mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
add newline at end of file where it's lacking
.editorconfig already enforces it but it's getting changed piecemeal in every commit. just get it done with. the script: ``` find . -type f -not -path "./.git/*" -not -path "./.vs/*" | while read -r file; do isFile=$(file -0 "$file" | cut -d $'\0' -f2) case "$isFile" in (*text*) echo "$file is text" if [[ $(tail -c 1 "$file" | wc -l) -ne 1 ]]; then echo "" >> "$file" fi ;; (*) echo "file isn't text" ;; esac done ```
This commit is contained in:
committed by
majcosta
parent
1d58bda82d
commit
86ad401186
@@ -721,4 +721,4 @@ void SetSSA(void)
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//guiCurrentSteadyStateSoundHandle = SoundPlay( zFileName, &spParms );
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guiCurrentSteadyStateSoundHandle = SoundPlayStreamedFile(zFileName, &spParms);
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}
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}
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@@ -51,4 +51,4 @@ typedef struct
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#endif
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#endif
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@@ -29,4 +29,4 @@ void GenerateBuildings( void );
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INT32 FindClosestClimbPoint( SOLDIERTYPE *pSoldier, INT32 sStartGridNo, INT32 sDesiredGridNo, BOOLEAN fClimbUp );
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BOOLEAN SameBuilding( INT32 sGridNo1, INT32 sGridNo2 );
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#endif
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#endif
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@@ -5,4 +5,4 @@
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//Removes and smooths the adjacent tiles.
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void RemoveFogFromGridNo( INT32 uiGridNo );
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#endif
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#endif
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@@ -46,4 +46,4 @@ LEVELNODE *ConditionalGetCurInteractiveTileGridNoAndStructure( INT32 *psGridNo,
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#endif
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#endif
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@@ -58,4 +58,4 @@ BOOLEAN IsLightEffectAtTile( INT32 sGridNo );
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void CreatePersonalLight( INT32 sGridNo, UINT8 ubID );
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void RemovePersonalLights( UINT8 ubID );
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#endif
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#endif
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@@ -41,4 +41,4 @@ void ClearOutRadarMapImage( void );
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// do we render the radar screen?..or the squad list?
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extern BOOLEAN fRenderRadarScreen;
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#endif
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#endif
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@@ -34,4 +34,4 @@ void ExamineGridNoForSlantRoofExtraGraphic( INT32 sCheckGridNo );
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void SetRecalculateWireFrameFlagRadius(INT16 sX, INT16 sY, INT16 sRadius);
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#endif
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#endif
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@@ -13,4 +13,4 @@ extern BOOLEAN gfForceBuildShadeTables;
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BOOLEAN DeleteShadeTableDir( );
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#endif
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#endif
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@@ -5,4 +5,4 @@ void MarkMapIndexDirty( INT32 iMapIndex );
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void CenterScreenAtMapIndex( INT32 iMapIndex );
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void MarkWorldDirty();
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#endif
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#endif
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@@ -77,4 +77,4 @@ BOOLEAN CheckSmokeEffect(INT32 sGridNo, INT8 bLevel, INT8 bType);
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// find smoke effect on visible screen
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BOOLEAN FindVisibleSmokeEffect(INT8 bType);
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#endif
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#endif
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@@ -250,4 +250,4 @@ typedef struct TAG_STRUCTURE_FILE_HEADER
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#define STRUCTURE_FILE_CONTAINS_AUXIMAGEDATA 0x01
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#define STRUCTURE_FILE_CONTAINS_STRUCTUREDATA 0x02
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#endif
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#endif
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@@ -26,4 +26,4 @@ extern SOLDIERTYPE *gpTacticalPlacementHilightedSoldier;
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//Saved value. Contains the last choice for future battles.
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extern UINT8 gubDefaultButton;
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#endif
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#endif
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@@ -45,4 +45,4 @@ void CheckForAndDeleteTileCacheStructInfo( LEVELNODE *pNode, UINT16 usIndex );
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void GetRootName( STR8 pDestStr, const STR8 pSrcStr );
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#endif
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#endif
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@@ -14,4 +14,4 @@ void DeleteTileSurface( PTILE_IMAGERY pTileSurf );
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void SetRaisedObjectFlag( char *cFilename, TILE_IMAGERY *pTileSurf );
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#endif
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#endif
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@@ -170,4 +170,4 @@ enum
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};
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#endif
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#endif
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#endif
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@@ -34,4 +34,4 @@ void SetTilesetTwoTerrainValues( );
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#endif
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#endif
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@@ -183,4 +183,4 @@ INT32 RandomGridFromRadius( INT32 sSweetGridNo, INT8 ubMinRadius, INT8 ubMaxRad
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UINT32 GetArtilleryTargetGridNo( UINT32 sTargetGridNo, INT8 bRadius );
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BOOLEAN GetArtilleryLaunchParams(UINT32 sStartingGridNo, UINT32 sTargetGridNo, UINT8 ubTargetLevel, INT16 sStartZ, INT16 sEndZ, UINT16 usLauncher, OBJECTTYPE* pObj, FLOAT* pdForce, FLOAT* pdDegrees);
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#endif
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#endif
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+1
-1
@@ -17,4 +17,4 @@ extern BOOLEAN gfLoadPitsWithoutArming;
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void HandleFallIntoPitFromAnimation( UINT8 ubID );
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#endif
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#endif
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@@ -227,4 +227,4 @@ BOOLEAN Blt8BPPDataTo16BPPBufferTransZIncObscureClip(UINT16 *pBuffer, UINT32 uiD
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BOOLEAN Blt8BPPDataTo16BPPBufferTransZTransShadowIncObscureClip(UINT16 *pBuffer, UINT32 uiDestPitchBYTES, UINT16 *pZBuffer, UINT16 usZValue, HVOBJECT hSrcVObject, INT32 iX, INT32 iY, UINT16 usIndex, SGPRect *clipregion, INT16 sZIndex, UINT16 *p16BPPPalette, BOOLEAN fIgnoreShadows = FALSE);
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BOOLEAN Blt8BPPDataTo16BPPBufferTransZTransShadowIncObscureClipAlpha(UINT16 *pBuffer, UINT32 uiDestPitchBYTES, UINT16 *pZBuffer, UINT16 usZValue, HVOBJECT hSrcVObject, HVOBJECT hAlphaVObject, INT32 iX, INT32 iY, UINT16 usIndex, SGPRect *clipregion, INT16 sZIndex, UINT16 *p16BPPPalette, BOOLEAN fIgnoreShadows = FALSE);
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#endif
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#endif
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@@ -136,4 +136,4 @@ UINT8 StructureFlagToType( UINT32 uiFlag );
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UINT32 GetStructureOpenSound( STRUCTURE *pStructure, BOOLEAN fClose );
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#endif
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#endif
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@@ -18,4 +18,4 @@ BOOLEAN InitializeSystemVideoObjects( );
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BOOLEAN InitializeGameVideoObjects( );
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#endif
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#endif
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@@ -179,4 +179,4 @@ BOOLEAN IsLegionLevel( INT32 sGridNo );
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BOOLEAN FindStruct(INT32 sSpot, INT8 bLevel, UINT16 usIndex);
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BOOLEAN FindStructFlag(INT32 sSpot, INT8 bLevel, UINT32 uiFlag);
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#endif
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#endif
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