If USE_AIMED_BURST and AIMED_BURST_ALTERNATE_KEY are TRUE, then [Alt] + [t] over a target will toggle aiming. This is for people who have no working mousewheel and thus couldn't aim with auto-only weapons.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6555 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-11-04 18:25:31 +00:00
parent b91bc7b209
commit d3f5d3d9b0
3 changed files with 16 additions and 4 deletions
+3 -2
View File
@@ -1321,8 +1321,9 @@ void LoadGameExternalOptions()
// Use aimed burst
gGameExternalOptions.bAimedBurstEnabled = iniReader.ReadBoolean("Tactical Interface Settings","USE_AIMED_BURST",FALSE);
// Penalcy for aimed burst
gGameExternalOptions.bAimedBurstAlternateKey = iniReader.ReadBoolean("Tactical Interface Settings","AIMED_BURST_ALTERNATE_KEY",FALSE);
// Penalty for aimed burst
gGameExternalOptions.uAimedBurstPenalty = iniReader.ReadInteger("Tactical Interface Settings","AIMING_BURST_PENALTY",2, 0, 10);
// We could see all what can see militia
+2 -1
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@@ -785,7 +785,8 @@ typedef struct
INT32 uStaminaHit;
//enable ext mouse key
BOOLEAN bAltAimEnabled;
BOOLEAN bAimedBurstEnabled;
BOOLEAN bAimedBurstEnabled;
BOOLEAN bAimedBurstAlternateKey; // Flugente: some users cannot use the mousewheel and are thus unable to aim auto-only weapons. This solves this by allowing to aim via a key command
INT16 uAimedBurstPenalty;
BOOLEAN bWeSeeWhatMilitiaSeesAndViceVersa;
BOOLEAN bAllowWearSuppressor;
+11 -1
View File
@@ -4296,7 +4296,17 @@ void GetKeyboardInput( UINT32 *puiNewEvent )
if( fAlt )
{
if ( CHEATER_CHEAT_LEVEL( ) )
// Flugente: alternate for people without mousewheel who want to aim auto-only weapons
if ( gGameExternalOptions.bAimedBurstEnabled && gGameExternalOptions.bAimedBurstAlternateKey && gCurrentUIMode == CONFIRM_ACTION_MODE )
{
SOLDIERTYPE * pSoldier;
if ( GetSoldier( &pSoldier, gusSelectedSoldier ) )
{
HandleRightClickAdjustCursor( pSoldier, usMapPos );
}
}
else if ( CHEATER_CHEAT_LEVEL( ) )
{
TeleportSelectedSoldier();
}