new radio operator settings: RADIO_OPERATOR_ARTILLERY disables artillery for all teams, RADIO_OPERATOR_ARTILLERY_DISTRIBUTED_OVER_TURNS causes artillery to not fire one massive barrage, but to fire over multipe turns

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6556 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-11-04 22:32:44 +00:00
parent d3f5d3d9b0
commit 86a2967508
3 changed files with 28 additions and 10 deletions
+3 -1
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@@ -1580,7 +1580,9 @@ typedef struct
BOOLEAN fCOElitesDetectNextTile;
// RADIO OPERATOR
INT16 bVOArtillerySectorFrequency; // ability to call an a artillery strike from a sector every '_' minutes. Only applies if ordered from enemy/militia
BOOLEAN fROAllowArtillery; // artillery can be forbidden for all teams with this setting
BOOLEAN fROArtilleryDistributedOverTurns; // shells don't come in at once, but over multiple turns
INT16 bVOArtillerySectorFrequency; // ability to call an a artillery strike from a sector every '_' minutes. Only applies if ordered from enemy/militia
UINT8 usVOMortarCountDivisor;
UINT8 usVOMortarShellDivisor;
UINT8 usVOMortarPointsAdmin;