- reordered xmls

- new feature: class specific gun and item choices allows finetuning of a soldier's equipment

More info under http://www.bears-pit.com/board/ubbthreads.php/topics/313782/Re_New_feature_Class_specific_.html#Post313782

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1584 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Flugente
2013-01-04 23:22:41 +00:00
parent 52fb1849f4
commit 864877846f
99 changed files with 20864 additions and 0 deletions
@@ -0,0 +1,238 @@
<?xml version="1.0" encoding="utf-8"?>
<AMMOLIST>
<AMMO>
<uiIndex>0</uiIndex>
<AmmoCaliber>0</AmmoCaliber>
<BRCaliber>0</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>1</uiIndex>
<AmmoCaliber>.38 Spc</AmmoCaliber>
<BRCaliber>.38 Spc</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>2</uiIndex>
<AmmoCaliber>9x19mm</AmmoCaliber>
<BRCaliber>9x19mm</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>3</uiIndex>
<AmmoCaliber>.45 ACP</AmmoCaliber>
<BRCaliber>.45 ACP</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>4</uiIndex>
<AmmoCaliber>.357 Mag</AmmoCaliber>
<BRCaliber>.357 Mag</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>5</uiIndex>
<AmmoCaliber>12 gauge</AmmoCaliber>
<BRCaliber>12 gauge</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>6</uiIndex>
<AmmoCaliber>CAWS</AmmoCaliber>
<BRCaliber>CAWS</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>7</uiIndex>
<AmmoCaliber>5.45x39mm</AmmoCaliber>
<BRCaliber>5.45x39mm</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>8</uiIndex>
<AmmoCaliber>5.56x45mm</AmmoCaliber>
<BRCaliber>5.56x45mm</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>9</uiIndex>
<AmmoCaliber>7.62x51mm</AmmoCaliber>
<BRCaliber>7.62x51mm</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>10</uiIndex>
<AmmoCaliber>7.62x39mm</AmmoCaliber>
<BRCaliber>7.62x39mm</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>11</uiIndex>
<AmmoCaliber>4.7x33mm</AmmoCaliber>
<BRCaliber>4.7x33mm</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>12</uiIndex>
<AmmoCaliber>5.7x28mm</AmmoCaliber>
<BRCaliber>5.7x28mm</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>13</uiIndex>
<AmmoCaliber>Monster</AmmoCaliber>
<BRCaliber>Monster</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>14</uiIndex>
<AmmoCaliber>Rocket</AmmoCaliber>
<BRCaliber>Rocket</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>15</uiIndex>
<AmmoCaliber>Dart</AmmoCaliber>
<BRCaliber>Dart</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>16</uiIndex>
<AmmoCaliber>flame</AmmoCaliber>
<BRCaliber>flame</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>17</uiIndex>
<AmmoCaliber>.50 BMG</AmmoCaliber>
<BRCaliber>.50 BMG</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>18</uiIndex>
<AmmoCaliber>9x39mm</AmmoCaliber>
<BRCaliber>9x39mm</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>19</uiIndex>
<AmmoCaliber>4.6x30mm</AmmoCaliber>
<BRCaliber>4.6x30mm</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>20</uiIndex>
<AmmoCaliber>7.62x25mm</AmmoCaliber>
<BRCaliber>7.62x25mm</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>21</uiIndex>
<AmmoCaliber>12.7mm</AmmoCaliber>
<BRCaliber>12.7mm</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>22</uiIndex>
<AmmoCaliber>9x18mm</AmmoCaliber>
<BRCaliber>9x18mm</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>23</uiIndex>
<AmmoCaliber>.40 S&amp;W</AmmoCaliber>
<BRCaliber>.40 S&amp;W</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>24</uiIndex>
<AmmoCaliber>7.62x54R</AmmoCaliber>
<BRCaliber>7.62x54R</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>25</uiIndex>
<AmmoCaliber>.338 Lapua</AmmoCaliber>
<BRCaliber>.338 LM</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>26</uiIndex>
<AmmoCaliber>.44 Mag</AmmoCaliber>
<BRCaliber>.44 Mag</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>27</uiIndex>
<AmmoCaliber>10mm</AmmoCaliber>
<BRCaliber>10mm</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>28</uiIndex>
<AmmoCaliber>12.3x50mm</AmmoCaliber>
<BRCaliber>12.3x50mm</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>29</uiIndex>
<AmmoCaliber>9x21mm</AmmoCaliber>
<BRCaliber>9x21mm</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>30</uiIndex>
<AmmoCaliber>7.62x37mm</AmmoCaliber>
<BRCaliber>7.62x37mm</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>31</uiIndex>
<AmmoCaliber>9mm SP-5</AmmoCaliber>
<BRCaliber>9mm SP-5</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>32</uiIndex>
<AmmoCaliber>9mm SP-6</AmmoCaliber>
<BRCaliber>9mm SP-6</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>33</uiIndex>
<AmmoCaliber>5.45x18mm</AmmoCaliber>
<BRCaliber>5.45x18mm</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>34</uiIndex>
<AmmoCaliber>9mm MS</AmmoCaliber>
<BRCaliber>9mm MS</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>35</uiIndex>
<AmmoCaliber>.50 AE</AmmoCaliber>
<BRCaliber>.50 AE</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>36</uiIndex>
<AmmoCaliber>.454 Casull</AmmoCaliber>
<BRCaliber>.454 Casull</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>37</uiIndex>
<AmmoCaliber>.45 WinMag</AmmoCaliber>
<BRCaliber>.45 WinMag</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>38</uiIndex>
<AmmoCaliber>.50 Beowulf</AmmoCaliber>
<BRCaliber>.50 Beowulf</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>39</uiIndex>
<AmmoCaliber>.300 WinMag</AmmoCaliber>
<BRCaliber>.300 WinMag</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>40</uiIndex>
<AmmoCaliber>7.92x57mm</AmmoCaliber>
<BRCaliber>7.92x57mm</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>41</uiIndex>
<AmmoCaliber>12.7x97mm Subsonic</AmmoCaliber>
<BRCaliber>12.7x97mm</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>42</uiIndex>
<AmmoCaliber>6.8x43mm SPC</AmmoCaliber>
<BRCaliber>6.8x43mm</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>43</uiIndex>
<AmmoCaliber>5.56x45mm SCF</AmmoCaliber>
<BRCaliber>5.56mm SCF</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>44</uiIndex>
<AmmoCaliber>.41 AE</AmmoCaliber>
<BRCaliber>.41 AE</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>45</uiIndex>
<AmmoCaliber>.30 car</AmmoCaliber>
<BRCaliber>.30 car</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>46</uiIndex>
<AmmoCaliber>.30-06</AmmoCaliber>
<BRCaliber>.30-06</BRCaliber>
</AMMO>
</AMMOLIST>
+921
View File
@@ -0,0 +1,921 @@
<?xml version="1.0" encoding="utf-8"?>
<AMMOTYPELIST>
<AMMOTYPE>
<uiIndex>0</uiIndex>
<name>Ball</name>
<fontColour>136</fontColour>
<grayed>4</grayed>
<offNormal>1</offNormal>
<onNormal>3</onNormal>
<structureImpactReductionMultiplier>1</structureImpactReductionMultiplier>
<structureImpactReductionDivisor>1</structureImpactReductionDivisor>
<armourImpactReductionMultiplier>1</armourImpactReductionMultiplier>
<armourImpactReductionDivisor>1</armourImpactReductionDivisor>
<beforeArmourDamageMultiplier>1</beforeArmourDamageMultiplier>
<beforeArmourDamageDivisor>1</beforeArmourDamageDivisor>
<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
<zeroMinimumDamage>0</zeroMinimumDamage>
<canGoThrough>1</canGoThrough>
<standardIssue>1</standardIssue>
<numberOfBullets>1</numberOfBullets>
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
<highExplosive>0</highExplosive>
<explosionSize>0</explosionSize>
<antiTank>0</antiTank>
<dart>0</dart>
<knife>0</knife>
<monsterSpit>0</monsterSpit>
<acidic>0</acidic>
<ignoreArmour>0</ignoreArmour>
<lockBustingPower>0</lockBustingPower>
<tracerEffect>0</tracerEffect>
<spreadPattern />
<temperatureModificator>1</temperatureModificator>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>1</uiIndex>
<name>HP</name>
<fontColour>24</fontColour>
<grayed>12</grayed>
<offNormal>9</offNormal>
<onNormal>11</onNormal>
<structureImpactReductionMultiplier>2</structureImpactReductionMultiplier>
<structureImpactReductionDivisor>1</structureImpactReductionDivisor>
<armourImpactReductionMultiplier>3</armourImpactReductionMultiplier>
<armourImpactReductionDivisor>2</armourImpactReductionDivisor>
<beforeArmourDamageMultiplier>1</beforeArmourDamageMultiplier>
<beforeArmourDamageDivisor>1</beforeArmourDamageDivisor>
<afterArmourDamageMultiplier>17</afterArmourDamageMultiplier>
<afterArmourDamageDivisor>10</afterArmourDamageDivisor>
<zeroMinimumDamage>1</zeroMinimumDamage>
<canGoThrough>0</canGoThrough>
<standardIssue>0</standardIssue>
<numberOfBullets>1</numberOfBullets>
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
<highExplosive>0</highExplosive>
<explosionSize>0</explosionSize>
<antiTank>0</antiTank>
<dart>0</dart>
<knife>0</knife>
<monsterSpit>0</monsterSpit>
<acidic>0</acidic>
<ignoreArmour>0</ignoreArmour>
<lockBustingPower>0</lockBustingPower>
<tracerEffect>0</tracerEffect>
<spreadPattern />
<temperatureModificator>1</temperatureModificator>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>2</uiIndex>
<name>AP/FMJ</name>
<fontColour>218</fontColour>
<grayed>8</grayed>
<offNormal>5</offNormal>
<onNormal>7</onNormal>
<structureImpactReductionMultiplier>3</structureImpactReductionMultiplier>
<structureImpactReductionDivisor>4</structureImpactReductionDivisor>
<armourImpactReductionMultiplier>3</armourImpactReductionMultiplier>
<armourImpactReductionDivisor>4</armourImpactReductionDivisor>
<beforeArmourDamageMultiplier>1</beforeArmourDamageMultiplier>
<beforeArmourDamageDivisor>1</beforeArmourDamageDivisor>
<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
<zeroMinimumDamage>0</zeroMinimumDamage>
<canGoThrough>1</canGoThrough>
<standardIssue>1</standardIssue>
<numberOfBullets>1</numberOfBullets>
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
<highExplosive>0</highExplosive>
<explosionSize>0</explosionSize>
<antiTank>0</antiTank>
<dart>0</dart>
<knife>0</knife>
<monsterSpit>0</monsterSpit>
<acidic>0</acidic>
<ignoreArmour>0</ignoreArmour>
<lockBustingPower>0</lockBustingPower>
<tracerEffect>0</tracerEffect>
<spreadPattern />
<temperatureModificator>1</temperatureModificator>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>3</uiIndex>
<name>SAP</name>
<fontColour>163</fontColour>
<grayed>8</grayed>
<offNormal>5</offNormal>
<onNormal>7</onNormal>
<structureImpactReductionMultiplier>1</structureImpactReductionMultiplier>
<structureImpactReductionDivisor>2</structureImpactReductionDivisor>
<armourImpactReductionMultiplier>1</armourImpactReductionMultiplier>
<armourImpactReductionDivisor>2</armourImpactReductionDivisor>
<beforeArmourDamageMultiplier>1</beforeArmourDamageMultiplier>
<beforeArmourDamageDivisor>1</beforeArmourDamageDivisor>
<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
<zeroMinimumDamage>0</zeroMinimumDamage>
<canGoThrough>1</canGoThrough>
<standardIssue>1</standardIssue>
<numberOfBullets>1</numberOfBullets>
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
<highExplosive>0</highExplosive>
<explosionSize>0</explosionSize>
<antiTank>0</antiTank>
<dart>0</dart>
<knife>0</knife>
<monsterSpit>0</monsterSpit>
<acidic>0</acidic>
<ignoreArmour>0</ignoreArmour>
<lockBustingPower>0</lockBustingPower>
<tracerEffect>0</tracerEffect>
<spreadPattern />
<temperatureModificator>1</temperatureModificator>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>4</uiIndex>
<name>Buckshot</name>
<fontColour>125</fontColour>
<grayed>4</grayed>
<offNormal>1</offNormal>
<onNormal>3</onNormal>
<structureImpactReductionMultiplier>1</structureImpactReductionMultiplier>
<structureImpactReductionDivisor>1</structureImpactReductionDivisor>
<armourImpactReductionMultiplier>1</armourImpactReductionMultiplier>
<armourImpactReductionDivisor>1</armourImpactReductionDivisor>
<beforeArmourDamageMultiplier>1</beforeArmourDamageMultiplier>
<beforeArmourDamageDivisor>1</beforeArmourDamageDivisor>
<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
<zeroMinimumDamage>1</zeroMinimumDamage>
<canGoThrough>1</canGoThrough>
<standardIssue>1</standardIssue>
<numberOfBullets>9</numberOfBullets>
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
<multipleBulletDamageDivisor>4</multipleBulletDamageDivisor>
<highExplosive>0</highExplosive>
<explosionSize>0</explosionSize>
<antiTank>0</antiTank>
<dart>0</dart>
<knife>0</knife>
<monsterSpit>0</monsterSpit>
<acidic>0</acidic>
<ignoreArmour>0</ignoreArmour>
<lockBustingPower>0</lockBustingPower>
<tracerEffect>0</tracerEffect>
<spreadPattern />
<temperatureModificator>1</temperatureModificator>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>5</uiIndex>
<name>Flechette</name>
<fontColour>218</fontColour>
<grayed>8</grayed>
<offNormal>5</offNormal>
<onNormal>7</onNormal>
<structureImpactReductionMultiplier>4</structureImpactReductionMultiplier>
<structureImpactReductionDivisor>5</structureImpactReductionDivisor>
<armourImpactReductionMultiplier>4</armourImpactReductionMultiplier>
<armourImpactReductionDivisor>5</armourImpactReductionDivisor>
<beforeArmourDamageMultiplier>1</beforeArmourDamageMultiplier>
<beforeArmourDamageDivisor>1</beforeArmourDamageDivisor>
<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
<zeroMinimumDamage>0</zeroMinimumDamage>
<canGoThrough>1</canGoThrough>
<standardIssue>0</standardIssue>
<numberOfBullets>6</numberOfBullets>
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
<multipleBulletDamageDivisor>3</multipleBulletDamageDivisor>
<highExplosive>0</highExplosive>
<explosionSize>0</explosionSize>
<antiTank>0</antiTank>
<dart>0</dart>
<knife>0</knife>
<monsterSpit>0</monsterSpit>
<acidic>0</acidic>
<ignoreArmour>0</ignoreArmour>
<lockBustingPower>0</lockBustingPower>
<tracerEffect>0</tracerEffect>
<spreadPattern />
<temperatureModificator>1</temperatureModificator>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>6</uiIndex>
<name>Grenade</name>
<fontColour>75</fontColour>
<grayed>4</grayed>
<offNormal>1</offNormal>
<onNormal>3</onNormal>
<structureImpactReductionMultiplier>1</structureImpactReductionMultiplier>
<structureImpactReductionDivisor>1</structureImpactReductionDivisor>
<armourImpactReductionMultiplier>1</armourImpactReductionMultiplier>
<armourImpactReductionDivisor>1</armourImpactReductionDivisor>
<beforeArmourDamageMultiplier>4</beforeArmourDamageMultiplier>
<beforeArmourDamageDivisor>3</beforeArmourDamageDivisor>
<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
<zeroMinimumDamage>0</zeroMinimumDamage>
<canGoThrough>0</canGoThrough>
<standardIssue>0</standardIssue>
<numberOfBullets>1</numberOfBullets>
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
<highExplosive>1</highExplosive>
<explosionSize>2</explosionSize>
<antiTank>0</antiTank>
<dart>0</dart>
<knife>0</knife>
<monsterSpit>0</monsterSpit>
<acidic>0</acidic>
<ignoreArmour>0</ignoreArmour>
<lockBustingPower>0</lockBustingPower>
<tracerEffect>0</tracerEffect>
<spreadPattern />
<temperatureModificator>1</temperatureModificator>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>7</uiIndex>
<name>Monster</name>
<fontColour>136</fontColour>
<grayed>4</grayed>
<offNormal>1</offNormal>
<onNormal>3</onNormal>
<structureImpactReductionMultiplier>1</structureImpactReductionMultiplier>
<structureImpactReductionDivisor>1</structureImpactReductionDivisor>
<armourImpactReductionMultiplier>1</armourImpactReductionMultiplier>
<armourImpactReductionDivisor>1</armourImpactReductionDivisor>
<beforeArmourDamageMultiplier>1</beforeArmourDamageMultiplier>
<beforeArmourDamageDivisor>1</beforeArmourDamageDivisor>
<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
<zeroMinimumDamage>0</zeroMinimumDamage>
<canGoThrough>0</canGoThrough>
<standardIssue>1</standardIssue>
<numberOfBullets>1</numberOfBullets>
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
<highExplosive>0</highExplosive>
<explosionSize>0</explosionSize>
<antiTank>0</antiTank>
<dart>0</dart>
<knife>0</knife>
<monsterSpit>1</monsterSpit>
<acidic>1</acidic>
<ignoreArmour>1</ignoreArmour>
<lockBustingPower>0</lockBustingPower>
<tracerEffect>0</tracerEffect>
<spreadPattern />
<temperatureModificator>1</temperatureModificator>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>8</uiIndex>
<name>Knife</name>
<fontColour>136</fontColour>
<grayed>4</grayed>
<offNormal>1</offNormal>
<onNormal>3</onNormal>
<structureImpactReductionMultiplier>1</structureImpactReductionMultiplier>
<structureImpactReductionDivisor>1</structureImpactReductionDivisor>
<armourImpactReductionMultiplier>1</armourImpactReductionMultiplier>
<armourImpactReductionDivisor>1</armourImpactReductionDivisor>
<beforeArmourDamageMultiplier>1</beforeArmourDamageMultiplier>
<beforeArmourDamageDivisor>1</beforeArmourDamageDivisor>
<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
<zeroMinimumDamage>0</zeroMinimumDamage>
<canGoThrough>0</canGoThrough>
<standardIssue>1</standardIssue>
<numberOfBullets>1</numberOfBullets>
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
<highExplosive>0</highExplosive>
<explosionSize>0</explosionSize>
<antiTank>0</antiTank>
<dart>0</dart>
<knife>1</knife>
<monsterSpit>0</monsterSpit>
<acidic>0</acidic>
<ignoreArmour>1</ignoreArmour>
<lockBustingPower>0</lockBustingPower>
<tracerEffect>0</tracerEffect>
<spreadPattern />
<temperatureModificator>1</temperatureModificator>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>9</uiIndex>
<name>HE</name>
<fontColour>75</fontColour>
<grayed>4</grayed>
<offNormal>1</offNormal>
<onNormal>3</onNormal>
<structureImpactReductionMultiplier>1</structureImpactReductionMultiplier>
<structureImpactReductionDivisor>1</structureImpactReductionDivisor>
<armourImpactReductionMultiplier>1</armourImpactReductionMultiplier>
<armourImpactReductionDivisor>1</armourImpactReductionDivisor>
<beforeArmourDamageMultiplier>4</beforeArmourDamageMultiplier>
<beforeArmourDamageDivisor>3</beforeArmourDamageDivisor>
<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
<zeroMinimumDamage>0</zeroMinimumDamage>
<canGoThrough>0</canGoThrough>
<standardIssue>1</standardIssue>
<numberOfBullets>1</numberOfBullets>
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
<highExplosive>1</highExplosive>
<explosionSize>1</explosionSize>
<antiTank>0</antiTank>
<dart>0</dart>
<knife>0</knife>
<monsterSpit>0</monsterSpit>
<acidic>0</acidic>
<ignoreArmour>0</ignoreArmour>
<lockBustingPower>0</lockBustingPower>
<tracerEffect>0</tracerEffect>
<spreadPattern />
<temperatureModificator>1</temperatureModificator>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>10</uiIndex>
<name>HEAT</name>
<fontColour>76</fontColour>
<grayed>4</grayed>
<offNormal>1</offNormal>
<onNormal>3</onNormal>
<structureImpactReductionMultiplier>3</structureImpactReductionMultiplier>
<structureImpactReductionDivisor>4</structureImpactReductionDivisor>
<armourImpactReductionMultiplier>3</armourImpactReductionMultiplier>
<armourImpactReductionDivisor>4</armourImpactReductionDivisor>
<beforeArmourDamageMultiplier>4</beforeArmourDamageMultiplier>
<beforeArmourDamageDivisor>3</beforeArmourDamageDivisor>
<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
<zeroMinimumDamage>0</zeroMinimumDamage>
<canGoThrough>0</canGoThrough>
<standardIssue>0</standardIssue>
<numberOfBullets>1</numberOfBullets>
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
<highExplosive>1</highExplosive>
<explosionSize>1</explosionSize>
<antiTank>1</antiTank>
<dart>0</dart>
<knife>0</knife>
<monsterSpit>0</monsterSpit>
<acidic>0</acidic>
<ignoreArmour>0</ignoreArmour>
<lockBustingPower>0</lockBustingPower>
<tracerEffect>0</tracerEffect>
<spreadPattern />
<temperatureModificator>1</temperatureModificator>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>11</uiIndex>
<name>Dart</name>
<fontColour>136</fontColour>
<grayed>4</grayed>
<offNormal>1</offNormal>
<onNormal>3</onNormal>
<structureImpactReductionMultiplier>1</structureImpactReductionMultiplier>
<structureImpactReductionDivisor>1</structureImpactReductionDivisor>
<armourImpactReductionMultiplier>1</armourImpactReductionMultiplier>
<armourImpactReductionDivisor>1</armourImpactReductionDivisor>
<beforeArmourDamageMultiplier>1</beforeArmourDamageMultiplier>
<beforeArmourDamageDivisor>1</beforeArmourDamageDivisor>
<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
<zeroMinimumDamage>1</zeroMinimumDamage>
<canGoThrough>0</canGoThrough>
<standardIssue>1</standardIssue>
<numberOfBullets>1</numberOfBullets>
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
<highExplosive>0</highExplosive>
<explosionSize>0</explosionSize>
<antiTank>0</antiTank>
<dart>1</dart>
<knife>0</knife>
<monsterSpit>0</monsterSpit>
<acidic>0</acidic>
<ignoreArmour>1</ignoreArmour>
<lockBustingPower>0</lockBustingPower>
<tracerEffect>0</tracerEffect>
<spreadPattern />
<temperatureModificator>1</temperatureModificator>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>12</uiIndex>
<name>Flame</name>
<fontColour>136</fontColour>
<grayed>4</grayed>
<offNormal>1</offNormal>
<onNormal>3</onNormal>
<structureImpactReductionMultiplier>1</structureImpactReductionMultiplier>
<structureImpactReductionDivisor>1</structureImpactReductionDivisor>
<armourImpactReductionMultiplier>1</armourImpactReductionMultiplier>
<armourImpactReductionDivisor>1</armourImpactReductionDivisor>
<beforeArmourDamageMultiplier>1</beforeArmourDamageMultiplier>
<beforeArmourDamageDivisor>1</beforeArmourDamageDivisor>
<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
<zeroMinimumDamage>0</zeroMinimumDamage>
<canGoThrough>1</canGoThrough>
<standardIssue>1</standardIssue>
<numberOfBullets>1</numberOfBullets>
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
<highExplosive>0</highExplosive>
<explosionSize>0</explosionSize>
<antiTank>0</antiTank>
<dart>0</dart>
<knife>0</knife>
<monsterSpit>0</monsterSpit>
<acidic>0</acidic>
<ignoreArmour>1</ignoreArmour>
<lockBustingPower>0</lockBustingPower>
<tracerEffect>0</tracerEffect>
<spreadPattern />
<temperatureModificator>1</temperatureModificator>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>13</uiIndex>
<name>AET</name>
<fontColour>160</fontColour>
<grayed>8</grayed>
<offNormal>25</offNormal>
<onNormal>27</onNormal>
<structureImpactReductionMultiplier>3</structureImpactReductionMultiplier>
<structureImpactReductionDivisor>4</structureImpactReductionDivisor>
<armourImpactReductionMultiplier>3</armourImpactReductionMultiplier>
<armourImpactReductionDivisor>4</armourImpactReductionDivisor>
<beforeArmourDamageMultiplier>1</beforeArmourDamageMultiplier>
<beforeArmourDamageDivisor>1</beforeArmourDamageDivisor>
<afterArmourDamageMultiplier>17</afterArmourDamageMultiplier>
<afterArmourDamageDivisor>10</afterArmourDamageDivisor>
<zeroMinimumDamage>0</zeroMinimumDamage>
<canGoThrough>1</canGoThrough>
<standardIssue>0</standardIssue>
<numberOfBullets>1</numberOfBullets>
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
<highExplosive>0</highExplosive>
<explosionSize>0</explosionSize>
<antiTank>0</antiTank>
<dart>0</dart>
<knife>0</knife>
<monsterSpit>0</monsterSpit>
<acidic>0</acidic>
<ignoreArmour>0</ignoreArmour>
<lockBustingPower>0</lockBustingPower>
<tracerEffect>0</tracerEffect>
<spreadPattern />
<temperatureModificator>1</temperatureModificator>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>14</uiIndex>
<name>Glaser</name>
<fontColour>185</fontColour>
<grayed>12</grayed>
<offNormal>21</offNormal>
<onNormal>23</onNormal>
<structureImpactReductionMultiplier>4</structureImpactReductionMultiplier>
<structureImpactReductionDivisor>1</structureImpactReductionDivisor>
<armourImpactReductionMultiplier>3</armourImpactReductionMultiplier>
<armourImpactReductionDivisor>1</armourImpactReductionDivisor>
<beforeArmourDamageMultiplier>1</beforeArmourDamageMultiplier>
<beforeArmourDamageDivisor>1</beforeArmourDamageDivisor>
<afterArmourDamageMultiplier>30</afterArmourDamageMultiplier>
<afterArmourDamageDivisor>10</afterArmourDamageDivisor>
<zeroMinimumDamage>1</zeroMinimumDamage>
<canGoThrough>0</canGoThrough>
<standardIssue>0</standardIssue>
<numberOfBullets>1</numberOfBullets>
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
<highExplosive>0</highExplosive>
<explosionSize>0</explosionSize>
<antiTank>0</antiTank>
<dart>0</dart>
<knife>0</knife>
<monsterSpit>0</monsterSpit>
<acidic>0</acidic>
<ignoreArmour>0</ignoreArmour>
<lockBustingPower>0</lockBustingPower>
<tracerEffect>0</tracerEffect>
<spreadPattern />
<temperatureModificator>1</temperatureModificator>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>15</uiIndex>
<name>Tracer Ball</name>
<fontColour>144</fontColour>
<grayed>4</grayed>
<offNormal>17</offNormal>
<onNormal>19</onNormal>
<structureImpactReductionMultiplier>1</structureImpactReductionMultiplier>
<structureImpactReductionDivisor>1</structureImpactReductionDivisor>
<armourImpactReductionMultiplier>1</armourImpactReductionMultiplier>
<armourImpactReductionDivisor>1</armourImpactReductionDivisor>
<beforeArmourDamageMultiplier>1</beforeArmourDamageMultiplier>
<beforeArmourDamageDivisor>1</beforeArmourDamageDivisor>
<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
<zeroMinimumDamage>0</zeroMinimumDamage>
<canGoThrough>1</canGoThrough>
<standardIssue>0</standardIssue>
<numberOfBullets>1</numberOfBullets>
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
<highExplosive>0</highExplosive>
<explosionSize>0</explosionSize>
<antiTank>0</antiTank>
<dart>0</dart>
<knife>0</knife>
<monsterSpit>0</monsterSpit>
<acidic>0</acidic>
<ignoreArmour>0</ignoreArmour>
<lockBustingPower>0</lockBustingPower>
<tracerEffect>1</tracerEffect>
<spreadPattern />
<temperatureModificator>1</temperatureModificator>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>16</uiIndex>
<name>Tracer FMJ</name>
<fontColour>144</fontColour>
<grayed>4</grayed>
<offNormal>17</offNormal>
<onNormal>19</onNormal>
<structureImpactReductionMultiplier>3</structureImpactReductionMultiplier>
<structureImpactReductionDivisor>4</structureImpactReductionDivisor>
<armourImpactReductionMultiplier>3</armourImpactReductionMultiplier>
<armourImpactReductionDivisor>4</armourImpactReductionDivisor>
<beforeArmourDamageMultiplier>1</beforeArmourDamageMultiplier>
<beforeArmourDamageDivisor>1</beforeArmourDamageDivisor>
<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
<zeroMinimumDamage>0</zeroMinimumDamage>
<canGoThrough>1</canGoThrough>
<standardIssue>0</standardIssue>
<numberOfBullets>1</numberOfBullets>
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
<highExplosive>0</highExplosive>
<explosionSize>0</explosionSize>
<antiTank>0</antiTank>
<dart>0</dart>
<knife>0</knife>
<monsterSpit>0</monsterSpit>
<acidic>0</acidic>
<ignoreArmour>0</ignoreArmour>
<lockBustingPower>0</lockBustingPower>
<tracerEffect>1</tracerEffect>
<spreadPattern />
<temperatureModificator>1</temperatureModificator>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>17</uiIndex>
<name>Match Ball</name>
<fontColour>133</fontColour>
<grayed>4</grayed>
<offNormal>13</offNormal>
<onNormal>15</onNormal>
<structureImpactReductionMultiplier>1</structureImpactReductionMultiplier>
<structureImpactReductionDivisor>1</structureImpactReductionDivisor>
<armourImpactReductionMultiplier>1</armourImpactReductionMultiplier>
<armourImpactReductionDivisor>1</armourImpactReductionDivisor>
<beforeArmourDamageMultiplier>1</beforeArmourDamageMultiplier>
<beforeArmourDamageDivisor>1</beforeArmourDamageDivisor>
<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
<zeroMinimumDamage>0</zeroMinimumDamage>
<canGoThrough>1</canGoThrough>
<standardIssue>0</standardIssue>
<numberOfBullets>1</numberOfBullets>
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
<highExplosive>0</highExplosive>
<explosionSize>0</explosionSize>
<antiTank>0</antiTank>
<dart>0</dart>
<knife>0</knife>
<monsterSpit>0</monsterSpit>
<acidic>0</acidic>
<ignoreArmour>0</ignoreArmour>
<lockBustingPower>0</lockBustingPower>
<tracerEffect>0</tracerEffect>
<spreadPattern />
<temperatureModificator>1</temperatureModificator>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>18</uiIndex>
<name>Match FMJ</name>
<fontColour>133</fontColour>
<grayed>4</grayed>
<offNormal>13</offNormal>
<onNormal>15</onNormal>
<structureImpactReductionMultiplier>3</structureImpactReductionMultiplier>
<structureImpactReductionDivisor>4</structureImpactReductionDivisor>
<armourImpactReductionMultiplier>3</armourImpactReductionMultiplier>
<armourImpactReductionDivisor>4</armourImpactReductionDivisor>
<beforeArmourDamageMultiplier>1</beforeArmourDamageMultiplier>
<beforeArmourDamageDivisor>1</beforeArmourDamageDivisor>
<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
<zeroMinimumDamage>0</zeroMinimumDamage>
<canGoThrough>1</canGoThrough>
<standardIssue>0</standardIssue>
<numberOfBullets>1</numberOfBullets>
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
<highExplosive>0</highExplosive>
<explosionSize>0</explosionSize>
<antiTank>0</antiTank>
<dart>0</dart>
<knife>0</knife>
<monsterSpit>0</monsterSpit>
<acidic>0</acidic>
<ignoreArmour>0</ignoreArmour>
<lockBustingPower>0</lockBustingPower>
<tracerEffect>0</tracerEffect>
<spreadPattern />
<temperatureModificator>1</temperatureModificator>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>19</uiIndex>
<name>Cold Ball</name>
<fontColour>135</fontColour>
<grayed>4</grayed>
<offNormal>1</offNormal>
<onNormal>3</onNormal>
<structureImpactReductionMultiplier>1</structureImpactReductionMultiplier>
<structureImpactReductionDivisor>1</structureImpactReductionDivisor>
<armourImpactReductionMultiplier>1</armourImpactReductionMultiplier>
<armourImpactReductionDivisor>1</armourImpactReductionDivisor>
<beforeArmourDamageMultiplier>1</beforeArmourDamageMultiplier>
<beforeArmourDamageDivisor>1</beforeArmourDamageDivisor>
<afterArmourDamageMultiplier>95</afterArmourDamageMultiplier>
<afterArmourDamageDivisor>100</afterArmourDamageDivisor>
<zeroMinimumDamage>0</zeroMinimumDamage>
<canGoThrough>1</canGoThrough>
<standardIssue>0</standardIssue>
<numberOfBullets>1</numberOfBullets>
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
<highExplosive>0</highExplosive>
<explosionSize>0</explosionSize>
<antiTank>0</antiTank>
<dart>0</dart>
<knife>0</knife>
<monsterSpit>0</monsterSpit>
<acidic>0</acidic>
<ignoreArmour>0</ignoreArmour>
<lockBustingPower>0</lockBustingPower>
<tracerEffect>0</tracerEffect>
<spreadPattern />
<temperatureModificator>1</temperatureModificator>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>20</uiIndex>
<name>Cold HP</name>
<fontColour>71</fontColour>
<grayed>12</grayed>
<offNormal>9</offNormal>
<onNormal>11</onNormal>
<structureImpactReductionMultiplier>2</structureImpactReductionMultiplier>
<structureImpactReductionDivisor>1</structureImpactReductionDivisor>
<armourImpactReductionMultiplier>3</armourImpactReductionMultiplier>
<armourImpactReductionDivisor>2</armourImpactReductionDivisor>
<beforeArmourDamageMultiplier>1</beforeArmourDamageMultiplier>
<beforeArmourDamageDivisor>1</beforeArmourDamageDivisor>
<afterArmourDamageMultiplier>16</afterArmourDamageMultiplier>
<afterArmourDamageDivisor>10</afterArmourDamageDivisor>
<zeroMinimumDamage>1</zeroMinimumDamage>
<canGoThrough>0</canGoThrough>
<standardIssue>0</standardIssue>
<numberOfBullets>1</numberOfBullets>
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
<highExplosive>0</highExplosive>
<explosionSize>0</explosionSize>
<antiTank>0</antiTank>
<dart>0</dart>
<knife>0</knife>
<monsterSpit>0</monsterSpit>
<acidic>0</acidic>
<ignoreArmour>0</ignoreArmour>
<lockBustingPower>0</lockBustingPower>
<tracerEffect>0</tracerEffect>
<spreadPattern />
<temperatureModificator>1</temperatureModificator>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>21</uiIndex>
<name>Cold AP/FMJ</name>
<fontColour>161</fontColour>
<grayed>8</grayed>
<offNormal>5</offNormal>
<onNormal>7</onNormal>
<structureImpactReductionMultiplier>3</structureImpactReductionMultiplier>
<structureImpactReductionDivisor>4</structureImpactReductionDivisor>
<armourImpactReductionMultiplier>3</armourImpactReductionMultiplier>
<armourImpactReductionDivisor>4</armourImpactReductionDivisor>
<beforeArmourDamageMultiplier>1</beforeArmourDamageMultiplier>
<beforeArmourDamageDivisor>1</beforeArmourDamageDivisor>
<afterArmourDamageMultiplier>75</afterArmourDamageMultiplier>
<afterArmourDamageDivisor>100</afterArmourDamageDivisor>
<zeroMinimumDamage>0</zeroMinimumDamage>
<canGoThrough>1</canGoThrough>
<standardIssue>0</standardIssue>
<numberOfBullets>1</numberOfBullets>
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
<highExplosive>0</highExplosive>
<explosionSize>0</explosionSize>
<antiTank>0</antiTank>
<dart>0</dart>
<knife>0</knife>
<monsterSpit>0</monsterSpit>
<acidic>0</acidic>
<ignoreArmour>0</ignoreArmour>
<lockBustingPower>0</lockBustingPower>
<tracerEffect>0</tracerEffect>
<spreadPattern />
<temperatureModificator>1</temperatureModificator>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>22</uiIndex>
<name>Cold SAP</name>
<fontColour>163</fontColour>
<grayed>8</grayed>
<offNormal>5</offNormal>
<onNormal>7</onNormal>
<structureImpactReductionMultiplier>1</structureImpactReductionMultiplier>
<structureImpactReductionDivisor>2</structureImpactReductionDivisor>
<armourImpactReductionMultiplier>1</armourImpactReductionMultiplier>
<armourImpactReductionDivisor>2</armourImpactReductionDivisor>
<beforeArmourDamageMultiplier>1</beforeArmourDamageMultiplier>
<beforeArmourDamageDivisor>1</beforeArmourDamageDivisor>
<afterArmourDamageMultiplier>75</afterArmourDamageMultiplier>
<afterArmourDamageDivisor>100</afterArmourDamageDivisor>
<zeroMinimumDamage>0</zeroMinimumDamage>
<canGoThrough>1</canGoThrough>
<standardIssue>0</standardIssue>
<numberOfBullets>1</numberOfBullets>
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
<highExplosive>0</highExplosive>
<explosionSize>0</explosionSize>
<antiTank>0</antiTank>
<dart>0</dart>
<knife>0</knife>
<monsterSpit>0</monsterSpit>
<acidic>0</acidic>
<ignoreArmour>0</ignoreArmour>
<lockBustingPower>0</lockBustingPower>
<tracerEffect>0</tracerEffect>
<spreadPattern />
<temperatureModificator>1</temperatureModificator>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>23</uiIndex>
<name>Cold Glaser Ball</name>
<fontColour>184</fontColour>
<grayed>12</grayed>
<offNormal>21</offNormal>
<onNormal>23</onNormal>
<structureImpactReductionMultiplier>4</structureImpactReductionMultiplier>
<structureImpactReductionDivisor>1</structureImpactReductionDivisor>
<armourImpactReductionMultiplier>3</armourImpactReductionMultiplier>
<armourImpactReductionDivisor>1</armourImpactReductionDivisor>
<beforeArmourDamageMultiplier>1</beforeArmourDamageMultiplier>
<beforeArmourDamageDivisor>1</beforeArmourDamageDivisor>
<afterArmourDamageMultiplier>26</afterArmourDamageMultiplier>
<afterArmourDamageDivisor>10</afterArmourDamageDivisor>
<zeroMinimumDamage>1</zeroMinimumDamage>
<canGoThrough>0</canGoThrough>
<standardIssue>0</standardIssue>
<numberOfBullets>1</numberOfBullets>
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
<highExplosive>0</highExplosive>
<explosionSize>0</explosionSize>
<antiTank>0</antiTank>
<dart>0</dart>
<knife>0</knife>
<monsterSpit>0</monsterSpit>
<acidic>0</acidic>
<ignoreArmour>0</ignoreArmour>
<lockBustingPower>0</lockBustingPower>
<tracerEffect>0</tracerEffect>
<spreadPattern />
<temperatureModificator>1</temperatureModificator>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>24</uiIndex>
<name>Cold Glaser FMJ</name>
<fontColour>184</fontColour>
<grayed>12</grayed>
<offNormal>21</offNormal>
<onNormal>23</onNormal>
<structureImpactReductionMultiplier>4</structureImpactReductionMultiplier>
<structureImpactReductionDivisor>1</structureImpactReductionDivisor>
<armourImpactReductionMultiplier>3</armourImpactReductionMultiplier>
<armourImpactReductionDivisor>1</armourImpactReductionDivisor>
<beforeArmourDamageMultiplier>1</beforeArmourDamageMultiplier>
<beforeArmourDamageDivisor>1</beforeArmourDamageDivisor>
<afterArmourDamageMultiplier>26</afterArmourDamageMultiplier>
<afterArmourDamageDivisor>10</afterArmourDamageDivisor>
<zeroMinimumDamage>1</zeroMinimumDamage>
<canGoThrough>0</canGoThrough>
<standardIssue>0</standardIssue>
<numberOfBullets>1</numberOfBullets>
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
<highExplosive>0</highExplosive>
<explosionSize>0</explosionSize>
<antiTank>0</antiTank>
<dart>0</dart>
<knife>0</knife>
<monsterSpit>0</monsterSpit>
<acidic>0</acidic>
<ignoreArmour>0</ignoreArmour>
<lockBustingPower>0</lockBustingPower>
<tracerEffect>0</tracerEffect>
<spreadPattern />
<temperatureModificator>1</temperatureModificator>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>25</uiIndex>
<name>Lock Buster</name>
<fontColour>133</fontColour>
<grayed>4</grayed>
<offNormal>13</offNormal>
<onNormal>15</onNormal>
<structureImpactReductionMultiplier>1</structureImpactReductionMultiplier>
<structureImpactReductionDivisor>1</structureImpactReductionDivisor>
<armourImpactReductionMultiplier>1</armourImpactReductionMultiplier>
<armourImpactReductionDivisor>1</armourImpactReductionDivisor>
<beforeArmourDamageMultiplier>1</beforeArmourDamageMultiplier>
<beforeArmourDamageDivisor>1</beforeArmourDamageDivisor>
<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
<zeroMinimumDamage>0</zeroMinimumDamage>
<canGoThrough>0</canGoThrough>
<standardIssue>0</standardIssue>
<numberOfBullets>1</numberOfBullets>
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
<highExplosive>0</highExplosive>
<explosionSize>0</explosionSize>
<antiTank>0</antiTank>
<dart>0</dart>
<knife>0</knife>
<monsterSpit>0</monsterSpit>
<acidic>0</acidic>
<ignoreArmour>0</ignoreArmour>
<lockBustingPower>100</lockBustingPower>
<tracerEffect>0</tracerEffect>
<spreadPattern />
<temperatureModificator>1</temperatureModificator>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>26</uiIndex>
<name>Depleted Uranium</name>
<fontColour>186</fontColour>
<grayed>8</grayed>
<offNormal>21</offNormal>
<onNormal>23</onNormal>
<structureImpactReductionMultiplier>1</structureImpactReductionMultiplier>
<structureImpactReductionDivisor>2</structureImpactReductionDivisor>
<armourImpactReductionMultiplier>1</armourImpactReductionMultiplier>
<armourImpactReductionDivisor>2</armourImpactReductionDivisor>
<beforeArmourDamageMultiplier>3</beforeArmourDamageMultiplier>
<beforeArmourDamageDivisor>1</beforeArmourDamageDivisor>
<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
<zeroMinimumDamage>0</zeroMinimumDamage>
<canGoThrough>1</canGoThrough>
<standardIssue>0</standardIssue>
<numberOfBullets>1</numberOfBullets>
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
<highExplosive>0</highExplosive>
<explosionSize>0</explosionSize>
<antiTank>0</antiTank>
<dart>0</dart>
<knife>0</knife>
<monsterSpit>0</monsterSpit>
<acidic>1</acidic>
<ignoreArmour>0</ignoreArmour>
<lockBustingPower>0</lockBustingPower>
<tracerEffect>0</tracerEffect>
<spreadPattern />
<temperatureModificator>1</temperatureModificator>
</AMMOTYPE>
</AMMOTYPELIST>
+302
View File
@@ -0,0 +1,302 @@
<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
uiIndex - index of item in array, just increment this for each new entry - should match to item class in items.xml
ubArmourClass - type of armour
ubProtection - protection offered by armour
ubDegradePercent - how fast the armour's status decreases
ARMOUR CLASSES:
ARMOURCLASS_HELMET, 0
ARMOURCLASS_VEST, 1
ARMOURCLASS_LEGGINGS, 2
ARMOURCLASS_PLATE, 3
ARMOURCLASS_MONST, 4
ARMOURCLASS_VEHICLE, 5
-->
<ARMOURLIST>
<ARMOUR>
<uiIndex>0</uiIndex> <!-- Flak Jacket -->
<ubArmourClass>1</ubArmourClass>
<ubProtection>10</ubProtection>
<ubCoverage>75</ubCoverage>
<ubDegradePercent>25</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>1</uiIndex> <!-- Flak-18 Jacket -->
<ubArmourClass>1</ubArmourClass>
<ubProtection>13</ubProtection>
<ubCoverage>75</ubCoverage>
<ubDegradePercent>20</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>2</uiIndex> <!-- C.Flak Jacket -->
<ubArmourClass>1</ubArmourClass>
<ubProtection>16</ubProtection>
<ubCoverage>75</ubCoverage>
<ubDegradePercent>15</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>3</uiIndex> <!-- Kevlar Vest -->
<ubArmourClass>1</ubArmourClass>
<ubProtection>15</ubProtection>
<ubCoverage>70</ubCoverage>
<ubDegradePercent>20</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>4</uiIndex> <!-- Kevlar-18 Vest -->
<ubArmourClass>1</ubArmourClass>
<ubProtection>19</ubProtection>
<ubCoverage>70</ubCoverage>
<ubDegradePercent>15</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>5</uiIndex> <!-- C.Kevlar Vest -->
<ubArmourClass>1</ubArmourClass>
<ubProtection>24</ubProtection>
<ubCoverage>70</ubCoverage>
<ubDegradePercent>10</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>6</uiIndex> <!-- Spectra Vest -->
<ubArmourClass>1</ubArmourClass>
<ubProtection>30</ubProtection>
<ubCoverage>85</ubCoverage>
<ubDegradePercent>15</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>7</uiIndex> <!-- Spec-18 Vest -->
<ubArmourClass>1</ubArmourClass>
<ubProtection>36</ubProtection>
<ubCoverage>85</ubCoverage>
<ubDegradePercent>10</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>8</uiIndex> <!-- C.Spec Vest -->
<ubArmourClass>1</ubArmourClass>
<ubProtection>42</ubProtection>
<ubCoverage>85</ubCoverage>
<ubDegradePercent>5</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>9</uiIndex> <!-- Kevlar Pants -->
<ubArmourClass>2</ubArmourClass>
<ubProtection>15</ubProtection>
<ubCoverage>65</ubCoverage>
<ubDegradePercent>20</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>10</uiIndex> <!-- Kevlar-18 Pants -->
<ubArmourClass>2</ubArmourClass>
<ubProtection>19</ubProtection>
<ubCoverage>65</ubCoverage>
<ubDegradePercent>15</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>11</uiIndex> <!-- C.Kevlar Pants -->
<ubArmourClass>2</ubArmourClass>
<ubProtection>24</ubProtection>
<ubCoverage>65</ubCoverage>
<ubDegradePercent>10</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>12</uiIndex> <!-- Spectra Pants -->
<ubArmourClass>2</ubArmourClass>
<ubProtection>30</ubProtection>
<ubCoverage>90</ubCoverage>
<ubDegradePercent>15</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>13</uiIndex> <!-- Spec-18 Pants -->
<ubArmourClass>2</ubArmourClass>
<ubProtection>36</ubProtection>
<ubCoverage>90</ubCoverage>
<ubDegradePercent>10</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>14</uiIndex> <!-- C.Spec Pants -->
<ubArmourClass>2</ubArmourClass>
<ubProtection>42</ubProtection>
<ubCoverage>90</ubCoverage>
<ubDegradePercent>5</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>15</uiIndex> <!-- Steel Helmet -->
<ubArmourClass>0</ubArmourClass>
<ubProtection>10</ubProtection>
<ubCoverage>65</ubCoverage>
<ubDegradePercent>5</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>16</uiIndex> <!-- Kevlar Helmet -->
<ubArmourClass>0</ubArmourClass>
<ubProtection>15</ubProtection>
<ubCoverage>75</ubCoverage>
<ubDegradePercent>20</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>17</uiIndex> <!-- Kvlr-18 Helmet -->
<ubArmourClass>0</ubArmourClass>
<ubProtection>19</ubProtection>
<ubCoverage>75</ubCoverage>
<ubDegradePercent>15</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>18</uiIndex> <!-- C.Kvlr Helmet -->
<ubArmourClass>0</ubArmourClass>
<ubProtection>24</ubProtection>
<ubCoverage>75</ubCoverage>
<ubDegradePercent>10</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>19</uiIndex> <!-- Spectra Helmet -->
<ubArmourClass>0</ubArmourClass>
<ubProtection>30</ubProtection>
<ubCoverage>75</ubCoverage>
<ubDegradePercent>15</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>20</uiIndex> <!-- Spec-18 Helmet -->
<ubArmourClass>0</ubArmourClass>
<ubProtection>36</ubProtection>
<ubCoverage>75</ubCoverage>
<ubDegradePercent>10</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>21</uiIndex> <!-- C.Spec Helmet -->
<ubArmourClass>0</ubArmourClass>
<ubProtection>42</ubProtection>
<ubCoverage>75</ubCoverage>
<ubDegradePercent>5</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>22</uiIndex> <!-- Ceramic Plates -->
<ubArmourClass>3</ubArmourClass>
<ubProtection>15</ubProtection>
<ubCoverage>50</ubCoverage>
<ubDegradePercent>200</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>23</uiIndex> <!-- Infant Hide -->
<ubArmourClass>4</ubArmourClass>
<ubProtection>3</ubProtection>
<ubCoverage>99</ubCoverage>
<ubDegradePercent>0</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>24</uiIndex> <!-- Kiddy Hide -->
<ubArmourClass>4</ubArmourClass>
<ubProtection>5</ubProtection>
<ubCoverage>99</ubCoverage>
<ubDegradePercent>0</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>25</uiIndex> <!-- Adult Hide -->
<ubArmourClass>4</ubArmourClass>
<ubProtection>6</ubProtection>
<ubCoverage>99</ubCoverage>
<ubDegradePercent>0</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>26</uiIndex> <!-- Queen Hide -->
<ubArmourClass>4</ubArmourClass>
<ubProtection>20</ubProtection>
<ubCoverage>99</ubCoverage>
<ubDegradePercent>0</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>27</uiIndex> <!-- Leather Jacket -->
<ubArmourClass>1</ubArmourClass>
<ubProtection>2</ubProtection>
<ubCoverage>95</ubCoverage>
<ubDegradePercent>25</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>28</uiIndex> <!-- Kvlr Leather -->
<ubArmourClass>1</ubArmourClass>
<ubProtection>12</ubProtection>
<ubCoverage>85</ubCoverage>
<ubDegradePercent>30</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>29</uiIndex> <!-- Kvlr-18 Leather -->
<ubArmourClass>1</ubArmourClass>
<ubProtection>16</ubProtection>
<ubCoverage>95</ubCoverage>
<ubDegradePercent>25</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>30</uiIndex> <!-- C.Kvlr Leather -->
<ubArmourClass>1</ubArmourClass>
<ubProtection>19</ubProtection>
<ubCoverage>95</ubCoverage>
<ubDegradePercent>20</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>31</uiIndex> <!-- YF Hide -->
<ubArmourClass>4</ubArmourClass>
<ubProtection>7</ubProtection>
<ubCoverage>99</ubCoverage>
<ubDegradePercent>0</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>32</uiIndex> <!-- OF Hide -->
<ubArmourClass>4</ubArmourClass>
<ubProtection>8</ubProtection>
<ubCoverage>99</ubCoverage>
<ubDegradePercent>0</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>33</uiIndex> <!-- Arulco T-Shirt -->
<ubArmourClass>1</ubArmourClass>
<ubProtection>1</ubProtection>
<ubCoverage>99</ubCoverage>
<ubDegradePercent>25</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>34</uiIndex> <!-- Deidranna T-Shirt -->
<ubArmourClass>1</ubArmourClass>
<ubProtection>1</ubProtection>
<ubCoverage>99</ubCoverage>
<ubDegradePercent>25</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>35</uiIndex> <!-- Guardian Vest -->
<ubArmourClass>1</ubArmourClass>
<ubProtection>22</ubProtection>
<ubCoverage>70</ubCoverage>
<ubDegradePercent>20</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>36</uiIndex> <!-- T. Guard Vest -->
<ubArmourClass>1</ubArmourClass>
<ubProtection>27</ubProtection>
<ubCoverage>70</ubCoverage>
<ubDegradePercent>15</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>37</uiIndex> <!-- C. Guard Vest -->
<ubArmourClass>1</ubArmourClass>
<ubProtection>32</ubProtection>
<ubCoverage>70</ubCoverage>
<ubDegradePercent>10</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>38</uiIndex>
<ubArmourClass>0</ubArmourClass>
<ubProtection>0</ubProtection>
<ubCoverage>0</ubCoverage>
<ubDegradePercent>0</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>39</uiIndex>
<ubArmourClass>0</ubArmourClass>
<ubProtection>0</ubProtection>
<ubCoverage>0</ubCoverage>
<ubDegradePercent>0</ubDegradePercent>
</ARMOUR>
</ARMOURLIST>
@@ -0,0 +1,38 @@
<?xml version="1.0" encoding="utf-8"?>
<ATTACHMENTCOMBOMERGELIST>
<ATTACHMENTCOMBOMERGE>
<uiIndex>0</uiIndex>
<usItem>305</usItem>
<usAttachment1>306</usAttachment1>
<usAttachment2>0</usAttachment2>
<usResult>307</usResult>
</ATTACHMENTCOMBOMERGE>
<ATTACHMENTCOMBOMERGE>
<uiIndex>1</uiIndex>
<usItem>308</usItem>
<usAttachment1>309</usAttachment1>
<usAttachment2>304</usAttachment2>
<usResult>310</usResult>
</ATTACHMENTCOMBOMERGE>
<ATTACHMENTCOMBOMERGE>
<uiIndex>2</uiIndex>
<usItem>318</usItem>
<usAttachment1>319</usAttachment1>
<usAttachment2>320</usAttachment2>
<usResult>321</usResult>
</ATTACHMENTCOMBOMERGE>
<ATTACHMENTCOMBOMERGE>
<uiIndex>3</uiIndex>
<usItem>315</usItem>
<usAttachment1>316</usAttachment1>
<usAttachment2>0</usAttachment2>
<usResult>317</usResult>
</ATTACHMENTCOMBOMERGE>
<ATTACHMENTCOMBOMERGE>
<uiIndex>4</uiIndex>
<usItem>264</usItem>
<usAttachment1>316</usAttachment1>
<usAttachment2>0</usAttachment2>
<usResult>223</usResult>
</ATTACHMENTCOMBOMERGE>
</ATTACHMENTCOMBOMERGELIST>
@@ -0,0 +1,94 @@
<?xml version="1.0" encoding="utf-8"?>
<ATTACHMENTINFOLIST>
<ATTACHMENTINFO>
<uiIndex>0</uiIndex>
<usItem>207</usItem>
<uiItemClass>2</uiItemClass>
<bAttachmentSkillCheck>0</bAttachmentSkillCheck>
<bAttachmentSkillCheckMod>0</bAttachmentSkillCheckMod>
</ATTACHMENTINFO>
<ATTACHMENTINFO>
<uiIndex>1</uiIndex>
<usItem>208</usItem>
<uiItemClass>2</uiItemClass>
<bAttachmentSkillCheck>0</bAttachmentSkillCheck>
<bAttachmentSkillCheckMod>0</bAttachmentSkillCheckMod>
</ATTACHMENTINFO>
<ATTACHMENTINFO>
<uiIndex>2</uiIndex>
<usItem>241</usItem>
<uiItemClass>2</uiItemClass>
<bAttachmentSkillCheck>0</bAttachmentSkillCheck>
<bAttachmentSkillCheckMod>0</bAttachmentSkillCheckMod>
</ATTACHMENTINFO>
<ATTACHMENTINFO>
<uiIndex>3</uiIndex>
<usItem>209</usItem>
<uiItemClass>2</uiItemClass>
<bAttachmentSkillCheck>0</bAttachmentSkillCheck>
<bAttachmentSkillCheckMod>0</bAttachmentSkillCheckMod>
</ATTACHMENTINFO>
<ATTACHMENTINFO>
<uiIndex>4</uiIndex>
<usItem>50</usItem>
<uiItemClass>2</uiItemClass>
<bAttachmentSkillCheck>0</bAttachmentSkillCheck>
<bAttachmentSkillCheckMod>0</bAttachmentSkillCheckMod>
</ATTACHMENTINFO>
<ATTACHMENTINFO>
<uiIndex>5</uiIndex>
<usItem>244</usItem>
<uiItemClass>2</uiItemClass>
<bAttachmentSkillCheck>0</bAttachmentSkillCheck>
<bAttachmentSkillCheckMod>0</bAttachmentSkillCheckMod>
</ATTACHMENTINFO>
<ATTACHMENTINFO>
<uiIndex>6</uiIndex>
<usItem>307</usItem>
<uiItemClass>2</uiItemClass>
<bAttachmentSkillCheck>13</bAttachmentSkillCheck>
<bAttachmentSkillCheckMod>0</bAttachmentSkillCheckMod>
</ATTACHMENTINFO>
<ATTACHMENTINFO>
<uiIndex>7</uiIndex>
<usItem>310</usItem>
<uiItemClass>2</uiItemClass>
<bAttachmentSkillCheck>13</bAttachmentSkillCheck>
<bAttachmentSkillCheckMod>0</bAttachmentSkillCheckMod>
</ATTACHMENTINFO>
<ATTACHMENTINFO>
<uiIndex>8</uiIndex>
<usItem>223</usItem>
<uiItemClass>512</uiItemClass>
<bAttachmentSkillCheck>3</bAttachmentSkillCheck>
<bAttachmentSkillCheckMod>0</bAttachmentSkillCheckMod>
</ATTACHMENTINFO>
<ATTACHMENTINFO>
<uiIndex>9</uiIndex>
<usItem>224</usItem>
<uiItemClass>512</uiItemClass>
<bAttachmentSkillCheck>4</bAttachmentSkillCheck>
<bAttachmentSkillCheckMod>-10</bAttachmentSkillCheckMod>
</ATTACHMENTINFO>
<ATTACHMENTINFO>
<uiIndex>10</uiIndex>
<usItem>319</usItem>
<uiItemClass>1</uiItemClass>
<bAttachmentSkillCheck>14</bAttachmentSkillCheck>
<bAttachmentSkillCheckMod>-15</bAttachmentSkillCheckMod>
</ATTACHMENTINFO>
<ATTACHMENTINFO>
<uiIndex>11</uiIndex>
<usItem>316</usItem>
<uiItemClass>1</uiItemClass>
<bAttachmentSkillCheck>14</bAttachmentSkillCheck>
<bAttachmentSkillCheckMod>20</bAttachmentSkillCheckMod>
</ATTACHMENTINFO>
<ATTACHMENTINFO>
<uiIndex>12</uiIndex>
<usItem>183</usItem>
<uiItemClass>2048</uiItemClass>
<bAttachmentSkillCheck>0</bAttachmentSkillCheck>
<bAttachmentSkillCheckMod>0</bAttachmentSkillCheckMod>
</ATTACHMENTINFO>
</ATTACHMENTINFOLIST>
@@ -0,0 +1,263 @@
<?xml version="1.0" encoding="utf-8"?>
<ATTACHMENTSLOTLIST>
<ATTACHMENTSLOT>
<uiSlotIndex>0</uiSlotIndex>
<szSlotName>Don't touch me</szSlotName>
<nasAttachmentClass>0</nasAttachmentClass>
<nasLayoutClass>1</nasLayoutClass>
<usDescPanelPosX>0</usDescPanelPosX>
<usDescPanelPosY>0</usDescPanelPosY>
<fMultiShot>0</fMultiShot>
<fBigSlot>0</fBigSlot>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>1</uiSlotIndex>
<szSlotName>Default slot 1</szSlotName>
<nasAttachmentClass>1</nasAttachmentClass>
<nasLayoutClass>1</nasLayoutClass>
<usDescPanelPosX>187</usDescPanelPosX>
<usDescPanelPosY>64</usDescPanelPosY>
<fMultiShot>0</fMultiShot>
<fBigSlot>0</fBigSlot>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>2</uiSlotIndex>
<szSlotName>Default slot 2</szSlotName>
<nasAttachmentClass>1</nasAttachmentClass>
<nasLayoutClass>1</nasLayoutClass>
<usDescPanelPosX>187</usDescPanelPosX>
<usDescPanelPosY>92</usDescPanelPosY>
<fMultiShot>0</fMultiShot>
<fBigSlot>0</fBigSlot>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>3</uiSlotIndex>
<szSlotName>Default slot 3</szSlotName>
<nasAttachmentClass>1</nasAttachmentClass>
<nasLayoutClass>1</nasLayoutClass>
<usDescPanelPosX>224</usDescPanelPosX>
<usDescPanelPosY>64</usDescPanelPosY>
<fMultiShot>0</fMultiShot>
<fBigSlot>0</fBigSlot>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>4</uiSlotIndex>
<szSlotName>Default slot 4</szSlotName>
<nasAttachmentClass>1</nasAttachmentClass>
<nasLayoutClass>1</nasLayoutClass>
<usDescPanelPosX>224</usDescPanelPosX>
<usDescPanelPosY>92</usDescPanelPosY>
<fMultiShot>0</fMultiShot>
<fBigSlot>0</fBigSlot>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>5</uiSlotIndex>
<szSlotName>Barrel Attachments</szSlotName>
<nasAttachmentClass>2</nasAttachmentClass>
<nasLayoutClass>1</nasLayoutClass>
<usDescPanelPosX>10</usDescPanelPosX>
<usDescPanelPosY>78</usDescPanelPosY>
<fMultiShot>0</fMultiShot>
<fBigSlot>0</fBigSlot>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>6</uiSlotIndex>
<szSlotName>Laser Attachments</szSlotName>
<nasAttachmentClass>4</nasAttachmentClass>
<nasLayoutClass>1</nasLayoutClass>
<usDescPanelPosX>58</usDescPanelPosX>
<usDescPanelPosY>36</usDescPanelPosY>
<fMultiShot>0</fMultiShot>
<fBigSlot>0</fBigSlot>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>7</uiSlotIndex>
<szSlotName>Sight Attachments</szSlotName>
<nasAttachmentClass>8</nasAttachmentClass>
<nasLayoutClass>1</nasLayoutClass>
<usDescPanelPosX>98</usDescPanelPosX>
<usDescPanelPosY>36</usDescPanelPosY>
<fMultiShot>0</fMultiShot>
<fBigSlot>0</fBigSlot>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>8</uiSlotIndex>
<szSlotName>Scope Attachments</szSlotName>
<nasAttachmentClass>16</nasAttachmentClass>
<nasLayoutClass>1</nasLayoutClass>
<usDescPanelPosX>138</usDescPanelPosX>
<usDescPanelPosY>36</usDescPanelPosY>
<fMultiShot>0</fMultiShot>
<fBigSlot>0</fBigSlot>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>9</uiSlotIndex>
<szSlotName>Stock Attachments</szSlotName>
<nasAttachmentClass>32</nasAttachmentClass>
<nasLayoutClass>1</nasLayoutClass>
<usDescPanelPosX>187</usDescPanelPosX>
<usDescPanelPosY>78</usDescPanelPosY>
<fMultiShot>0</fMultiShot>
<fBigSlot>0</fBigSlot>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>10</uiSlotIndex>
<szSlotName>Ammo Attachments</szSlotName>
<nasAttachmentClass>64</nasAttachmentClass>
<nasLayoutClass>1</nasLayoutClass>
<usDescPanelPosX>138</usDescPanelPosX>
<usDescPanelPosY>120</usDescPanelPosY>
<fMultiShot>0</fMultiShot>
<fBigSlot>0</fBigSlot>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>11</uiSlotIndex>
<szSlotName>Internal Attachments</szSlotName>
<nasAttachmentClass>128</nasAttachmentClass>
<nasLayoutClass>1</nasLayoutClass>
<usDescPanelPosX>98</usDescPanelPosX>
<usDescPanelPosY>120</usDescPanelPosY>
<fMultiShot>0</fMultiShot>
<fBigSlot>0</fBigSlot>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>12</uiSlotIndex>
<szSlotName>External Attachments 1</szSlotName>
<nasAttachmentClass>256</nasAttachmentClass>
<nasLayoutClass>1</nasLayoutClass>
<usDescPanelPosX>98</usDescPanelPosX>
<usDescPanelPosY>148</usDescPanelPosY>
<fMultiShot>0</fMultiShot>
<fBigSlot>0</fBigSlot>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>13</uiSlotIndex>
<szSlotName>Underbarrel Attachments</szSlotName>
<nasAttachmentClass>512</nasAttachmentClass>
<nasLayoutClass>1</nasLayoutClass>
<usDescPanelPosX>58</usDescPanelPosX>
<usDescPanelPosY>120</usDescPanelPosY>
<fMultiShot>0</fMultiShot>
<fBigSlot>0</fBigSlot>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>14</uiSlotIndex>
<szSlotName>Rifle Grenade</szSlotName>
<nasAttachmentClass>1024</nasAttachmentClass>
<nasLayoutClass>1</nasLayoutClass>
<usDescPanelPosX>18</usDescPanelPosX>
<usDescPanelPosY>120</usDescPanelPosY>
<fMultiShot>0</fMultiShot>
<fBigSlot>0</fBigSlot>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>15</uiSlotIndex>
<szSlotName>Rocket Launcher Slot</szSlotName>
<nasAttachmentClass>2048</nasAttachmentClass>
<nasLayoutClass>1</nasLayoutClass>
<usDescPanelPosX>10</usDescPanelPosX>
<usDescPanelPosY>148</usDescPanelPosY>
<fMultiShot>0</fMultiShot>
<fBigSlot>1</fBigSlot>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>16</uiSlotIndex>
<szSlotName>Rifle Grenade</szSlotName>
<nasAttachmentClass>1024</nasAttachmentClass>
<nasLayoutClass>2</nasLayoutClass>
<usDescPanelPosX>230</usDescPanelPosX>
<usDescPanelPosY>8</usDescPanelPosY>
<fMultiShot>1</fMultiShot>
<fBigSlot>0</fBigSlot>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>17</uiSlotIndex>
<szSlotName>Rifle Grenade</szSlotName>
<nasAttachmentClass>1024</nasAttachmentClass>
<nasLayoutClass>2</nasLayoutClass>
<usDescPanelPosX>230</usDescPanelPosX>
<usDescPanelPosY>36</usDescPanelPosY>
<fMultiShot>1</fMultiShot>
<fBigSlot>0</fBigSlot>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>18</uiSlotIndex>
<szSlotName>Rifle Grenade</szSlotName>
<nasAttachmentClass>1024</nasAttachmentClass>
<nasLayoutClass>2</nasLayoutClass>
<usDescPanelPosX>230</usDescPanelPosX>
<usDescPanelPosY>64</usDescPanelPosY>
<fMultiShot>1</fMultiShot>
<fBigSlot>0</fBigSlot>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>19</uiSlotIndex>
<szSlotName>Rifle Grenade</szSlotName>
<nasAttachmentClass>1024</nasAttachmentClass>
<nasLayoutClass>2</nasLayoutClass>
<usDescPanelPosX>230</usDescPanelPosX>
<usDescPanelPosY>92</usDescPanelPosY>
<fMultiShot>1</fMultiShot>
<fBigSlot>0</fBigSlot>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>20</uiSlotIndex>
<szSlotName>Rifle Grenade</szSlotName>
<nasAttachmentClass>1024</nasAttachmentClass>
<nasLayoutClass>2</nasLayoutClass>
<usDescPanelPosX>230</usDescPanelPosX>
<usDescPanelPosY>120</usDescPanelPosY>
<fMultiShot>1</fMultiShot>
<fBigSlot>0</fBigSlot>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>21</uiSlotIndex>
<szSlotName>Rifle Grenade</szSlotName>
<nasAttachmentClass>1024</nasAttachmentClass>
<nasLayoutClass>2</nasLayoutClass>
<usDescPanelPosX>230</usDescPanelPosX>
<usDescPanelPosY>148</usDescPanelPosY>
<fMultiShot>1</fMultiShot>
<fBigSlot>0</fBigSlot>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>22</uiSlotIndex>
<szSlotName>Rocket Launcher Slot</szSlotName>
<nasAttachmentClass>2048</nasAttachmentClass>
<nasLayoutClass>2</nasLayoutClass>
<usDescPanelPosX>10</usDescPanelPosX>
<usDescPanelPosY>10</usDescPanelPosY>
<fMultiShot>1</fMultiShot>
<fBigSlot>1</fBigSlot>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>23</uiSlotIndex>
<szSlotName>Rocket Launcher Slot</szSlotName>
<nasAttachmentClass>2048</nasAttachmentClass>
<nasLayoutClass>2</nasLayoutClass>
<usDescPanelPosX>10</usDescPanelPosX>
<usDescPanelPosY>148</usDescPanelPosY>
<fMultiShot>1</fMultiShot>
<fBigSlot>1</fBigSlot>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>24</uiSlotIndex>
<szSlotName>Rocket Launcher Slot</szSlotName>
<nasAttachmentClass>2048</nasAttachmentClass>
<nasLayoutClass>2</nasLayoutClass>
<usDescPanelPosX>187</usDescPanelPosX>
<usDescPanelPosY>10</usDescPanelPosY>
<fMultiShot>1</fMultiShot>
<fBigSlot>1</fBigSlot>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>25</uiSlotIndex>
<szSlotName>Rocket Launcher Slot</szSlotName>
<nasAttachmentClass>2048</nasAttachmentClass>
<nasLayoutClass>2</nasLayoutClass>
<usDescPanelPosX>187</usDescPanelPosX>
<usDescPanelPosY>148</usDescPanelPosY>
<fMultiShot>1</fMultiShot>
<fBigSlot>1</fBigSlot>
</ATTACHMENTSLOT>
</ATTACHMENTSLOTLIST>
File diff suppressed because it is too large Load Diff
+137
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@@ -0,0 +1,137 @@
<!--
Possible vests:
YELLOWVEST
BLACKSHIRT
REDVEST
GREENVEST
JEANVEST
BLUEVEST
greyVEST :: note capitalization here
GYELLOWSHIRT
WHITEVEST
PURPLESHIRT
BLUEVEST
BROWNVEST
Possible pants:
GREENPANTS
BLACKPANTS
BEIGEPANTS
TANPANTS
JEANPANTS
BLUEPANTS
-->
<CLOTHESLIST>
<CLOTHES>
<uiIndex>1</uiIndex>
<szName>YELLOWVEST</szName>
<Vest>YELLOWVEST</Vest>
</CLOTHES>
<CLOTHES>
<uiIndex>2</uiIndex>
<szName>BLACKSHIRT</szName>
<Vest>BLACKSHIRT</Vest>
</CLOTHES>
<CLOTHES>
<uiIndex>3</uiIndex>
<szName>REDVEST</szName>
<Vest>REDVEST</Vest>
</CLOTHES>
<CLOTHES>
<uiIndex>4</uiIndex>
<szName>GREENVEST</szName>
<Vest>GREENVEST</Vest>
</CLOTHES>
<CLOTHES>
<uiIndex>5</uiIndex>
<szName>JEANVEST</szName>
<Vest>JEANVEST</Vest>
</CLOTHES>
<CLOTHES>
<uiIndex>6</uiIndex>
<szName>BLUEVEST</szName>
<Vest>BLUEVEST</Vest>
</CLOTHES>
<CLOTHES>
<uiIndex>7</uiIndex>
<szName>grey shirt</szName>
<Vest>greyVEST</Vest>
</CLOTHES>
<CLOTHES>
<uiIndex>8</uiIndex>
<szName>light green</szName>
<Vest>GYELLOWSHIRT</Vest>
</CLOTHES>
<CLOTHES>
<uiIndex>9</uiIndex>
<szName>WHITEVEST</szName>
<Vest>WHITEVEST</Vest>
</CLOTHES>
<CLOTHES>
<uiIndex>10</uiIndex>
<szName>PURPLESHIRT</szName>
<Vest>PURPLESHIRT</Vest>
</CLOTHES>
<CLOTHES>
<uiIndex>11</uiIndex>
<szName>BROWNVEST</szName>
<Vest>BROWNVEST</Vest>
</CLOTHES>
<CLOTHES>
<uiIndex>12</uiIndex>
<szName>Army trousers</szName>
<Pants>GREENPANTS</Pants>
</CLOTHES>
<CLOTHES>
<uiIndex>13</uiIndex>
<szName>BLACKPANTS</szName>
<Pants>BLACKPANTS</Pants>
</CLOTHES>
<CLOTHES>
<uiIndex>14</uiIndex>
<szName>BEIGEPANTS</szName>
<Pants>BEIGEPANTS</Pants>
</CLOTHES>
<CLOTHES>
<uiIndex>15</uiIndex>
<szName>TANPANTS</szName>
<Pants>TANPANTS</Pants>
</CLOTHES>
<CLOTHES>
<uiIndex>16</uiIndex>
<szName>JEANPANTS</szName>
<Pants>JEANPANTS</Pants>
</CLOTHES>
<CLOTHES>
<uiIndex>17</uiIndex>
<szName>Bluejeans</szName>
<Pants>BLUEPANTS</Pants>
</CLOTHES>
<CLOTHES>
<uiIndex>18</uiIndex>
<szName>white t-shirt and jeans</szName>
<Vest>WHITEVEST</Vest>
<Pants>BLUEPANTS</Pants>
</CLOTHES>
</CLOTHESLIST>
@@ -0,0 +1,123 @@
<?xml version="1.0" encoding="utf-8"?>
<COMPATIBLEFACEITEMLIST>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>210</compatiblefaceitemIndex>
<itemIndex>211</itemIndex>
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>210</compatiblefaceitemIndex>
<itemIndex>246</itemIndex>
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>210</compatiblefaceitemIndex>
<itemIndex>212</itemIndex>
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>210</compatiblefaceitemIndex>
<itemIndex>213</itemIndex>
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>211</compatiblefaceitemIndex>
<itemIndex>210</itemIndex>
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>211</compatiblefaceitemIndex>
<itemIndex>266</itemIndex>
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>211</compatiblefaceitemIndex>
<itemIndex>259</itemIndex>
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>211</compatiblefaceitemIndex>
<itemIndex>213</itemIndex>
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>212</compatiblefaceitemIndex>
<itemIndex>210</itemIndex>
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>212</compatiblefaceitemIndex>
<itemIndex>266</itemIndex>
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>212</compatiblefaceitemIndex>
<itemIndex>213</itemIndex>
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>212</compatiblefaceitemIndex>
<itemIndex>259</itemIndex>
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>213</compatiblefaceitemIndex>
<itemIndex>210</itemIndex>
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>213</compatiblefaceitemIndex>
<itemIndex>266</itemIndex>
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>213</compatiblefaceitemIndex>
<itemIndex>211</itemIndex>
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>213</compatiblefaceitemIndex>
<itemIndex>246</itemIndex>
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>213</compatiblefaceitemIndex>
<itemIndex>212</itemIndex>
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>213</compatiblefaceitemIndex>
<itemIndex>259</itemIndex>
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>246</compatiblefaceitemIndex>
<itemIndex>210</itemIndex>
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>246</compatiblefaceitemIndex>
<itemIndex>266</itemIndex>
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>246</compatiblefaceitemIndex>
<itemIndex>213</itemIndex>
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>246</compatiblefaceitemIndex>
<itemIndex>259</itemIndex>
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>259</compatiblefaceitemIndex>
<itemIndex>211</itemIndex>
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>259</compatiblefaceitemIndex>
<itemIndex>246</itemIndex>
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>259</compatiblefaceitemIndex>
<itemIndex>212</itemIndex>
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>259</compatiblefaceitemIndex>
<itemIndex>213</itemIndex>
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>266</compatiblefaceitemIndex>
<itemIndex>211</itemIndex>
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>266</compatiblefaceitemIndex>
<itemIndex>246</itemIndex>
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>266</compatiblefaceitemIndex>
<itemIndex>212</itemIndex>
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>266</compatiblefaceitemIndex>
<itemIndex>213</itemIndex>
</COMPATIBLEFACEITEM>
</COMPATIBLEFACEITEMLIST>
+264
View File
@@ -0,0 +1,264 @@
<!--
You can now select several drug components and build your own drugs from them.
<ubType>
is the number of the component, the specific effects are hardcoded (couldn't externalise those, or I'd need A LOT more tags).
<ubDrugTravelRate>
determines how fast the drug comes to its full effect.
<ubDrugWearoffRate>
determines how fast the drug effect will wear out.
<ubDrugEffect>
measures the effect a drug has. As long as this value is > 0 the drug will have its main effect.
<ubDrugSideEffect>
measures the drugs sideeffect. This starts once <ubDrugEffect> hits 0. This starts the second effect, which is mostly negative.
<ubDrugSideEffectRate>
determines how fast the sideeffect will wear out.
<ubMoralBacklash>
determines if there will be a morale drop once the <ubDrugEffect> hits 0.
How do you make a drug?
- Simply create a new Item in the Items.xml with the following values set:
<usItemClass>268435456</usItemClass> // always set this to 268435456
<Medical>1</Medical> // always set this to 1
<DrugType>30824</DrugType> // Set the drug type effect here. List below:
<DrugType> effect Flag in Items.xml:
1 DRUG_ADRENALINE vanilla adrenaline
2 DRUG_ALCOHOL vanilla alcohol
4 DRUG_REGENERATION vanilla health regeneration
8 DRUG_DAMAGERESISTANCE damage resistance of up to 25%/-20%
16 DRUG_STRENGTH increases strength up to 25 points, lowers it by up to 10 as a side effect
32 DRUG_AGILITY increases agility up to 25 points, lowers it by up to 10 as a side effect
64 DRUG_DEXTERITY increases dexterity up to 25 points, lowers it by up to 10 as a side effect
128 DRUG_WISDOM increases wisdom up to 25 points, lowers it by up to 10 as a side effect
256 DRUG_PERCEPTION +/- 1 level during interrupts
512 DRUG_PSYCHO merc gets the 'psycho' disability while drug/side effect lasts
1024 DRUG_NERVOUS merc gets the 'nervous' disability while drug/side effect lasts
2048 DRUG_CLAUSTROPHOBIC merc gets the 'claustrophobic' disability while drug/side effect lasts
4096 DRUG_HEATINTOLERANT merc gets the 'heat intolerant' disability while drug/side effect lasts
8192 DRUG_FEAROFINSECTS merc gets the 'fear of insects' disability while drug/side effect lasts
16384 DRUG_FORGETFUL merc gets the 'forgetful' disability while drug/side effect lasts
32768 DRUG_BLIND merc goes blind for 2 turns once side effect hits 1
65536 DRUG_KNOCKOUT heart attack once side effect hits 1 (lose all breath and fall down)
131072 DRUG_VISION increases sight range 10% on drug effect, decreases it 10% as a side effect
262144 DRUG_TUNNELVISION increases tunnelvison, side effect only
524288 DRUG_LIFEDAMAGE damages life, sideeffect only
1048576 DRUG_CUREPOISON cures poison
You can combine "mix" different drug effects.
For example, the new drug 'Occulin' has a <DrugType>425984</DrugType>. This gives it the effects of DRUG_BLIND, DRUG_VISION and DRUG_TUNNELVISION. I've set the effects so that
- once you take the drug, your sight range increases 10%
- once the side effect starts, your sight range is lowered 10% nad you get up to 25% tunnelvison
- once that is over, you are blinded for 2 turns
You can test the drug effect in game by showing the vision range of your merc. You will also notice icons on the merc portraits for different drug effects.
More Infos: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=303972#Post303972
-->
<DRUGSLIST>
<DRUG>
<ubType>0</ubType>
<name>None</name>
<ubDrugTravelRate>0</ubDrugTravelRate>
<ubDrugWearoffRate>0</ubDrugWearoffRate>
<ubDrugEffect>0</ubDrugEffect>
<ubDrugSideEffect>0</ubDrugSideEffect>
<ubDrugSideEffectRate>0</ubDrugSideEffectRate>
<ubMoralBacklash>0</ubMoralBacklash>
</DRUG>
<DRUG>
<ubType>1</ubType>
<name>Adrenaline</name>
<ubDrugTravelRate>4</ubDrugTravelRate>
<ubDrugWearoffRate>2</ubDrugWearoffRate>
<ubDrugEffect>15</ubDrugEffect>
<ubDrugSideEffect>20</ubDrugSideEffect>
<ubDrugSideEffectRate>2</ubDrugSideEffectRate>
<ubMoralBacklash>1</ubMoralBacklash>
</DRUG>
<DRUG>
<ubType>2</ubType>
<name>Alcohol</name>
<ubDrugTravelRate>2</ubDrugTravelRate>
<ubDrugWearoffRate>2</ubDrugWearoffRate>
<ubDrugEffect>8</ubDrugEffect>
<ubDrugSideEffect>10</ubDrugSideEffect>
<ubDrugSideEffectRate>1</ubDrugSideEffectRate>
<ubMoralBacklash>1</ubMoralBacklash>
</DRUG>
<DRUG>
<ubType>3</ubType>
<name>Regeneration</name>
<ubDrugTravelRate>0</ubDrugTravelRate>
<ubDrugWearoffRate>0</ubDrugWearoffRate>
<ubDrugEffect>0</ubDrugEffect>
<ubDrugSideEffect>0</ubDrugSideEffect>
<ubDrugSideEffectRate>0</ubDrugSideEffectRate>
<ubMoralBacklash>0</ubMoralBacklash>
</DRUG>
<DRUG>
<ubType>4</ubType>
<name>Resistance</name>
<ubDrugTravelRate>13</ubDrugTravelRate>
<ubDrugWearoffRate>1</ubDrugWearoffRate>
<ubDrugEffect>25</ubDrugEffect>
<ubDrugSideEffect>20</ubDrugSideEffect>
<ubDrugSideEffectRate>1</ubDrugSideEffectRate>
<ubMoralBacklash>0</ubMoralBacklash>
</DRUG>
<DRUG>
<ubType>5</ubType>
<name>Strength</name>
<ubDrugTravelRate>25</ubDrugTravelRate>
<ubDrugWearoffRate>1</ubDrugWearoffRate>
<ubDrugEffect>50</ubDrugEffect>
<ubDrugSideEffect>10</ubDrugSideEffect>
<ubDrugSideEffectRate>1</ubDrugSideEffectRate>
<ubMoralBacklash>1</ubMoralBacklash>
</DRUG>
<DRUG>
<ubType>6</ubType>
<name>Agility</name>
<ubDrugTravelRate>25</ubDrugTravelRate>
<ubDrugWearoffRate>1</ubDrugWearoffRate>
<ubDrugEffect>50</ubDrugEffect>
<ubDrugSideEffect>10</ubDrugSideEffect>
<ubDrugSideEffectRate>1</ubDrugSideEffectRate>
<ubMoralBacklash>1</ubMoralBacklash>
</DRUG>
<DRUG>
<ubType>7</ubType>
<name>Dexterity</name>
<ubDrugTravelRate>25</ubDrugTravelRate>
<ubDrugWearoffRate>1</ubDrugWearoffRate>
<ubDrugEffect>50</ubDrugEffect>
<ubDrugSideEffect>10</ubDrugSideEffect>
<ubDrugSideEffectRate>1</ubDrugSideEffectRate>
<ubMoralBacklash>1</ubMoralBacklash>
</DRUG>
<DRUG>
<ubType>8</ubType>
<name>Wisdom</name>
<ubDrugTravelRate>25</ubDrugTravelRate>
<ubDrugWearoffRate>1</ubDrugWearoffRate>
<ubDrugEffect>50</ubDrugEffect>
<ubDrugSideEffect>10</ubDrugSideEffect>
<ubDrugSideEffectRate>1</ubDrugSideEffectRate>
<ubMoralBacklash>1</ubMoralBacklash>
</DRUG>
<DRUG>
<ubType>9</ubType>
<name>Perception</name>
<ubDrugTravelRate>25</ubDrugTravelRate>
<ubDrugWearoffRate>1</ubDrugWearoffRate>
<ubDrugEffect>100</ubDrugEffect>
<ubDrugSideEffect>0</ubDrugSideEffect>
<ubDrugSideEffectRate>0</ubDrugSideEffectRate>
<ubMoralBacklash>0</ubMoralBacklash>
</DRUG>
<DRUG>
<ubType>10</ubType>
<name>Psychosis</name>
<ubDrugTravelRate>1</ubDrugTravelRate>
<ubDrugWearoffRate>1</ubDrugWearoffRate>
<ubDrugEffect>120</ubDrugEffect>
<ubDrugSideEffect>120</ubDrugSideEffect>
<ubDrugSideEffectRate>1</ubDrugSideEffectRate>
<ubMoralBacklash>0</ubMoralBacklash>
</DRUG>
<DRUG>
<ubType>11</ubType>
<name>Nervousness</name>
<ubDrugTravelRate>1</ubDrugTravelRate>
<ubDrugWearoffRate>1</ubDrugWearoffRate>
<ubDrugEffect>120</ubDrugEffect>
<ubDrugSideEffect>120</ubDrugSideEffect>
<ubDrugSideEffectRate>1</ubDrugSideEffectRate>
<ubMoralBacklash>0</ubMoralBacklash>
</DRUG>
<DRUG>
<ubType>12</ubType>
<name>Claustrophobia</name>
<ubDrugTravelRate>1</ubDrugTravelRate>
<ubDrugWearoffRate>1</ubDrugWearoffRate>
<ubDrugEffect>120</ubDrugEffect>
<ubDrugSideEffect>120</ubDrugSideEffect>
<ubDrugSideEffectRate>1</ubDrugSideEffectRate>
<ubMoralBacklash>0</ubMoralBacklash>
</DRUG>
<DRUG>
<ubType>13</ubType>
<name>Heat Intolerant</name>
<ubDrugTravelRate>1</ubDrugTravelRate>
<ubDrugWearoffRate>1</ubDrugWearoffRate>
<ubDrugEffect>120</ubDrugEffect>
<ubDrugSideEffect>120</ubDrugSideEffect>
<ubDrugSideEffectRate>1</ubDrugSideEffectRate>
<ubMoralBacklash>0</ubMoralBacklash>
</DRUG>
<DRUG>
<ubType>14</ubType>
<name>Fear of Insects</name>
<ubDrugTravelRate>1</ubDrugTravelRate>
<ubDrugWearoffRate>1</ubDrugWearoffRate>
<ubDrugEffect>120</ubDrugEffect>
<ubDrugSideEffect>120</ubDrugSideEffect>
<ubDrugSideEffectRate>1</ubDrugSideEffectRate>
<ubMoralBacklash>0</ubMoralBacklash>
</DRUG>
<DRUG>
<ubType>15</ubType>
<name>Forgetfulness</name>
<ubDrugTravelRate>1</ubDrugTravelRate>
<ubDrugWearoffRate>1</ubDrugWearoffRate>
<ubDrugEffect>120</ubDrugEffect>
<ubDrugSideEffect>120</ubDrugSideEffect>
<ubDrugSideEffectRate>1</ubDrugSideEffectRate>
<ubMoralBacklash>0</ubMoralBacklash>
</DRUG>
<DRUG>
<ubType>16</ubType>
<name>Blindness</name>
<ubDrugTravelRate>1</ubDrugTravelRate>
<ubDrugWearoffRate>1</ubDrugWearoffRate>
<ubDrugEffect>5</ubDrugEffect>
<ubDrugSideEffect>8</ubDrugSideEffect>
<ubDrugSideEffectRate>1</ubDrugSideEffectRate>
<ubMoralBacklash>0</ubMoralBacklash>
</DRUG>
<DRUG>
<ubType>17</ubType>
<name>Unconsciousness</name>
<ubDrugTravelRate>25</ubDrugTravelRate>
<ubDrugWearoffRate>1</ubDrugWearoffRate>
<ubDrugEffect>50</ubDrugEffect>
<ubDrugSideEffect>11</ubDrugSideEffect>
<ubDrugSideEffectRate>1</ubDrugSideEffectRate>
<ubMoralBacklash>0</ubMoralBacklash>
</DRUG>
<DRUG>
<ubType>18</ubType>
<name>Vision</name>
<ubDrugTravelRate>1</ubDrugTravelRate>
<ubDrugWearoffRate>1</ubDrugWearoffRate>
<ubDrugEffect>5</ubDrugEffect>
<ubDrugSideEffect>7</ubDrugSideEffect>
<ubDrugSideEffectRate>1</ubDrugSideEffectRate>
<ubMoralBacklash>0</ubMoralBacklash>
</DRUG>
<DRUG>
<ubType>19</ubType>
<name>Tunnel Vision</name>
<ubDrugTravelRate>1</ubDrugTravelRate>
<ubDrugWearoffRate>1</ubDrugWearoffRate>
<ubDrugEffect>5</ubDrugEffect>
<ubDrugSideEffect>7</ubDrugSideEffect>
<ubDrugSideEffectRate>1</ubDrugSideEffectRate>
<ubMoralBacklash>0</ubMoralBacklash>
</DRUG>
</DRUGSLIST>
@@ -0,0 +1,113 @@
<?xml version="1.0" encoding="utf-8"?>
<EXPDATALIST>
<EXPDATA>
<uiIndex>0</uiIndex>
<name>None</name>
<TransKeyFrame>0</TransKeyFrame>
<DamageKeyFrame>0</DamageKeyFrame>
<ExplosionSoundID>61</ExplosionSoundID>
<AltExplosionSoundID>285</AltExplosionSoundID>
<BlastFilename />
<BlastSpeed>0</BlastSpeed>
</EXPDATA>
<EXPDATA>
<uiIndex>1</uiIndex>
<name>Standard</name>
<TransKeyFrame>17</TransKeyFrame>
<DamageKeyFrame>3</DamageKeyFrame>
<ExplosionSoundID>61</ExplosionSoundID>
<AltExplosionSoundID>285</AltExplosionSoundID>
<BlastFilename>TILECACHE\ZGRAV_D.STI</BlastFilename>
<BlastSpeed>80</BlastSpeed>
</EXPDATA>
<EXPDATA>
<uiIndex>2</uiIndex>
<name>Large</name>
<TransKeyFrame>28</TransKeyFrame>
<DamageKeyFrame>5</DamageKeyFrame>
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View File
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+435
View File
@@ -0,0 +1,435 @@
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</RANDOMITEM>
</RANDOMITEMLIST>
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