git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameData@92 3b4a5df2-a311-0410-b5c6-a8a6f20db521

This commit is contained in:
MaddMugsy
2006-05-25 17:38:59 +00:00
parent 1d1ece6d49
commit 8689ee3ce0
@@ -1,12 +1,15 @@
;******************************************************************************************************************************
; Jagged Alliance 2: 1.13 MOD Release Version 2006.05.24 Build 78
;******************************************************************************************************************************
; Jagged Alliance 2: 1.13 MOD Release Version 10.22.05
;******************************************************************************************************************************
;******************************************************************************************************************************
;
; This options file cannot be added to without hard coding. But the settings within it can be changed as much as you want.
; By default, the values below are the values present in the 9-14-05 release of the code.
;
;******************************************************************************************************************************
;******************************************************************************************************************************
;General Guidelines:
;
@@ -46,10 +49,13 @@
; The only restriction with these, is the INT32 they are stored in.
;******************************************************************************************************************************
NOVICE_CASH = 45000
EXPERIENCED_CASH = 35000
EXPERT_CASH = 30000
INSANE_CASH = 15000
NOVICE_CASH = 45000
EXPERIENCED_CASH = 35000
EXPERT_CASH = 30000
INSANE_CASH = 15000
@@ -63,6 +69,7 @@ INSANE_CASH = 15000
;******************************************************************************************************************************
CAN_SELL_ALT_LMB = TRUE
PRICE_MODIFIER = 4
@@ -82,9 +89,13 @@ PRICE_MODIFIER = 4
;******************************************************************************************************************************
MIN_ATTRIBUTE_POINT = 35
MAX_ATTRIBUTE_POINT = 90
MAX_ATTRIBUTE_POINT = 85
IMPATTRIBUTEPOINTS = 50
MAX_ZERO_BONUS = 35
MAX_ZERO_BONUS = 15
START_ATTRIBUTE = 55
@@ -103,8 +114,11 @@ START_ATTRIBUTE = 55
;******************************************************************************************************************************
MAX_MILITIA_PER_SECTOR = 20
MAX_TRAINING_SQUAD_SIZE = 10
MILITIA_TRAINING_COST = 750
MIN_LOYALTY_TO_TRAIN = 20
@@ -161,6 +175,7 @@ INSANE_MIN_ENEMY_GROUP_SIZE = 8
;******************************************************************************************************************************
MERC_AVAILABLE_DAY_ONE = FALSE
ALL_MERCS_AT_MERC = FALSE
@@ -208,95 +223,252 @@ ALL_MERCS_AT_MERC = FALSE
USE_RANDOM_PERSONALITY = FALSE
CUSTOM_PERSONALITY = 0
CUSTOM_ATTITUDE = 3
CUSTOM_ATTITUDE = 0
;******************************************************************************************
;******************************************************************************************************************************
; In this section you can enable/disable vertical synchronisation
; If disabled the game will run faster
;******************************************************************************************
;******************************************************************************************************************************
[JA2 Screen Resolution Settings]
VerticalSync = FALSE
VERTICAL_SYNC = FALSE
;******************************************************************************************
;******************************************************************************************************************************
; In this section you can enable the weather effects (rain & storms).
; Enabled rain also includes new features to the game (e.g: visibility radius decrease when
; rainig, weapons reliability decreased when raining, possibility to spot the enemy at night
; with lightning)
; For slow CPUs decrease the MAX_RAIN_DROPS, or disable rain (ALLOW_RAIN=0)
;******************************************************************************************
; For slow CPUs decrease the MAX_RAIN_DROPS, or disable rain (ALLOW_RAIN=FALSE)
;******************************************************************************************************************************
[JA2 Rain Settings]
ALLOW_RAIN= TRUE
RAIN_CHANCE_PER_DAY= 100
RAIN_MIN_LENGTH_IN_MINUTES= 60
RAIN_MAX_LENGTH_IN_MINUTES= 180
MAX_RAIN_DROPS= 79
ALLOW_RAIN = TRUE
RAIN_CHANCE_PER_DAY = 100
RAIN_MIN_LENGTH_IN_MINUTES = 60
RAIN_MAX_LENGTH_IN_MINUTES = 180
MAX_RAIN_DROPS = 80
WEAPON_RELIABILITY_REDUCTION_PER_RAIN_INTENSITY = 0
BREATH_GAIN_REDUCTION_PER_RAIN_INTENSITY = 25
[JA2 Thunder Settings]
MIN_INTERVAL_BETWEEN_LIGHTNINGS_IN_REAL_TIME_SECONDS= 2
MAX_INTERVAL_BETWEEN_LIGHTNINGS_IN_REAL_TIME_SECONDS= 15
MIN_INTERVAL_BETWEEN_LIGHTNING_AND_THUNDERCLAPS_IN_SECONDS= 1
MAX_INTERVAL_BETWEEN_LIGHTNING_AND_THUNDERCLAPS_IN_SECONDS= 5
PROLOGNE_DELAY_IF_SEEN_SOMEONE_DURING_LIGHTNING_IN_TURNBASED_IN_SECONDS= 5
CHANCE_TO_DO_LIGHTNING_BETWEEN_TURNS= 35
MIN_INTERVAL_BETWEEN_LIGHTNINGS_IN_REAL_TIME_SECONDS = 2
MAX_INTERVAL_BETWEEN_LIGHTNINGS_IN_REAL_TIME_SECONDS = 15
MIN_INTERVAL_BETWEEN_LIGHTNING_AND_THUNDERCLAPS_IN_SECONDS = 1
MAX_INTERVAL_BETWEEN_LIGHTNING_AND_THUNDERCLAPS_IN_SECONDS = 5
PROLOGNE_DELAY_IF_SEEN_SOMEONE_DURING_LIGHTNING_IN_TURNBASED_IN_SECONDS = 5
CHANCE_TO_DO_LIGHTNING_BETWEEN_TURNS = 35
;******************************************************************************************
;******************************************************************************************************************************
; Controls animation speed for faster movements in battle
; 1 = normal
; 0 = max speed
;******************************************************************************************
; Range: 0-1
;******************************************************************************************************************************
[JA2 Turnbased Animation Speed Settings]
PlayerTurnSpeedUpFactor = 1
EnemyTurnSpeedUpFactor = 1
CreatureTurnSpeedUpFactor= 1
MilitiaTurnSpeedUpFactor = 1
CivTurnSpeedUpFactor = 1
PLAYER_TURN_SPEED_UP_FACTOR = 1
ENEMY_TURN_SPEED_UP_FACTOR = 1
CREATURE_TURN_SPEED_UP_FACTOR= 1
MILITIA_TURN_SPEED_UP_FACTOR = 1
CIVILIAN_TURN_SPEED_UP_FACTOR = 1
;******************************************************************************************
;******************************************************************************************************************************
; Allows militia to move on strategic map
; Allows militia reinforcements from near sectors
; Reinforcements only in cities
; Amount of troops that will be added to queens army when the troops pool is empty
;******************************************************************************************
;******************************************************************************************************************************
[JA2 Gameplay Settings]
AllowMilitiaMobileGroups = TRUE
AllowReinforcments = TRUE
AllowReinforcmentsOnlyInCities= FALSE
QueenPoolIncrementPerDifficultyLevel=60
ALLOW_MILITIA_MOBILE_GROUPS = TRUE
ALLOW_REINFORCEMENTS = TRUE
ALLOW_REINFORCEMENTS_ONLY_IN_CITIES = FALSE
QUEEN_POOL_INCREMENT_PER_DIFFICULTY_LEVEL = 60
;******************************************************************************************
; Time when some global events occur
;
; default 35
; default 50
; default 70
; Range: 0-100%
;******************************************************************************************
GAME_PROGRESS_START_MADLAB_QUEST = 35
GAME_PROGRESS_MIKE_AVALIABLE = 50
GAME_PROGRESS_IGGY_AVALIABLE = 70
;******************************************************************************************
; Additional multipliers for weapons damage. Use it if you don't want edit datafiles.
; Range: 0-100
; 0 means no damage at all
; maximum damage is 255
;******************************************************************************************
EXPLOSIVES_DAMAGE_MULTIPLIER = 1
MELEE_DAMAGE_MULTIPLIER = 1
GUN_DAMAGE_MULTIPLIER = 1
;******************************************************************************************
; 1. Base sight range for every person in game (default 13 tiles)
; 2. Enable/disable militia command on tactical map
;Sets the starting alert chances. Everytime an enemy arrives in a new sector, or the player,
;this is the chance the enemy will detect the player in adjacent sectors. This chance is associated
;with each side checked. Stationary groups do this check periodically.
;******************************************************************************************
EASY_ENEMY_STARTING_ALERT_LEVEL = 5
NORMAL_ENEMY_STARTING_ALERT_LEVEL = 20
HARD_ENEMY_STARTING_ALERT_LEVEL = 60
INSANE_ENEMY_STARTING_ALERT_LEVEL = 80
;******************************************************************************************
;When an enemy spots and chases a player group, the alertness value decrements by this value. The
;higher the value, the less of a chance the enemy will spot and attack subsequent groups. This
;minimizes the aggressiveness of the enemy. Ranges from 1-100 (but recommend 20-60).
;******************************************************************************************
EASY_ENEMY_STARTING_ALERT_DECAY = 75
NORMAL_ENEMY_STARTING_ALERT_DECAY = 50
HARD_ENEMY_STARTING_ALERT_DECAY = 25
INSANE_ENEMY_STARTING_ALERT_DECAY = 10
;******************************************************************************************
;The base time that the queen can think about reinforcements for refilling lost patrol groups,
;town garrisons, etc. She only is allowed one action per 'turn'.
;******************************************************************************************
EASY_TIME_EVALUATE_IN_MINUTES = 480
NORMAL_TIME_EVALUATE_IN_MINUTES = 360
HARD_TIME_EVALUATE_IN_MINUTES = 180
INSANE_TIME_EVALUATE_IN_MINUTES = 90
;******************************************************************************************
;The variance added on.
;******************************************************************************************
EASY_TIME_EVALUATE_VARIANCE = 240
NORMAL_TIME_EVALUATE_VARIANCE = 180
HARD_TIME_EVALUATE_VARIANCE = 120
INSANE_TIME_EVALUATE_VARIANCE = 60
;******************************************************************************************
;When a player takes control of a sector, don't allow any enemy reinforcements to enter the sector for a
;limited amount of time. This essentially dumbs down the AI, making it less aggressive.
;******************************************************************************************
EASY_GRACE_PERIOD_IN_HOURS = 144
NORMAL_GRACE_PERIOD_IN_HOURS = 96
HARD_GRACE_PERIOD_IN_HOURS = 48
INSANE_GRACE_PERIOD_IN_HOURS = 6
;******************************************************************************************
;Defines how many days must pass before the queen is willing to refill a defeated patrol group.
;******************************************************************************************
EASY_PATROL_GRACE_PERIOD_IN_DAYS = 16
NORMAL_PATROL_GRACE_PERIOD_IN_DAYS = 12
HARD_PATROL_GRACE_PERIOD_IN_DAYS = 8
INSANE_PATROL_GRACE_PERIOD_IN_DAYS = 2
;******************************************************************************************
;Certain conditions can cause the queen to go into a "full alert" mode. This means that temporarily, the queen's
;forces will automatically succeed adjacent checks until x number of enemy initiated battles occur. The same variable
;is what is used to determine the free checks.
;******************************************************************************************
EASY_NUM_AWARE_BATTLES = 1
NORMAL_NUM_AWARE_BATTLES = 2
HARD_NUM_AWARE_BATTLES = 3
INSANE_NUM_AWARE_BATTLES = 4
;******************************************************************************************
; 1. Base sight range for every person in game (default 13 tiles) (will be multiplied by 2)
; Range: 0-255
;
; 2. Controls how rain affects visual distance
; Range: 0-100%
;
; 3. Enable/disable militia command on tactical map
; Range: TRUE/FALSE
;******************************************************************************************
[JA2 Tactical Settings]
BaseSightRange = 13
AllowTacticalMilitiaCommand = TRUE
BASE_SIGHT_RANGE = 13
VISUAL_DISTANCE_DECREASE_PER_RAIN_INTENSITY = 20
ALLOW_TACTICAL_MILITIA_COMMAND = TRUE
@@ -306,7 +478,7 @@ AllowTacticalMilitiaCommand = TRUE
;******************************************************************************************
;[JA2 Tactical AI Settings]
;MaxTossSearchDist=3
;MAX_TOSS_SEARCH_DIST=3
@@ -314,14 +486,16 @@ AllowTacticalMilitiaCommand = TRUE
;******************************************************************************************
; Change to increase volume for weapon sounds
; Range 0-100
;
; Range: 0-100%
; 0 = no change
; 100 = max volume
;
;******************************************************************************************
[JA2 Sound Settings]
WeaponSoundEffectsVolume = 0
WEAPON_SOUND_EFFECTS_VOLUME = 0
@@ -329,15 +503,22 @@ WeaponSoundEffectsVolume = 0
;******************************************************************************************
; 1. Time in seconds for DeadLock delay, default 15
;
; 2. Skip global strategic events (use to prevent game crashes)
; Range: TRUE/FALSE
;******************************************************************************************
[JA2 System Settings]
DeadLockDelay = 10
;EnableEmergencyButton_NumLock_ToSkipStrategicEvents=0
DEAD_LOCK_DELAY = 10
ENABLE_EMERGENCY_BUTTON_NUMLOCK_TO_SKIP_STRATEGIC_EVENTS = FALSE