new radio operator settings: RADIO_OPERATOR_ARTILLERY disables artillery for all teams, RADIO_OPERATOR_ARTILLERY_DISTRIBUTED_OVER_TURNS causes artillery to not fire one massive barrage, but to fire over multipe turns

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6556 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-11-04 22:32:44 +00:00
parent d3f5d3d9b0
commit 86a2967508
3 changed files with 28 additions and 10 deletions
+2
View File
@@ -2356,6 +2356,8 @@ void LoadSkillTraitsExternalSettings()
gSkillTraitValues.fCOElitesDetectNextTile = iniReader.ReadBoolean("Covert Ops","COVERT_ELITES_DETECT_NEXTTILE", TRUE);
// Flugente: RADIO OPERATOR
gSkillTraitValues.fROAllowArtillery = iniReader.ReadBoolean("Radio Operator","RADIO_OPERATOR_ARTILLERY", TRUE);
gSkillTraitValues.fROArtilleryDistributedOverTurns = iniReader.ReadBoolean("Radio Operator","RADIO_OPERATOR_ARTILLERY_DISTRIBUTED_OVER_TURNS", FALSE);
gSkillTraitValues.bVOArtillerySectorFrequency = iniReader.ReadInteger("Radio Operator","RADIO_OPERATOR_ARTILLERY_SECTOR_FREQUENCY", 120, 20, 1440);
gSkillTraitValues.usVOMortarCountDivisor = iniReader.ReadInteger("Radio Operator","RADIO_OPERATOR_MORTAR_COUNT_DIVISOR", 6, 5, 20);
gSkillTraitValues.usVOMortarShellDivisor = iniReader.ReadInteger("Radio Operator","RADIO_OPERATOR_MORTAR_SHELL_DIVISOR", 30, 2, 100);