mirror of
https://github.com/1dot13/source.git
synced 2026-09-09 14:46:05 +02:00
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameData@92 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -1,12 +1,15 @@
|
|||||||
|
|
||||||
;******************************************************************************************************************************
|
;******************************************************************************************************************************
|
||||||
|
; Jagged Alliance 2: 1.13 MOD Release Version 2006.05.24 Build 78
|
||||||
;******************************************************************************************************************************
|
;******************************************************************************************************************************
|
||||||
; Jagged Alliance 2: 1.13 MOD Release Version 10.22.05
|
|
||||||
;******************************************************************************************************************************
|
|
||||||
;******************************************************************************************************************************
|
;******************************************************************************************************************************
|
||||||
|
;
|
||||||
; This options file cannot be added to without hard coding. But the settings within it can be changed as much as you want.
|
; This options file cannot be added to without hard coding. But the settings within it can be changed as much as you want.
|
||||||
; By default, the values below are the values present in the 9-14-05 release of the code.
|
; By default, the values below are the values present in the 9-14-05 release of the code.
|
||||||
;
|
;
|
||||||
;******************************************************************************************************************************
|
;******************************************************************************************************************************
|
||||||
|
|
||||||
;******************************************************************************************************************************
|
;******************************************************************************************************************************
|
||||||
;General Guidelines:
|
;General Guidelines:
|
||||||
;
|
;
|
||||||
@@ -46,10 +49,13 @@
|
|||||||
; The only restriction with these, is the INT32 they are stored in.
|
; The only restriction with these, is the INT32 they are stored in.
|
||||||
;******************************************************************************************************************************
|
;******************************************************************************************************************************
|
||||||
|
|
||||||
NOVICE_CASH = 45000
|
NOVICE_CASH = 45000
|
||||||
EXPERIENCED_CASH = 35000
|
|
||||||
EXPERT_CASH = 30000
|
EXPERIENCED_CASH = 35000
|
||||||
INSANE_CASH = 15000
|
|
||||||
|
EXPERT_CASH = 30000
|
||||||
|
|
||||||
|
INSANE_CASH = 15000
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@@ -63,6 +69,7 @@ INSANE_CASH = 15000
|
|||||||
;******************************************************************************************************************************
|
;******************************************************************************************************************************
|
||||||
|
|
||||||
CAN_SELL_ALT_LMB = TRUE
|
CAN_SELL_ALT_LMB = TRUE
|
||||||
|
|
||||||
PRICE_MODIFIER = 4
|
PRICE_MODIFIER = 4
|
||||||
|
|
||||||
|
|
||||||
@@ -82,9 +89,13 @@ PRICE_MODIFIER = 4
|
|||||||
;******************************************************************************************************************************
|
;******************************************************************************************************************************
|
||||||
|
|
||||||
MIN_ATTRIBUTE_POINT = 35
|
MIN_ATTRIBUTE_POINT = 35
|
||||||
MAX_ATTRIBUTE_POINT = 90
|
|
||||||
|
MAX_ATTRIBUTE_POINT = 85
|
||||||
|
|
||||||
IMPATTRIBUTEPOINTS = 50
|
IMPATTRIBUTEPOINTS = 50
|
||||||
MAX_ZERO_BONUS = 35
|
|
||||||
|
MAX_ZERO_BONUS = 15
|
||||||
|
|
||||||
START_ATTRIBUTE = 55
|
START_ATTRIBUTE = 55
|
||||||
|
|
||||||
|
|
||||||
@@ -103,8 +114,11 @@ START_ATTRIBUTE = 55
|
|||||||
;******************************************************************************************************************************
|
;******************************************************************************************************************************
|
||||||
|
|
||||||
MAX_MILITIA_PER_SECTOR = 20
|
MAX_MILITIA_PER_SECTOR = 20
|
||||||
|
|
||||||
MAX_TRAINING_SQUAD_SIZE = 10
|
MAX_TRAINING_SQUAD_SIZE = 10
|
||||||
|
|
||||||
MILITIA_TRAINING_COST = 750
|
MILITIA_TRAINING_COST = 750
|
||||||
|
|
||||||
MIN_LOYALTY_TO_TRAIN = 20
|
MIN_LOYALTY_TO_TRAIN = 20
|
||||||
|
|
||||||
|
|
||||||
@@ -161,6 +175,7 @@ INSANE_MIN_ENEMY_GROUP_SIZE = 8
|
|||||||
;******************************************************************************************************************************
|
;******************************************************************************************************************************
|
||||||
|
|
||||||
MERC_AVAILABLE_DAY_ONE = FALSE
|
MERC_AVAILABLE_DAY_ONE = FALSE
|
||||||
|
|
||||||
ALL_MERCS_AT_MERC = FALSE
|
ALL_MERCS_AT_MERC = FALSE
|
||||||
|
|
||||||
|
|
||||||
@@ -208,95 +223,252 @@ ALL_MERCS_AT_MERC = FALSE
|
|||||||
|
|
||||||
USE_RANDOM_PERSONALITY = FALSE
|
USE_RANDOM_PERSONALITY = FALSE
|
||||||
CUSTOM_PERSONALITY = 0
|
CUSTOM_PERSONALITY = 0
|
||||||
CUSTOM_ATTITUDE = 3
|
CUSTOM_ATTITUDE = 0
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
;******************************************************************************************
|
;******************************************************************************************************************************
|
||||||
; In this section you can enable/disable vertical synchronisation
|
; In this section you can enable/disable vertical synchronisation
|
||||||
; If disabled the game will run faster
|
; If disabled the game will run faster
|
||||||
;******************************************************************************************
|
;******************************************************************************************************************************
|
||||||
|
|
||||||
[JA2 Screen Resolution Settings]
|
[JA2 Screen Resolution Settings]
|
||||||
VerticalSync = FALSE
|
VERTICAL_SYNC = FALSE
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
;******************************************************************************************
|
;******************************************************************************************************************************
|
||||||
; In this section you can enable the weather effects (rain & storms).
|
; In this section you can enable the weather effects (rain & storms).
|
||||||
; Enabled rain also includes new features to the game (e.g: visibility radius decrease when
|
; Enabled rain also includes new features to the game (e.g: visibility radius decrease when
|
||||||
; rainig, weapons reliability decreased when raining, possibility to spot the enemy at night
|
; rainig, weapons reliability decreased when raining, possibility to spot the enemy at night
|
||||||
; with lightning)
|
; with lightning)
|
||||||
; For slow CPUs decrease the MAX_RAIN_DROPS, or disable rain (ALLOW_RAIN=0)
|
; For slow CPUs decrease the MAX_RAIN_DROPS, or disable rain (ALLOW_RAIN=FALSE)
|
||||||
;******************************************************************************************
|
;******************************************************************************************************************************
|
||||||
|
|
||||||
[JA2 Rain Settings]
|
[JA2 Rain Settings]
|
||||||
ALLOW_RAIN= TRUE
|
|
||||||
RAIN_CHANCE_PER_DAY= 100
|
ALLOW_RAIN = TRUE
|
||||||
RAIN_MIN_LENGTH_IN_MINUTES= 60
|
|
||||||
RAIN_MAX_LENGTH_IN_MINUTES= 180
|
RAIN_CHANCE_PER_DAY = 100
|
||||||
MAX_RAIN_DROPS= 79
|
|
||||||
|
RAIN_MIN_LENGTH_IN_MINUTES = 60
|
||||||
|
|
||||||
|
RAIN_MAX_LENGTH_IN_MINUTES = 180
|
||||||
|
|
||||||
|
MAX_RAIN_DROPS = 80
|
||||||
|
|
||||||
|
WEAPON_RELIABILITY_REDUCTION_PER_RAIN_INTENSITY = 0
|
||||||
|
|
||||||
|
BREATH_GAIN_REDUCTION_PER_RAIN_INTENSITY = 25
|
||||||
|
|
||||||
|
|
||||||
[JA2 Thunder Settings]
|
[JA2 Thunder Settings]
|
||||||
MIN_INTERVAL_BETWEEN_LIGHTNINGS_IN_REAL_TIME_SECONDS= 2
|
|
||||||
MAX_INTERVAL_BETWEEN_LIGHTNINGS_IN_REAL_TIME_SECONDS= 15
|
MIN_INTERVAL_BETWEEN_LIGHTNINGS_IN_REAL_TIME_SECONDS = 2
|
||||||
MIN_INTERVAL_BETWEEN_LIGHTNING_AND_THUNDERCLAPS_IN_SECONDS= 1
|
|
||||||
MAX_INTERVAL_BETWEEN_LIGHTNING_AND_THUNDERCLAPS_IN_SECONDS= 5
|
MAX_INTERVAL_BETWEEN_LIGHTNINGS_IN_REAL_TIME_SECONDS = 15
|
||||||
PROLOGNE_DELAY_IF_SEEN_SOMEONE_DURING_LIGHTNING_IN_TURNBASED_IN_SECONDS= 5
|
|
||||||
CHANCE_TO_DO_LIGHTNING_BETWEEN_TURNS= 35
|
MIN_INTERVAL_BETWEEN_LIGHTNING_AND_THUNDERCLAPS_IN_SECONDS = 1
|
||||||
|
|
||||||
|
MAX_INTERVAL_BETWEEN_LIGHTNING_AND_THUNDERCLAPS_IN_SECONDS = 5
|
||||||
|
|
||||||
|
PROLOGNE_DELAY_IF_SEEN_SOMEONE_DURING_LIGHTNING_IN_TURNBASED_IN_SECONDS = 5
|
||||||
|
|
||||||
|
CHANCE_TO_DO_LIGHTNING_BETWEEN_TURNS = 35
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
;******************************************************************************************
|
;******************************************************************************************************************************
|
||||||
; Controls animation speed for faster movements in battle
|
; Controls animation speed for faster movements in battle
|
||||||
; 1 = normal
|
; 1 = normal
|
||||||
; 0 = max speed
|
; 0 = max speed
|
||||||
;******************************************************************************************
|
; Range: 0-1
|
||||||
|
;******************************************************************************************************************************
|
||||||
|
|
||||||
[JA2 Turnbased Animation Speed Settings]
|
[JA2 Turnbased Animation Speed Settings]
|
||||||
PlayerTurnSpeedUpFactor = 1
|
|
||||||
EnemyTurnSpeedUpFactor = 1
|
PLAYER_TURN_SPEED_UP_FACTOR = 1
|
||||||
CreatureTurnSpeedUpFactor= 1
|
|
||||||
MilitiaTurnSpeedUpFactor = 1
|
ENEMY_TURN_SPEED_UP_FACTOR = 1
|
||||||
CivTurnSpeedUpFactor = 1
|
|
||||||
|
CREATURE_TURN_SPEED_UP_FACTOR= 1
|
||||||
|
|
||||||
|
MILITIA_TURN_SPEED_UP_FACTOR = 1
|
||||||
|
|
||||||
|
CIVILIAN_TURN_SPEED_UP_FACTOR = 1
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
;******************************************************************************************
|
;******************************************************************************************************************************
|
||||||
; Allows militia to move on strategic map
|
; Allows militia to move on strategic map
|
||||||
; Allows militia reinforcements from near sectors
|
; Allows militia reinforcements from near sectors
|
||||||
; Reinforcements only in cities
|
; Reinforcements only in cities
|
||||||
; Amount of troops that will be added to queens army when the troops pool is empty
|
; Amount of troops that will be added to queens army when the troops pool is empty
|
||||||
;******************************************************************************************
|
;******************************************************************************************************************************
|
||||||
|
|
||||||
[JA2 Gameplay Settings]
|
[JA2 Gameplay Settings]
|
||||||
AllowMilitiaMobileGroups = TRUE
|
|
||||||
AllowReinforcments = TRUE
|
ALLOW_MILITIA_MOBILE_GROUPS = TRUE
|
||||||
AllowReinforcmentsOnlyInCities= FALSE
|
|
||||||
QueenPoolIncrementPerDifficultyLevel=60
|
ALLOW_REINFORCEMENTS = TRUE
|
||||||
|
|
||||||
|
ALLOW_REINFORCEMENTS_ONLY_IN_CITIES = FALSE
|
||||||
|
|
||||||
|
QUEEN_POOL_INCREMENT_PER_DIFFICULTY_LEVEL = 60
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
;******************************************************************************************
|
||||||
|
; Time when some global events occur
|
||||||
|
;
|
||||||
|
; default 35
|
||||||
|
; default 50
|
||||||
|
; default 70
|
||||||
|
; Range: 0-100%
|
||||||
|
;******************************************************************************************
|
||||||
|
|
||||||
|
GAME_PROGRESS_START_MADLAB_QUEST = 35
|
||||||
|
|
||||||
|
GAME_PROGRESS_MIKE_AVALIABLE = 50
|
||||||
|
|
||||||
|
GAME_PROGRESS_IGGY_AVALIABLE = 70
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
;******************************************************************************************
|
||||||
|
; Additional multipliers for weapons damage. Use it if you don't want edit datafiles.
|
||||||
|
; Range: 0-100
|
||||||
|
; 0 means no damage at all
|
||||||
|
; maximum damage is 255
|
||||||
|
;******************************************************************************************
|
||||||
|
|
||||||
|
EXPLOSIVES_DAMAGE_MULTIPLIER = 1
|
||||||
|
|
||||||
|
MELEE_DAMAGE_MULTIPLIER = 1
|
||||||
|
|
||||||
|
GUN_DAMAGE_MULTIPLIER = 1
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
;******************************************************************************************
|
;******************************************************************************************
|
||||||
; 1. Base sight range for every person in game (default 13 tiles)
|
;Sets the starting alert chances. Everytime an enemy arrives in a new sector, or the player,
|
||||||
; 2. Enable/disable militia command on tactical map
|
;this is the chance the enemy will detect the player in adjacent sectors. This chance is associated
|
||||||
|
;with each side checked. Stationary groups do this check periodically.
|
||||||
|
;******************************************************************************************
|
||||||
|
|
||||||
|
EASY_ENEMY_STARTING_ALERT_LEVEL = 5
|
||||||
|
NORMAL_ENEMY_STARTING_ALERT_LEVEL = 20
|
||||||
|
HARD_ENEMY_STARTING_ALERT_LEVEL = 60
|
||||||
|
INSANE_ENEMY_STARTING_ALERT_LEVEL = 80
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
;******************************************************************************************
|
||||||
|
;When an enemy spots and chases a player group, the alertness value decrements by this value. The
|
||||||
|
;higher the value, the less of a chance the enemy will spot and attack subsequent groups. This
|
||||||
|
;minimizes the aggressiveness of the enemy. Ranges from 1-100 (but recommend 20-60).
|
||||||
|
;******************************************************************************************
|
||||||
|
|
||||||
|
EASY_ENEMY_STARTING_ALERT_DECAY = 75
|
||||||
|
NORMAL_ENEMY_STARTING_ALERT_DECAY = 50
|
||||||
|
HARD_ENEMY_STARTING_ALERT_DECAY = 25
|
||||||
|
INSANE_ENEMY_STARTING_ALERT_DECAY = 10
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
;******************************************************************************************
|
||||||
|
;The base time that the queen can think about reinforcements for refilling lost patrol groups,
|
||||||
|
;town garrisons, etc. She only is allowed one action per 'turn'.
|
||||||
|
;******************************************************************************************
|
||||||
|
|
||||||
|
EASY_TIME_EVALUATE_IN_MINUTES = 480
|
||||||
|
NORMAL_TIME_EVALUATE_IN_MINUTES = 360
|
||||||
|
HARD_TIME_EVALUATE_IN_MINUTES = 180
|
||||||
|
INSANE_TIME_EVALUATE_IN_MINUTES = 90
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
;******************************************************************************************
|
||||||
|
;The variance added on.
|
||||||
|
;******************************************************************************************
|
||||||
|
|
||||||
|
EASY_TIME_EVALUATE_VARIANCE = 240
|
||||||
|
NORMAL_TIME_EVALUATE_VARIANCE = 180
|
||||||
|
HARD_TIME_EVALUATE_VARIANCE = 120
|
||||||
|
INSANE_TIME_EVALUATE_VARIANCE = 60
|
||||||
|
|
||||||
|
|
||||||
|
;******************************************************************************************
|
||||||
|
;When a player takes control of a sector, don't allow any enemy reinforcements to enter the sector for a
|
||||||
|
;limited amount of time. This essentially dumbs down the AI, making it less aggressive.
|
||||||
|
;******************************************************************************************
|
||||||
|
|
||||||
|
EASY_GRACE_PERIOD_IN_HOURS = 144
|
||||||
|
NORMAL_GRACE_PERIOD_IN_HOURS = 96
|
||||||
|
HARD_GRACE_PERIOD_IN_HOURS = 48
|
||||||
|
INSANE_GRACE_PERIOD_IN_HOURS = 6
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
;******************************************************************************************
|
||||||
|
;Defines how many days must pass before the queen is willing to refill a defeated patrol group.
|
||||||
|
;******************************************************************************************
|
||||||
|
|
||||||
|
EASY_PATROL_GRACE_PERIOD_IN_DAYS = 16
|
||||||
|
NORMAL_PATROL_GRACE_PERIOD_IN_DAYS = 12
|
||||||
|
HARD_PATROL_GRACE_PERIOD_IN_DAYS = 8
|
||||||
|
INSANE_PATROL_GRACE_PERIOD_IN_DAYS = 2
|
||||||
|
|
||||||
|
|
||||||
|
;******************************************************************************************
|
||||||
|
;Certain conditions can cause the queen to go into a "full alert" mode. This means that temporarily, the queen's
|
||||||
|
;forces will automatically succeed adjacent checks until x number of enemy initiated battles occur. The same variable
|
||||||
|
;is what is used to determine the free checks.
|
||||||
|
;******************************************************************************************
|
||||||
|
|
||||||
|
EASY_NUM_AWARE_BATTLES = 1
|
||||||
|
NORMAL_NUM_AWARE_BATTLES = 2
|
||||||
|
HARD_NUM_AWARE_BATTLES = 3
|
||||||
|
INSANE_NUM_AWARE_BATTLES = 4
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
;******************************************************************************************
|
||||||
|
; 1. Base sight range for every person in game (default 13 tiles) (will be multiplied by 2)
|
||||||
|
; Range: 0-255
|
||||||
|
;
|
||||||
|
; 2. Controls how rain affects visual distance
|
||||||
|
; Range: 0-100%
|
||||||
|
;
|
||||||
|
; 3. Enable/disable militia command on tactical map
|
||||||
|
; Range: TRUE/FALSE
|
||||||
;******************************************************************************************
|
;******************************************************************************************
|
||||||
|
|
||||||
[JA2 Tactical Settings]
|
[JA2 Tactical Settings]
|
||||||
BaseSightRange = 13
|
|
||||||
AllowTacticalMilitiaCommand = TRUE
|
|
||||||
|
|
||||||
|
BASE_SIGHT_RANGE = 13
|
||||||
|
|
||||||
|
VISUAL_DISTANCE_DECREASE_PER_RAIN_INTENSITY = 20
|
||||||
|
|
||||||
|
ALLOW_TACTICAL_MILITIA_COMMAND = TRUE
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@@ -306,7 +478,7 @@ AllowTacticalMilitiaCommand = TRUE
|
|||||||
;******************************************************************************************
|
;******************************************************************************************
|
||||||
|
|
||||||
;[JA2 Tactical AI Settings]
|
;[JA2 Tactical AI Settings]
|
||||||
;MaxTossSearchDist=3
|
;MAX_TOSS_SEARCH_DIST=3
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@@ -314,14 +486,16 @@ AllowTacticalMilitiaCommand = TRUE
|
|||||||
|
|
||||||
;******************************************************************************************
|
;******************************************************************************************
|
||||||
; Change to increase volume for weapon sounds
|
; Change to increase volume for weapon sounds
|
||||||
; Range 0-100
|
;
|
||||||
|
; Range: 0-100%
|
||||||
; 0 = no change
|
; 0 = no change
|
||||||
; 100 = max volume
|
; 100 = max volume
|
||||||
;
|
;
|
||||||
;******************************************************************************************
|
;******************************************************************************************
|
||||||
|
|
||||||
[JA2 Sound Settings]
|
[JA2 Sound Settings]
|
||||||
WeaponSoundEffectsVolume = 0
|
|
||||||
|
WEAPON_SOUND_EFFECTS_VOLUME = 0
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@@ -329,15 +503,22 @@ WeaponSoundEffectsVolume = 0
|
|||||||
|
|
||||||
;******************************************************************************************
|
;******************************************************************************************
|
||||||
; 1. Time in seconds for DeadLock delay, default 15
|
; 1. Time in seconds for DeadLock delay, default 15
|
||||||
|
;
|
||||||
; 2. Skip global strategic events (use to prevent game crashes)
|
; 2. Skip global strategic events (use to prevent game crashes)
|
||||||
|
; Range: TRUE/FALSE
|
||||||
;******************************************************************************************
|
;******************************************************************************************
|
||||||
|
|
||||||
[JA2 System Settings]
|
[JA2 System Settings]
|
||||||
DeadLockDelay = 10
|
|
||||||
;EnableEmergencyButton_NumLock_ToSkipStrategicEvents=0
|
DEAD_LOCK_DELAY = 10
|
||||||
|
|
||||||
|
ENABLE_EMERGENCY_BUTTON_NUMLOCK_TO_SKIP_STRATEGIC_EVENTS = FALSE
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user