePercent>10</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>21</uiIndex> <!-- C.Spec Helmet -->
<ubArmourClass>0</ubArmourClass>
<ubProtection>42</ubProtection>
<ubCoverage>75</ubCoverage>
<ubDegradePercent>5</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>22</uiIndex> <!-- Ceramic Plates -->
<ubArmourClass>3</ubArmourClass>
<ubProtection>15</ubProtection>
<ubCoverage>50</ubCoverage>
<ubDegradePercent>200</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>23</uiIndex> <!-- Infant Hide -->
<ubArmourClass>4</ubArmourClass>
<ubProtection>3</ubProtection>
<ubCoverage>99</ubCoverage>
<ubDegradePercent>0</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>24</uiIndex> <!-- Kiddy Hide -->
<ubArmourClass>4</ubArmourClass>
<ubProtection>5</ubProtection>
<ubCoverage>99</ubCoverage>
<ubDegradePercent>0</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>25</uiIndex> <!-- Adult Hide -->
<ubArmourClass>4</ubArmourClass>
<ubProtection>6</ubProtection>
<ubCoverage>99</ubCoverage>
<ubDegradePercent>0</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>26</uiIndex> <!-- Queen Hide -->
<ubArmourClass>4</ubArmourClass>
<ubProtection>20</ubProtection>
<ubCoverage>99</ubCoverage>
<ubDegradePercent>0</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>27</uiIndex> <!-- Leather Jacket -->
<ubArmourClass>1</ubArmourClass>
<ubProtection>2</ubProtection>
<ubCoverage>95</ubCoverage>
<ubDegradePercent>25</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>28</uiIndex> <!-- Kvlr Leather -->
<ubArmourClass>1</ubArmourClass>
<ubProtection>12</ubProtection>
<ubCoverage>85</ubCoverage>
<ubDegradePercent>30</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>29</uiIndex> <!-- Kvlr-18 Leather -->
<ubArmourClass>1</ubArmourClass>
<ubProtection>16</ubProtection>
<ubCoverage>95</ubCoverage>
<ubDegradePercent>25</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>30</uiIndex> <!-- C.Kvlr Leather -->
<ubArmourClass>1</ubArmourClass>
<ubProtection>19</ubProtection>
<ubCoverage>95</ubCoverage>
<ubDegradePercent>20</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>31</uiIndex> <!-- YF Hide -->
<ubArmourClass>4</ubArmourClass>
<ubProtection>7</ubProtection>
<ubCoverage>99</ubCoverage>
<ubDegradePercent>0</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>32</uiIndex> <!-- OF Hide -->
<ubArmourClass>4</ubArmourClass>
<ubProtection>8</ubProtection>
<ubCoverage>99</ubCoverage>
<ubDegradePercent>0</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>33</uiIndex> <!-- Arulco T-Shirt -->
<ubArmourClass>1</ubArmourClass>
<ubProtection>1</ubProtection>
<ubCoverage>99</ubCoverage>
<ubDegradePercent>25</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>34</uiIndex> <!-- Deidranna T-Shirt -->
<ubArmourClass>1</ubArmourClass>
<ubProtection>1</ubProtection>
<ubCoverage>99</ubCoverage>
<ubDegradePercent>25</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>35</uiIndex> <!-- Guardian Vest -->
<ubArmourClass>1</ubArmourClass>
<ubProtection>22</ubProtection>
<ubCoverage>70</ubCoverage>
<ubDegradePercent>20</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>36</uiIndex> <!-- T. Guard Vest -->
<ubArmourClass>1</ubArmourClass>
<ubProtection>27</ubProtection>
<ubCoverage>70</ubCoverage>
<ubDegradePercent>15</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>37</uiIndex> <!-- C. Guard Vest -->
<ubArmourClass>1</ubArmourClass>
<ubProtection>32</ubProtection>
<ubCoverage>70</ubCoverage>
<ubDegradePercent>10</ubDegradePercent>
</ARMOUR>
<?xml version="1.0" encoding="utf-8"?>
<ARMOURLIST>
<ARMOUR>
<uiIndex>0</uiIndex>
<ubArmourClass>1</ubArmourClass>
<ubProtection>10</ubProtection>
<ubCoverage>75</ubCoverage>
<ubDegradePercent>25</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>1</uiIndex>
<ubArmourClass>1</ubArmourClass>
<ubProtection>13</ubProtection>
<ubCoverage>75</ubCoverage>
<ubDegradePercent>20</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>2</uiIndex>
<ubArmourClass>1</ubArmourClass>
<ubProtection>16</ubProtection>
<ubCoverage>75</ubCoverage>
<ubDegradePercent>15</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>3</uiIndex>
<ubArmourClass>1</ubArmourClass>
<ubProtection>15</ubProtection>
<ubCoverage>70</ubCoverage>
<ubDegradePercent>20</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>4</uiIndex>
<ubArmourClass>1</ubArmourClass>
<ubProtection>19</ubProtection>
<ubCoverage>70</ubCoverage>
<ubDegradePercent>15</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>5</uiIndex>
<ubArmourClass>1</ubArmourClass>
<ubProtection>24</ubProtection>
<ubCoverage>70</ubCoverage>
<ubDegradePercent>10</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>6</uiIndex>
<ubArmourClass>1</ubArmourClass>
<ubProtection>30</ubProtection>
<ubCoverage>85</ubCoverage>
<ubDegradePercent>15</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>7</uiIndex>
<ubArmourClass>1</ubArmourClass>
<ubProtection>36</ubProtection>
<ubCoverage>85</ubCoverage>
<ubDegradePercent>10</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>8</uiIndex>
<ubArmourClass>1</ubArmourClass>
<ubProtection>42</ubProtection>
<ubCoverage>85</ubCoverage>
<ubDegradePercent>5</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>9</uiIndex>
<ubArmourClass>2</ubArmourClass>
<ubProtection>15</ubProtection>
<ubCoverage>65</ubCoverage>
<ubDegradePercent>20</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>10</uiIndex>
<ubArmourClass>2</ubArmourClass>
<ubProtection>19</ubProtection>
<ubCoverage>65</ubCoverage>
<ubDegradePercent>15</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>11</uiIndex>
<ubArmourClass>2</ubArmourClass>
<ubProtection>24</ubProtection>
<ubCoverage>65</ubCoverage>
<ubDegradePercent>10</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>12</uiIndex>
<ubArmourClass>2</ubArmourClass>
<ubProtection>30</ubProtection>
<ubCoverage>90</ubCoverage>
<ubDegradePercent>15</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>13</uiIndex>
<ubArmourClass>2</ubArmourClass>
<ubProtection>36</ubProtection>
<ubCoverage>90</ubCoverage>
<ubDegradePercent>10</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>14</uiIndex>
<ubArmourClass>2</ubArmourClass>
<ubProtection>42</ubProtection>
<ubCoverage>90</ubCoverage>
<ubDegradePercent>5</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>15</uiIndex>
<ubArmourClass>0</ubArmourClass>
<ubProtection>10</ubProtection>
<ubCoverage>65</ubCoverage>
<ubDegradePercent>5</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>16</uiIndex>
<ubArmourClass>0</ubArmourClass>
<ubProtection>15</ubProtection>
<ubCoverage>75</ubCoverage>
<ubDegradePercent>20</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>17</uiIndex>
<ubArmourClass>0</ubArmourClass>
<ubProtection>19</ubProtection>
<ubCoverage>75</ubCoverage>
<ubDegradePercent>15</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>18</uiIndex>
<ubArmourClass>0</ubArmourClass>
<ubProtection>24</ubProtection>
<ubCoverage>75</ubCoverage>
<ubDegradePercent>10</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>19</uiIndex>
<ubArmourClass>0</ubArmourClass>
<ubProtection>30</ubProtection>
<ubCoverage>75</ubCoverage>
<ubDegradePercent>15</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>20</uiIndex>
<ubArmourClass>0</ubArmourClass>
<ubProtection>36</ubProtection>
<ubCoverage>75</ubCoverage>
<ubDegradePercent>10</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>21</uiIndex>
<ubArmourClass>0</ubArmourClass>
<ubProtection>42</ubProtection>
<ubCoverage>75</ubCoverage>
<ubDegradePercent>5</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>22</uiIndex>
<ubArmourClass>3</ubArmourClass>
<ubProtection>15</ubProtection>
<ubCoverage>50</ubCoverage>
<ubDegradePercent>200</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>23</uiIndex>
<ubArmourClass>4</ubArmourClass>
<ubProtection>3</ubProtection>
<ubCoverage>99</ubCoverage>
<ubDegradePercent>0</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>24</uiIndex>
<ubArmourClass>4</ubArmourClass>
<ubProtection>5</ubProtection>
<ubCoverage>99</ubCoverage>
<ubDegradePercent>0</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>25</uiIndex>
<ubArmourClass>4</ubArmourClass>
<ubProtection>6</ubProtection>
<ubCoverage>99</ubCoverage>
<ubDegradePercent>0</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>26</uiIndex>
<ubArmourClass>4</ubArmourClass>
<ubProtection>20</ubProtection>
<ubCoverage>99</ubCoverage>
<ubDegradePercent>0</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>27</uiIndex>
<ubArmourClass>1</ubArmourClass>
<ubProtection>2</ubProtection>
<ubCoverage>95</ubCoverage>
<ubDegradePercent>25</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>28</uiIndex>
<ubArmourClass>1</ubArmourClass>
<ubProtection>12</ubProtection>
<ubCoverage>85</ubCoverage>
<ubDegradePercent>30</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>29</uiIndex>
<ubArmourClass>1</ubArmourClass>
<ubProtection>16</ubProtection>
<ubCoverage>95</ubCoverage>
<ubDegradePercent>25</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>30</uiIndex>
<ubArmourClass>1</ubArmourClass>
<ubProtection>19</ubProtection>
<ubCoverage>95</ubCoverage>
<ubDegradePercent>20</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>31</uiIndex>
<ubArmourClass>4</ubArmourClass>
<ubProtection>7</ubProtection>
<ubCoverage>99</ubCoverage>
<ubDegradePercent>0</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>32</uiIndex>
<ubArmourClass>4</ubArmourClass>
<ubProtection>8</ubProtection>
<ubCoverage>99</ubCoverage>
<ubDegradePercent>0</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>33</uiIndex>
<ubArmourClass>1</ubArmourClass>
<ubProtection>1</ubProtection>
<ubCoverage>99</ubCoverage>
<ubDegradePercent>25</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>34</uiIndex>
<ubArmourClass>1</ubArmourClass>
<ubProtection>1</ubProtection>
<ubCoverage>99</ubCoverage>
<ubDegradePercent>25</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>35</uiIndex>
<ubArmourClass>1</ubArmourClass>
<ubProtection>22</ubProtection>
<ubCoverage>70</ubCoverage>
<ubDegradePercent>20</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>36</uiIndex>
<ubArmourClass>1</ubArmourClass>
<ubProtection>27</ubProtection>
<ubCoverage>70</ubCoverage>
<ubDegradePercent>15</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>37</uiIndex>
<ubArmourClass>1</ubArmourClass>
<ubProtection>32</ubProtection>
<ubCoverage>70</ubCoverage>
<ubDegradePercent>10</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>38</uiIndex>
<ubArmourClass>0</ubArmourClass>
<ubProtection>0</ubProtection>
<ubCoverage>0</ubCoverage>
<ubDegradePercent>0</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>39</uiIndex>
<ubArmourClass>0</ubArmourClass>
<ubProtection>0</ubProtection>
<ubCoverage>0</ubCoverage>
<ubDegradePercent>0</ubDegradePercent>
</ARMOUR>
</ARMOURLIST>
@@ -1,49 +1,38 @@
<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
uiIndex - index of item in array, just increment this for each new entry
usItem - original item's index
usAttachment1 - first attachment item index
usAttachment2 - second attachment item index
usResult - resulting item index
-->
<ATTACHMENTCOMBOMERGELIST>
<ATTACHMENTCOMBOMERGE>
<uiIndex>0</uiIndex>
<usItem>305</usItem> <!-- Rod -->
<usAttachment1>306</usAttachment1> <!-- Spring -->
<usAttachment2>0</usAttachment2> <!-- Nada -->
<usResult>307</usResult> <!-- Rod & Spring -->
</ATTACHMENTCOMBOMERGE>
<ATTACHMENTCOMBOMERGE>
<uiIndex>1</uiIndex>
<usItem>308</usItem> <!-- Steel Tube -->
<usAttachment1>309</usAttachment1> <!-- Quick Glue -->
<usAttachment2>304</usAttachment2> <!-- Duct Tape -->
<usResult>310</usResult> <!-- Extender -->
</ATTACHMENTCOMBOMERGE>
<ATTACHMENTCOMBOMERGE>
<uiIndex>2</uiIndex>
<usItem>318</usItem> <!-- FumblePak -->
<usAttachment1>319</usAttachment1> <!-- X-ray Tube -->
<usAttachment2>320</usAttachment2> <!-- Gum -->
<usResult>321</usResult> <!-- X-ray Device -->
</ATTACHMENTCOMBOMERGE>
<ATTACHMENTCOMBOMERGE>
<uiIndex>3</uiIndex>
<usItem>315</usItem> <!-- LameBoy -->
<usAttachment1>316</usAttachment1> <!-- Copper Wire -->
<usAttachment2>0</usAttachment2> <!-- Nada -->
<usResult>317</usResult> <!-- Display Unit -->
</ATTACHMENTCOMBOMERGE>
<ATTACHMENTCOMBOMERGE>
<uiIndex>4</uiIndex>
<usItem>264</usItem> <!-- Platinum Watch -->
<usAttachment1>316</usAttachment1> <!-- Copper Wire -->
<usAttachment2>0</usAttachment2> <!-- Nada -->
<usResult>223</usResult> <!-- Detonator -->
</ATTACHMENTCOMBOMERGE>
<?xml version="1.0" encoding="utf-8"?>
<ATTACHMENTCOMBOMERGELIST>
<ATTACHMENTCOMBOMERGE>
<uiIndex>0</uiIndex>
<usItem>305</usItem>
<usAttachment1>306</usAttachment1>
<usAttachment2>0</usAttachment2>
<usResult>307</usResult>
</ATTACHMENTCOMBOMERGE>
<ATTACHMENTCOMBOMERGE>
<uiIndex>1</uiIndex>
<usItem>308</usItem>
<usAttachment1>309</usAttachment1>
<usAttachment2>304</usAttachment2>
<usResult>310</usResult>
</ATTACHMENTCOMBOMERGE>
<ATTACHMENTCOMBOMERGE>
<uiIndex>2</uiIndex>
<usItem>318</usItem>
<usAttachment1>319</usAttachment1>
<usAttachment2>320</usAttachment2>
<usResult>321</usResult>
</ATTACHMENTCOMBOMERGE>
<ATTACHMENTCOMBOMERGE>
<uiIndex>3</uiIndex>
<usItem>315</usItem>
<usAttachment1>316</usAttachment1>
<usAttachment2>0</usAttachment2>
<usResult>317</usResult>
</ATTACHMENTCOMBOMERGE>
<ATTACHMENTCOMBOMERGE>
<uiIndex>4</uiIndex>
<usItem>264</usItem>
<usAttachment1>316</usAttachment1>
<usAttachment2>0</usAttachment2>
<usResult>223</usResult>
</ATTACHMENTCOMBOMERGE>
</ATTACHMENTCOMBOMERGELIST>
+93 -124
View File
@@ -1,125 +1,94 @@
<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
uiIndex - index of item in array, just increment this for each new entry - doesn't match to items.xml
usItem - index of attachment item
uiItemClass - type of item it can be attached to (see items.xml)
bAttachmentSkillCheck - type of check to perform when attaching item, see below
bAttachmentSkillCheckMod - modifier to skill check
SKILL CHECKS:
NO_CHECK, 0
LOCKPICKING_CHECK, 1
ELECTRONIC_LOCKPICKING_CHECK, 2
ATTACHING_DETONATOR_CHECK, 3
ATTACHING_REMOTE_DETONATOR_CHECK, 4
PLANTING_BOMB_CHECK, 5
PLANTING_REMOTE_BOMB_CHECK, 6
OPEN_WITH_CROWBAR, 7
SMASH_DOOR_CHECK, 8
DISARM_TRAP_CHECK, 9
UNJAM_GUN_CHECK, 10
NOTICE_DART_CHECK, 11
LIE_TO_QUEEN_CHECK, 12
ATTACHING_SPECIAL_ITEM_CHECK, 13
ATTACHING_SPECIAL_ELECTRONIC_ITEM_CHECK, 14
DISARM_ELECTRONIC_TRAP_CHECK, 15
-->
<ATTACHMENTINFOLIST>
<ATTACHMENTINFO>
<uiIndex>0</uiIndex>
<usItem>207</usItem> <!-- Silencer -->
<uiItemClass>2</uiItemClass>
<bAttachmentSkillCheck>0</bAttachmentSkillCheck>
<bAttachmentSkillCheckMod>0</bAttachmentSkillCheckMod>
</ATTACHMENTINFO>
<ATTACHMENTINFO>
<uiIndex>1</uiIndex>
<usItem>208</usItem> <!-- Sniper Scope -->
<uiItemClass>2</uiItemClass>
<bAttachmentSkillCheck>0</bAttachmentSkillCheck>
<bAttachmentSkillCheckMod>0</bAttachmentSkillCheckMod>
</ATTACHMENTINFO>
<ATTACHMENTINFO>
<uiIndex>2</uiIndex>
<usItem>241</usItem> <!-- Laser Scope -->
<uiItemClass>2</uiItemClass>
<bAttachmentSkillCheck>0</bAttachmentSkillCheck>
<bAttachmentSkillCheckMod>0</bAttachmentSkillCheckMod>
</ATTACHMENTINFO>
<ATTACHMENTINFO>
<uiIndex>3</uiIndex>
<usItem>209</usItem> <!-- Bipod -->
<uiItemClass>2</uiItemClass>
<bAttachmentSkillCheck>0</bAttachmentSkillCheck>
<bAttachmentSkillCheckMod>0</bAttachmentSkillCheckMod>
</ATTACHMENTINFO>
<ATTACHMENTINFO>
<uiIndex>4</uiIndex>
<usItem>50</usItem> <!-- Talon -->
<uiItemClass>2</uiItemClass>
<bAttachmentSkillCheck>0</bAttachmentSkillCheck>
<bAttachmentSkillCheckMod>0</bAttachmentSkillCheckMod>
</ATTACHMENTINFO>
<ATTACHMENTINFO>
<uiIndex>5</uiIndex>
<usItem>244</usItem> <!-- Duckbill -->
<uiItemClass>2</uiItemClass>
<bAttachmentSkillCheck>0</bAttachmentSkillCheck>
<bAttachmentSkillCheckMod>0</bAttachmentSkillCheckMod>
</ATTACHMENTINFO>
<ATTACHMENTINFO>
<uiIndex>6</uiIndex>
<usItem>307</usItem> <!-- Rod & Spring -->
<uiItemClass>2</uiItemClass>
<bAttachmentSkillCheck>13</bAttachmentSkillCheck>
<bAttachmentSkillCheckMod>0</bAttachmentSkillCheckMod>
</ATTACHMENTINFO>
<ATTACHMENTINFO>
<uiIndex>7</uiIndex>
<usItem>310</usItem> <!-- Extender -->
<uiItemClass>2</uiItemClass>
<bAttachmentSkillCheck>13</bAttachmentSkillCheck>
<bAttachmentSkillCheckMod>0</bAttachmentSkillCheckMod>
</ATTACHMENTINFO>
<ATTACHMENTINFO>
<uiIndex>8</uiIndex>
<usItem>223</usItem> <!-- Detonator -->
<uiItemClass>512</uiItemClass>
<bAttachmentSkillCheck>3</bAttachmentSkillCheck>
<bAttachmentSkillCheckMod>0</bAttachmentSkillCheckMod>
</ATTACHMENTINFO>
<ATTACHMENTINFO>
<uiIndex>9</uiIndex>
<usItem>224</usItem> <!-- Remote Det. -->
<uiItemClass>512</uiItemClass>
<bAttachmentSkillCheck>4</bAttachmentSkillCheck>
<bAttachmentSkillCheckMod>-10</bAttachmentSkillCheckMod>
</ATTACHMENTINFO>
<ATTACHMENTINFO>
<uiIndex>10</uiIndex>
<usItem>319</usItem> <!-- X-ray Tube -->
<uiItemClass>1</uiItemClass>
<bAttachmentSkillCheck>14</bAttachmentSkillCheck>
<bAttachmentSkillCheckMod>-15</bAttachmentSkillCheckMod>
</ATTACHMENTINFO>
<ATTACHMENTINFO>
<uiIndex>11</uiIndex>
<usItem>316</usItem> <!-- Copper Wire -->
<uiItemClass>1</uiItemClass>
<bAttachmentSkillCheck>14</bAttachmentSkillCheck>
<bAttachmentSkillCheckMod>20</bAttachmentSkillCheckMod>
</ATTACHMENTINFO>
<ATTACHMENTINFO>
<uiIndex>12</uiIndex>
<usItem>183</usItem> <!-- Ceramic Plates -->
<uiItemClass>2048</uiItemClass>
<bAttachmentSkillCheck>0</bAttachmentSkillCheck>
<bAttachmentSkillCheckMod>0</bAttachmentSkillCheckMod>
</ATTACHMENTINFO>
<?xml version="1.0" encoding="utf-8"?>
<ATTACHMENTINFOLIST>
<ATTACHMENTINFO>
<uiIndex>0</uiIndex>
<usItem>207</usItem>
<uiItemClass>2</uiItemClass>
<bAttachmentSkillCheck>0</bAttachmentSkillCheck>
<bAttachmentSkillCheckMod>0</bAttachmentSkillCheckMod>
</ATTACHMENTINFO>
<ATTACHMENTINFO>
<uiIndex>1</uiIndex>
<usItem>208</usItem>
<uiItemClass>2</uiItemClass>
<bAttachmentSkillCheck>0</bAttachmentSkillCheck>
<bAttachmentSkillCheckMod>0</bAttachmentSkillCheckMod>
</ATTACHMENTINFO>
<ATTACHMENTINFO>
<uiIndex>2</uiIndex>
<usItem>241</usItem>
<uiItemClass>2</uiItemClass>
<bAttachmentSkillCheck>0</bAttachmentSkillCheck>
<bAttachmentSkillCheckMod>0</bAttachmentSkillCheckMod>
</ATTACHMENTINFO>
<ATTACHMENTINFO>
<uiIndex>3</uiIndex>
<usItem>209</usItem>
<uiItemClass>2</uiItemClass>
<bAttachmentSkillCheck>0</bAttachmentSkillCheck>
<bAttachmentSkillCheckMod>0</bAttachmentSkillCheckMod>
</ATTACHMENTINFO>
<ATTACHMENTINFO>
<uiIndex>4</uiIndex>
<usItem>50</usItem>
<uiItemClass>2</uiItemClass>
<bAttachmentSkillCheck>0</bAttachmentSkillCheck>
<bAttachmentSkillCheckMod>0</bAttachmentSkillCheckMod>
</ATTACHMENTINFO>
<ATTACHMENTINFO>
<uiIndex>5</uiIndex>
<usItem>244</usItem>
<uiItemClass>2</uiItemClass>
<bAttachmentSkillCheck>0</bAttachmentSkillCheck>
<bAttachmentSkillCheckMod>0</bAttachmentSkillCheckMod>
</ATTACHMENTINFO>
<ATTACHMENTINFO>
<uiIndex>6</uiIndex>
<usItem>307</usItem>
<uiItemClass>2</uiItemClass>
<bAttachmentSkillCheck>13</bAttachmentSkillCheck>
<bAttachmentSkillCheckMod>0</bAttachmentSkillCheckMod>
</ATTACHMENTINFO>
<ATTACHMENTINFO>
<uiIndex>7</uiIndex>
<usItem>310</usItem>
<uiItemClass>2</uiItemClass>
<bAttachmentSkillCheck>13</bAttachmentSkillCheck>
<bAttachmentSkillCheckMod>0</bAttachmentSkillCheckMod>
</ATTACHMENTINFO>
<ATTACHMENTINFO>
<uiIndex>8</uiIndex>
<usItem>223</usItem>
<uiItemClass>512</uiItemClass>
<bAttachmentSkillCheck>3</bAttachmentSkillCheck>
<bAttachmentSkillCheckMod>0</bAttachmentSkillCheckMod>
</ATTACHMENTINFO>
<ATTACHMENTINFO>
<uiIndex>9</uiIndex>
<usItem>224</usItem>
<uiItemClass>512</uiItemClass>
<bAttachmentSkillCheck>4</bAttachmentSkillCheck>
<bAttachmentSkillCheckMod>-10</bAttachmentSkillCheckMod>
</ATTACHMENTINFO>
<ATTACHMENTINFO>
<uiIndex>10</uiIndex>
<usItem>319</usItem>
<uiItemClass>1</uiItemClass>
<bAttachmentSkillCheck>14</bAttachmentSkillCheck>
<bAttachmentSkillCheckMod>-15</bAttachmentSkillCheckMod>
</ATTACHMENTINFO>
<ATTACHMENTINFO>
<uiIndex>11</uiIndex>
<usItem>316</usItem>
<uiItemClass>1</uiItemClass>
<bAttachmentSkillCheck>14</bAttachmentSkillCheck>
<bAttachmentSkillCheckMod>20</bAttachmentSkillCheckMod>
</ATTACHMENTINFO>
<ATTACHMENTINFO>
<uiIndex>12</uiIndex>
<usItem>183</usItem>
<uiItemClass>2048</uiItemClass>
<bAttachmentSkillCheck>0</bAttachmentSkillCheck>
<bAttachmentSkillCheckMod>0</bAttachmentSkillCheckMod>
</ATTACHMENTINFO>
</ATTACHMENTINFOLIST>
File diff suppressed because it is too large Load Diff
+242 -242
View File
@@ -1,243 +1,243 @@
<?xml version="1.0" encoding="utf-8"?>
<AMMOLIST>
<AMMO>
<uiIndex>0</uiIndex>
<AmmoCaliber>0</AmmoCaliber>
<BRCaliber>0</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>1</uiIndex>
<AmmoCaliber>.38 Spc</AmmoCaliber>
<BRCaliber>.38 Spc</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>2</uiIndex>
<AmmoCaliber>9x19mm</AmmoCaliber>
<BRCaliber>9x19mm</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>3</uiIndex>
<AmmoCaliber>.45 ACP</AmmoCaliber>
<BRCaliber>.45 ACP</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>4</uiIndex>
<AmmoCaliber>.357 Mag</AmmoCaliber>
<BRCaliber>.357 Mag</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>5</uiIndex>
<AmmoCaliber>12 gauge</AmmoCaliber>
<BRCaliber>12 gauge</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>6</uiIndex>
<AmmoCaliber>CAWS</AmmoCaliber>
<BRCaliber>CAWS</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>7</uiIndex>
<AmmoCaliber>5.45x39mm</AmmoCaliber>
<BRCaliber>5.45x39mm</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>8</uiIndex>
<AmmoCaliber>5.56x45mm</AmmoCaliber>
<BRCaliber>5.56x45mm</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>9</uiIndex>
<AmmoCaliber>7.62x51mm</AmmoCaliber>
<BRCaliber>7.62x51mm</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>10</uiIndex>
<AmmoCaliber>7.62x39mm</AmmoCaliber>
<BRCaliber>7.62x39mm</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>11</uiIndex>
<AmmoCaliber>4.7x33mm</AmmoCaliber>
<BRCaliber>4.7x33mm</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>12</uiIndex>
<AmmoCaliber>5.7x28mm</AmmoCaliber>
<BRCaliber>5.7x28mm</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>13</uiIndex>
<AmmoCaliber>Monster</AmmoCaliber>
<BRCaliber>Monster</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>14</uiIndex>
<AmmoCaliber>Rocket</AmmoCaliber>
<BRCaliber>Rocket</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>15</uiIndex>
<AmmoCaliber>Dart</AmmoCaliber>
<BRCaliber>Dart</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>16</uiIndex>
<AmmoCaliber>flame</AmmoCaliber>
<BRCaliber>flame</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>17</uiIndex>
<AmmoCaliber>.50 BMG</AmmoCaliber>
<BRCaliber>.50 BMG</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>18</uiIndex>
<AmmoCaliber>9x39mm</AmmoCaliber>
<BRCaliber>9x39mm</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>19</uiIndex>
<AmmoCaliber>4.6x30mm</AmmoCaliber>
<BRCaliber>4.6x30mm</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>20</uiIndex>
<AmmoCaliber>7.62x25mm</AmmoCaliber>
<BRCaliber>7.62x25mm</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>21</uiIndex>
<AmmoCaliber>12.7mm</AmmoCaliber>
<BRCaliber>12.7mm</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>22</uiIndex>
<AmmoCaliber>9x18mm</AmmoCaliber>
<BRCaliber>9x18mm</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>23</uiIndex>
<AmmoCaliber>.40 S&amp;W</AmmoCaliber>
<BRCaliber>.40 S&amp;W</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>24</uiIndex>
<AmmoCaliber>7.62x54R</AmmoCaliber>
<BRCaliber>7.62x54R</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>25</uiIndex>
<AmmoCaliber>.338 Lapua</AmmoCaliber>
<BRCaliber>.338 LM</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>26</uiIndex>
<AmmoCaliber>.44 Mag</AmmoCaliber>
<BRCaliber>.44 Mag</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>27</uiIndex>
<AmmoCaliber>10mm</AmmoCaliber>
<BRCaliber>10mm</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>28</uiIndex>
<AmmoCaliber>12.5x35mm</AmmoCaliber>
<BRCaliber>12.5x35mm</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>29</uiIndex>
<AmmoCaliber>9x21mm</AmmoCaliber>
<BRCaliber>9x21mm</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>30</uiIndex>
<AmmoCaliber>7.62x37mm</AmmoCaliber>
<BRCaliber>7.62x37mm</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>31</uiIndex>
<AmmoCaliber>9mm SP-5</AmmoCaliber>
<BRCaliber>9mm SP-5</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>32</uiIndex>
<AmmoCaliber>9mm SP-6</AmmoCaliber>
<BRCaliber>9mm SP-6</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>33</uiIndex>
<AmmoCaliber>5.45x18mm</AmmoCaliber>
<BRCaliber>5.45x18mm</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>34</uiIndex>
<AmmoCaliber>9mm MS</AmmoCaliber>
<BRCaliber>9mm MS</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>35</uiIndex>
<AmmoCaliber>.50 AE</AmmoCaliber>
<BRCaliber>.50 AE</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>36</uiIndex>
<AmmoCaliber>.454 Casull</AmmoCaliber>
<BRCaliber>.454 Casull</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>37</uiIndex>
<AmmoCaliber>.45 WinMag</AmmoCaliber>
<BRCaliber>.45 WinMag</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>38</uiIndex>
<AmmoCaliber>.50 Beowulf</AmmoCaliber>
<BRCaliber>.50 Beowulf</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>39</uiIndex>
<AmmoCaliber>.300 WinMag</AmmoCaliber>
<BRCaliber>.300 WinMag</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>40</uiIndex>
<AmmoCaliber>7.92x57mm</AmmoCaliber>
<BRCaliber>7.92x57mm</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>41</uiIndex>
<AmmoCaliber>12.7x97mm Subsonic</AmmoCaliber>
<BRCaliber>12.7x97mm</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>42</uiIndex>
<AmmoCaliber>6.8x43mm SPC</AmmoCaliber>
<BRCaliber>6.8x43mm</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>43</uiIndex>
<AmmoCaliber>5.56x45mm SCF</AmmoCaliber>
<BRCaliber>5.56mm SCF</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>44</uiIndex>
<AmmoCaliber>.41 AE</AmmoCaliber>
<BRCaliber>.41 AE</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>45</uiIndex>
<AmmoCaliber>.30 car</AmmoCaliber>
<BRCaliber>.30 car</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>46</uiIndex>
<AmmoCaliber>.30-06</AmmoCaliber>
<BRCaliber>.30-06</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>47</uiIndex>
<AmmoCaliber>6x35mm</AmmoCaliber>
<BRCaliber>6x35mm</BRCaliber>
</AMMO>
<?xml version="1.0" encoding="utf-8"?>
<AMMOLIST>
<AMMO>
<uiIndex>0</uiIndex>
<AmmoCaliber>0</AmmoCaliber>
<BRCaliber>0</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>1</uiIndex>
<AmmoCaliber>.38 Spc</AmmoCaliber>
<BRCaliber>.38 Spc</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>2</uiIndex>
<AmmoCaliber>9x19mm</AmmoCaliber>
<BRCaliber>9x19mm</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>3</uiIndex>
<AmmoCaliber>.45 ACP</AmmoCaliber>
<BRCaliber>.45 ACP</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>4</uiIndex>
<AmmoCaliber>.357 Mag</AmmoCaliber>
<BRCaliber>.357 Mag</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>5</uiIndex>
<AmmoCaliber>12 gauge</AmmoCaliber>
<BRCaliber>12 gauge</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>6</uiIndex>
<AmmoCaliber>CAWS</AmmoCaliber>
<BRCaliber>CAWS</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>7</uiIndex>
<AmmoCaliber>5.45x39mm</AmmoCaliber>
<BRCaliber>5.45x39mm</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>8</uiIndex>
<AmmoCaliber>5.56x45mm</AmmoCaliber>
<BRCaliber>5.56x45mm</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>9</uiIndex>
<AmmoCaliber>7.62x51mm</AmmoCaliber>
<BRCaliber>7.62x51mm</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>10</uiIndex>
<AmmoCaliber>7.62x39mm</AmmoCaliber>
<BRCaliber>7.62x39mm</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>11</uiIndex>
<AmmoCaliber>4.7x33mm</AmmoCaliber>
<BRCaliber>4.7x33mm</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>12</uiIndex>
<AmmoCaliber>5.7x28mm</AmmoCaliber>
<BRCaliber>5.7x28mm</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>13</uiIndex>
<AmmoCaliber>Monster</AmmoCaliber>
<BRCaliber>Monster</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>14</uiIndex>
<AmmoCaliber>Rocket</AmmoCaliber>
<BRCaliber>Rocket</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>15</uiIndex>
<AmmoCaliber>Dart</AmmoCaliber>
<BRCaliber>Dart</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>16</uiIndex>
<AmmoCaliber>flame</AmmoCaliber>
<BRCaliber>flame</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>17</uiIndex>
<AmmoCaliber>.50 BMG</AmmoCaliber>
<BRCaliber>.50 BMG</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>18</uiIndex>
<AmmoCaliber>9x39mm</AmmoCaliber>
<BRCaliber>9x39mm</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>19</uiIndex>
<AmmoCaliber>4.6x30mm</AmmoCaliber>
<BRCaliber>4.6x30mm</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>20</uiIndex>
<AmmoCaliber>7.62x25mm</AmmoCaliber>
<BRCaliber>7.62x25mm</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>21</uiIndex>
<AmmoCaliber>12.7mm</AmmoCaliber>
<BRCaliber>12.7mm</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>22</uiIndex>
<AmmoCaliber>9x18mm</AmmoCaliber>
<BRCaliber>9x18mm</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>23</uiIndex>
<AmmoCaliber>.40 S&amp;W</AmmoCaliber>
<BRCaliber>.40 S&amp;W</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>24</uiIndex>
<AmmoCaliber>7.62x54R</AmmoCaliber>
<BRCaliber>7.62x54R</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>25</uiIndex>
<AmmoCaliber>.338 Lapua</AmmoCaliber>
<BRCaliber>.338 LM</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>26</uiIndex>
<AmmoCaliber>.44 Mag</AmmoCaliber>
<BRCaliber>.44 Mag</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>27</uiIndex>
<AmmoCaliber>10mm</AmmoCaliber>
<BRCaliber>10mm</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>28</uiIndex>
<AmmoCaliber>12.5x35mm</AmmoCaliber>
<BRCaliber>12.5x35mm</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>29</uiIndex>
<AmmoCaliber>9x21mm</AmmoCaliber>
<BRCaliber>9x21mm</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>30</uiIndex>
<AmmoCaliber>7.62x37mm</AmmoCaliber>
<BRCaliber>7.62x37mm</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>31</uiIndex>
<AmmoCaliber>9mm SP-5</AmmoCaliber>
<BRCaliber>9mm SP-5</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>32</uiIndex>
<AmmoCaliber>9mm SP-6</AmmoCaliber>
<BRCaliber>9mm SP-6</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>33</uiIndex>
<AmmoCaliber>5.45x18mm</AmmoCaliber>
<BRCaliber>5.45x18mm</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>34</uiIndex>
<AmmoCaliber>9mm MS</AmmoCaliber>
<BRCaliber>9mm MS</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>35</uiIndex>
<AmmoCaliber>.50 AE</AmmoCaliber>
<BRCaliber>.50 AE</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>36</uiIndex>
<AmmoCaliber>.454 Casull</AmmoCaliber>
<BRCaliber>.454 Casull</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>37</uiIndex>
<AmmoCaliber>.45 WinMag</AmmoCaliber>
<BRCaliber>.45 WinMag</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>38</uiIndex>
<AmmoCaliber>.50 Beowulf</AmmoCaliber>
<BRCaliber>.50 Beowulf</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>39</uiIndex>
<AmmoCaliber>.300 WinMag</AmmoCaliber>
<BRCaliber>.300 WinMag</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>40</uiIndex>
<AmmoCaliber>7.92x57mm</AmmoCaliber>
<BRCaliber>7.92x57mm</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>41</uiIndex>
<AmmoCaliber>12.7x97mm Subsonic</AmmoCaliber>
<BRCaliber>12.7x97mm</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>42</uiIndex>
<AmmoCaliber>6.8x43mm SPC</AmmoCaliber>
<BRCaliber>6.8x43mm</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>43</uiIndex>
<AmmoCaliber>5.56x45mm SCF</AmmoCaliber>
<BRCaliber>5.56mm SCF</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>44</uiIndex>
<AmmoCaliber>.41 AE</AmmoCaliber>
<BRCaliber>.41 AE</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>45</uiIndex>
<AmmoCaliber>.30 car</AmmoCaliber>
<BRCaliber>.30 car</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>46</uiIndex>
<AmmoCaliber>.30-06</AmmoCaliber>
<BRCaliber>.30-06</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>47</uiIndex>
<AmmoCaliber>6x35mm</AmmoCaliber>
<BRCaliber>6x35mm</BRCaliber>
</AMMO>
</AMMOLIST>
File diff suppressed because it is too large Load Diff
+122 -132
View File
@@ -1,133 +1,123 @@
<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
itemIndex - index of the first face item
compatiblefaceitemIndex - index of the compatible face item
You must pair entries to make face items truly compatible. Ie: you need gas mask / ext. ear AND ext. ear / gas mask
-->
<COMPATIBLEFACEITEMLIST>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>210</compatiblefaceitemIndex> <!-- Extended Ear -->
<itemIndex>211</itemIndex> <!-- Night Goggles -->
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>210</compatiblefaceitemIndex> <!-- Extended Ear -->
<itemIndex>246</itemIndex> <!-- UV Goggles -->
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>210</compatiblefaceitemIndex> <!-- Extended Ear -->
<itemIndex>212</itemIndex> <!-- Sun Goggles -->
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>210</compatiblefaceitemIndex> <!-- Extended Ear -->
<itemIndex>213</itemIndex> <!-- Gas Mask -->
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>266</compatiblefaceitemIndex> <!-- Walkman -->
<itemIndex>211</itemIndex> <!-- Night Goggles -->
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>266</compatiblefaceitemIndex> <!-- Walkman -->
<itemIndex>246</itemIndex> <!-- UV Goggles -->
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>266</compatiblefaceitemIndex> <!-- Walkman -->
<itemIndex>212</itemIndex> <!-- Sun Goggles -->
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>266</compatiblefaceitemIndex> <!-- Walkman -->
<itemIndex>213</itemIndex> <!-- Gas Mask -->
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>211</compatiblefaceitemIndex> <!-- Night Goggles -->
<itemIndex>210</itemIndex> <!-- Extended Ear -->
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>211</compatiblefaceitemIndex> <!-- Night Goggles -->
<itemIndex>266</itemIndex> <!-- Walkman -->
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>211</compatiblefaceitemIndex> <!-- Night Goggles -->
<itemIndex>259</itemIndex> <!-- Robot Remote -->
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>211</compatiblefaceitemIndex> <!-- Night Goggles -->
<itemIndex>213</itemIndex> <!-- Gas Mask -->
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>212</compatiblefaceitemIndex> <!-- Sun Goggles -->
<itemIndex>210</itemIndex> <!-- Extended Ear -->
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>212</compatiblefaceitemIndex> <!-- Sun Goggles -->
<itemIndex>266</itemIndex> <!-- Walkman -->
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>212</compatiblefaceitemIndex> <!-- Sun Goggles -->
<itemIndex>213</itemIndex> <!-- Gas Mask -->
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>212</compatiblefaceitemIndex> <!-- Sun Goggles -->
<itemIndex>259</itemIndex> <!-- Robot Remote -->
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>246</compatiblefaceitemIndex> <!-- UV Goggles -->
<itemIndex>210</itemIndex> <!-- Extended Ear -->
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>246</compatiblefaceitemIndex> <!-- UV Goggles -->
<itemIndex>266</itemIndex> <!-- Walkman -->
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>246</compatiblefaceitemIndex> <!-- UV Goggles -->
<itemIndex>213</itemIndex> <!-- Gas Mask -->
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>246</compatiblefaceitemIndex> <!-- UV Goggles -->
<itemIndex>259</itemIndex> <!-- Robot Remote -->
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>213</compatiblefaceitemIndex> <!-- Gas Mask -->
<itemIndex>210</itemIndex> <!-- Extended Ear -->
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>213</compatiblefaceitemIndex> <!-- Gas Mask -->
<itemIndex>266</itemIndex> <!-- Walkman -->
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>213</compatiblefaceitemIndex> <!-- Gas Mask -->
<itemIndex>211</itemIndex> <!-- Night Goggles -->
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>213</compatiblefaceitemIndex> <!-- Gas Mask -->
<itemIndex>246</itemIndex> <!-- UV Goggles -->
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>213</compatiblefaceitemIndex> <!-- Gas Mask -->
<itemIndex>212</itemIndex> <!-- Sun Goggles -->
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>213</compatiblefaceitemIndex> <!-- Gas Mask -->
<itemIndex>259</itemIndex> <!-- Robot Remote -->
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>259</compatiblefaceitemIndex> <!-- Robot Remote -->
<itemIndex>211</itemIndex> <!-- Night Goggles -->
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>259</compatiblefaceitemIndex> <!-- Robot Remote -->
<itemIndex>246</itemIndex> <!-- UV Goggles -->
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>259</compatiblefaceitemIndex> <!-- Robot Remote -->
<itemIndex>212</itemIndex> <!-- Sun Goggles -->
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>259</compatiblefaceitemIndex> <!-- Robot Remote -->
<itemIndex>213</itemIndex> <!-- Gas Mask -->
</COMPATIBLEFACEITEM>
<?xml version="1.0" encoding="utf-8"?>
<COMPATIBLEFACEITEMLIST>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>210</compatiblefaceitemIndex>
<itemIndex>211</itemIndex>
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>210</compatiblefaceitemIndex>
<itemIndex>246</itemIndex>
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>210</compatiblefaceitemIndex>
<itemIndex>212</itemIndex>
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>210</compatiblefaceitemIndex>
<itemIndex>213</itemIndex>
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>211</compatiblefaceitemIndex>
<itemIndex>210</itemIndex>
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>211</compatiblefaceitemIndex>
<itemIndex>266</itemIndex>
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>211</compatiblefaceitemIndex>
<itemIndex>259</itemIndex>
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>211</compatiblefaceitemIndex>
<itemIndex>213</itemIndex>
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>212</compatiblefaceitemIndex>
<itemIndex>210</itemIndex>
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>212</compatiblefaceitemIndex>
<itemIndex>266</itemIndex>
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>212</compatiblefaceitemIndex>
<itemIndex>213</itemIndex>
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>212</compatiblefaceitemIndex>
<itemIndex>259</itemIndex>
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>213</compatiblefaceitemIndex>
<itemIndex>210</itemIndex>
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>213</compatiblefaceitemIndex>
<itemIndex>266</itemIndex>
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>213</compatiblefaceitemIndex>
<itemIndex>211</itemIndex>
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>213</compatiblefaceitemIndex>
<itemIndex>246</itemIndex>
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>213</compatiblefaceitemIndex>
<itemIndex>212</itemIndex>
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>213</compatiblefaceitemIndex>
<itemIndex>259</itemIndex>
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>246</compatiblefaceitemIndex>
<itemIndex>210</itemIndex>
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>246</compatiblefaceitemIndex>
<itemIndex>266</itemIndex>
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>246</compatiblefaceitemIndex>
<itemIndex>213</itemIndex>
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>246</compatiblefaceitemIndex>
<itemIndex>259</itemIndex>
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>259</compatiblefaceitemIndex>
<itemIndex>211</itemIndex>
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>259</compatiblefaceitemIndex>
<itemIndex>246</itemIndex>
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>259</compatiblefaceitemIndex>
<itemIndex>212</itemIndex>
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>259</compatiblefaceitemIndex>
<itemIndex>213</itemIndex>
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>266</compatiblefaceitemIndex>
<itemIndex>211</itemIndex>
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>266</compatiblefaceitemIndex>
<itemIndex>246</itemIndex>
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>266</compatiblefaceitemIndex>
<itemIndex>212</itemIndex>
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>266</compatiblefaceitemIndex>
<itemIndex>213</itemIndex>
</COMPATIBLEFACEITEM>
</COMPATIBLEFACEITEMLIST>
+1 -1
View File
@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<AMMOLIST>
<AMMO>
<uiIndex>0</uiIndex>
+1 -2
View File
@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<ITEMLIST>
<ITEM>
<uiIndex>0</uiIndex>
@@ -2688,5 +2688,4 @@
<szBRName>Barrett M82A2</szBRName>
<szBRDesc>This modified M82A2's bullpup layout places the action and barrel further back in the stock, retaining its barrel length while shortening its overall size.</szBRDesc>
</ITEM>
<ITEM>
</ITEMLIST>
+80 -96
View File
@@ -1,97 +1,81 @@
<!--
If you want to use the XML-Drop files, you must do the following:
a.) Set ENEMIES_ITEM_DROP = 1 in the Ja2_Options.ini
b.) Disable "Enemies drop all items" in the option screen of the game
Attribute Field Reference:
uiIndex - the item index, number the items sequentially starting at 0 up to 199
uiType - the ammo type pointing to <uiIndex> in AmmoTypes.xml
- add additional <DROPITEM> for each new <AMMOTYPE> in AmmoTypes.xml
ubEnemyDropRate - if the enemy has the item, this is the chance (0 - 100) in percent that the item will be dropped
- 0 -> Item will never be dropped
- 100 -> Item will always be dropped, if the enemy has this item in the inventory
ubMilitiaDropRate - if the militia has the item, this is the chance (0 - 100) in percent that the item will be dropped
- 0 -> Item will never be dropped
- 100 -> Item will always be dropped, if the militia has this item in the inventory
-->
<AMMODROPLIST>
<DROPITEM>
<uiIndex>0</uiIndex>
<uiType>0</uiType>
<ubEnemyDropRate>50</ubEnemyDropRate>
<ubMilitiaDropRate>5</ubMilitiaDropRate>
</DROPITEM>
<DROPITEM>
<uiIndex>1</uiIndex>
<uiType>1</uiType>
<ubEnemyDropRate>50</ubEnemyDropRate>
<ubMilitiaDropRate>5</ubMilitiaDropRate>
</DROPITEM>
<DROPITEM>
<uiIndex>2</uiIndex>
<uiType>2</uiType>
<ubEnemyDropRate>50</ubEnemyDropRate>
<ubMilitiaDropRate>5</ubMilitiaDropRate>
</DROPITEM>
<DROPITEM>
<uiIndex>3</uiIndex>
<uiType>3</uiType>
<ubEnemyDropRate>50</ubEnemyDropRate>
<ubMilitiaDropRate>5</ubMilitiaDropRate>
</DROPITEM>
<DROPITEM>
<uiIndex>4</uiIndex>
<uiType>4</uiType>
<ubEnemyDropRate>50</ubEnemyDropRate>
<ubMilitiaDropRate>5</ubMilitiaDropRate>
</DROPITEM>
<DROPITEM>
<uiIndex>5</uiIndex>
<uiType>5</uiType>
<ubEnemyDropRate>50</ubEnemyDropRate>
<ubMilitiaDropRate>5</ubMilitiaDropRate>
</DROPITEM>
<DROPITEM>
<uiIndex>6</uiIndex>
<uiType>6</uiType>
<ubEnemyDropRate>50</ubEnemyDropRate>
<ubMilitiaDropRate>5</ubMilitiaDropRate>
</DROPITEM>
<DROPITEM>
<uiIndex>7</uiIndex>
<uiType>7</uiType>
<ubEnemyDropRate>50</ubEnemyDropRate>
<ubMilitiaDropRate>5</ubMilitiaDropRate>
</DROPITEM>
<DROPITEM>
<uiIndex>8</uiIndex>
<uiType>8</uiType>
<ubEnemyDropRate>50</ubEnemyDropRate>
<ubMilitiaDropRate>5</ubMilitiaDropRate>
</DROPITEM>
<DROPITEM>
<uiIndex>9</uiIndex>
<uiType>9</uiType>
<ubEnemyDropRate>50</ubEnemyDropRate>
<ubMilitiaDropRate>5</ubMilitiaDropRate>
</DROPITEM>
<DROPITEM>
<uiIndex>10</uiIndex>
<uiType>10</uiType>
<ubEnemyDropRate>50</ubEnemyDropRate>
<ubMilitiaDropRate>5</ubMilitiaDropRate>
</DROPITEM>
<DROPITEM>
<uiIndex>11</uiIndex>
<uiType>11</uiType>
<ubEnemyDropRate>50</ubEnemyDropRate>
<ubMilitiaDropRate>5</ubMilitiaDropRate>
</DROPITEM>
<DROPITEM>
<uiIndex>12</uiIndex>
<uiType>12</uiType>
<ubEnemyDropRate>50</ubEnemyDropRate>
<ubMilitiaDropRate>5</ubMilitiaDropRate>
</DROPITEM>
<?xml version="1.0" encoding="utf-8"?>
<AMMODROPLIST>
<DROPITEM>
<uiIndex>0</uiIndex>
<uiType>0</uiType>
<ubEnemyDropRate>50</ubEnemyDropRate>
<ubMilitiaDropRate>5</ubMilitiaDropRate>
</DROPITEM>
<DROPITEM>
<uiIndex>1</uiIndex>
<uiType>1</uiType>
<ubEnemyDropRate>50</ubEnemyDropRate>
<ubMilitiaDropRate>5</ubMilitiaDropRate>
</DROPITEM>
<DROPITEM>
<uiIndex>2</uiIndex>
<uiType>2</uiType>
<ubEnemyDropRate>50</ubEnemyDropRate>
<ubMilitiaDropRate>5</ubMilitiaDropRate>
</DROPITEM>
<DROPITEM>
<uiIndex>3</uiIndex>
<uiType>3</uiType>
<ubEnemyDropRate>50</ubEnemyDropRate>
<ubMilitiaDropRate>5</ubMilitiaDropRate>
</DROPITEM>
<DROPITEM>
<uiIndex>4</uiIndex>
<uiType>4</uiType>
<ubEnemyDropRate>50</ubEnemyDropRate>
<ubMilitiaDropRate>5</ubMilitiaDropRate>
</DROPITEM>
<DROPITEM>
<uiIndex>5</uiIndex>
<uiType>5</uiType>
<ubEnemyDropRate>50</ubEnemyDropRate>
<ubMilitiaDropRate>5</ubMilitiaDropRate>
</DROPITEM>
<DROPITEM>
<uiIndex>6</uiIndex>
<uiType>6</uiType>
<ubEnemyDropRate>50</ubEnemyDropRate>
<ubMilitiaDropRate>5</ubMilitiaDropRate>
</DROPITEM>
<DROPITEM>
<uiIndex>7</uiIndex>
<uiType>7</uiType>
<ubEnemyDropRate>50</ubEnemyDropRate>
<ubMilitiaDropRate>5</ubMilitiaDropRate>
</DROPITEM>
<DROPITEM>
<uiIndex>8</uiIndex>
<uiType>8</uiType>
<ubEnemyDropRate>50</ubEnemyDropRate>
<ubMilitiaDropRate>5</ubMilitiaDropRate>
</DROPITEM>
<DROPITEM>
<uiIndex>9</uiIndex>
<uiType>9</uiType>
<ubEnemyDropRate>50</ubEnemyDropRate>
<ubMilitiaDropRate>5</ubMilitiaDropRate>
</DROPITEM>
<DROPITEM>
<uiIndex>10</uiIndex>
<uiType>10</uiType>
<ubEnemyDropRate>50</ubEnemyDropRate>
<ubMilitiaDropRate>5</ubMilitiaDropRate>
</DROPITEM>
<DROPITEM>
<uiIndex>11</uiIndex>
<uiType>11</uiType>
<ubEnemyDropRate>50</ubEnemyDropRate>
<ubMilitiaDropRate>5</ubMilitiaDropRate>
</DROPITEM>
<DROPITEM>
<uiIndex>12</uiIndex>
<uiType>12</uiType>
<ubEnemyDropRate>50</ubEnemyDropRate>
<ubMilitiaDropRate>5</ubMilitiaDropRate>
</DROPITEM>
</AMMODROPLIST>
+38 -65
View File
@@ -1,66 +1,39 @@
<!--
If you want to use the XML-Drop files, you must do the following:
a.) Set ENEMIES_ITEM_DROP = 1 in the Ja2_Options.ini
b.) Disable "Enemies drop all items" in the option screen of the game
Attribute Field Reference:
uiIndex - the item index, number the items sequentially starting at 0 up to 199
uiType - the armour class pointing to <ubArmourClass> in Armours.xml
ubEnemyDropRate - if the enemy has the item, this is the chance (0 - 100) in percent that the item will be dropped
- 0 -> Item will never be dropped
- 100 -> Item will always be dropped, if the enemy has this item in the inventory
ubMilitiaDropRate - if the militia has the item, this is the chance (0 - 100) in percent that the item will be dropped
- 0 -> Item will never be dropped
- 100 -> Item will always be dropped, if the militia has this item in the inventory
-->
<ARMOURDROPLIST>
<!-- ARMOURCLASS_HELMET -->
<!-- Helmets -->
<DROPITEM>
<uiIndex>0</uiIndex>
<ubArmourClass>0</ubArmourClass>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
<!-- ARMOURCLASS_VEST -->
<!-- Vests -->
<DROPITEM>
<uiIndex>1</uiIndex>
<ubArmourClass>1</ubArmourClass>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
<!-- ARMOURCLASS_LEGGINGS -->
<!-- Leggings -->
<DROPITEM>
<uiIndex>2</uiIndex>
<ubArmourClass>2</ubArmourClass>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
<!-- ARMOURCLASS_PLATE -->
<!-- Plates -->
<DROPITEM>
<uiIndex>3</uiIndex>
<ubArmourClass>3</ubArmourClass>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
<!-- ARMOURCLASS_MONST -->
<!-- Monsters -->
<DROPITEM>
<uiIndex>4</uiIndex>
<ubArmourClass>4</ubArmourClass>
<ubEnemyDropRate>0</ubEnemyDropRate>
<ubMilitiaDropRate>0</ubMilitiaDropRate>
</DROPITEM>
<!-- ARMOURCLASS_VEHICLE -->
<!-- Vehicles -->
<DROPITEM>
<uiIndex>5</uiIndex>
<ubArmourClass>5</ubArmourClass>
<ubEnemyDropRate>0</ubEnemyDropRate>
<ubMilitiaDropRate>0</ubMilitiaDropRate>
</DROPITEM>
<?xml version="1.0" encoding="utf-8"?>
<ARMOURDROPLIST>
<DROPITEM>
<uiIndex>0</uiIndex>
<ubArmourClass>0</ubArmourClass>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
<DROPITEM>
<uiIndex>1</uiIndex>
<ubArmourClass>1</ubArmourClass>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
<DROPITEM>
<uiIndex>2</uiIndex>
<ubArmourClass>2</ubArmourClass>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
<DROPITEM>
<uiIndex>3</uiIndex>
<ubArmourClass>3</ubArmourClass>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
<DROPITEM>
<uiIndex>4</uiIndex>
<ubArmourClass>4</ubArmourClass>
<ubEnemyDropRate>0</ubEnemyDropRate>
<ubMilitiaDropRate>0</ubMilitiaDropRate>
</DROPITEM>
<DROPITEM>
<uiIndex>5</uiIndex>
<ubArmourClass>5</ubArmourClass>
<ubEnemyDropRate>0</ubEnemyDropRate>
<ubMilitiaDropRate>0</ubMilitiaDropRate>
</DROPITEM>
</ARMOURDROPLIST>
+62 -97
View File
@@ -1,98 +1,63 @@
<!--
If you want to use the XML-Drop files, you must do the following:
a.) Set ENEMIES_ITEM_DROP = 1 in the Ja2_Options.ini
b.) Disable "Enemies drop all items" in the option screen of the game
Attribute Field Reference:
uiIndex - the item index, number the items sequentially starting at 0 up to 199
uiType - the explosive type pointing to <ubType> in Explosives.xml
ubEnemyDropRate - if the enemy has the item, this is the chance (0 - 100) in percent that the item will be dropped
- 0 -> Item will never be dropped
- 100 -> Item will always be dropped, if the enemy has this item in the inventory
ubMilitiaDropRate - if the militia has the item, this is the chance (0 - 100) in percent that the item will be dropped
- 0 -> Item will never be dropped
- 100 -> Item will always be dropped, if the militia has this item in the inventory
-->
<EXPLOSIVEDROPLIST>
<!-- EXPLOSV_NORMAL -->
<!-- Normal -->
<DROPITEM>
<uiIndex>0</uiIndex>
<ubType>0</ubType>
<ubEnemyDropRate>25</ubEnemyDropRate>
<ubMilitiaDropRate>3</ubMilitiaDropRate>
</DROPITEM>
<!-- EXPLOSV_STUN -->
<!-- Stun -->
<DROPITEM>
<uiIndex>1</uiIndex>
<ubType>1</ubType>
<ubEnemyDropRate>25</ubEnemyDropRate>
<ubMilitiaDropRate>3</ubMilitiaDropRate>
</DROPITEM>
<!-- EXPLOSV_TEARGAS -->
<!-- Tear gas -->
<DROPITEM>
<uiIndex>2</uiIndex>
<ubType>2</ubType>
<ubEnemyDropRate>25</ubEnemyDropRate>
<ubMilitiaDropRate>3</ubMilitiaDropRate>
</DROPITEM>
<!-- EXPLOSV_MUSTGAS -->
<!-- Mustard gas -->
<DROPITEM>
<uiIndex>3</uiIndex>
<ubType>3</ubType>
<ubEnemyDropRate>25</ubEnemyDropRate>
<ubMilitiaDropRate>3</ubMilitiaDropRate>
</DROPITEM>
<!-- EXPLOSV_FLARE -->
<!-- Flare -->
<DROPITEM>
<uiIndex>4</uiIndex>
<ubType>4</ubType>
<ubEnemyDropRate>25</ubEnemyDropRate>
<ubMilitiaDropRate>3</ubMilitiaDropRate>
</DROPITEM>
<!-- EXPLOSV_NOISE -->
<!-- Noise -->
<DROPITEM>
<uiIndex>5</uiIndex>
<ubType>5</ubType>
<ubEnemyDropRate>25</ubEnemyDropRate>
<ubMilitiaDropRate>3</ubMilitiaDropRate>
</DROPITEM>
<!-- EXPLOSV_SMOKE -->
<!-- Smoke -->
<DROPITEM>
<uiIndex>6</uiIndex>
<ubType>6</ubType>
<ubEnemyDropRate>25</ubEnemyDropRate>
<ubMilitiaDropRate>3</ubMilitiaDropRate>
</DROPITEM>
<!-- EXPLOSV_CREATUREGAS -->
<!-- Creature gas -->
<DROPITEM>
<uiIndex>7</uiIndex>
<ubType>7</ubType>
<ubEnemyDropRate>0</ubEnemyDropRate>
<ubMilitiaDropRate>0</ubMilitiaDropRate>
</DROPITEM>
<!-- EXPLOSV_BURNABLEGAS -->
<!-- Burnable gas -->
<DROPITEM>
<uiIndex>8</uiIndex>
<ubType>8</ubType>
<ubEnemyDropRate>25</ubEnemyDropRate>
<ubMilitiaDropRate>3</ubMilitiaDropRate>
</DROPITEM>
<!-- EXPLOSV_FLASHBANG -->
<!-- Flashbangs -->
<DROPITEM>
<uiIndex>9</uiIndex>
<ubType>9</ubType>
<ubEnemyDropRate>25</ubEnemyDropRate>
<ubMilitiaDropRate>3</ubMilitiaDropRate>
</DROPITEM>
<?xml version="1.0" encoding="utf-8"?>
<EXPLOSIVEDROPLIST>
<DROPITEM>
<uiIndex>0</uiIndex>
<ubType>0</ubType>
<ubEnemyDropRate>25</ubEnemyDropRate>
<ubMilitiaDropRate>3</ubMilitiaDropRate>
</DROPITEM>
<DROPITEM>
<uiIndex>1</uiIndex>
<ubType>1</ubType>
<ubEnemyDropRate>25</ubEnemyDropRate>
<ubMilitiaDropRate>3</ubMilitiaDropRate>
</DROPITEM>
<DROPITEM>
<uiIndex>2</uiIndex>
<ubType>2</ubType>
<ubEnemyDropRate>25</ubEnemyDropRate>
<ubMilitiaDropRate>3</ubMilitiaDropRate>
</DROPITEM>
<DROPITEM>
<uiIndex>3</uiIndex>
<ubType>3</ubType>
<ubEnemyDropRate>25</ubEnemyDropRate>
<ubMilitiaDropRate>3</ubMilitiaDropRate>
</DROPITEM>
<DROPITEM>
<uiIndex>4</uiIndex>
<ubType>4</ubType>
<ubEnemyDropRate>25</ubEnemyDropRate>
<ubMilitiaDropRate>3</ubMilitiaDropRate>
</DROPITEM>
<DROPITEM>
<uiIndex>5</uiIndex>
<ubType>5</ubType>
<ubEnemyDropRate>25</ubEnemyDropRate>
<ubMilitiaDropRate>3</ubMilitiaDropRate>
</DROPITEM>
<DROPITEM>
<uiIndex>6</uiIndex>
<ubType>6</ubType>
<ubEnemyDropRate>25</ubEnemyDropRate>
<ubMilitiaDropRate>3</ubMilitiaDropRate>
</DROPITEM>
<DROPITEM>
<uiIndex>7</uiIndex>
<ubType>7</ubType>
<ubEnemyDropRate>0</ubEnemyDropRate>
<ubMilitiaDropRate>0</ubMilitiaDropRate>
</DROPITEM>
<DROPITEM>
<uiIndex>8</uiIndex>
<ubType>8</ubType>
<ubEnemyDropRate>25</ubEnemyDropRate>
<ubMilitiaDropRate>3</ubMilitiaDropRate>
</DROPITEM>
<DROPITEM>
<uiIndex>9</uiIndex>
<ubType>9</ubType>
<ubEnemyDropRate>25</ubEnemyDropRate>
<ubMilitiaDropRate>3</ubMilitiaDropRate>
</DROPITEM>
</EXPLOSIVEDROPLIST>
File diff suppressed because it is too large Load Diff
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+74 -113
View File
@@ -1,114 +1,75 @@
<!--
If you want to use the XML-Drop files, you must do the following:
a.) Set ENEMIES_ITEM_DROP = 1 in the Ja2_Options.ini
b.) Disable "Enemies drop all items" in the option screen of the game
Attribute Field Reference:
uiIndex - the item index, number the items sequentially starting at 0 up to 199
uiType - the misc item class pointing to <usItemClass> in Items.xml
ubEnemyDropRate - if the enemy has the item, this is the chance (0 - 100) in percent that the item will be dropped
- 0 -> Item will never be dropped
- 100 -> Item will always be dropped, if the enemy has this item in the inventory
ubMilitiaDropRate - if the militia has the item, this is the chance (0 - 100) in percent that the item will be dropped
- 0 -> Item will never be dropped
- 100 -> Item will always be dropped, if the militia has this item in the inventory
-->
<MISCDROPLIST>
<!-- IC_BLADE -->
<!-- Knives -->
<DROPITEM>
<uiIndex>0</uiIndex>
<usItemClass>4</usItemClass>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
<!-- IC_THROWING_KNIFE -->
<!-- Throwing knives -->
<DROPITEM>
<uiIndex>1</uiIndex>
<usItemClass>8</usItemClass>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
<!-- IC_LAUNCHER -->
<!-- Mortars, Grenade launchers, Talons, ... -->
<DROPITEM>
<uiIndex>2</uiIndex>
<usItemClass>16</usItemClass>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
<!-- IC_TENTACLES -->
<!-- Queen tentacles -->
<DROPITEM>
<uiIndex>3</uiIndex>
<usItemClass>32</usItemClass>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
<!-- IC_THROWN -->
<!-- Rocks -->
<DROPITEM>
<uiIndex>4</uiIndex>
<usItemClass>64</usItemClass>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
<!-- IC_PUNCH -->
<!-- Brass knuckles -->
<DROPITEM>
<uiIndex>5</uiIndex>
<usItemClass>128</usItemClass>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
<!-- IC_MEDKIT -->
<!-- Medikits -->
<DROPITEM>
<uiIndex>6</uiIndex>
<usItemClass>4096</usItemClass>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
<!-- IC_KIT -->
<!-- Other kits -->
<DROPITEM>
<uiIndex>7</uiIndex>
<usItemClass>8192</usItemClass>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
<!-- IC_FACE -->
<!-- Gas masks, googles, ... -->
<DROPITEM>
<uiIndex>8</uiIndex>
<usItemClass>32768</usItemClass>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
<!-- IC_KEY -->
<!-- Keys -->
<DROPITEM>
<uiIndex>9</uiIndex>
<usItemClass>65536</usItemClass>
<ubEnemyDropRate>50</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
<!-- IC_MISC -->
<!-- Most attachments -->
<DROPITEM>
<uiIndex>10</uiIndex>
<usItemClass>268435456</usItemClass>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
<!-- IC_Money -->
<!-- Money -->
<DROPITEM>
<uiIndex>11</uiIndex>
<usItemClass>536870912</usItemClass>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
<?xml version="1.0" encoding="utf-8"?>
<MISCDROPLIST>
<DROPITEM>
<uiIndex>0</uiIndex>
<usItemClass>4</usItemClass>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
<DROPITEM>
<uiIndex>1</uiIndex>
<usItemClass>8</usItemClass>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
<DROPITEM>
<uiIndex>2</uiIndex>
<usItemClass>16</usItemClass>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
<DROPITEM>
<uiIndex>3</uiIndex>
<usItemClass>32</usItemClass>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
<DROPITEM>
<uiIndex>4</uiIndex>
<usItemClass>64</usItemClass>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
<DROPITEM>
<uiIndex>5</uiIndex>
<usItemClass>128</usItemClass>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
<DROPITEM>
<uiIndex>6</uiIndex>
<usItemClass>4096</usItemClass>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
<DROPITEM>
<uiIndex>7</uiIndex>
<usItemClass>8192</usItemClass>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
<DROPITEM>
<uiIndex>8</uiIndex>
<usItemClass>32768</usItemClass>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
<DROPITEM>
<uiIndex>9</uiIndex>
<usItemClass>65536</usItemClass>
<ubEnemyDropRate>50</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
<DROPITEM>
<uiIndex>10</uiIndex>
<usItemClass>268435456</usItemClass>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
<DROPITEM>
<uiIndex>11</uiIndex>
<usItemClass>536870912</usItemClass>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
</MISCDROPLIST>
+56 -89
View File
@@ -1,90 +1,57 @@
<!--
If you want to use the XML-Drop files, you must do the following:
a.) Set ENEMIES_ITEM_DROP = 1 in the Ja2_Options.ini
b.) Disable "Enemies drop all items" in the option screen of the game
Attribute Field Reference:
uiIndex - the item index, number the items sequentially starting at 0 up to 199
uiType - the weapon type pointing to <ubWeaponType> in Weapons.xml
ubEnemyDropRate - if the enemy has the item, this is the chance (0 - 100) in percent that the item will be dropped
- 0 -> Item will never be dropped
- 100 -> Item will always be dropped, if the enemy has this item in the inventory
ubMilitiaDropRate - if the militia has the item, this is the chance (0 - 100) in percent that the item will be dropped
- 0 -> Item will never be dropped
- 100 -> Item will always be dropped, if the militia has this item in the inventory
-->
<WEAPONDROPLIST>
<!-- NOT_GUN -->
<!-- Laws -->
<DROPITEM>
<uiIndex>0</uiIndex>
<ubWeaponType>0</ubWeaponType>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
<!-- GUN_PISTOL -->
<!-- Pistols -->
<DROPITEM>
<uiIndex>1</uiIndex>
<ubWeaponType>1</ubWeaponType>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
<!-- GUN_M_PISTOL -->
<!-- Machine pistols -->
<DROPITEM>
<uiIndex>2</uiIndex>
<ubWeaponType>2</ubWeaponType>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
<!-- GUN_SMG -->
<!-- SMGs -->
<DROPITEM>
<uiIndex>3</uiIndex>
<ubWeaponType>3</ubWeaponType>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
<!-- GUN_RIFLE -->
<!-- Rifles -->
<DROPITEM>
<uiIndex>4</uiIndex>
<ubWeaponType>4</ubWeaponType>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
<!-- GUN_SN_RIFLE -->
<!-- Sniper rifles -->
<DROPITEM>
<uiIndex>5</uiIndex>
<ubWeaponType>5</ubWeaponType>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
<!-- GUN_AS_RIFLE -->
<!-- Assault rifles -->
<DROPITEM>
<uiIndex>6</uiIndex>
<ubWeaponType>6</ubWeaponType>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
<!-- GUN_LMG -->
<!-- LMGs -->
<DROPITEM>
<uiIndex>7</uiIndex>
<ubWeaponType>7</ubWeaponType>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
<!-- GUN_SHOTGUN -->
<!-- Shotguns -->
<DROPITEM>
<uiIndex>8</uiIndex>
<ubWeaponType>8</ubWeaponType>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
<?xml version="1.0" encoding="utf-8"?>
<WEAPONDROPLIST>
<DROPITEM>
<uiIndex>0</uiIndex>
<ubWeaponType>0</ubWeaponType>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
<DROPITEM>
<uiIndex>1</uiIndex>
<ubWeaponType>1</ubWeaponType>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
<DROPITEM>
<uiIndex>2</uiIndex>
<ubWeaponType>2</ubWeaponType>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
<DROPITEM>
<uiIndex>3</uiIndex>
<ubWeaponType>3</ubWeaponType>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
<DROPITEM>
<uiIndex>4</uiIndex>
<ubWeaponType>4</ubWeaponType>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
<DROPITEM>
<uiIndex>5</uiIndex>
<ubWeaponType>5</ubWeaponType>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
<DROPITEM>
<uiIndex>6</uiIndex>
<ubWeaponType>6</ubWeaponType>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
<DROPITEM>
<uiIndex>7</uiIndex>
<ubWeaponType>7</ubWeaponType>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
<DROPITEM>
<uiIndex>8</uiIndex>
<ubWeaponType>8</ubWeaponType>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
</WEAPONDROPLIST>
+101 -101
View File
@@ -1,113 +1,113 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<EXPDATALIST xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<EXPDATA>
<?xml version="1.0" encoding="utf-8"?>
<EXPDATALIST>
<EXPDATA>
<uiIndex>0</uiIndex>
<name>None</name>
<TransKeyFrame>0</TransKeyFrame>
<DamageKeyFrame>0</DamageKeyFrame>
<ExplosionSoundID>61</ExplosionSoundID>
<AltExplosionSoundID>285</AltExplosionSoundID>
<BlastFilename />
<BlastSpeed>0</BlastSpeed>
</EXPDATA>
<EXPDATA>
<name>None</name>
<TransKeyFrame>0</TransKeyFrame>
<DamageKeyFrame>0</DamageKeyFrame>
<ExplosionSoundID>61</ExplosionSoundID>
<AltExplosionSoundID>285</AltExplosionSoundID>
<BlastFilename />
<BlastSpeed>0</BlastSpeed>
</EXPDATA>
<EXPDATA>
<uiIndex>1</uiIndex>
<name>Standard</name>
<TransKeyFrame>17</TransKeyFrame>
<DamageKeyFrame>3</DamageKeyFrame>
<ExplosionSoundID>61</ExplosionSoundID>
<AltExplosionSoundID>285</AltExplosionSoundID>
<BlastFilename>TILECACHE\ZGRAV_D.STI</BlastFilename>
<BlastSpeed>80</BlastSpeed>
</EXPDATA>
<EXPDATA>
<name>Standard</name>
<TransKeyFrame>17</TransKeyFrame>
<DamageKeyFrame>3</DamageKeyFrame>
<ExplosionSoundID>61</ExplosionSoundID>
<AltExplosionSoundID>285</AltExplosionSoundID>
<BlastFilename>TILECACHE\ZGRAV_D.STI</BlastFilename>
<BlastSpeed>80</BlastSpeed>
</EXPDATA>
<EXPDATA>
<uiIndex>2</uiIndex>
<name>Large</name>
<TransKeyFrame>28</TransKeyFrame>
<DamageKeyFrame>5</DamageKeyFrame>
<ExplosionSoundID>286</ExplosionSoundID>
<AltExplosionSoundID>-1</AltExplosionSoundID>
<BlastFilename>TILECACHE\ZGRAV_C.STI</BlastFilename>
<BlastSpeed>80</BlastSpeed>
</EXPDATA>
<EXPDATA>
<name>Large</name>
<TransKeyFrame>28</TransKeyFrame>
<DamageKeyFrame>5</DamageKeyFrame>
<ExplosionSoundID>286</ExplosionSoundID>
<AltExplosionSoundID>-1</AltExplosionSoundID>
<BlastFilename>TILECACHE\ZGRAV_C.STI</BlastFilename>
<BlastSpeed>80</BlastSpeed>
</EXPDATA>
<EXPDATA>
<uiIndex>3</uiIndex>
<name>Extra Large</name>
<TransKeyFrame>24</TransKeyFrame>
<DamageKeyFrame>5</DamageKeyFrame>
<ExplosionSoundID>286</ExplosionSoundID>
<AltExplosionSoundID>-1</AltExplosionSoundID>
<BlastFilename>TILECACHE\ZGRAV_B.STI</BlastFilename>
<BlastSpeed>80</BlastSpeed>
</EXPDATA>
<EXPDATA>
<name>Extra Large</name>
<TransKeyFrame>24</TransKeyFrame>
<DamageKeyFrame>5</DamageKeyFrame>
<ExplosionSoundID>286</ExplosionSoundID>
<AltExplosionSoundID>-1</AltExplosionSoundID>
<BlastFilename>TILECACHE\ZGRAV_B.STI</BlastFilename>
<BlastSpeed>80</BlastSpeed>
</EXPDATA>
<EXPDATA>
<uiIndex>4</uiIndex>
<name>Stun</name>
<TransKeyFrame>1</TransKeyFrame>
<DamageKeyFrame>5</DamageKeyFrame>
<ExplosionSoundID>61</ExplosionSoundID>
<AltExplosionSoundID>285</AltExplosionSoundID>
<BlastFilename>TILECACHE\shckwave.STI</BlastFilename>
<BlastSpeed>20</BlastSpeed>
</EXPDATA>
<EXPDATA>
<name>Stun</name>
<TransKeyFrame>1</TransKeyFrame>
<DamageKeyFrame>5</DamageKeyFrame>
<ExplosionSoundID>61</ExplosionSoundID>
<AltExplosionSoundID>285</AltExplosionSoundID>
<BlastFilename>TILECACHE\shckwave.STI</BlastFilename>
<BlastSpeed>20</BlastSpeed>
</EXPDATA>
<EXPDATA>
<uiIndex>5</uiIndex>
<name>Underwater</name>
<TransKeyFrame>1</TransKeyFrame>
<DamageKeyFrame>18</DamageKeyFrame>
<ExplosionSoundID>248</ExplosionSoundID>
<AltExplosionSoundID>-1</AltExplosionSoundID>
<BlastFilename>TILECACHE\WAT_EXP.STI</BlastFilename>
<BlastSpeed>80</BlastSpeed>
</EXPDATA>
<EXPDATA>
<name>Underwater</name>
<TransKeyFrame>1</TransKeyFrame>
<DamageKeyFrame>18</DamageKeyFrame>
<ExplosionSoundID>248</ExplosionSoundID>
<AltExplosionSoundID>-1</AltExplosionSoundID>
<BlastFilename>TILECACHE\WAT_EXP.STI</BlastFilename>
<BlastSpeed>80</BlastSpeed>
</EXPDATA>
<EXPDATA>
<uiIndex>6</uiIndex>
<name>Tear Gas</name>
<TransKeyFrame>1</TransKeyFrame>
<DamageKeyFrame>18</DamageKeyFrame>
<ExplosionSoundID>248</ExplosionSoundID>
<AltExplosionSoundID>-1</AltExplosionSoundID>
<BlastFilename>TILECACHE\TEAR_EXP.STI</BlastFilename>
<BlastSpeed>80</BlastSpeed>
</EXPDATA>
<EXPDATA>
<name>Tear Gas</name>
<TransKeyFrame>1</TransKeyFrame>
<DamageKeyFrame>18</DamageKeyFrame>
<ExplosionSoundID>248</ExplosionSoundID>
<AltExplosionSoundID>-1</AltExplosionSoundID>
<BlastFilename>TILECACHE\TEAR_EXP.STI</BlastFilename>
<BlastSpeed>80</BlastSpeed>
</EXPDATA>
<EXPDATA>
<uiIndex>7</uiIndex>
<name>Smoke</name>
<TransKeyFrame>1</TransKeyFrame>
<DamageKeyFrame>18</DamageKeyFrame>
<ExplosionSoundID>248</ExplosionSoundID>
<AltExplosionSoundID>-1</AltExplosionSoundID>
<BlastFilename>TILECACHE\TEAR_EXP.STI</BlastFilename>
<BlastSpeed>80</BlastSpeed>
</EXPDATA>
<EXPDATA>
<name>Smoke</name>
<TransKeyFrame>1</TransKeyFrame>
<DamageKeyFrame>18</DamageKeyFrame>
<ExplosionSoundID>248</ExplosionSoundID>
<AltExplosionSoundID>-1</AltExplosionSoundID>
<BlastFilename>TILECACHE\TEAR_EXP.STI</BlastFilename>
<BlastSpeed>80</BlastSpeed>
</EXPDATA>
<EXPDATA>
<uiIndex>8</uiIndex>
<name>Mustard Gas</name>
<TransKeyFrame>1</TransKeyFrame>
<DamageKeyFrame>18</DamageKeyFrame>
<ExplosionSoundID>248</ExplosionSoundID>
<AltExplosionSoundID>-1</AltExplosionSoundID>
<BlastFilename>TILECACHE\MUST_EXP.STI</BlastFilename>
<BlastSpeed>80</BlastSpeed>
</EXPDATA>
<EXPDATA>
<name>Mustard Gas</name>
<TransKeyFrame>1</TransKeyFrame>
<DamageKeyFrame>18</DamageKeyFrame>
<ExplosionSoundID>248</ExplosionSoundID>
<AltExplosionSoundID>-1</AltExplosionSoundID>
<BlastFilename>TILECACHE\MUST_EXP.STI</BlastFilename>
<BlastSpeed>80</BlastSpeed>
</EXPDATA>
<EXPDATA>
<uiIndex>9</uiIndex>
<name>Flame</name>
<TransKeyFrame>1</TransKeyFrame>
<DamageKeyFrame>18</DamageKeyFrame>
<ExplosionSoundID>286</ExplosionSoundID>
<AltExplosionSoundID>-1</AltExplosionSoundID>
<BlastFilename>TILECACHE\FLAM_EXP.STI</BlastFilename>
<BlastSpeed>80</BlastSpeed>
</EXPDATA>
<EXPDATA>
<name>Flame</name>
<TransKeyFrame>1</TransKeyFrame>
<DamageKeyFrame>18</DamageKeyFrame>
<ExplosionSoundID>286</ExplosionSoundID>
<AltExplosionSoundID>-1</AltExplosionSoundID>
<BlastFilename>TILECACHE\FLAM_EXP.STI</BlastFilename>
<BlastSpeed>80</BlastSpeed>
</EXPDATA>
<EXPDATA>
<uiIndex>10</uiIndex>
<name>Molotov Flame</name>
<TransKeyFrame>1</TransKeyFrame>
<DamageKeyFrame>18</DamageKeyFrame>
<ExplosionSoundID>325</ExplosionSoundID>
<AltExplosionSoundID>-1</AltExplosionSoundID>
<BlastFilename>TILECACHE\FLAM_EXP.STI</BlastFilename>
<BlastSpeed>80</BlastSpeed>
</EXPDATA>
<name>Molotov Flame</name>
<TransKeyFrame>1</TransKeyFrame>
<DamageKeyFrame>18</DamageKeyFrame>
<ExplosionSoundID>325</ExplosionSoundID>
<AltExplosionSoundID>-1</AltExplosionSoundID>
<BlastFilename>TILECACHE\FLAM_EXP.STI</BlastFilename>
<BlastSpeed>80</BlastSpeed>
</EXPDATA>
</EXPDATALIST>
+362 -451
View File
@@ -1,452 +1,363 @@
<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
uiIndex - index of item in array, just increment this for each new entry - should match to item class in items.xml
ubType - type of explosion, see below
ubDamage - health damage caused by explosion
ubStunDamage - energy damage caused by explosion
ubRadius - size of explosion
ubVolume - how much noise the explosion makes (I think)
ubVolatility - how much crap it can take before it goes boom
ubAnimationID - animation to use for explosion
ubDuration - how long a smoke effect lasts
ubStartRadius - how large a smoke effect is at impact
TYPES:
EXPLOSV_NORMAL, 0
EXPLOSV_STUN, 1
EXPLOSV_TEARGAS, 2
EXPLOSV_MUSTGAS, 3
EXPLOSV_FLARE, 4
EXPLOSV_NOISE, 5
EXPLOSV_SMOKE, 6
EXPLOSV_CREATUREGAS, 7
EXPLOSV_BURNABLEGAS, 8
ANIMATIONS:
NO_BLAST, 0
BLAST_1, 1
BLAST_2, 2
BLAST_3, 3
STUN_BLAST, 4
WATER_BLAST, 5
TARGAS_EXP, 6 (tear gas)
SMOKE_EXP, 7
MUSTARD_EXP, 8
-->
<EXPLOSIVELIST>
<EXPLOSIVE>
<uiIndex>0</uiIndex> <!-- Stun Grenade -->
<ubType>1</ubType>
<ubDamage>1</ubDamage>
<ubStunDamage>140</ubStunDamage>
<ubRadius>4</ubRadius>
<ubVolume>0</ubVolume>
<ubVolatility>0</ubVolatility>
<ubAnimationID>4</ubAnimationID>
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>1</uiIndex> <!-- Tear Gas -->
<ubType>2</ubType>
<ubDamage>0</ubDamage>
<ubStunDamage>40</ubStunDamage>
<ubRadius>4</ubRadius>
<ubVolume>0</ubVolume>
<ubVolatility>0</ubVolatility>
<ubAnimationID>6</ubAnimationID>
<ubDuration>5</ubDuration>
<ubStartRadius>1</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>2</uiIndex> <!-- Mustard Gas -->
<ubType>3</ubType>
<ubDamage>15</ubDamage>
<ubStunDamage>40</ubStunDamage>
<ubRadius>4</ubRadius>
<ubVolume>0</ubVolume>
<ubVolatility>0</ubVolatility>
<ubAnimationID>8</ubAnimationID>
<ubDuration>5</ubDuration>
<ubStartRadius>1</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>3</uiIndex> <!-- Mini Grenade -->
<ubType>0</ubType>
<ubDamage>15</ubDamage>
<ubStunDamage>7</ubStunDamage>
<ubRadius>3</ubRadius>
<ubVolume>15</ubVolume>
<ubVolatility>1</ubVolatility>
<ubAnimationID>1</ubAnimationID>
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>4</uiIndex> <!-- Hand Grenade -->
<ubType>0</ubType>
<ubDamage>25</ubDamage>
<ubStunDamage>10</ubStunDamage>
<ubRadius>4</ubRadius>
<ubVolume>25</ubVolume>
<ubVolatility>1</ubVolatility>
<ubAnimationID>1</ubAnimationID>
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>5</uiIndex> <!-- RDX -->
<ubType>0</ubType>
<ubDamage>40</ubDamage>
<ubStunDamage>12</ubStunDamage>
<ubRadius>5</ubRadius>
<ubVolume>20</ubVolume>
<ubVolatility>10</ubVolatility>
<ubAnimationID>2</ubAnimationID>
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>6</uiIndex> <!-- TNT -->
<ubType>0</ubType>
<ubDamage>50</ubDamage>
<ubStunDamage>15</ubStunDamage>
<ubRadius>5</ubRadius>
<ubVolume>50</ubVolume>
<ubVolatility>2</ubVolatility>
<ubAnimationID>2</ubAnimationID>
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>7</uiIndex> <!-- HMX -->
<ubType>0</ubType>
<ubDamage>60</ubDamage>
<ubStunDamage>15</ubStunDamage>
<ubRadius>6</ubRadius>
<ubVolume>60</ubVolume>
<ubVolatility>2</ubVolatility>
<ubAnimationID>2</ubAnimationID>
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>8</uiIndex> <!-- C1 -->
<ubType>0</ubType>
<ubDamage>55</ubDamage>
<ubStunDamage>15</ubStunDamage>
<ubRadius>6</ubRadius>
<ubVolume>55</ubVolume>
<ubVolatility>0</ubVolatility>
<ubAnimationID>2</ubAnimationID>
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>9</uiIndex> <!-- Mortar Shell -->
<ubType>0</ubType>
<ubDamage>50</ubDamage>
<ubStunDamage>22</ubStunDamage>
<ubRadius>6</ubRadius>
<ubVolume>50</ubVolume>
<ubVolatility>2</ubVolatility>
<ubAnimationID>2</ubAnimationID>
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>10</uiIndex> <!-- Mine -->
<ubType>0</ubType>
<ubDamage>30</ubDamage>
<ubStunDamage>30</ubStunDamage>
<ubRadius>2</ubRadius>
<ubVolume>30</ubVolume>
<ubVolatility>2</ubVolatility>
<ubAnimationID>1</ubAnimationID>
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>11</uiIndex> <!-- C4 -->
<ubType>0</ubType>
<ubDamage>65</ubDamage>
<ubStunDamage>30</ubStunDamage>
<ubRadius>7</ubRadius>
<ubVolume>65</ubVolume>
<ubVolatility>0</ubVolatility>
<ubAnimationID>1</ubAnimationID>
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>12</uiIndex> <!-- Trip Flare -->
<ubType>4</ubType>
<ubDamage>0</ubDamage>
<ubStunDamage>0</ubStunDamage>
<ubRadius>10</ubRadius>
<ubVolume>0</ubVolume>
<ubVolatility>0</ubVolatility>
<ubAnimationID>1</ubAnimationID>
<ubDuration>35</ubDuration>
<ubStartRadius>6</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>13</uiIndex> <!-- Trip Klaxon -->
<ubType>5</ubType>
<ubDamage>0</ubDamage>
<ubStunDamage>0</ubStunDamage>
<ubRadius>50</ubRadius>
<ubVolume>50</ubVolume>
<ubVolatility>0</ubVolatility>
<ubAnimationID>1</ubAnimationID>
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>14</uiIndex> <!-- Shaped Charge -->
<ubType>0</ubType>
<ubDamage>20</ubDamage>
<ubStunDamage>0</ubStunDamage>
<ubRadius>1</ubRadius>
<ubVolume>20</ubVolume>
<ubVolatility>0</ubVolatility>
<ubAnimationID>1</ubAnimationID>
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>15</uiIndex> <!-- Break Light -->
<ubType>4</ubType>
<ubDamage>0</ubDamage>
<ubStunDamage>0</ubStunDamage>
<ubRadius>10</ubRadius>
<ubVolume>0</ubVolume>
<ubVolatility>0</ubVolatility>
<ubAnimationID>1</ubAnimationID>
<ubDuration>35</ubDuration>
<ubStartRadius>6</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>16</uiIndex> <!-- 40mm Grenade -->
<ubType>0</ubType>
<ubDamage>25</ubDamage>
<ubStunDamage>5</ubStunDamage>
<ubRadius>4</ubRadius>
<ubVolume>25</ubVolume>
<ubVolatility>1</ubVolatility>
<ubAnimationID>1</ubAnimationID>
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>17</uiIndex> <!-- 40mm Tear Gas -->
<ubType>2</ubType>
<ubDamage>0</ubDamage>
<ubStunDamage>40</ubStunDamage>
<ubRadius>3</ubRadius>
<ubVolume>0</ubVolume>
<ubVolatility>0</ubVolatility>
<ubAnimationID>6</ubAnimationID>
<ubDuration>5</ubDuration>
<ubStartRadius>1</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>18</uiIndex> <!-- 40mm Stun -->
<ubType>1</ubType>
<ubDamage>1</ubDamage>
<ubStunDamage>120</ubStunDamage>
<ubRadius>4</ubRadius>
<ubVolume>0</ubVolume>
<ubVolatility>0</ubVolatility>
<ubAnimationID>4</ubAnimationID>
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>19</uiIndex> <!-- 40mm Smoke -->
<ubType>6</ubType>
<ubDamage>0</ubDamage>
<ubStunDamage>0</ubStunDamage>
<ubRadius>3</ubRadius>
<ubVolume>0</ubVolume>
<ubVolatility>0</ubVolatility>
<ubAnimationID>7</ubAnimationID>
<ubDuration>5</ubDuration>
<ubStartRadius>1</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>20</uiIndex> <!-- Smoke Grenade -->
<ubType>6</ubType>
<ubDamage>0</ubDamage>
<ubStunDamage>0</ubStunDamage>
<ubRadius>4</ubRadius>
<ubVolume>0</ubVolume>
<ubVolatility>0</ubVolatility>
<ubAnimationID>7</ubAnimationID>
<ubDuration>5</ubDuration>
<ubStartRadius>1</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>21</uiIndex> <!-- Shell -->
<ubType>0</ubType>
<ubDamage>60</ubDamage>
<ubStunDamage>20</ubStunDamage>
<ubRadius>6</ubRadius>
<ubVolume>60</ubVolume>
<ubVolatility>2</ubVolatility>
<ubAnimationID>2</ubAnimationID>
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>22</uiIndex> <!-- Struct Ignite -->
<ubType>0</ubType>
<ubDamage>100</ubDamage>
<ubStunDamage>0</ubStunDamage>
<ubRadius>0</ubRadius>
<ubVolume>0</ubVolume>
<ubVolatility>0</ubVolatility>
<ubAnimationID>1</ubAnimationID>
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>23</uiIndex> <!-- Cocktail -->
<ubType>0</ubType>
<ubDamage>100</ubDamage>
<ubStunDamage>0</ubStunDamage>
<ubRadius>1</ubRadius>
<ubVolume>0</ubVolume>
<ubVolatility>0</ubVolatility>
<ubAnimationID>1</ubAnimationID>
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>24</uiIndex> <!-- Struct Exp -->
<ubType>0</ubType>
<ubDamage>50</ubDamage>
<ubStunDamage>10</ubStunDamage>
<ubRadius>5</ubRadius>
<ubVolume>50</ubVolume>
<ubVolatility>2</ubVolatility>
<ubAnimationID>2</ubAnimationID>
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>25</uiIndex> <!-- GB Exp -->
<ubType>0</ubType>
<ubDamage>50</ubDamage>
<ubStunDamage>10</ubStunDamage>
<ubRadius>5</ubRadius>
<ubVolume>50</ubVolume>
<ubVolatility>2</ubVolatility>
<ubAnimationID>3</ubAnimationID>
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>26</uiIndex> <!-- Big Tear Gas -->
<ubType>2</ubType>
<ubDamage>0</ubDamage>
<ubStunDamage>80</ubStunDamage>
<ubRadius>4</ubRadius>
<ubVolume>0</ubVolume>
<ubVolatility>0</ubVolatility>
<ubAnimationID>6</ubAnimationID>
<ubDuration>5</ubDuration>
<ubStartRadius>1</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>27</uiIndex> <!-- S C Gas -->
<ubType>7</ubType>
<ubDamage>5</ubDamage>
<ubStunDamage>0</ubStunDamage>
<ubRadius>1</ubRadius>
<ubVolume>0</ubVolume>
<ubVolatility>0</ubVolatility>
<ubAnimationID>0</ubAnimationID>
<ubDuration>0</ubDuration>
<ubStartRadius>1</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>28</uiIndex> <!-- L C Gas -->
<ubType>7</ubType>
<ubDamage>8</ubDamage>
<ubStunDamage>0</ubStunDamage>
<ubRadius>3</ubRadius>
<ubVolume>0</ubVolume>
<ubVolatility>0</ubVolatility>
<ubAnimationID>0</ubAnimationID>
<ubDuration>0</ubDuration>
<ubStartRadius>1</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>29</uiIndex> <!-- 'small name' -->
<ubType>7</ubType>
<ubDamage>0</ubDamage>
<ubStunDamage>0</ubStunDamage>
<ubRadius>0</ubRadius>
<ubVolume>0</ubVolume>
<ubVolatility>0</ubVolatility>
<ubAnimationID>0</ubAnimationID>
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>30</uiIndex>
<ubType>0</ubType>
<ubDamage>55</ubDamage>
<ubStunDamage>15</ubStunDamage>
<ubRadius>6</ubRadius>
<ubVolume>55</ubVolume>
<ubVolatility>0</ubVolatility>
<ubAnimationID>2</ubAnimationID>
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>31</uiIndex>
<ubType>0</ubType>
<ubDamage>100</ubDamage>
<ubStunDamage>10</ubStunDamage>
<ubRadius>3</ubRadius>
<ubVolume>75</ubVolume>
<ubVolatility>0</ubVolatility>
<ubAnimationID>1</ubAnimationID>
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>32</uiIndex>
<ubType>0</ubType>
<ubDamage>25</ubDamage>
<ubStunDamage>200</ubStunDamage>
<ubRadius>8</ubRadius>
<ubVolume>65</ubVolume>
<ubVolatility>0</ubVolatility>
<ubAnimationID>2</ubAnimationID>
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>33</uiIndex> <!-- V S C Gas -->
<ubType>7</ubType>
<ubDamage>0</ubDamage>
<ubStunDamage>0</ubStunDamage>
<ubRadius>0</ubRadius>
<ubVolume>0</ubVolume>
<ubVolatility>0</ubVolatility>
<ubAnimationID>0</ubAnimationID>
<ubDuration>2</ubDuration>
<ubStartRadius>0</ubStartRadius>
</EXPLOSIVE>
<?xml version="1.0" encoding="utf-8"?>
<EXPLOSIVELIST>
<EXPLOSIVE>
<uiIndex>0</uiIndex>
<ubType>1</ubType>
<ubDamage>1</ubDamage>
<ubStunDamage>140</ubStunDamage>
<ubRadius>4</ubRadius>
<ubVolume>0</ubVolume>
<ubVolatility>0</ubVolatility>
<ubAnimationID>4</ubAnimationID>
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>1</uiIndex>
<ubType>2</ubType>
<ubDamage>0</ubDamage>
<ubStunDamage>40</ubStunDamage>
<ubRadius>4</ubRadius>
<ubVolume>0</ubVolume>
<ubVolatility>0</ubVolatility>
<ubAnimationID>6</ubAnimationID>
<ubDuration>5</ubDuration>
<ubStartRadius>1</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>2</uiIndex>
<ubType>3</ubType>
<ubDamage>15</ubDamage>
<ubStunDamage>40</ubStunDamage>
<ubRadius>4</ubRadius>
<ubVolume>0</ubVolume>
<ubVolatility>0</ubVolatility>
<ubAnimationID>8</ubAnimationID>
<ubDuration>5</ubDuration>
<ubStartRadius>1</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>3</uiIndex>
<ubType>0</ubType>
<ubDamage>15</ubDamage>
<ubStunDamage>7</ubStunDamage>
<ubRadius>3</ubRadius>
<ubVolume>15</ubVolume>
<ubVolatility>1</ubVolatility>
<ubAnimationID>1</ubAnimationID>
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>4</uiIndex>
<ubType>0</ubType>
<ubDamage>25</ubDamage>
<ubStunDamage>10</ubStunDamage>
<ubRadius>4</ubRadius>
<ubVolume>25</ubVolume>
<ubVolatility>1</ubVolatility>
<ubAnimationID>1</ubAnimationID>
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>5</uiIndex>
<ubType>0</ubType>
<ubDamage>40</ubDamage>
<ubStunDamage>12</ubStunDamage>
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+1 -1
View File
@@ -1,4 +1,4 @@
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+88 -88
View File
@@ -1,88 +1,88 @@
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File diff suppressed because it is too large Load Diff
@@ -1,28 +1,19 @@
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<szBRName>Barrett M82A2</szBRName>
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+69 -67
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@@ -1883,7 +1888,7 @@
<szBRName>9x19mm SMG Mag</szBRName>
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@@ -1902,7 +1907,7 @@
<szBRName>9x19mm Mag 15 AP</szBRName>
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@@ -1921,7 +1926,7 @@
<szBRName>9x19mm SMG Mag AP</szBRName>
<szBRDesc>We searched far and wide for this round; the Armor Piercing ability of the 30-round magazine makes it the bane of all unwelcome law enforcement personnel.</szBRDesc>
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@@ -1940,7 +1945,7 @@
<szBRName>9x19mm Mag 15 HP</szBRName>
<szBRDesc>This 15-round magazine of COR-BON 9mm Jacketed Hollow Point ammunition is truly the top of the line. It's a definite deterrent against any unarmored assailant.</szBRDesc>
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<szBRName>9x19mm SMG Mag HP</szBRName>
<szBRDesc>This 30-round mag of 115 grain Jacketed Hollow Point ammunition is a special buy straight from COR-BON. We guarantee it will make your MP-5 the envy of any SWAT team.</szBRDesc>
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<szBRName>.38 S-Load AP</szBRName>
<szBRDesc>Turn your classic .38 into a force to be reckoned with. Our own custom loaded .38 Full Metal Jacket round guarantees to stop any armored attacker dead in his tracks.</szBRDesc>
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@@ -2015,7 +2021,7 @@
<szBRName>.38 S-Load HP</szBRName>
<szBRDesc>The latest deal from Cor-Bon brought us this 6-round package of .38 Special +P 158 grain ammunition. It packs a punch few will live to forget. Warning: its continuous use in alloy frame revolvers is highly inadvisable.</szBRDesc>
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@@ -2034,7 +2040,7 @@
<szBRName>.45 Mag</szBRName>
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<ubGraphicNum>14</ubGraphicNum>
<ubWeight>2</ubWeight>
@@ -2053,7 +2059,7 @@
<szBRName>.45 SMG Mag</szBRName>
<szBRDesc>Our Pre-Ban 30-round magazines come complete with a full load of UMC .45 ACP.</szBRDesc>
<usItemClass>1024</usItemClass>
<ubClassIndex>71</ubClassIndex>
<ubClassIndex>16</ubClassIndex>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>4</ubGraphicNum>
<ubWeight>9</ubWeight>
@@ -2072,7 +2078,7 @@
<szBRName>.45 Mag AP</szBRName>
<szBRDesc>These hardened steel Armor Piercing rounds tear through Kevlar like it was butter. This 7-round magazine is known for leaving wide wound cavities.</szBRDesc>
<usItemClass>1024</usItemClass>
<ubClassIndex>61</ubClassIndex>
<ubClassIndex>15</ubClassIndex>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>15</ubGraphicNum>
<ubWeight>2</ubWeight>
@@ -2091,7 +2097,7 @@
<szBRName>.45 SMG Mag AP</szBRName>
<szBRDesc>Some of the best pistol ammunition money can buy is our 30 rounds of hand-loaded Armor Piercing ammunition. It will quickly send a Kevlar vest to the scrap heap.</szBRDesc>
<usItemClass>1024</usItemClass>
<ubClassIndex>73</ubClassIndex>
<ubClassIndex>18</ubClassIndex>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>5</ubGraphicNum>
<ubWeight>9</ubWeight>
@@ -2110,7 +2116,7 @@
<szBRName>.45 Mag HP</szBRName>
<szBRDesc>If you are serious about your .45 ammo, this 7-round magazine of Golden Sabre Jacketed Hollow Point ammunition is a sure-fire way to prove it.</szBRDesc>
<usItemClass>1024</usItemClass>
<ubClassIndex>60</ubClassIndex>
<ubClassIndex>14</ubClassIndex>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>16</ubGraphicNum>
<ubWeight>2</ubWeight>
@@ -2129,7 +2135,7 @@
<szBRName>.45 SMG Mag HP</szBRName>
<szBRDesc>Turns your sub machine gun into a lean mean killing machine. This magazine is jam packed with 30 rounds of our high quality Remington .45 Gold Sabre ammunition.</szBRDesc>
<usItemClass>1024</usItemClass>
<ubClassIndex>72</ubClassIndex>
<ubClassIndex>17</ubClassIndex>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>6</ubGraphicNum>
<ubWeight>9</ubWeight>
@@ -2148,7 +2154,7 @@
<szBRName>.357 S-Load</szBRName>
<szBRDesc>Splatter your troubles against a wall with a little help from our 6-round speed loaders of Federal Hydra-Shok .357 Magnum ammunition.</szBRDesc>
<usItemClass>1024</usItemClass>
<ubClassIndex>83</ubClassIndex>
<ubClassIndex>19</ubClassIndex>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>11</ubGraphicNum>
<ubWeight>1</ubWeight>
@@ -2167,7 +2173,7 @@
<szBRName>.357 Mag</szBRName>
<szBRDesc>We offer the finest quality rust resistant 9-round magazines, filled with Federal 158 grain .357 ammunition. These babies are a great way to finish off a problem that just won't kick it.</szBRDesc>
<usItemClass>1024</usItemClass>
<ubClassIndex>88</ubClassIndex>
<ubClassIndex>22</ubClassIndex>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>17</ubGraphicNum>
<ubWeight>2</ubWeight>
@@ -2186,7 +2192,7 @@
<szBRName>.357 S-Load AP</szBRName>
<szBRDesc>They said the White Hippos were a hoax but Bobby Ray's has the real thing that are just itchin' to be fired off by you. This 6-round speed loader is packed with the lastest in Armor Piercing technology.</szBRDesc>
<usItemClass>1024</usItemClass>
<ubClassIndex>85</ubClassIndex>
<ubClassIndex>21</ubClassIndex>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>12</ubGraphicNum>
<ubWeight>1</ubWeight>
@@ -2205,7 +2211,7 @@
<szBRName>.357 Mag AP</szBRName>
<szBRDesc>Satisfy your insatiable desire to punch holes through a bullet proof vest with these 9 rounds of White Hippo Armor Piercing ammo. It's exactly what the doctor ordered.</szBRDesc>
<usItemClass>1024</usItemClass>
<ubClassIndex>90</ubClassIndex>
<ubClassIndex>24</ubClassIndex>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>18</ubGraphicNum>
<ubWeight>2</ubWeight>
@@ -2224,7 +2230,7 @@
<szBRName>.357 S-Load HP</szBRName>
<szBRDesc>These 6 rounds of Federal's own Hydra-Shok Jacketed Hollow Point comes complete with a complimentary speed loader when purchasing through this site.</szBRDesc>
<usItemClass>1024</usItemClass>
<ubClassIndex>84</ubClassIndex>
<ubClassIndex>20</ubClassIndex>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>13</ubGraphicNum>
<ubWeight>1</ubWeight>
@@ -2243,7 +2249,7 @@
<szBRName>.357 Mag HP</szBRName>
<szBRDesc>Want that last gunfight to go out with a bang? Then we've got the deal for you. The Federal's own .357 Jacketed Hollow Point Hydra-Shok guarantees to deliver.</szBRDesc>
<usItemClass>1024</usItemClass>
<ubClassIndex>89</ubClassIndex>
<ubClassIndex>23</ubClassIndex>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>19</ubGraphicNum>
<ubWeight>2</ubWeight>
@@ -2262,7 +2268,7 @@
<szBRName>5.45x39mm Mag</szBRName>
<szBRDesc>One of our hottest commodities is this 30-round mag of 'acquired' Russian 5.45mm Armor Piercing ammunition. This round is guaranteed to make you the death of any party.</szBRDesc>
<usItemClass>1024</usItemClass>
<ubClassIndex>116</ubClassIndex>
<ubClassIndex>30</ubClassIndex>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>9</ubGraphicNum>
<ubWeight>6</ubWeight>
@@ -2281,7 +2287,7 @@
<szBRName>5.45x39mm Mag, HP</szBRName>
<szBRDesc>Need a quick sure-shot way to collect on a life insurance policy? These 30 rounds of 5.45mm Hollow Point ammunition will show you the money in no time at all.</szBRDesc>
<usItemClass>1024</usItemClass>
<ubClassIndex>115</ubClassIndex>
<ubClassIndex>29</ubClassIndex>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>10</ubGraphicNum>
<ubWeight>6</ubWeight>
@@ -2300,7 +2306,7 @@
<szBRName>5.56x45mm Mag 30</szBRName>
<szBRDesc>This 30-round magazine is filled with our NATO standard 5.56mm. This round's steel penetrator makes it possible to beat all but the best in today's body armor.</szBRDesc>
<usItemClass>1024</usItemClass>
<ubClassIndex>130</ubClassIndex>
<ubClassIndex>36</ubClassIndex>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>7</ubGraphicNum>
<ubWeight>5</ubWeight>
@@ -2319,7 +2325,7 @@
<szBRName>5.56x45mm Mag 30 HP</szBRName>
<szBRDesc>This is the economical choice for target shooting, hunting, or stopping potential long-range muggings. These 30 rounds of 50 grain .223 JHP can save your life and your pocket book.</szBRDesc>
<usItemClass>1024</usItemClass>
<ubClassIndex>129</ubClassIndex>
<ubClassIndex>35</ubClassIndex>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>8</ubGraphicNum>
<ubWeight>5</ubWeight>
@@ -2338,7 +2344,7 @@
<szBRName>7.62x39mm 10</szBRName>
<szBRDesc>Packaged especially for the aspiring sharpshooter, these 10 rounds of Chinese 7.62mm Armor Piercing ammo is sure to provide you with the 'One Shot, One Kill' that'll make headlines the world over.</szBRDesc>
<usItemClass>1024</usItemClass>
<ubClassIndex>189</ubClassIndex>
<ubClassIndex>46</ubClassIndex>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>22</ubGraphicNum>
<ubWeight>3</ubWeight>
@@ -2357,7 +2363,7 @@
<szBRName>7.62x39mm 30</szBRName>
<szBRDesc>Looking for the perfect gift for the terrorist who has it all? Try a magazine of our surplus 7.62mm Warsaw Pact AP. It's the gift to end all gift giving.</szBRDesc>
<usItemClass>1024</usItemClass>
<ubClassIndex>193</ubClassIndex>
<ubClassIndex>48</ubClassIndex>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>29</ubGraphicNum>
<ubWeight>9</ubWeight>
@@ -2376,7 +2382,7 @@
<szBRName>7.62x39mm Mag 10 HP</szBRName>
<szBRDesc>When killing them is simply not enough. A small 10-round box of 7.62mm Hollow Point is a great way to send the point home in true brain splattering style.</szBRDesc>
<usItemClass>1024</usItemClass>
<ubClassIndex>188</ubClassIndex>
<ubClassIndex>45</ubClassIndex>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>23</ubGraphicNum>
<ubWeight>3</ubWeight>
@@ -2395,7 +2401,7 @@
<szBRName>7.62x39mm Mag 30 HP</szBRName>
<szBRDesc>Ever get the urge to turn a person into a bloody sausage with legs? We recommend reaching for 30 rounds of our 7.62mm Hollow Point ammunition.</szBRDesc>
<usItemClass>1024</usItemClass>
<ubClassIndex>192</ubClassIndex>
<ubClassIndex>47</ubClassIndex>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>30</ubGraphicNum>
<ubWeight>9</ubWeight>
@@ -2414,7 +2420,7 @@
<szBRName>7.62x51mm 5</szBRName>
<szBRDesc>This Armor Piercing 7.62x51mm ammunition offers an ideal combination of range, penetration and damage that professional snipers demand.</szBRDesc>
<usItemClass>1024</usItemClass>
<ubClassIndex>161</ubClassIndex>
<ubClassIndex>40</ubClassIndex>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>3</ubGraphicNum>
<ubWeight>1</ubWeight>
@@ -2433,7 +2439,7 @@
<szBRName>7.62x51mm 20</szBRName>
<szBRDesc>This 7.62mm 20-round magazine is simply brimming with death, especially when it's filled with a surplus of Full Metal Jacketed rounds. This magazine makes armor more or less moot.</szBRDesc>
<usItemClass>1024</usItemClass>
<ubClassIndex>175</ubClassIndex>
<ubClassIndex>42</ubClassIndex>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>27</ubGraphicNum>
<ubWeight>7</ubWeight>
@@ -2452,7 +2458,7 @@
<szBRName>7.62x51mm 5 HP</szBRName>
<szBRDesc>Take advantage of our limited time offer on a price-reduced 5-round sampler box of .308 Winchester Hollow Point ammunition. Whether you're out hunting or sniping, this round will be your one-shot stopper.</szBRDesc>
<usItemClass>1024</usItemClass>
<ubClassIndex>160</ubClassIndex>
<ubClassIndex>39</ubClassIndex>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>2</ubGraphicNum>
<ubWeight>1</ubWeight>
@@ -2471,7 +2477,7 @@
<szBRName>7.62x51mm 20 HP</szBRName>
<szBRDesc>If power is what you demand, more power is what you'll get with these 20 rounds of Cor-Bon Tactical .308 Winchester ammunition, the civilian variant of the 7.62x51mm round. It's more than enough power to put any problem 6-feet under.</szBRDesc>
<usItemClass>1024</usItemClass>
<ubClassIndex>174</ubClassIndex>
<ubClassIndex>41</ubClassIndex>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>28</ubGraphicNum>
<ubWeight>7</ubWeight>
@@ -2490,7 +2496,7 @@
<szBRName>4.7x33mm Mag 45</szBRName>
<szBRDesc>Recovered crates from a classified German warehouse have supplied us with these 45-round magazines. They come complete with a full load of the legandary 4.7mm caseless ammunition.</szBRDesc>
<usItemClass>1024</usItemClass>
<ubClassIndex>201</ubClassIndex>
<ubClassIndex>49</ubClassIndex>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>31</ubGraphicNum>
<ubWeight>5</ubWeight>
@@ -2509,7 +2515,7 @@
<szBRName>5.7x28mm Mag 50</szBRName>
<szBRDesc>Do you loathe it when your opponents wear body armor? Say hasta la vista to every form of body armor that might stand between your target and Judgement Day with our 50-round magazine of 5.7mm pistol ammo.</szBRDesc>
<usItemClass>1024</usItemClass>
<ubClassIndex>206</ubClassIndex>
<ubClassIndex>51</ubClassIndex>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>20</ubGraphicNum>
<ubWeight>5</ubWeight>
@@ -2528,7 +2534,7 @@
<szBRName>5.7x28mm Mag 50 HP</szBRName>
<szBRDesc>Get the job done right the first time. You're kill-rate will be the best around if you use this 50-round magazine of 5.7mm Hollow Point ammunition. Your victim's chance at survival: roughly zero per cent, give or take a few points.</szBRDesc>
<usItemClass>1024</usItemClass>
<ubClassIndex>205</ubClassIndex>
<ubClassIndex>50</ubClassIndex>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>21</ubGraphicNum>
<ubWeight>5</ubWeight>
@@ -2547,7 +2553,7 @@
<szBRName>12g Shells 7</szBRName>
<szBRDesc>This is definitely the ammunition for real men only. This magazine contains 7 rounds of 12 gauge PolyCore slugs. Each round tears through body armor as though it were tissue paper.</szBRDesc>
<usItemClass>1024</usItemClass>
<ubClassIndex>101</ubClassIndex>
<ubClassIndex>25</ubClassIndex>
<ubGraphicType>2</ubGraphicType>
<ubGraphicNum>64</ubGraphicNum>
<ubWeight>5</ubWeight>
@@ -2567,7 +2573,7 @@
<szBRName>12g Shells 7 Buckshot</szBRName>
<szBRDesc>The ideal short-range man-stopper round. This 12 gauge magazine holds 7 rounds of '00' SSG ammunition. Law enforcement personnel worldwide favor this round for its effectiveness in urban firefights against unarmored opponents.</szBRDesc>
<usItemClass>1024</usItemClass>
<ubClassIndex>102</ubClassIndex>
<ubClassIndex>26</ubClassIndex>
<ubGraphicType>2</ubGraphicType>
<ubGraphicNum>57</ubGraphicNum>
<ubWeight>5</ubWeight>
@@ -2586,7 +2592,7 @@
<szBRName>CAWS Mag</szBRName>
<szBRDesc>This 10 round CAWS magazine is quite simply brimming with destruction. Each round contains a single tungsten steel composite slug capable of tearing through most forms of body armor and most car engine blocks. No serious mercenary should leave home-base without it.</szBRDesc>
<usItemClass>1024</usItemClass>
<ubClassIndex>113</ubClassIndex>
<ubClassIndex>27</ubClassIndex>
<ubGraphicType>1</ubGraphicType>
<ubWeight>10</ubWeight>
<ubPerPocket>6</ubPerPocket>
@@ -2604,7 +2610,7 @@
<szBRName>CAWS Mag Buckshot</szBRName>
<szBRDesc>Have you ever wanted to kill an unwanted intruder and expand your study by knocking down a wall at the same time? Our 10 round magazine of tungsten buckshot ammo allows you to do just that, and much, much more.</szBRDesc>
<usItemClass>1024</usItemClass>
<ubClassIndex>114</ubClassIndex>
<ubClassIndex>28</ubClassIndex>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>1</ubGraphicNum>
<ubWeight>10</ubWeight>
@@ -2623,7 +2629,7 @@
<szBRName>Minirockets AP</szBRName>
<szBRDesc>Cutting edge technology means cutting edge killing. These armor piercing rockets inflict such spectacular wounds, they would be the envy of any Hollywood special effects artist.</szBRDesc>
<usItemClass>1024</usItemClass>
<ubClassIndex>208</ubClassIndex>
<ubClassIndex>52</ubClassIndex>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>110</ubGraphicNum>
<ubWeight>10</ubWeight>
@@ -2642,7 +2648,7 @@
<szBRName>Minirockets HE</szBRName>
<szBRDesc>If the Four Horsemen carried pieces, this would be their ammo of choice. These 5 highly explosive minirockets could deliver Armageddon faster than any rock from space.</szBRDesc>
<usItemClass>1024</usItemClass>
<ubClassIndex>209</ubClassIndex>
<ubClassIndex>53</ubClassIndex>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>115</ubGraphicNum>
<ubWeight>10</ubWeight>
@@ -2661,7 +2667,7 @@
<szBRName>Minirockets HEAP</szBRName>
<szBRDesc>Blow open your opposition with high explosive armor piercing minirockets, and watch them fry.</szBRDesc>
<usItemClass>1024</usItemClass>
<ubClassIndex>210</ubClassIndex>
<ubClassIndex>54</ubClassIndex>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>114</ubGraphicNum>
<ubWeight>10</ubWeight>
@@ -2680,7 +2686,7 @@
<szBRName>Dart</szBRName>
<szBRDesc>Normally used to take down large game, this dart will put someone under before they can even say, 'feeling woozy.'</szBRDesc>
<usItemClass>1024</usItemClass>
<ubClassIndex>211</ubClassIndex>
<ubClassIndex>55</ubClassIndex>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>119</ubGraphicNum>
<ubWeight>1</ubWeight>
@@ -2698,7 +2704,7 @@
<szBRName>Flamethrower Clip</szBRName>
<szBRDesc>NO DESCRIPTION NECESSARY!</szBRDesc>
<usItemClass>1024</usItemClass>
<ubClassIndex>212</ubClassIndex>
<ubClassIndex>56</ubClassIndex>
<ubGraphicNum>49</ubGraphicNum>
<ubWeight>20</ubWeight>
<ubPerPocket>4</ubPerPocket>
@@ -2713,7 +2719,7 @@
<szBRName>.50 Mag</szBRName>
<szBRDesc>An 11 round magazine of .50 caliber (Browning) bullets for the Barrett M82A2.</szBRDesc>
<usItemClass>1024</usItemClass>
<ubClassIndex>214</ubClassIndex>
<ubClassIndex>57</ubClassIndex>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>138</ubGraphicNum>
<ubWeight>9</ubWeight>
@@ -2732,7 +2738,7 @@
<szBRName>9x39mm Mag</szBRName>
<szBRDesc>Heavier than regular 9mm ammo, this 20 round magazine is manufactured for a unique set of Russian firearms, including the ever popular VAL Silent Sniper rifle.</szBRDesc>
<usItemClass>1024</usItemClass>
<ubClassIndex>215</ubClassIndex>
<ubClassIndex>58</ubClassIndex>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>139</ubGraphicNum>
<ubWeight>4</ubWeight>
@@ -2751,7 +2757,7 @@
<szBRName>9x19mm Lrg Mag</szBRName>
<szBRDesc>9mm bullets for a Calico model. A 50-pack for when you know it's gonna be a long night.</szBRDesc>
<usItemClass>1024</usItemClass>
<ubClassIndex>37</ubClassIndex>
<ubClassIndex>10</ubClassIndex>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>140</ubGraphicNum>
<ubWeight>7</ubWeight>
@@ -2770,7 +2776,7 @@
<szBRName>9x19mm Lrg Mag AP</szBRName>
<szBRDesc>A 50 round magazine of 9mm AP. ammo for the Calico model.</szBRDesc>
<usItemClass>1024</usItemClass>
<ubClassIndex>39</ubClassIndex>
<ubClassIndex>12</ubClassIndex>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>141</ubGraphicNum>
<ubWeight>7</ubWeight>
@@ -2789,7 +2795,7 @@
<szBRName>9x19mm Lrg Mag HP</szBRName>
<szBRDesc>A 50 round magazine of 9mm HP. ammo for the Calico model.</szBRDesc>
<usItemClass>1024</usItemClass>
<ubClassIndex>38</ubClassIndex>
<ubClassIndex>11</ubClassIndex>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>142</ubGraphicNum>
<ubWeight>7</ubWeight>
@@ -2808,7 +2814,7 @@
<szBRName>5.45x39mm Mag</szBRName>
<szBRDesc>This 45-round mag holds 5.45 light armor piercing anti-personnel ammo. Its metal jacketing not only improves its ability to punch through walls, but it can tear through multiple bodies as well.</szBRDesc>
<usItemClass>1024</usItemClass>
<ubClassIndex>119</ubClassIndex>
<ubClassIndex>32</ubClassIndex>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>538</ubGraphicNum>
<ubWeight>15</ubWeight>
@@ -2827,7 +2833,7 @@
<szBRName>5.45x39mm Mag, HP</szBRName>
<szBRDesc>This 45-round mag contains 5.45 jacketed hollow point ammunition. It features the combined effect of mushrooming on impact, and tumbling within its target to create enormous wound cavities.</szBRDesc>
<usItemClass>1024</usItemClass>
<ubClassIndex>118</ubClassIndex>
<ubClassIndex>31</ubClassIndex>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>537</ubGraphicNum>
<ubWeight>15</ubWeight>
@@ -2846,7 +2852,7 @@
<szBRName>5.56x45mm Belt</szBRName>
<szBRDesc>These 200 rounds of NATO standard light armor piercing ammunition have the ability to tumble within its target to create a much larger wound than what is normally expected from a such small bullet.</szBRDesc>
<usItemClass>1024</usItemClass>
<ubClassIndex>153</ubClassIndex>
<ubClassIndex>38</ubClassIndex>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>145</ubGraphicNum>
<ubWeight>33</ubWeight>
@@ -2864,7 +2870,7 @@
<szBRName>5.56x45mm Belt HP</szBRName>
<szBRDesc>This 200-round belt of 5.56 Remington hollow point ammo is a variation of the civilian .223 hunting round. Like the .223, it is designed to maximize nerve shock and blood loss.</szBRDesc>
<usItemClass>1024</usItemClass>
<ubClassIndex>152</ubClassIndex>
<ubClassIndex>37</ubClassIndex>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>146</ubGraphicNum>
<ubWeight>33</ubWeight>
@@ -2883,7 +2889,7 @@
<szBRName>7.62x51mm Belt</szBRName>
<szBRDesc>This belt contains 100 rounds of NATO standard 7.62mm AP ammo. This round has gained favorable attention from armed forces worldwide due to its ability to penetrate a steel helmet at extreme ranges.</szBRDesc>
<usItemClass>1024</usItemClass>
<ubClassIndex>182</ubClassIndex>
<ubClassIndex>44</ubClassIndex>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>164</ubGraphicNum>
<ubWeight>33</ubWeight>
@@ -2901,7 +2907,7 @@
<szBRName>7.62x51mm Belt HP</szBRName>
<szBRDesc>This heavy machine gun belt holds 100 rounds of .308 Winchester ammunition, the civilian variant of the 7.62 NATO round. It is best suited for hunting unarmored targets.</szBRDesc>
<usItemClass>1024</usItemClass>
<ubClassIndex>181</ubClassIndex>
<ubClassIndex>43</ubClassIndex>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>165</ubGraphicNum>
<ubWeight>33</ubWeight>
@@ -2920,7 +2926,6 @@
<szBRName>7.62x54R Mag 10</szBRName>
<szBRDesc>10 rounds of long range penetrating power for the 7.62x54R chambered weapon in your collection. </szBRDesc>
<usItemClass>1024</usItemClass>
<ubClassIndex>259</ubClassIndex>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>289</ubGraphicNum>
<ubWeight>3</ubWeight>
@@ -2949,7 +2954,7 @@
<szBRName>7.62x25mm SMG Mag</szBRName>
<szBRDesc>Penetrating power isn't as important when you can shoot your target multiple times. 30-rounds of 7.62x25mm will make sure they stay down.</szBRDesc>
<usItemClass>1024</usItemClass>
<ubClassIndex>224</ubClassIndex>
<ubClassIndex>59</ubClassIndex>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>450</ubGraphicNum>
<ubWeight>3</ubWeight>
@@ -2968,7 +2973,7 @@
<szBRName>7.62x25mm SMG Mag HP</szBRName>
<szBRDesc>Great for use on unarmored foes and common household pests.</szBRDesc>
<usItemClass>1024</usItemClass>
<ubClassIndex>225</ubClassIndex>
<ubClassIndex>60</ubClassIndex>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>451</ubGraphicNum>
<ubWeight>3</ubWeight>
@@ -5708,7 +5713,7 @@
<szBRName>Very Small Creature Gas</szBRName>
<szBRDesc>INTERNAL ITEM</szBRDesc>
<usItemClass>512</usItemClass>
<ubClassIndex>33</ubClassIndex>
<ubClassIndex>29</ubClassIndex>
<NotBuyable>1</NotBuyable>
</ITEM>
<ITEM>
@@ -6009,7 +6014,7 @@
<szBRName>T-Shirt</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>2048</usItemClass>
<ubClassIndex>53</ubClassIndex>
<ubClassIndex>38</ubClassIndex>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>181</ubGraphicNum>
<ubWeight>3</ubWeight>
@@ -6173,7 +6178,7 @@
<szBRName>Camo Steel Helmet</szBRName>
<szBRDesc>Comfortable and extremely practical. This steel helmet provides protection from small firearms, shrapnel and other projectiles. It has a padded leather and nylon suspension, with an adjustable chin strap. Provides limited camouflage.</szBRDesc>
<usItemClass>2048</usItemClass>
<ubClassIndex>54</ubClassIndex>
<ubClassIndex>39</ubClassIndex>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>236</ubGraphicNum>
<ubWeight>14</ubWeight>
@@ -6662,7 +6667,7 @@
<szBRName>5.56x45mm Mag 10</szBRName>
<szBRDesc>Call it 5.56 or .223, it still puts neat holes and ugly wound channels in the opposition.</szBRDesc>
<usItemClass>1024</usItemClass>
<ubClassIndex>122</ubClassIndex>
<ubClassIndex>34</ubClassIndex>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>388</ubGraphicNum>
<ubWeight>2</ubWeight>
@@ -6682,7 +6687,7 @@
<szBRName>5.56x45mm Mag 10 HP</szBRName>
<szBRDesc>Banned for military use by conventions and agreements. (We won't tell them if you won't.)</szBRDesc>
<usItemClass>1024</usItemClass>
<ubClassIndex>121</ubClassIndex>
<ubClassIndex>33</ubClassIndex>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>389</ubGraphicNum>
<ubWeight>2</ubWeight>
@@ -6745,7 +6750,6 @@
<BR_NewInventory>3</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>650</BR_ROF>
<DefaultAttachment>1030</DefaultAttachment>
</ITEM>
<ITEM>
<uiIndex>332</uiIndex>
@@ -6772,7 +6776,6 @@
<BR_NewInventory>3</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>900</BR_ROF>
<DefaultAttachment>1006</DefaultAttachment>
</ITEM>
<ITEM>
<uiIndex>333</uiIndex>
@@ -6782,7 +6785,7 @@
<szBRName>AS Val</szBRName>
<szBRDesc>The tactical applications of a silenced assault weapon are limited only by the imagination (and moral inclinations) of the user. </szBRDesc>
<usItemClass>2</usItemClass>
<ubClassIndex>617</ubClassIndex>
<ubClassIndex>333</ubClassIndex>
<ubCursor>3</ubCursor>
<ubGraphicNum>56</ubGraphicNum>
<ubWeight>30</ubWeight>
@@ -6831,7 +6834,6 @@
<BR_NewInventory>1</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>24</BR_ROF>
<DefaultAttachment>1007</DefaultAttachment>
</ITEM>
<ITEM>
<uiIndex>335</uiIndex>
+42 -54
View File
@@ -1,55 +1,43 @@
<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
launchableIndex - index of launchable item
itemIndex - index of item that launchable can be launched from
IMPORTANT!!!!!
All equal launchable indexes should be grouped together. The is due to the way the code looks at this array. If you separate equal launchable indexes, the launchables that come after the first group will not be found by the game.
-->
<LAUNCHABLELIST>
<LAUNCHABLE>
<launchableIndex>147</launchableIndex> <!-- 40mm Grenade -->
<itemIndex>40</itemIndex> <!-- M79 -->
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>147</launchableIndex> <!-- 40mm Grenade -->
<itemIndex>50</itemIndex> <!-- Talon -->
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>148</launchableIndex> <!-- 40mm Tear Gas -->
<itemIndex>40</itemIndex> <!-- M79 -->
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>148</launchableIndex> <!-- 40mm Tear Gas -->
<itemIndex>50</itemIndex> <!-- Talon -->
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>149</launchableIndex> <!-- 40mm Stun -->
<itemIndex>40</itemIndex> <!-- M79 -->
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>149</launchableIndex> <!-- 40mm Stun -->
<itemIndex>50</itemIndex> <!-- Talon -->
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>150</launchableIndex> <!-- 40mm Smoke -->
<itemIndex>40</itemIndex> <!-- M79 -->
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>150</launchableIndex> <!-- 40mm Smoke -->
<itemIndex>50</itemIndex> <!-- Talon -->
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>140</launchableIndex> <!-- Mortar Shell -->
<itemIndex>41</itemIndex> <!-- Mortar -->
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>152</launchableIndex> <!-- Shell -->
<itemIndex>60</itemIndex> <!-- Cannon -->
</LAUNCHABLE>
<?xml version="1.0" encoding="utf-8"?>
<LAUNCHABLELIST>
<LAUNCHABLE>
<launchableIndex>140</launchableIndex>
<itemIndex>41</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>147</launchableIndex>
<itemIndex>40</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>147</launchableIndex>
<itemIndex>50</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>148</launchableIndex>
<itemIndex>40</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>148</launchableIndex>
<itemIndex>50</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>149</launchableIndex>
<itemIndex>40</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>149</launchableIndex>
<itemIndex>50</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>150</launchableIndex>
<itemIndex>40</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>150</launchableIndex>
<itemIndex>50</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>152</launchableIndex>
<itemIndex>60</itemIndex>
</LAUNCHABLE>
</LAUNCHABLELIST>
File diff suppressed because it is too large Load Diff
+426 -447
View File
@@ -1,448 +1,427 @@
<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
firstItemIndex - index of original item
secondItemIndex - item index to merge with
firstResultingItemIndex - resulting item index
secondResultingItemIndex - resulting item index 2 (secondary merge output, only works for standard merges)
mergeType - type of merge to perform, see below
APCost - APs deducted to perform the merge
MERGE TYPES:
DESTRUCTION, 0
COMBINE_POINTS, 1
TREAT_ARMOUR, 2
EXPLOSIVE, 3
EASY_MERGE, 4
ELECTRONIC_MERGE, 5
-->
<MERGELIST>
<MERGE>
<firstItemIndex>201</firstItemIndex> <!-- 1st Aid Kit -->
<secondItemIndex>201</secondItemIndex> <!-- 1st Aid Kit -->
<firstResultingItemIndex>201</firstResultingItemIndex> <!-- 1st Aid Kit -->
<secondResultingItemIndex>0</secondResultingItemIndex>
<mergeType>1</mergeType>
<APCost>8</APCost>
</MERGE>
<MERGE>
<firstItemIndex>202</firstItemIndex> <!-- Med Kit -->
<secondItemIndex>202</secondItemIndex> <!-- Med Kit -->
<firstResultingItemIndex>202</firstResultingItemIndex> <!-- Med Kit -->
<secondResultingItemIndex>0</secondResultingItemIndex>
<mergeType>1</mergeType>
<APCost>8</APCost>
</MERGE>
<MERGE>
<firstItemIndex>214</firstItemIndex> <!-- Canteen -->
<secondItemIndex>214</secondItemIndex> <!-- Canteen -->
<firstResultingItemIndex>214</firstResultingItemIndex> <!-- Canteen -->
<secondResultingItemIndex>0</secondResultingItemIndex>
<mergeType>1</mergeType>
<APCost>8</APCost>
</MERGE>
<MERGE>
<firstItemIndex>204</firstItemIndex> <!-- Locksmith Kit -->
<secondItemIndex>204</secondItemIndex> <!-- Locksmith Kit -->
<firstResultingItemIndex>204</firstResultingItemIndex> <!-- Locksmith Kit -->
<secondResultingItemIndex>0</secondResultingItemIndex>
<mergeType>1</mergeType>
<APCost>8</APCost>
</MERGE>
<MERGE>
<firstItemIndex>203</firstItemIndex> <!-- Tool Kit -->
<secondItemIndex>203</secondItemIndex> <!-- Tool Kit -->
<firstResultingItemIndex>203</firstResultingItemIndex> <!-- Tool Kit -->
<secondResultingItemIndex>0</secondResultingItemIndex>
<mergeType>1</mergeType>
<APCost>8</APCost>
</MERGE>
<MERGE>
<firstItemIndex>327</firstItemIndex> <!-- Gas -->
<secondItemIndex>327</secondItemIndex> <!-- Gas -->
<firstResultingItemIndex>327</firstResultingItemIndex> <!-- Gas -->
<secondResultingItemIndex>0</secondResultingItemIndex>
<mergeType>1</mergeType>
<APCost>8</APCost>
</MERGE>
<MERGE>
<firstItemIndex>205</firstItemIndex> <!-- Camo Kit -->
<secondItemIndex>205</secondItemIndex> <!-- Camo Kit -->
<firstResultingItemIndex>205</firstResultingItemIndex> <!-- Camo Kit -->
<secondResultingItemIndex>0</secondResultingItemIndex>
<mergeType>1</mergeType>
<APCost>8</APCost>
</MERGE>
<MERGE>
<firstItemIndex>256</firstItemIndex> <!-- Beer -->
<secondItemIndex>256</secondItemIndex> <!-- Beer -->
<firstResultingItemIndex>256</firstResultingItemIndex> <!-- Beer -->
<secondResultingItemIndex>0</secondResultingItemIndex>
<mergeType>1</mergeType>
<APCost>8</APCost>
</MERGE>
<MERGE>
<firstItemIndex>255</firstItemIndex> <!-- Wine -->
<secondItemIndex>255</secondItemIndex> <!-- Wine -->
<firstResultingItemIndex>255</firstResultingItemIndex> <!-- Wine -->
<secondResultingItemIndex>0</secondResultingItemIndex>
<mergeType>1</mergeType>
<APCost>8</APCost>
</MERGE>
<MERGE>
<firstItemIndex>245</firstItemIndex> <!-- Alcohol -->
<secondItemIndex>245</secondItemIndex> <!-- Alcohol -->
<firstResultingItemIndex>245</firstResultingItemIndex> <!-- Alcohol -->
<secondResultingItemIndex>0</secondResultingItemIndex>
<mergeType>1</mergeType>
<APCost>8</APCost>
</MERGE>
<MERGE>
<firstItemIndex>216</firstItemIndex> <!-- Compound 18 -->
<secondItemIndex>161</secondItemIndex> <!-- Flak Jacket -->
<firstResultingItemIndex>162</firstResultingItemIndex> <!-- Flak-18 Jacket -->
<secondResultingItemIndex>0</secondResultingItemIndex>
<mergeType>2</mergeType>
<APCost>8</APCost>
</MERGE>
<MERGE>
<firstItemIndex>216</firstItemIndex> <!-- Compound 18 -->
<secondItemIndex>164</secondItemIndex> <!-- Kevlar Vest -->
<firstResultingItemIndex>165</firstResultingItemIndex> <!-- Kevlar-18 Vest -->
<secondResultingItemIndex>0</secondResultingItemIndex>
<mergeType>2</mergeType>
<APCost>8</APCost>
</MERGE>
<MERGE>
<firstItemIndex>216</firstItemIndex> <!-- Compound 18 -->
<secondItemIndex>196</secondItemIndex> <!-- Guardian Vest -->
<firstResultingItemIndex>197</firstResultingItemIndex> <!-- T. Guard Vest -->
<secondResultingItemIndex>0</secondResultingItemIndex>
<mergeType>2</mergeType>
<APCost>8</APCost>
</MERGE>
<MERGE>
<firstItemIndex>216</firstItemIndex> <!-- Compound 18 -->
<secondItemIndex>167</secondItemIndex> <!-- Spectra Vest -->
<firstResultingItemIndex>168</firstResultingItemIndex> <!-- Spec-18 Vest -->
<secondResultingItemIndex>0</secondResultingItemIndex>
<mergeType>2</mergeType>
<APCost>8</APCost>
</MERGE>
<MERGE>
<firstItemIndex>216</firstItemIndex> <!-- Compound 18 -->
<secondItemIndex>189</secondItemIndex> <!-- Kvlr Leather -->
<firstResultingItemIndex>190</firstResultingItemIndex> <!-- Kvlr-18 Leather -->
<secondResultingItemIndex>0</secondResultingItemIndex>
<mergeType>2</mergeType>
<APCost>8</APCost>
</MERGE>
<MERGE>
<firstItemIndex>216</firstItemIndex> <!-- Compound 18 -->
<secondItemIndex>170</secondItemIndex> <!-- Kevlar Pants -->
<firstResultingItemIndex>171</firstResultingItemIndex> <!-- Kevlar-18 Pants -->
<secondResultingItemIndex>0</secondResultingItemIndex>
<mergeType>2</mergeType>
<APCost>8</APCost>
</MERGE>
<MERGE>
<firstItemIndex>216</firstItemIndex> <!-- Compound 18 -->
<secondItemIndex>173</secondItemIndex> <!-- Spectra Pants -->
<firstResultingItemIndex>174</firstResultingItemIndex> <!-- Spec-18 Pants -->
<secondResultingItemIndex>0</secondResultingItemIndex>
<mergeType>2</mergeType>
<APCost>8</APCost>
</MERGE>
<MERGE>
<firstItemIndex>216</firstItemIndex> <!-- Compound 18 -->
<secondItemIndex>177</secondItemIndex> <!-- Kevlar Helmet -->
<firstResultingItemIndex>178</firstResultingItemIndex> <!-- Kvlr-18 Helmet -->
<secondResultingItemIndex>0</secondResultingItemIndex>
<mergeType>2</mergeType>
<APCost>8</APCost>
</MERGE>
<MERGE>
<firstItemIndex>216</firstItemIndex> <!-- Compound 18 -->
<secondItemIndex>180</secondItemIndex> <!-- Spectra Helmet -->
<firstResultingItemIndex>181</firstResultingItemIndex> <!-- Spec-18 Helmet -->
<secondResultingItemIndex>0</secondResultingItemIndex>
<mergeType>2</mergeType>
<APCost>8</APCost>
</MERGE>
<MERGE>
<firstItemIndex>216</firstItemIndex> <!-- Compound 18 -->
<secondItemIndex>163</secondItemIndex> <!-- C.Flak Jacket -->
<firstResultingItemIndex>0</firstResultingItemIndex> <!-- Nada -->
<secondResultingItemIndex>0</secondResultingItemIndex>
<mergeType>0</mergeType>
<APCost>8</APCost>
</MERGE>
<MERGE>
<firstItemIndex>216</firstItemIndex> <!-- Compound 18 -->
<secondItemIndex>166</secondItemIndex> <!-- C.Kevlar Vest -->
<firstResultingItemIndex>0</firstResultingItemIndex> <!-- Nada -->
<secondResultingItemIndex>0</secondResultingItemIndex>
<mergeType>0</mergeType>
<APCost>8</APCost>
</MERGE>
<MERGE>
<firstItemIndex>216</firstItemIndex> <!-- Compound 18 -->
<secondItemIndex>169</secondItemIndex> <!-- C.Spec Vest -->
<firstResultingItemIndex>0</firstResultingItemIndex> <!-- Nada -->
<secondResultingItemIndex>0</secondResultingItemIndex>
<mergeType>0</mergeType>
<APCost>8</APCost>
</MERGE>
<MERGE>
<firstItemIndex>216</firstItemIndex> <!-- Compound 18 -->
<secondItemIndex>191</secondItemIndex> <!-- C.Kvlr Leather -->
<firstResultingItemIndex>0</firstResultingItemIndex> <!-- Nada -->
<secondResultingItemIndex>0</secondResultingItemIndex>
<mergeType>0</mergeType>
<APCost>8</APCost>
</MERGE>
<MERGE>
<firstItemIndex>216</firstItemIndex> <!-- Compound 18 -->
<secondItemIndex>172</secondItemIndex> <!-- C.Kevlar Pants -->
<firstResultingItemIndex>0</firstResultingItemIndex> <!-- Nada -->
<secondResultingItemIndex>0</secondResultingItemIndex>
<mergeType>0</mergeType>
<APCost>8</APCost>
</MERGE>
<MERGE>
<firstItemIndex>216</firstItemIndex> <!-- Compound 18 -->
<secondItemIndex>175</secondItemIndex> <!-- C.Spec Pants -->
<firstResultingItemIndex>0</firstResultingItemIndex> <!-- Nada -->
<secondResultingItemIndex>0</secondResultingItemIndex>
<mergeType>0</mergeType>
<APCost>8</APCost>
</MERGE>
<MERGE>
<firstItemIndex>216</firstItemIndex> <!-- Compound 18 -->
<secondItemIndex>179</secondItemIndex> <!-- C.Kvlr Helmet -->
<firstResultingItemIndex>0</firstResultingItemIndex> <!-- Nada -->
<secondResultingItemIndex>0</secondResultingItemIndex>
<mergeType>0</mergeType>
<APCost>8</APCost>
</MERGE>
<MERGE>
<firstItemIndex>216</firstItemIndex> <!-- Compound 18 -->
<secondItemIndex>182</secondItemIndex> <!-- C.Spec Helmet -->
<firstResultingItemIndex>0</firstResultingItemIndex> <!-- Nada -->
<secondResultingItemIndex>0</secondResultingItemIndex>
<mergeType>0</mergeType>
<APCost>8</APCost>
</MERGE>
<MERGE>
<firstItemIndex>217</firstItemIndex> <!-- Jelly -->
<secondItemIndex>161</secondItemIndex> <!-- Flak Jacket -->
<firstResultingItemIndex>163</firstResultingItemIndex> <!-- C.Flak Jacket -->
<secondResultingItemIndex>0</secondResultingItemIndex>
<mergeType>2</mergeType>
<APCost>8</APCost>
</MERGE>
<MERGE>
<firstItemIndex>217</firstItemIndex> <!-- Jelly -->
<secondItemIndex>164</secondItemIndex> <!-- Kevlar Vest -->
<firstResultingItemIndex>166</firstResultingItemIndex> <!-- C.Kevlar Vest -->
<secondResultingItemIndex>0</secondResultingItemIndex>
<mergeType>2</mergeType>
<APCost>8</APCost>
</MERGE>
<MERGE>
<firstItemIndex>217</firstItemIndex> <!-- Jelly -->
<secondItemIndex>167</secondItemIndex> <!-- Spectra Vest -->
<firstResultingItemIndex>169</firstResultingItemIndex> <!-- C.Spec Vest -->
<secondResultingItemIndex>0</secondResultingItemIndex>
<mergeType>2</mergeType>
<APCost>8</APCost>
</MERGE>
<MERGE>
<firstItemIndex>217</firstItemIndex> <!-- Jelly -->
<secondItemIndex>189</secondItemIndex> <!-- Kvlr Leather -->
<firstResultingItemIndex>191</firstResultingItemIndex> <!-- C.Kvlr Leather -->
<secondResultingItemIndex>0</secondResultingItemIndex>
<mergeType>2</mergeType>
<APCost>8</APCost>
</MERGE>
<MERGE>
<firstItemIndex>217</firstItemIndex> <!-- Jelly -->
<secondItemIndex>196</secondItemIndex> <!-- Guardian Vest -->
<firstResultingItemIndex>198</firstResultingItemIndex> <!-- C. Guard Vest -->
<secondResultingItemIndex>0</secondResultingItemIndex>
<mergeType>2</mergeType>
<APCost>8</APCost>
</MERGE>
<MERGE>
<firstItemIndex>217</firstItemIndex> <!-- Jelly -->
<secondItemIndex>170</secondItemIndex> <!-- Kevlar Pants -->
<firstResultingItemIndex>172</firstResultingItemIndex> <!-- C.Kevlar Pants -->
<secondResultingItemIndex>0</secondResultingItemIndex>
<mergeType>2</mergeType>
<APCost>8</APCost>
</MERGE>
<MERGE>
<firstItemIndex>217</firstItemIndex> <!-- Jelly -->
<secondItemIndex>173</secondItemIndex> <!-- Spectra Pants -->
<firstResultingItemIndex>175</firstResultingItemIndex> <!-- C.Spec Pants -->
<secondResultingItemIndex>0</secondResultingItemIndex>
<mergeType>2</mergeType>
<APCost>8</APCost>
</MERGE>
<MERGE>
<firstItemIndex>217</firstItemIndex> <!-- Jelly -->
<secondItemIndex>177</secondItemIndex> <!-- Kevlar Helmet -->
<firstResultingItemIndex>179</firstResultingItemIndex> <!-- C.Kvlr Helmet -->
<secondResultingItemIndex>0</secondResultingItemIndex>
<mergeType>2</mergeType>
<APCost>8</APCost>
</MERGE>
<MERGE>
<firstItemIndex>217</firstItemIndex> <!-- Jelly -->
<secondItemIndex>180</secondItemIndex> <!-- Spectra Helmet -->
<firstResultingItemIndex>182</firstResultingItemIndex> <!-- C.Spec Helmet -->
<secondResultingItemIndex>0</secondResultingItemIndex>
<mergeType>2</mergeType>
<APCost>8</APCost>
</MERGE>
<MERGE>
<firstItemIndex>217</firstItemIndex> <!-- Jelly -->
<secondItemIndex>162</secondItemIndex> <!-- Flak-18 Jacket -->
<firstResultingItemIndex>0</firstResultingItemIndex> <!-- Nada -->
<secondResultingItemIndex>0</secondResultingItemIndex>
<mergeType>0</mergeType>
<APCost>8</APCost>
</MERGE>
<MERGE>
<firstItemIndex>217</firstItemIndex> <!-- Jelly -->
<secondItemIndex>165</secondItemIndex> <!-- Kevlar-18 Vest -->
<firstResultingItemIndex>0</firstResultingItemIndex> <!-- Nada -->
<secondResultingItemIndex>0</secondResultingItemIndex>
<mergeType>0</mergeType>
<APCost>8</APCost>
</MERGE>
<MERGE>
<firstItemIndex>217</firstItemIndex> <!-- Jelly -->
<secondItemIndex>197</secondItemIndex> <!-- T. Guard Vest -->
<firstResultingItemIndex>0</firstResultingItemIndex> <!-- Nada -->
<secondResultingItemIndex>0</secondResultingItemIndex>
<mergeType>0</mergeType>
<APCost>8</APCost>
</MERGE>
<MERGE>
<firstItemIndex>217</firstItemIndex> <!-- Jelly -->
<secondItemIndex>168</secondItemIndex> <!-- Spec-18 Vest -->
<firstResultingItemIndex>0</firstResultingItemIndex> <!-- Nada -->
<secondResultingItemIndex>0</secondResultingItemIndex>
<mergeType>0</mergeType>
<APCost>8</APCost>
</MERGE>
<MERGE>
<firstItemIndex>217</firstItemIndex> <!-- Jelly -->
<secondItemIndex>190</secondItemIndex> <!-- Kvlr-18 Leather -->
<firstResultingItemIndex>0</firstResultingItemIndex> <!-- Nada -->
<secondResultingItemIndex>0</secondResultingItemIndex>
<mergeType>0</mergeType>
<APCost>8</APCost>
</MERGE>
<MERGE>
<firstItemIndex>217</firstItemIndex> <!-- Jelly -->
<secondItemIndex>171</secondItemIndex> <!-- Kevlar-18 Pants -->
<firstResultingItemIndex>0</firstResultingItemIndex> <!-- Nada -->
<secondResultingItemIndex>0</secondResultingItemIndex>
<mergeType>0</mergeType>
<APCost>8</APCost>
</MERGE>
<MERGE>
<firstItemIndex>217</firstItemIndex> <!-- Jelly -->
<secondItemIndex>174</secondItemIndex> <!-- Spec-18 Pants -->
<firstResultingItemIndex>0</firstResultingItemIndex> <!-- Nada -->
<secondResultingItemIndex>0</secondResultingItemIndex>
<mergeType>0</mergeType>
<APCost>8</APCost>
</MERGE>
<MERGE>
<firstItemIndex>217</firstItemIndex> <!-- Jelly -->
<secondItemIndex>178</secondItemIndex> <!-- Kvlr-18 Helmet -->
<firstResultingItemIndex>0</firstResultingItemIndex> <!-- Nada -->
<secondResultingItemIndex>0</secondResultingItemIndex>
<mergeType>0</mergeType>
<APCost>8</APCost>
</MERGE>
<MERGE>
<firstItemIndex>217</firstItemIndex> <!-- Jelly -->
<secondItemIndex>181</secondItemIndex> <!-- Spec-18 Helmet -->
<firstResultingItemIndex>0</firstResultingItemIndex> <!-- Nada -->
<secondResultingItemIndex>0</secondResultingItemIndex>
<mergeType>0</mergeType>
<APCost>8</APCost>
</MERGE>
<MERGE>
<firstItemIndex>136</firstItemIndex> <!-- RDX -->
<secondItemIndex>137</secondItemIndex> <!-- TNT -->
<firstResultingItemIndex>138</firstResultingItemIndex> <!-- HMX -->
<secondResultingItemIndex>0</secondResultingItemIndex>
<mergeType>3</mergeType>
<APCost>8</APCost>
</MERGE>
<MERGE>
<firstItemIndex>136</firstItemIndex> <!-- RDX -->
<secondItemIndex>139</secondItemIndex> <!-- C1 -->
<firstResultingItemIndex>142</firstResultingItemIndex> <!-- C4 -->
<secondResultingItemIndex>0</secondResultingItemIndex>
<mergeType>3</mergeType>
<APCost>8</APCost>
</MERGE>
<MERGE>
<firstItemIndex>137</firstItemIndex> <!-- TNT -->
<secondItemIndex>136</secondItemIndex> <!-- RDX -->
<firstResultingItemIndex>138</firstResultingItemIndex> <!-- HMX -->
<secondResultingItemIndex>0</secondResultingItemIndex>
<mergeType>3</mergeType>
<APCost>8</APCost>
</MERGE>
<MERGE>
<firstItemIndex>139</firstItemIndex> <!-- C1 -->
<secondItemIndex>136</secondItemIndex> <!-- RDX -->
<firstResultingItemIndex>142</firstResultingItemIndex> <!-- C4 -->
<secondResultingItemIndex>0</secondResultingItemIndex>
<mergeType>3</mergeType>
<APCost>8</APCost>
</MERGE>
<MERGE>
<firstItemIndex>311</firstItemIndex> <!-- String -->
<secondItemIndex>312</secondItemIndex> <!-- Can -->
<firstResultingItemIndex>313</firstResultingItemIndex> <!-- Can w/ String -->
<secondResultingItemIndex>0</secondResultingItemIndex>
<mergeType>4</mergeType>
<APCost>8</APCost>
</MERGE>
<MERGE>
<firstItemIndex>312</firstItemIndex> <!-- Can -->
<secondItemIndex>311</secondItemIndex> <!-- String -->
<firstResultingItemIndex>313</firstResultingItemIndex> <!-- Can w/ String -->
<secondResultingItemIndex>0</secondResultingItemIndex>
<mergeType>4</mergeType>
<APCost>8</APCost>
</MERGE>
<MERGE>
<firstItemIndex>321</firstItemIndex> <!-- X-ray Device -->
<secondItemIndex>317</secondItemIndex> <!-- Display Unit -->
<firstResultingItemIndex>324</firstResultingItemIndex> <!-- X-ray Detector -->
<secondResultingItemIndex>0</secondResultingItemIndex>
<mergeType>5</mergeType>
<APCost>8</APCost>
</MERGE>
<MERGE>
<firstItemIndex>317</firstItemIndex> <!-- Display Unit -->
<secondItemIndex>321</secondItemIndex> <!-- X-ray Device -->
<firstResultingItemIndex>324</firstResultingItemIndex> <!-- X-ray Detector -->
<secondResultingItemIndex>0</secondResultingItemIndex>
<mergeType>5</mergeType>
<APCost>8</APCost>
</MERGE>
<?xml version="1.0" encoding="utf-8"?>
<MERGELIST>
<MERGE>
<firstItemIndex>136</firstItemIndex>
<secondItemIndex>137</secondItemIndex>
<firstResultingItemIndex>138</firstResultingItemIndex>
<secondResultingItemIndex>0</secondResultingItemIndex>
<mergeType>3</mergeType>
<APCost>8</APCost>
</MERGE>
<MERGE>
<firstItemIndex>136</firstItemIndex>
<secondItemIndex>139</secondItemIndex>
<firstResultingItemIndex>142</firstResultingItemIndex>
<secondResultingItemIndex>0</secondResultingItemIndex>
<mergeType>3</mergeType>
<APCost>8</APCost>
</MERGE>
<MERGE>
<firstItemIndex>137</firstItemIndex>
<secondItemIndex>136</secondItemIndex>
<firstResultingItemIndex>138</firstResultingItemIndex>
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</MERGE>
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</MERGE>
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</MERGE>
<MERGE>
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<MERGE>
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<MERGE>
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</MERGE>
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</MERGE>
<MERGE>
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</MERGE>
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</MERGE>
</MERGELIST>
@@ -1,26 +1,18 @@
<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
uiIndex - index of item in array, just increment this for each new entry
sItemIndex - item index to stock
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
-->
<INVENTORYLIST>
<INVENTORY>
<uiIndex>0</uiIndex>
<sItemIndex>256</sItemIndex> <!-- Beer -->
<ubOptimalNumber>12</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>1</uiIndex>
<sItemIndex>255</sItemIndex> <!-- Wine -->
<ubOptimalNumber>6</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>2</uiIndex>
<sItemIndex>245</sItemIndex> <!-- Alcohol -->
<ubOptimalNumber>9</ubOptimalNumber>
</INVENTORY>
</INVENTORYLIST>
<?xml version="1.0" encoding="utf-8"?>
<INVENTORYLIST>
<INVENTORY>
<uiIndex>0</uiIndex>
<sItemIndex>256</sItemIndex>
<ubOptimalNumber>12</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>1</uiIndex>
<sItemIndex>255</sItemIndex>
<ubOptimalNumber>6</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>2</uiIndex>
<sItemIndex>245</sItemIndex>
<ubOptimalNumber>9</ubOptimalNumber>
</INVENTORY>
</INVENTORYLIST>
@@ -1,16 +1,8 @@
<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
uiIndex - index of item in array, just increment this for each new entry
sItemIndex - item index to stock
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
-->
<INVENTORYLIST>
<INVENTORY>
<uiIndex>0</uiIndex>
<sItemIndex>0</sItemIndex> <!-- Nada -->
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
</INVENTORYLIST>
<?xml version="1.0" encoding="utf-8"?>
<INVENTORYLIST>
<INVENTORY>
<uiIndex>0</uiIndex>
<sItemIndex>0</sItemIndex>
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
</INVENTORYLIST>
@@ -1,26 +1,18 @@
<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
uiIndex - index of item in array, just increment this for each new entry
sItemIndex - item index to stock
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
-->
<INVENTORYLIST>
<INVENTORY>
<uiIndex>0</uiIndex>
<sItemIndex>256</sItemIndex> <!-- Beer -->
<ubOptimalNumber>12</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>1</uiIndex>
<sItemIndex>255</sItemIndex> <!-- Wine -->
<ubOptimalNumber>6</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>2</uiIndex>
<sItemIndex>245</sItemIndex> <!-- Alcohol -->
<ubOptimalNumber>9</ubOptimalNumber>
</INVENTORY>
</INVENTORYLIST>
<?xml version="1.0" encoding="utf-8"?>
<INVENTORYLIST>
<INVENTORY>
<uiIndex>0</uiIndex>
<sItemIndex>256</sItemIndex>
<ubOptimalNumber>12</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>1</uiIndex>
<sItemIndex>255</sItemIndex>
<ubOptimalNumber>6</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>2</uiIndex>
<sItemIndex>245</sItemIndex>
<ubOptimalNumber>9</ubOptimalNumber>
</INVENTORY>
</INVENTORYLIST>
@@ -1,166 +1,158 @@
<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
uiIndex - index of item in array, just increment this for each new entry
sItemIndex - item index to stock
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
-->
<INVENTORYLIST>
<INVENTORY>
<uiIndex>0</uiIndex>
<sItemIndex>131</sItemIndex> <!-- Stun Grenade -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>1</uiIndex>
<sItemIndex>132</sItemIndex> <!-- Tear Gas -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>2</uiIndex>
<sItemIndex>133</sItemIndex> <!-- Mustard Gas -->
<ubOptimalNumber>2</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>3</uiIndex>
<sItemIndex>134</sItemIndex> <!-- Mini Grenade -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>4</uiIndex>
<sItemIndex>135</sItemIndex> <!-- Hand Grenade -->
<ubOptimalNumber>2</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>5</uiIndex>
<sItemIndex>151</sItemIndex> <!-- Smoke Grenade -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>6</uiIndex>
<sItemIndex>147</sItemIndex> <!-- 40mm Grenade -->
<ubOptimalNumber>2</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>7</uiIndex>
<sItemIndex>148</sItemIndex> <!-- 40mm Tear Gas -->
<ubOptimalNumber>2</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>8</uiIndex>
<sItemIndex>149</sItemIndex> <!-- 40mm Stun -->
<ubOptimalNumber>2</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>9</uiIndex>
<sItemIndex>150</sItemIndex> <!-- 40mm Smoke -->
<ubOptimalNumber>2</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>10</uiIndex>
<sItemIndex>140</sItemIndex> <!-- Mortar Shell -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>11</uiIndex>
<sItemIndex>111</sItemIndex> <!-- Minirockets, AP -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>12</uiIndex>
<sItemIndex>112</sItemIndex> <!-- Minirockets, HE -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>13</uiIndex>
<sItemIndex>113</sItemIndex> <!-- Minirockets, HEAP -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>14</uiIndex>
<sItemIndex>223</sItemIndex> <!-- Detonator -->
<ubOptimalNumber>10</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>15</uiIndex>
<sItemIndex>224</sItemIndex> <!-- Remote Det. -->
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>16</uiIndex>
<sItemIndex>242</sItemIndex> <!-- Remote Trigger -->
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>17</uiIndex>
<sItemIndex>141</sItemIndex> <!-- Mine -->
<ubOptimalNumber>6</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>18</uiIndex>
<sItemIndex>136</sItemIndex> <!-- RDX -->
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>19</uiIndex>
<sItemIndex>137</sItemIndex> <!-- TNT -->
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>20</uiIndex>
<sItemIndex>139</sItemIndex> <!-- C1 -->
<ubOptimalNumber>4</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>21</uiIndex>
<sItemIndex>138</sItemIndex> <!-- HMX -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>22</uiIndex>
<sItemIndex>142</sItemIndex> <!-- C4 -->
<ubOptimalNumber>2</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>23</uiIndex>
<sItemIndex>145</sItemIndex> <!-- Shaped Charge -->
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>24</uiIndex>
<sItemIndex>40</sItemIndex> <!-- M79 -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>25</uiIndex>
<sItemIndex>50</sItemIndex> <!-- Talon -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>26</uiIndex>
<sItemIndex>51</sItemIndex> <!-- LAW -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>27</uiIndex>
<sItemIndex>41</sItemIndex> <!-- Mortar -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>28</uiIndex>
<sItemIndex>215</sItemIndex> <!-- Metal Detector -->
<ubOptimalNumber>2</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>29</uiIndex>
<sItemIndex>243</sItemIndex> <!-- Wire Cutters -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>30</uiIndex>
<sItemIndex>304</sItemIndex> <!-- Duct Tape -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
</INVENTORYLIST>
<?xml version="1.0" encoding="utf-8"?>
<INVENTORYLIST>
<INVENTORY>
<uiIndex>0</uiIndex>
<sItemIndex>131</sItemIndex>
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>1</uiIndex>
<sItemIndex>132</sItemIndex>
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>2</uiIndex>
<sItemIndex>133</sItemIndex>
<ubOptimalNumber>2</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>3</uiIndex>
<sItemIndex>134</sItemIndex>
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>4</uiIndex>
<sItemIndex>135</sItemIndex>
<ubOptimalNumber>2</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>5</uiIndex>
<sItemIndex>151</sItemIndex>
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>6</uiIndex>
<sItemIndex>147</sItemIndex>
<ubOptimalNumber>2</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>7</uiIndex>
<sItemIndex>148</sItemIndex>
<ubOptimalNumber>2</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>8</uiIndex>
<sItemIndex>149</sItemIndex>
<ubOptimalNumber>2</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>9</uiIndex>
<sItemIndex>150</sItemIndex>
<ubOptimalNumber>2</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>10</uiIndex>
<sItemIndex>140</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>11</uiIndex>
<sItemIndex>111</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>12</uiIndex>
<sItemIndex>112</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>13</uiIndex>
<sItemIndex>113</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>14</uiIndex>
<sItemIndex>223</sItemIndex>
<ubOptimalNumber>10</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>15</uiIndex>
<sItemIndex>224</sItemIndex>
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>16</uiIndex>
<sItemIndex>242</sItemIndex>
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>17</uiIndex>
<sItemIndex>141</sItemIndex>
<ubOptimalNumber>6</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>18</uiIndex>
<sItemIndex>136</sItemIndex>
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>19</uiIndex>
<sItemIndex>137</sItemIndex>
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>20</uiIndex>
<sItemIndex>139</sItemIndex>
<ubOptimalNumber>4</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>21</uiIndex>
<sItemIndex>138</sItemIndex>
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>22</uiIndex>
<sItemIndex>142</sItemIndex>
<ubOptimalNumber>2</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>23</uiIndex>
<sItemIndex>145</sItemIndex>
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>24</uiIndex>
<sItemIndex>40</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>25</uiIndex>
<sItemIndex>50</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>26</uiIndex>
<sItemIndex>51</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>27</uiIndex>
<sItemIndex>41</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>28</uiIndex>
<sItemIndex>215</sItemIndex>
<ubOptimalNumber>2</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>29</uiIndex>
<sItemIndex>243</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>30</uiIndex>
<sItemIndex>304</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
</INVENTORYLIST>
@@ -1,26 +1,18 @@
<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
uiIndex - index of item in array, just increment this for each new entry
sItemIndex - item index to stock
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
-->
<INVENTORYLIST>
<INVENTORY>
<uiIndex>0</uiIndex>
<sItemIndex>256</sItemIndex> <!-- Beer -->
<ubOptimalNumber>12</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>1</uiIndex>
<sItemIndex>255</sItemIndex> <!-- Wine -->
<ubOptimalNumber>6</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>2</uiIndex>
<sItemIndex>245</sItemIndex> <!-- Alcohol -->
<ubOptimalNumber>9</ubOptimalNumber>
</INVENTORY>
</INVENTORYLIST>
<?xml version="1.0" encoding="utf-8"?>
<INVENTORYLIST>
<INVENTORY>
<uiIndex>0</uiIndex>
<sItemIndex>256</sItemIndex>
<ubOptimalNumber>12</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>1</uiIndex>
<sItemIndex>255</sItemIndex>
<ubOptimalNumber>6</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>2</uiIndex>
<sItemIndex>245</sItemIndex>
<ubOptimalNumber>9</ubOptimalNumber>
</INVENTORY>
</INVENTORYLIST>
@@ -1,26 +1,18 @@
<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
uiIndex - index of item in array, just increment this for each new entry
sItemIndex - item index to stock
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
-->
<INVENTORYLIST>
<INVENTORY>
<uiIndex>0</uiIndex>
<sItemIndex>256</sItemIndex> <!-- Beer -->
<ubOptimalNumber>12</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>1</uiIndex>
<sItemIndex>255</sItemIndex> <!-- Wine -->
<ubOptimalNumber>6</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>2</uiIndex>
<sItemIndex>245</sItemIndex> <!-- Alcohol -->
<ubOptimalNumber>9</ubOptimalNumber>
</INVENTORY>
</INVENTORYLIST>
<?xml version="1.0" encoding="utf-8"?>
<INVENTORYLIST>
<INVENTORY>
<uiIndex>0</uiIndex>
<sItemIndex>256</sItemIndex>
<ubOptimalNumber>12</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>1</uiIndex>
<sItemIndex>255</sItemIndex>
<ubOptimalNumber>6</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>2</uiIndex>
<sItemIndex>245</sItemIndex>
<ubOptimalNumber>9</ubOptimalNumber>
</INVENTORY>
</INVENTORYLIST>
@@ -1,106 +1,98 @@
<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
uiIndex - index of item in array, just increment this for each new entry
sItemIndex - item index to stock
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
-->
<INVENTORYLIST>
<INVENTORY>
<uiIndex>0</uiIndex>
<sItemIndex>211</sItemIndex> <!-- Night Goggles -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>1</uiIndex>
<sItemIndex>241</sItemIndex> <!-- Laser Scope -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>2</uiIndex>
<sItemIndex>215</sItemIndex> <!-- Metal Detector -->
<ubOptimalNumber>2</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>3</uiIndex>
<sItemIndex>210</sItemIndex> <!-- Extended Ear -->
<ubOptimalNumber>2</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>4</uiIndex>
<sItemIndex>61</sItemIndex> <!-- Dart Gun -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>5</uiIndex>
<sItemIndex>164</sItemIndex> <!-- Kevlar Vest -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>6</uiIndex>
<sItemIndex>170</sItemIndex> <!-- Kevlar Pants -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>7</uiIndex>
<sItemIndex>177</sItemIndex> <!-- Kevlar Helmet -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>8</uiIndex>
<sItemIndex>196</sItemIndex> <!-- Guardian Vest -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>9</uiIndex>
<sItemIndex>167</sItemIndex> <!-- Spectra Vest -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>10</uiIndex>
<sItemIndex>173</sItemIndex> <!-- Spectra Pants -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>11</uiIndex>
<sItemIndex>180</sItemIndex> <!-- Spectra Helmet -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>12</uiIndex>
<sItemIndex>183</sItemIndex> <!-- Ceramic Plates -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>13</uiIndex>
<sItemIndex>205</sItemIndex> <!-- Camo Kit -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>14</uiIndex>
<sItemIndex>258</sItemIndex> <!-- Video Camera -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>15</uiIndex>
<sItemIndex>315</sItemIndex> <!-- LameBoy -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>16</uiIndex>
<sItemIndex>318</sItemIndex> <!-- FumblePak -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>17</uiIndex>
<sItemIndex>264</sItemIndex> <!-- Platinum Watch -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>18</uiIndex>
<sItemIndex>265</sItemIndex> <!-- Golf Clubs -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
</INVENTORYLIST>
<?xml version="1.0" encoding="utf-8"?>
<INVENTORYLIST>
<INVENTORY>
<uiIndex>0</uiIndex>
<sItemIndex>211</sItemIndex>
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>1</uiIndex>
<sItemIndex>241</sItemIndex>
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>2</uiIndex>
<sItemIndex>215</sItemIndex>
<ubOptimalNumber>2</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>3</uiIndex>
<sItemIndex>210</sItemIndex>
<ubOptimalNumber>2</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>4</uiIndex>
<sItemIndex>61</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>5</uiIndex>
<sItemIndex>164</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>6</uiIndex>
<sItemIndex>170</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>7</uiIndex>
<sItemIndex>177</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>8</uiIndex>
<sItemIndex>196</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>9</uiIndex>
<sItemIndex>167</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>10</uiIndex>
<sItemIndex>173</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>11</uiIndex>
<sItemIndex>180</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>12</uiIndex>
<sItemIndex>183</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>13</uiIndex>
<sItemIndex>205</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>14</uiIndex>
<sItemIndex>258</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>15</uiIndex>
<sItemIndex>315</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>16</uiIndex>
<sItemIndex>318</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>17</uiIndex>
<sItemIndex>264</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>18</uiIndex>
<sItemIndex>265</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
</INVENTORYLIST>
@@ -1,16 +1,8 @@
<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
uiIndex - index of item in array, just increment this for each new entry
sItemIndex - item index to stock
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
-->
<INVENTORYLIST>
<INVENTORY>
<uiIndex>0</uiIndex>
<sItemIndex>0</sItemIndex> <!-- Nada -->
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
</INVENTORYLIST>
<?xml version="1.0" encoding="utf-8"?>
<INVENTORYLIST>
<INVENTORY>
<uiIndex>0</uiIndex>
<sItemIndex>0</sItemIndex>
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
</INVENTORYLIST>
@@ -1,61 +1,53 @@
<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
uiIndex - index of item in array, just increment this for each new entry
sItemIndex - item index to stock
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
-->
<INVENTORYLIST>
<INVENTORY>
<uiIndex>0</uiIndex>
<sItemIndex>220</sItemIndex> <!-- Jar -->
<ubOptimalNumber>12</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>1</uiIndex>
<sItemIndex>218</sItemIndex> <!-- Elixir -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>2</uiIndex>
<sItemIndex>221</sItemIndex> <!-- Full Jar -->
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>3</uiIndex>
<sItemIndex>217</sItemIndex> <!-- Jelly -->
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>4</uiIndex>
<sItemIndex>230</sItemIndex> <!-- Claws -->
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>5</uiIndex>
<sItemIndex>231</sItemIndex> <!-- Teeth -->
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>6</uiIndex>
<sItemIndex>232</sItemIndex> <!-- Pelt -->
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>7</uiIndex>
<sItemIndex>260</sItemIndex> <!-- Claw -->
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>8</uiIndex>
<sItemIndex>261</sItemIndex> <!-- Flesh -->
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>9</uiIndex>
<sItemIndex>262</sItemIndex> <!-- Organ -->
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
</INVENTORYLIST>
<?xml version="1.0" encoding="utf-8"?>
<INVENTORYLIST>
<INVENTORY>
<uiIndex>0</uiIndex>
<sItemIndex>220</sItemIndex>
<ubOptimalNumber>12</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>1</uiIndex>
<sItemIndex>218</sItemIndex>
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>2</uiIndex>
<sItemIndex>221</sItemIndex>
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>3</uiIndex>
<sItemIndex>217</sItemIndex>
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>4</uiIndex>
<sItemIndex>230</sItemIndex>
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>5</uiIndex>
<sItemIndex>231</sItemIndex>
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>6</uiIndex>
<sItemIndex>232</sItemIndex>
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>7</uiIndex>
<sItemIndex>260</sItemIndex>
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>8</uiIndex>
<sItemIndex>261</sItemIndex>
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>9</uiIndex>
<sItemIndex>262</sItemIndex>
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
</INVENTORYLIST>
@@ -1,26 +1,18 @@
<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
uiIndex - index of item in array, just increment this for each new entry
sItemIndex - item index to stock
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
-->
<INVENTORYLIST>
<INVENTORY>
<uiIndex>0</uiIndex>
<sItemIndex>256</sItemIndex> <!-- Beer -->
<ubOptimalNumber>12</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>1</uiIndex>
<sItemIndex>255</sItemIndex> <!-- Wine -->
<ubOptimalNumber>6</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>2</uiIndex>
<sItemIndex>245</sItemIndex> <!-- Alcohol -->
<ubOptimalNumber>9</ubOptimalNumber>
</INVENTORY>
</INVENTORYLIST>
<?xml version="1.0" encoding="utf-8"?>
<INVENTORYLIST>
<INVENTORY>
<uiIndex>0</uiIndex>
<sItemIndex>256</sItemIndex>
<ubOptimalNumber>12</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>1</uiIndex>
<sItemIndex>255</sItemIndex>
<ubOptimalNumber>6</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>2</uiIndex>
<sItemIndex>245</sItemIndex>
<ubOptimalNumber>9</ubOptimalNumber>
</INVENTORY>
</INVENTORYLIST>
@@ -1,51 +1,43 @@
<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
uiIndex - index of item in array, just increment this for each new entry
sItemIndex - item index to stock
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
-->
<INVENTORYLIST>
<INVENTORY>
<uiIndex>0</uiIndex>
<sItemIndex>201</sItemIndex> <!-- 1st Aid Kit -->
<ubOptimalNumber>10</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>1</uiIndex>
<sItemIndex>202</sItemIndex> <!-- Med Kit -->
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>2</uiIndex>
<sItemIndex>222</sItemIndex> <!-- Energy Boost -->
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>3</uiIndex>
<sItemIndex>235</sItemIndex> <!-- Regen Boost -->
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>4</uiIndex>
<sItemIndex>245</sItemIndex> <!-- Alcohol -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>5</uiIndex>
<sItemIndex>37</sItemIndex> <!-- Knife -->
<ubOptimalNumber>2</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>6</uiIndex>
<sItemIndex>114</sItemIndex> <!-- Dart -->
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>7</uiIndex>
<sItemIndex>320</sItemIndex> <!-- Gum -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
</INVENTORYLIST>
<?xml version="1.0" encoding="utf-8"?>
<INVENTORYLIST>
<INVENTORY>
<uiIndex>0</uiIndex>
<sItemIndex>201</sItemIndex>
<ubOptimalNumber>10</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>1</uiIndex>
<sItemIndex>202</sItemIndex>
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>2</uiIndex>
<sItemIndex>222</sItemIndex>
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>3</uiIndex>
<sItemIndex>235</sItemIndex>
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>4</uiIndex>
<sItemIndex>245</sItemIndex>
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>5</uiIndex>
<sItemIndex>37</sItemIndex>
<ubOptimalNumber>2</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>6</uiIndex>
<sItemIndex>114</sItemIndex>
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>7</uiIndex>
<sItemIndex>320</sItemIndex>
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
</INVENTORYLIST>
@@ -1,206 +1,198 @@
<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
uiIndex - index of item in array, just increment this for each new entry
sItemIndex - item index to stock
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
-->
<INVENTORYLIST>
<INVENTORY>
<uiIndex>0</uiIndex>
<sItemIndex>201</sItemIndex> <!-- 1st Aid Kit -->
<ubOptimalNumber>4</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>1</uiIndex>
<sItemIndex>202</sItemIndex> <!-- Med Kit -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>2</uiIndex>
<sItemIndex>5</sItemIndex> <!-- .38 S&W -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>3</uiIndex>
<sItemIndex>77</sItemIndex> <!-- .38 S-load -->
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>4</uiIndex>
<sItemIndex>220</sItemIndex> <!-- Jar -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>5</uiIndex>
<sItemIndex>214</sItemIndex> <!-- Canteen -->
<ubOptimalNumber>2</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>6</uiIndex>
<sItemIndex>256</sItemIndex> <!-- Beer -->
<ubOptimalNumber>6</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>7</uiIndex>
<sItemIndex>64</sItemIndex> <!-- Crowbar -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>8</uiIndex>
<sItemIndex>243</sItemIndex> <!-- Wire Cutters -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>9</uiIndex>
<sItemIndex>37</sItemIndex> <!-- Knife -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>10</uiIndex>
<sItemIndex>38</sItemIndex> <!-- Throw. Knife -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>11</uiIndex>
<sItemIndex>49</sItemIndex> <!-- Dusters -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>12</uiIndex>
<sItemIndex>54</sItemIndex> <!-- Machete -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>13</uiIndex>
<sItemIndex>146</sItemIndex> <!-- Break Light -->
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>14</uiIndex>
<sItemIndex>209</sItemIndex> <!-- Bipod -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>15</uiIndex>
<sItemIndex>194</sItemIndex> <!-- T-Shirt -->
<ubOptimalNumber>6</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>16</uiIndex>
<sItemIndex>269</sItemIndex> <!-- Cigars -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>17</uiIndex>
<sItemIndex>257</sItemIndex> <!-- Porn -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>18</uiIndex>
<sItemIndex>204</sItemIndex> <!-- Locksmith Kit -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>19</uiIndex>
<sItemIndex>195</sItemIndex> <!-- T-Shirt -->
<ubOptimalNumber>2</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>20</uiIndex>
<sItemIndex>319</sItemIndex> <!-- X-ray Tube -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>21</uiIndex>
<sItemIndex>1</sItemIndex> <!-- Glock 17 -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>22</uiIndex>
<sItemIndex>2</sItemIndex> <!-- Glock 18 -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>23</uiIndex>
<sItemIndex>3</sItemIndex> <!-- Beretta 92F -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>24</uiIndex>
<sItemIndex>4</sItemIndex> <!-- Beretta 93R -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>25</uiIndex>
<sItemIndex>6</sItemIndex> <!-- Barracuda -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>26</uiIndex>
<sItemIndex>7</sItemIndex> <!-- Desert Eagle -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>27</uiIndex>
<sItemIndex>8</sItemIndex> <!-- Colt .45 -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>28</uiIndex>
<sItemIndex>247</sItemIndex> <!-- Discarded LAW -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>29</uiIndex>
<sItemIndex>176</sItemIndex> <!-- Steel Helmet -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>30</uiIndex>
<sItemIndex>203</sItemIndex> <!-- Tool Kit -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>31</uiIndex>
<sItemIndex>255</sItemIndex> <!-- Wine -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>32</uiIndex>
<sItemIndex>245</sItemIndex> <!-- Alcohol -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>33</uiIndex>
<sItemIndex>264</sItemIndex> <!-- Platinum Watch -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>34</uiIndex>
<sItemIndex>265</sItemIndex> <!-- Golf Clubs -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>35</uiIndex>
<sItemIndex>266</sItemIndex> <!-- Walkman -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>36</uiIndex>
<sItemIndex>267</sItemIndex> <!-- Portable TV -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>37</uiIndex>
<sItemIndex>216</sItemIndex> <!-- Compound 18 -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>38</uiIndex>
<sItemIndex>183</sItemIndex> <!-- Ceramic Plates -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
</INVENTORYLIST>
<?xml version="1.0" encoding="utf-8"?>
<INVENTORYLIST>
<INVENTORY>
<uiIndex>0</uiIndex>
<sItemIndex>201</sItemIndex>
<ubOptimalNumber>4</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>1</uiIndex>
<sItemIndex>202</sItemIndex>
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>2</uiIndex>
<sItemIndex>5</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>3</uiIndex>
<sItemIndex>77</sItemIndex>
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>4</uiIndex>
<sItemIndex>220</sItemIndex>
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>5</uiIndex>
<sItemIndex>214</sItemIndex>
<ubOptimalNumber>2</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>6</uiIndex>
<sItemIndex>256</sItemIndex>
<ubOptimalNumber>6</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>7</uiIndex>
<sItemIndex>64</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>8</uiIndex>
<sItemIndex>243</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>9</uiIndex>
<sItemIndex>37</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>10</uiIndex>
<sItemIndex>38</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>11</uiIndex>
<sItemIndex>49</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>12</uiIndex>
<sItemIndex>54</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>13</uiIndex>
<sItemIndex>146</sItemIndex>
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>14</uiIndex>
<sItemIndex>209</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>15</uiIndex>
<sItemIndex>194</sItemIndex>
<ubOptimalNumber>6</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>16</uiIndex>
<sItemIndex>269</sItemIndex>
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>17</uiIndex>
<sItemIndex>257</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>18</uiIndex>
<sItemIndex>204</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>19</uiIndex>
<sItemIndex>195</sItemIndex>
<ubOptimalNumber>2</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>20</uiIndex>
<sItemIndex>319</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>21</uiIndex>
<sItemIndex>1</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>22</uiIndex>
<sItemIndex>2</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>23</uiIndex>
<sItemIndex>3</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>24</uiIndex>
<sItemIndex>4</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>25</uiIndex>
<sItemIndex>6</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>26</uiIndex>
<sItemIndex>7</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>27</uiIndex>
<sItemIndex>8</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>28</uiIndex>
<sItemIndex>247</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>29</uiIndex>
<sItemIndex>176</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>30</uiIndex>
<sItemIndex>203</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>31</uiIndex>
<sItemIndex>255</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>32</uiIndex>
<sItemIndex>245</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>33</uiIndex>
<sItemIndex>264</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>34</uiIndex>
<sItemIndex>265</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>35</uiIndex>
<sItemIndex>266</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>36</uiIndex>
<sItemIndex>267</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>37</uiIndex>
<sItemIndex>216</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>38</uiIndex>
<sItemIndex>183</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
</INVENTORYLIST>
@@ -1,96 +1,88 @@
<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
uiIndex - index of item in array, just increment this for each new entry
sItemIndex - item index to stock
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
-->
<INVENTORYLIST>
<INVENTORY>
<uiIndex>0</uiIndex>
<sItemIndex>201</sItemIndex> <!-- 1st Aid Kit -->
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>1</uiIndex>
<sItemIndex>37</sItemIndex> <!-- Knife -->
<ubOptimalNumber>2</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>2</uiIndex>
<sItemIndex>38</sItemIndex> <!-- Throw. Knife -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>3</uiIndex>
<sItemIndex>49</sItemIndex> <!-- Dusters -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>4</uiIndex>
<sItemIndex>54</sItemIndex> <!-- Machete -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>5</uiIndex>
<sItemIndex>212</sItemIndex> <!-- Sun Goggles -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>6</uiIndex>
<sItemIndex>161</sItemIndex> <!-- Flak Jacket -->
<ubOptimalNumber>2</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>7</uiIndex>
<sItemIndex>176</sItemIndex> <!-- Steel Helmet -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>8</uiIndex>
<sItemIndex>188</sItemIndex> <!-- Leather Jacket -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>9</uiIndex>
<sItemIndex>214</sItemIndex> <!-- Canteen -->
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>10</uiIndex>
<sItemIndex>64</sItemIndex> <!-- Crowbar -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>11</uiIndex>
<sItemIndex>220</sItemIndex> <!-- Jar -->
<ubOptimalNumber>6</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>12</uiIndex>
<sItemIndex>203</sItemIndex> <!-- Tool Kit -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>13</uiIndex>
<sItemIndex>213</sItemIndex> <!-- Gas Mask -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>14</uiIndex>
<sItemIndex>303</sItemIndex> <!-- Platter -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>15</uiIndex>
<sItemIndex>266</sItemIndex> <!-- Walkman -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>16</uiIndex>
<sItemIndex>267</sItemIndex> <!-- Portable TV -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
</INVENTORYLIST>
<?xml version="1.0" encoding="utf-8"?>
<INVENTORYLIST>
<INVENTORY>
<uiIndex>0</uiIndex>
<sItemIndex>201</sItemIndex>
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>1</uiIndex>
<sItemIndex>37</sItemIndex>
<ubOptimalNumber>2</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>2</uiIndex>
<sItemIndex>38</sItemIndex>
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>3</uiIndex>
<sItemIndex>49</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>4</uiIndex>
<sItemIndex>54</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>5</uiIndex>
<sItemIndex>212</sItemIndex>
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>6</uiIndex>
<sItemIndex>161</sItemIndex>
<ubOptimalNumber>2</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>7</uiIndex>
<sItemIndex>176</sItemIndex>
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>8</uiIndex>
<sItemIndex>188</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>9</uiIndex>
<sItemIndex>214</sItemIndex>
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>10</uiIndex>
<sItemIndex>64</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>11</uiIndex>
<sItemIndex>220</sItemIndex>
<ubOptimalNumber>6</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>12</uiIndex>
<sItemIndex>203</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>13</uiIndex>
<sItemIndex>213</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>14</uiIndex>
<sItemIndex>303</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>15</uiIndex>
<sItemIndex>266</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>16</uiIndex>
<sItemIndex>267</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
</INVENTORYLIST>
@@ -1,26 +1,18 @@
<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
uiIndex - index of item in array, just increment this for each new entry
sItemIndex - item index to stock
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
-->
<INVENTORYLIST>
<INVENTORY>
<uiIndex>0</uiIndex>
<sItemIndex>256</sItemIndex> <!-- Beer -->
<ubOptimalNumber>12</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>1</uiIndex>
<sItemIndex>255</sItemIndex> <!-- Wine -->
<ubOptimalNumber>6</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>2</uiIndex>
<sItemIndex>245</sItemIndex> <!-- Alcohol -->
<ubOptimalNumber>9</ubOptimalNumber>
</INVENTORY>
</INVENTORYLIST>
<?xml version="1.0" encoding="utf-8"?>
<INVENTORYLIST>
<INVENTORY>
<uiIndex>0</uiIndex>
<sItemIndex>256</sItemIndex>
<ubOptimalNumber>12</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>1</uiIndex>
<sItemIndex>255</sItemIndex>
<ubOptimalNumber>6</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>2</uiIndex>
<sItemIndex>245</sItemIndex>
<ubOptimalNumber>9</ubOptimalNumber>
</INVENTORY>
</INVENTORYLIST>
@@ -1,46 +1,38 @@
<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
uiIndex - index of item in array, just increment this for each new entry
sItemIndex - item index to stock
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
-->
<INVENTORYLIST>
<INVENTORY>
<uiIndex>0</uiIndex>
<sItemIndex>230</sItemIndex> <!-- Claws -->
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>1</uiIndex>
<sItemIndex>231</sItemIndex> <!-- Teeth -->
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>2</uiIndex>
<sItemIndex>232</sItemIndex> <!-- Pelt -->
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>3</uiIndex>
<sItemIndex>260</sItemIndex> <!-- Claw -->
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>4</uiIndex>
<sItemIndex>261</sItemIndex> <!-- Flesh -->
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>5</uiIndex>
<sItemIndex>262</sItemIndex> <!-- Organ -->
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>6</uiIndex>
<sItemIndex>217</sItemIndex> <!-- Jelly -->
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
</INVENTORYLIST>
<?xml version="1.0" encoding="utf-8"?>
<INVENTORYLIST>
<INVENTORY>
<uiIndex>0</uiIndex>
<sItemIndex>230</sItemIndex>
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>1</uiIndex>
<sItemIndex>231</sItemIndex>
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>2</uiIndex>
<sItemIndex>232</sItemIndex>
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>3</uiIndex>
<sItemIndex>260</sItemIndex>
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>4</uiIndex>
<sItemIndex>261</sItemIndex>
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>5</uiIndex>
<sItemIndex>262</sItemIndex>
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>6</uiIndex>
<sItemIndex>217</sItemIndex>
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
</INVENTORYLIST>
@@ -1,16 +1,8 @@
<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
uiIndex - index of item in array, just increment this for each new entry
sItemIndex - item index to stock
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
-->
<INVENTORYLIST>
<INVENTORY>
<uiIndex>0</uiIndex>
<sItemIndex>0</sItemIndex> <!-- Nada -->
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
</INVENTORYLIST>
<?xml version="1.0" encoding="utf-8"?>
<INVENTORYLIST>
<INVENTORY>
<uiIndex>0</uiIndex>
<sItemIndex>0</sItemIndex>
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
</INVENTORYLIST>
@@ -1,26 +1,18 @@
<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
uiIndex - index of item in array, just increment this for each new entry
sItemIndex - item index to stock
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
-->
<INVENTORYLIST>
<INVENTORY>
<uiIndex>0</uiIndex>
<sItemIndex>256</sItemIndex> <!-- Beer -->
<ubOptimalNumber>12</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>1</uiIndex>
<sItemIndex>255</sItemIndex> <!-- Wine -->
<ubOptimalNumber>6</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>2</uiIndex>
<sItemIndex>245</sItemIndex> <!-- Alcohol -->
<ubOptimalNumber>9</ubOptimalNumber>
</INVENTORY>
</INVENTORYLIST>
<?xml version="1.0" encoding="utf-8"?>
<INVENTORYLIST>
<INVENTORY>
<uiIndex>0</uiIndex>
<sItemIndex>256</sItemIndex>
<ubOptimalNumber>12</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>1</uiIndex>
<sItemIndex>255</sItemIndex>
<ubOptimalNumber>6</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>2</uiIndex>
<sItemIndex>245</sItemIndex>
<ubOptimalNumber>9</ubOptimalNumber>
</INVENTORY>
</INVENTORYLIST>
@@ -1,126 +1,118 @@
<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
uiIndex - index of item in array, just increment this for each new entry
sItemIndex - item index to stock
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
-->
<INVENTORYLIST>
<INVENTORY>
<uiIndex>0</uiIndex>
<sItemIndex>201</sItemIndex> <!-- 1st Aid Kit -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>1</uiIndex>
<sItemIndex>204</sItemIndex> <!-- Locksmith Kit -->
<ubOptimalNumber>4</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>2</uiIndex>
<sItemIndex>203</sItemIndex> <!-- Tool Kit -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>3</uiIndex>
<sItemIndex>214</sItemIndex> <!-- Canteen -->
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>4</uiIndex>
<sItemIndex>64</sItemIndex> <!-- Crowbar -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>5</uiIndex>
<sItemIndex>243</sItemIndex> <!-- Wire Cutters -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>6</uiIndex>
<sItemIndex>244</sItemIndex> <!-- Duckbill -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>7</uiIndex>
<sItemIndex>220</sItemIndex> <!-- Jar -->
<ubOptimalNumber>12</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>8</uiIndex>
<sItemIndex>146</sItemIndex> <!-- Break Light -->
<ubOptimalNumber>12</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>9</uiIndex>
<sItemIndex>215</sItemIndex> <!-- Metal Detector -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>10</uiIndex>
<sItemIndex>258</sItemIndex> <!-- Video Camera -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>11</uiIndex>
<sItemIndex>309</sItemIndex> <!-- Quick Glue -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>12</uiIndex>
<sItemIndex>316</sItemIndex> <!-- Copper Wire -->
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>13</uiIndex>
<sItemIndex>322</sItemIndex> <!-- Batteries -->
<ubOptimalNumber>10</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>14</uiIndex>
<sItemIndex>71</sItemIndex> <!-- 9mm mag -->
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>15</uiIndex>
<sItemIndex>72</sItemIndex> <!-- 9mm SMG mag -->
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>16</uiIndex>
<sItemIndex>77</sItemIndex> <!-- .38 S-load -->
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>17</uiIndex>
<sItemIndex>80</sItemIndex> <!-- .45 mag -->
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>18</uiIndex>
<sItemIndex>81</sItemIndex> <!-- .45 SMG mag -->
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>19</uiIndex>
<sItemIndex>86</sItemIndex> <!-- .357 S-load -->
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>20</uiIndex>
<sItemIndex>87</sItemIndex> <!-- .357 mag -->
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>21</uiIndex>
<sItemIndex>107</sItemIndex> <!-- 12 Gauge -->
<ubOptimalNumber>9</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>22</uiIndex>
<sItemIndex>108</sItemIndex> <!-- 12 Gauge BS -->
<ubOptimalNumber>9</ubOptimalNumber>
</INVENTORY>
</INVENTORYLIST>
<?xml version="1.0" encoding="utf-8"?>
<INVENTORYLIST>
<INVENTORY>
<uiIndex>0</uiIndex>
<sItemIndex>201</sItemIndex>
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>1</uiIndex>
<sItemIndex>204</sItemIndex>
<ubOptimalNumber>4</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>2</uiIndex>
<sItemIndex>203</sItemIndex>
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>3</uiIndex>
<sItemIndex>214</sItemIndex>
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>4</uiIndex>
<sItemIndex>64</sItemIndex>
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>5</uiIndex>
<sItemIndex>243</sItemIndex>
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>6</uiIndex>
<sItemIndex>244</sItemIndex>
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>7</uiIndex>
<sItemIndex>220</sItemIndex>
<ubOptimalNumber>12</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>8</uiIndex>
<sItemIndex>146</sItemIndex>
<ubOptimalNumber>12</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>9</uiIndex>
<sItemIndex>215</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>10</uiIndex>
<sItemIndex>258</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>11</uiIndex>
<sItemIndex>309</sItemIndex>
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>12</uiIndex>
<sItemIndex>316</sItemIndex>
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>13</uiIndex>
<sItemIndex>322</sItemIndex>
<ubOptimalNumber>10</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>14</uiIndex>
<sItemIndex>71</sItemIndex>
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>15</uiIndex>
<sItemIndex>72</sItemIndex>
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>16</uiIndex>
<sItemIndex>77</sItemIndex>
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>17</uiIndex>
<sItemIndex>80</sItemIndex>
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>18</uiIndex>
<sItemIndex>81</sItemIndex>
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>19</uiIndex>
<sItemIndex>86</sItemIndex>
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>20</uiIndex>
<sItemIndex>87</sItemIndex>
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>21</uiIndex>
<sItemIndex>107</sItemIndex>
<ubOptimalNumber>9</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>22</uiIndex>
<sItemIndex>108</sItemIndex>
<ubOptimalNumber>9</ubOptimalNumber>
</INVENTORY>
</INVENTORYLIST>
File diff suppressed because it is too large Load Diff
+87 -87
View File
@@ -1,88 +1,88 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<AMMOLIST xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<AMMO>
<uiIndex>0</uiIndex>
<AmmoCaliber>0</AmmoCaliber>
<BRCaliber>0</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>1</uiIndex>
<AmmoCaliber>.38 Spc</AmmoCaliber>
<BRCaliber>.38 Spc</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>2</uiIndex>
<AmmoCaliber>9x19мм</AmmoCaliber>
<BRCaliber>9x19мм</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>3</uiIndex>
<AmmoCaliber>.45 ACP</AmmoCaliber>
<BRCaliber>.45 ACP</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>4</uiIndex>
<AmmoCaliber>.357 магнум</AmmoCaliber>
<BRCaliber>.357 Mag</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>5</uiIndex>
<AmmoCaliber>12 калибр</AmmoCaliber>
<BRCaliber>12 калибр</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>6</uiIndex>
<AmmoCaliber>CAWS</AmmoCaliber>
<BRCaliber>CAWS</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>7</uiIndex>
<AmmoCaliber>5.45x39мм</AmmoCaliber>
<BRCaliber>5.45x39мм</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>8</uiIndex>
<AmmoCaliber>5.56x45мм</AmmoCaliber>
<BRCaliber>5.56x45мм</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>9</uiIndex>
<AmmoCaliber>7.62x51мм</AmmoCaliber>
<BRCaliber>7.62x51мм</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>10</uiIndex>
<AmmoCaliber>7.62x39мм</AmmoCaliber>
<BRCaliber>7.62x39мм</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>11</uiIndex>
<AmmoCaliber>4.7x33мм</AmmoCaliber>
<BRCaliber>4.7x33мм</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>12</uiIndex>
<AmmoCaliber>5.7x28мм</AmmoCaliber>
<BRCaliber>5.7x28мм</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>13</uiIndex>
<AmmoCaliber>Монстрооружие</AmmoCaliber>
<BRCaliber>Монстр</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>14</uiIndex>
<AmmoCaliber>Ракета</AmmoCaliber>
<BRCaliber>Ракета</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>15</uiIndex>
<AmmoCaliber>Дротик</AmmoCaliber>
<BRCaliber>Дротик</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>16</uiIndex>
<AmmoCaliber>Пламя</AmmoCaliber>
<BRCaliber>Пламя</BRCaliber>
</AMMO>
<?xml version="1.0" encoding="utf-8"?>
<AMMOLIST>
<AMMO>
<uiIndex>0</uiIndex>
<AmmoCaliber>0</AmmoCaliber>
<BRCaliber>0</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>1</uiIndex>
<AmmoCaliber>.38 Spc</AmmoCaliber>
<BRCaliber>.38 Spc</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>2</uiIndex>
<AmmoCaliber>9x19мм</AmmoCaliber>
<BRCaliber>9x19мм</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>3</uiIndex>
<AmmoCaliber>.45 ACP</AmmoCaliber>
<BRCaliber>.45 ACP</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>4</uiIndex>
<AmmoCaliber>.357 магнум</AmmoCaliber>
<BRCaliber>.357 Mag</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>5</uiIndex>
<AmmoCaliber>12 калибр</AmmoCaliber>
<BRCaliber>12 калибр</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>6</uiIndex>
<AmmoCaliber>CAWS</AmmoCaliber>
<BRCaliber>CAWS</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>7</uiIndex>
<AmmoCaliber>5.45x39мм</AmmoCaliber>
<BRCaliber>5.45x39мм</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>8</uiIndex>
<AmmoCaliber>5.56x45мм</AmmoCaliber>
<BRCaliber>5.56x45мм</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>9</uiIndex>
<AmmoCaliber>7.62x51мм</AmmoCaliber>
<BRCaliber>7.62x51мм</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>10</uiIndex>
<AmmoCaliber>7.62x39мм</AmmoCaliber>
<BRCaliber>7.62x39мм</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>11</uiIndex>
<AmmoCaliber>4.7x33мм</AmmoCaliber>
<BRCaliber>4.7x33мм</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>12</uiIndex>
<AmmoCaliber>5.7x28мм</AmmoCaliber>
<BRCaliber>5.7x28мм</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>13</uiIndex>
<AmmoCaliber>Монстрооружие</AmmoCaliber>
<BRCaliber>Монстр</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>14</uiIndex>
<AmmoCaliber>Ракета</AmmoCaliber>
<BRCaliber>Ракета</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>15</uiIndex>
<AmmoCaliber>Дротик</AmmoCaliber>
<BRCaliber>Дротик</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>16</uiIndex>
<AmmoCaliber>Пламя</AmmoCaliber>
<BRCaliber>Пламя</BRCaliber>
</AMMO>
</AMMOLIST>
File diff suppressed because it is too large Load Diff
+10 -10
View File
@@ -1981,21 +1981,21 @@
</WEAPON>
<WEAPON>
<uiIndex>333</uiIndex>
<szWeaponName>VSS Vintorez</szWeaponName>
<szWeaponName>AS Val</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>5</ubWeaponType>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>18</ubCalibre>
<ubReadyTime>3</ubReadyTime>
<ubShotsPer4Turns>12</ubShotsPer4Turns>
<ubBurstPenalty>11</ubBurstPenalty>
<ubShotsPer4Turns>13</ubShotsPer4Turns>
<ubBurstPenalty>10</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>32</ubImpact>
<ubDeadliness>42</ubDeadliness>
<bAccuracy>7</bAccuracy>
<ubDeadliness>35</ubDeadliness>
<bAccuracy>6</bAccuracy>
<ubMagSize>20</ubMagSize>
<usRange>400</usRange>
<usRange>325</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>34</BurstAniDelay>
<BurstAniDelay>38</BurstAniDelay>
<ubAttackVolume>60</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>385</sSound>
@@ -2006,9 +2006,9 @@
<SilencedSound>386</SilencedSound>
<bBurstAP>3</bBurstAP>
<bAutofireShotsPerFiveAP>4</bAutofireShotsPerFiveAP>
<APsToReload>6</APsToReload>
<APsToReload>4</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>8</MaxDistForMessyDeath>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>11</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
</WEAPON>