mirror of
https://github.com/1dot13/source.git
synced 2026-07-29 13:52:17 +02:00
Corrections for some items from UB
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1204 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
@@ -31,6 +31,7 @@
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<ignoreArmour>0</ignoreArmour>
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<lockBustingPower>0</lockBustingPower>
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<tracerEffect>0</tracerEffect>
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<spreadPattern />
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</AMMOTYPE>
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<AMMOTYPE>
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<uiIndex>1</uiIndex>
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@@ -63,6 +64,7 @@
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<ignoreArmour>0</ignoreArmour>
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<lockBustingPower>0</lockBustingPower>
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<tracerEffect>0</tracerEffect>
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<spreadPattern />
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</AMMOTYPE>
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<AMMOTYPE>
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<uiIndex>2</uiIndex>
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@@ -95,6 +97,7 @@
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<ignoreArmour>0</ignoreArmour>
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<lockBustingPower>0</lockBustingPower>
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<tracerEffect>0</tracerEffect>
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<spreadPattern />
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</AMMOTYPE>
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<AMMOTYPE>
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<uiIndex>3</uiIndex>
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@@ -127,6 +130,7 @@
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<ignoreArmour>0</ignoreArmour>
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<lockBustingPower>0</lockBustingPower>
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<tracerEffect>0</tracerEffect>
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<spreadPattern />
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</AMMOTYPE>
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<AMMOTYPE>
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<uiIndex>4</uiIndex>
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@@ -159,6 +163,7 @@
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<ignoreArmour>0</ignoreArmour>
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<lockBustingPower>0</lockBustingPower>
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<tracerEffect>0</tracerEffect>
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<spreadPattern />
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</AMMOTYPE>
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<AMMOTYPE>
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<uiIndex>5</uiIndex>
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@@ -191,6 +196,7 @@
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<ignoreArmour>0</ignoreArmour>
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<lockBustingPower>0</lockBustingPower>
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<tracerEffect>0</tracerEffect>
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<spreadPattern />
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</AMMOTYPE>
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<AMMOTYPE>
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<uiIndex>6</uiIndex>
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@@ -223,6 +229,7 @@
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<ignoreArmour>0</ignoreArmour>
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<lockBustingPower>0</lockBustingPower>
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<tracerEffect>0</tracerEffect>
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<spreadPattern />
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</AMMOTYPE>
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<AMMOTYPE>
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<uiIndex>7</uiIndex>
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@@ -255,6 +262,7 @@
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<ignoreArmour>1</ignoreArmour>
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<lockBustingPower>0</lockBustingPower>
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<tracerEffect>0</tracerEffect>
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<spreadPattern />
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</AMMOTYPE>
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<AMMOTYPE>
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<uiIndex>8</uiIndex>
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@@ -287,6 +295,7 @@
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<ignoreArmour>1</ignoreArmour>
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<lockBustingPower>0</lockBustingPower>
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<tracerEffect>0</tracerEffect>
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<spreadPattern />
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</AMMOTYPE>
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<AMMOTYPE>
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<uiIndex>9</uiIndex>
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@@ -319,6 +328,7 @@
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<ignoreArmour>0</ignoreArmour>
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<lockBustingPower>0</lockBustingPower>
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<tracerEffect>0</tracerEffect>
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<spreadPattern />
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</AMMOTYPE>
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<AMMOTYPE>
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<uiIndex>10</uiIndex>
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@@ -351,6 +361,7 @@
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<ignoreArmour>0</ignoreArmour>
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<lockBustingPower>0</lockBustingPower>
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<tracerEffect>0</tracerEffect>
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<spreadPattern />
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</AMMOTYPE>
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<AMMOTYPE>
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<uiIndex>11</uiIndex>
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@@ -383,6 +394,7 @@
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<ignoreArmour>1</ignoreArmour>
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<lockBustingPower>0</lockBustingPower>
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<tracerEffect>0</tracerEffect>
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<spreadPattern />
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</AMMOTYPE>
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<AMMOTYPE>
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<uiIndex>12</uiIndex>
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@@ -415,6 +427,7 @@
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<ignoreArmour>1</ignoreArmour>
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<lockBustingPower>0</lockBustingPower>
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<tracerEffect>0</tracerEffect>
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<spreadPattern />
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</AMMOTYPE>
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<AMMOTYPE>
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<uiIndex>13</uiIndex>
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@@ -447,6 +460,7 @@
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<ignoreArmour>0</ignoreArmour>
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<lockBustingPower>0</lockBustingPower>
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<tracerEffect>0</tracerEffect>
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<spreadPattern />
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</AMMOTYPE>
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<AMMOTYPE>
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<uiIndex>14</uiIndex>
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@@ -479,6 +493,7 @@
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<ignoreArmour>0</ignoreArmour>
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<lockBustingPower>0</lockBustingPower>
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<tracerEffect>0</tracerEffect>
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<spreadPattern />
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</AMMOTYPE>
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<AMMOTYPE>
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<uiIndex>15</uiIndex>
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@@ -511,6 +526,7 @@
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<ignoreArmour>0</ignoreArmour>
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<lockBustingPower>0</lockBustingPower>
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<tracerEffect>1</tracerEffect>
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<spreadPattern />
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</AMMOTYPE>
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<AMMOTYPE>
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<uiIndex>16</uiIndex>
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@@ -543,6 +559,7 @@
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<ignoreArmour>0</ignoreArmour>
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<lockBustingPower>0</lockBustingPower>
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<tracerEffect>1</tracerEffect>
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<spreadPattern />
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</AMMOTYPE>
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<AMMOTYPE>
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<uiIndex>17</uiIndex>
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@@ -575,6 +592,7 @@
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<ignoreArmour>0</ignoreArmour>
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<lockBustingPower>0</lockBustingPower>
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<tracerEffect>0</tracerEffect>
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<spreadPattern />
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</AMMOTYPE>
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<AMMOTYPE>
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<uiIndex>18</uiIndex>
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@@ -607,6 +625,7 @@
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<ignoreArmour>0</ignoreArmour>
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<lockBustingPower>0</lockBustingPower>
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<tracerEffect>0</tracerEffect>
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<spreadPattern />
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</AMMOTYPE>
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<AMMOTYPE>
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<uiIndex>19</uiIndex>
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@@ -639,6 +658,7 @@
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<ignoreArmour>0</ignoreArmour>
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<lockBustingPower>0</lockBustingPower>
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<tracerEffect>0</tracerEffect>
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<spreadPattern />
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</AMMOTYPE>
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<AMMOTYPE>
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<uiIndex>20</uiIndex>
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@@ -671,6 +691,7 @@
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<ignoreArmour>0</ignoreArmour>
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<lockBustingPower>0</lockBustingPower>
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<tracerEffect>0</tracerEffect>
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<spreadPattern />
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</AMMOTYPE>
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<AMMOTYPE>
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<uiIndex>21</uiIndex>
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@@ -703,6 +724,7 @@
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<ignoreArmour>0</ignoreArmour>
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<lockBustingPower>0</lockBustingPower>
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<tracerEffect>0</tracerEffect>
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<spreadPattern />
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</AMMOTYPE>
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<AMMOTYPE>
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<uiIndex>22</uiIndex>
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@@ -735,6 +757,7 @@
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<ignoreArmour>0</ignoreArmour>
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<lockBustingPower>0</lockBustingPower>
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<tracerEffect>0</tracerEffect>
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<spreadPattern />
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</AMMOTYPE>
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<AMMOTYPE>
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<uiIndex>23</uiIndex>
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@@ -767,6 +790,7 @@
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<ignoreArmour>0</ignoreArmour>
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<lockBustingPower>0</lockBustingPower>
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<tracerEffect>0</tracerEffect>
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<spreadPattern />
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</AMMOTYPE>
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<AMMOTYPE>
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<uiIndex>24</uiIndex>
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@@ -799,6 +823,7 @@
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<ignoreArmour>0</ignoreArmour>
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<lockBustingPower>0</lockBustingPower>
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<tracerEffect>0</tracerEffect>
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<spreadPattern />
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</AMMOTYPE>
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<AMMOTYPE>
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<uiIndex>25</uiIndex>
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@@ -831,6 +856,7 @@
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<ignoreArmour>0</ignoreArmour>
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<lockBustingPower>100</lockBustingPower>
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<tracerEffect>0</tracerEffect>
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<spreadPattern />
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</AMMOTYPE>
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<AMMOTYPE>
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<uiIndex>26</uiIndex>
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@@ -863,5 +889,6 @@
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<ignoreArmour>0</ignoreArmour>
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<lockBustingPower>0</lockBustingPower>
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<tracerEffect>0</tracerEffect>
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<spreadPattern />
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</AMMOTYPE>
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</AMMOTYPELIST>
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+282
-287
@@ -1,288 +1,283 @@
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<!-- this a comment, all of the text between the angled brackets is ignored
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Attribute Field Reference:
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uiIndex - index of item in array, just increment this for each new entry - should match to item class in items.xml
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ubArmourClass - type of armour
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ubProtection - protection offered by armour
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ubDegradePercent - how fast the armour's status decreases
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ARMOUR CLASSES:
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ARMOURCLASS_HELMET, 0
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ARMOURCLASS_VEST, 1
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ARMOURCLASS_LEGGINGS, 2
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ARMOURCLASS_PLATE, 3
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ARMOURCLASS_MONST, 4
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ARMOURCLASS_VEHICLE, 5
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-->
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<ARMOURLIST>
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<ARMOUR>
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<uiIndex>0</uiIndex> <!-- Flak Jacket -->
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<ubArmourClass>1</ubArmourClass>
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<ubProtection>10</ubProtection>
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<ubCoverage>75</ubCoverage>
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<ubDegradePercent>25</ubDegradePercent>
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</ARMOUR>
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<ARMOUR>
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<uiIndex>1</uiIndex> <!-- Flak-18 Jacket -->
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<ubArmourClass>1</ubArmourClass>
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<ubProtection>13</ubProtection>
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<ubCoverage>75</ubCoverage>
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<ubDegradePercent>20</ubDegradePercent>
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</ARMOUR>
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<ARMOUR>
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<uiIndex>2</uiIndex> <!-- C.Flak Jacket -->
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<ubArmourClass>1</ubArmourClass>
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<ubProtection>16</ubProtection>
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<ubCoverage>75</ubCoverage>
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<ubDegradePercent>15</ubDegradePercent>
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</ARMOUR>
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<ARMOUR>
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<uiIndex>3</uiIndex> <!-- Kevlar Vest -->
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<ubArmourClass>1</ubArmourClass>
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<ubProtection>15</ubProtection>
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<ubCoverage>70</ubCoverage>
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<ubDegradePercent>20</ubDegradePercent>
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</ARMOUR>
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<ARMOUR>
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<uiIndex>4</uiIndex> <!-- Kevlar-18 Vest -->
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<ubArmourClass>1</ubArmourClass>
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<ubProtection>19</ubProtection>
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<ubCoverage>70</ubCoverage>
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<ubDegradePercent>15</ubDegradePercent>
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</ARMOUR>
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<ARMOUR>
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<uiIndex>5</uiIndex> <!-- C.Kevlar Vest -->
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<ubArmourClass>1</ubArmourClass>
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<ubProtection>24</ubProtection>
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<ubCoverage>70</ubCoverage>
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<ubDegradePercent>10</ubDegradePercent>
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</ARMOUR>
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<ARMOUR>
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<uiIndex>6</uiIndex> <!-- Spectra Vest -->
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<ubArmourClass>1</ubArmourClass>
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<ubProtection>30</ubProtection>
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<ubCoverage>85</ubCoverage>
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<ubDegradePercent>15</ubDegradePercent>
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</ARMOUR>
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<ARMOUR>
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<uiIndex>7</uiIndex> <!-- Spec-18 Vest -->
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<ubArmourClass>1</ubArmourClass>
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<ubProtection>36</ubProtection>
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<ubCoverage>85</ubCoverage>
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<ubDegradePercent>10</ubDegradePercent>
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</ARMOUR>
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<ARMOUR>
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<uiIndex>8</uiIndex> <!-- C.Spec Vest -->
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<ubArmourClass>1</ubArmourClass>
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<ubProtection>42</ubProtection>
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<ubCoverage>85</ubCoverage>
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<ubDegradePercent>5</ubDegradePercent>
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</ARMOUR>
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||||
<ARMOUR>
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<uiIndex>9</uiIndex> <!-- Kevlar Pants -->
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<ubArmourClass>2</ubArmourClass>
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<ubProtection>15</ubProtection>
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<ubCoverage>65</ubCoverage>
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<ubDegradePercent>20</ubDegradePercent>
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</ARMOUR>
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<ARMOUR>
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<uiIndex>10</uiIndex> <!-- Kevlar-18 Pants -->
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||||
<ubArmourClass>2</ubArmourClass>
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||||
<ubProtection>19</ubProtection>
|
||||
<ubCoverage>65</ubCoverage>
|
||||
<ubDegradePercent>15</ubDegradePercent>
|
||||
</ARMOUR>
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||||
<ARMOUR>
|
||||
<uiIndex>11</uiIndex> <!-- C.Kevlar Pants -->
|
||||
<ubArmourClass>2</ubArmourClass>
|
||||
<ubProtection>24</ubProtection>
|
||||
<ubCoverage>65</ubCoverage>
|
||||
<ubDegradePercent>10</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
<ARMOUR>
|
||||
<uiIndex>12</uiIndex> <!-- Spectra Pants -->
|
||||
<ubArmourClass>2</ubArmourClass>
|
||||
<ubProtection>30</ubProtection>
|
||||
<ubCoverage>90</ubCoverage>
|
||||
<ubDegradePercent>15</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
<ARMOUR>
|
||||
<uiIndex>13</uiIndex> <!-- Spec-18 Pants -->
|
||||
<ubArmourClass>2</ubArmourClass>
|
||||
<ubProtection>36</ubProtection>
|
||||
<ubCoverage>90</ubCoverage>
|
||||
<ubDegradePercent>10</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
<ARMOUR>
|
||||
<uiIndex>14</uiIndex> <!-- C.Spec Pants -->
|
||||
<ubArmourClass>2</ubArmourClass>
|
||||
<ubProtection>42</ubProtection>
|
||||
<ubCoverage>90</ubCoverage>
|
||||
<ubDegradePercent>5</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
<ARMOUR>
|
||||
<uiIndex>15</uiIndex> <!-- Steel Helmet -->
|
||||
<ubArmourClass>0</ubArmourClass>
|
||||
<ubProtection>10</ubProtection>
|
||||
<ubCoverage>65</ubCoverage>
|
||||
<ubDegradePercent>5</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
<ARMOUR>
|
||||
<uiIndex>16</uiIndex> <!-- Kevlar Helmet -->
|
||||
<ubArmourClass>0</ubArmourClass>
|
||||
<ubProtection>15</ubProtection>
|
||||
<ubCoverage>75</ubCoverage>
|
||||
<ubDegradePercent>20</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
<ARMOUR>
|
||||
<uiIndex>17</uiIndex> <!-- Kvlr-18 Helmet -->
|
||||
<ubArmourClass>0</ubArmourClass>
|
||||
<ubProtection>19</ubProtection>
|
||||
<ubCoverage>75</ubCoverage>
|
||||
<ubDegradePercent>15</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
<ARMOUR>
|
||||
<uiIndex>18</uiIndex> <!-- C.Kvlr Helmet -->
|
||||
<ubArmourClass>0</ubArmourClass>
|
||||
<ubProtection>24</ubProtection>
|
||||
<ubCoverage>75</ubCoverage>
|
||||
<ubDegradePercent>10</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
<ARMOUR>
|
||||
<uiIndex>19</uiIndex> <!-- Spectra Helmet -->
|
||||
<ubArmourClass>0</ubArmourClass>
|
||||
<ubProtection>30</ubProtection>
|
||||
<ubCoverage>75</ubCoverage>
|
||||
<ubDegradePercent>15</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
<ARMOUR>
|
||||
<uiIndex>20</uiIndex> <!-- Spec-18 Helmet -->
|
||||
<ubArmourClass>0</ubArmourClass>
|
||||
<ubProtection>36</ubProtection>
|
||||
<ubCoverage>75</ubCoverage>
|
||||
<ubDegradePercent>10</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
<ARMOUR>
|
||||
<uiIndex>21</uiIndex> <!-- C.Spec Helmet -->
|
||||
<ubArmourClass>0</ubArmourClass>
|
||||
<ubProtection>42</ubProtection>
|
||||
<ubCoverage>75</ubCoverage>
|
||||
<ubDegradePercent>5</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
<ARMOUR>
|
||||
<uiIndex>22</uiIndex> <!-- Ceramic Plates -->
|
||||
<ubArmourClass>3</ubArmourClass>
|
||||
<ubProtection>15</ubProtection>
|
||||
<ubCoverage>50</ubCoverage>
|
||||
<ubDegradePercent>200</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
<ARMOUR>
|
||||
<uiIndex>23</uiIndex> <!-- Infant Hide -->
|
||||
<ubArmourClass>4</ubArmourClass>
|
||||
<ubProtection>3</ubProtection>
|
||||
<ubCoverage>99</ubCoverage>
|
||||
<ubDegradePercent>0</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
<ARMOUR>
|
||||
<uiIndex>24</uiIndex> <!-- Kiddy Hide -->
|
||||
<ubArmourClass>4</ubArmourClass>
|
||||
<ubProtection>5</ubProtection>
|
||||
<ubCoverage>99</ubCoverage>
|
||||
<ubDegradePercent>0</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
<ARMOUR>
|
||||
<uiIndex>25</uiIndex> <!-- Adult Hide -->
|
||||
<ubArmourClass>4</ubArmourClass>
|
||||
<ubProtection>6</ubProtection>
|
||||
<ubCoverage>99</ubCoverage>
|
||||
<ubDegradePercent>0</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
<ARMOUR>
|
||||
<uiIndex>26</uiIndex> <!-- Queen Hide -->
|
||||
<ubArmourClass>4</ubArmourClass>
|
||||
<ubProtection>20</ubProtection>
|
||||
<ubCoverage>99</ubCoverage>
|
||||
<ubDegradePercent>0</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
<ARMOUR>
|
||||
<uiIndex>27</uiIndex> <!-- Leather Jacket -->
|
||||
<ubArmourClass>1</ubArmourClass>
|
||||
<ubProtection>2</ubProtection>
|
||||
<ubCoverage>95</ubCoverage>
|
||||
<ubDegradePercent>25</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
<ARMOUR>
|
||||
<uiIndex>28</uiIndex> <!-- Kvlr Leather -->
|
||||
<ubArmourClass>1</ubArmourClass>
|
||||
<ubProtection>12</ubProtection>
|
||||
<ubCoverage>85</ubCoverage>
|
||||
<ubDegradePercent>30</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
<ARMOUR>
|
||||
<uiIndex>29</uiIndex> <!-- Kvlr-18 Leather -->
|
||||
<ubArmourClass>1</ubArmourClass>
|
||||
<ubProtection>16</ubProtection>
|
||||
<ubCoverage>95</ubCoverage>
|
||||
<ubDegradePercent>25</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
<ARMOUR>
|
||||
<uiIndex>30</uiIndex> <!-- C.Kvlr Leather -->
|
||||
<ubArmourClass>1</ubArmourClass>
|
||||
<ubProtection>19</ubProtection>
|
||||
<ubCoverage>95</ubCoverage>
|
||||
<ubDegradePercent>20</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
<ARMOUR>
|
||||
<uiIndex>31</uiIndex> <!-- YF Hide -->
|
||||
<ubArmourClass>4</ubArmourClass>
|
||||
<ubProtection>7</ubProtection>
|
||||
<ubCoverage>99</ubCoverage>
|
||||
<ubDegradePercent>0</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
<ARMOUR>
|
||||
<uiIndex>32</uiIndex> <!-- OF Hide -->
|
||||
<ubArmourClass>4</ubArmourClass>
|
||||
<ubProtection>8</ubProtection>
|
||||
<ubCoverage>99</ubCoverage>
|
||||
<ubDegradePercent>0</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
<ARMOUR>
|
||||
<uiIndex>33</uiIndex> <!-- Arulco T-Shirt -->
|
||||
<ubArmourClass>1</ubArmourClass>
|
||||
<ubProtection>1</ubProtection>
|
||||
<ubCoverage>99</ubCoverage>
|
||||
<ubDegradePercent>25</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
<ARMOUR>
|
||||
<uiIndex>34</uiIndex> <!-- Deidranna T-Shirt -->
|
||||
<ubArmourClass>1</ubArmourClass>
|
||||
<ubProtection>1</ubProtection>
|
||||
<ubCoverage>99</ubCoverage>
|
||||
<ubDegradePercent>25</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
<ARMOUR>
|
||||
<uiIndex>35</uiIndex> <!-- Guardian Vest -->
|
||||
<ubArmourClass>1</ubArmourClass>
|
||||
<ubProtection>22</ubProtection>
|
||||
<ubCoverage>70</ubCoverage>
|
||||
<ubDegradePercent>20</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
<ARMOUR>
|
||||
<uiIndex>36</uiIndex> <!-- T. Guard Vest -->
|
||||
<ubArmourClass>1</ubArmourClass>
|
||||
<ubProtection>27</ubProtection>
|
||||
<ubCoverage>70</ubCoverage>
|
||||
<ubDegradePercent>15</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
<ARMOUR>
|
||||
<uiIndex>37</uiIndex> <!-- C. Guard Vest -->
|
||||
<ubArmourClass>1</ubArmourClass>
|
||||
<ubProtection>32</ubProtection>
|
||||
<ubCoverage>70</ubCoverage>
|
||||
<ubDegradePercent>10</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<ARMOURLIST>
|
||||
<ARMOUR>
|
||||
<uiIndex>0</uiIndex>
|
||||
<ubArmourClass>1</ubArmourClass>
|
||||
<ubProtection>10</ubProtection>
|
||||
<ubCoverage>75</ubCoverage>
|
||||
<ubDegradePercent>25</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
<ARMOUR>
|
||||
<uiIndex>1</uiIndex>
|
||||
<ubArmourClass>1</ubArmourClass>
|
||||
<ubProtection>13</ubProtection>
|
||||
<ubCoverage>75</ubCoverage>
|
||||
<ubDegradePercent>20</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
<ARMOUR>
|
||||
<uiIndex>2</uiIndex>
|
||||
<ubArmourClass>1</ubArmourClass>
|
||||
<ubProtection>16</ubProtection>
|
||||
<ubCoverage>75</ubCoverage>
|
||||
<ubDegradePercent>15</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
<ARMOUR>
|
||||
<uiIndex>3</uiIndex>
|
||||
<ubArmourClass>1</ubArmourClass>
|
||||
<ubProtection>15</ubProtection>
|
||||
<ubCoverage>70</ubCoverage>
|
||||
<ubDegradePercent>20</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
<ARMOUR>
|
||||
<uiIndex>4</uiIndex>
|
||||
<ubArmourClass>1</ubArmourClass>
|
||||
<ubProtection>19</ubProtection>
|
||||
<ubCoverage>70</ubCoverage>
|
||||
<ubDegradePercent>15</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
<ARMOUR>
|
||||
<uiIndex>5</uiIndex>
|
||||
<ubArmourClass>1</ubArmourClass>
|
||||
<ubProtection>24</ubProtection>
|
||||
<ubCoverage>70</ubCoverage>
|
||||
<ubDegradePercent>10</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
<ARMOUR>
|
||||
<uiIndex>6</uiIndex>
|
||||
<ubArmourClass>1</ubArmourClass>
|
||||
<ubProtection>30</ubProtection>
|
||||
<ubCoverage>85</ubCoverage>
|
||||
<ubDegradePercent>15</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
<ARMOUR>
|
||||
<uiIndex>7</uiIndex>
|
||||
<ubArmourClass>1</ubArmourClass>
|
||||
<ubProtection>36</ubProtection>
|
||||
<ubCoverage>85</ubCoverage>
|
||||
<ubDegradePercent>10</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
<ARMOUR>
|
||||
<uiIndex>8</uiIndex>
|
||||
<ubArmourClass>1</ubArmourClass>
|
||||
<ubProtection>42</ubProtection>
|
||||
<ubCoverage>85</ubCoverage>
|
||||
<ubDegradePercent>5</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
<ARMOUR>
|
||||
<uiIndex>9</uiIndex>
|
||||
<ubArmourClass>2</ubArmourClass>
|
||||
<ubProtection>15</ubProtection>
|
||||
<ubCoverage>65</ubCoverage>
|
||||
<ubDegradePercent>20</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
<ARMOUR>
|
||||
<uiIndex>10</uiIndex>
|
||||
<ubArmourClass>2</ubArmourClass>
|
||||
<ubProtection>19</ubProtection>
|
||||
<ubCoverage>65</ubCoverage>
|
||||
<ubDegradePercent>15</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
<ARMOUR>
|
||||
<uiIndex>11</uiIndex>
|
||||
<ubArmourClass>2</ubArmourClass>
|
||||
<ubProtection>24</ubProtection>
|
||||
<ubCoverage>65</ubCoverage>
|
||||
<ubDegradePercent>10</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
<ARMOUR>
|
||||
<uiIndex>12</uiIndex>
|
||||
<ubArmourClass>2</ubArmourClass>
|
||||
<ubProtection>30</ubProtection>
|
||||
<ubCoverage>90</ubCoverage>
|
||||
<ubDegradePercent>15</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
<ARMOUR>
|
||||
<uiIndex>13</uiIndex>
|
||||
<ubArmourClass>2</ubArmourClass>
|
||||
<ubProtection>36</ubProtection>
|
||||
<ubCoverage>90</ubCoverage>
|
||||
<ubDegradePercent>10</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
<ARMOUR>
|
||||
<uiIndex>14</uiIndex>
|
||||
<ubArmourClass>2</ubArmourClass>
|
||||
<ubProtection>42</ubProtection>
|
||||
<ubCoverage>90</ubCoverage>
|
||||
<ubDegradePercent>5</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
<ARMOUR>
|
||||
<uiIndex>15</uiIndex>
|
||||
<ubArmourClass>0</ubArmourClass>
|
||||
<ubProtection>10</ubProtection>
|
||||
<ubCoverage>65</ubCoverage>
|
||||
<ubDegradePercent>5</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
<ARMOUR>
|
||||
<uiIndex>16</uiIndex>
|
||||
<ubArmourClass>0</ubArmourClass>
|
||||
<ubProtection>15</ubProtection>
|
||||
<ubCoverage>75</ubCoverage>
|
||||
<ubDegradePercent>20</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
<ARMOUR>
|
||||
<uiIndex>17</uiIndex>
|
||||
<ubArmourClass>0</ubArmourClass>
|
||||
<ubProtection>19</ubProtection>
|
||||
<ubCoverage>75</ubCoverage>
|
||||
<ubDegradePercent>15</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
<ARMOUR>
|
||||
<uiIndex>18</uiIndex>
|
||||
<ubArmourClass>0</ubArmourClass>
|
||||
<ubProtection>24</ubProtection>
|
||||
<ubCoverage>75</ubCoverage>
|
||||
<ubDegradePercent>10</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
<ARMOUR>
|
||||
<uiIndex>19</uiIndex>
|
||||
<ubArmourClass>0</ubArmourClass>
|
||||
<ubProtection>30</ubProtection>
|
||||
<ubCoverage>75</ubCoverage>
|
||||
<ubDegradePercent>15</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
<ARMOUR>
|
||||
<uiIndex>20</uiIndex>
|
||||
<ubArmourClass>0</ubArmourClass>
|
||||
<ubProtection>36</ubProtection>
|
||||
<ubCoverage>75</ubCoverage>
|
||||
<ubDegradePercent>10</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
<ARMOUR>
|
||||
<uiIndex>21</uiIndex>
|
||||
<ubArmourClass>0</ubArmourClass>
|
||||
<ubProtection>42</ubProtection>
|
||||
<ubCoverage>75</ubCoverage>
|
||||
<ubDegradePercent>5</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
<ARMOUR>
|
||||
<uiIndex>22</uiIndex>
|
||||
<ubArmourClass>3</ubArmourClass>
|
||||
<ubProtection>15</ubProtection>
|
||||
<ubCoverage>50</ubCoverage>
|
||||
<ubDegradePercent>200</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
<ARMOUR>
|
||||
<uiIndex>23</uiIndex>
|
||||
<ubArmourClass>4</ubArmourClass>
|
||||
<ubProtection>3</ubProtection>
|
||||
<ubCoverage>99</ubCoverage>
|
||||
<ubDegradePercent>0</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
<ARMOUR>
|
||||
<uiIndex>24</uiIndex>
|
||||
<ubArmourClass>4</ubArmourClass>
|
||||
<ubProtection>5</ubProtection>
|
||||
<ubCoverage>99</ubCoverage>
|
||||
<ubDegradePercent>0</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
<ARMOUR>
|
||||
<uiIndex>25</uiIndex>
|
||||
<ubArmourClass>4</ubArmourClass>
|
||||
<ubProtection>6</ubProtection>
|
||||
<ubCoverage>99</ubCoverage>
|
||||
<ubDegradePercent>0</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
<ARMOUR>
|
||||
<uiIndex>26</uiIndex>
|
||||
<ubArmourClass>4</ubArmourClass>
|
||||
<ubProtection>20</ubProtection>
|
||||
<ubCoverage>99</ubCoverage>
|
||||
<ubDegradePercent>0</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
<ARMOUR>
|
||||
<uiIndex>27</uiIndex>
|
||||
<ubArmourClass>1</ubArmourClass>
|
||||
<ubProtection>2</ubProtection>
|
||||
<ubCoverage>95</ubCoverage>
|
||||
<ubDegradePercent>25</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
<ARMOUR>
|
||||
<uiIndex>28</uiIndex>
|
||||
<ubArmourClass>1</ubArmourClass>
|
||||
<ubProtection>12</ubProtection>
|
||||
<ubCoverage>85</ubCoverage>
|
||||
<ubDegradePercent>30</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
<ARMOUR>
|
||||
<uiIndex>29</uiIndex>
|
||||
<ubArmourClass>1</ubArmourClass>
|
||||
<ubProtection>16</ubProtection>
|
||||
<ubCoverage>95</ubCoverage>
|
||||
<ubDegradePercent>25</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
<ARMOUR>
|
||||
<uiIndex>30</uiIndex>
|
||||
<ubArmourClass>1</ubArmourClass>
|
||||
<ubProtection>19</ubProtection>
|
||||
<ubCoverage>95</ubCoverage>
|
||||
<ubDegradePercent>20</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
<ARMOUR>
|
||||
<uiIndex>31</uiIndex>
|
||||
<ubArmourClass>4</ubArmourClass>
|
||||
<ubProtection>7</ubProtection>
|
||||
<ubCoverage>99</ubCoverage>
|
||||
<ubDegradePercent>0</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
<ARMOUR>
|
||||
<uiIndex>32</uiIndex>
|
||||
<ubArmourClass>4</ubArmourClass>
|
||||
<ubProtection>8</ubProtection>
|
||||
<ubCoverage>99</ubCoverage>
|
||||
<ubDegradePercent>0</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
<ARMOUR>
|
||||
<uiIndex>33</uiIndex>
|
||||
<ubArmourClass>1</ubArmourClass>
|
||||
<ubProtection>1</ubProtection>
|
||||
<ubCoverage>99</ubCoverage>
|
||||
<ubDegradePercent>25</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
<ARMOUR>
|
||||
<uiIndex>34</uiIndex>
|
||||
<ubArmourClass>1</ubArmourClass>
|
||||
<ubProtection>1</ubProtection>
|
||||
<ubCoverage>99</ubCoverage>
|
||||
<ubDegradePercent>25</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
<ARMOUR>
|
||||
<uiIndex>35</uiIndex>
|
||||
<ubArmourClass>1</ubArmourClass>
|
||||
<ubProtection>22</ubProtection>
|
||||
<ubCoverage>70</ubCoverage>
|
||||
<ubDegradePercent>20</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
<ARMOUR>
|
||||
<uiIndex>36</uiIndex>
|
||||
<ubArmourClass>1</ubArmourClass>
|
||||
<ubProtection>27</ubProtection>
|
||||
<ubCoverage>70</ubCoverage>
|
||||
<ubDegradePercent>15</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
<ARMOUR>
|
||||
<uiIndex>37</uiIndex>
|
||||
<ubArmourClass>1</ubArmourClass>
|
||||
<ubProtection>32</ubProtection>
|
||||
<ubCoverage>70</ubCoverage>
|
||||
<ubDegradePercent>10</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
<ARMOUR>
|
||||
<uiIndex>38</uiIndex>
|
||||
<ubArmourClass>0</ubArmourClass>
|
||||
<ubProtection>0</ubProtection>
|
||||
<ubCoverage>0</ubCoverage>
|
||||
<ubDegradePercent>0</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
<ARMOUR>
|
||||
<uiIndex>39</uiIndex>
|
||||
<ubArmourClass>0</ubArmourClass>
|
||||
<ubProtection>0</ubProtection>
|
||||
<ubCoverage>0</ubCoverage>
|
||||
<ubDegradePercent>0</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
</ARMOURLIST>
|
||||
@@ -1,49 +1,38 @@
|
||||
<!-- this a comment, all of the text between the angled brackets is ignored
|
||||
|
||||
Attribute Field Reference:
|
||||
|
||||
uiIndex - index of item in array, just increment this for each new entry
|
||||
usItem - original item's index
|
||||
usAttachment1 - first attachment item index
|
||||
usAttachment2 - second attachment item index
|
||||
usResult - resulting item index
|
||||
|
||||
-->
|
||||
|
||||
<ATTACHMENTCOMBOMERGELIST>
|
||||
<ATTACHMENTCOMBOMERGE>
|
||||
<uiIndex>0</uiIndex>
|
||||
<usItem>305</usItem> <!-- Rod -->
|
||||
<usAttachment1>306</usAttachment1> <!-- Spring -->
|
||||
<usAttachment2>0</usAttachment2> <!-- Nada -->
|
||||
<usResult>307</usResult> <!-- Rod & Spring -->
|
||||
</ATTACHMENTCOMBOMERGE>
|
||||
<ATTACHMENTCOMBOMERGE>
|
||||
<uiIndex>1</uiIndex>
|
||||
<usItem>308</usItem> <!-- Steel Tube -->
|
||||
<usAttachment1>309</usAttachment1> <!-- Quick Glue -->
|
||||
<usAttachment2>304</usAttachment2> <!-- Duct Tape -->
|
||||
<usResult>310</usResult> <!-- Extender -->
|
||||
</ATTACHMENTCOMBOMERGE>
|
||||
<ATTACHMENTCOMBOMERGE>
|
||||
<uiIndex>2</uiIndex>
|
||||
<usItem>318</usItem> <!-- FumblePak -->
|
||||
<usAttachment1>319</usAttachment1> <!-- X-ray Tube -->
|
||||
<usAttachment2>320</usAttachment2> <!-- Gum -->
|
||||
<usResult>321</usResult> <!-- X-ray Device -->
|
||||
</ATTACHMENTCOMBOMERGE>
|
||||
<ATTACHMENTCOMBOMERGE>
|
||||
<uiIndex>3</uiIndex>
|
||||
<usItem>315</usItem> <!-- LameBoy -->
|
||||
<usAttachment1>316</usAttachment1> <!-- Copper Wire -->
|
||||
<usAttachment2>0</usAttachment2> <!-- Nada -->
|
||||
<usResult>317</usResult> <!-- Display Unit -->
|
||||
</ATTACHMENTCOMBOMERGE>
|
||||
<ATTACHMENTCOMBOMERGE>
|
||||
<uiIndex>4</uiIndex>
|
||||
<usItem>264</usItem> <!-- Platinum Watch -->
|
||||
<usAttachment1>316</usAttachment1> <!-- Copper Wire -->
|
||||
<usAttachment2>0</usAttachment2> <!-- Nada -->
|
||||
<usResult>223</usResult> <!-- Detonator -->
|
||||
</ATTACHMENTCOMBOMERGE>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<ATTACHMENTCOMBOMERGELIST>
|
||||
<ATTACHMENTCOMBOMERGE>
|
||||
<uiIndex>0</uiIndex>
|
||||
<usItem>305</usItem>
|
||||
<usAttachment1>306</usAttachment1>
|
||||
<usAttachment2>0</usAttachment2>
|
||||
<usResult>307</usResult>
|
||||
</ATTACHMENTCOMBOMERGE>
|
||||
<ATTACHMENTCOMBOMERGE>
|
||||
<uiIndex>1</uiIndex>
|
||||
<usItem>308</usItem>
|
||||
<usAttachment1>309</usAttachment1>
|
||||
<usAttachment2>304</usAttachment2>
|
||||
<usResult>310</usResult>
|
||||
</ATTACHMENTCOMBOMERGE>
|
||||
<ATTACHMENTCOMBOMERGE>
|
||||
<uiIndex>2</uiIndex>
|
||||
<usItem>318</usItem>
|
||||
<usAttachment1>319</usAttachment1>
|
||||
<usAttachment2>320</usAttachment2>
|
||||
<usResult>321</usResult>
|
||||
</ATTACHMENTCOMBOMERGE>
|
||||
<ATTACHMENTCOMBOMERGE>
|
||||
<uiIndex>3</uiIndex>
|
||||
<usItem>315</usItem>
|
||||
<usAttachment1>316</usAttachment1>
|
||||
<usAttachment2>0</usAttachment2>
|
||||
<usResult>317</usResult>
|
||||
</ATTACHMENTCOMBOMERGE>
|
||||
<ATTACHMENTCOMBOMERGE>
|
||||
<uiIndex>4</uiIndex>
|
||||
<usItem>264</usItem>
|
||||
<usAttachment1>316</usAttachment1>
|
||||
<usAttachment2>0</usAttachment2>
|
||||
<usResult>223</usResult>
|
||||
</ATTACHMENTCOMBOMERGE>
|
||||
</ATTACHMENTCOMBOMERGELIST>
|
||||
@@ -1,125 +1,94 @@
|
||||
<!-- this a comment, all of the text between the angled brackets is ignored
|
||||
|
||||
Attribute Field Reference:
|
||||
|
||||
uiIndex - index of item in array, just increment this for each new entry - doesn't match to items.xml
|
||||
usItem - index of attachment item
|
||||
uiItemClass - type of item it can be attached to (see items.xml)
|
||||
bAttachmentSkillCheck - type of check to perform when attaching item, see below
|
||||
bAttachmentSkillCheckMod - modifier to skill check
|
||||
|
||||
|
||||
SKILL CHECKS:
|
||||
|
||||
NO_CHECK, 0
|
||||
LOCKPICKING_CHECK, 1
|
||||
ELECTRONIC_LOCKPICKING_CHECK, 2
|
||||
ATTACHING_DETONATOR_CHECK, 3
|
||||
ATTACHING_REMOTE_DETONATOR_CHECK, 4
|
||||
PLANTING_BOMB_CHECK, 5
|
||||
PLANTING_REMOTE_BOMB_CHECK, 6
|
||||
OPEN_WITH_CROWBAR, 7
|
||||
SMASH_DOOR_CHECK, 8
|
||||
DISARM_TRAP_CHECK, 9
|
||||
UNJAM_GUN_CHECK, 10
|
||||
NOTICE_DART_CHECK, 11
|
||||
LIE_TO_QUEEN_CHECK, 12
|
||||
ATTACHING_SPECIAL_ITEM_CHECK, 13
|
||||
ATTACHING_SPECIAL_ELECTRONIC_ITEM_CHECK, 14
|
||||
DISARM_ELECTRONIC_TRAP_CHECK, 15
|
||||
|
||||
|
||||
-->
|
||||
<ATTACHMENTINFOLIST>
|
||||
<ATTACHMENTINFO>
|
||||
<uiIndex>0</uiIndex>
|
||||
<usItem>207</usItem> <!-- Silencer -->
|
||||
<uiItemClass>2</uiItemClass>
|
||||
<bAttachmentSkillCheck>0</bAttachmentSkillCheck>
|
||||
<bAttachmentSkillCheckMod>0</bAttachmentSkillCheckMod>
|
||||
</ATTACHMENTINFO>
|
||||
<ATTACHMENTINFO>
|
||||
<uiIndex>1</uiIndex>
|
||||
<usItem>208</usItem> <!-- Sniper Scope -->
|
||||
<uiItemClass>2</uiItemClass>
|
||||
<bAttachmentSkillCheck>0</bAttachmentSkillCheck>
|
||||
<bAttachmentSkillCheckMod>0</bAttachmentSkillCheckMod>
|
||||
</ATTACHMENTINFO>
|
||||
<ATTACHMENTINFO>
|
||||
<uiIndex>2</uiIndex>
|
||||
<usItem>241</usItem> <!-- Laser Scope -->
|
||||
<uiItemClass>2</uiItemClass>
|
||||
<bAttachmentSkillCheck>0</bAttachmentSkillCheck>
|
||||
<bAttachmentSkillCheckMod>0</bAttachmentSkillCheckMod>
|
||||
</ATTACHMENTINFO>
|
||||
<ATTACHMENTINFO>
|
||||
<uiIndex>3</uiIndex>
|
||||
<usItem>209</usItem> <!-- Bipod -->
|
||||
<uiItemClass>2</uiItemClass>
|
||||
<bAttachmentSkillCheck>0</bAttachmentSkillCheck>
|
||||
<bAttachmentSkillCheckMod>0</bAttachmentSkillCheckMod>
|
||||
</ATTACHMENTINFO>
|
||||
<ATTACHMENTINFO>
|
||||
<uiIndex>4</uiIndex>
|
||||
<usItem>50</usItem> <!-- Talon -->
|
||||
<uiItemClass>2</uiItemClass>
|
||||
<bAttachmentSkillCheck>0</bAttachmentSkillCheck>
|
||||
<bAttachmentSkillCheckMod>0</bAttachmentSkillCheckMod>
|
||||
</ATTACHMENTINFO>
|
||||
<ATTACHMENTINFO>
|
||||
<uiIndex>5</uiIndex>
|
||||
<usItem>244</usItem> <!-- Duckbill -->
|
||||
<uiItemClass>2</uiItemClass>
|
||||
<bAttachmentSkillCheck>0</bAttachmentSkillCheck>
|
||||
<bAttachmentSkillCheckMod>0</bAttachmentSkillCheckMod>
|
||||
</ATTACHMENTINFO>
|
||||
<ATTACHMENTINFO>
|
||||
<uiIndex>6</uiIndex>
|
||||
<usItem>307</usItem> <!-- Rod & Spring -->
|
||||
<uiItemClass>2</uiItemClass>
|
||||
<bAttachmentSkillCheck>13</bAttachmentSkillCheck>
|
||||
<bAttachmentSkillCheckMod>0</bAttachmentSkillCheckMod>
|
||||
</ATTACHMENTINFO>
|
||||
<ATTACHMENTINFO>
|
||||
<uiIndex>7</uiIndex>
|
||||
<usItem>310</usItem> <!-- Extender -->
|
||||
<uiItemClass>2</uiItemClass>
|
||||
<bAttachmentSkillCheck>13</bAttachmentSkillCheck>
|
||||
<bAttachmentSkillCheckMod>0</bAttachmentSkillCheckMod>
|
||||
</ATTACHMENTINFO>
|
||||
<ATTACHMENTINFO>
|
||||
<uiIndex>8</uiIndex>
|
||||
<usItem>223</usItem> <!-- Detonator -->
|
||||
<uiItemClass>512</uiItemClass>
|
||||
<bAttachmentSkillCheck>3</bAttachmentSkillCheck>
|
||||
<bAttachmentSkillCheckMod>0</bAttachmentSkillCheckMod>
|
||||
</ATTACHMENTINFO>
|
||||
<ATTACHMENTINFO>
|
||||
<uiIndex>9</uiIndex>
|
||||
<usItem>224</usItem> <!-- Remote Det. -->
|
||||
<uiItemClass>512</uiItemClass>
|
||||
<bAttachmentSkillCheck>4</bAttachmentSkillCheck>
|
||||
<bAttachmentSkillCheckMod>-10</bAttachmentSkillCheckMod>
|
||||
</ATTACHMENTINFO>
|
||||
<ATTACHMENTINFO>
|
||||
<uiIndex>10</uiIndex>
|
||||
<usItem>319</usItem> <!-- X-ray Tube -->
|
||||
<uiItemClass>1</uiItemClass>
|
||||
<bAttachmentSkillCheck>14</bAttachmentSkillCheck>
|
||||
<bAttachmentSkillCheckMod>-15</bAttachmentSkillCheckMod>
|
||||
</ATTACHMENTINFO>
|
||||
<ATTACHMENTINFO>
|
||||
<uiIndex>11</uiIndex>
|
||||
<usItem>316</usItem> <!-- Copper Wire -->
|
||||
<uiItemClass>1</uiItemClass>
|
||||
<bAttachmentSkillCheck>14</bAttachmentSkillCheck>
|
||||
<bAttachmentSkillCheckMod>20</bAttachmentSkillCheckMod>
|
||||
</ATTACHMENTINFO>
|
||||
<ATTACHMENTINFO>
|
||||
<uiIndex>12</uiIndex>
|
||||
<usItem>183</usItem> <!-- Ceramic Plates -->
|
||||
<uiItemClass>2048</uiItemClass>
|
||||
<bAttachmentSkillCheck>0</bAttachmentSkillCheck>
|
||||
<bAttachmentSkillCheckMod>0</bAttachmentSkillCheckMod>
|
||||
</ATTACHMENTINFO>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<ATTACHMENTINFOLIST>
|
||||
<ATTACHMENTINFO>
|
||||
<uiIndex>0</uiIndex>
|
||||
<usItem>207</usItem>
|
||||
<uiItemClass>2</uiItemClass>
|
||||
<bAttachmentSkillCheck>0</bAttachmentSkillCheck>
|
||||
<bAttachmentSkillCheckMod>0</bAttachmentSkillCheckMod>
|
||||
</ATTACHMENTINFO>
|
||||
<ATTACHMENTINFO>
|
||||
<uiIndex>1</uiIndex>
|
||||
<usItem>208</usItem>
|
||||
<uiItemClass>2</uiItemClass>
|
||||
<bAttachmentSkillCheck>0</bAttachmentSkillCheck>
|
||||
<bAttachmentSkillCheckMod>0</bAttachmentSkillCheckMod>
|
||||
</ATTACHMENTINFO>
|
||||
<ATTACHMENTINFO>
|
||||
<uiIndex>2</uiIndex>
|
||||
<usItem>241</usItem>
|
||||
<uiItemClass>2</uiItemClass>
|
||||
<bAttachmentSkillCheck>0</bAttachmentSkillCheck>
|
||||
<bAttachmentSkillCheckMod>0</bAttachmentSkillCheckMod>
|
||||
</ATTACHMENTINFO>
|
||||
<ATTACHMENTINFO>
|
||||
<uiIndex>3</uiIndex>
|
||||
<usItem>209</usItem>
|
||||
<uiItemClass>2</uiItemClass>
|
||||
<bAttachmentSkillCheck>0</bAttachmentSkillCheck>
|
||||
<bAttachmentSkillCheckMod>0</bAttachmentSkillCheckMod>
|
||||
</ATTACHMENTINFO>
|
||||
<ATTACHMENTINFO>
|
||||
<uiIndex>4</uiIndex>
|
||||
<usItem>50</usItem>
|
||||
<uiItemClass>2</uiItemClass>
|
||||
<bAttachmentSkillCheck>0</bAttachmentSkillCheck>
|
||||
<bAttachmentSkillCheckMod>0</bAttachmentSkillCheckMod>
|
||||
</ATTACHMENTINFO>
|
||||
<ATTACHMENTINFO>
|
||||
<uiIndex>5</uiIndex>
|
||||
<usItem>244</usItem>
|
||||
<uiItemClass>2</uiItemClass>
|
||||
<bAttachmentSkillCheck>0</bAttachmentSkillCheck>
|
||||
<bAttachmentSkillCheckMod>0</bAttachmentSkillCheckMod>
|
||||
</ATTACHMENTINFO>
|
||||
<ATTACHMENTINFO>
|
||||
<uiIndex>6</uiIndex>
|
||||
<usItem>307</usItem>
|
||||
<uiItemClass>2</uiItemClass>
|
||||
<bAttachmentSkillCheck>13</bAttachmentSkillCheck>
|
||||
<bAttachmentSkillCheckMod>0</bAttachmentSkillCheckMod>
|
||||
</ATTACHMENTINFO>
|
||||
<ATTACHMENTINFO>
|
||||
<uiIndex>7</uiIndex>
|
||||
<usItem>310</usItem>
|
||||
<uiItemClass>2</uiItemClass>
|
||||
<bAttachmentSkillCheck>13</bAttachmentSkillCheck>
|
||||
<bAttachmentSkillCheckMod>0</bAttachmentSkillCheckMod>
|
||||
</ATTACHMENTINFO>
|
||||
<ATTACHMENTINFO>
|
||||
<uiIndex>8</uiIndex>
|
||||
<usItem>223</usItem>
|
||||
<uiItemClass>512</uiItemClass>
|
||||
<bAttachmentSkillCheck>3</bAttachmentSkillCheck>
|
||||
<bAttachmentSkillCheckMod>0</bAttachmentSkillCheckMod>
|
||||
</ATTACHMENTINFO>
|
||||
<ATTACHMENTINFO>
|
||||
<uiIndex>9</uiIndex>
|
||||
<usItem>224</usItem>
|
||||
<uiItemClass>512</uiItemClass>
|
||||
<bAttachmentSkillCheck>4</bAttachmentSkillCheck>
|
||||
<bAttachmentSkillCheckMod>-10</bAttachmentSkillCheckMod>
|
||||
</ATTACHMENTINFO>
|
||||
<ATTACHMENTINFO>
|
||||
<uiIndex>10</uiIndex>
|
||||
<usItem>319</usItem>
|
||||
<uiItemClass>1</uiItemClass>
|
||||
<bAttachmentSkillCheck>14</bAttachmentSkillCheck>
|
||||
<bAttachmentSkillCheckMod>-15</bAttachmentSkillCheckMod>
|
||||
</ATTACHMENTINFO>
|
||||
<ATTACHMENTINFO>
|
||||
<uiIndex>11</uiIndex>
|
||||
<usItem>316</usItem>
|
||||
<uiItemClass>1</uiItemClass>
|
||||
<bAttachmentSkillCheck>14</bAttachmentSkillCheck>
|
||||
<bAttachmentSkillCheckMod>20</bAttachmentSkillCheckMod>
|
||||
</ATTACHMENTINFO>
|
||||
<ATTACHMENTINFO>
|
||||
<uiIndex>12</uiIndex>
|
||||
<usItem>183</usItem>
|
||||
<uiItemClass>2048</uiItemClass>
|
||||
<bAttachmentSkillCheck>0</bAttachmentSkillCheck>
|
||||
<bAttachmentSkillCheckMod>0</bAttachmentSkillCheckMod>
|
||||
</ATTACHMENTINFO>
|
||||
</ATTACHMENTINFOLIST>
|
||||
+1123
-1420
File diff suppressed because it is too large
Load Diff
@@ -1,243 +1,243 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<AMMOLIST>
|
||||
<AMMO>
|
||||
<uiIndex>0</uiIndex>
|
||||
<AmmoCaliber>0</AmmoCaliber>
|
||||
<BRCaliber>0</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>1</uiIndex>
|
||||
<AmmoCaliber>.38 Spc</AmmoCaliber>
|
||||
<BRCaliber>.38 Spc</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>2</uiIndex>
|
||||
<AmmoCaliber>9x19mm</AmmoCaliber>
|
||||
<BRCaliber>9x19mm</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>3</uiIndex>
|
||||
<AmmoCaliber>.45 ACP</AmmoCaliber>
|
||||
<BRCaliber>.45 ACP</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>4</uiIndex>
|
||||
<AmmoCaliber>.357 Mag</AmmoCaliber>
|
||||
<BRCaliber>.357 Mag</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>5</uiIndex>
|
||||
<AmmoCaliber>12 gauge</AmmoCaliber>
|
||||
<BRCaliber>12 gauge</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>6</uiIndex>
|
||||
<AmmoCaliber>CAWS</AmmoCaliber>
|
||||
<BRCaliber>CAWS</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>7</uiIndex>
|
||||
<AmmoCaliber>5.45x39mm</AmmoCaliber>
|
||||
<BRCaliber>5.45x39mm</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>8</uiIndex>
|
||||
<AmmoCaliber>5.56x45mm</AmmoCaliber>
|
||||
<BRCaliber>5.56x45mm</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>9</uiIndex>
|
||||
<AmmoCaliber>7.62x51mm</AmmoCaliber>
|
||||
<BRCaliber>7.62x51mm</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>10</uiIndex>
|
||||
<AmmoCaliber>7.62x39mm</AmmoCaliber>
|
||||
<BRCaliber>7.62x39mm</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>11</uiIndex>
|
||||
<AmmoCaliber>4.7x33mm</AmmoCaliber>
|
||||
<BRCaliber>4.7x33mm</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>12</uiIndex>
|
||||
<AmmoCaliber>5.7x28mm</AmmoCaliber>
|
||||
<BRCaliber>5.7x28mm</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>13</uiIndex>
|
||||
<AmmoCaliber>Monster</AmmoCaliber>
|
||||
<BRCaliber>Monster</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>14</uiIndex>
|
||||
<AmmoCaliber>Rocket</AmmoCaliber>
|
||||
<BRCaliber>Rocket</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>15</uiIndex>
|
||||
<AmmoCaliber>Dart</AmmoCaliber>
|
||||
<BRCaliber>Dart</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>16</uiIndex>
|
||||
<AmmoCaliber>flame</AmmoCaliber>
|
||||
<BRCaliber>flame</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>17</uiIndex>
|
||||
<AmmoCaliber>.50 BMG</AmmoCaliber>
|
||||
<BRCaliber>.50 BMG</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>18</uiIndex>
|
||||
<AmmoCaliber>9x39mm</AmmoCaliber>
|
||||
<BRCaliber>9x39mm</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>19</uiIndex>
|
||||
<AmmoCaliber>4.6x30mm</AmmoCaliber>
|
||||
<BRCaliber>4.6x30mm</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>20</uiIndex>
|
||||
<AmmoCaliber>7.62x25mm</AmmoCaliber>
|
||||
<BRCaliber>7.62x25mm</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>21</uiIndex>
|
||||
<AmmoCaliber>12.7mm</AmmoCaliber>
|
||||
<BRCaliber>12.7mm</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>22</uiIndex>
|
||||
<AmmoCaliber>9x18mm</AmmoCaliber>
|
||||
<BRCaliber>9x18mm</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>23</uiIndex>
|
||||
<AmmoCaliber>.40 S&W</AmmoCaliber>
|
||||
<BRCaliber>.40 S&W</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>24</uiIndex>
|
||||
<AmmoCaliber>7.62x54R</AmmoCaliber>
|
||||
<BRCaliber>7.62x54R</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>25</uiIndex>
|
||||
<AmmoCaliber>.338 Lapua</AmmoCaliber>
|
||||
<BRCaliber>.338 LM</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>26</uiIndex>
|
||||
<AmmoCaliber>.44 Mag</AmmoCaliber>
|
||||
<BRCaliber>.44 Mag</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>27</uiIndex>
|
||||
<AmmoCaliber>10mm</AmmoCaliber>
|
||||
<BRCaliber>10mm</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>28</uiIndex>
|
||||
<AmmoCaliber>12.5x35mm</AmmoCaliber>
|
||||
<BRCaliber>12.5x35mm</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>29</uiIndex>
|
||||
<AmmoCaliber>9x21mm</AmmoCaliber>
|
||||
<BRCaliber>9x21mm</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>30</uiIndex>
|
||||
<AmmoCaliber>7.62x37mm</AmmoCaliber>
|
||||
<BRCaliber>7.62x37mm</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>31</uiIndex>
|
||||
<AmmoCaliber>9mm SP-5</AmmoCaliber>
|
||||
<BRCaliber>9mm SP-5</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>32</uiIndex>
|
||||
<AmmoCaliber>9mm SP-6</AmmoCaliber>
|
||||
<BRCaliber>9mm SP-6</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>33</uiIndex>
|
||||
<AmmoCaliber>5.45x18mm</AmmoCaliber>
|
||||
<BRCaliber>5.45x18mm</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>34</uiIndex>
|
||||
<AmmoCaliber>9mm MS</AmmoCaliber>
|
||||
<BRCaliber>9mm MS</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>35</uiIndex>
|
||||
<AmmoCaliber>.50 AE</AmmoCaliber>
|
||||
<BRCaliber>.50 AE</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>36</uiIndex>
|
||||
<AmmoCaliber>.454 Casull</AmmoCaliber>
|
||||
<BRCaliber>.454 Casull</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>37</uiIndex>
|
||||
<AmmoCaliber>.45 WinMag</AmmoCaliber>
|
||||
<BRCaliber>.45 WinMag</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>38</uiIndex>
|
||||
<AmmoCaliber>.50 Beowulf</AmmoCaliber>
|
||||
<BRCaliber>.50 Beowulf</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>39</uiIndex>
|
||||
<AmmoCaliber>.300 WinMag</AmmoCaliber>
|
||||
<BRCaliber>.300 WinMag</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>40</uiIndex>
|
||||
<AmmoCaliber>7.92x57mm</AmmoCaliber>
|
||||
<BRCaliber>7.92x57mm</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>41</uiIndex>
|
||||
<AmmoCaliber>12.7x97mm Subsonic</AmmoCaliber>
|
||||
<BRCaliber>12.7x97mm</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>42</uiIndex>
|
||||
<AmmoCaliber>6.8x43mm SPC</AmmoCaliber>
|
||||
<BRCaliber>6.8x43mm</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>43</uiIndex>
|
||||
<AmmoCaliber>5.56x45mm SCF</AmmoCaliber>
|
||||
<BRCaliber>5.56mm SCF</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>44</uiIndex>
|
||||
<AmmoCaliber>.41 AE</AmmoCaliber>
|
||||
<BRCaliber>.41 AE</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>45</uiIndex>
|
||||
<AmmoCaliber>.30 car</AmmoCaliber>
|
||||
<BRCaliber>.30 car</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>46</uiIndex>
|
||||
<AmmoCaliber>.30-06</AmmoCaliber>
|
||||
<BRCaliber>.30-06</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>47</uiIndex>
|
||||
<AmmoCaliber>6x35mm</AmmoCaliber>
|
||||
<BRCaliber>6x35mm</BRCaliber>
|
||||
</AMMO>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<AMMOLIST>
|
||||
<AMMO>
|
||||
<uiIndex>0</uiIndex>
|
||||
<AmmoCaliber>0</AmmoCaliber>
|
||||
<BRCaliber>0</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>1</uiIndex>
|
||||
<AmmoCaliber>.38 Spc</AmmoCaliber>
|
||||
<BRCaliber>.38 Spc</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>2</uiIndex>
|
||||
<AmmoCaliber>9x19mm</AmmoCaliber>
|
||||
<BRCaliber>9x19mm</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>3</uiIndex>
|
||||
<AmmoCaliber>.45 ACP</AmmoCaliber>
|
||||
<BRCaliber>.45 ACP</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>4</uiIndex>
|
||||
<AmmoCaliber>.357 Mag</AmmoCaliber>
|
||||
<BRCaliber>.357 Mag</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>5</uiIndex>
|
||||
<AmmoCaliber>12 gauge</AmmoCaliber>
|
||||
<BRCaliber>12 gauge</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>6</uiIndex>
|
||||
<AmmoCaliber>CAWS</AmmoCaliber>
|
||||
<BRCaliber>CAWS</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>7</uiIndex>
|
||||
<AmmoCaliber>5.45x39mm</AmmoCaliber>
|
||||
<BRCaliber>5.45x39mm</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>8</uiIndex>
|
||||
<AmmoCaliber>5.56x45mm</AmmoCaliber>
|
||||
<BRCaliber>5.56x45mm</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>9</uiIndex>
|
||||
<AmmoCaliber>7.62x51mm</AmmoCaliber>
|
||||
<BRCaliber>7.62x51mm</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>10</uiIndex>
|
||||
<AmmoCaliber>7.62x39mm</AmmoCaliber>
|
||||
<BRCaliber>7.62x39mm</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>11</uiIndex>
|
||||
<AmmoCaliber>4.7x33mm</AmmoCaliber>
|
||||
<BRCaliber>4.7x33mm</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>12</uiIndex>
|
||||
<AmmoCaliber>5.7x28mm</AmmoCaliber>
|
||||
<BRCaliber>5.7x28mm</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>13</uiIndex>
|
||||
<AmmoCaliber>Monster</AmmoCaliber>
|
||||
<BRCaliber>Monster</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>14</uiIndex>
|
||||
<AmmoCaliber>Rocket</AmmoCaliber>
|
||||
<BRCaliber>Rocket</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>15</uiIndex>
|
||||
<AmmoCaliber>Dart</AmmoCaliber>
|
||||
<BRCaliber>Dart</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>16</uiIndex>
|
||||
<AmmoCaliber>flame</AmmoCaliber>
|
||||
<BRCaliber>flame</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>17</uiIndex>
|
||||
<AmmoCaliber>.50 BMG</AmmoCaliber>
|
||||
<BRCaliber>.50 BMG</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>18</uiIndex>
|
||||
<AmmoCaliber>9x39mm</AmmoCaliber>
|
||||
<BRCaliber>9x39mm</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>19</uiIndex>
|
||||
<AmmoCaliber>4.6x30mm</AmmoCaliber>
|
||||
<BRCaliber>4.6x30mm</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>20</uiIndex>
|
||||
<AmmoCaliber>7.62x25mm</AmmoCaliber>
|
||||
<BRCaliber>7.62x25mm</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>21</uiIndex>
|
||||
<AmmoCaliber>12.7mm</AmmoCaliber>
|
||||
<BRCaliber>12.7mm</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>22</uiIndex>
|
||||
<AmmoCaliber>9x18mm</AmmoCaliber>
|
||||
<BRCaliber>9x18mm</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>23</uiIndex>
|
||||
<AmmoCaliber>.40 S&W</AmmoCaliber>
|
||||
<BRCaliber>.40 S&W</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>24</uiIndex>
|
||||
<AmmoCaliber>7.62x54R</AmmoCaliber>
|
||||
<BRCaliber>7.62x54R</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>25</uiIndex>
|
||||
<AmmoCaliber>.338 Lapua</AmmoCaliber>
|
||||
<BRCaliber>.338 LM</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>26</uiIndex>
|
||||
<AmmoCaliber>.44 Mag</AmmoCaliber>
|
||||
<BRCaliber>.44 Mag</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>27</uiIndex>
|
||||
<AmmoCaliber>10mm</AmmoCaliber>
|
||||
<BRCaliber>10mm</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>28</uiIndex>
|
||||
<AmmoCaliber>12.5x35mm</AmmoCaliber>
|
||||
<BRCaliber>12.5x35mm</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>29</uiIndex>
|
||||
<AmmoCaliber>9x21mm</AmmoCaliber>
|
||||
<BRCaliber>9x21mm</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>30</uiIndex>
|
||||
<AmmoCaliber>7.62x37mm</AmmoCaliber>
|
||||
<BRCaliber>7.62x37mm</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>31</uiIndex>
|
||||
<AmmoCaliber>9mm SP-5</AmmoCaliber>
|
||||
<BRCaliber>9mm SP-5</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>32</uiIndex>
|
||||
<AmmoCaliber>9mm SP-6</AmmoCaliber>
|
||||
<BRCaliber>9mm SP-6</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>33</uiIndex>
|
||||
<AmmoCaliber>5.45x18mm</AmmoCaliber>
|
||||
<BRCaliber>5.45x18mm</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>34</uiIndex>
|
||||
<AmmoCaliber>9mm MS</AmmoCaliber>
|
||||
<BRCaliber>9mm MS</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>35</uiIndex>
|
||||
<AmmoCaliber>.50 AE</AmmoCaliber>
|
||||
<BRCaliber>.50 AE</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>36</uiIndex>
|
||||
<AmmoCaliber>.454 Casull</AmmoCaliber>
|
||||
<BRCaliber>.454 Casull</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>37</uiIndex>
|
||||
<AmmoCaliber>.45 WinMag</AmmoCaliber>
|
||||
<BRCaliber>.45 WinMag</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>38</uiIndex>
|
||||
<AmmoCaliber>.50 Beowulf</AmmoCaliber>
|
||||
<BRCaliber>.50 Beowulf</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>39</uiIndex>
|
||||
<AmmoCaliber>.300 WinMag</AmmoCaliber>
|
||||
<BRCaliber>.300 WinMag</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>40</uiIndex>
|
||||
<AmmoCaliber>7.92x57mm</AmmoCaliber>
|
||||
<BRCaliber>7.92x57mm</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>41</uiIndex>
|
||||
<AmmoCaliber>12.7x97mm Subsonic</AmmoCaliber>
|
||||
<BRCaliber>12.7x97mm</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>42</uiIndex>
|
||||
<AmmoCaliber>6.8x43mm SPC</AmmoCaliber>
|
||||
<BRCaliber>6.8x43mm</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>43</uiIndex>
|
||||
<AmmoCaliber>5.56x45mm SCF</AmmoCaliber>
|
||||
<BRCaliber>5.56mm SCF</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>44</uiIndex>
|
||||
<AmmoCaliber>.41 AE</AmmoCaliber>
|
||||
<BRCaliber>.41 AE</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>45</uiIndex>
|
||||
<AmmoCaliber>.30 car</AmmoCaliber>
|
||||
<BRCaliber>.30 car</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>46</uiIndex>
|
||||
<AmmoCaliber>.30-06</AmmoCaliber>
|
||||
<BRCaliber>.30-06</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>47</uiIndex>
|
||||
<AmmoCaliber>6x35mm</AmmoCaliber>
|
||||
<BRCaliber>6x35mm</BRCaliber>
|
||||
</AMMO>
|
||||
</AMMOLIST>
|
||||
+2690
-2691
File diff suppressed because it is too large
Load Diff
@@ -1,133 +1,123 @@
|
||||
<!-- this a comment, all of the text between the angled brackets is ignored
|
||||
|
||||
Attribute Field Reference:
|
||||
|
||||
itemIndex - index of the first face item
|
||||
compatiblefaceitemIndex - index of the compatible face item
|
||||
|
||||
You must pair entries to make face items truly compatible. Ie: you need gas mask / ext. ear AND ext. ear / gas mask
|
||||
|
||||
|
||||
-->
|
||||
<COMPATIBLEFACEITEMLIST>
|
||||
<COMPATIBLEFACEITEM>
|
||||
<compatiblefaceitemIndex>210</compatiblefaceitemIndex> <!-- Extended Ear -->
|
||||
<itemIndex>211</itemIndex> <!-- Night Goggles -->
|
||||
</COMPATIBLEFACEITEM>
|
||||
<COMPATIBLEFACEITEM>
|
||||
<compatiblefaceitemIndex>210</compatiblefaceitemIndex> <!-- Extended Ear -->
|
||||
<itemIndex>246</itemIndex> <!-- UV Goggles -->
|
||||
</COMPATIBLEFACEITEM>
|
||||
<COMPATIBLEFACEITEM>
|
||||
<compatiblefaceitemIndex>210</compatiblefaceitemIndex> <!-- Extended Ear -->
|
||||
<itemIndex>212</itemIndex> <!-- Sun Goggles -->
|
||||
</COMPATIBLEFACEITEM>
|
||||
<COMPATIBLEFACEITEM>
|
||||
<compatiblefaceitemIndex>210</compatiblefaceitemIndex> <!-- Extended Ear -->
|
||||
<itemIndex>213</itemIndex> <!-- Gas Mask -->
|
||||
</COMPATIBLEFACEITEM>
|
||||
<COMPATIBLEFACEITEM>
|
||||
<compatiblefaceitemIndex>266</compatiblefaceitemIndex> <!-- Walkman -->
|
||||
<itemIndex>211</itemIndex> <!-- Night Goggles -->
|
||||
</COMPATIBLEFACEITEM>
|
||||
<COMPATIBLEFACEITEM>
|
||||
<compatiblefaceitemIndex>266</compatiblefaceitemIndex> <!-- Walkman -->
|
||||
<itemIndex>246</itemIndex> <!-- UV Goggles -->
|
||||
</COMPATIBLEFACEITEM>
|
||||
<COMPATIBLEFACEITEM>
|
||||
<compatiblefaceitemIndex>266</compatiblefaceitemIndex> <!-- Walkman -->
|
||||
<itemIndex>212</itemIndex> <!-- Sun Goggles -->
|
||||
</COMPATIBLEFACEITEM>
|
||||
<COMPATIBLEFACEITEM>
|
||||
<compatiblefaceitemIndex>266</compatiblefaceitemIndex> <!-- Walkman -->
|
||||
<itemIndex>213</itemIndex> <!-- Gas Mask -->
|
||||
</COMPATIBLEFACEITEM>
|
||||
<COMPATIBLEFACEITEM>
|
||||
<compatiblefaceitemIndex>211</compatiblefaceitemIndex> <!-- Night Goggles -->
|
||||
<itemIndex>210</itemIndex> <!-- Extended Ear -->
|
||||
</COMPATIBLEFACEITEM>
|
||||
<COMPATIBLEFACEITEM>
|
||||
<compatiblefaceitemIndex>211</compatiblefaceitemIndex> <!-- Night Goggles -->
|
||||
<itemIndex>266</itemIndex> <!-- Walkman -->
|
||||
</COMPATIBLEFACEITEM>
|
||||
<COMPATIBLEFACEITEM>
|
||||
<compatiblefaceitemIndex>211</compatiblefaceitemIndex> <!-- Night Goggles -->
|
||||
<itemIndex>259</itemIndex> <!-- Robot Remote -->
|
||||
</COMPATIBLEFACEITEM>
|
||||
<COMPATIBLEFACEITEM>
|
||||
<compatiblefaceitemIndex>211</compatiblefaceitemIndex> <!-- Night Goggles -->
|
||||
<itemIndex>213</itemIndex> <!-- Gas Mask -->
|
||||
</COMPATIBLEFACEITEM>
|
||||
<COMPATIBLEFACEITEM>
|
||||
<compatiblefaceitemIndex>212</compatiblefaceitemIndex> <!-- Sun Goggles -->
|
||||
<itemIndex>210</itemIndex> <!-- Extended Ear -->
|
||||
</COMPATIBLEFACEITEM>
|
||||
<COMPATIBLEFACEITEM>
|
||||
<compatiblefaceitemIndex>212</compatiblefaceitemIndex> <!-- Sun Goggles -->
|
||||
<itemIndex>266</itemIndex> <!-- Walkman -->
|
||||
</COMPATIBLEFACEITEM>
|
||||
<COMPATIBLEFACEITEM>
|
||||
<compatiblefaceitemIndex>212</compatiblefaceitemIndex> <!-- Sun Goggles -->
|
||||
<itemIndex>213</itemIndex> <!-- Gas Mask -->
|
||||
</COMPATIBLEFACEITEM>
|
||||
<COMPATIBLEFACEITEM>
|
||||
<compatiblefaceitemIndex>212</compatiblefaceitemIndex> <!-- Sun Goggles -->
|
||||
<itemIndex>259</itemIndex> <!-- Robot Remote -->
|
||||
</COMPATIBLEFACEITEM>
|
||||
<COMPATIBLEFACEITEM>
|
||||
<compatiblefaceitemIndex>246</compatiblefaceitemIndex> <!-- UV Goggles -->
|
||||
<itemIndex>210</itemIndex> <!-- Extended Ear -->
|
||||
</COMPATIBLEFACEITEM>
|
||||
<COMPATIBLEFACEITEM>
|
||||
<compatiblefaceitemIndex>246</compatiblefaceitemIndex> <!-- UV Goggles -->
|
||||
<itemIndex>266</itemIndex> <!-- Walkman -->
|
||||
</COMPATIBLEFACEITEM>
|
||||
<COMPATIBLEFACEITEM>
|
||||
<compatiblefaceitemIndex>246</compatiblefaceitemIndex> <!-- UV Goggles -->
|
||||
<itemIndex>213</itemIndex> <!-- Gas Mask -->
|
||||
</COMPATIBLEFACEITEM>
|
||||
<COMPATIBLEFACEITEM>
|
||||
<compatiblefaceitemIndex>246</compatiblefaceitemIndex> <!-- UV Goggles -->
|
||||
<itemIndex>259</itemIndex> <!-- Robot Remote -->
|
||||
</COMPATIBLEFACEITEM>
|
||||
<COMPATIBLEFACEITEM>
|
||||
<compatiblefaceitemIndex>213</compatiblefaceitemIndex> <!-- Gas Mask -->
|
||||
<itemIndex>210</itemIndex> <!-- Extended Ear -->
|
||||
</COMPATIBLEFACEITEM>
|
||||
<COMPATIBLEFACEITEM>
|
||||
<compatiblefaceitemIndex>213</compatiblefaceitemIndex> <!-- Gas Mask -->
|
||||
<itemIndex>266</itemIndex> <!-- Walkman -->
|
||||
</COMPATIBLEFACEITEM>
|
||||
<COMPATIBLEFACEITEM>
|
||||
<compatiblefaceitemIndex>213</compatiblefaceitemIndex> <!-- Gas Mask -->
|
||||
<itemIndex>211</itemIndex> <!-- Night Goggles -->
|
||||
</COMPATIBLEFACEITEM>
|
||||
<COMPATIBLEFACEITEM>
|
||||
<compatiblefaceitemIndex>213</compatiblefaceitemIndex> <!-- Gas Mask -->
|
||||
<itemIndex>246</itemIndex> <!-- UV Goggles -->
|
||||
</COMPATIBLEFACEITEM>
|
||||
<COMPATIBLEFACEITEM>
|
||||
<compatiblefaceitemIndex>213</compatiblefaceitemIndex> <!-- Gas Mask -->
|
||||
<itemIndex>212</itemIndex> <!-- Sun Goggles -->
|
||||
</COMPATIBLEFACEITEM>
|
||||
<COMPATIBLEFACEITEM>
|
||||
<compatiblefaceitemIndex>213</compatiblefaceitemIndex> <!-- Gas Mask -->
|
||||
<itemIndex>259</itemIndex> <!-- Robot Remote -->
|
||||
</COMPATIBLEFACEITEM>
|
||||
<COMPATIBLEFACEITEM>
|
||||
<compatiblefaceitemIndex>259</compatiblefaceitemIndex> <!-- Robot Remote -->
|
||||
<itemIndex>211</itemIndex> <!-- Night Goggles -->
|
||||
</COMPATIBLEFACEITEM>
|
||||
<COMPATIBLEFACEITEM>
|
||||
<compatiblefaceitemIndex>259</compatiblefaceitemIndex> <!-- Robot Remote -->
|
||||
<itemIndex>246</itemIndex> <!-- UV Goggles -->
|
||||
</COMPATIBLEFACEITEM>
|
||||
<COMPATIBLEFACEITEM>
|
||||
<compatiblefaceitemIndex>259</compatiblefaceitemIndex> <!-- Robot Remote -->
|
||||
<itemIndex>212</itemIndex> <!-- Sun Goggles -->
|
||||
</COMPATIBLEFACEITEM>
|
||||
<COMPATIBLEFACEITEM>
|
||||
<compatiblefaceitemIndex>259</compatiblefaceitemIndex> <!-- Robot Remote -->
|
||||
<itemIndex>213</itemIndex> <!-- Gas Mask -->
|
||||
</COMPATIBLEFACEITEM>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<COMPATIBLEFACEITEMLIST>
|
||||
<COMPATIBLEFACEITEM>
|
||||
<compatiblefaceitemIndex>210</compatiblefaceitemIndex>
|
||||
<itemIndex>211</itemIndex>
|
||||
</COMPATIBLEFACEITEM>
|
||||
<COMPATIBLEFACEITEM>
|
||||
<compatiblefaceitemIndex>210</compatiblefaceitemIndex>
|
||||
<itemIndex>246</itemIndex>
|
||||
</COMPATIBLEFACEITEM>
|
||||
<COMPATIBLEFACEITEM>
|
||||
<compatiblefaceitemIndex>210</compatiblefaceitemIndex>
|
||||
<itemIndex>212</itemIndex>
|
||||
</COMPATIBLEFACEITEM>
|
||||
<COMPATIBLEFACEITEM>
|
||||
<compatiblefaceitemIndex>210</compatiblefaceitemIndex>
|
||||
<itemIndex>213</itemIndex>
|
||||
</COMPATIBLEFACEITEM>
|
||||
<COMPATIBLEFACEITEM>
|
||||
<compatiblefaceitemIndex>211</compatiblefaceitemIndex>
|
||||
<itemIndex>210</itemIndex>
|
||||
</COMPATIBLEFACEITEM>
|
||||
<COMPATIBLEFACEITEM>
|
||||
<compatiblefaceitemIndex>211</compatiblefaceitemIndex>
|
||||
<itemIndex>266</itemIndex>
|
||||
</COMPATIBLEFACEITEM>
|
||||
<COMPATIBLEFACEITEM>
|
||||
<compatiblefaceitemIndex>211</compatiblefaceitemIndex>
|
||||
<itemIndex>259</itemIndex>
|
||||
</COMPATIBLEFACEITEM>
|
||||
<COMPATIBLEFACEITEM>
|
||||
<compatiblefaceitemIndex>211</compatiblefaceitemIndex>
|
||||
<itemIndex>213</itemIndex>
|
||||
</COMPATIBLEFACEITEM>
|
||||
<COMPATIBLEFACEITEM>
|
||||
<compatiblefaceitemIndex>212</compatiblefaceitemIndex>
|
||||
<itemIndex>210</itemIndex>
|
||||
</COMPATIBLEFACEITEM>
|
||||
<COMPATIBLEFACEITEM>
|
||||
<compatiblefaceitemIndex>212</compatiblefaceitemIndex>
|
||||
<itemIndex>266</itemIndex>
|
||||
</COMPATIBLEFACEITEM>
|
||||
<COMPATIBLEFACEITEM>
|
||||
<compatiblefaceitemIndex>212</compatiblefaceitemIndex>
|
||||
<itemIndex>213</itemIndex>
|
||||
</COMPATIBLEFACEITEM>
|
||||
<COMPATIBLEFACEITEM>
|
||||
<compatiblefaceitemIndex>212</compatiblefaceitemIndex>
|
||||
<itemIndex>259</itemIndex>
|
||||
</COMPATIBLEFACEITEM>
|
||||
<COMPATIBLEFACEITEM>
|
||||
<compatiblefaceitemIndex>213</compatiblefaceitemIndex>
|
||||
<itemIndex>210</itemIndex>
|
||||
</COMPATIBLEFACEITEM>
|
||||
<COMPATIBLEFACEITEM>
|
||||
<compatiblefaceitemIndex>213</compatiblefaceitemIndex>
|
||||
<itemIndex>266</itemIndex>
|
||||
</COMPATIBLEFACEITEM>
|
||||
<COMPATIBLEFACEITEM>
|
||||
<compatiblefaceitemIndex>213</compatiblefaceitemIndex>
|
||||
<itemIndex>211</itemIndex>
|
||||
</COMPATIBLEFACEITEM>
|
||||
<COMPATIBLEFACEITEM>
|
||||
<compatiblefaceitemIndex>213</compatiblefaceitemIndex>
|
||||
<itemIndex>246</itemIndex>
|
||||
</COMPATIBLEFACEITEM>
|
||||
<COMPATIBLEFACEITEM>
|
||||
<compatiblefaceitemIndex>213</compatiblefaceitemIndex>
|
||||
<itemIndex>212</itemIndex>
|
||||
</COMPATIBLEFACEITEM>
|
||||
<COMPATIBLEFACEITEM>
|
||||
<compatiblefaceitemIndex>213</compatiblefaceitemIndex>
|
||||
<itemIndex>259</itemIndex>
|
||||
</COMPATIBLEFACEITEM>
|
||||
<COMPATIBLEFACEITEM>
|
||||
<compatiblefaceitemIndex>246</compatiblefaceitemIndex>
|
||||
<itemIndex>210</itemIndex>
|
||||
</COMPATIBLEFACEITEM>
|
||||
<COMPATIBLEFACEITEM>
|
||||
<compatiblefaceitemIndex>246</compatiblefaceitemIndex>
|
||||
<itemIndex>266</itemIndex>
|
||||
</COMPATIBLEFACEITEM>
|
||||
<COMPATIBLEFACEITEM>
|
||||
<compatiblefaceitemIndex>246</compatiblefaceitemIndex>
|
||||
<itemIndex>213</itemIndex>
|
||||
</COMPATIBLEFACEITEM>
|
||||
<COMPATIBLEFACEITEM>
|
||||
<compatiblefaceitemIndex>246</compatiblefaceitemIndex>
|
||||
<itemIndex>259</itemIndex>
|
||||
</COMPATIBLEFACEITEM>
|
||||
<COMPATIBLEFACEITEM>
|
||||
<compatiblefaceitemIndex>259</compatiblefaceitemIndex>
|
||||
<itemIndex>211</itemIndex>
|
||||
</COMPATIBLEFACEITEM>
|
||||
<COMPATIBLEFACEITEM>
|
||||
<compatiblefaceitemIndex>259</compatiblefaceitemIndex>
|
||||
<itemIndex>246</itemIndex>
|
||||
</COMPATIBLEFACEITEM>
|
||||
<COMPATIBLEFACEITEM>
|
||||
<compatiblefaceitemIndex>259</compatiblefaceitemIndex>
|
||||
<itemIndex>212</itemIndex>
|
||||
</COMPATIBLEFACEITEM>
|
||||
<COMPATIBLEFACEITEM>
|
||||
<compatiblefaceitemIndex>259</compatiblefaceitemIndex>
|
||||
<itemIndex>213</itemIndex>
|
||||
</COMPATIBLEFACEITEM>
|
||||
<COMPATIBLEFACEITEM>
|
||||
<compatiblefaceitemIndex>266</compatiblefaceitemIndex>
|
||||
<itemIndex>211</itemIndex>
|
||||
</COMPATIBLEFACEITEM>
|
||||
<COMPATIBLEFACEITEM>
|
||||
<compatiblefaceitemIndex>266</compatiblefaceitemIndex>
|
||||
<itemIndex>246</itemIndex>
|
||||
</COMPATIBLEFACEITEM>
|
||||
<COMPATIBLEFACEITEM>
|
||||
<compatiblefaceitemIndex>266</compatiblefaceitemIndex>
|
||||
<itemIndex>212</itemIndex>
|
||||
</COMPATIBLEFACEITEM>
|
||||
<COMPATIBLEFACEITEM>
|
||||
<compatiblefaceitemIndex>266</compatiblefaceitemIndex>
|
||||
<itemIndex>213</itemIndex>
|
||||
</COMPATIBLEFACEITEM>
|
||||
</COMPATIBLEFACEITEMLIST>
|
||||
@@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<AMMOLIST>
|
||||
<AMMO>
|
||||
<uiIndex>0</uiIndex>
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<ITEMLIST>
|
||||
<ITEM>
|
||||
<uiIndex>0</uiIndex>
|
||||
@@ -2688,5 +2688,4 @@
|
||||
<szBRName>Barrett M82A2</szBRName>
|
||||
<szBRDesc>This modified M82A2's bullpup layout places the action and barrel further back in the stock, retaining its barrel length while shortening its overall size.</szBRDesc>
|
||||
</ITEM>
|
||||
<ITEM>
|
||||
</ITEMLIST>
|
||||
@@ -1,97 +1,81 @@
|
||||
<!--
|
||||
If you want to use the XML-Drop files, you must do the following:
|
||||
a.) Set ENEMIES_ITEM_DROP = 1 in the Ja2_Options.ini
|
||||
b.) Disable "Enemies drop all items" in the option screen of the game
|
||||
|
||||
Attribute Field Reference:
|
||||
|
||||
uiIndex - the item index, number the items sequentially starting at 0 up to 199
|
||||
uiType - the ammo type pointing to <uiIndex> in AmmoTypes.xml
|
||||
- add additional <DROPITEM> for each new <AMMOTYPE> in AmmoTypes.xml
|
||||
ubEnemyDropRate - if the enemy has the item, this is the chance (0 - 100) in percent that the item will be dropped
|
||||
- 0 -> Item will never be dropped
|
||||
- 100 -> Item will always be dropped, if the enemy has this item in the inventory
|
||||
ubMilitiaDropRate - if the militia has the item, this is the chance (0 - 100) in percent that the item will be dropped
|
||||
- 0 -> Item will never be dropped
|
||||
- 100 -> Item will always be dropped, if the militia has this item in the inventory
|
||||
-->
|
||||
<AMMODROPLIST>
|
||||
<DROPITEM>
|
||||
<uiIndex>0</uiIndex>
|
||||
<uiType>0</uiType>
|
||||
<ubEnemyDropRate>50</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>5</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<DROPITEM>
|
||||
<uiIndex>1</uiIndex>
|
||||
<uiType>1</uiType>
|
||||
<ubEnemyDropRate>50</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>5</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<DROPITEM>
|
||||
<uiIndex>2</uiIndex>
|
||||
<uiType>2</uiType>
|
||||
<ubEnemyDropRate>50</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>5</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<DROPITEM>
|
||||
<uiIndex>3</uiIndex>
|
||||
<uiType>3</uiType>
|
||||
<ubEnemyDropRate>50</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>5</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<DROPITEM>
|
||||
<uiIndex>4</uiIndex>
|
||||
<uiType>4</uiType>
|
||||
<ubEnemyDropRate>50</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>5</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<DROPITEM>
|
||||
<uiIndex>5</uiIndex>
|
||||
<uiType>5</uiType>
|
||||
<ubEnemyDropRate>50</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>5</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<DROPITEM>
|
||||
<uiIndex>6</uiIndex>
|
||||
<uiType>6</uiType>
|
||||
<ubEnemyDropRate>50</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>5</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<DROPITEM>
|
||||
<uiIndex>7</uiIndex>
|
||||
<uiType>7</uiType>
|
||||
<ubEnemyDropRate>50</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>5</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<DROPITEM>
|
||||
<uiIndex>8</uiIndex>
|
||||
<uiType>8</uiType>
|
||||
<ubEnemyDropRate>50</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>5</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<DROPITEM>
|
||||
<uiIndex>9</uiIndex>
|
||||
<uiType>9</uiType>
|
||||
<ubEnemyDropRate>50</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>5</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<DROPITEM>
|
||||
<uiIndex>10</uiIndex>
|
||||
<uiType>10</uiType>
|
||||
<ubEnemyDropRate>50</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>5</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<DROPITEM>
|
||||
<uiIndex>11</uiIndex>
|
||||
<uiType>11</uiType>
|
||||
<ubEnemyDropRate>50</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>5</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<DROPITEM>
|
||||
<uiIndex>12</uiIndex>
|
||||
<uiType>12</uiType>
|
||||
<ubEnemyDropRate>50</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>5</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<AMMODROPLIST>
|
||||
<DROPITEM>
|
||||
<uiIndex>0</uiIndex>
|
||||
<uiType>0</uiType>
|
||||
<ubEnemyDropRate>50</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>5</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<DROPITEM>
|
||||
<uiIndex>1</uiIndex>
|
||||
<uiType>1</uiType>
|
||||
<ubEnemyDropRate>50</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>5</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<DROPITEM>
|
||||
<uiIndex>2</uiIndex>
|
||||
<uiType>2</uiType>
|
||||
<ubEnemyDropRate>50</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>5</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<DROPITEM>
|
||||
<uiIndex>3</uiIndex>
|
||||
<uiType>3</uiType>
|
||||
<ubEnemyDropRate>50</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>5</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<DROPITEM>
|
||||
<uiIndex>4</uiIndex>
|
||||
<uiType>4</uiType>
|
||||
<ubEnemyDropRate>50</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>5</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<DROPITEM>
|
||||
<uiIndex>5</uiIndex>
|
||||
<uiType>5</uiType>
|
||||
<ubEnemyDropRate>50</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>5</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<DROPITEM>
|
||||
<uiIndex>6</uiIndex>
|
||||
<uiType>6</uiType>
|
||||
<ubEnemyDropRate>50</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>5</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<DROPITEM>
|
||||
<uiIndex>7</uiIndex>
|
||||
<uiType>7</uiType>
|
||||
<ubEnemyDropRate>50</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>5</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<DROPITEM>
|
||||
<uiIndex>8</uiIndex>
|
||||
<uiType>8</uiType>
|
||||
<ubEnemyDropRate>50</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>5</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<DROPITEM>
|
||||
<uiIndex>9</uiIndex>
|
||||
<uiType>9</uiType>
|
||||
<ubEnemyDropRate>50</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>5</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<DROPITEM>
|
||||
<uiIndex>10</uiIndex>
|
||||
<uiType>10</uiType>
|
||||
<ubEnemyDropRate>50</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>5</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<DROPITEM>
|
||||
<uiIndex>11</uiIndex>
|
||||
<uiType>11</uiType>
|
||||
<ubEnemyDropRate>50</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>5</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<DROPITEM>
|
||||
<uiIndex>12</uiIndex>
|
||||
<uiType>12</uiType>
|
||||
<ubEnemyDropRate>50</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>5</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
</AMMODROPLIST>
|
||||
@@ -1,66 +1,39 @@
|
||||
<!--
|
||||
If you want to use the XML-Drop files, you must do the following:
|
||||
a.) Set ENEMIES_ITEM_DROP = 1 in the Ja2_Options.ini
|
||||
b.) Disable "Enemies drop all items" in the option screen of the game
|
||||
|
||||
Attribute Field Reference:
|
||||
|
||||
uiIndex - the item index, number the items sequentially starting at 0 up to 199
|
||||
uiType - the armour class pointing to <ubArmourClass> in Armours.xml
|
||||
ubEnemyDropRate - if the enemy has the item, this is the chance (0 - 100) in percent that the item will be dropped
|
||||
- 0 -> Item will never be dropped
|
||||
- 100 -> Item will always be dropped, if the enemy has this item in the inventory
|
||||
ubMilitiaDropRate - if the militia has the item, this is the chance (0 - 100) in percent that the item will be dropped
|
||||
- 0 -> Item will never be dropped
|
||||
- 100 -> Item will always be dropped, if the militia has this item in the inventory
|
||||
-->
|
||||
<ARMOURDROPLIST>
|
||||
<!-- ARMOURCLASS_HELMET -->
|
||||
<!-- Helmets -->
|
||||
<DROPITEM>
|
||||
<uiIndex>0</uiIndex>
|
||||
<ubArmourClass>0</ubArmourClass>
|
||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<!-- ARMOURCLASS_VEST -->
|
||||
<!-- Vests -->
|
||||
<DROPITEM>
|
||||
<uiIndex>1</uiIndex>
|
||||
<ubArmourClass>1</ubArmourClass>
|
||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<!-- ARMOURCLASS_LEGGINGS -->
|
||||
<!-- Leggings -->
|
||||
<DROPITEM>
|
||||
<uiIndex>2</uiIndex>
|
||||
<ubArmourClass>2</ubArmourClass>
|
||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<!-- ARMOURCLASS_PLATE -->
|
||||
<!-- Plates -->
|
||||
<DROPITEM>
|
||||
<uiIndex>3</uiIndex>
|
||||
<ubArmourClass>3</ubArmourClass>
|
||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<!-- ARMOURCLASS_MONST -->
|
||||
<!-- Monsters -->
|
||||
<DROPITEM>
|
||||
<uiIndex>4</uiIndex>
|
||||
<ubArmourClass>4</ubArmourClass>
|
||||
<ubEnemyDropRate>0</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>0</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<!-- ARMOURCLASS_VEHICLE -->
|
||||
<!-- Vehicles -->
|
||||
<DROPITEM>
|
||||
<uiIndex>5</uiIndex>
|
||||
<ubArmourClass>5</ubArmourClass>
|
||||
<ubEnemyDropRate>0</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>0</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<ARMOURDROPLIST>
|
||||
<DROPITEM>
|
||||
<uiIndex>0</uiIndex>
|
||||
<ubArmourClass>0</ubArmourClass>
|
||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<DROPITEM>
|
||||
<uiIndex>1</uiIndex>
|
||||
<ubArmourClass>1</ubArmourClass>
|
||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<DROPITEM>
|
||||
<uiIndex>2</uiIndex>
|
||||
<ubArmourClass>2</ubArmourClass>
|
||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<DROPITEM>
|
||||
<uiIndex>3</uiIndex>
|
||||
<ubArmourClass>3</ubArmourClass>
|
||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<DROPITEM>
|
||||
<uiIndex>4</uiIndex>
|
||||
<ubArmourClass>4</ubArmourClass>
|
||||
<ubEnemyDropRate>0</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>0</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<DROPITEM>
|
||||
<uiIndex>5</uiIndex>
|
||||
<ubArmourClass>5</ubArmourClass>
|
||||
<ubEnemyDropRate>0</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>0</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
</ARMOURDROPLIST>
|
||||
@@ -1,98 +1,63 @@
|
||||
<!--
|
||||
If you want to use the XML-Drop files, you must do the following:
|
||||
a.) Set ENEMIES_ITEM_DROP = 1 in the Ja2_Options.ini
|
||||
b.) Disable "Enemies drop all items" in the option screen of the game
|
||||
|
||||
Attribute Field Reference:
|
||||
|
||||
uiIndex - the item index, number the items sequentially starting at 0 up to 199
|
||||
uiType - the explosive type pointing to <ubType> in Explosives.xml
|
||||
ubEnemyDropRate - if the enemy has the item, this is the chance (0 - 100) in percent that the item will be dropped
|
||||
- 0 -> Item will never be dropped
|
||||
- 100 -> Item will always be dropped, if the enemy has this item in the inventory
|
||||
ubMilitiaDropRate - if the militia has the item, this is the chance (0 - 100) in percent that the item will be dropped
|
||||
- 0 -> Item will never be dropped
|
||||
- 100 -> Item will always be dropped, if the militia has this item in the inventory
|
||||
-->
|
||||
<EXPLOSIVEDROPLIST>
|
||||
<!-- EXPLOSV_NORMAL -->
|
||||
<!-- Normal -->
|
||||
<DROPITEM>
|
||||
<uiIndex>0</uiIndex>
|
||||
<ubType>0</ubType>
|
||||
<ubEnemyDropRate>25</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>3</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<!-- EXPLOSV_STUN -->
|
||||
<!-- Stun -->
|
||||
<DROPITEM>
|
||||
<uiIndex>1</uiIndex>
|
||||
<ubType>1</ubType>
|
||||
<ubEnemyDropRate>25</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>3</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<!-- EXPLOSV_TEARGAS -->
|
||||
<!-- Tear gas -->
|
||||
<DROPITEM>
|
||||
<uiIndex>2</uiIndex>
|
||||
<ubType>2</ubType>
|
||||
<ubEnemyDropRate>25</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>3</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<!-- EXPLOSV_MUSTGAS -->
|
||||
<!-- Mustard gas -->
|
||||
<DROPITEM>
|
||||
<uiIndex>3</uiIndex>
|
||||
<ubType>3</ubType>
|
||||
<ubEnemyDropRate>25</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>3</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<!-- EXPLOSV_FLARE -->
|
||||
<!-- Flare -->
|
||||
<DROPITEM>
|
||||
<uiIndex>4</uiIndex>
|
||||
<ubType>4</ubType>
|
||||
<ubEnemyDropRate>25</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>3</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<!-- EXPLOSV_NOISE -->
|
||||
<!-- Noise -->
|
||||
<DROPITEM>
|
||||
<uiIndex>5</uiIndex>
|
||||
<ubType>5</ubType>
|
||||
<ubEnemyDropRate>25</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>3</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<!-- EXPLOSV_SMOKE -->
|
||||
<!-- Smoke -->
|
||||
<DROPITEM>
|
||||
<uiIndex>6</uiIndex>
|
||||
<ubType>6</ubType>
|
||||
<ubEnemyDropRate>25</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>3</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<!-- EXPLOSV_CREATUREGAS -->
|
||||
<!-- Creature gas -->
|
||||
<DROPITEM>
|
||||
<uiIndex>7</uiIndex>
|
||||
<ubType>7</ubType>
|
||||
<ubEnemyDropRate>0</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>0</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<!-- EXPLOSV_BURNABLEGAS -->
|
||||
<!-- Burnable gas -->
|
||||
<DROPITEM>
|
||||
<uiIndex>8</uiIndex>
|
||||
<ubType>8</ubType>
|
||||
<ubEnemyDropRate>25</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>3</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<!-- EXPLOSV_FLASHBANG -->
|
||||
<!-- Flashbangs -->
|
||||
<DROPITEM>
|
||||
<uiIndex>9</uiIndex>
|
||||
<ubType>9</ubType>
|
||||
<ubEnemyDropRate>25</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>3</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<EXPLOSIVEDROPLIST>
|
||||
<DROPITEM>
|
||||
<uiIndex>0</uiIndex>
|
||||
<ubType>0</ubType>
|
||||
<ubEnemyDropRate>25</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>3</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<DROPITEM>
|
||||
<uiIndex>1</uiIndex>
|
||||
<ubType>1</ubType>
|
||||
<ubEnemyDropRate>25</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>3</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<DROPITEM>
|
||||
<uiIndex>2</uiIndex>
|
||||
<ubType>2</ubType>
|
||||
<ubEnemyDropRate>25</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>3</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<DROPITEM>
|
||||
<uiIndex>3</uiIndex>
|
||||
<ubType>3</ubType>
|
||||
<ubEnemyDropRate>25</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>3</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<DROPITEM>
|
||||
<uiIndex>4</uiIndex>
|
||||
<ubType>4</ubType>
|
||||
<ubEnemyDropRate>25</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>3</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<DROPITEM>
|
||||
<uiIndex>5</uiIndex>
|
||||
<ubType>5</ubType>
|
||||
<ubEnemyDropRate>25</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>3</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<DROPITEM>
|
||||
<uiIndex>6</uiIndex>
|
||||
<ubType>6</ubType>
|
||||
<ubEnemyDropRate>25</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>3</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<DROPITEM>
|
||||
<uiIndex>7</uiIndex>
|
||||
<ubType>7</ubType>
|
||||
<ubEnemyDropRate>0</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>0</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<DROPITEM>
|
||||
<uiIndex>8</uiIndex>
|
||||
<ubType>8</ubType>
|
||||
<ubEnemyDropRate>25</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>3</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<DROPITEM>
|
||||
<uiIndex>9</uiIndex>
|
||||
<ubType>9</ubType>
|
||||
<ubEnemyDropRate>25</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>3</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
</EXPLOSIVEDROPLIST>
|
||||
File diff suppressed because it is too large
Load Diff
+1103
-1134
File diff suppressed because it is too large
Load Diff
@@ -1,114 +1,75 @@
|
||||
<!--
|
||||
If you want to use the XML-Drop files, you must do the following:
|
||||
a.) Set ENEMIES_ITEM_DROP = 1 in the Ja2_Options.ini
|
||||
b.) Disable "Enemies drop all items" in the option screen of the game
|
||||
|
||||
Attribute Field Reference:
|
||||
|
||||
uiIndex - the item index, number the items sequentially starting at 0 up to 199
|
||||
uiType - the misc item class pointing to <usItemClass> in Items.xml
|
||||
ubEnemyDropRate - if the enemy has the item, this is the chance (0 - 100) in percent that the item will be dropped
|
||||
- 0 -> Item will never be dropped
|
||||
- 100 -> Item will always be dropped, if the enemy has this item in the inventory
|
||||
ubMilitiaDropRate - if the militia has the item, this is the chance (0 - 100) in percent that the item will be dropped
|
||||
- 0 -> Item will never be dropped
|
||||
- 100 -> Item will always be dropped, if the militia has this item in the inventory
|
||||
-->
|
||||
<MISCDROPLIST>
|
||||
<!-- IC_BLADE -->
|
||||
<!-- Knives -->
|
||||
<DROPITEM>
|
||||
<uiIndex>0</uiIndex>
|
||||
<usItemClass>4</usItemClass>
|
||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<!-- IC_THROWING_KNIFE -->
|
||||
<!-- Throwing knives -->
|
||||
<DROPITEM>
|
||||
<uiIndex>1</uiIndex>
|
||||
<usItemClass>8</usItemClass>
|
||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<!-- IC_LAUNCHER -->
|
||||
<!-- Mortars, Grenade launchers, Talons, ... -->
|
||||
<DROPITEM>
|
||||
<uiIndex>2</uiIndex>
|
||||
<usItemClass>16</usItemClass>
|
||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<!-- IC_TENTACLES -->
|
||||
<!-- Queen tentacles -->
|
||||
<DROPITEM>
|
||||
<uiIndex>3</uiIndex>
|
||||
<usItemClass>32</usItemClass>
|
||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<!-- IC_THROWN -->
|
||||
<!-- Rocks -->
|
||||
<DROPITEM>
|
||||
<uiIndex>4</uiIndex>
|
||||
<usItemClass>64</usItemClass>
|
||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<!-- IC_PUNCH -->
|
||||
<!-- Brass knuckles -->
|
||||
<DROPITEM>
|
||||
<uiIndex>5</uiIndex>
|
||||
<usItemClass>128</usItemClass>
|
||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<!-- IC_MEDKIT -->
|
||||
<!-- Medikits -->
|
||||
<DROPITEM>
|
||||
<uiIndex>6</uiIndex>
|
||||
<usItemClass>4096</usItemClass>
|
||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<!-- IC_KIT -->
|
||||
<!-- Other kits -->
|
||||
<DROPITEM>
|
||||
<uiIndex>7</uiIndex>
|
||||
<usItemClass>8192</usItemClass>
|
||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<!-- IC_FACE -->
|
||||
<!-- Gas masks, googles, ... -->
|
||||
<DROPITEM>
|
||||
<uiIndex>8</uiIndex>
|
||||
<usItemClass>32768</usItemClass>
|
||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<!-- IC_KEY -->
|
||||
<!-- Keys -->
|
||||
<DROPITEM>
|
||||
<uiIndex>9</uiIndex>
|
||||
<usItemClass>65536</usItemClass>
|
||||
<ubEnemyDropRate>50</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<!-- IC_MISC -->
|
||||
<!-- Most attachments -->
|
||||
<DROPITEM>
|
||||
<uiIndex>10</uiIndex>
|
||||
<usItemClass>268435456</usItemClass>
|
||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<!-- IC_Money -->
|
||||
<!-- Money -->
|
||||
<DROPITEM>
|
||||
<uiIndex>11</uiIndex>
|
||||
<usItemClass>536870912</usItemClass>
|
||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<MISCDROPLIST>
|
||||
<DROPITEM>
|
||||
<uiIndex>0</uiIndex>
|
||||
<usItemClass>4</usItemClass>
|
||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<DROPITEM>
|
||||
<uiIndex>1</uiIndex>
|
||||
<usItemClass>8</usItemClass>
|
||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<DROPITEM>
|
||||
<uiIndex>2</uiIndex>
|
||||
<usItemClass>16</usItemClass>
|
||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<DROPITEM>
|
||||
<uiIndex>3</uiIndex>
|
||||
<usItemClass>32</usItemClass>
|
||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<DROPITEM>
|
||||
<uiIndex>4</uiIndex>
|
||||
<usItemClass>64</usItemClass>
|
||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<DROPITEM>
|
||||
<uiIndex>5</uiIndex>
|
||||
<usItemClass>128</usItemClass>
|
||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<DROPITEM>
|
||||
<uiIndex>6</uiIndex>
|
||||
<usItemClass>4096</usItemClass>
|
||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<DROPITEM>
|
||||
<uiIndex>7</uiIndex>
|
||||
<usItemClass>8192</usItemClass>
|
||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<DROPITEM>
|
||||
<uiIndex>8</uiIndex>
|
||||
<usItemClass>32768</usItemClass>
|
||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<DROPITEM>
|
||||
<uiIndex>9</uiIndex>
|
||||
<usItemClass>65536</usItemClass>
|
||||
<ubEnemyDropRate>50</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<DROPITEM>
|
||||
<uiIndex>10</uiIndex>
|
||||
<usItemClass>268435456</usItemClass>
|
||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<DROPITEM>
|
||||
<uiIndex>11</uiIndex>
|
||||
<usItemClass>536870912</usItemClass>
|
||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
</MISCDROPLIST>
|
||||
@@ -1,90 +1,57 @@
|
||||
<!--
|
||||
If you want to use the XML-Drop files, you must do the following:
|
||||
a.) Set ENEMIES_ITEM_DROP = 1 in the Ja2_Options.ini
|
||||
b.) Disable "Enemies drop all items" in the option screen of the game
|
||||
|
||||
Attribute Field Reference:
|
||||
|
||||
uiIndex - the item index, number the items sequentially starting at 0 up to 199
|
||||
uiType - the weapon type pointing to <ubWeaponType> in Weapons.xml
|
||||
ubEnemyDropRate - if the enemy has the item, this is the chance (0 - 100) in percent that the item will be dropped
|
||||
- 0 -> Item will never be dropped
|
||||
- 100 -> Item will always be dropped, if the enemy has this item in the inventory
|
||||
ubMilitiaDropRate - if the militia has the item, this is the chance (0 - 100) in percent that the item will be dropped
|
||||
- 0 -> Item will never be dropped
|
||||
- 100 -> Item will always be dropped, if the militia has this item in the inventory
|
||||
-->
|
||||
<WEAPONDROPLIST>
|
||||
<!-- NOT_GUN -->
|
||||
<!-- Laws -->
|
||||
<DROPITEM>
|
||||
<uiIndex>0</uiIndex>
|
||||
<ubWeaponType>0</ubWeaponType>
|
||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<!-- GUN_PISTOL -->
|
||||
<!-- Pistols -->
|
||||
<DROPITEM>
|
||||
<uiIndex>1</uiIndex>
|
||||
<ubWeaponType>1</ubWeaponType>
|
||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<!-- GUN_M_PISTOL -->
|
||||
<!-- Machine pistols -->
|
||||
<DROPITEM>
|
||||
<uiIndex>2</uiIndex>
|
||||
<ubWeaponType>2</ubWeaponType>
|
||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<!-- GUN_SMG -->
|
||||
<!-- SMGs -->
|
||||
<DROPITEM>
|
||||
<uiIndex>3</uiIndex>
|
||||
<ubWeaponType>3</ubWeaponType>
|
||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<!-- GUN_RIFLE -->
|
||||
<!-- Rifles -->
|
||||
<DROPITEM>
|
||||
<uiIndex>4</uiIndex>
|
||||
<ubWeaponType>4</ubWeaponType>
|
||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<!-- GUN_SN_RIFLE -->
|
||||
<!-- Sniper rifles -->
|
||||
<DROPITEM>
|
||||
<uiIndex>5</uiIndex>
|
||||
<ubWeaponType>5</ubWeaponType>
|
||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<!-- GUN_AS_RIFLE -->
|
||||
<!-- Assault rifles -->
|
||||
<DROPITEM>
|
||||
<uiIndex>6</uiIndex>
|
||||
<ubWeaponType>6</ubWeaponType>
|
||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<!-- GUN_LMG -->
|
||||
<!-- LMGs -->
|
||||
<DROPITEM>
|
||||
<uiIndex>7</uiIndex>
|
||||
<ubWeaponType>7</ubWeaponType>
|
||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<!-- GUN_SHOTGUN -->
|
||||
<!-- Shotguns -->
|
||||
<DROPITEM>
|
||||
<uiIndex>8</uiIndex>
|
||||
<ubWeaponType>8</ubWeaponType>
|
||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<WEAPONDROPLIST>
|
||||
<DROPITEM>
|
||||
<uiIndex>0</uiIndex>
|
||||
<ubWeaponType>0</ubWeaponType>
|
||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<DROPITEM>
|
||||
<uiIndex>1</uiIndex>
|
||||
<ubWeaponType>1</ubWeaponType>
|
||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<DROPITEM>
|
||||
<uiIndex>2</uiIndex>
|
||||
<ubWeaponType>2</ubWeaponType>
|
||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<DROPITEM>
|
||||
<uiIndex>3</uiIndex>
|
||||
<ubWeaponType>3</ubWeaponType>
|
||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<DROPITEM>
|
||||
<uiIndex>4</uiIndex>
|
||||
<ubWeaponType>4</ubWeaponType>
|
||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<DROPITEM>
|
||||
<uiIndex>5</uiIndex>
|
||||
<ubWeaponType>5</ubWeaponType>
|
||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<DROPITEM>
|
||||
<uiIndex>6</uiIndex>
|
||||
<ubWeaponType>6</ubWeaponType>
|
||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<DROPITEM>
|
||||
<uiIndex>7</uiIndex>
|
||||
<ubWeaponType>7</ubWeaponType>
|
||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<DROPITEM>
|
||||
<uiIndex>8</uiIndex>
|
||||
<ubWeaponType>8</ubWeaponType>
|
||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
</WEAPONDROPLIST>
|
||||
@@ -1,113 +1,113 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
|
||||
<EXPDATALIST xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
||||
<EXPDATA>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<EXPDATALIST>
|
||||
<EXPDATA>
|
||||
<uiIndex>0</uiIndex>
|
||||
<name>None</name>
|
||||
<TransKeyFrame>0</TransKeyFrame>
|
||||
<DamageKeyFrame>0</DamageKeyFrame>
|
||||
<ExplosionSoundID>61</ExplosionSoundID>
|
||||
<AltExplosionSoundID>285</AltExplosionSoundID>
|
||||
<BlastFilename />
|
||||
<BlastSpeed>0</BlastSpeed>
|
||||
</EXPDATA>
|
||||
<EXPDATA>
|
||||
<name>None</name>
|
||||
<TransKeyFrame>0</TransKeyFrame>
|
||||
<DamageKeyFrame>0</DamageKeyFrame>
|
||||
<ExplosionSoundID>61</ExplosionSoundID>
|
||||
<AltExplosionSoundID>285</AltExplosionSoundID>
|
||||
<BlastFilename />
|
||||
<BlastSpeed>0</BlastSpeed>
|
||||
</EXPDATA>
|
||||
<EXPDATA>
|
||||
<uiIndex>1</uiIndex>
|
||||
<name>Standard</name>
|
||||
<TransKeyFrame>17</TransKeyFrame>
|
||||
<DamageKeyFrame>3</DamageKeyFrame>
|
||||
<ExplosionSoundID>61</ExplosionSoundID>
|
||||
<AltExplosionSoundID>285</AltExplosionSoundID>
|
||||
<BlastFilename>TILECACHE\ZGRAV_D.STI</BlastFilename>
|
||||
<BlastSpeed>80</BlastSpeed>
|
||||
</EXPDATA>
|
||||
<EXPDATA>
|
||||
<name>Standard</name>
|
||||
<TransKeyFrame>17</TransKeyFrame>
|
||||
<DamageKeyFrame>3</DamageKeyFrame>
|
||||
<ExplosionSoundID>61</ExplosionSoundID>
|
||||
<AltExplosionSoundID>285</AltExplosionSoundID>
|
||||
<BlastFilename>TILECACHE\ZGRAV_D.STI</BlastFilename>
|
||||
<BlastSpeed>80</BlastSpeed>
|
||||
</EXPDATA>
|
||||
<EXPDATA>
|
||||
<uiIndex>2</uiIndex>
|
||||
<name>Large</name>
|
||||
<TransKeyFrame>28</TransKeyFrame>
|
||||
<DamageKeyFrame>5</DamageKeyFrame>
|
||||
<ExplosionSoundID>286</ExplosionSoundID>
|
||||
<AltExplosionSoundID>-1</AltExplosionSoundID>
|
||||
<BlastFilename>TILECACHE\ZGRAV_C.STI</BlastFilename>
|
||||
<BlastSpeed>80</BlastSpeed>
|
||||
</EXPDATA>
|
||||
<EXPDATA>
|
||||
<name>Large</name>
|
||||
<TransKeyFrame>28</TransKeyFrame>
|
||||
<DamageKeyFrame>5</DamageKeyFrame>
|
||||
<ExplosionSoundID>286</ExplosionSoundID>
|
||||
<AltExplosionSoundID>-1</AltExplosionSoundID>
|
||||
<BlastFilename>TILECACHE\ZGRAV_C.STI</BlastFilename>
|
||||
<BlastSpeed>80</BlastSpeed>
|
||||
</EXPDATA>
|
||||
<EXPDATA>
|
||||
<uiIndex>3</uiIndex>
|
||||
<name>Extra Large</name>
|
||||
<TransKeyFrame>24</TransKeyFrame>
|
||||
<DamageKeyFrame>5</DamageKeyFrame>
|
||||
<ExplosionSoundID>286</ExplosionSoundID>
|
||||
<AltExplosionSoundID>-1</AltExplosionSoundID>
|
||||
<BlastFilename>TILECACHE\ZGRAV_B.STI</BlastFilename>
|
||||
<BlastSpeed>80</BlastSpeed>
|
||||
</EXPDATA>
|
||||
<EXPDATA>
|
||||
<name>Extra Large</name>
|
||||
<TransKeyFrame>24</TransKeyFrame>
|
||||
<DamageKeyFrame>5</DamageKeyFrame>
|
||||
<ExplosionSoundID>286</ExplosionSoundID>
|
||||
<AltExplosionSoundID>-1</AltExplosionSoundID>
|
||||
<BlastFilename>TILECACHE\ZGRAV_B.STI</BlastFilename>
|
||||
<BlastSpeed>80</BlastSpeed>
|
||||
</EXPDATA>
|
||||
<EXPDATA>
|
||||
<uiIndex>4</uiIndex>
|
||||
<name>Stun</name>
|
||||
<TransKeyFrame>1</TransKeyFrame>
|
||||
<DamageKeyFrame>5</DamageKeyFrame>
|
||||
<ExplosionSoundID>61</ExplosionSoundID>
|
||||
<AltExplosionSoundID>285</AltExplosionSoundID>
|
||||
<BlastFilename>TILECACHE\shckwave.STI</BlastFilename>
|
||||
<BlastSpeed>20</BlastSpeed>
|
||||
</EXPDATA>
|
||||
<EXPDATA>
|
||||
<name>Stun</name>
|
||||
<TransKeyFrame>1</TransKeyFrame>
|
||||
<DamageKeyFrame>5</DamageKeyFrame>
|
||||
<ExplosionSoundID>61</ExplosionSoundID>
|
||||
<AltExplosionSoundID>285</AltExplosionSoundID>
|
||||
<BlastFilename>TILECACHE\shckwave.STI</BlastFilename>
|
||||
<BlastSpeed>20</BlastSpeed>
|
||||
</EXPDATA>
|
||||
<EXPDATA>
|
||||
<uiIndex>5</uiIndex>
|
||||
<name>Underwater</name>
|
||||
<TransKeyFrame>1</TransKeyFrame>
|
||||
<DamageKeyFrame>18</DamageKeyFrame>
|
||||
<ExplosionSoundID>248</ExplosionSoundID>
|
||||
<AltExplosionSoundID>-1</AltExplosionSoundID>
|
||||
<BlastFilename>TILECACHE\WAT_EXP.STI</BlastFilename>
|
||||
<BlastSpeed>80</BlastSpeed>
|
||||
</EXPDATA>
|
||||
<EXPDATA>
|
||||
<name>Underwater</name>
|
||||
<TransKeyFrame>1</TransKeyFrame>
|
||||
<DamageKeyFrame>18</DamageKeyFrame>
|
||||
<ExplosionSoundID>248</ExplosionSoundID>
|
||||
<AltExplosionSoundID>-1</AltExplosionSoundID>
|
||||
<BlastFilename>TILECACHE\WAT_EXP.STI</BlastFilename>
|
||||
<BlastSpeed>80</BlastSpeed>
|
||||
</EXPDATA>
|
||||
<EXPDATA>
|
||||
<uiIndex>6</uiIndex>
|
||||
<name>Tear Gas</name>
|
||||
<TransKeyFrame>1</TransKeyFrame>
|
||||
<DamageKeyFrame>18</DamageKeyFrame>
|
||||
<ExplosionSoundID>248</ExplosionSoundID>
|
||||
<AltExplosionSoundID>-1</AltExplosionSoundID>
|
||||
<BlastFilename>TILECACHE\TEAR_EXP.STI</BlastFilename>
|
||||
<BlastSpeed>80</BlastSpeed>
|
||||
</EXPDATA>
|
||||
<EXPDATA>
|
||||
<name>Tear Gas</name>
|
||||
<TransKeyFrame>1</TransKeyFrame>
|
||||
<DamageKeyFrame>18</DamageKeyFrame>
|
||||
<ExplosionSoundID>248</ExplosionSoundID>
|
||||
<AltExplosionSoundID>-1</AltExplosionSoundID>
|
||||
<BlastFilename>TILECACHE\TEAR_EXP.STI</BlastFilename>
|
||||
<BlastSpeed>80</BlastSpeed>
|
||||
</EXPDATA>
|
||||
<EXPDATA>
|
||||
<uiIndex>7</uiIndex>
|
||||
<name>Smoke</name>
|
||||
<TransKeyFrame>1</TransKeyFrame>
|
||||
<DamageKeyFrame>18</DamageKeyFrame>
|
||||
<ExplosionSoundID>248</ExplosionSoundID>
|
||||
<AltExplosionSoundID>-1</AltExplosionSoundID>
|
||||
<BlastFilename>TILECACHE\TEAR_EXP.STI</BlastFilename>
|
||||
<BlastSpeed>80</BlastSpeed>
|
||||
</EXPDATA>
|
||||
<EXPDATA>
|
||||
<name>Smoke</name>
|
||||
<TransKeyFrame>1</TransKeyFrame>
|
||||
<DamageKeyFrame>18</DamageKeyFrame>
|
||||
<ExplosionSoundID>248</ExplosionSoundID>
|
||||
<AltExplosionSoundID>-1</AltExplosionSoundID>
|
||||
<BlastFilename>TILECACHE\TEAR_EXP.STI</BlastFilename>
|
||||
<BlastSpeed>80</BlastSpeed>
|
||||
</EXPDATA>
|
||||
<EXPDATA>
|
||||
<uiIndex>8</uiIndex>
|
||||
<name>Mustard Gas</name>
|
||||
<TransKeyFrame>1</TransKeyFrame>
|
||||
<DamageKeyFrame>18</DamageKeyFrame>
|
||||
<ExplosionSoundID>248</ExplosionSoundID>
|
||||
<AltExplosionSoundID>-1</AltExplosionSoundID>
|
||||
<BlastFilename>TILECACHE\MUST_EXP.STI</BlastFilename>
|
||||
<BlastSpeed>80</BlastSpeed>
|
||||
</EXPDATA>
|
||||
<EXPDATA>
|
||||
<name>Mustard Gas</name>
|
||||
<TransKeyFrame>1</TransKeyFrame>
|
||||
<DamageKeyFrame>18</DamageKeyFrame>
|
||||
<ExplosionSoundID>248</ExplosionSoundID>
|
||||
<AltExplosionSoundID>-1</AltExplosionSoundID>
|
||||
<BlastFilename>TILECACHE\MUST_EXP.STI</BlastFilename>
|
||||
<BlastSpeed>80</BlastSpeed>
|
||||
</EXPDATA>
|
||||
<EXPDATA>
|
||||
<uiIndex>9</uiIndex>
|
||||
<name>Flame</name>
|
||||
<TransKeyFrame>1</TransKeyFrame>
|
||||
<DamageKeyFrame>18</DamageKeyFrame>
|
||||
<ExplosionSoundID>286</ExplosionSoundID>
|
||||
<AltExplosionSoundID>-1</AltExplosionSoundID>
|
||||
<BlastFilename>TILECACHE\FLAM_EXP.STI</BlastFilename>
|
||||
<BlastSpeed>80</BlastSpeed>
|
||||
</EXPDATA>
|
||||
<EXPDATA>
|
||||
<name>Flame</name>
|
||||
<TransKeyFrame>1</TransKeyFrame>
|
||||
<DamageKeyFrame>18</DamageKeyFrame>
|
||||
<ExplosionSoundID>286</ExplosionSoundID>
|
||||
<AltExplosionSoundID>-1</AltExplosionSoundID>
|
||||
<BlastFilename>TILECACHE\FLAM_EXP.STI</BlastFilename>
|
||||
<BlastSpeed>80</BlastSpeed>
|
||||
</EXPDATA>
|
||||
<EXPDATA>
|
||||
<uiIndex>10</uiIndex>
|
||||
<name>Molotov Flame</name>
|
||||
<TransKeyFrame>1</TransKeyFrame>
|
||||
<DamageKeyFrame>18</DamageKeyFrame>
|
||||
<ExplosionSoundID>325</ExplosionSoundID>
|
||||
<AltExplosionSoundID>-1</AltExplosionSoundID>
|
||||
<BlastFilename>TILECACHE\FLAM_EXP.STI</BlastFilename>
|
||||
<BlastSpeed>80</BlastSpeed>
|
||||
</EXPDATA>
|
||||
<name>Molotov Flame</name>
|
||||
<TransKeyFrame>1</TransKeyFrame>
|
||||
<DamageKeyFrame>18</DamageKeyFrame>
|
||||
<ExplosionSoundID>325</ExplosionSoundID>
|
||||
<AltExplosionSoundID>-1</AltExplosionSoundID>
|
||||
<BlastFilename>TILECACHE\FLAM_EXP.STI</BlastFilename>
|
||||
<BlastSpeed>80</BlastSpeed>
|
||||
</EXPDATA>
|
||||
</EXPDATALIST>
|
||||
@@ -1,452 +1,363 @@
|
||||
<!-- this a comment, all of the text between the angled brackets is ignored
|
||||
|
||||
Attribute Field Reference:
|
||||
|
||||
uiIndex - index of item in array, just increment this for each new entry - should match to item class in items.xml
|
||||
ubType - type of explosion, see below
|
||||
ubDamage - health damage caused by explosion
|
||||
ubStunDamage - energy damage caused by explosion
|
||||
ubRadius - size of explosion
|
||||
ubVolume - how much noise the explosion makes (I think)
|
||||
ubVolatility - how much crap it can take before it goes boom
|
||||
ubAnimationID - animation to use for explosion
|
||||
ubDuration - how long a smoke effect lasts
|
||||
ubStartRadius - how large a smoke effect is at impact
|
||||
|
||||
TYPES:
|
||||
|
||||
EXPLOSV_NORMAL, 0
|
||||
EXPLOSV_STUN, 1
|
||||
EXPLOSV_TEARGAS, 2
|
||||
EXPLOSV_MUSTGAS, 3
|
||||
EXPLOSV_FLARE, 4
|
||||
EXPLOSV_NOISE, 5
|
||||
EXPLOSV_SMOKE, 6
|
||||
EXPLOSV_CREATUREGAS, 7
|
||||
EXPLOSV_BURNABLEGAS, 8
|
||||
|
||||
|
||||
ANIMATIONS:
|
||||
|
||||
NO_BLAST, 0
|
||||
BLAST_1, 1
|
||||
BLAST_2, 2
|
||||
BLAST_3, 3
|
||||
STUN_BLAST, 4
|
||||
WATER_BLAST, 5
|
||||
TARGAS_EXP, 6 (tear gas)
|
||||
SMOKE_EXP, 7
|
||||
MUSTARD_EXP, 8
|
||||
|
||||
|
||||
-->
|
||||
<EXPLOSIVELIST>
|
||||
<EXPLOSIVE>
|
||||
<uiIndex>0</uiIndex> <!-- Stun Grenade -->
|
||||
<ubType>1</ubType>
|
||||
<ubDamage>1</ubDamage>
|
||||
<ubStunDamage>140</ubStunDamage>
|
||||
<ubRadius>4</ubRadius>
|
||||
<ubVolume>0</ubVolume>
|
||||
<ubVolatility>0</ubVolatility>
|
||||
<ubAnimationID>4</ubAnimationID>
|
||||
<ubDuration>0</ubDuration>
|
||||
<ubStartRadius>0</ubStartRadius>
|
||||
</EXPLOSIVE>
|
||||
<EXPLOSIVE>
|
||||
<uiIndex>1</uiIndex> <!-- Tear Gas -->
|
||||
<ubType>2</ubType>
|
||||
<ubDamage>0</ubDamage>
|
||||
<ubStunDamage>40</ubStunDamage>
|
||||
<ubRadius>4</ubRadius>
|
||||
<ubVolume>0</ubVolume>
|
||||
<ubVolatility>0</ubVolatility>
|
||||
<ubAnimationID>6</ubAnimationID>
|
||||
<ubDuration>5</ubDuration>
|
||||
<ubStartRadius>1</ubStartRadius>
|
||||
</EXPLOSIVE>
|
||||
<EXPLOSIVE>
|
||||
<uiIndex>2</uiIndex> <!-- Mustard Gas -->
|
||||
<ubType>3</ubType>
|
||||
<ubDamage>15</ubDamage>
|
||||
<ubStunDamage>40</ubStunDamage>
|
||||
<ubRadius>4</ubRadius>
|
||||
<ubVolume>0</ubVolume>
|
||||
<ubVolatility>0</ubVolatility>
|
||||
<ubAnimationID>8</ubAnimationID>
|
||||
<ubDuration>5</ubDuration>
|
||||
<ubStartRadius>1</ubStartRadius>
|
||||
</EXPLOSIVE>
|
||||
<EXPLOSIVE>
|
||||
<uiIndex>3</uiIndex> <!-- Mini Grenade -->
|
||||
<ubType>0</ubType>
|
||||
<ubDamage>15</ubDamage>
|
||||
<ubStunDamage>7</ubStunDamage>
|
||||
<ubRadius>3</ubRadius>
|
||||
<ubVolume>15</ubVolume>
|
||||
<ubVolatility>1</ubVolatility>
|
||||
<ubAnimationID>1</ubAnimationID>
|
||||
<ubDuration>0</ubDuration>
|
||||
<ubStartRadius>0</ubStartRadius>
|
||||
</EXPLOSIVE>
|
||||
<EXPLOSIVE>
|
||||
<uiIndex>4</uiIndex> <!-- Hand Grenade -->
|
||||
<ubType>0</ubType>
|
||||
<ubDamage>25</ubDamage>
|
||||
<ubStunDamage>10</ubStunDamage>
|
||||
<ubRadius>4</ubRadius>
|
||||
<ubVolume>25</ubVolume>
|
||||
<ubVolatility>1</ubVolatility>
|
||||
<ubAnimationID>1</ubAnimationID>
|
||||
<ubDuration>0</ubDuration>
|
||||
<ubStartRadius>0</ubStartRadius>
|
||||
</EXPLOSIVE>
|
||||
<EXPLOSIVE>
|
||||
<uiIndex>5</uiIndex> <!-- RDX -->
|
||||
<ubType>0</ubType>
|
||||
<ubDamage>40</ubDamage>
|
||||
<ubStunDamage>12</ubStunDamage>
|
||||
<ubRadius>5</ubRadius>
|
||||
<ubVolume>20</ubVolume>
|
||||
<ubVolatility>10</ubVolatility>
|
||||
<ubAnimationID>2</ubAnimationID>
|
||||
<ubDuration>0</ubDuration>
|
||||
<ubStartRadius>0</ubStartRadius>
|
||||
</EXPLOSIVE>
|
||||
<EXPLOSIVE>
|
||||
<uiIndex>6</uiIndex> <!-- TNT -->
|
||||
<ubType>0</ubType>
|
||||
<ubDamage>50</ubDamage>
|
||||
<ubStunDamage>15</ubStunDamage>
|
||||
<ubRadius>5</ubRadius>
|
||||
<ubVolume>50</ubVolume>
|
||||
<ubVolatility>2</ubVolatility>
|
||||
<ubAnimationID>2</ubAnimationID>
|
||||
<ubDuration>0</ubDuration>
|
||||
<ubStartRadius>0</ubStartRadius>
|
||||
</EXPLOSIVE>
|
||||
<EXPLOSIVE>
|
||||
<uiIndex>7</uiIndex> <!-- HMX -->
|
||||
<ubType>0</ubType>
|
||||
<ubDamage>60</ubDamage>
|
||||
<ubStunDamage>15</ubStunDamage>
|
||||
<ubRadius>6</ubRadius>
|
||||
<ubVolume>60</ubVolume>
|
||||
<ubVolatility>2</ubVolatility>
|
||||
<ubAnimationID>2</ubAnimationID>
|
||||
<ubDuration>0</ubDuration>
|
||||
<ubStartRadius>0</ubStartRadius>
|
||||
</EXPLOSIVE>
|
||||
<EXPLOSIVE>
|
||||
<uiIndex>8</uiIndex> <!-- C1 -->
|
||||
<ubType>0</ubType>
|
||||
<ubDamage>55</ubDamage>
|
||||
<ubStunDamage>15</ubStunDamage>
|
||||
<ubRadius>6</ubRadius>
|
||||
<ubVolume>55</ubVolume>
|
||||
<ubVolatility>0</ubVolatility>
|
||||
<ubAnimationID>2</ubAnimationID>
|
||||
<ubDuration>0</ubDuration>
|
||||
<ubStartRadius>0</ubStartRadius>
|
||||
</EXPLOSIVE>
|
||||
<EXPLOSIVE>
|
||||
<uiIndex>9</uiIndex> <!-- Mortar Shell -->
|
||||
<ubType>0</ubType>
|
||||
<ubDamage>50</ubDamage>
|
||||
<ubStunDamage>22</ubStunDamage>
|
||||
<ubRadius>6</ubRadius>
|
||||
<ubVolume>50</ubVolume>
|
||||
<ubVolatility>2</ubVolatility>
|
||||
<ubAnimationID>2</ubAnimationID>
|
||||
<ubDuration>0</ubDuration>
|
||||
<ubStartRadius>0</ubStartRadius>
|
||||
</EXPLOSIVE>
|
||||
<EXPLOSIVE>
|
||||
<uiIndex>10</uiIndex> <!-- Mine -->
|
||||
<ubType>0</ubType>
|
||||
<ubDamage>30</ubDamage>
|
||||
<ubStunDamage>30</ubStunDamage>
|
||||
<ubRadius>2</ubRadius>
|
||||
<ubVolume>30</ubVolume>
|
||||
<ubVolatility>2</ubVolatility>
|
||||
<ubAnimationID>1</ubAnimationID>
|
||||
<ubDuration>0</ubDuration>
|
||||
<ubStartRadius>0</ubStartRadius>
|
||||
</EXPLOSIVE>
|
||||
<EXPLOSIVE>
|
||||
<uiIndex>11</uiIndex> <!-- C4 -->
|
||||
<ubType>0</ubType>
|
||||
<ubDamage>65</ubDamage>
|
||||
<ubStunDamage>30</ubStunDamage>
|
||||
<ubRadius>7</ubRadius>
|
||||
<ubVolume>65</ubVolume>
|
||||
<ubVolatility>0</ubVolatility>
|
||||
<ubAnimationID>1</ubAnimationID>
|
||||
<ubDuration>0</ubDuration>
|
||||
<ubStartRadius>0</ubStartRadius>
|
||||
</EXPLOSIVE>
|
||||
<EXPLOSIVE>
|
||||
<uiIndex>12</uiIndex> <!-- Trip Flare -->
|
||||
<ubType>4</ubType>
|
||||
<ubDamage>0</ubDamage>
|
||||
<ubStunDamage>0</ubStunDamage>
|
||||
<ubRadius>10</ubRadius>
|
||||
<ubVolume>0</ubVolume>
|
||||
<ubVolatility>0</ubVolatility>
|
||||
<ubAnimationID>1</ubAnimationID>
|
||||
<ubDuration>35</ubDuration>
|
||||
<ubStartRadius>6</ubStartRadius>
|
||||
</EXPLOSIVE>
|
||||
<EXPLOSIVE>
|
||||
<uiIndex>13</uiIndex> <!-- Trip Klaxon -->
|
||||
<ubType>5</ubType>
|
||||
<ubDamage>0</ubDamage>
|
||||
<ubStunDamage>0</ubStunDamage>
|
||||
<ubRadius>50</ubRadius>
|
||||
<ubVolume>50</ubVolume>
|
||||
<ubVolatility>0</ubVolatility>
|
||||
<ubAnimationID>1</ubAnimationID>
|
||||
<ubDuration>0</ubDuration>
|
||||
<ubStartRadius>0</ubStartRadius>
|
||||
</EXPLOSIVE>
|
||||
<EXPLOSIVE>
|
||||
<uiIndex>14</uiIndex> <!-- Shaped Charge -->
|
||||
<ubType>0</ubType>
|
||||
<ubDamage>20</ubDamage>
|
||||
<ubStunDamage>0</ubStunDamage>
|
||||
<ubRadius>1</ubRadius>
|
||||
<ubVolume>20</ubVolume>
|
||||
<ubVolatility>0</ubVolatility>
|
||||
<ubAnimationID>1</ubAnimationID>
|
||||
<ubDuration>0</ubDuration>
|
||||
<ubStartRadius>0</ubStartRadius>
|
||||
</EXPLOSIVE>
|
||||
<EXPLOSIVE>
|
||||
<uiIndex>15</uiIndex> <!-- Break Light -->
|
||||
<ubType>4</ubType>
|
||||
<ubDamage>0</ubDamage>
|
||||
<ubStunDamage>0</ubStunDamage>
|
||||
<ubRadius>10</ubRadius>
|
||||
<ubVolume>0</ubVolume>
|
||||
<ubVolatility>0</ubVolatility>
|
||||
<ubAnimationID>1</ubAnimationID>
|
||||
<ubDuration>35</ubDuration>
|
||||
<ubStartRadius>6</ubStartRadius>
|
||||
</EXPLOSIVE>
|
||||
<EXPLOSIVE>
|
||||
<uiIndex>16</uiIndex> <!-- 40mm Grenade -->
|
||||
<ubType>0</ubType>
|
||||
<ubDamage>25</ubDamage>
|
||||
<ubStunDamage>5</ubStunDamage>
|
||||
<ubRadius>4</ubRadius>
|
||||
<ubVolume>25</ubVolume>
|
||||
<ubVolatility>1</ubVolatility>
|
||||
<ubAnimationID>1</ubAnimationID>
|
||||
<ubDuration>0</ubDuration>
|
||||
<ubStartRadius>0</ubStartRadius>
|
||||
</EXPLOSIVE>
|
||||
<EXPLOSIVE>
|
||||
<uiIndex>17</uiIndex> <!-- 40mm Tear Gas -->
|
||||
<ubType>2</ubType>
|
||||
<ubDamage>0</ubDamage>
|
||||
<ubStunDamage>40</ubStunDamage>
|
||||
<ubRadius>3</ubRadius>
|
||||
<ubVolume>0</ubVolume>
|
||||
<ubVolatility>0</ubVolatility>
|
||||
<ubAnimationID>6</ubAnimationID>
|
||||
<ubDuration>5</ubDuration>
|
||||
<ubStartRadius>1</ubStartRadius>
|
||||
</EXPLOSIVE>
|
||||
<EXPLOSIVE>
|
||||
<uiIndex>18</uiIndex> <!-- 40mm Stun -->
|
||||
<ubType>1</ubType>
|
||||
<ubDamage>1</ubDamage>
|
||||
<ubStunDamage>120</ubStunDamage>
|
||||
<ubRadius>4</ubRadius>
|
||||
<ubVolume>0</ubVolume>
|
||||
<ubVolatility>0</ubVolatility>
|
||||
<ubAnimationID>4</ubAnimationID>
|
||||
<ubDuration>0</ubDuration>
|
||||
<ubStartRadius>0</ubStartRadius>
|
||||
</EXPLOSIVE>
|
||||
<EXPLOSIVE>
|
||||
<uiIndex>19</uiIndex> <!-- 40mm Smoke -->
|
||||
<ubType>6</ubType>
|
||||
<ubDamage>0</ubDamage>
|
||||
<ubStunDamage>0</ubStunDamage>
|
||||
<ubRadius>3</ubRadius>
|
||||
<ubVolume>0</ubVolume>
|
||||
<ubVolatility>0</ubVolatility>
|
||||
<ubAnimationID>7</ubAnimationID>
|
||||
<ubDuration>5</ubDuration>
|
||||
<ubStartRadius>1</ubStartRadius>
|
||||
</EXPLOSIVE>
|
||||
<EXPLOSIVE>
|
||||
<uiIndex>20</uiIndex> <!-- Smoke Grenade -->
|
||||
<ubType>6</ubType>
|
||||
<ubDamage>0</ubDamage>
|
||||
<ubStunDamage>0</ubStunDamage>
|
||||
<ubRadius>4</ubRadius>
|
||||
<ubVolume>0</ubVolume>
|
||||
<ubVolatility>0</ubVolatility>
|
||||
<ubAnimationID>7</ubAnimationID>
|
||||
<ubDuration>5</ubDuration>
|
||||
<ubStartRadius>1</ubStartRadius>
|
||||
</EXPLOSIVE>
|
||||
<EXPLOSIVE>
|
||||
<uiIndex>21</uiIndex> <!-- Shell -->
|
||||
<ubType>0</ubType>
|
||||
<ubDamage>60</ubDamage>
|
||||
<ubStunDamage>20</ubStunDamage>
|
||||
<ubRadius>6</ubRadius>
|
||||
<ubVolume>60</ubVolume>
|
||||
<ubVolatility>2</ubVolatility>
|
||||
<ubAnimationID>2</ubAnimationID>
|
||||
<ubDuration>0</ubDuration>
|
||||
<ubStartRadius>0</ubStartRadius>
|
||||
</EXPLOSIVE>
|
||||
<EXPLOSIVE>
|
||||
<uiIndex>22</uiIndex> <!-- Struct Ignite -->
|
||||
<ubType>0</ubType>
|
||||
<ubDamage>100</ubDamage>
|
||||
<ubStunDamage>0</ubStunDamage>
|
||||
<ubRadius>0</ubRadius>
|
||||
<ubVolume>0</ubVolume>
|
||||
<ubVolatility>0</ubVolatility>
|
||||
<ubAnimationID>1</ubAnimationID>
|
||||
<ubDuration>0</ubDuration>
|
||||
<ubStartRadius>0</ubStartRadius>
|
||||
</EXPLOSIVE>
|
||||
<EXPLOSIVE>
|
||||
<uiIndex>23</uiIndex> <!-- Cocktail -->
|
||||
<ubType>0</ubType>
|
||||
<ubDamage>100</ubDamage>
|
||||
<ubStunDamage>0</ubStunDamage>
|
||||
<ubRadius>1</ubRadius>
|
||||
<ubVolume>0</ubVolume>
|
||||
<ubVolatility>0</ubVolatility>
|
||||
<ubAnimationID>1</ubAnimationID>
|
||||
<ubDuration>0</ubDuration>
|
||||
<ubStartRadius>0</ubStartRadius>
|
||||
</EXPLOSIVE>
|
||||
<EXPLOSIVE>
|
||||
<uiIndex>24</uiIndex> <!-- Struct Exp -->
|
||||
<ubType>0</ubType>
|
||||
<ubDamage>50</ubDamage>
|
||||
<ubStunDamage>10</ubStunDamage>
|
||||
<ubRadius>5</ubRadius>
|
||||
<ubVolume>50</ubVolume>
|
||||
<ubVolatility>2</ubVolatility>
|
||||
<ubAnimationID>2</ubAnimationID>
|
||||
<ubDuration>0</ubDuration>
|
||||
<ubStartRadius>0</ubStartRadius>
|
||||
</EXPLOSIVE>
|
||||
<EXPLOSIVE>
|
||||
<uiIndex>25</uiIndex> <!-- GB Exp -->
|
||||
<ubType>0</ubType>
|
||||
<ubDamage>50</ubDamage>
|
||||
<ubStunDamage>10</ubStunDamage>
|
||||
<ubRadius>5</ubRadius>
|
||||
<ubVolume>50</ubVolume>
|
||||
<ubVolatility>2</ubVolatility>
|
||||
<ubAnimationID>3</ubAnimationID>
|
||||
<ubDuration>0</ubDuration>
|
||||
<ubStartRadius>0</ubStartRadius>
|
||||
</EXPLOSIVE>
|
||||
<EXPLOSIVE>
|
||||
<uiIndex>26</uiIndex> <!-- Big Tear Gas -->
|
||||
<ubType>2</ubType>
|
||||
<ubDamage>0</ubDamage>
|
||||
<ubStunDamage>80</ubStunDamage>
|
||||
<ubRadius>4</ubRadius>
|
||||
<ubVolume>0</ubVolume>
|
||||
<ubVolatility>0</ubVolatility>
|
||||
<ubAnimationID>6</ubAnimationID>
|
||||
<ubDuration>5</ubDuration>
|
||||
<ubStartRadius>1</ubStartRadius>
|
||||
</EXPLOSIVE>
|
||||
<EXPLOSIVE>
|
||||
<uiIndex>27</uiIndex> <!-- S C Gas -->
|
||||
<ubType>7</ubType>
|
||||
<ubDamage>5</ubDamage>
|
||||
<ubStunDamage>0</ubStunDamage>
|
||||
<ubRadius>1</ubRadius>
|
||||
<ubVolume>0</ubVolume>
|
||||
<ubVolatility>0</ubVolatility>
|
||||
<ubAnimationID>0</ubAnimationID>
|
||||
<ubDuration>0</ubDuration>
|
||||
<ubStartRadius>1</ubStartRadius>
|
||||
</EXPLOSIVE>
|
||||
<EXPLOSIVE>
|
||||
<uiIndex>28</uiIndex> <!-- L C Gas -->
|
||||
<ubType>7</ubType>
|
||||
<ubDamage>8</ubDamage>
|
||||
<ubStunDamage>0</ubStunDamage>
|
||||
<ubRadius>3</ubRadius>
|
||||
<ubVolume>0</ubVolume>
|
||||
<ubVolatility>0</ubVolatility>
|
||||
<ubAnimationID>0</ubAnimationID>
|
||||
<ubDuration>0</ubDuration>
|
||||
<ubStartRadius>1</ubStartRadius>
|
||||
</EXPLOSIVE>
|
||||
<EXPLOSIVE>
|
||||
<uiIndex>29</uiIndex> <!-- 'small name' -->
|
||||
<ubType>7</ubType>
|
||||
<ubDamage>0</ubDamage>
|
||||
<ubStunDamage>0</ubStunDamage>
|
||||
<ubRadius>0</ubRadius>
|
||||
<ubVolume>0</ubVolume>
|
||||
<ubVolatility>0</ubVolatility>
|
||||
<ubAnimationID>0</ubAnimationID>
|
||||
<ubDuration>0</ubDuration>
|
||||
<ubStartRadius>0</ubStartRadius>
|
||||
</EXPLOSIVE>
|
||||
<EXPLOSIVE>
|
||||
<uiIndex>30</uiIndex>
|
||||
<ubType>0</ubType>
|
||||
<ubDamage>55</ubDamage>
|
||||
<ubStunDamage>15</ubStunDamage>
|
||||
<ubRadius>6</ubRadius>
|
||||
<ubVolume>55</ubVolume>
|
||||
<ubVolatility>0</ubVolatility>
|
||||
<ubAnimationID>2</ubAnimationID>
|
||||
<ubDuration>0</ubDuration>
|
||||
<ubStartRadius>0</ubStartRadius>
|
||||
</EXPLOSIVE>
|
||||
<EXPLOSIVE>
|
||||
<uiIndex>31</uiIndex>
|
||||
<ubType>0</ubType>
|
||||
<ubDamage>100</ubDamage>
|
||||
<ubStunDamage>10</ubStunDamage>
|
||||
<ubRadius>3</ubRadius>
|
||||
<ubVolume>75</ubVolume>
|
||||
<ubVolatility>0</ubVolatility>
|
||||
<ubAnimationID>1</ubAnimationID>
|
||||
<ubDuration>0</ubDuration>
|
||||
<ubStartRadius>0</ubStartRadius>
|
||||
</EXPLOSIVE>
|
||||
<EXPLOSIVE>
|
||||
<uiIndex>32</uiIndex>
|
||||
<ubType>0</ubType>
|
||||
<ubDamage>25</ubDamage>
|
||||
<ubStunDamage>200</ubStunDamage>
|
||||
<ubRadius>8</ubRadius>
|
||||
<ubVolume>65</ubVolume>
|
||||
<ubVolatility>0</ubVolatility>
|
||||
<ubAnimationID>2</ubAnimationID>
|
||||
<ubDuration>0</ubDuration>
|
||||
<ubStartRadius>0</ubStartRadius>
|
||||
</EXPLOSIVE>
|
||||
<EXPLOSIVE>
|
||||
<uiIndex>33</uiIndex> <!-- V S C Gas -->
|
||||
<ubType>7</ubType>
|
||||
<ubDamage>0</ubDamage>
|
||||
<ubStunDamage>0</ubStunDamage>
|
||||
<ubRadius>0</ubRadius>
|
||||
<ubVolume>0</ubVolume>
|
||||
<ubVolatility>0</ubVolatility>
|
||||
<ubAnimationID>0</ubAnimationID>
|
||||
<ubDuration>2</ubDuration>
|
||||
<ubStartRadius>0</ubStartRadius>
|
||||
</EXPLOSIVE>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<EXPLOSIVELIST>
|
||||
<EXPLOSIVE>
|
||||
<uiIndex>0</uiIndex>
|
||||
<ubType>1</ubType>
|
||||
<ubDamage>1</ubDamage>
|
||||
<ubStunDamage>140</ubStunDamage>
|
||||
<ubRadius>4</ubRadius>
|
||||
<ubVolume>0</ubVolume>
|
||||
<ubVolatility>0</ubVolatility>
|
||||
<ubAnimationID>4</ubAnimationID>
|
||||
<ubDuration>0</ubDuration>
|
||||
<ubStartRadius>0</ubStartRadius>
|
||||
</EXPLOSIVE>
|
||||
<EXPLOSIVE>
|
||||
<uiIndex>1</uiIndex>
|
||||
<ubType>2</ubType>
|
||||
<ubDamage>0</ubDamage>
|
||||
<ubStunDamage>40</ubStunDamage>
|
||||
<ubRadius>4</ubRadius>
|
||||
<ubVolume>0</ubVolume>
|
||||
<ubVolatility>0</ubVolatility>
|
||||
<ubAnimationID>6</ubAnimationID>
|
||||
<ubDuration>5</ubDuration>
|
||||
<ubStartRadius>1</ubStartRadius>
|
||||
</EXPLOSIVE>
|
||||
<EXPLOSIVE>
|
||||
<uiIndex>2</uiIndex>
|
||||
<ubType>3</ubType>
|
||||
<ubDamage>15</ubDamage>
|
||||
<ubStunDamage>40</ubStunDamage>
|
||||
<ubRadius>4</ubRadius>
|
||||
<ubVolume>0</ubVolume>
|
||||
<ubVolatility>0</ubVolatility>
|
||||
<ubAnimationID>8</ubAnimationID>
|
||||
<ubDuration>5</ubDuration>
|
||||
<ubStartRadius>1</ubStartRadius>
|
||||
</EXPLOSIVE>
|
||||
<EXPLOSIVE>
|
||||
<uiIndex>3</uiIndex>
|
||||
<ubType>0</ubType>
|
||||
<ubDamage>15</ubDamage>
|
||||
<ubStunDamage>7</ubStunDamage>
|
||||
<ubRadius>3</ubRadius>
|
||||
<ubVolume>15</ubVolume>
|
||||
<ubVolatility>1</ubVolatility>
|
||||
<ubAnimationID>1</ubAnimationID>
|
||||
<ubDuration>0</ubDuration>
|
||||
<ubStartRadius>0</ubStartRadius>
|
||||
</EXPLOSIVE>
|
||||
<EXPLOSIVE>
|
||||
<uiIndex>4</uiIndex>
|
||||
<ubType>0</ubType>
|
||||
<ubDamage>25</ubDamage>
|
||||
<ubStunDamage>10</ubStunDamage>
|
||||
<ubRadius>4</ubRadius>
|
||||
<ubVolume>25</ubVolume>
|
||||
<ubVolatility>1</ubVolatility>
|
||||
<ubAnimationID>1</ubAnimationID>
|
||||
<ubDuration>0</ubDuration>
|
||||
<ubStartRadius>0</ubStartRadius>
|
||||
</EXPLOSIVE>
|
||||
<EXPLOSIVE>
|
||||
<uiIndex>5</uiIndex>
|
||||
<ubType>0</ubType>
|
||||
<ubDamage>40</ubDamage>
|
||||
<ubStunDamage>12</ubStunDamage>
|
||||
<ubRadius>5</ubRadius>
|
||||
<ubVolume>20</ubVolume>
|
||||
<ubVolatility>10</ubVolatility>
|
||||
<ubAnimationID>2</ubAnimationID>
|
||||
<ubDuration>0</ubDuration>
|
||||
<ubStartRadius>0</ubStartRadius>
|
||||
</EXPLOSIVE>
|
||||
<EXPLOSIVE>
|
||||
<uiIndex>6</uiIndex>
|
||||
<ubType>0</ubType>
|
||||
<ubDamage>50</ubDamage>
|
||||
<ubStunDamage>15</ubStunDamage>
|
||||
<ubRadius>5</ubRadius>
|
||||
<ubVolume>50</ubVolume>
|
||||
<ubVolatility>2</ubVolatility>
|
||||
<ubAnimationID>2</ubAnimationID>
|
||||
<ubDuration>0</ubDuration>
|
||||
<ubStartRadius>0</ubStartRadius>
|
||||
</EXPLOSIVE>
|
||||
<EXPLOSIVE>
|
||||
<uiIndex>7</uiIndex>
|
||||
<ubType>0</ubType>
|
||||
<ubDamage>60</ubDamage>
|
||||
<ubStunDamage>15</ubStunDamage>
|
||||
<ubRadius>6</ubRadius>
|
||||
<ubVolume>60</ubVolume>
|
||||
<ubVolatility>2</ubVolatility>
|
||||
<ubAnimationID>2</ubAnimationID>
|
||||
<ubDuration>0</ubDuration>
|
||||
<ubStartRadius>0</ubStartRadius>
|
||||
</EXPLOSIVE>
|
||||
<EXPLOSIVE>
|
||||
<uiIndex>8</uiIndex>
|
||||
<ubType>0</ubType>
|
||||
<ubDamage>55</ubDamage>
|
||||
<ubStunDamage>15</ubStunDamage>
|
||||
<ubRadius>6</ubRadius>
|
||||
<ubVolume>55</ubVolume>
|
||||
<ubVolatility>0</ubVolatility>
|
||||
<ubAnimationID>2</ubAnimationID>
|
||||
<ubDuration>0</ubDuration>
|
||||
<ubStartRadius>0</ubStartRadius>
|
||||
</EXPLOSIVE>
|
||||
<EXPLOSIVE>
|
||||
<uiIndex>9</uiIndex>
|
||||
<ubType>0</ubType>
|
||||
<ubDamage>50</ubDamage>
|
||||
<ubStunDamage>22</ubStunDamage>
|
||||
<ubRadius>6</ubRadius>
|
||||
<ubVolume>50</ubVolume>
|
||||
<ubVolatility>2</ubVolatility>
|
||||
<ubAnimationID>2</ubAnimationID>
|
||||
<ubDuration>0</ubDuration>
|
||||
<ubStartRadius>0</ubStartRadius>
|
||||
</EXPLOSIVE>
|
||||
<EXPLOSIVE>
|
||||
<uiIndex>10</uiIndex>
|
||||
<ubType>0</ubType>
|
||||
<ubDamage>30</ubDamage>
|
||||
<ubStunDamage>30</ubStunDamage>
|
||||
<ubRadius>2</ubRadius>
|
||||
<ubVolume>30</ubVolume>
|
||||
<ubVolatility>2</ubVolatility>
|
||||
<ubAnimationID>1</ubAnimationID>
|
||||
<ubDuration>0</ubDuration>
|
||||
<ubStartRadius>0</ubStartRadius>
|
||||
</EXPLOSIVE>
|
||||
<EXPLOSIVE>
|
||||
<uiIndex>11</uiIndex>
|
||||
<ubType>0</ubType>
|
||||
<ubDamage>65</ubDamage>
|
||||
<ubStunDamage>30</ubStunDamage>
|
||||
<ubRadius>7</ubRadius>
|
||||
<ubVolume>65</ubVolume>
|
||||
<ubVolatility>0</ubVolatility>
|
||||
<ubAnimationID>1</ubAnimationID>
|
||||
<ubDuration>0</ubDuration>
|
||||
<ubStartRadius>0</ubStartRadius>
|
||||
</EXPLOSIVE>
|
||||
<EXPLOSIVE>
|
||||
<uiIndex>12</uiIndex>
|
||||
<ubType>4</ubType>
|
||||
<ubDamage>0</ubDamage>
|
||||
<ubStunDamage>0</ubStunDamage>
|
||||
<ubRadius>10</ubRadius>
|
||||
<ubVolume>0</ubVolume>
|
||||
<ubVolatility>0</ubVolatility>
|
||||
<ubAnimationID>1</ubAnimationID>
|
||||
<ubDuration>35</ubDuration>
|
||||
<ubStartRadius>6</ubStartRadius>
|
||||
</EXPLOSIVE>
|
||||
<EXPLOSIVE>
|
||||
<uiIndex>13</uiIndex>
|
||||
<ubType>5</ubType>
|
||||
<ubDamage>0</ubDamage>
|
||||
<ubStunDamage>0</ubStunDamage>
|
||||
<ubRadius>50</ubRadius>
|
||||
<ubVolume>50</ubVolume>
|
||||
<ubVolatility>0</ubVolatility>
|
||||
<ubAnimationID>1</ubAnimationID>
|
||||
<ubDuration>0</ubDuration>
|
||||
<ubStartRadius>0</ubStartRadius>
|
||||
</EXPLOSIVE>
|
||||
<EXPLOSIVE>
|
||||
<uiIndex>14</uiIndex>
|
||||
<ubType>0</ubType>
|
||||
<ubDamage>20</ubDamage>
|
||||
<ubStunDamage>0</ubStunDamage>
|
||||
<ubRadius>1</ubRadius>
|
||||
<ubVolume>20</ubVolume>
|
||||
<ubVolatility>0</ubVolatility>
|
||||
<ubAnimationID>1</ubAnimationID>
|
||||
<ubDuration>0</ubDuration>
|
||||
<ubStartRadius>0</ubStartRadius>
|
||||
</EXPLOSIVE>
|
||||
<EXPLOSIVE>
|
||||
<uiIndex>15</uiIndex>
|
||||
<ubType>4</ubType>
|
||||
<ubDamage>0</ubDamage>
|
||||
<ubStunDamage>0</ubStunDamage>
|
||||
<ubRadius>10</ubRadius>
|
||||
<ubVolume>0</ubVolume>
|
||||
<ubVolatility>0</ubVolatility>
|
||||
<ubAnimationID>1</ubAnimationID>
|
||||
<ubDuration>35</ubDuration>
|
||||
<ubStartRadius>6</ubStartRadius>
|
||||
</EXPLOSIVE>
|
||||
<EXPLOSIVE>
|
||||
<uiIndex>16</uiIndex>
|
||||
<ubType>0</ubType>
|
||||
<ubDamage>25</ubDamage>
|
||||
<ubStunDamage>5</ubStunDamage>
|
||||
<ubRadius>4</ubRadius>
|
||||
<ubVolume>25</ubVolume>
|
||||
<ubVolatility>1</ubVolatility>
|
||||
<ubAnimationID>1</ubAnimationID>
|
||||
<ubDuration>0</ubDuration>
|
||||
<ubStartRadius>0</ubStartRadius>
|
||||
</EXPLOSIVE>
|
||||
<EXPLOSIVE>
|
||||
<uiIndex>17</uiIndex>
|
||||
<ubType>2</ubType>
|
||||
<ubDamage>0</ubDamage>
|
||||
<ubStunDamage>40</ubStunDamage>
|
||||
<ubRadius>3</ubRadius>
|
||||
<ubVolume>0</ubVolume>
|
||||
<ubVolatility>0</ubVolatility>
|
||||
<ubAnimationID>6</ubAnimationID>
|
||||
<ubDuration>5</ubDuration>
|
||||
<ubStartRadius>1</ubStartRadius>
|
||||
</EXPLOSIVE>
|
||||
<EXPLOSIVE>
|
||||
<uiIndex>18</uiIndex>
|
||||
<ubType>1</ubType>
|
||||
<ubDamage>1</ubDamage>
|
||||
<ubStunDamage>120</ubStunDamage>
|
||||
<ubRadius>4</ubRadius>
|
||||
<ubVolume>0</ubVolume>
|
||||
<ubVolatility>0</ubVolatility>
|
||||
<ubAnimationID>4</ubAnimationID>
|
||||
<ubDuration>0</ubDuration>
|
||||
<ubStartRadius>0</ubStartRadius>
|
||||
</EXPLOSIVE>
|
||||
<EXPLOSIVE>
|
||||
<uiIndex>19</uiIndex>
|
||||
<ubType>6</ubType>
|
||||
<ubDamage>0</ubDamage>
|
||||
<ubStunDamage>0</ubStunDamage>
|
||||
<ubRadius>3</ubRadius>
|
||||
<ubVolume>0</ubVolume>
|
||||
<ubVolatility>0</ubVolatility>
|
||||
<ubAnimationID>7</ubAnimationID>
|
||||
<ubDuration>5</ubDuration>
|
||||
<ubStartRadius>1</ubStartRadius>
|
||||
</EXPLOSIVE>
|
||||
<EXPLOSIVE>
|
||||
<uiIndex>20</uiIndex>
|
||||
<ubType>6</ubType>
|
||||
<ubDamage>0</ubDamage>
|
||||
<ubStunDamage>0</ubStunDamage>
|
||||
<ubRadius>4</ubRadius>
|
||||
<ubVolume>0</ubVolume>
|
||||
<ubVolatility>0</ubVolatility>
|
||||
<ubAnimationID>7</ubAnimationID>
|
||||
<ubDuration>5</ubDuration>
|
||||
<ubStartRadius>1</ubStartRadius>
|
||||
</EXPLOSIVE>
|
||||
<EXPLOSIVE>
|
||||
<uiIndex>21</uiIndex>
|
||||
<ubType>0</ubType>
|
||||
<ubDamage>60</ubDamage>
|
||||
<ubStunDamage>20</ubStunDamage>
|
||||
<ubRadius>6</ubRadius>
|
||||
<ubVolume>60</ubVolume>
|
||||
<ubVolatility>2</ubVolatility>
|
||||
<ubAnimationID>2</ubAnimationID>
|
||||
<ubDuration>0</ubDuration>
|
||||
<ubStartRadius>0</ubStartRadius>
|
||||
</EXPLOSIVE>
|
||||
<EXPLOSIVE>
|
||||
<uiIndex>22</uiIndex>
|
||||
<ubType>0</ubType>
|
||||
<ubDamage>100</ubDamage>
|
||||
<ubStunDamage>0</ubStunDamage>
|
||||
<ubRadius>0</ubRadius>
|
||||
<ubVolume>0</ubVolume>
|
||||
<ubVolatility>0</ubVolatility>
|
||||
<ubAnimationID>1</ubAnimationID>
|
||||
<ubDuration>0</ubDuration>
|
||||
<ubStartRadius>0</ubStartRadius>
|
||||
</EXPLOSIVE>
|
||||
<EXPLOSIVE>
|
||||
<uiIndex>23</uiIndex>
|
||||
<ubType>0</ubType>
|
||||
<ubDamage>100</ubDamage>
|
||||
<ubStunDamage>0</ubStunDamage>
|
||||
<ubRadius>1</ubRadius>
|
||||
<ubVolume>0</ubVolume>
|
||||
<ubVolatility>0</ubVolatility>
|
||||
<ubAnimationID>1</ubAnimationID>
|
||||
<ubDuration>0</ubDuration>
|
||||
<ubStartRadius>0</ubStartRadius>
|
||||
</EXPLOSIVE>
|
||||
<EXPLOSIVE>
|
||||
<uiIndex>24</uiIndex>
|
||||
<ubType>0</ubType>
|
||||
<ubDamage>50</ubDamage>
|
||||
<ubStunDamage>10</ubStunDamage>
|
||||
<ubRadius>5</ubRadius>
|
||||
<ubVolume>50</ubVolume>
|
||||
<ubVolatility>2</ubVolatility>
|
||||
<ubAnimationID>2</ubAnimationID>
|
||||
<ubDuration>0</ubDuration>
|
||||
<ubStartRadius>0</ubStartRadius>
|
||||
</EXPLOSIVE>
|
||||
<EXPLOSIVE>
|
||||
<uiIndex>25</uiIndex>
|
||||
<ubType>0</ubType>
|
||||
<ubDamage>50</ubDamage>
|
||||
<ubStunDamage>10</ubStunDamage>
|
||||
<ubRadius>5</ubRadius>
|
||||
<ubVolume>50</ubVolume>
|
||||
<ubVolatility>2</ubVolatility>
|
||||
<ubAnimationID>3</ubAnimationID>
|
||||
<ubDuration>0</ubDuration>
|
||||
<ubStartRadius>0</ubStartRadius>
|
||||
</EXPLOSIVE>
|
||||
<EXPLOSIVE>
|
||||
<uiIndex>26</uiIndex>
|
||||
<ubType>2</ubType>
|
||||
<ubDamage>0</ubDamage>
|
||||
<ubStunDamage>80</ubStunDamage>
|
||||
<ubRadius>4</ubRadius>
|
||||
<ubVolume>0</ubVolume>
|
||||
<ubVolatility>0</ubVolatility>
|
||||
<ubAnimationID>6</ubAnimationID>
|
||||
<ubDuration>5</ubDuration>
|
||||
<ubStartRadius>1</ubStartRadius>
|
||||
</EXPLOSIVE>
|
||||
<EXPLOSIVE>
|
||||
<uiIndex>27</uiIndex>
|
||||
<ubType>7</ubType>
|
||||
<ubDamage>5</ubDamage>
|
||||
<ubStunDamage>0</ubStunDamage>
|
||||
<ubRadius>1</ubRadius>
|
||||
<ubVolume>0</ubVolume>
|
||||
<ubVolatility>0</ubVolatility>
|
||||
<ubAnimationID>0</ubAnimationID>
|
||||
<ubDuration>0</ubDuration>
|
||||
<ubStartRadius>1</ubStartRadius>
|
||||
</EXPLOSIVE>
|
||||
<EXPLOSIVE>
|
||||
<uiIndex>28</uiIndex>
|
||||
<ubType>7</ubType>
|
||||
<ubDamage>8</ubDamage>
|
||||
<ubStunDamage>0</ubStunDamage>
|
||||
<ubRadius>3</ubRadius>
|
||||
<ubVolume>0</ubVolume>
|
||||
<ubVolatility>0</ubVolatility>
|
||||
<ubAnimationID>0</ubAnimationID>
|
||||
<ubDuration>0</ubDuration>
|
||||
<ubStartRadius>1</ubStartRadius>
|
||||
</EXPLOSIVE>
|
||||
<EXPLOSIVE>
|
||||
<uiIndex>29</uiIndex>
|
||||
<ubType>7</ubType>
|
||||
<ubDamage>0</ubDamage>
|
||||
<ubStunDamage>0</ubStunDamage>
|
||||
<ubRadius>0</ubRadius>
|
||||
<ubVolume>0</ubVolume>
|
||||
<ubVolatility>0</ubVolatility>
|
||||
<ubAnimationID>0</ubAnimationID>
|
||||
<ubDuration>2</ubDuration>
|
||||
<ubStartRadius>0</ubStartRadius>
|
||||
</EXPLOSIVE>
|
||||
</EXPLOSIVELIST>
|
||||
@@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<ITEMLIST>
|
||||
<ITEM>
|
||||
<uiIndex>0</uiIndex>
|
||||
|
||||
@@ -1,88 +1,88 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<AMMOLIST>
|
||||
<AMMO>
|
||||
<uiIndex>0</uiIndex>
|
||||
<AmmoCaliber>0</AmmoCaliber>
|
||||
<BRCaliber>0</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>1</uiIndex>
|
||||
<AmmoCaliber>.38 S&W</AmmoCaliber>
|
||||
<BRCaliber>.38 S&W</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>2</uiIndex>
|
||||
<AmmoCaliber>9x19mm</AmmoCaliber>
|
||||
<BRCaliber>9x19mm</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>3</uiIndex>
|
||||
<AmmoCaliber>.45 ACP</AmmoCaliber>
|
||||
<BRCaliber>.45 ACP</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>4</uiIndex>
|
||||
<AmmoCaliber>.357 MAG</AmmoCaliber>
|
||||
<BRCaliber>.357 MAG</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>5</uiIndex>
|
||||
<AmmoCaliber>Kal. 12/70</AmmoCaliber>
|
||||
<BRCaliber>Kal. 12/70</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>6</uiIndex>
|
||||
<AmmoCaliber>CAWS</AmmoCaliber>
|
||||
<BRCaliber>CAWS</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>7</uiIndex>
|
||||
<AmmoCaliber>5.45x39mm</AmmoCaliber>
|
||||
<BRCaliber>5.45x39mm</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>8</uiIndex>
|
||||
<AmmoCaliber>5.56x45mm</AmmoCaliber>
|
||||
<BRCaliber>5.56x45mm</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>9</uiIndex>
|
||||
<AmmoCaliber>7.62x51mm</AmmoCaliber>
|
||||
<BRCaliber>7.62x51mm</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>10</uiIndex>
|
||||
<AmmoCaliber>7.62x39mm</AmmoCaliber>
|
||||
<BRCaliber>7.62x39mm</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>11</uiIndex>
|
||||
<AmmoCaliber>4.73x33mm</AmmoCaliber>
|
||||
<BRCaliber>4.73x33mm</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>12</uiIndex>
|
||||
<AmmoCaliber>5.7x28mm</AmmoCaliber>
|
||||
<BRCaliber>5.7x28mm</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>13</uiIndex>
|
||||
<AmmoCaliber>Monster</AmmoCaliber>
|
||||
<BRCaliber>Monster</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>14</uiIndex>
|
||||
<AmmoCaliber>Rakete</AmmoCaliber>
|
||||
<BRCaliber>Rakete</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>15</uiIndex>
|
||||
<AmmoCaliber>Pfeil</AmmoCaliber>
|
||||
<BRCaliber>Pfeil</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>16</uiIndex>
|
||||
<AmmoCaliber>Flammenw.</AmmoCaliber>
|
||||
<BRCaliber>Flammenw.</BRCaliber>
|
||||
</AMMO>
|
||||
</AMMOLIST>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<AMMOLIST>
|
||||
<AMMO>
|
||||
<uiIndex>0</uiIndex>
|
||||
<AmmoCaliber>0</AmmoCaliber>
|
||||
<BRCaliber>0</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>1</uiIndex>
|
||||
<AmmoCaliber>.38 S&W</AmmoCaliber>
|
||||
<BRCaliber>.38 S&W</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>2</uiIndex>
|
||||
<AmmoCaliber>9x19mm</AmmoCaliber>
|
||||
<BRCaliber>9x19mm</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>3</uiIndex>
|
||||
<AmmoCaliber>.45 ACP</AmmoCaliber>
|
||||
<BRCaliber>.45 ACP</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>4</uiIndex>
|
||||
<AmmoCaliber>.357 MAG</AmmoCaliber>
|
||||
<BRCaliber>.357 MAG</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>5</uiIndex>
|
||||
<AmmoCaliber>Kal. 12/70</AmmoCaliber>
|
||||
<BRCaliber>Kal. 12/70</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>6</uiIndex>
|
||||
<AmmoCaliber>CAWS</AmmoCaliber>
|
||||
<BRCaliber>CAWS</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>7</uiIndex>
|
||||
<AmmoCaliber>5.45x39mm</AmmoCaliber>
|
||||
<BRCaliber>5.45x39mm</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>8</uiIndex>
|
||||
<AmmoCaliber>5.56x45mm</AmmoCaliber>
|
||||
<BRCaliber>5.56x45mm</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>9</uiIndex>
|
||||
<AmmoCaliber>7.62x51mm</AmmoCaliber>
|
||||
<BRCaliber>7.62x51mm</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>10</uiIndex>
|
||||
<AmmoCaliber>7.62x39mm</AmmoCaliber>
|
||||
<BRCaliber>7.62x39mm</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>11</uiIndex>
|
||||
<AmmoCaliber>4.73x33mm</AmmoCaliber>
|
||||
<BRCaliber>4.73x33mm</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>12</uiIndex>
|
||||
<AmmoCaliber>5.7x28mm</AmmoCaliber>
|
||||
<BRCaliber>5.7x28mm</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>13</uiIndex>
|
||||
<AmmoCaliber>Monster</AmmoCaliber>
|
||||
<BRCaliber>Monster</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>14</uiIndex>
|
||||
<AmmoCaliber>Rakete</AmmoCaliber>
|
||||
<BRCaliber>Rakete</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>15</uiIndex>
|
||||
<AmmoCaliber>Pfeil</AmmoCaliber>
|
||||
<BRCaliber>Pfeil</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>16</uiIndex>
|
||||
<AmmoCaliber>Flammenw.</AmmoCaliber>
|
||||
<BRCaliber>Flammenw.</BRCaliber>
|
||||
</AMMO>
|
||||
</AMMOLIST>
|
||||
+1515
-1553
File diff suppressed because it is too large
Load Diff
@@ -1,28 +1,19 @@
|
||||
<!-- this a comment, all of the text between the angled brackets is ignored
|
||||
|
||||
Attribute Field Reference:
|
||||
|
||||
itemIndex - index of the first attachment
|
||||
incompatibleattachmentIndex - index of the incompatible attachment
|
||||
|
||||
You must pair entries to make attachments truly incompatible. Ie: you need Bipod / Talon AND Talon / Bipod
|
||||
|
||||
-->
|
||||
<INCOMPATIBLEATTACHMENTLIST>
|
||||
<INCOMPATIBLEATTACHMENT>
|
||||
<itemIndex>209</itemIndex> <!-- Bipod -->
|
||||
<incompatibleattachmentIndex>50</incompatibleattachmentIndex> <!-- Talon -->
|
||||
</INCOMPATIBLEATTACHMENT>
|
||||
<INCOMPATIBLEATTACHMENT>
|
||||
<itemIndex>50</itemIndex> <!-- Talon -->
|
||||
<incompatibleattachmentIndex>209</incompatibleattachmentIndex> <!-- Bipod -->
|
||||
</INCOMPATIBLEATTACHMENT>
|
||||
<INCOMPATIBLEATTACHMENT>
|
||||
<itemIndex>223</itemIndex> <!-- Detonator -->
|
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@@ -1,4 +1,4 @@
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||||
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||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<ITEMLIST>
|
||||
<ITEM>
|
||||
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|
||||
@@ -2688,5 +2688,4 @@
|
||||
<szBRName>Barrett M82A2</szBRName>
|
||||
<szBRDesc>This modified M82A2's bullpup layout places the action and barrel further back in the stock, retaining its barrel length while shortening its overall size.</szBRDesc>
|
||||
</ITEM>
|
||||
<ITEM>
|
||||
</ITEMLIST>
|
||||
@@ -15,6 +15,8 @@
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||||
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||||
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||||
@@ -121,6 +123,9 @@
|
||||
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|
||||
<MetalDetector>0</MetalDetector>
|
||||
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||||
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||||
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|
||||
<ITEM>
|
||||
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|
||||
@@ -1864,7 +1869,7 @@
|
||||
<szBRName>9x19mm Mag 15</szBRName>
|
||||
<szBRDesc>These 15 rounds of fine quality 115 grain Fiocchi round tip ammunition are ideal for anyone looking for an economical means of personal defense.</szBRDesc>
|
||||
<usItemClass>1024</usItemClass>
|
||||
<ubClassIndex>15</ubClassIndex>
|
||||
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||||
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|
||||
<ubWeight>2</ubWeight>
|
||||
@@ -1883,7 +1888,7 @@
|
||||
<szBRName>9x19mm SMG Mag</szBRName>
|
||||
<szBRDesc>This SMG magazine contains 30 rounds of Fiocchi round tip ammunition. This round is a popular purchase among seasoned mercenaries and up-and-coming soldiers of fortune.</szBRDesc>
|
||||
<usItemClass>1024</usItemClass>
|
||||
<ubClassIndex>26</ubClassIndex>
|
||||
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|
||||
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|
||||
<ubGraphicNum>35</ubGraphicNum>
|
||||
<ubWeight>4</ubWeight>
|
||||
@@ -1902,7 +1907,7 @@
|
||||
<szBRName>9x19mm Mag 15 AP</szBRName>
|
||||
<szBRDesc>They've got Kevlar? Have no fear with this magazine; it's brimming with 15 rounds of hardened steel. This low power pistol round is your best bet against Kevlar.</szBRDesc>
|
||||
<usItemClass>1024</usItemClass>
|
||||
<ubClassIndex>17</ubClassIndex>
|
||||
<ubClassIndex>6</ubClassIndex>
|
||||
<ubGraphicType>1</ubGraphicType>
|
||||
<ubGraphicNum>365</ubGraphicNum>
|
||||
<ubWeight>2</ubWeight>
|
||||
@@ -1921,7 +1926,7 @@
|
||||
<szBRName>9x19mm SMG Mag AP</szBRName>
|
||||
<szBRDesc>We searched far and wide for this round; the Armor Piercing ability of the 30-round magazine makes it the bane of all unwelcome law enforcement personnel.</szBRDesc>
|
||||
<usItemClass>1024</usItemClass>
|
||||
<ubClassIndex>28</ubClassIndex>
|
||||
<ubClassIndex>9</ubClassIndex>
|
||||
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|
||||
<ubGraphicNum>36</ubGraphicNum>
|
||||
<ubWeight>4</ubWeight>
|
||||
@@ -1940,7 +1945,7 @@
|
||||
<szBRName>9x19mm Mag 15 HP</szBRName>
|
||||
<szBRDesc>This 15-round magazine of COR-BON 9mm Jacketed Hollow Point ammunition is truly the top of the line. It's a definite deterrent against any unarmored assailant.</szBRDesc>
|
||||
<usItemClass>1024</usItemClass>
|
||||
<ubClassIndex>16</ubClassIndex>
|
||||
<ubClassIndex>5</ubClassIndex>
|
||||
<ubGraphicType>1</ubGraphicType>
|
||||
<ubGraphicNum>364</ubGraphicNum>
|
||||
<ubWeight>2</ubWeight>
|
||||
@@ -1959,7 +1964,7 @@
|
||||
<szBRName>9x19mm SMG Mag HP</szBRName>
|
||||
<szBRDesc>This 30-round mag of 115 grain Jacketed Hollow Point ammunition is a special buy straight from COR-BON. We guarantee it will make your MP-5 the envy of any SWAT team.</szBRDesc>
|
||||
<usItemClass>1024</usItemClass>
|
||||
<ubClassIndex>27</ubClassIndex>
|
||||
<ubClassIndex>8</ubClassIndex>
|
||||
<ubGraphicType>1</ubGraphicType>
|
||||
<ubGraphicNum>37</ubGraphicNum>
|
||||
<ubWeight>4</ubWeight>
|
||||
@@ -1978,6 +1983,7 @@
|
||||
<szBRName>.38 S-Load</szBRName>
|
||||
<szBRDesc>This 6-round speed loader comes filled with 158 grain Winchester standard .38 Special round tip ammunition. For countless years, it has been the tried and true round in law enforcement.</szBRDesc>
|
||||
<usItemClass>1024</usItemClass>
|
||||
<ubClassIndex>1</ubClassIndex>
|
||||
<ubGraphicType>1</ubGraphicType>
|
||||
<ubGraphicNum>24</ubGraphicNum>
|
||||
<ubWeight>1</ubWeight>
|
||||
@@ -1996,7 +2002,7 @@
|
||||
<szBRName>.38 S-Load AP</szBRName>
|
||||
<szBRDesc>Turn your classic .38 into a force to be reckoned with. Our own custom loaded .38 Full Metal Jacket round guarantees to stop any armored attacker dead in his tracks.</szBRDesc>
|
||||
<usItemClass>1024</usItemClass>
|
||||
<ubClassIndex>2</ubClassIndex>
|
||||
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|
||||
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|
||||
<ubGraphicNum>25</ubGraphicNum>
|
||||
<ubWeight>1</ubWeight>
|
||||
@@ -2015,7 +2021,7 @@
|
||||
<szBRName>.38 S-Load HP</szBRName>
|
||||
<szBRDesc>The latest deal from Cor-Bon brought us this 6-round package of .38 Special +P 158 grain ammunition. It packs a punch few will live to forget. Warning: its continuous use in alloy frame revolvers is highly inadvisable.</szBRDesc>
|
||||
<usItemClass>1024</usItemClass>
|
||||
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|
||||
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|
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|
||||
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|
||||
@@ -2034,7 +2040,7 @@
|
||||
<szBRName>.45 Mag</szBRName>
|
||||
<szBRDesc>No collection would be complete without this classic man-stopper: a 7-round magazine of 230 grain UMC .45 ACP.</szBRDesc>
|
||||
<usItemClass>1024</usItemClass>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
@@ -2053,7 +2059,7 @@
|
||||
<szBRName>.45 SMG Mag</szBRName>
|
||||
<szBRDesc>Our Pre-Ban 30-round magazines come complete with a full load of UMC .45 ACP.</szBRDesc>
|
||||
<usItemClass>1024</usItemClass>
|
||||
<ubClassIndex>71</ubClassIndex>
|
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|
||||
<ubWeight>9</ubWeight>
|
||||
@@ -2072,7 +2078,7 @@
|
||||
<szBRName>.45 Mag AP</szBRName>
|
||||
<szBRDesc>These hardened steel Armor Piercing rounds tear through Kevlar like it was butter. This 7-round magazine is known for leaving wide wound cavities.</szBRDesc>
|
||||
<usItemClass>1024</usItemClass>
|
||||
<ubClassIndex>61</ubClassIndex>
|
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|
||||
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|
||||
@@ -2091,7 +2097,7 @@
|
||||
<szBRName>.45 SMG Mag AP</szBRName>
|
||||
<szBRDesc>Some of the best pistol ammunition money can buy is our 30 rounds of hand-loaded Armor Piercing ammunition. It will quickly send a Kevlar vest to the scrap heap.</szBRDesc>
|
||||
<usItemClass>1024</usItemClass>
|
||||
<ubClassIndex>73</ubClassIndex>
|
||||
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|
||||
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|
||||
@@ -2110,7 +2116,7 @@
|
||||
<szBRName>.45 Mag HP</szBRName>
|
||||
<szBRDesc>If you are serious about your .45 ammo, this 7-round magazine of Golden Sabre Jacketed Hollow Point ammunition is a sure-fire way to prove it.</szBRDesc>
|
||||
<usItemClass>1024</usItemClass>
|
||||
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|
||||
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|
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||||
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|
||||
<ubWeight>2</ubWeight>
|
||||
@@ -2129,7 +2135,7 @@
|
||||
<szBRName>.45 SMG Mag HP</szBRName>
|
||||
<szBRDesc>Turns your sub machine gun into a lean mean killing machine. This magazine is jam packed with 30 rounds of our high quality Remington .45 Gold Sabre ammunition.</szBRDesc>
|
||||
<usItemClass>1024</usItemClass>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
@@ -2148,7 +2154,7 @@
|
||||
<szBRName>.357 S-Load</szBRName>
|
||||
<szBRDesc>Splatter your troubles against a wall with a little help from our 6-round speed loaders of Federal Hydra-Shok .357 Magnum ammunition.</szBRDesc>
|
||||
<usItemClass>1024</usItemClass>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<ubWeight>1</ubWeight>
|
||||
@@ -2167,7 +2173,7 @@
|
||||
<szBRName>.357 Mag</szBRName>
|
||||
<szBRDesc>We offer the finest quality rust resistant 9-round magazines, filled with Federal 158 grain .357 ammunition. These babies are a great way to finish off a problem that just won't kick it.</szBRDesc>
|
||||
<usItemClass>1024</usItemClass>
|
||||
<ubClassIndex>88</ubClassIndex>
|
||||
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|
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|
||||
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|
||||
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|
||||
@@ -2186,7 +2192,7 @@
|
||||
<szBRName>.357 S-Load AP</szBRName>
|
||||
<szBRDesc>They said the White Hippos were a hoax but Bobby Ray's has the real thing that are just itchin' to be fired off by you. This 6-round speed loader is packed with the lastest in Armor Piercing technology.</szBRDesc>
|
||||
<usItemClass>1024</usItemClass>
|
||||
<ubClassIndex>85</ubClassIndex>
|
||||
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|
||||
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|
||||
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|
||||
<ubWeight>1</ubWeight>
|
||||
@@ -2205,7 +2211,7 @@
|
||||
<szBRName>.357 Mag AP</szBRName>
|
||||
<szBRDesc>Satisfy your insatiable desire to punch holes through a bullet proof vest with these 9 rounds of White Hippo Armor Piercing ammo. It's exactly what the doctor ordered.</szBRDesc>
|
||||
<usItemClass>1024</usItemClass>
|
||||
<ubClassIndex>90</ubClassIndex>
|
||||
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|
||||
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|
||||
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|
||||
<ubWeight>2</ubWeight>
|
||||
@@ -2224,7 +2230,7 @@
|
||||
<szBRName>.357 S-Load HP</szBRName>
|
||||
<szBRDesc>These 6 rounds of Federal's own Hydra-Shok Jacketed Hollow Point comes complete with a complimentary speed loader when purchasing through this site.</szBRDesc>
|
||||
<usItemClass>1024</usItemClass>
|
||||
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|
||||
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|
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|
||||
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|
||||
<ubWeight>1</ubWeight>
|
||||
@@ -2243,7 +2249,7 @@
|
||||
<szBRName>.357 Mag HP</szBRName>
|
||||
<szBRDesc>Want that last gunfight to go out with a bang? Then we've got the deal for you. The Federal's own .357 Jacketed Hollow Point Hydra-Shok guarantees to deliver.</szBRDesc>
|
||||
<usItemClass>1024</usItemClass>
|
||||
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|
||||
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|
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|
||||
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|
||||
<ubWeight>2</ubWeight>
|
||||
@@ -2262,7 +2268,7 @@
|
||||
<szBRName>5.45x39mm Mag</szBRName>
|
||||
<szBRDesc>One of our hottest commodities is this 30-round mag of 'acquired' Russian 5.45mm Armor Piercing ammunition. This round is guaranteed to make you the death of any party.</szBRDesc>
|
||||
<usItemClass>1024</usItemClass>
|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
@@ -2281,7 +2287,7 @@
|
||||
<szBRName>5.45x39mm Mag, HP</szBRName>
|
||||
<szBRDesc>Need a quick sure-shot way to collect on a life insurance policy? These 30 rounds of 5.45mm Hollow Point ammunition will show you the money in no time at all.</szBRDesc>
|
||||
<usItemClass>1024</usItemClass>
|
||||
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|
||||
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|
||||
<ubWeight>6</ubWeight>
|
||||
@@ -2300,7 +2306,7 @@
|
||||
<szBRName>5.56x45mm Mag 30</szBRName>
|
||||
<szBRDesc>This 30-round magazine is filled with our NATO standard 5.56mm. This round's steel penetrator makes it possible to beat all but the best in today's body armor.</szBRDesc>
|
||||
<usItemClass>1024</usItemClass>
|
||||
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|
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|
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|
||||
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|
||||
@@ -2319,7 +2325,7 @@
|
||||
<szBRName>5.56x45mm Mag 30 HP</szBRName>
|
||||
<szBRDesc>This is the economical choice for target shooting, hunting, or stopping potential long-range muggings. These 30 rounds of 50 grain .223 JHP can save your life and your pocket book.</szBRDesc>
|
||||
<usItemClass>1024</usItemClass>
|
||||
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|
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|
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|
||||
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|
||||
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|
||||
@@ -2338,7 +2344,7 @@
|
||||
<szBRName>7.62x39mm 10</szBRName>
|
||||
<szBRDesc>Packaged especially for the aspiring sharpshooter, these 10 rounds of Chinese 7.62mm Armor Piercing ammo is sure to provide you with the 'One Shot, One Kill' that'll make headlines the world over.</szBRDesc>
|
||||
<usItemClass>1024</usItemClass>
|
||||
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|
||||
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|
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|
||||
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|
||||
<ubWeight>3</ubWeight>
|
||||
@@ -2357,7 +2363,7 @@
|
||||
<szBRName>7.62x39mm 30</szBRName>
|
||||
<szBRDesc>Looking for the perfect gift for the terrorist who has it all? Try a magazine of our surplus 7.62mm Warsaw Pact AP. It's the gift to end all gift giving.</szBRDesc>
|
||||
<usItemClass>1024</usItemClass>
|
||||
<ubClassIndex>193</ubClassIndex>
|
||||
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|
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|
||||
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|
||||
<ubWeight>9</ubWeight>
|
||||
@@ -2376,7 +2382,7 @@
|
||||
<szBRName>7.62x39mm Mag 10 HP</szBRName>
|
||||
<szBRDesc>When killing them is simply not enough. A small 10-round box of 7.62mm Hollow Point is a great way to send the point home in true brain splattering style.</szBRDesc>
|
||||
<usItemClass>1024</usItemClass>
|
||||
<ubClassIndex>188</ubClassIndex>
|
||||
<ubClassIndex>45</ubClassIndex>
|
||||
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|
||||
<ubGraphicNum>23</ubGraphicNum>
|
||||
<ubWeight>3</ubWeight>
|
||||
@@ -2395,7 +2401,7 @@
|
||||
<szBRName>7.62x39mm Mag 30 HP</szBRName>
|
||||
<szBRDesc>Ever get the urge to turn a person into a bloody sausage with legs? We recommend reaching for 30 rounds of our 7.62mm Hollow Point ammunition.</szBRDesc>
|
||||
<usItemClass>1024</usItemClass>
|
||||
<ubClassIndex>192</ubClassIndex>
|
||||
<ubClassIndex>47</ubClassIndex>
|
||||
<ubGraphicType>1</ubGraphicType>
|
||||
<ubGraphicNum>30</ubGraphicNum>
|
||||
<ubWeight>9</ubWeight>
|
||||
@@ -2414,7 +2420,7 @@
|
||||
<szBRName>7.62x51mm 5</szBRName>
|
||||
<szBRDesc>This Armor Piercing 7.62x51mm ammunition offers an ideal combination of range, penetration and damage that professional snipers demand.</szBRDesc>
|
||||
<usItemClass>1024</usItemClass>
|
||||
<ubClassIndex>161</ubClassIndex>
|
||||
<ubClassIndex>40</ubClassIndex>
|
||||
<ubGraphicType>1</ubGraphicType>
|
||||
<ubGraphicNum>3</ubGraphicNum>
|
||||
<ubWeight>1</ubWeight>
|
||||
@@ -2433,7 +2439,7 @@
|
||||
<szBRName>7.62x51mm 20</szBRName>
|
||||
<szBRDesc>This 7.62mm 20-round magazine is simply brimming with death, especially when it's filled with a surplus of Full Metal Jacketed rounds. This magazine makes armor more or less moot.</szBRDesc>
|
||||
<usItemClass>1024</usItemClass>
|
||||
<ubClassIndex>175</ubClassIndex>
|
||||
<ubClassIndex>42</ubClassIndex>
|
||||
<ubGraphicType>1</ubGraphicType>
|
||||
<ubGraphicNum>27</ubGraphicNum>
|
||||
<ubWeight>7</ubWeight>
|
||||
@@ -2452,7 +2458,7 @@
|
||||
<szBRName>7.62x51mm 5 HP</szBRName>
|
||||
<szBRDesc>Take advantage of our limited time offer on a price-reduced 5-round sampler box of .308 Winchester Hollow Point ammunition. Whether you're out hunting or sniping, this round will be your one-shot stopper.</szBRDesc>
|
||||
<usItemClass>1024</usItemClass>
|
||||
<ubClassIndex>160</ubClassIndex>
|
||||
<ubClassIndex>39</ubClassIndex>
|
||||
<ubGraphicType>1</ubGraphicType>
|
||||
<ubGraphicNum>2</ubGraphicNum>
|
||||
<ubWeight>1</ubWeight>
|
||||
@@ -2471,7 +2477,7 @@
|
||||
<szBRName>7.62x51mm 20 HP</szBRName>
|
||||
<szBRDesc>If power is what you demand, more power is what you'll get with these 20 rounds of Cor-Bon Tactical .308 Winchester ammunition, the civilian variant of the 7.62x51mm round. It's more than enough power to put any problem 6-feet under.</szBRDesc>
|
||||
<usItemClass>1024</usItemClass>
|
||||
<ubClassIndex>174</ubClassIndex>
|
||||
<ubClassIndex>41</ubClassIndex>
|
||||
<ubGraphicType>1</ubGraphicType>
|
||||
<ubGraphicNum>28</ubGraphicNum>
|
||||
<ubWeight>7</ubWeight>
|
||||
@@ -2490,7 +2496,7 @@
|
||||
<szBRName>4.7x33mm Mag 45</szBRName>
|
||||
<szBRDesc>Recovered crates from a classified German warehouse have supplied us with these 45-round magazines. They come complete with a full load of the legandary 4.7mm caseless ammunition.</szBRDesc>
|
||||
<usItemClass>1024</usItemClass>
|
||||
<ubClassIndex>201</ubClassIndex>
|
||||
<ubClassIndex>49</ubClassIndex>
|
||||
<ubGraphicType>1</ubGraphicType>
|
||||
<ubGraphicNum>31</ubGraphicNum>
|
||||
<ubWeight>5</ubWeight>
|
||||
@@ -2509,7 +2515,7 @@
|
||||
<szBRName>5.7x28mm Mag 50</szBRName>
|
||||
<szBRDesc>Do you loathe it when your opponents wear body armor? Say hasta la vista to every form of body armor that might stand between your target and Judgement Day with our 50-round magazine of 5.7mm pistol ammo.</szBRDesc>
|
||||
<usItemClass>1024</usItemClass>
|
||||
<ubClassIndex>206</ubClassIndex>
|
||||
<ubClassIndex>51</ubClassIndex>
|
||||
<ubGraphicType>1</ubGraphicType>
|
||||
<ubGraphicNum>20</ubGraphicNum>
|
||||
<ubWeight>5</ubWeight>
|
||||
@@ -2528,7 +2534,7 @@
|
||||
<szBRName>5.7x28mm Mag 50 HP</szBRName>
|
||||
<szBRDesc>Get the job done right the first time. You're kill-rate will be the best around if you use this 50-round magazine of 5.7mm Hollow Point ammunition. Your victim's chance at survival: roughly zero per cent, give or take a few points.</szBRDesc>
|
||||
<usItemClass>1024</usItemClass>
|
||||
<ubClassIndex>205</ubClassIndex>
|
||||
<ubClassIndex>50</ubClassIndex>
|
||||
<ubGraphicType>1</ubGraphicType>
|
||||
<ubGraphicNum>21</ubGraphicNum>
|
||||
<ubWeight>5</ubWeight>
|
||||
@@ -2547,7 +2553,7 @@
|
||||
<szBRName>12g Shells 7</szBRName>
|
||||
<szBRDesc>This is definitely the ammunition for real men only. This magazine contains 7 rounds of 12 gauge PolyCore slugs. Each round tears through body armor as though it were tissue paper.</szBRDesc>
|
||||
<usItemClass>1024</usItemClass>
|
||||
<ubClassIndex>101</ubClassIndex>
|
||||
<ubClassIndex>25</ubClassIndex>
|
||||
<ubGraphicType>2</ubGraphicType>
|
||||
<ubGraphicNum>64</ubGraphicNum>
|
||||
<ubWeight>5</ubWeight>
|
||||
@@ -2567,7 +2573,7 @@
|
||||
<szBRName>12g Shells 7 Buckshot</szBRName>
|
||||
<szBRDesc>The ideal short-range man-stopper round. This 12 gauge magazine holds 7 rounds of '00' SSG ammunition. Law enforcement personnel worldwide favor this round for its effectiveness in urban firefights against unarmored opponents.</szBRDesc>
|
||||
<usItemClass>1024</usItemClass>
|
||||
<ubClassIndex>102</ubClassIndex>
|
||||
<ubClassIndex>26</ubClassIndex>
|
||||
<ubGraphicType>2</ubGraphicType>
|
||||
<ubGraphicNum>57</ubGraphicNum>
|
||||
<ubWeight>5</ubWeight>
|
||||
@@ -2586,7 +2592,7 @@
|
||||
<szBRName>CAWS Mag</szBRName>
|
||||
<szBRDesc>This 10 round CAWS magazine is quite simply brimming with destruction. Each round contains a single tungsten steel composite slug capable of tearing through most forms of body armor and most car engine blocks. No serious mercenary should leave home-base without it.</szBRDesc>
|
||||
<usItemClass>1024</usItemClass>
|
||||
<ubClassIndex>113</ubClassIndex>
|
||||
<ubClassIndex>27</ubClassIndex>
|
||||
<ubGraphicType>1</ubGraphicType>
|
||||
<ubWeight>10</ubWeight>
|
||||
<ubPerPocket>6</ubPerPocket>
|
||||
@@ -2604,7 +2610,7 @@
|
||||
<szBRName>CAWS Mag Buckshot</szBRName>
|
||||
<szBRDesc>Have you ever wanted to kill an unwanted intruder and expand your study by knocking down a wall at the same time? Our 10 round magazine of tungsten buckshot ammo allows you to do just that, and much, much more.</szBRDesc>
|
||||
<usItemClass>1024</usItemClass>
|
||||
<ubClassIndex>114</ubClassIndex>
|
||||
<ubClassIndex>28</ubClassIndex>
|
||||
<ubGraphicType>1</ubGraphicType>
|
||||
<ubGraphicNum>1</ubGraphicNum>
|
||||
<ubWeight>10</ubWeight>
|
||||
@@ -2623,7 +2629,7 @@
|
||||
<szBRName>Minirockets AP</szBRName>
|
||||
<szBRDesc>Cutting edge technology means cutting edge killing. These armor piercing rockets inflict such spectacular wounds, they would be the envy of any Hollywood special effects artist.</szBRDesc>
|
||||
<usItemClass>1024</usItemClass>
|
||||
<ubClassIndex>208</ubClassIndex>
|
||||
<ubClassIndex>52</ubClassIndex>
|
||||
<ubGraphicType>1</ubGraphicType>
|
||||
<ubGraphicNum>110</ubGraphicNum>
|
||||
<ubWeight>10</ubWeight>
|
||||
@@ -2642,7 +2648,7 @@
|
||||
<szBRName>Minirockets HE</szBRName>
|
||||
<szBRDesc>If the Four Horsemen carried pieces, this would be their ammo of choice. These 5 highly explosive minirockets could deliver Armageddon faster than any rock from space.</szBRDesc>
|
||||
<usItemClass>1024</usItemClass>
|
||||
<ubClassIndex>209</ubClassIndex>
|
||||
<ubClassIndex>53</ubClassIndex>
|
||||
<ubGraphicType>1</ubGraphicType>
|
||||
<ubGraphicNum>115</ubGraphicNum>
|
||||
<ubWeight>10</ubWeight>
|
||||
@@ -2661,7 +2667,7 @@
|
||||
<szBRName>Minirockets HEAP</szBRName>
|
||||
<szBRDesc>Blow open your opposition with high explosive armor piercing minirockets, and watch them fry.</szBRDesc>
|
||||
<usItemClass>1024</usItemClass>
|
||||
<ubClassIndex>210</ubClassIndex>
|
||||
<ubClassIndex>54</ubClassIndex>
|
||||
<ubGraphicType>1</ubGraphicType>
|
||||
<ubGraphicNum>114</ubGraphicNum>
|
||||
<ubWeight>10</ubWeight>
|
||||
@@ -2680,7 +2686,7 @@
|
||||
<szBRName>Dart</szBRName>
|
||||
<szBRDesc>Normally used to take down large game, this dart will put someone under before they can even say, 'feeling woozy.'</szBRDesc>
|
||||
<usItemClass>1024</usItemClass>
|
||||
<ubClassIndex>211</ubClassIndex>
|
||||
<ubClassIndex>55</ubClassIndex>
|
||||
<ubGraphicType>1</ubGraphicType>
|
||||
<ubGraphicNum>119</ubGraphicNum>
|
||||
<ubWeight>1</ubWeight>
|
||||
@@ -2698,7 +2704,7 @@
|
||||
<szBRName>Flamethrower Clip</szBRName>
|
||||
<szBRDesc>NO DESCRIPTION NECESSARY!</szBRDesc>
|
||||
<usItemClass>1024</usItemClass>
|
||||
<ubClassIndex>212</ubClassIndex>
|
||||
<ubClassIndex>56</ubClassIndex>
|
||||
<ubGraphicNum>49</ubGraphicNum>
|
||||
<ubWeight>20</ubWeight>
|
||||
<ubPerPocket>4</ubPerPocket>
|
||||
@@ -2713,7 +2719,7 @@
|
||||
<szBRName>.50 Mag</szBRName>
|
||||
<szBRDesc>An 11 round magazine of .50 caliber (Browning) bullets for the Barrett M82A2.</szBRDesc>
|
||||
<usItemClass>1024</usItemClass>
|
||||
<ubClassIndex>214</ubClassIndex>
|
||||
<ubClassIndex>57</ubClassIndex>
|
||||
<ubGraphicType>1</ubGraphicType>
|
||||
<ubGraphicNum>138</ubGraphicNum>
|
||||
<ubWeight>9</ubWeight>
|
||||
@@ -2732,7 +2738,7 @@
|
||||
<szBRName>9x39mm Mag</szBRName>
|
||||
<szBRDesc>Heavier than regular 9mm ammo, this 20 round magazine is manufactured for a unique set of Russian firearms, including the ever popular VAL Silent Sniper rifle.</szBRDesc>
|
||||
<usItemClass>1024</usItemClass>
|
||||
<ubClassIndex>215</ubClassIndex>
|
||||
<ubClassIndex>58</ubClassIndex>
|
||||
<ubGraphicType>1</ubGraphicType>
|
||||
<ubGraphicNum>139</ubGraphicNum>
|
||||
<ubWeight>4</ubWeight>
|
||||
@@ -2751,7 +2757,7 @@
|
||||
<szBRName>9x19mm Lrg Mag</szBRName>
|
||||
<szBRDesc>9mm bullets for a Calico model. A 50-pack for when you know it's gonna be a long night.</szBRDesc>
|
||||
<usItemClass>1024</usItemClass>
|
||||
<ubClassIndex>37</ubClassIndex>
|
||||
<ubClassIndex>10</ubClassIndex>
|
||||
<ubGraphicType>1</ubGraphicType>
|
||||
<ubGraphicNum>140</ubGraphicNum>
|
||||
<ubWeight>7</ubWeight>
|
||||
@@ -2770,7 +2776,7 @@
|
||||
<szBRName>9x19mm Lrg Mag AP</szBRName>
|
||||
<szBRDesc>A 50 round magazine of 9mm AP. ammo for the Calico model.</szBRDesc>
|
||||
<usItemClass>1024</usItemClass>
|
||||
<ubClassIndex>39</ubClassIndex>
|
||||
<ubClassIndex>12</ubClassIndex>
|
||||
<ubGraphicType>1</ubGraphicType>
|
||||
<ubGraphicNum>141</ubGraphicNum>
|
||||
<ubWeight>7</ubWeight>
|
||||
@@ -2789,7 +2795,7 @@
|
||||
<szBRName>9x19mm Lrg Mag HP</szBRName>
|
||||
<szBRDesc>A 50 round magazine of 9mm HP. ammo for the Calico model.</szBRDesc>
|
||||
<usItemClass>1024</usItemClass>
|
||||
<ubClassIndex>38</ubClassIndex>
|
||||
<ubClassIndex>11</ubClassIndex>
|
||||
<ubGraphicType>1</ubGraphicType>
|
||||
<ubGraphicNum>142</ubGraphicNum>
|
||||
<ubWeight>7</ubWeight>
|
||||
@@ -2808,7 +2814,7 @@
|
||||
<szBRName>5.45x39mm Mag</szBRName>
|
||||
<szBRDesc>This 45-round mag holds 5.45 light armor piercing anti-personnel ammo. Its metal jacketing not only improves its ability to punch through walls, but it can tear through multiple bodies as well.</szBRDesc>
|
||||
<usItemClass>1024</usItemClass>
|
||||
<ubClassIndex>119</ubClassIndex>
|
||||
<ubClassIndex>32</ubClassIndex>
|
||||
<ubGraphicType>1</ubGraphicType>
|
||||
<ubGraphicNum>538</ubGraphicNum>
|
||||
<ubWeight>15</ubWeight>
|
||||
@@ -2827,7 +2833,7 @@
|
||||
<szBRName>5.45x39mm Mag, HP</szBRName>
|
||||
<szBRDesc>This 45-round mag contains 5.45 jacketed hollow point ammunition. It features the combined effect of mushrooming on impact, and tumbling within its target to create enormous wound cavities.</szBRDesc>
|
||||
<usItemClass>1024</usItemClass>
|
||||
<ubClassIndex>118</ubClassIndex>
|
||||
<ubClassIndex>31</ubClassIndex>
|
||||
<ubGraphicType>1</ubGraphicType>
|
||||
<ubGraphicNum>537</ubGraphicNum>
|
||||
<ubWeight>15</ubWeight>
|
||||
@@ -2846,7 +2852,7 @@
|
||||
<szBRName>5.56x45mm Belt</szBRName>
|
||||
<szBRDesc>These 200 rounds of NATO standard light armor piercing ammunition have the ability to tumble within its target to create a much larger wound than what is normally expected from a such small bullet.</szBRDesc>
|
||||
<usItemClass>1024</usItemClass>
|
||||
<ubClassIndex>153</ubClassIndex>
|
||||
<ubClassIndex>38</ubClassIndex>
|
||||
<ubGraphicType>1</ubGraphicType>
|
||||
<ubGraphicNum>145</ubGraphicNum>
|
||||
<ubWeight>33</ubWeight>
|
||||
@@ -2864,7 +2870,7 @@
|
||||
<szBRName>5.56x45mm Belt HP</szBRName>
|
||||
<szBRDesc>This 200-round belt of 5.56 Remington hollow point ammo is a variation of the civilian .223 hunting round. Like the .223, it is designed to maximize nerve shock and blood loss.</szBRDesc>
|
||||
<usItemClass>1024</usItemClass>
|
||||
<ubClassIndex>152</ubClassIndex>
|
||||
<ubClassIndex>37</ubClassIndex>
|
||||
<ubGraphicType>1</ubGraphicType>
|
||||
<ubGraphicNum>146</ubGraphicNum>
|
||||
<ubWeight>33</ubWeight>
|
||||
@@ -2883,7 +2889,7 @@
|
||||
<szBRName>7.62x51mm Belt</szBRName>
|
||||
<szBRDesc>This belt contains 100 rounds of NATO standard 7.62mm AP ammo. This round has gained favorable attention from armed forces worldwide due to its ability to penetrate a steel helmet at extreme ranges.</szBRDesc>
|
||||
<usItemClass>1024</usItemClass>
|
||||
<ubClassIndex>182</ubClassIndex>
|
||||
<ubClassIndex>44</ubClassIndex>
|
||||
<ubGraphicType>1</ubGraphicType>
|
||||
<ubGraphicNum>164</ubGraphicNum>
|
||||
<ubWeight>33</ubWeight>
|
||||
@@ -2901,7 +2907,7 @@
|
||||
<szBRName>7.62x51mm Belt HP</szBRName>
|
||||
<szBRDesc>This heavy machine gun belt holds 100 rounds of .308 Winchester ammunition, the civilian variant of the 7.62 NATO round. It is best suited for hunting unarmored targets.</szBRDesc>
|
||||
<usItemClass>1024</usItemClass>
|
||||
<ubClassIndex>181</ubClassIndex>
|
||||
<ubClassIndex>43</ubClassIndex>
|
||||
<ubGraphicType>1</ubGraphicType>
|
||||
<ubGraphicNum>165</ubGraphicNum>
|
||||
<ubWeight>33</ubWeight>
|
||||
@@ -2920,7 +2926,6 @@
|
||||
<szBRName>7.62x54R Mag 10</szBRName>
|
||||
<szBRDesc>10 rounds of long range penetrating power for the 7.62x54R chambered weapon in your collection. </szBRDesc>
|
||||
<usItemClass>1024</usItemClass>
|
||||
<ubClassIndex>259</ubClassIndex>
|
||||
<ubGraphicType>1</ubGraphicType>
|
||||
<ubGraphicNum>289</ubGraphicNum>
|
||||
<ubWeight>3</ubWeight>
|
||||
@@ -2949,7 +2954,7 @@
|
||||
<szBRName>7.62x25mm SMG Mag</szBRName>
|
||||
<szBRDesc>Penetrating power isn't as important when you can shoot your target multiple times. 30-rounds of 7.62x25mm will make sure they stay down.</szBRDesc>
|
||||
<usItemClass>1024</usItemClass>
|
||||
<ubClassIndex>224</ubClassIndex>
|
||||
<ubClassIndex>59</ubClassIndex>
|
||||
<ubGraphicType>1</ubGraphicType>
|
||||
<ubGraphicNum>450</ubGraphicNum>
|
||||
<ubWeight>3</ubWeight>
|
||||
@@ -2968,7 +2973,7 @@
|
||||
<szBRName>7.62x25mm SMG Mag HP</szBRName>
|
||||
<szBRDesc>Great for use on unarmored foes and common household pests.</szBRDesc>
|
||||
<usItemClass>1024</usItemClass>
|
||||
<ubClassIndex>225</ubClassIndex>
|
||||
<ubClassIndex>60</ubClassIndex>
|
||||
<ubGraphicType>1</ubGraphicType>
|
||||
<ubGraphicNum>451</ubGraphicNum>
|
||||
<ubWeight>3</ubWeight>
|
||||
@@ -5708,7 +5713,7 @@
|
||||
<szBRName>Very Small Creature Gas</szBRName>
|
||||
<szBRDesc>INTERNAL ITEM</szBRDesc>
|
||||
<usItemClass>512</usItemClass>
|
||||
<ubClassIndex>33</ubClassIndex>
|
||||
<ubClassIndex>29</ubClassIndex>
|
||||
<NotBuyable>1</NotBuyable>
|
||||
</ITEM>
|
||||
<ITEM>
|
||||
@@ -6009,7 +6014,7 @@
|
||||
<szBRName>T-Shirt</szBRName>
|
||||
<szBRDesc>Not for sale through BR.</szBRDesc>
|
||||
<usItemClass>2048</usItemClass>
|
||||
<ubClassIndex>53</ubClassIndex>
|
||||
<ubClassIndex>38</ubClassIndex>
|
||||
<ubGraphicType>1</ubGraphicType>
|
||||
<ubGraphicNum>181</ubGraphicNum>
|
||||
<ubWeight>3</ubWeight>
|
||||
@@ -6173,7 +6178,7 @@
|
||||
<szBRName>Camo Steel Helmet</szBRName>
|
||||
<szBRDesc>Comfortable and extremely practical. This steel helmet provides protection from small firearms, shrapnel and other projectiles. It has a padded leather and nylon suspension, with an adjustable chin strap. Provides limited camouflage.</szBRDesc>
|
||||
<usItemClass>2048</usItemClass>
|
||||
<ubClassIndex>54</ubClassIndex>
|
||||
<ubClassIndex>39</ubClassIndex>
|
||||
<ubGraphicType>1</ubGraphicType>
|
||||
<ubGraphicNum>236</ubGraphicNum>
|
||||
<ubWeight>14</ubWeight>
|
||||
@@ -6662,7 +6667,7 @@
|
||||
<szBRName>5.56x45mm Mag 10</szBRName>
|
||||
<szBRDesc>Call it 5.56 or .223, it still puts neat holes and ugly wound channels in the opposition.</szBRDesc>
|
||||
<usItemClass>1024</usItemClass>
|
||||
<ubClassIndex>122</ubClassIndex>
|
||||
<ubClassIndex>34</ubClassIndex>
|
||||
<ubGraphicType>1</ubGraphicType>
|
||||
<ubGraphicNum>388</ubGraphicNum>
|
||||
<ubWeight>2</ubWeight>
|
||||
@@ -6682,7 +6687,7 @@
|
||||
<szBRName>5.56x45mm Mag 10 HP</szBRName>
|
||||
<szBRDesc>Banned for military use by conventions and agreements. (We won't tell them if you won't.)</szBRDesc>
|
||||
<usItemClass>1024</usItemClass>
|
||||
<ubClassIndex>121</ubClassIndex>
|
||||
<ubClassIndex>33</ubClassIndex>
|
||||
<ubGraphicType>1</ubGraphicType>
|
||||
<ubGraphicNum>389</ubGraphicNum>
|
||||
<ubWeight>2</ubWeight>
|
||||
@@ -6745,7 +6750,6 @@
|
||||
<BR_NewInventory>3</BR_NewInventory>
|
||||
<BR_UsedInventory>1</BR_UsedInventory>
|
||||
<BR_ROF>650</BR_ROF>
|
||||
<DefaultAttachment>1030</DefaultAttachment>
|
||||
</ITEM>
|
||||
<ITEM>
|
||||
<uiIndex>332</uiIndex>
|
||||
@@ -6772,7 +6776,6 @@
|
||||
<BR_NewInventory>3</BR_NewInventory>
|
||||
<BR_UsedInventory>1</BR_UsedInventory>
|
||||
<BR_ROF>900</BR_ROF>
|
||||
<DefaultAttachment>1006</DefaultAttachment>
|
||||
</ITEM>
|
||||
<ITEM>
|
||||
<uiIndex>333</uiIndex>
|
||||
@@ -6782,7 +6785,7 @@
|
||||
<szBRName>AS Val</szBRName>
|
||||
<szBRDesc>The tactical applications of a silenced assault weapon are limited only by the imagination (and moral inclinations) of the user. </szBRDesc>
|
||||
<usItemClass>2</usItemClass>
|
||||
<ubClassIndex>617</ubClassIndex>
|
||||
<ubClassIndex>333</ubClassIndex>
|
||||
<ubCursor>3</ubCursor>
|
||||
<ubGraphicNum>56</ubGraphicNum>
|
||||
<ubWeight>30</ubWeight>
|
||||
@@ -6831,7 +6834,6 @@
|
||||
<BR_NewInventory>1</BR_NewInventory>
|
||||
<BR_UsedInventory>1</BR_UsedInventory>
|
||||
<BR_ROF>24</BR_ROF>
|
||||
<DefaultAttachment>1007</DefaultAttachment>
|
||||
</ITEM>
|
||||
<ITEM>
|
||||
<uiIndex>335</uiIndex>
|
||||
|
||||
@@ -1,55 +1,43 @@
|
||||
<!-- this a comment, all of the text between the angled brackets is ignored
|
||||
|
||||
Attribute Field Reference:
|
||||
|
||||
launchableIndex - index of launchable item
|
||||
itemIndex - index of item that launchable can be launched from
|
||||
|
||||
IMPORTANT!!!!!
|
||||
|
||||
All equal launchable indexes should be grouped together. The is due to the way the code looks at this array. If you separate equal launchable indexes, the launchables that come after the first group will not be found by the game.
|
||||
|
||||
-->
|
||||
|
||||
<LAUNCHABLELIST>
|
||||
<LAUNCHABLE>
|
||||
<launchableIndex>147</launchableIndex> <!-- 40mm Grenade -->
|
||||
<itemIndex>40</itemIndex> <!-- M79 -->
|
||||
</LAUNCHABLE>
|
||||
<LAUNCHABLE>
|
||||
<launchableIndex>147</launchableIndex> <!-- 40mm Grenade -->
|
||||
<itemIndex>50</itemIndex> <!-- Talon -->
|
||||
</LAUNCHABLE>
|
||||
<LAUNCHABLE>
|
||||
<launchableIndex>148</launchableIndex> <!-- 40mm Tear Gas -->
|
||||
<itemIndex>40</itemIndex> <!-- M79 -->
|
||||
</LAUNCHABLE>
|
||||
<LAUNCHABLE>
|
||||
<launchableIndex>148</launchableIndex> <!-- 40mm Tear Gas -->
|
||||
<itemIndex>50</itemIndex> <!-- Talon -->
|
||||
</LAUNCHABLE>
|
||||
<LAUNCHABLE>
|
||||
<launchableIndex>149</launchableIndex> <!-- 40mm Stun -->
|
||||
<itemIndex>40</itemIndex> <!-- M79 -->
|
||||
</LAUNCHABLE>
|
||||
<LAUNCHABLE>
|
||||
<launchableIndex>149</launchableIndex> <!-- 40mm Stun -->
|
||||
<itemIndex>50</itemIndex> <!-- Talon -->
|
||||
</LAUNCHABLE>
|
||||
<LAUNCHABLE>
|
||||
<launchableIndex>150</launchableIndex> <!-- 40mm Smoke -->
|
||||
<itemIndex>40</itemIndex> <!-- M79 -->
|
||||
</LAUNCHABLE>
|
||||
<LAUNCHABLE>
|
||||
<launchableIndex>150</launchableIndex> <!-- 40mm Smoke -->
|
||||
<itemIndex>50</itemIndex> <!-- Talon -->
|
||||
</LAUNCHABLE>
|
||||
<LAUNCHABLE>
|
||||
<launchableIndex>140</launchableIndex> <!-- Mortar Shell -->
|
||||
<itemIndex>41</itemIndex> <!-- Mortar -->
|
||||
</LAUNCHABLE>
|
||||
<LAUNCHABLE>
|
||||
<launchableIndex>152</launchableIndex> <!-- Shell -->
|
||||
<itemIndex>60</itemIndex> <!-- Cannon -->
|
||||
</LAUNCHABLE>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LAUNCHABLELIST>
|
||||
<LAUNCHABLE>
|
||||
<launchableIndex>140</launchableIndex>
|
||||
<itemIndex>41</itemIndex>
|
||||
</LAUNCHABLE>
|
||||
<LAUNCHABLE>
|
||||
<launchableIndex>147</launchableIndex>
|
||||
<itemIndex>40</itemIndex>
|
||||
</LAUNCHABLE>
|
||||
<LAUNCHABLE>
|
||||
<launchableIndex>147</launchableIndex>
|
||||
<itemIndex>50</itemIndex>
|
||||
</LAUNCHABLE>
|
||||
<LAUNCHABLE>
|
||||
<launchableIndex>148</launchableIndex>
|
||||
<itemIndex>40</itemIndex>
|
||||
</LAUNCHABLE>
|
||||
<LAUNCHABLE>
|
||||
<launchableIndex>148</launchableIndex>
|
||||
<itemIndex>50</itemIndex>
|
||||
</LAUNCHABLE>
|
||||
<LAUNCHABLE>
|
||||
<launchableIndex>149</launchableIndex>
|
||||
<itemIndex>40</itemIndex>
|
||||
</LAUNCHABLE>
|
||||
<LAUNCHABLE>
|
||||
<launchableIndex>149</launchableIndex>
|
||||
<itemIndex>50</itemIndex>
|
||||
</LAUNCHABLE>
|
||||
<LAUNCHABLE>
|
||||
<launchableIndex>150</launchableIndex>
|
||||
<itemIndex>40</itemIndex>
|
||||
</LAUNCHABLE>
|
||||
<LAUNCHABLE>
|
||||
<launchableIndex>150</launchableIndex>
|
||||
<itemIndex>50</itemIndex>
|
||||
</LAUNCHABLE>
|
||||
<LAUNCHABLE>
|
||||
<launchableIndex>152</launchableIndex>
|
||||
<itemIndex>60</itemIndex>
|
||||
</LAUNCHABLE>
|
||||
</LAUNCHABLELIST>
|
||||
+141
-1191
File diff suppressed because it is too large
Load Diff
+426
-447
@@ -1,448 +1,427 @@
|
||||
<!-- this a comment, all of the text between the angled brackets is ignored
|
||||
|
||||
Attribute Field Reference:
|
||||
|
||||
firstItemIndex - index of original item
|
||||
secondItemIndex - item index to merge with
|
||||
firstResultingItemIndex - resulting item index
|
||||
secondResultingItemIndex - resulting item index 2 (secondary merge output, only works for standard merges)
|
||||
mergeType - type of merge to perform, see below
|
||||
APCost - APs deducted to perform the merge
|
||||
|
||||
MERGE TYPES:
|
||||
|
||||
DESTRUCTION, 0
|
||||
COMBINE_POINTS, 1
|
||||
TREAT_ARMOUR, 2
|
||||
EXPLOSIVE, 3
|
||||
EASY_MERGE, 4
|
||||
ELECTRONIC_MERGE, 5
|
||||
|
||||
-->
|
||||
|
||||
<MERGELIST>
|
||||
<MERGE>
|
||||
<firstItemIndex>201</firstItemIndex> <!-- 1st Aid Kit -->
|
||||
<secondItemIndex>201</secondItemIndex> <!-- 1st Aid Kit -->
|
||||
<firstResultingItemIndex>201</firstResultingItemIndex> <!-- 1st Aid Kit -->
|
||||
<secondResultingItemIndex>0</secondResultingItemIndex>
|
||||
<mergeType>1</mergeType>
|
||||
<APCost>8</APCost>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>202</firstItemIndex> <!-- Med Kit -->
|
||||
<secondItemIndex>202</secondItemIndex> <!-- Med Kit -->
|
||||
<firstResultingItemIndex>202</firstResultingItemIndex> <!-- Med Kit -->
|
||||
<secondResultingItemIndex>0</secondResultingItemIndex>
|
||||
<mergeType>1</mergeType>
|
||||
<APCost>8</APCost>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>214</firstItemIndex> <!-- Canteen -->
|
||||
<secondItemIndex>214</secondItemIndex> <!-- Canteen -->
|
||||
<firstResultingItemIndex>214</firstResultingItemIndex> <!-- Canteen -->
|
||||
<secondResultingItemIndex>0</secondResultingItemIndex>
|
||||
<mergeType>1</mergeType>
|
||||
<APCost>8</APCost>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>204</firstItemIndex> <!-- Locksmith Kit -->
|
||||
<secondItemIndex>204</secondItemIndex> <!-- Locksmith Kit -->
|
||||
<firstResultingItemIndex>204</firstResultingItemIndex> <!-- Locksmith Kit -->
|
||||
<secondResultingItemIndex>0</secondResultingItemIndex>
|
||||
<mergeType>1</mergeType>
|
||||
<APCost>8</APCost>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>203</firstItemIndex> <!-- Tool Kit -->
|
||||
<secondItemIndex>203</secondItemIndex> <!-- Tool Kit -->
|
||||
<firstResultingItemIndex>203</firstResultingItemIndex> <!-- Tool Kit -->
|
||||
<secondResultingItemIndex>0</secondResultingItemIndex>
|
||||
<mergeType>1</mergeType>
|
||||
<APCost>8</APCost>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>327</firstItemIndex> <!-- Gas -->
|
||||
<secondItemIndex>327</secondItemIndex> <!-- Gas -->
|
||||
<firstResultingItemIndex>327</firstResultingItemIndex> <!-- Gas -->
|
||||
<secondResultingItemIndex>0</secondResultingItemIndex>
|
||||
<mergeType>1</mergeType>
|
||||
<APCost>8</APCost>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>205</firstItemIndex> <!-- Camo Kit -->
|
||||
<secondItemIndex>205</secondItemIndex> <!-- Camo Kit -->
|
||||
<firstResultingItemIndex>205</firstResultingItemIndex> <!-- Camo Kit -->
|
||||
<secondResultingItemIndex>0</secondResultingItemIndex>
|
||||
<mergeType>1</mergeType>
|
||||
<APCost>8</APCost>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>256</firstItemIndex> <!-- Beer -->
|
||||
<secondItemIndex>256</secondItemIndex> <!-- Beer -->
|
||||
<firstResultingItemIndex>256</firstResultingItemIndex> <!-- Beer -->
|
||||
<secondResultingItemIndex>0</secondResultingItemIndex>
|
||||
<mergeType>1</mergeType>
|
||||
<APCost>8</APCost>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>255</firstItemIndex> <!-- Wine -->
|
||||
<secondItemIndex>255</secondItemIndex> <!-- Wine -->
|
||||
<firstResultingItemIndex>255</firstResultingItemIndex> <!-- Wine -->
|
||||
<secondResultingItemIndex>0</secondResultingItemIndex>
|
||||
<mergeType>1</mergeType>
|
||||
<APCost>8</APCost>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>245</firstItemIndex> <!-- Alcohol -->
|
||||
<secondItemIndex>245</secondItemIndex> <!-- Alcohol -->
|
||||
<firstResultingItemIndex>245</firstResultingItemIndex> <!-- Alcohol -->
|
||||
<secondResultingItemIndex>0</secondResultingItemIndex>
|
||||
<mergeType>1</mergeType>
|
||||
<APCost>8</APCost>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>216</firstItemIndex> <!-- Compound 18 -->
|
||||
<secondItemIndex>161</secondItemIndex> <!-- Flak Jacket -->
|
||||
<firstResultingItemIndex>162</firstResultingItemIndex> <!-- Flak-18 Jacket -->
|
||||
<secondResultingItemIndex>0</secondResultingItemIndex>
|
||||
<mergeType>2</mergeType>
|
||||
<APCost>8</APCost>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>216</firstItemIndex> <!-- Compound 18 -->
|
||||
<secondItemIndex>164</secondItemIndex> <!-- Kevlar Vest -->
|
||||
<firstResultingItemIndex>165</firstResultingItemIndex> <!-- Kevlar-18 Vest -->
|
||||
<secondResultingItemIndex>0</secondResultingItemIndex>
|
||||
<mergeType>2</mergeType>
|
||||
<APCost>8</APCost>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>216</firstItemIndex> <!-- Compound 18 -->
|
||||
<secondItemIndex>196</secondItemIndex> <!-- Guardian Vest -->
|
||||
<firstResultingItemIndex>197</firstResultingItemIndex> <!-- T. Guard Vest -->
|
||||
<secondResultingItemIndex>0</secondResultingItemIndex>
|
||||
<mergeType>2</mergeType>
|
||||
<APCost>8</APCost>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>216</firstItemIndex> <!-- Compound 18 -->
|
||||
<secondItemIndex>167</secondItemIndex> <!-- Spectra Vest -->
|
||||
<firstResultingItemIndex>168</firstResultingItemIndex> <!-- Spec-18 Vest -->
|
||||
<secondResultingItemIndex>0</secondResultingItemIndex>
|
||||
<mergeType>2</mergeType>
|
||||
<APCost>8</APCost>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>216</firstItemIndex> <!-- Compound 18 -->
|
||||
<secondItemIndex>189</secondItemIndex> <!-- Kvlr Leather -->
|
||||
<firstResultingItemIndex>190</firstResultingItemIndex> <!-- Kvlr-18 Leather -->
|
||||
<secondResultingItemIndex>0</secondResultingItemIndex>
|
||||
<mergeType>2</mergeType>
|
||||
<APCost>8</APCost>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>216</firstItemIndex> <!-- Compound 18 -->
|
||||
<secondItemIndex>170</secondItemIndex> <!-- Kevlar Pants -->
|
||||
<firstResultingItemIndex>171</firstResultingItemIndex> <!-- Kevlar-18 Pants -->
|
||||
<secondResultingItemIndex>0</secondResultingItemIndex>
|
||||
<mergeType>2</mergeType>
|
||||
<APCost>8</APCost>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>216</firstItemIndex> <!-- Compound 18 -->
|
||||
<secondItemIndex>173</secondItemIndex> <!-- Spectra Pants -->
|
||||
<firstResultingItemIndex>174</firstResultingItemIndex> <!-- Spec-18 Pants -->
|
||||
<secondResultingItemIndex>0</secondResultingItemIndex>
|
||||
<mergeType>2</mergeType>
|
||||
<APCost>8</APCost>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>216</firstItemIndex> <!-- Compound 18 -->
|
||||
<secondItemIndex>177</secondItemIndex> <!-- Kevlar Helmet -->
|
||||
<firstResultingItemIndex>178</firstResultingItemIndex> <!-- Kvlr-18 Helmet -->
|
||||
<secondResultingItemIndex>0</secondResultingItemIndex>
|
||||
<mergeType>2</mergeType>
|
||||
<APCost>8</APCost>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>216</firstItemIndex> <!-- Compound 18 -->
|
||||
<secondItemIndex>180</secondItemIndex> <!-- Spectra Helmet -->
|
||||
<firstResultingItemIndex>181</firstResultingItemIndex> <!-- Spec-18 Helmet -->
|
||||
<secondResultingItemIndex>0</secondResultingItemIndex>
|
||||
<mergeType>2</mergeType>
|
||||
<APCost>8</APCost>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>216</firstItemIndex> <!-- Compound 18 -->
|
||||
<secondItemIndex>163</secondItemIndex> <!-- C.Flak Jacket -->
|
||||
<firstResultingItemIndex>0</firstResultingItemIndex> <!-- Nada -->
|
||||
<secondResultingItemIndex>0</secondResultingItemIndex>
|
||||
<mergeType>0</mergeType>
|
||||
<APCost>8</APCost>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>216</firstItemIndex> <!-- Compound 18 -->
|
||||
<secondItemIndex>166</secondItemIndex> <!-- C.Kevlar Vest -->
|
||||
<firstResultingItemIndex>0</firstResultingItemIndex> <!-- Nada -->
|
||||
<secondResultingItemIndex>0</secondResultingItemIndex>
|
||||
<mergeType>0</mergeType>
|
||||
<APCost>8</APCost>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>216</firstItemIndex> <!-- Compound 18 -->
|
||||
<secondItemIndex>169</secondItemIndex> <!-- C.Spec Vest -->
|
||||
<firstResultingItemIndex>0</firstResultingItemIndex> <!-- Nada -->
|
||||
<secondResultingItemIndex>0</secondResultingItemIndex>
|
||||
<mergeType>0</mergeType>
|
||||
<APCost>8</APCost>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>216</firstItemIndex> <!-- Compound 18 -->
|
||||
<secondItemIndex>191</secondItemIndex> <!-- C.Kvlr Leather -->
|
||||
<firstResultingItemIndex>0</firstResultingItemIndex> <!-- Nada -->
|
||||
<secondResultingItemIndex>0</secondResultingItemIndex>
|
||||
<mergeType>0</mergeType>
|
||||
<APCost>8</APCost>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>216</firstItemIndex> <!-- Compound 18 -->
|
||||
<secondItemIndex>172</secondItemIndex> <!-- C.Kevlar Pants -->
|
||||
<firstResultingItemIndex>0</firstResultingItemIndex> <!-- Nada -->
|
||||
<secondResultingItemIndex>0</secondResultingItemIndex>
|
||||
<mergeType>0</mergeType>
|
||||
<APCost>8</APCost>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>216</firstItemIndex> <!-- Compound 18 -->
|
||||
<secondItemIndex>175</secondItemIndex> <!-- C.Spec Pants -->
|
||||
<firstResultingItemIndex>0</firstResultingItemIndex> <!-- Nada -->
|
||||
<secondResultingItemIndex>0</secondResultingItemIndex>
|
||||
<mergeType>0</mergeType>
|
||||
<APCost>8</APCost>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>216</firstItemIndex> <!-- Compound 18 -->
|
||||
<secondItemIndex>179</secondItemIndex> <!-- C.Kvlr Helmet -->
|
||||
<firstResultingItemIndex>0</firstResultingItemIndex> <!-- Nada -->
|
||||
<secondResultingItemIndex>0</secondResultingItemIndex>
|
||||
<mergeType>0</mergeType>
|
||||
<APCost>8</APCost>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>216</firstItemIndex> <!-- Compound 18 -->
|
||||
<secondItemIndex>182</secondItemIndex> <!-- C.Spec Helmet -->
|
||||
<firstResultingItemIndex>0</firstResultingItemIndex> <!-- Nada -->
|
||||
<secondResultingItemIndex>0</secondResultingItemIndex>
|
||||
<mergeType>0</mergeType>
|
||||
<APCost>8</APCost>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>217</firstItemIndex> <!-- Jelly -->
|
||||
<secondItemIndex>161</secondItemIndex> <!-- Flak Jacket -->
|
||||
<firstResultingItemIndex>163</firstResultingItemIndex> <!-- C.Flak Jacket -->
|
||||
<secondResultingItemIndex>0</secondResultingItemIndex>
|
||||
<mergeType>2</mergeType>
|
||||
<APCost>8</APCost>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>217</firstItemIndex> <!-- Jelly -->
|
||||
<secondItemIndex>164</secondItemIndex> <!-- Kevlar Vest -->
|
||||
<firstResultingItemIndex>166</firstResultingItemIndex> <!-- C.Kevlar Vest -->
|
||||
<secondResultingItemIndex>0</secondResultingItemIndex>
|
||||
<mergeType>2</mergeType>
|
||||
<APCost>8</APCost>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>217</firstItemIndex> <!-- Jelly -->
|
||||
<secondItemIndex>167</secondItemIndex> <!-- Spectra Vest -->
|
||||
<firstResultingItemIndex>169</firstResultingItemIndex> <!-- C.Spec Vest -->
|
||||
<secondResultingItemIndex>0</secondResultingItemIndex>
|
||||
<mergeType>2</mergeType>
|
||||
<APCost>8</APCost>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>217</firstItemIndex> <!-- Jelly -->
|
||||
<secondItemIndex>189</secondItemIndex> <!-- Kvlr Leather -->
|
||||
<firstResultingItemIndex>191</firstResultingItemIndex> <!-- C.Kvlr Leather -->
|
||||
<secondResultingItemIndex>0</secondResultingItemIndex>
|
||||
<mergeType>2</mergeType>
|
||||
<APCost>8</APCost>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>217</firstItemIndex> <!-- Jelly -->
|
||||
<secondItemIndex>196</secondItemIndex> <!-- Guardian Vest -->
|
||||
<firstResultingItemIndex>198</firstResultingItemIndex> <!-- C. Guard Vest -->
|
||||
<secondResultingItemIndex>0</secondResultingItemIndex>
|
||||
<mergeType>2</mergeType>
|
||||
<APCost>8</APCost>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>217</firstItemIndex> <!-- Jelly -->
|
||||
<secondItemIndex>170</secondItemIndex> <!-- Kevlar Pants -->
|
||||
<firstResultingItemIndex>172</firstResultingItemIndex> <!-- C.Kevlar Pants -->
|
||||
<secondResultingItemIndex>0</secondResultingItemIndex>
|
||||
<mergeType>2</mergeType>
|
||||
<APCost>8</APCost>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>217</firstItemIndex> <!-- Jelly -->
|
||||
<secondItemIndex>173</secondItemIndex> <!-- Spectra Pants -->
|
||||
<firstResultingItemIndex>175</firstResultingItemIndex> <!-- C.Spec Pants -->
|
||||
<secondResultingItemIndex>0</secondResultingItemIndex>
|
||||
<mergeType>2</mergeType>
|
||||
<APCost>8</APCost>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>217</firstItemIndex> <!-- Jelly -->
|
||||
<secondItemIndex>177</secondItemIndex> <!-- Kevlar Helmet -->
|
||||
<firstResultingItemIndex>179</firstResultingItemIndex> <!-- C.Kvlr Helmet -->
|
||||
<secondResultingItemIndex>0</secondResultingItemIndex>
|
||||
<mergeType>2</mergeType>
|
||||
<APCost>8</APCost>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>217</firstItemIndex> <!-- Jelly -->
|
||||
<secondItemIndex>180</secondItemIndex> <!-- Spectra Helmet -->
|
||||
<firstResultingItemIndex>182</firstResultingItemIndex> <!-- C.Spec Helmet -->
|
||||
<secondResultingItemIndex>0</secondResultingItemIndex>
|
||||
<mergeType>2</mergeType>
|
||||
<APCost>8</APCost>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>217</firstItemIndex> <!-- Jelly -->
|
||||
<secondItemIndex>162</secondItemIndex> <!-- Flak-18 Jacket -->
|
||||
<firstResultingItemIndex>0</firstResultingItemIndex> <!-- Nada -->
|
||||
<secondResultingItemIndex>0</secondResultingItemIndex>
|
||||
<mergeType>0</mergeType>
|
||||
<APCost>8</APCost>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>217</firstItemIndex> <!-- Jelly -->
|
||||
<secondItemIndex>165</secondItemIndex> <!-- Kevlar-18 Vest -->
|
||||
<firstResultingItemIndex>0</firstResultingItemIndex> <!-- Nada -->
|
||||
<secondResultingItemIndex>0</secondResultingItemIndex>
|
||||
<mergeType>0</mergeType>
|
||||
<APCost>8</APCost>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>217</firstItemIndex> <!-- Jelly -->
|
||||
<secondItemIndex>197</secondItemIndex> <!-- T. Guard Vest -->
|
||||
<firstResultingItemIndex>0</firstResultingItemIndex> <!-- Nada -->
|
||||
<secondResultingItemIndex>0</secondResultingItemIndex>
|
||||
<mergeType>0</mergeType>
|
||||
<APCost>8</APCost>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>217</firstItemIndex> <!-- Jelly -->
|
||||
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|
||||
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|
||||
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|
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|
||||
<APCost>8</APCost>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<MERGE>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<MERGE>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<MERGE>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
</MERGE>
|
||||
<MERGE>
|
||||
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|
||||
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|
||||
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|
||||
<secondResultingItemIndex>0</secondResultingItemIndex>
|
||||
<mergeType>0</mergeType>
|
||||
<APCost>8</APCost>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
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|
||||
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|
||||
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|
||||
<secondResultingItemIndex>0</secondResultingItemIndex>
|
||||
<mergeType>3</mergeType>
|
||||
<APCost>8</APCost>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<mergeType>3</mergeType>
|
||||
<APCost>8</APCost>
|
||||
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|
||||
<MERGE>
|
||||
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|
||||
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|
||||
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|
||||
<secondResultingItemIndex>0</secondResultingItemIndex>
|
||||
<mergeType>3</mergeType>
|
||||
<APCost>8</APCost>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<mergeType>3</mergeType>
|
||||
<APCost>8</APCost>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
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|
||||
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|
||||
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|
||||
<secondResultingItemIndex>0</secondResultingItemIndex>
|
||||
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|
||||
<APCost>8</APCost>
|
||||
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|
||||
<MERGE>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<APCost>8</APCost>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<MERGE>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<mergeType>5</mergeType>
|
||||
<APCost>8</APCost>
|
||||
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|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<MERGELIST>
|
||||
<MERGE>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<MERGE>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<MERGE>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
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||||
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|
||||
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|
||||
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|
||||
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|
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||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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|
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||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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|
||||
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||||
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|
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
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|
||||
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|
||||
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|
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|
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|
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|
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||||
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|
||||
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||||
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|
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|
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|
||||
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|
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|
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|
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|
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|
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|
||||
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<firstItemIndex>217</firstItemIndex>
|
||||
<secondItemIndex>168</secondItemIndex>
|
||||
<firstResultingItemIndex>0</firstResultingItemIndex>
|
||||
<secondResultingItemIndex>0</secondResultingItemIndex>
|
||||
<mergeType>0</mergeType>
|
||||
<APCost>8</APCost>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>217</firstItemIndex>
|
||||
<secondItemIndex>190</secondItemIndex>
|
||||
<firstResultingItemIndex>0</firstResultingItemIndex>
|
||||
<secondResultingItemIndex>0</secondResultingItemIndex>
|
||||
<mergeType>0</mergeType>
|
||||
<APCost>8</APCost>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>217</firstItemIndex>
|
||||
<secondItemIndex>171</secondItemIndex>
|
||||
<firstResultingItemIndex>0</firstResultingItemIndex>
|
||||
<secondResultingItemIndex>0</secondResultingItemIndex>
|
||||
<mergeType>0</mergeType>
|
||||
<APCost>8</APCost>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>217</firstItemIndex>
|
||||
<secondItemIndex>174</secondItemIndex>
|
||||
<firstResultingItemIndex>0</firstResultingItemIndex>
|
||||
<secondResultingItemIndex>0</secondResultingItemIndex>
|
||||
<mergeType>0</mergeType>
|
||||
<APCost>8</APCost>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>217</firstItemIndex>
|
||||
<secondItemIndex>178</secondItemIndex>
|
||||
<firstResultingItemIndex>0</firstResultingItemIndex>
|
||||
<secondResultingItemIndex>0</secondResultingItemIndex>
|
||||
<mergeType>0</mergeType>
|
||||
<APCost>8</APCost>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>217</firstItemIndex>
|
||||
<secondItemIndex>181</secondItemIndex>
|
||||
<firstResultingItemIndex>0</firstResultingItemIndex>
|
||||
<secondResultingItemIndex>0</secondResultingItemIndex>
|
||||
<mergeType>0</mergeType>
|
||||
<APCost>8</APCost>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>245</firstItemIndex>
|
||||
<secondItemIndex>245</secondItemIndex>
|
||||
<firstResultingItemIndex>245</firstResultingItemIndex>
|
||||
<secondResultingItemIndex>0</secondResultingItemIndex>
|
||||
<mergeType>1</mergeType>
|
||||
<APCost>8</APCost>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>255</firstItemIndex>
|
||||
<secondItemIndex>255</secondItemIndex>
|
||||
<firstResultingItemIndex>255</firstResultingItemIndex>
|
||||
<secondResultingItemIndex>0</secondResultingItemIndex>
|
||||
<mergeType>1</mergeType>
|
||||
<APCost>8</APCost>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>256</firstItemIndex>
|
||||
<secondItemIndex>256</secondItemIndex>
|
||||
<firstResultingItemIndex>256</firstResultingItemIndex>
|
||||
<secondResultingItemIndex>0</secondResultingItemIndex>
|
||||
<mergeType>1</mergeType>
|
||||
<APCost>8</APCost>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>311</firstItemIndex>
|
||||
<secondItemIndex>312</secondItemIndex>
|
||||
<firstResultingItemIndex>313</firstResultingItemIndex>
|
||||
<secondResultingItemIndex>0</secondResultingItemIndex>
|
||||
<mergeType>4</mergeType>
|
||||
<APCost>8</APCost>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>312</firstItemIndex>
|
||||
<secondItemIndex>311</secondItemIndex>
|
||||
<firstResultingItemIndex>313</firstResultingItemIndex>
|
||||
<secondResultingItemIndex>0</secondResultingItemIndex>
|
||||
<mergeType>4</mergeType>
|
||||
<APCost>8</APCost>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>317</firstItemIndex>
|
||||
<secondItemIndex>321</secondItemIndex>
|
||||
<firstResultingItemIndex>324</firstResultingItemIndex>
|
||||
<secondResultingItemIndex>0</secondResultingItemIndex>
|
||||
<mergeType>5</mergeType>
|
||||
<APCost>8</APCost>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>321</firstItemIndex>
|
||||
<secondItemIndex>317</secondItemIndex>
|
||||
<firstResultingItemIndex>324</firstResultingItemIndex>
|
||||
<secondResultingItemIndex>0</secondResultingItemIndex>
|
||||
<mergeType>5</mergeType>
|
||||
<APCost>8</APCost>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>327</firstItemIndex>
|
||||
<secondItemIndex>327</secondItemIndex>
|
||||
<firstResultingItemIndex>327</firstResultingItemIndex>
|
||||
<secondResultingItemIndex>0</secondResultingItemIndex>
|
||||
<mergeType>1</mergeType>
|
||||
<APCost>8</APCost>
|
||||
</MERGE>
|
||||
</MERGELIST>
|
||||
@@ -1,26 +1,18 @@
|
||||
<!-- this a comment, all of the text between the angled brackets is ignored
|
||||
|
||||
Attribute Field Reference:
|
||||
|
||||
uiIndex - index of item in array, just increment this for each new entry
|
||||
sItemIndex - item index to stock
|
||||
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
|
||||
|
||||
-->
|
||||
<INVENTORYLIST>
|
||||
<INVENTORY>
|
||||
<uiIndex>0</uiIndex>
|
||||
<sItemIndex>256</sItemIndex> <!-- Beer -->
|
||||
<ubOptimalNumber>12</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>1</uiIndex>
|
||||
<sItemIndex>255</sItemIndex> <!-- Wine -->
|
||||
<ubOptimalNumber>6</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>2</uiIndex>
|
||||
<sItemIndex>245</sItemIndex> <!-- Alcohol -->
|
||||
<ubOptimalNumber>9</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
</INVENTORYLIST>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<INVENTORYLIST>
|
||||
<INVENTORY>
|
||||
<uiIndex>0</uiIndex>
|
||||
<sItemIndex>256</sItemIndex>
|
||||
<ubOptimalNumber>12</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>1</uiIndex>
|
||||
<sItemIndex>255</sItemIndex>
|
||||
<ubOptimalNumber>6</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>2</uiIndex>
|
||||
<sItemIndex>245</sItemIndex>
|
||||
<ubOptimalNumber>9</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
</INVENTORYLIST>
|
||||
@@ -1,16 +1,8 @@
|
||||
<!-- this a comment, all of the text between the angled brackets is ignored
|
||||
|
||||
Attribute Field Reference:
|
||||
|
||||
uiIndex - index of item in array, just increment this for each new entry
|
||||
sItemIndex - item index to stock
|
||||
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
|
||||
|
||||
-->
|
||||
<INVENTORYLIST>
|
||||
<INVENTORY>
|
||||
<uiIndex>0</uiIndex>
|
||||
<sItemIndex>0</sItemIndex> <!-- Nada -->
|
||||
<ubOptimalNumber>0</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
</INVENTORYLIST>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<INVENTORYLIST>
|
||||
<INVENTORY>
|
||||
<uiIndex>0</uiIndex>
|
||||
<sItemIndex>0</sItemIndex>
|
||||
<ubOptimalNumber>0</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
</INVENTORYLIST>
|
||||
@@ -1,26 +1,18 @@
|
||||
<!-- this a comment, all of the text between the angled brackets is ignored
|
||||
|
||||
Attribute Field Reference:
|
||||
|
||||
uiIndex - index of item in array, just increment this for each new entry
|
||||
sItemIndex - item index to stock
|
||||
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
|
||||
|
||||
-->
|
||||
<INVENTORYLIST>
|
||||
<INVENTORY>
|
||||
<uiIndex>0</uiIndex>
|
||||
<sItemIndex>256</sItemIndex> <!-- Beer -->
|
||||
<ubOptimalNumber>12</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>1</uiIndex>
|
||||
<sItemIndex>255</sItemIndex> <!-- Wine -->
|
||||
<ubOptimalNumber>6</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>2</uiIndex>
|
||||
<sItemIndex>245</sItemIndex> <!-- Alcohol -->
|
||||
<ubOptimalNumber>9</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
</INVENTORYLIST>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<INVENTORYLIST>
|
||||
<INVENTORY>
|
||||
<uiIndex>0</uiIndex>
|
||||
<sItemIndex>256</sItemIndex>
|
||||
<ubOptimalNumber>12</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>1</uiIndex>
|
||||
<sItemIndex>255</sItemIndex>
|
||||
<ubOptimalNumber>6</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>2</uiIndex>
|
||||
<sItemIndex>245</sItemIndex>
|
||||
<ubOptimalNumber>9</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
</INVENTORYLIST>
|
||||
@@ -1,166 +1,158 @@
|
||||
<!-- this a comment, all of the text between the angled brackets is ignored
|
||||
|
||||
Attribute Field Reference:
|
||||
|
||||
uiIndex - index of item in array, just increment this for each new entry
|
||||
sItemIndex - item index to stock
|
||||
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
|
||||
|
||||
-->
|
||||
<INVENTORYLIST>
|
||||
<INVENTORY>
|
||||
<uiIndex>0</uiIndex>
|
||||
<sItemIndex>131</sItemIndex> <!-- Stun Grenade -->
|
||||
<ubOptimalNumber>3</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>1</uiIndex>
|
||||
<sItemIndex>132</sItemIndex> <!-- Tear Gas -->
|
||||
<ubOptimalNumber>3</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>2</uiIndex>
|
||||
<sItemIndex>133</sItemIndex> <!-- Mustard Gas -->
|
||||
<ubOptimalNumber>2</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>3</uiIndex>
|
||||
<sItemIndex>134</sItemIndex> <!-- Mini Grenade -->
|
||||
<ubOptimalNumber>3</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>4</uiIndex>
|
||||
<sItemIndex>135</sItemIndex> <!-- Hand Grenade -->
|
||||
<ubOptimalNumber>2</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>5</uiIndex>
|
||||
<sItemIndex>151</sItemIndex> <!-- Smoke Grenade -->
|
||||
<ubOptimalNumber>3</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>6</uiIndex>
|
||||
<sItemIndex>147</sItemIndex> <!-- 40mm Grenade -->
|
||||
<ubOptimalNumber>2</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>7</uiIndex>
|
||||
<sItemIndex>148</sItemIndex> <!-- 40mm Tear Gas -->
|
||||
<ubOptimalNumber>2</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>8</uiIndex>
|
||||
<sItemIndex>149</sItemIndex> <!-- 40mm Stun -->
|
||||
<ubOptimalNumber>2</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>9</uiIndex>
|
||||
<sItemIndex>150</sItemIndex> <!-- 40mm Smoke -->
|
||||
<ubOptimalNumber>2</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>10</uiIndex>
|
||||
<sItemIndex>140</sItemIndex> <!-- Mortar Shell -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>11</uiIndex>
|
||||
<sItemIndex>111</sItemIndex> <!-- Minirockets, AP -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>12</uiIndex>
|
||||
<sItemIndex>112</sItemIndex> <!-- Minirockets, HE -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>13</uiIndex>
|
||||
<sItemIndex>113</sItemIndex> <!-- Minirockets, HEAP -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>14</uiIndex>
|
||||
<sItemIndex>223</sItemIndex> <!-- Detonator -->
|
||||
<ubOptimalNumber>10</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>15</uiIndex>
|
||||
<sItemIndex>224</sItemIndex> <!-- Remote Det. -->
|
||||
<ubOptimalNumber>5</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>16</uiIndex>
|
||||
<sItemIndex>242</sItemIndex> <!-- Remote Trigger -->
|
||||
<ubOptimalNumber>5</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>17</uiIndex>
|
||||
<sItemIndex>141</sItemIndex> <!-- Mine -->
|
||||
<ubOptimalNumber>6</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>18</uiIndex>
|
||||
<sItemIndex>136</sItemIndex> <!-- RDX -->
|
||||
<ubOptimalNumber>5</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>19</uiIndex>
|
||||
<sItemIndex>137</sItemIndex> <!-- TNT -->
|
||||
<ubOptimalNumber>5</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>20</uiIndex>
|
||||
<sItemIndex>139</sItemIndex> <!-- C1 -->
|
||||
<ubOptimalNumber>4</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>21</uiIndex>
|
||||
<sItemIndex>138</sItemIndex> <!-- HMX -->
|
||||
<ubOptimalNumber>3</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>22</uiIndex>
|
||||
<sItemIndex>142</sItemIndex> <!-- C4 -->
|
||||
<ubOptimalNumber>2</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>23</uiIndex>
|
||||
<sItemIndex>145</sItemIndex> <!-- Shaped Charge -->
|
||||
<ubOptimalNumber>5</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>24</uiIndex>
|
||||
<sItemIndex>40</sItemIndex> <!-- M79 -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>25</uiIndex>
|
||||
<sItemIndex>50</sItemIndex> <!-- Talon -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>26</uiIndex>
|
||||
<sItemIndex>51</sItemIndex> <!-- LAW -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>27</uiIndex>
|
||||
<sItemIndex>41</sItemIndex> <!-- Mortar -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>28</uiIndex>
|
||||
<sItemIndex>215</sItemIndex> <!-- Metal Detector -->
|
||||
<ubOptimalNumber>2</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>29</uiIndex>
|
||||
<sItemIndex>243</sItemIndex> <!-- Wire Cutters -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>30</uiIndex>
|
||||
<sItemIndex>304</sItemIndex> <!-- Duct Tape -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
</INVENTORYLIST>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<INVENTORYLIST>
|
||||
<INVENTORY>
|
||||
<uiIndex>0</uiIndex>
|
||||
<sItemIndex>131</sItemIndex>
|
||||
<ubOptimalNumber>3</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>1</uiIndex>
|
||||
<sItemIndex>132</sItemIndex>
|
||||
<ubOptimalNumber>3</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>2</uiIndex>
|
||||
<sItemIndex>133</sItemIndex>
|
||||
<ubOptimalNumber>2</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>3</uiIndex>
|
||||
<sItemIndex>134</sItemIndex>
|
||||
<ubOptimalNumber>3</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>4</uiIndex>
|
||||
<sItemIndex>135</sItemIndex>
|
||||
<ubOptimalNumber>2</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>5</uiIndex>
|
||||
<sItemIndex>151</sItemIndex>
|
||||
<ubOptimalNumber>3</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>6</uiIndex>
|
||||
<sItemIndex>147</sItemIndex>
|
||||
<ubOptimalNumber>2</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>7</uiIndex>
|
||||
<sItemIndex>148</sItemIndex>
|
||||
<ubOptimalNumber>2</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>8</uiIndex>
|
||||
<sItemIndex>149</sItemIndex>
|
||||
<ubOptimalNumber>2</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>9</uiIndex>
|
||||
<sItemIndex>150</sItemIndex>
|
||||
<ubOptimalNumber>2</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>10</uiIndex>
|
||||
<sItemIndex>140</sItemIndex>
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>11</uiIndex>
|
||||
<sItemIndex>111</sItemIndex>
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>12</uiIndex>
|
||||
<sItemIndex>112</sItemIndex>
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>13</uiIndex>
|
||||
<sItemIndex>113</sItemIndex>
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>14</uiIndex>
|
||||
<sItemIndex>223</sItemIndex>
|
||||
<ubOptimalNumber>10</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>15</uiIndex>
|
||||
<sItemIndex>224</sItemIndex>
|
||||
<ubOptimalNumber>5</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>16</uiIndex>
|
||||
<sItemIndex>242</sItemIndex>
|
||||
<ubOptimalNumber>5</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>17</uiIndex>
|
||||
<sItemIndex>141</sItemIndex>
|
||||
<ubOptimalNumber>6</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>18</uiIndex>
|
||||
<sItemIndex>136</sItemIndex>
|
||||
<ubOptimalNumber>5</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>19</uiIndex>
|
||||
<sItemIndex>137</sItemIndex>
|
||||
<ubOptimalNumber>5</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>20</uiIndex>
|
||||
<sItemIndex>139</sItemIndex>
|
||||
<ubOptimalNumber>4</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>21</uiIndex>
|
||||
<sItemIndex>138</sItemIndex>
|
||||
<ubOptimalNumber>3</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>22</uiIndex>
|
||||
<sItemIndex>142</sItemIndex>
|
||||
<ubOptimalNumber>2</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>23</uiIndex>
|
||||
<sItemIndex>145</sItemIndex>
|
||||
<ubOptimalNumber>5</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>24</uiIndex>
|
||||
<sItemIndex>40</sItemIndex>
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>25</uiIndex>
|
||||
<sItemIndex>50</sItemIndex>
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>26</uiIndex>
|
||||
<sItemIndex>51</sItemIndex>
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>27</uiIndex>
|
||||
<sItemIndex>41</sItemIndex>
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>28</uiIndex>
|
||||
<sItemIndex>215</sItemIndex>
|
||||
<ubOptimalNumber>2</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>29</uiIndex>
|
||||
<sItemIndex>243</sItemIndex>
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>30</uiIndex>
|
||||
<sItemIndex>304</sItemIndex>
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
</INVENTORYLIST>
|
||||
@@ -1,26 +1,18 @@
|
||||
<!-- this a comment, all of the text between the angled brackets is ignored
|
||||
|
||||
Attribute Field Reference:
|
||||
|
||||
uiIndex - index of item in array, just increment this for each new entry
|
||||
sItemIndex - item index to stock
|
||||
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
|
||||
|
||||
-->
|
||||
<INVENTORYLIST>
|
||||
<INVENTORY>
|
||||
<uiIndex>0</uiIndex>
|
||||
<sItemIndex>256</sItemIndex> <!-- Beer -->
|
||||
<ubOptimalNumber>12</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>1</uiIndex>
|
||||
<sItemIndex>255</sItemIndex> <!-- Wine -->
|
||||
<ubOptimalNumber>6</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>2</uiIndex>
|
||||
<sItemIndex>245</sItemIndex> <!-- Alcohol -->
|
||||
<ubOptimalNumber>9</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
</INVENTORYLIST>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<INVENTORYLIST>
|
||||
<INVENTORY>
|
||||
<uiIndex>0</uiIndex>
|
||||
<sItemIndex>256</sItemIndex>
|
||||
<ubOptimalNumber>12</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>1</uiIndex>
|
||||
<sItemIndex>255</sItemIndex>
|
||||
<ubOptimalNumber>6</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>2</uiIndex>
|
||||
<sItemIndex>245</sItemIndex>
|
||||
<ubOptimalNumber>9</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
</INVENTORYLIST>
|
||||
@@ -1,26 +1,18 @@
|
||||
<!-- this a comment, all of the text between the angled brackets is ignored
|
||||
|
||||
Attribute Field Reference:
|
||||
|
||||
uiIndex - index of item in array, just increment this for each new entry
|
||||
sItemIndex - item index to stock
|
||||
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
|
||||
|
||||
-->
|
||||
<INVENTORYLIST>
|
||||
<INVENTORY>
|
||||
<uiIndex>0</uiIndex>
|
||||
<sItemIndex>256</sItemIndex> <!-- Beer -->
|
||||
<ubOptimalNumber>12</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>1</uiIndex>
|
||||
<sItemIndex>255</sItemIndex> <!-- Wine -->
|
||||
<ubOptimalNumber>6</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>2</uiIndex>
|
||||
<sItemIndex>245</sItemIndex> <!-- Alcohol -->
|
||||
<ubOptimalNumber>9</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
</INVENTORYLIST>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<INVENTORYLIST>
|
||||
<INVENTORY>
|
||||
<uiIndex>0</uiIndex>
|
||||
<sItemIndex>256</sItemIndex>
|
||||
<ubOptimalNumber>12</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>1</uiIndex>
|
||||
<sItemIndex>255</sItemIndex>
|
||||
<ubOptimalNumber>6</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>2</uiIndex>
|
||||
<sItemIndex>245</sItemIndex>
|
||||
<ubOptimalNumber>9</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
</INVENTORYLIST>
|
||||
@@ -1,106 +1,98 @@
|
||||
<!-- this a comment, all of the text between the angled brackets is ignored
|
||||
|
||||
Attribute Field Reference:
|
||||
|
||||
uiIndex - index of item in array, just increment this for each new entry
|
||||
sItemIndex - item index to stock
|
||||
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
|
||||
|
||||
-->
|
||||
<INVENTORYLIST>
|
||||
<INVENTORY>
|
||||
<uiIndex>0</uiIndex>
|
||||
<sItemIndex>211</sItemIndex> <!-- Night Goggles -->
|
||||
<ubOptimalNumber>3</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>1</uiIndex>
|
||||
<sItemIndex>241</sItemIndex> <!-- Laser Scope -->
|
||||
<ubOptimalNumber>3</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>2</uiIndex>
|
||||
<sItemIndex>215</sItemIndex> <!-- Metal Detector -->
|
||||
<ubOptimalNumber>2</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>3</uiIndex>
|
||||
<sItemIndex>210</sItemIndex> <!-- Extended Ear -->
|
||||
<ubOptimalNumber>2</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>4</uiIndex>
|
||||
<sItemIndex>61</sItemIndex> <!-- Dart Gun -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>5</uiIndex>
|
||||
<sItemIndex>164</sItemIndex> <!-- Kevlar Vest -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>6</uiIndex>
|
||||
<sItemIndex>170</sItemIndex> <!-- Kevlar Pants -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>7</uiIndex>
|
||||
<sItemIndex>177</sItemIndex> <!-- Kevlar Helmet -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>8</uiIndex>
|
||||
<sItemIndex>196</sItemIndex> <!-- Guardian Vest -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>9</uiIndex>
|
||||
<sItemIndex>167</sItemIndex> <!-- Spectra Vest -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>10</uiIndex>
|
||||
<sItemIndex>173</sItemIndex> <!-- Spectra Pants -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>11</uiIndex>
|
||||
<sItemIndex>180</sItemIndex> <!-- Spectra Helmet -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>12</uiIndex>
|
||||
<sItemIndex>183</sItemIndex> <!-- Ceramic Plates -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>13</uiIndex>
|
||||
<sItemIndex>205</sItemIndex> <!-- Camo Kit -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>14</uiIndex>
|
||||
<sItemIndex>258</sItemIndex> <!-- Video Camera -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>15</uiIndex>
|
||||
<sItemIndex>315</sItemIndex> <!-- LameBoy -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>16</uiIndex>
|
||||
<sItemIndex>318</sItemIndex> <!-- FumblePak -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>17</uiIndex>
|
||||
<sItemIndex>264</sItemIndex> <!-- Platinum Watch -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>18</uiIndex>
|
||||
<sItemIndex>265</sItemIndex> <!-- Golf Clubs -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
</INVENTORYLIST>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<INVENTORYLIST>
|
||||
<INVENTORY>
|
||||
<uiIndex>0</uiIndex>
|
||||
<sItemIndex>211</sItemIndex>
|
||||
<ubOptimalNumber>3</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>1</uiIndex>
|
||||
<sItemIndex>241</sItemIndex>
|
||||
<ubOptimalNumber>3</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>2</uiIndex>
|
||||
<sItemIndex>215</sItemIndex>
|
||||
<ubOptimalNumber>2</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>3</uiIndex>
|
||||
<sItemIndex>210</sItemIndex>
|
||||
<ubOptimalNumber>2</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>4</uiIndex>
|
||||
<sItemIndex>61</sItemIndex>
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>5</uiIndex>
|
||||
<sItemIndex>164</sItemIndex>
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>6</uiIndex>
|
||||
<sItemIndex>170</sItemIndex>
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>7</uiIndex>
|
||||
<sItemIndex>177</sItemIndex>
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>8</uiIndex>
|
||||
<sItemIndex>196</sItemIndex>
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>9</uiIndex>
|
||||
<sItemIndex>167</sItemIndex>
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>10</uiIndex>
|
||||
<sItemIndex>173</sItemIndex>
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>11</uiIndex>
|
||||
<sItemIndex>180</sItemIndex>
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>12</uiIndex>
|
||||
<sItemIndex>183</sItemIndex>
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>13</uiIndex>
|
||||
<sItemIndex>205</sItemIndex>
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>14</uiIndex>
|
||||
<sItemIndex>258</sItemIndex>
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>15</uiIndex>
|
||||
<sItemIndex>315</sItemIndex>
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>16</uiIndex>
|
||||
<sItemIndex>318</sItemIndex>
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>17</uiIndex>
|
||||
<sItemIndex>264</sItemIndex>
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>18</uiIndex>
|
||||
<sItemIndex>265</sItemIndex>
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
</INVENTORYLIST>
|
||||
@@ -1,16 +1,8 @@
|
||||
<!-- this a comment, all of the text between the angled brackets is ignored
|
||||
|
||||
Attribute Field Reference:
|
||||
|
||||
uiIndex - index of item in array, just increment this for each new entry
|
||||
sItemIndex - item index to stock
|
||||
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
|
||||
|
||||
-->
|
||||
<INVENTORYLIST>
|
||||
<INVENTORY>
|
||||
<uiIndex>0</uiIndex>
|
||||
<sItemIndex>0</sItemIndex> <!-- Nada -->
|
||||
<ubOptimalNumber>0</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
</INVENTORYLIST>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<INVENTORYLIST>
|
||||
<INVENTORY>
|
||||
<uiIndex>0</uiIndex>
|
||||
<sItemIndex>0</sItemIndex>
|
||||
<ubOptimalNumber>0</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
</INVENTORYLIST>
|
||||
@@ -1,61 +1,53 @@
|
||||
<!-- this a comment, all of the text between the angled brackets is ignored
|
||||
|
||||
Attribute Field Reference:
|
||||
|
||||
uiIndex - index of item in array, just increment this for each new entry
|
||||
sItemIndex - item index to stock
|
||||
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
|
||||
|
||||
-->
|
||||
<INVENTORYLIST>
|
||||
<INVENTORY>
|
||||
<uiIndex>0</uiIndex>
|
||||
<sItemIndex>220</sItemIndex> <!-- Jar -->
|
||||
<ubOptimalNumber>12</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>1</uiIndex>
|
||||
<sItemIndex>218</sItemIndex> <!-- Elixir -->
|
||||
<ubOptimalNumber>3</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>2</uiIndex>
|
||||
<sItemIndex>221</sItemIndex> <!-- Full Jar -->
|
||||
<ubOptimalNumber>0</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>3</uiIndex>
|
||||
<sItemIndex>217</sItemIndex> <!-- Jelly -->
|
||||
<ubOptimalNumber>0</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>4</uiIndex>
|
||||
<sItemIndex>230</sItemIndex> <!-- Claws -->
|
||||
<ubOptimalNumber>0</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>5</uiIndex>
|
||||
<sItemIndex>231</sItemIndex> <!-- Teeth -->
|
||||
<ubOptimalNumber>0</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>6</uiIndex>
|
||||
<sItemIndex>232</sItemIndex> <!-- Pelt -->
|
||||
<ubOptimalNumber>0</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>7</uiIndex>
|
||||
<sItemIndex>260</sItemIndex> <!-- Claw -->
|
||||
<ubOptimalNumber>0</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>8</uiIndex>
|
||||
<sItemIndex>261</sItemIndex> <!-- Flesh -->
|
||||
<ubOptimalNumber>0</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>9</uiIndex>
|
||||
<sItemIndex>262</sItemIndex> <!-- Organ -->
|
||||
<ubOptimalNumber>0</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
</INVENTORYLIST>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<INVENTORYLIST>
|
||||
<INVENTORY>
|
||||
<uiIndex>0</uiIndex>
|
||||
<sItemIndex>220</sItemIndex>
|
||||
<ubOptimalNumber>12</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>1</uiIndex>
|
||||
<sItemIndex>218</sItemIndex>
|
||||
<ubOptimalNumber>3</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>2</uiIndex>
|
||||
<sItemIndex>221</sItemIndex>
|
||||
<ubOptimalNumber>0</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>3</uiIndex>
|
||||
<sItemIndex>217</sItemIndex>
|
||||
<ubOptimalNumber>0</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>4</uiIndex>
|
||||
<sItemIndex>230</sItemIndex>
|
||||
<ubOptimalNumber>0</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>5</uiIndex>
|
||||
<sItemIndex>231</sItemIndex>
|
||||
<ubOptimalNumber>0</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>6</uiIndex>
|
||||
<sItemIndex>232</sItemIndex>
|
||||
<ubOptimalNumber>0</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>7</uiIndex>
|
||||
<sItemIndex>260</sItemIndex>
|
||||
<ubOptimalNumber>0</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>8</uiIndex>
|
||||
<sItemIndex>261</sItemIndex>
|
||||
<ubOptimalNumber>0</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>9</uiIndex>
|
||||
<sItemIndex>262</sItemIndex>
|
||||
<ubOptimalNumber>0</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
</INVENTORYLIST>
|
||||
@@ -1,26 +1,18 @@
|
||||
<!-- this a comment, all of the text between the angled brackets is ignored
|
||||
|
||||
Attribute Field Reference:
|
||||
|
||||
uiIndex - index of item in array, just increment this for each new entry
|
||||
sItemIndex - item index to stock
|
||||
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
|
||||
|
||||
-->
|
||||
<INVENTORYLIST>
|
||||
<INVENTORY>
|
||||
<uiIndex>0</uiIndex>
|
||||
<sItemIndex>256</sItemIndex> <!-- Beer -->
|
||||
<ubOptimalNumber>12</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>1</uiIndex>
|
||||
<sItemIndex>255</sItemIndex> <!-- Wine -->
|
||||
<ubOptimalNumber>6</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>2</uiIndex>
|
||||
<sItemIndex>245</sItemIndex> <!-- Alcohol -->
|
||||
<ubOptimalNumber>9</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
</INVENTORYLIST>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<INVENTORYLIST>
|
||||
<INVENTORY>
|
||||
<uiIndex>0</uiIndex>
|
||||
<sItemIndex>256</sItemIndex>
|
||||
<ubOptimalNumber>12</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>1</uiIndex>
|
||||
<sItemIndex>255</sItemIndex>
|
||||
<ubOptimalNumber>6</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>2</uiIndex>
|
||||
<sItemIndex>245</sItemIndex>
|
||||
<ubOptimalNumber>9</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
</INVENTORYLIST>
|
||||
@@ -1,51 +1,43 @@
|
||||
<!-- this a comment, all of the text between the angled brackets is ignored
|
||||
|
||||
Attribute Field Reference:
|
||||
|
||||
uiIndex - index of item in array, just increment this for each new entry
|
||||
sItemIndex - item index to stock
|
||||
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
|
||||
|
||||
-->
|
||||
<INVENTORYLIST>
|
||||
<INVENTORY>
|
||||
<uiIndex>0</uiIndex>
|
||||
<sItemIndex>201</sItemIndex> <!-- 1st Aid Kit -->
|
||||
<ubOptimalNumber>10</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>1</uiIndex>
|
||||
<sItemIndex>202</sItemIndex> <!-- Med Kit -->
|
||||
<ubOptimalNumber>5</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>2</uiIndex>
|
||||
<sItemIndex>222</sItemIndex> <!-- Energy Boost -->
|
||||
<ubOptimalNumber>5</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>3</uiIndex>
|
||||
<sItemIndex>235</sItemIndex> <!-- Regen Boost -->
|
||||
<ubOptimalNumber>5</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>4</uiIndex>
|
||||
<sItemIndex>245</sItemIndex> <!-- Alcohol -->
|
||||
<ubOptimalNumber>3</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>5</uiIndex>
|
||||
<sItemIndex>37</sItemIndex> <!-- Knife -->
|
||||
<ubOptimalNumber>2</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>6</uiIndex>
|
||||
<sItemIndex>114</sItemIndex> <!-- Dart -->
|
||||
<ubOptimalNumber>5</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>7</uiIndex>
|
||||
<sItemIndex>320</sItemIndex> <!-- Gum -->
|
||||
<ubOptimalNumber>3</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
</INVENTORYLIST>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<INVENTORYLIST>
|
||||
<INVENTORY>
|
||||
<uiIndex>0</uiIndex>
|
||||
<sItemIndex>201</sItemIndex>
|
||||
<ubOptimalNumber>10</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>1</uiIndex>
|
||||
<sItemIndex>202</sItemIndex>
|
||||
<ubOptimalNumber>5</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>2</uiIndex>
|
||||
<sItemIndex>222</sItemIndex>
|
||||
<ubOptimalNumber>5</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>3</uiIndex>
|
||||
<sItemIndex>235</sItemIndex>
|
||||
<ubOptimalNumber>5</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>4</uiIndex>
|
||||
<sItemIndex>245</sItemIndex>
|
||||
<ubOptimalNumber>3</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>5</uiIndex>
|
||||
<sItemIndex>37</sItemIndex>
|
||||
<ubOptimalNumber>2</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>6</uiIndex>
|
||||
<sItemIndex>114</sItemIndex>
|
||||
<ubOptimalNumber>5</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>7</uiIndex>
|
||||
<sItemIndex>320</sItemIndex>
|
||||
<ubOptimalNumber>3</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
</INVENTORYLIST>
|
||||
@@ -1,206 +1,198 @@
|
||||
<!-- this a comment, all of the text between the angled brackets is ignored
|
||||
|
||||
Attribute Field Reference:
|
||||
|
||||
uiIndex - index of item in array, just increment this for each new entry
|
||||
sItemIndex - item index to stock
|
||||
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
|
||||
|
||||
-->
|
||||
<INVENTORYLIST>
|
||||
<INVENTORY>
|
||||
<uiIndex>0</uiIndex>
|
||||
<sItemIndex>201</sItemIndex> <!-- 1st Aid Kit -->
|
||||
<ubOptimalNumber>4</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>1</uiIndex>
|
||||
<sItemIndex>202</sItemIndex> <!-- Med Kit -->
|
||||
<ubOptimalNumber>3</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>2</uiIndex>
|
||||
<sItemIndex>5</sItemIndex> <!-- .38 S&W -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>3</uiIndex>
|
||||
<sItemIndex>77</sItemIndex> <!-- .38 S-load -->
|
||||
<ubOptimalNumber>5</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>4</uiIndex>
|
||||
<sItemIndex>220</sItemIndex> <!-- Jar -->
|
||||
<ubOptimalNumber>3</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>5</uiIndex>
|
||||
<sItemIndex>214</sItemIndex> <!-- Canteen -->
|
||||
<ubOptimalNumber>2</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>6</uiIndex>
|
||||
<sItemIndex>256</sItemIndex> <!-- Beer -->
|
||||
<ubOptimalNumber>6</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>7</uiIndex>
|
||||
<sItemIndex>64</sItemIndex> <!-- Crowbar -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>8</uiIndex>
|
||||
<sItemIndex>243</sItemIndex> <!-- Wire Cutters -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>9</uiIndex>
|
||||
<sItemIndex>37</sItemIndex> <!-- Knife -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>10</uiIndex>
|
||||
<sItemIndex>38</sItemIndex> <!-- Throw. Knife -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>11</uiIndex>
|
||||
<sItemIndex>49</sItemIndex> <!-- Dusters -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>12</uiIndex>
|
||||
<sItemIndex>54</sItemIndex> <!-- Machete -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>13</uiIndex>
|
||||
<sItemIndex>146</sItemIndex> <!-- Break Light -->
|
||||
<ubOptimalNumber>5</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>14</uiIndex>
|
||||
<sItemIndex>209</sItemIndex> <!-- Bipod -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>15</uiIndex>
|
||||
<sItemIndex>194</sItemIndex> <!-- T-Shirt -->
|
||||
<ubOptimalNumber>6</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>16</uiIndex>
|
||||
<sItemIndex>269</sItemIndex> <!-- Cigars -->
|
||||
<ubOptimalNumber>3</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>17</uiIndex>
|
||||
<sItemIndex>257</sItemIndex> <!-- Porn -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>18</uiIndex>
|
||||
<sItemIndex>204</sItemIndex> <!-- Locksmith Kit -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>19</uiIndex>
|
||||
<sItemIndex>195</sItemIndex> <!-- T-Shirt -->
|
||||
<ubOptimalNumber>2</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>20</uiIndex>
|
||||
<sItemIndex>319</sItemIndex> <!-- X-ray Tube -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>21</uiIndex>
|
||||
<sItemIndex>1</sItemIndex> <!-- Glock 17 -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>22</uiIndex>
|
||||
<sItemIndex>2</sItemIndex> <!-- Glock 18 -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>23</uiIndex>
|
||||
<sItemIndex>3</sItemIndex> <!-- Beretta 92F -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>24</uiIndex>
|
||||
<sItemIndex>4</sItemIndex> <!-- Beretta 93R -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>25</uiIndex>
|
||||
<sItemIndex>6</sItemIndex> <!-- Barracuda -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>26</uiIndex>
|
||||
<sItemIndex>7</sItemIndex> <!-- Desert Eagle -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>27</uiIndex>
|
||||
<sItemIndex>8</sItemIndex> <!-- Colt .45 -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>28</uiIndex>
|
||||
<sItemIndex>247</sItemIndex> <!-- Discarded LAW -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>29</uiIndex>
|
||||
<sItemIndex>176</sItemIndex> <!-- Steel Helmet -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>30</uiIndex>
|
||||
<sItemIndex>203</sItemIndex> <!-- Tool Kit -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>31</uiIndex>
|
||||
<sItemIndex>255</sItemIndex> <!-- Wine -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>32</uiIndex>
|
||||
<sItemIndex>245</sItemIndex> <!-- Alcohol -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>33</uiIndex>
|
||||
<sItemIndex>264</sItemIndex> <!-- Platinum Watch -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>34</uiIndex>
|
||||
<sItemIndex>265</sItemIndex> <!-- Golf Clubs -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>35</uiIndex>
|
||||
<sItemIndex>266</sItemIndex> <!-- Walkman -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>36</uiIndex>
|
||||
<sItemIndex>267</sItemIndex> <!-- Portable TV -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>37</uiIndex>
|
||||
<sItemIndex>216</sItemIndex> <!-- Compound 18 -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>38</uiIndex>
|
||||
<sItemIndex>183</sItemIndex> <!-- Ceramic Plates -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
</INVENTORYLIST>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<INVENTORYLIST>
|
||||
<INVENTORY>
|
||||
<uiIndex>0</uiIndex>
|
||||
<sItemIndex>201</sItemIndex>
|
||||
<ubOptimalNumber>4</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>1</uiIndex>
|
||||
<sItemIndex>202</sItemIndex>
|
||||
<ubOptimalNumber>3</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>2</uiIndex>
|
||||
<sItemIndex>5</sItemIndex>
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>3</uiIndex>
|
||||
<sItemIndex>77</sItemIndex>
|
||||
<ubOptimalNumber>5</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>4</uiIndex>
|
||||
<sItemIndex>220</sItemIndex>
|
||||
<ubOptimalNumber>3</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>5</uiIndex>
|
||||
<sItemIndex>214</sItemIndex>
|
||||
<ubOptimalNumber>2</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>6</uiIndex>
|
||||
<sItemIndex>256</sItemIndex>
|
||||
<ubOptimalNumber>6</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>7</uiIndex>
|
||||
<sItemIndex>64</sItemIndex>
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>8</uiIndex>
|
||||
<sItemIndex>243</sItemIndex>
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>9</uiIndex>
|
||||
<sItemIndex>37</sItemIndex>
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>10</uiIndex>
|
||||
<sItemIndex>38</sItemIndex>
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>11</uiIndex>
|
||||
<sItemIndex>49</sItemIndex>
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>12</uiIndex>
|
||||
<sItemIndex>54</sItemIndex>
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>13</uiIndex>
|
||||
<sItemIndex>146</sItemIndex>
|
||||
<ubOptimalNumber>5</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>14</uiIndex>
|
||||
<sItemIndex>209</sItemIndex>
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>15</uiIndex>
|
||||
<sItemIndex>194</sItemIndex>
|
||||
<ubOptimalNumber>6</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>16</uiIndex>
|
||||
<sItemIndex>269</sItemIndex>
|
||||
<ubOptimalNumber>3</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>17</uiIndex>
|
||||
<sItemIndex>257</sItemIndex>
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>18</uiIndex>
|
||||
<sItemIndex>204</sItemIndex>
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>19</uiIndex>
|
||||
<sItemIndex>195</sItemIndex>
|
||||
<ubOptimalNumber>2</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>20</uiIndex>
|
||||
<sItemIndex>319</sItemIndex>
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>21</uiIndex>
|
||||
<sItemIndex>1</sItemIndex>
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>22</uiIndex>
|
||||
<sItemIndex>2</sItemIndex>
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>23</uiIndex>
|
||||
<sItemIndex>3</sItemIndex>
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>24</uiIndex>
|
||||
<sItemIndex>4</sItemIndex>
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>25</uiIndex>
|
||||
<sItemIndex>6</sItemIndex>
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>26</uiIndex>
|
||||
<sItemIndex>7</sItemIndex>
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>27</uiIndex>
|
||||
<sItemIndex>8</sItemIndex>
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>28</uiIndex>
|
||||
<sItemIndex>247</sItemIndex>
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>29</uiIndex>
|
||||
<sItemIndex>176</sItemIndex>
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>30</uiIndex>
|
||||
<sItemIndex>203</sItemIndex>
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>31</uiIndex>
|
||||
<sItemIndex>255</sItemIndex>
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>32</uiIndex>
|
||||
<sItemIndex>245</sItemIndex>
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>33</uiIndex>
|
||||
<sItemIndex>264</sItemIndex>
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>34</uiIndex>
|
||||
<sItemIndex>265</sItemIndex>
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>35</uiIndex>
|
||||
<sItemIndex>266</sItemIndex>
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>36</uiIndex>
|
||||
<sItemIndex>267</sItemIndex>
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>37</uiIndex>
|
||||
<sItemIndex>216</sItemIndex>
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>38</uiIndex>
|
||||
<sItemIndex>183</sItemIndex>
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
</INVENTORYLIST>
|
||||
@@ -1,96 +1,88 @@
|
||||
<!-- this a comment, all of the text between the angled brackets is ignored
|
||||
|
||||
Attribute Field Reference:
|
||||
|
||||
uiIndex - index of item in array, just increment this for each new entry
|
||||
sItemIndex - item index to stock
|
||||
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
|
||||
|
||||
-->
|
||||
<INVENTORYLIST>
|
||||
<INVENTORY>
|
||||
<uiIndex>0</uiIndex>
|
||||
<sItemIndex>201</sItemIndex> <!-- 1st Aid Kit -->
|
||||
<ubOptimalNumber>5</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>1</uiIndex>
|
||||
<sItemIndex>37</sItemIndex> <!-- Knife -->
|
||||
<ubOptimalNumber>2</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>2</uiIndex>
|
||||
<sItemIndex>38</sItemIndex> <!-- Throw. Knife -->
|
||||
<ubOptimalNumber>3</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>3</uiIndex>
|
||||
<sItemIndex>49</sItemIndex> <!-- Dusters -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>4</uiIndex>
|
||||
<sItemIndex>54</sItemIndex> <!-- Machete -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>5</uiIndex>
|
||||
<sItemIndex>212</sItemIndex> <!-- Sun Goggles -->
|
||||
<ubOptimalNumber>3</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>6</uiIndex>
|
||||
<sItemIndex>161</sItemIndex> <!-- Flak Jacket -->
|
||||
<ubOptimalNumber>2</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>7</uiIndex>
|
||||
<sItemIndex>176</sItemIndex> <!-- Steel Helmet -->
|
||||
<ubOptimalNumber>3</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>8</uiIndex>
|
||||
<sItemIndex>188</sItemIndex> <!-- Leather Jacket -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>9</uiIndex>
|
||||
<sItemIndex>214</sItemIndex> <!-- Canteen -->
|
||||
<ubOptimalNumber>5</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>10</uiIndex>
|
||||
<sItemIndex>64</sItemIndex> <!-- Crowbar -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>11</uiIndex>
|
||||
<sItemIndex>220</sItemIndex> <!-- Jar -->
|
||||
<ubOptimalNumber>6</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>12</uiIndex>
|
||||
<sItemIndex>203</sItemIndex> <!-- Tool Kit -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>13</uiIndex>
|
||||
<sItemIndex>213</sItemIndex> <!-- Gas Mask -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>14</uiIndex>
|
||||
<sItemIndex>303</sItemIndex> <!-- Platter -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>15</uiIndex>
|
||||
<sItemIndex>266</sItemIndex> <!-- Walkman -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>16</uiIndex>
|
||||
<sItemIndex>267</sItemIndex> <!-- Portable TV -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
</INVENTORYLIST>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<INVENTORYLIST>
|
||||
<INVENTORY>
|
||||
<uiIndex>0</uiIndex>
|
||||
<sItemIndex>201</sItemIndex>
|
||||
<ubOptimalNumber>5</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>1</uiIndex>
|
||||
<sItemIndex>37</sItemIndex>
|
||||
<ubOptimalNumber>2</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>2</uiIndex>
|
||||
<sItemIndex>38</sItemIndex>
|
||||
<ubOptimalNumber>3</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>3</uiIndex>
|
||||
<sItemIndex>49</sItemIndex>
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>4</uiIndex>
|
||||
<sItemIndex>54</sItemIndex>
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>5</uiIndex>
|
||||
<sItemIndex>212</sItemIndex>
|
||||
<ubOptimalNumber>3</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>6</uiIndex>
|
||||
<sItemIndex>161</sItemIndex>
|
||||
<ubOptimalNumber>2</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>7</uiIndex>
|
||||
<sItemIndex>176</sItemIndex>
|
||||
<ubOptimalNumber>3</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>8</uiIndex>
|
||||
<sItemIndex>188</sItemIndex>
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>9</uiIndex>
|
||||
<sItemIndex>214</sItemIndex>
|
||||
<ubOptimalNumber>5</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>10</uiIndex>
|
||||
<sItemIndex>64</sItemIndex>
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>11</uiIndex>
|
||||
<sItemIndex>220</sItemIndex>
|
||||
<ubOptimalNumber>6</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>12</uiIndex>
|
||||
<sItemIndex>203</sItemIndex>
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>13</uiIndex>
|
||||
<sItemIndex>213</sItemIndex>
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>14</uiIndex>
|
||||
<sItemIndex>303</sItemIndex>
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>15</uiIndex>
|
||||
<sItemIndex>266</sItemIndex>
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>16</uiIndex>
|
||||
<sItemIndex>267</sItemIndex>
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
</INVENTORYLIST>
|
||||
@@ -1,26 +1,18 @@
|
||||
<!-- this a comment, all of the text between the angled brackets is ignored
|
||||
|
||||
Attribute Field Reference:
|
||||
|
||||
uiIndex - index of item in array, just increment this for each new entry
|
||||
sItemIndex - item index to stock
|
||||
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
|
||||
|
||||
-->
|
||||
<INVENTORYLIST>
|
||||
<INVENTORY>
|
||||
<uiIndex>0</uiIndex>
|
||||
<sItemIndex>256</sItemIndex> <!-- Beer -->
|
||||
<ubOptimalNumber>12</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>1</uiIndex>
|
||||
<sItemIndex>255</sItemIndex> <!-- Wine -->
|
||||
<ubOptimalNumber>6</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>2</uiIndex>
|
||||
<sItemIndex>245</sItemIndex> <!-- Alcohol -->
|
||||
<ubOptimalNumber>9</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
</INVENTORYLIST>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<INVENTORYLIST>
|
||||
<INVENTORY>
|
||||
<uiIndex>0</uiIndex>
|
||||
<sItemIndex>256</sItemIndex>
|
||||
<ubOptimalNumber>12</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>1</uiIndex>
|
||||
<sItemIndex>255</sItemIndex>
|
||||
<ubOptimalNumber>6</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>2</uiIndex>
|
||||
<sItemIndex>245</sItemIndex>
|
||||
<ubOptimalNumber>9</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
</INVENTORYLIST>
|
||||
@@ -1,46 +1,38 @@
|
||||
<!-- this a comment, all of the text between the angled brackets is ignored
|
||||
|
||||
Attribute Field Reference:
|
||||
|
||||
uiIndex - index of item in array, just increment this for each new entry
|
||||
sItemIndex - item index to stock
|
||||
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
|
||||
|
||||
-->
|
||||
<INVENTORYLIST>
|
||||
<INVENTORY>
|
||||
<uiIndex>0</uiIndex>
|
||||
<sItemIndex>230</sItemIndex> <!-- Claws -->
|
||||
<ubOptimalNumber>0</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>1</uiIndex>
|
||||
<sItemIndex>231</sItemIndex> <!-- Teeth -->
|
||||
<ubOptimalNumber>0</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>2</uiIndex>
|
||||
<sItemIndex>232</sItemIndex> <!-- Pelt -->
|
||||
<ubOptimalNumber>0</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>3</uiIndex>
|
||||
<sItemIndex>260</sItemIndex> <!-- Claw -->
|
||||
<ubOptimalNumber>0</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>4</uiIndex>
|
||||
<sItemIndex>261</sItemIndex> <!-- Flesh -->
|
||||
<ubOptimalNumber>0</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>5</uiIndex>
|
||||
<sItemIndex>262</sItemIndex> <!-- Organ -->
|
||||
<ubOptimalNumber>0</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>6</uiIndex>
|
||||
<sItemIndex>217</sItemIndex> <!-- Jelly -->
|
||||
<ubOptimalNumber>0</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
</INVENTORYLIST>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<INVENTORYLIST>
|
||||
<INVENTORY>
|
||||
<uiIndex>0</uiIndex>
|
||||
<sItemIndex>230</sItemIndex>
|
||||
<ubOptimalNumber>0</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>1</uiIndex>
|
||||
<sItemIndex>231</sItemIndex>
|
||||
<ubOptimalNumber>0</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>2</uiIndex>
|
||||
<sItemIndex>232</sItemIndex>
|
||||
<ubOptimalNumber>0</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>3</uiIndex>
|
||||
<sItemIndex>260</sItemIndex>
|
||||
<ubOptimalNumber>0</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>4</uiIndex>
|
||||
<sItemIndex>261</sItemIndex>
|
||||
<ubOptimalNumber>0</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>5</uiIndex>
|
||||
<sItemIndex>262</sItemIndex>
|
||||
<ubOptimalNumber>0</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>6</uiIndex>
|
||||
<sItemIndex>217</sItemIndex>
|
||||
<ubOptimalNumber>0</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
</INVENTORYLIST>
|
||||
@@ -1,16 +1,8 @@
|
||||
<!-- this a comment, all of the text between the angled brackets is ignored
|
||||
|
||||
Attribute Field Reference:
|
||||
|
||||
uiIndex - index of item in array, just increment this for each new entry
|
||||
sItemIndex - item index to stock
|
||||
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
|
||||
|
||||
-->
|
||||
<INVENTORYLIST>
|
||||
<INVENTORY>
|
||||
<uiIndex>0</uiIndex>
|
||||
<sItemIndex>0</sItemIndex> <!-- Nada -->
|
||||
<ubOptimalNumber>0</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
</INVENTORYLIST>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<INVENTORYLIST>
|
||||
<INVENTORY>
|
||||
<uiIndex>0</uiIndex>
|
||||
<sItemIndex>0</sItemIndex>
|
||||
<ubOptimalNumber>0</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
</INVENTORYLIST>
|
||||
@@ -1,26 +1,18 @@
|
||||
<!-- this a comment, all of the text between the angled brackets is ignored
|
||||
|
||||
Attribute Field Reference:
|
||||
|
||||
uiIndex - index of item in array, just increment this for each new entry
|
||||
sItemIndex - item index to stock
|
||||
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
|
||||
|
||||
-->
|
||||
<INVENTORYLIST>
|
||||
<INVENTORY>
|
||||
<uiIndex>0</uiIndex>
|
||||
<sItemIndex>256</sItemIndex> <!-- Beer -->
|
||||
<ubOptimalNumber>12</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>1</uiIndex>
|
||||
<sItemIndex>255</sItemIndex> <!-- Wine -->
|
||||
<ubOptimalNumber>6</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>2</uiIndex>
|
||||
<sItemIndex>245</sItemIndex> <!-- Alcohol -->
|
||||
<ubOptimalNumber>9</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
</INVENTORYLIST>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<INVENTORYLIST>
|
||||
<INVENTORY>
|
||||
<uiIndex>0</uiIndex>
|
||||
<sItemIndex>256</sItemIndex>
|
||||
<ubOptimalNumber>12</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>1</uiIndex>
|
||||
<sItemIndex>255</sItemIndex>
|
||||
<ubOptimalNumber>6</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>2</uiIndex>
|
||||
<sItemIndex>245</sItemIndex>
|
||||
<ubOptimalNumber>9</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
</INVENTORYLIST>
|
||||
@@ -1,126 +1,118 @@
|
||||
<!-- this a comment, all of the text between the angled brackets is ignored
|
||||
|
||||
Attribute Field Reference:
|
||||
|
||||
uiIndex - index of item in array, just increment this for each new entry
|
||||
sItemIndex - item index to stock
|
||||
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
|
||||
|
||||
-->
|
||||
<INVENTORYLIST>
|
||||
<INVENTORY>
|
||||
<uiIndex>0</uiIndex>
|
||||
<sItemIndex>201</sItemIndex> <!-- 1st Aid Kit -->
|
||||
<ubOptimalNumber>3</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>1</uiIndex>
|
||||
<sItemIndex>204</sItemIndex> <!-- Locksmith Kit -->
|
||||
<ubOptimalNumber>4</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>2</uiIndex>
|
||||
<sItemIndex>203</sItemIndex> <!-- Tool Kit -->
|
||||
<ubOptimalNumber>3</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>3</uiIndex>
|
||||
<sItemIndex>214</sItemIndex> <!-- Canteen -->
|
||||
<ubOptimalNumber>5</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>4</uiIndex>
|
||||
<sItemIndex>64</sItemIndex> <!-- Crowbar -->
|
||||
<ubOptimalNumber>3</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>5</uiIndex>
|
||||
<sItemIndex>243</sItemIndex> <!-- Wire Cutters -->
|
||||
<ubOptimalNumber>3</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>6</uiIndex>
|
||||
<sItemIndex>244</sItemIndex> <!-- Duckbill -->
|
||||
<ubOptimalNumber>3</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>7</uiIndex>
|
||||
<sItemIndex>220</sItemIndex> <!-- Jar -->
|
||||
<ubOptimalNumber>12</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>8</uiIndex>
|
||||
<sItemIndex>146</sItemIndex> <!-- Break Light -->
|
||||
<ubOptimalNumber>12</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>9</uiIndex>
|
||||
<sItemIndex>215</sItemIndex> <!-- Metal Detector -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>10</uiIndex>
|
||||
<sItemIndex>258</sItemIndex> <!-- Video Camera -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>11</uiIndex>
|
||||
<sItemIndex>309</sItemIndex> <!-- Quick Glue -->
|
||||
<ubOptimalNumber>3</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>12</uiIndex>
|
||||
<sItemIndex>316</sItemIndex> <!-- Copper Wire -->
|
||||
<ubOptimalNumber>5</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>13</uiIndex>
|
||||
<sItemIndex>322</sItemIndex> <!-- Batteries -->
|
||||
<ubOptimalNumber>10</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>14</uiIndex>
|
||||
<sItemIndex>71</sItemIndex> <!-- 9mm mag -->
|
||||
<ubOptimalNumber>5</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>15</uiIndex>
|
||||
<sItemIndex>72</sItemIndex> <!-- 9mm SMG mag -->
|
||||
<ubOptimalNumber>5</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>16</uiIndex>
|
||||
<sItemIndex>77</sItemIndex> <!-- .38 S-load -->
|
||||
<ubOptimalNumber>5</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>17</uiIndex>
|
||||
<sItemIndex>80</sItemIndex> <!-- .45 mag -->
|
||||
<ubOptimalNumber>5</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>18</uiIndex>
|
||||
<sItemIndex>81</sItemIndex> <!-- .45 SMG mag -->
|
||||
<ubOptimalNumber>5</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>19</uiIndex>
|
||||
<sItemIndex>86</sItemIndex> <!-- .357 S-load -->
|
||||
<ubOptimalNumber>5</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>20</uiIndex>
|
||||
<sItemIndex>87</sItemIndex> <!-- .357 mag -->
|
||||
<ubOptimalNumber>5</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>21</uiIndex>
|
||||
<sItemIndex>107</sItemIndex> <!-- 12 Gauge -->
|
||||
<ubOptimalNumber>9</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>22</uiIndex>
|
||||
<sItemIndex>108</sItemIndex> <!-- 12 Gauge BS -->
|
||||
<ubOptimalNumber>9</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
</INVENTORYLIST>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<INVENTORYLIST>
|
||||
<INVENTORY>
|
||||
<uiIndex>0</uiIndex>
|
||||
<sItemIndex>201</sItemIndex>
|
||||
<ubOptimalNumber>3</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>1</uiIndex>
|
||||
<sItemIndex>204</sItemIndex>
|
||||
<ubOptimalNumber>4</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>2</uiIndex>
|
||||
<sItemIndex>203</sItemIndex>
|
||||
<ubOptimalNumber>3</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>3</uiIndex>
|
||||
<sItemIndex>214</sItemIndex>
|
||||
<ubOptimalNumber>5</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>4</uiIndex>
|
||||
<sItemIndex>64</sItemIndex>
|
||||
<ubOptimalNumber>3</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>5</uiIndex>
|
||||
<sItemIndex>243</sItemIndex>
|
||||
<ubOptimalNumber>3</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>6</uiIndex>
|
||||
<sItemIndex>244</sItemIndex>
|
||||
<ubOptimalNumber>3</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>7</uiIndex>
|
||||
<sItemIndex>220</sItemIndex>
|
||||
<ubOptimalNumber>12</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>8</uiIndex>
|
||||
<sItemIndex>146</sItemIndex>
|
||||
<ubOptimalNumber>12</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>9</uiIndex>
|
||||
<sItemIndex>215</sItemIndex>
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>10</uiIndex>
|
||||
<sItemIndex>258</sItemIndex>
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>11</uiIndex>
|
||||
<sItemIndex>309</sItemIndex>
|
||||
<ubOptimalNumber>3</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>12</uiIndex>
|
||||
<sItemIndex>316</sItemIndex>
|
||||
<ubOptimalNumber>5</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>13</uiIndex>
|
||||
<sItemIndex>322</sItemIndex>
|
||||
<ubOptimalNumber>10</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>14</uiIndex>
|
||||
<sItemIndex>71</sItemIndex>
|
||||
<ubOptimalNumber>5</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>15</uiIndex>
|
||||
<sItemIndex>72</sItemIndex>
|
||||
<ubOptimalNumber>5</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>16</uiIndex>
|
||||
<sItemIndex>77</sItemIndex>
|
||||
<ubOptimalNumber>5</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>17</uiIndex>
|
||||
<sItemIndex>80</sItemIndex>
|
||||
<ubOptimalNumber>5</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>18</uiIndex>
|
||||
<sItemIndex>81</sItemIndex>
|
||||
<ubOptimalNumber>5</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>19</uiIndex>
|
||||
<sItemIndex>86</sItemIndex>
|
||||
<ubOptimalNumber>5</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>20</uiIndex>
|
||||
<sItemIndex>87</sItemIndex>
|
||||
<ubOptimalNumber>5</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>21</uiIndex>
|
||||
<sItemIndex>107</sItemIndex>
|
||||
<ubOptimalNumber>9</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>22</uiIndex>
|
||||
<sItemIndex>108</sItemIndex>
|
||||
<ubOptimalNumber>9</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
</INVENTORYLIST>
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,88 +1,88 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
|
||||
<AMMOLIST xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
||||
<AMMO>
|
||||
<uiIndex>0</uiIndex>
|
||||
<AmmoCaliber>0</AmmoCaliber>
|
||||
<BRCaliber>0</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>1</uiIndex>
|
||||
<AmmoCaliber>.38 Spc</AmmoCaliber>
|
||||
<BRCaliber>.38 Spc</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>2</uiIndex>
|
||||
<AmmoCaliber>9x19мм</AmmoCaliber>
|
||||
<BRCaliber>9x19мм</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>3</uiIndex>
|
||||
<AmmoCaliber>.45 ACP</AmmoCaliber>
|
||||
<BRCaliber>.45 ACP</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>4</uiIndex>
|
||||
<AmmoCaliber>.357 магнум</AmmoCaliber>
|
||||
<BRCaliber>.357 Mag</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>5</uiIndex>
|
||||
<AmmoCaliber>12 калибр</AmmoCaliber>
|
||||
<BRCaliber>12 калибр</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>6</uiIndex>
|
||||
<AmmoCaliber>CAWS</AmmoCaliber>
|
||||
<BRCaliber>CAWS</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>7</uiIndex>
|
||||
<AmmoCaliber>5.45x39мм</AmmoCaliber>
|
||||
<BRCaliber>5.45x39мм</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>8</uiIndex>
|
||||
<AmmoCaliber>5.56x45мм</AmmoCaliber>
|
||||
<BRCaliber>5.56x45мм</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>9</uiIndex>
|
||||
<AmmoCaliber>7.62x51мм</AmmoCaliber>
|
||||
<BRCaliber>7.62x51мм</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>10</uiIndex>
|
||||
<AmmoCaliber>7.62x39мм</AmmoCaliber>
|
||||
<BRCaliber>7.62x39мм</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>11</uiIndex>
|
||||
<AmmoCaliber>4.7x33мм</AmmoCaliber>
|
||||
<BRCaliber>4.7x33мм</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>12</uiIndex>
|
||||
<AmmoCaliber>5.7x28мм</AmmoCaliber>
|
||||
<BRCaliber>5.7x28мм</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>13</uiIndex>
|
||||
<AmmoCaliber>Монстрооружие</AmmoCaliber>
|
||||
<BRCaliber>Монстр</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>14</uiIndex>
|
||||
<AmmoCaliber>Ракета</AmmoCaliber>
|
||||
<BRCaliber>Ракета</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>15</uiIndex>
|
||||
<AmmoCaliber>Дротик</AmmoCaliber>
|
||||
<BRCaliber>Дротик</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>16</uiIndex>
|
||||
<AmmoCaliber>Пламя</AmmoCaliber>
|
||||
<BRCaliber>Пламя</BRCaliber>
|
||||
</AMMO>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<AMMOLIST>
|
||||
<AMMO>
|
||||
<uiIndex>0</uiIndex>
|
||||
<AmmoCaliber>0</AmmoCaliber>
|
||||
<BRCaliber>0</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>1</uiIndex>
|
||||
<AmmoCaliber>.38 Spc</AmmoCaliber>
|
||||
<BRCaliber>.38 Spc</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>2</uiIndex>
|
||||
<AmmoCaliber>9x19мм</AmmoCaliber>
|
||||
<BRCaliber>9x19мм</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>3</uiIndex>
|
||||
<AmmoCaliber>.45 ACP</AmmoCaliber>
|
||||
<BRCaliber>.45 ACP</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>4</uiIndex>
|
||||
<AmmoCaliber>.357 магнум</AmmoCaliber>
|
||||
<BRCaliber>.357 Mag</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>5</uiIndex>
|
||||
<AmmoCaliber>12 калибр</AmmoCaliber>
|
||||
<BRCaliber>12 калибр</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>6</uiIndex>
|
||||
<AmmoCaliber>CAWS</AmmoCaliber>
|
||||
<BRCaliber>CAWS</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>7</uiIndex>
|
||||
<AmmoCaliber>5.45x39мм</AmmoCaliber>
|
||||
<BRCaliber>5.45x39мм</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>8</uiIndex>
|
||||
<AmmoCaliber>5.56x45мм</AmmoCaliber>
|
||||
<BRCaliber>5.56x45мм</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>9</uiIndex>
|
||||
<AmmoCaliber>7.62x51мм</AmmoCaliber>
|
||||
<BRCaliber>7.62x51мм</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>10</uiIndex>
|
||||
<AmmoCaliber>7.62x39мм</AmmoCaliber>
|
||||
<BRCaliber>7.62x39мм</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>11</uiIndex>
|
||||
<AmmoCaliber>4.7x33мм</AmmoCaliber>
|
||||
<BRCaliber>4.7x33мм</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>12</uiIndex>
|
||||
<AmmoCaliber>5.7x28мм</AmmoCaliber>
|
||||
<BRCaliber>5.7x28мм</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>13</uiIndex>
|
||||
<AmmoCaliber>Монстрооружие</AmmoCaliber>
|
||||
<BRCaliber>Монстр</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>14</uiIndex>
|
||||
<AmmoCaliber>Ракета</AmmoCaliber>
|
||||
<BRCaliber>Ракета</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>15</uiIndex>
|
||||
<AmmoCaliber>Дротик</AmmoCaliber>
|
||||
<BRCaliber>Дротик</BRCaliber>
|
||||
</AMMO>
|
||||
<AMMO>
|
||||
<uiIndex>16</uiIndex>
|
||||
<AmmoCaliber>Пламя</AmmoCaliber>
|
||||
<BRCaliber>Пламя</BRCaliber>
|
||||
</AMMO>
|
||||
</AMMOLIST>
|
||||
+2689
-2689
File diff suppressed because it is too large
Load Diff
@@ -1981,21 +1981,21 @@
|
||||
</WEAPON>
|
||||
<WEAPON>
|
||||
<uiIndex>333</uiIndex>
|
||||
<szWeaponName>VSS Vintorez</szWeaponName>
|
||||
<szWeaponName>AS Val</szWeaponName>
|
||||
<ubWeaponClass>3</ubWeaponClass>
|
||||
<ubWeaponType>5</ubWeaponType>
|
||||
<ubWeaponType>6</ubWeaponType>
|
||||
<ubCalibre>18</ubCalibre>
|
||||
<ubReadyTime>3</ubReadyTime>
|
||||
<ubShotsPer4Turns>12</ubShotsPer4Turns>
|
||||
<ubBurstPenalty>11</ubBurstPenalty>
|
||||
<ubShotsPer4Turns>13</ubShotsPer4Turns>
|
||||
<ubBurstPenalty>10</ubBurstPenalty>
|
||||
<ubBulletSpeed>22</ubBulletSpeed>
|
||||
<ubImpact>32</ubImpact>
|
||||
<ubDeadliness>42</ubDeadliness>
|
||||
<bAccuracy>7</bAccuracy>
|
||||
<ubDeadliness>35</ubDeadliness>
|
||||
<bAccuracy>6</bAccuracy>
|
||||
<ubMagSize>20</ubMagSize>
|
||||
<usRange>400</usRange>
|
||||
<usRange>325</usRange>
|
||||
<usReloadDelay>200</usReloadDelay>
|
||||
<BurstAniDelay>34</BurstAniDelay>
|
||||
<BurstAniDelay>38</BurstAniDelay>
|
||||
<ubAttackVolume>60</ubAttackVolume>
|
||||
<ubHitVolume>8</ubHitVolume>
|
||||
<sSound>385</sSound>
|
||||
@@ -2006,9 +2006,9 @@
|
||||
<SilencedSound>386</SilencedSound>
|
||||
<bBurstAP>3</bBurstAP>
|
||||
<bAutofireShotsPerFiveAP>4</bAutofireShotsPerFiveAP>
|
||||
<APsToReload>6</APsToReload>
|
||||
<APsToReload>4</APsToReload>
|
||||
<SwapClips>1</SwapClips>
|
||||
<MaxDistForMessyDeath>8</MaxDistForMessyDeath>
|
||||
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
|
||||
<AutoPenalty>11</AutoPenalty>
|
||||
<ManualReloadSound>476</ManualReloadSound>
|
||||
</WEAPON>
|
||||
|
||||
Reference in New Issue
Block a user