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new radio operator settings: RADIO_OPERATOR_ARTILLERY disables artillery for all teams, RADIO_OPERATOR_ARTILLERY_DISTRIBUTED_OVER_TURNS causes artillery to not fire one massive barrage, but to fire over multipe turns
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6556 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1580,7 +1580,9 @@ typedef struct
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BOOLEAN fCOElitesDetectNextTile;
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// RADIO OPERATOR
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INT16 bVOArtillerySectorFrequency; // ability to call an a artillery strike from a sector every '_' minutes. Only applies if ordered from enemy/militia
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BOOLEAN fROAllowArtillery; // artillery can be forbidden for all teams with this setting
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BOOLEAN fROArtilleryDistributedOverTurns; // shells don't come in at once, but over multiple turns
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INT16 bVOArtillerySectorFrequency; // ability to call an a artillery strike from a sector every '_' minutes. Only applies if ordered from enemy/militia
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UINT8 usVOMortarCountDivisor;
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UINT8 usVOMortarShellDivisor;
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UINT8 usVOMortarPointsAdmin;
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