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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameData@92 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1,12 +1,15 @@
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;******************************************************************************************************************************
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; Jagged Alliance 2: 1.13 MOD Release Version 2006.05.24 Build 78
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;******************************************************************************************************************************
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; Jagged Alliance 2: 1.13 MOD Release Version 10.22.05
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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;
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; This options file cannot be added to without hard coding. But the settings within it can be changed as much as you want.
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; By default, the values below are the values present in the 9-14-05 release of the code.
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;
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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;General Guidelines:
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;
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@@ -46,10 +49,13 @@
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; The only restriction with these, is the INT32 they are stored in.
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;******************************************************************************************************************************
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NOVICE_CASH = 45000
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EXPERIENCED_CASH = 35000
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EXPERT_CASH = 30000
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INSANE_CASH = 15000
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NOVICE_CASH = 45000
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EXPERIENCED_CASH = 35000
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EXPERT_CASH = 30000
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INSANE_CASH = 15000
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@@ -63,6 +69,7 @@ INSANE_CASH = 15000
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;******************************************************************************************************************************
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CAN_SELL_ALT_LMB = TRUE
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PRICE_MODIFIER = 4
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@@ -82,9 +89,13 @@ PRICE_MODIFIER = 4
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;******************************************************************************************************************************
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MIN_ATTRIBUTE_POINT = 35
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MAX_ATTRIBUTE_POINT = 90
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MAX_ATTRIBUTE_POINT = 85
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IMPATTRIBUTEPOINTS = 50
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MAX_ZERO_BONUS = 35
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MAX_ZERO_BONUS = 15
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START_ATTRIBUTE = 55
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@@ -103,8 +114,11 @@ START_ATTRIBUTE = 55
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;******************************************************************************************************************************
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MAX_MILITIA_PER_SECTOR = 20
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MAX_TRAINING_SQUAD_SIZE = 10
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MILITIA_TRAINING_COST = 750
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MIN_LOYALTY_TO_TRAIN = 20
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@@ -161,6 +175,7 @@ INSANE_MIN_ENEMY_GROUP_SIZE = 8
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;******************************************************************************************************************************
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MERC_AVAILABLE_DAY_ONE = FALSE
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ALL_MERCS_AT_MERC = FALSE
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@@ -208,95 +223,252 @@ ALL_MERCS_AT_MERC = FALSE
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USE_RANDOM_PERSONALITY = FALSE
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CUSTOM_PERSONALITY = 0
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CUSTOM_ATTITUDE = 3
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CUSTOM_ATTITUDE = 0
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;******************************************************************************************
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;******************************************************************************************************************************
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; In this section you can enable/disable vertical synchronisation
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; If disabled the game will run faster
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;******************************************************************************************
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;******************************************************************************************************************************
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[JA2 Screen Resolution Settings]
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VerticalSync = FALSE
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VERTICAL_SYNC = FALSE
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;******************************************************************************************
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;******************************************************************************************************************************
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; In this section you can enable the weather effects (rain & storms).
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; Enabled rain also includes new features to the game (e.g: visibility radius decrease when
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; rainig, weapons reliability decreased when raining, possibility to spot the enemy at night
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; with lightning)
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; For slow CPUs decrease the MAX_RAIN_DROPS, or disable rain (ALLOW_RAIN=0)
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;******************************************************************************************
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; For slow CPUs decrease the MAX_RAIN_DROPS, or disable rain (ALLOW_RAIN=FALSE)
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;******************************************************************************************************************************
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[JA2 Rain Settings]
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ALLOW_RAIN= TRUE
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RAIN_CHANCE_PER_DAY= 100
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RAIN_MIN_LENGTH_IN_MINUTES= 60
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RAIN_MAX_LENGTH_IN_MINUTES= 180
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MAX_RAIN_DROPS= 79
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ALLOW_RAIN = TRUE
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RAIN_CHANCE_PER_DAY = 100
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RAIN_MIN_LENGTH_IN_MINUTES = 60
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RAIN_MAX_LENGTH_IN_MINUTES = 180
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MAX_RAIN_DROPS = 80
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WEAPON_RELIABILITY_REDUCTION_PER_RAIN_INTENSITY = 0
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BREATH_GAIN_REDUCTION_PER_RAIN_INTENSITY = 25
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[JA2 Thunder Settings]
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MIN_INTERVAL_BETWEEN_LIGHTNINGS_IN_REAL_TIME_SECONDS= 2
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MAX_INTERVAL_BETWEEN_LIGHTNINGS_IN_REAL_TIME_SECONDS= 15
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MIN_INTERVAL_BETWEEN_LIGHTNING_AND_THUNDERCLAPS_IN_SECONDS= 1
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MAX_INTERVAL_BETWEEN_LIGHTNING_AND_THUNDERCLAPS_IN_SECONDS= 5
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PROLOGNE_DELAY_IF_SEEN_SOMEONE_DURING_LIGHTNING_IN_TURNBASED_IN_SECONDS= 5
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CHANCE_TO_DO_LIGHTNING_BETWEEN_TURNS= 35
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MIN_INTERVAL_BETWEEN_LIGHTNINGS_IN_REAL_TIME_SECONDS = 2
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MAX_INTERVAL_BETWEEN_LIGHTNINGS_IN_REAL_TIME_SECONDS = 15
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MIN_INTERVAL_BETWEEN_LIGHTNING_AND_THUNDERCLAPS_IN_SECONDS = 1
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MAX_INTERVAL_BETWEEN_LIGHTNING_AND_THUNDERCLAPS_IN_SECONDS = 5
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PROLOGNE_DELAY_IF_SEEN_SOMEONE_DURING_LIGHTNING_IN_TURNBASED_IN_SECONDS = 5
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CHANCE_TO_DO_LIGHTNING_BETWEEN_TURNS = 35
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;******************************************************************************************
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;******************************************************************************************************************************
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; Controls animation speed for faster movements in battle
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; 1 = normal
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; 0 = max speed
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;******************************************************************************************
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; Range: 0-1
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;******************************************************************************************************************************
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[JA2 Turnbased Animation Speed Settings]
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PlayerTurnSpeedUpFactor = 1
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EnemyTurnSpeedUpFactor = 1
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CreatureTurnSpeedUpFactor= 1
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MilitiaTurnSpeedUpFactor = 1
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CivTurnSpeedUpFactor = 1
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PLAYER_TURN_SPEED_UP_FACTOR = 1
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ENEMY_TURN_SPEED_UP_FACTOR = 1
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CREATURE_TURN_SPEED_UP_FACTOR= 1
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MILITIA_TURN_SPEED_UP_FACTOR = 1
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CIVILIAN_TURN_SPEED_UP_FACTOR = 1
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;******************************************************************************************
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;******************************************************************************************************************************
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; Allows militia to move on strategic map
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; Allows militia reinforcements from near sectors
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; Reinforcements only in cities
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; Amount of troops that will be added to queens army when the troops pool is empty
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;******************************************************************************************
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;******************************************************************************************************************************
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[JA2 Gameplay Settings]
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AllowMilitiaMobileGroups = TRUE
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AllowReinforcments = TRUE
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AllowReinforcmentsOnlyInCities= FALSE
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QueenPoolIncrementPerDifficultyLevel=60
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ALLOW_MILITIA_MOBILE_GROUPS = TRUE
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ALLOW_REINFORCEMENTS = TRUE
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ALLOW_REINFORCEMENTS_ONLY_IN_CITIES = FALSE
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QUEEN_POOL_INCREMENT_PER_DIFFICULTY_LEVEL = 60
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;******************************************************************************************
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; Time when some global events occur
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;
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; default 35
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; default 50
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; default 70
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; Range: 0-100%
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;******************************************************************************************
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GAME_PROGRESS_START_MADLAB_QUEST = 35
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GAME_PROGRESS_MIKE_AVALIABLE = 50
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GAME_PROGRESS_IGGY_AVALIABLE = 70
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;******************************************************************************************
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; Additional multipliers for weapons damage. Use it if you don't want edit datafiles.
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; Range: 0-100
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; 0 means no damage at all
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; maximum damage is 255
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;******************************************************************************************
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EXPLOSIVES_DAMAGE_MULTIPLIER = 1
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MELEE_DAMAGE_MULTIPLIER = 1
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GUN_DAMAGE_MULTIPLIER = 1
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;******************************************************************************************
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; 1. Base sight range for every person in game (default 13 tiles)
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; 2. Enable/disable militia command on tactical map
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;Sets the starting alert chances. Everytime an enemy arrives in a new sector, or the player,
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;this is the chance the enemy will detect the player in adjacent sectors. This chance is associated
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;with each side checked. Stationary groups do this check periodically.
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;******************************************************************************************
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EASY_ENEMY_STARTING_ALERT_LEVEL = 5
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NORMAL_ENEMY_STARTING_ALERT_LEVEL = 20
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HARD_ENEMY_STARTING_ALERT_LEVEL = 60
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INSANE_ENEMY_STARTING_ALERT_LEVEL = 80
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;******************************************************************************************
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;When an enemy spots and chases a player group, the alertness value decrements by this value. The
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;higher the value, the less of a chance the enemy will spot and attack subsequent groups. This
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;minimizes the aggressiveness of the enemy. Ranges from 1-100 (but recommend 20-60).
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;******************************************************************************************
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EASY_ENEMY_STARTING_ALERT_DECAY = 75
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NORMAL_ENEMY_STARTING_ALERT_DECAY = 50
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HARD_ENEMY_STARTING_ALERT_DECAY = 25
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INSANE_ENEMY_STARTING_ALERT_DECAY = 10
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;******************************************************************************************
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;The base time that the queen can think about reinforcements for refilling lost patrol groups,
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;town garrisons, etc. She only is allowed one action per 'turn'.
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;******************************************************************************************
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EASY_TIME_EVALUATE_IN_MINUTES = 480
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NORMAL_TIME_EVALUATE_IN_MINUTES = 360
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HARD_TIME_EVALUATE_IN_MINUTES = 180
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INSANE_TIME_EVALUATE_IN_MINUTES = 90
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;******************************************************************************************
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;The variance added on.
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;******************************************************************************************
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EASY_TIME_EVALUATE_VARIANCE = 240
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NORMAL_TIME_EVALUATE_VARIANCE = 180
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HARD_TIME_EVALUATE_VARIANCE = 120
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INSANE_TIME_EVALUATE_VARIANCE = 60
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;******************************************************************************************
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;When a player takes control of a sector, don't allow any enemy reinforcements to enter the sector for a
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;limited amount of time. This essentially dumbs down the AI, making it less aggressive.
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;******************************************************************************************
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EASY_GRACE_PERIOD_IN_HOURS = 144
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NORMAL_GRACE_PERIOD_IN_HOURS = 96
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HARD_GRACE_PERIOD_IN_HOURS = 48
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INSANE_GRACE_PERIOD_IN_HOURS = 6
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;******************************************************************************************
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;Defines how many days must pass before the queen is willing to refill a defeated patrol group.
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;******************************************************************************************
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EASY_PATROL_GRACE_PERIOD_IN_DAYS = 16
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NORMAL_PATROL_GRACE_PERIOD_IN_DAYS = 12
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HARD_PATROL_GRACE_PERIOD_IN_DAYS = 8
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INSANE_PATROL_GRACE_PERIOD_IN_DAYS = 2
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;******************************************************************************************
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;Certain conditions can cause the queen to go into a "full alert" mode. This means that temporarily, the queen's
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;forces will automatically succeed adjacent checks until x number of enemy initiated battles occur. The same variable
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;is what is used to determine the free checks.
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;******************************************************************************************
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EASY_NUM_AWARE_BATTLES = 1
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NORMAL_NUM_AWARE_BATTLES = 2
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HARD_NUM_AWARE_BATTLES = 3
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INSANE_NUM_AWARE_BATTLES = 4
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;******************************************************************************************
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; 1. Base sight range for every person in game (default 13 tiles) (will be multiplied by 2)
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; Range: 0-255
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;
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; 2. Controls how rain affects visual distance
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; Range: 0-100%
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;
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; 3. Enable/disable militia command on tactical map
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; Range: TRUE/FALSE
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;******************************************************************************************
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[JA2 Tactical Settings]
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BaseSightRange = 13
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AllowTacticalMilitiaCommand = TRUE
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BASE_SIGHT_RANGE = 13
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VISUAL_DISTANCE_DECREASE_PER_RAIN_INTENSITY = 20
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ALLOW_TACTICAL_MILITIA_COMMAND = TRUE
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@@ -306,7 +478,7 @@ AllowTacticalMilitiaCommand = TRUE
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;******************************************************************************************
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;[JA2 Tactical AI Settings]
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;MaxTossSearchDist=3
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;MAX_TOSS_SEARCH_DIST=3
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@@ -314,14 +486,16 @@ AllowTacticalMilitiaCommand = TRUE
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;******************************************************************************************
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; Change to increase volume for weapon sounds
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; Range 0-100
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;
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; Range: 0-100%
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; 0 = no change
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; 100 = max volume
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;
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;******************************************************************************************
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[JA2 Sound Settings]
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WeaponSoundEffectsVolume = 0
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WEAPON_SOUND_EFFECTS_VOLUME = 0
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@@ -329,15 +503,22 @@ WeaponSoundEffectsVolume = 0
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;******************************************************************************************
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; 1. Time in seconds for DeadLock delay, default 15
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;
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; 2. Skip global strategic events (use to prevent game crashes)
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; Range: TRUE/FALSE
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;******************************************************************************************
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[JA2 System Settings]
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DeadLockDelay = 10
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;EnableEmergencyButton_NumLock_ToSkipStrategicEvents=0
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DEAD_LOCK_DELAY = 10
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ENABLE_EMERGENCY_BUTTON_NUMLOCK_TO_SKIP_STRATEGIC_EVENTS = FALSE
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Reference in New Issue
Block a user