if NO_STANDING_ANIM_ADJUSTMENT_IN_COMBAT is true, in turnbased combat, mercs do not automatically change animation from 'running' to 'standing' after arriving at target lcoation (same for walking etc.). This saves AP if we decide to immediately continue moving to another location.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1583 4f8fa57e-7814-0410-bad4-adc449f26b7c
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Flugente
2013-01-04 21:40:43 +00:00
parent e388ec4d3d
commit 52fb1849f4
+3
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@@ -825,6 +825,9 @@ SHOT_HEAD_DIVISOR = 2
SHOOT_UNSEEN_PENALTY = 100
; In turnbased combat, do not automatically change animation from 'running' to 'standing' after arriving at target lcoation (same for walking etc.)
; This saves AP if we decide to immediately continue moving to another location.
NO_STANDING_ANIM_ADJUSTMENT_IN_COMBAT = TRUE
;******************************************************************************************************************************
;******************************************************************************************************************************