mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
add newline at end of file where it's lacking
.editorconfig already enforces it but it's getting changed piecemeal in every commit. just get it done with. the script: ``` find . -type f -not -path "./.git/*" -not -path "./.vs/*" | while read -r file; do isFile=$(file -0 "$file" | cut -d $'\0' -f2) case "$isFile" in (*text*) echo "$file is text" if [[ $(tail -c 1 "$file" | wc -l) -ne 1 ]]; then echo "" >> "$file" fi ;; (*) echo "file isn't text" ;; esac done ```
This commit is contained in:
committed by
majcosta
parent
1d58bda82d
commit
86ad401186
@@ -78,4 +78,4 @@ public:
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/////////////////////////////////////////////////////////////////////////////
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#endif // _COMBSTROUT_H_
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#endif // _COMBSTROUT_H_
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@@ -106,4 +106,4 @@ public:
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/////////////////////////////////////////////////////////////////////////////
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#endif // _COMVARIANTOUT_H_
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#endif // _COMVARIANTOUT_H_
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@@ -40,4 +40,4 @@ extern BOOLEAN gfCurrentSelectionWithRightButton;
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#endif
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#endif
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#endif
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@@ -14,4 +14,4 @@ void ShowExitGrids();
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void HideExitGrids();
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#endif
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#endif
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#endif
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@@ -7,4 +7,4 @@
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void CreateEditorTaskbarInternal();
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#endif
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#endif
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#endif
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@@ -67,4 +67,4 @@ extern UINT32 guiMercTempBuffer;
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extern INT32 giEditMercImage[2];
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#endif
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#endif
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#endif
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@@ -61,4 +61,4 @@ void InitializeRoadMacros();
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#endif
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#endif
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#endif
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@@ -35,4 +35,4 @@ void GetSectorFromFileName(STR16 szFileName, INT16& sSectorX, INT16& sSectorY, I
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void ResetCustomFileSectorSummary(void);//dnl ch30 150909
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#endif
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#endif
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#endif
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@@ -62,4 +62,4 @@ UINT16 GetHorizontalWallClass( INT32 iMapIndex );
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BOOLEAN ValidDecalPlacement( INT32 iMapIndex );
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#endif
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#endif
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#endif
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+1
-1
@@ -22,4 +22,4 @@ extern UINT8 gubCheatLevel;
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#define RESET_CHEAT_LEVEL( ) ( gubCheatLevel = 0 )
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#define ACTIVATE_CHEAT_LEVEL() ( gubCheatLevel = 6 )
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#endif
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#endif
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+1
-1
@@ -37,4 +37,4 @@ BOOLEAN HandleFadeInCallback( );
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void FadeInNextFrame( );
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void FadeOutNextFrame( );
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#endif
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#endif
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+1
-1
@@ -72,4 +72,4 @@ void NewScreenSoResetHelpScreen( );
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INT8 HelpScreenDetermineWhichMapScreenHelpToShow();
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#endif
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#endif
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+1
-1
@@ -42,4 +42,4 @@ typedef struct
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extern INTRO_NAMES_VALUES zVideoFile[255];
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#endif
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#endif
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+1
-1
@@ -6,4 +6,4 @@ void InitJA2SplashScreen();
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extern UINT32 guiSplashFrameFade;
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extern UINT32 guiSplashStartTime;
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#endif
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#endif
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@@ -116,4 +116,4 @@
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#define SINGLE_CHAR_WORDS
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#endif*/
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#endif
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#endif
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+1
-1
@@ -26,4 +26,4 @@ extern BOOLEAN gfInChatBox;
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INT32 DoChatBox( bool bIncludeChatLog, const STR16 zString, UINT32 uiExitScreen, MSGBOX_CALLBACK ReturnCallback, SGPRect *pCenteringRect );
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void ChatLogMessage( UINT16 usColor, UINT8 ubPriority, STR16 pStringA, ...);
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#endif
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#endif
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@@ -11,4 +11,4 @@ void SetConnectScreenHeadingA( const char* cmsg );
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void SetConnectScreenSubMessageW( STR16 cmsg );
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void SetConnectScreenSubMessageA( const char* cmsg );
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#endif
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#endif
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+1
-1
@@ -9,4 +9,4 @@ UINT32 MPHostScreenShutdown( void );
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#endif
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#endif
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+1
-1
@@ -9,4 +9,4 @@ UINT32 MPScoreScreenShutdown( void );
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#endif
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#endif
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@@ -152,4 +152,4 @@ BOOLEAN DoOptionsMessageBoxWithRect( UINT8 ubStyle, const STR16 zString, UINT32
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BOOLEAN DoSaveLoadMessageBoxWithRect( UINT8 ubStyle, const STR16 zString, UINT32 uiExitScreen, UINT32 usFlags, MSGBOX_CALLBACK ReturnCallback, SGPRect *pCenteringRect );
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#endif
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#endif
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+1
-1
@@ -34,4 +34,4 @@ extern Screens GameScreens[MAX_SCREENS];
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#include "jascreens.h"
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#endif
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#endif
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+1
-1
@@ -41,4 +41,4 @@ void InitHelicopterEntranceByMercs( void );
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void InternalLeaveTacticalScreen( UINT32 uiNewScreen );
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#endif
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#endif
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+1
-1
@@ -184,4 +184,4 @@ extern std::list<SExceptionData> g_ExceptionList;
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void PrintExceptionList();
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#endif
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#endif
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+1
-1
@@ -102,4 +102,4 @@ extern void RandomStats ();
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#endif
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extern void RandomStats ();
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#endif
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#endif
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@@ -37,4 +37,4 @@ void ClearMainMenu( );
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void InitDependingGameStyleOptions();
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#endif
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#endif
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+1
-1
@@ -47,4 +47,4 @@ enum ScreenTypes
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MAX_SCREENS
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};
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#endif
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#endif
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+1
-1
@@ -230,4 +230,4 @@ extern void RandomStats ();
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#endif
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extern void RandomStats ();
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#endif
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#endif
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@@ -17,4 +17,4 @@ BOOLEAN DrawBriefingRoomDefaults();
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BOOLEAN DisplayBriefingRoomSlogan();
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BOOLEAN DisplayBriefingRoomCopyright();
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#endif
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#endif
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@@ -17,4 +17,4 @@ BOOLEAN DrawBriefingRoomEnterDefaults();
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BOOLEAN DisplayBriefingRoomEnterSlogan();
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BOOLEAN DisplayBriefingRoomEnterCopyright();
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#endif
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#endif
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@@ -133,4 +133,4 @@ extern BOOLEAN SaveBriefingRoomToSaveGameFile( HWFILE hFile );
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#endif
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#endif
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@@ -3,4 +3,4 @@
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#endif // __CAMPAIGNHISTORY_DATA_H
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#endif // __CAMPAIGNHISTORY_DATA_H
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@@ -27,4 +27,4 @@ void ExitCampaignHistory_News();
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void HandleCampaignHistory_News();
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void RenderCampaignHistory_News();
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#endif // __CAMPAIGNHISTORY_SUMMARY_H
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#endif // __CAMPAIGNHISTORY_SUMMARY_H
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@@ -332,4 +332,4 @@ STR16 GetIncidentName( UINT32 aIncidentId );
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UINT32 GetIdOfCurrentlyOngoingIncident();
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#endif // __CAMPAIGNSTATS_H
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#endif // __CAMPAIGNSTATS_H
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@@ -7,4 +7,4 @@ void ExitIMPAboutUs( void );
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void EnterIMPAboutUs( void );
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void HandleIMPAboutUs( void );
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#endif
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#endif
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@@ -8,4 +8,4 @@ void HandleIMPAttributeEntrance( void );
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#endif
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#endif
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@@ -7,4 +7,4 @@ void RenderIMPAttributeFinish( void );
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void ExitIMPAttributeFinish( void );
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void HandleIMPAttributeFinish( void );
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#endif
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#endif
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@@ -22,4 +22,4 @@ extern BOOLEAN fReturnStatus;
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INT8 StartingLevelChosen(); // added - SANDRO
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#endif
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#endif
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@@ -9,4 +9,4 @@ void HandleIMPBeginScreen( void );
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#endif
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#endif
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@@ -7,4 +7,4 @@ void RenderIMPCharacterAndDisabilityEntrance( void );
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void ExitIMPCharacterAndDisabilityEntrance( void );
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void HandleIMPCharacterAndDisabilityEntrance( void );
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#endif
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#endif
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@@ -20,4 +20,4 @@ void ClearAllSkillsList( void );
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extern STR8 pPlayerSelectedFaceFileNames[ NUMBER_OF_PLAYER_PORTRAITS ];
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extern STR8 pPlayerSelectedBigFaceFileNames[ NUMBER_OF_PLAYER_PORTRAITS ];
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#endif
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#endif
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+1
-1
@@ -10,4 +10,4 @@ void HandleIMPFinish( void );
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extern BOOLEAN fFinishedCharGeneration;
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#endif
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#endif
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@@ -15,4 +15,4 @@ void HandleImpHomePage( void );
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#define IMP_MERC_FILENAME "IMP"
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extern INT32 GlowColorsList[][3];
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#endif
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#endif
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@@ -29,4 +29,4 @@ enum
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IMP__FINISH,
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};
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#endif
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#endif
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@@ -9,4 +9,4 @@ void HandleIMPPersonalityEntrance( void );
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STR16 pSkillTraitBeginIMPStrings[];
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#endif
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#endif
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@@ -9,4 +9,4 @@ void HandleIMPPersonalityFinish( void );
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extern UINT8 bPersonalityEndState;
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#endif
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#endif
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@@ -12,4 +12,4 @@ void BltAnswerIndents( INT32 iNumberOfIndents );
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extern INT32 giCurrentPersonalityQuizQuestion;
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extern INT32 iCurrentAnswer;
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#endif
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#endif
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@@ -10,4 +10,4 @@ BOOLEAN RenderPortrait( INT16 sX, INT16 sY );
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extern INT32 iPortraitNumber;
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#endif
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#endif
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@@ -145,4 +145,4 @@ enum{
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};
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#endif
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#endif
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+1
-1
@@ -9,4 +9,4 @@ UINT32 PlayVoice( void );
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extern UINT32 iSelectedIMPVoiceSet;
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#endif
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#endif
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@@ -835,4 +835,4 @@ template<> void TestTableTemplate<3>::Init( UINT16 sX, UINT16 sY, UINT16 sX_End
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AddColumnDataProvider( itemnamecol );*/
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TestTable::Init( sX, sY, sX_End, sY_End );
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}
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}
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+1
-1
@@ -851,4 +851,4 @@ BOOLEAN LoadPMC( HWFILE hwFile )
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}
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return TRUE;
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}
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}
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@@ -254,4 +254,4 @@ private:
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protected:
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};
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#endif
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#endif
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@@ -305,4 +305,4 @@ enum{
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};
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#endif
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#endif
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#endif
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@@ -227,4 +227,4 @@ BOOLEAN WriteAimAvailability(STR fileName)
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FileClose( hFile );
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return( TRUE );
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}
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}
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@@ -287,4 +287,4 @@ BOOLEAN WriteMercAvailability(STR fileName)
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FileClose( hFile );
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return( TRUE );
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}
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}
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@@ -268,4 +268,4 @@ BOOLEAN ReadInDeliveryMethods(STR fileName)
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return( TRUE );
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}
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}
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@@ -236,4 +236,4 @@ BOOLEAN ReadInShippingDestinations(STR fileName, BOOLEAN localizedVersion)
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XML_ParserFree(parser);
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return( TRUE );
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}
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}
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@@ -16,4 +16,4 @@ void RenderFloristCards();
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extern INT8 gbCurrentlySelectedCard;
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#endif
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#endif
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@@ -21,4 +21,4 @@ extern UINT32 guiCurrentlySelectedFlower;
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extern UINT8 gubCurFlowerIndex;
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#endif
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#endif
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@@ -12,4 +12,4 @@ void InitFloristOrderForm();
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void InitFloristOrderFormVariables();
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#endif
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#endif
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@@ -7,4 +7,4 @@ void ExitInsuranceComments();
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void HandleInsuranceComments();
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void RenderInsuranceComments();
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#endif
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#endif
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@@ -28,4 +28,4 @@ void InsuranceContractEndGameShutDown();
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void PurchaseOrExtendInsuranceForSoldier( SOLDIERTYPE *pSoldier, UINT32 uiInsuranceLength );
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#endif
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#endif
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@@ -9,4 +9,4 @@ void RenderInsuranceInfo();
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void EnterInitInsuranceInfo();
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#endif
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#endif
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@@ -9,4 +9,4 @@ void RenderMercsAccount();
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UINT32 CalculateHowMuchPlayerOwesSpeck();
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#endif
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#endif
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@@ -7,4 +7,4 @@ void ExitMercsFiles();
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void HandleMercsFiles();
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void RenderMercsFiles();
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#endif
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#endif
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@@ -7,4 +7,4 @@ void ExitMercsNoAccount();
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void HandleMercsNoAccount();
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void RenderMercsNoAccount();
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#endif
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#endif
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@@ -65,4 +65,4 @@ BOOLEAN check_status (void);
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extern UINT8 NumEnemyInSector( );
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extern INT8 NumActiveAndConsciousTeamMembers( UINT8 ubTeam );
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void send_heal (SOLDIERTYPE *pSoldier );
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void requestAIint(SOLDIERTYPE *pSoldier );
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void requestAIint(SOLDIERTYPE *pSoldier );
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@@ -159,4 +159,4 @@ namespace ja2
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{
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void InitializeMultiplayerProfile(vfs::Path const& profileRoot);
|
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}
|
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}
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}
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@@ -88,4 +88,4 @@ void WriteAsynch( HANDLE handle, ExtendedOverlappedStruct *extended );
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BOOL ReadAsynch( HANDLE handle, ExtendedOverlappedStruct *extended );
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#endif
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*/
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*/
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@@ -781,4 +781,4 @@ namespace RakNet
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#endif // VC6
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#endif
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#endif
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@@ -1 +1 @@
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// REMOVEME
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// REMOVEME
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@@ -1 +1 @@
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// Eraseme
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// Eraseme
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|
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@@ -592,4 +592,4 @@ UINT8 CalcSoldierNeedForSleep( SOLDIERTYPE *pSoldier );
|
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// Flugente: administration assignment
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FLOAT GetAdministrationPercentage( INT16 sX, INT16 sY );
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|
||||
#endif
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#endif
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@@ -60,4 +60,4 @@ void AutoResolveMilitiaDropAndPromote();
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|
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BOOLEAN IndividualMilitiaInUse_AutoResolve( UINT32 aMilitiaId );
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|
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#endif
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||||
#endif
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||||
|
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@@ -6,4 +6,4 @@ extern void InitNewCampaign();
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extern void BuildUndergroundSectorInfoList();
|
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extern void TrashUndergroundSectorInfo();
|
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|
||||
#endif
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||||
#endif
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||||
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@@ -656,4 +656,4 @@ enum CreateMusic
|
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CM_ALWAYS,
|
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};
|
||||
|
||||
#endif
|
||||
#endif
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||||
|
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@@ -2422,4 +2422,4 @@ void ResetCreatureAttackVariables()
|
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gubAdultFemalesAttackingTown = 0;
|
||||
gubCreatureBattleCode = CREATURE_BATTLE_CODE_NONE;
|
||||
gubSectorIDOfCreatureAttack = 0;
|
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}
|
||||
}
|
||||
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@@ -114,4 +114,4 @@ extern CREATURECOMPOSITION gCreatureComposition[ MAX_NUMBER_OF_CREATURE_COMPOSIT
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// Flugente: reset code for creature attacks
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void ResetCreatureAttackVariables();
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|
||||
#endif
|
||||
#endif
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||||
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@@ -80,4 +80,4 @@ INT32 GetTotalFacilityHourlyCosts( BOOLEAN fPositive );
|
||||
|
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void InitFacilities();
|
||||
|
||||
#endif
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||||
#endif
|
||||
|
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@@ -18,4 +18,4 @@ void InitBloodCatSectors();
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void InitVIPSectors();
|
||||
|
||||
|
||||
#endif
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||||
#endif
|
||||
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@@ -333,4 +333,4 @@ extern void SetNumberOfJa25BloodCatsInSector( INT32 iSectorID, INT8 bNumBloodCat
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#endif
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||||
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#endif
|
||||
#endif
|
||||
|
||||
@@ -742,4 +742,4 @@ void IniGlobalGameSetting(lua_State *L)
|
||||
lua_pushinteger(L, MORRIS_INSTRUCTION_NOTE);
|
||||
lua_setglobal(L, "UB_itemMORRIS_INSTRUCTION_NOTE");
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
@@ -310,4 +310,4 @@ BOOLEAN SoldierAboardAirborneHeli( SOLDIERTYPE *pSoldier );
|
||||
UINT8 MoveAllInHelicopterToFootMovementGroup( INT8 bNewSquad = 0 );
|
||||
|
||||
|
||||
#endif
|
||||
#endif
|
||||
|
||||
@@ -107,4 +107,4 @@ void InitMapBorderButtonCoordinates();
|
||||
void DisableMapBorderButtons(void);
|
||||
void EnableMapBorderButtons(void);
|
||||
|
||||
#endif
|
||||
#endif
|
||||
|
||||
@@ -76,4 +76,4 @@ void MoveToEndOfMapScreenMessageList( void );
|
||||
// HEADROCK HAM 3.6: Reset coordinates for slider bar and message window
|
||||
void InitMapScreenInterfaceBottomCoords( void );
|
||||
|
||||
#endif
|
||||
#endif
|
||||
|
||||
@@ -12,4 +12,4 @@ void DisplayTownInfo( INT16 sMapX, INT16 sMapY, INT8 bMapZ );
|
||||
void CreateDestroyTownInfoBox( void );
|
||||
|
||||
|
||||
#endif
|
||||
#endif
|
||||
|
||||
@@ -745,4 +745,4 @@ extern BOOLEAN CanCharacterMoveInStrategic( SOLDIERTYPE *pSoldier, INT8 *pbError
|
||||
extern BOOLEAN MapscreenCanPassItemToCharNum( INT32 iNewCharSlot );
|
||||
|
||||
|
||||
#endif
|
||||
#endif
|
||||
|
||||
@@ -195,4 +195,4 @@ UINT32 GetDailyUpkeep_IndividualMilitia( UINT32& arNumGreen, UINT32& arNumRegula
|
||||
void PickIndividualMilitia( UINT8 aSector, UINT8 ubType, UINT16 aNumber );
|
||||
void DropIndividualMilitia( UINT8 aSector, UINT8 ubType, UINT16 aNumber );
|
||||
|
||||
#endif
|
||||
#endif
|
||||
|
||||
@@ -50,4 +50,4 @@ void DissolveAllMilitiaGroupsInSector( INT16 sMapX, INT16 sMapY );
|
||||
|
||||
BOOLEAN MilitiaGroupEntersCurrentSector( UINT8 usGroupId, INT16 sMapX, INT16 sMapY );
|
||||
|
||||
#endif
|
||||
#endif
|
||||
|
||||
@@ -30,4 +30,4 @@ void MakePlayerPerceptionOfSectorControlCorrect( INT16 sMapX, INT16 sMapY, INT8
|
||||
|
||||
void ReplaceSoldierProfileInPlayerGroup( UINT8 ubGroupID, UINT8 ubOldProfile, UINT8 ubNewProfile );
|
||||
|
||||
#endif
|
||||
#endif
|
||||
|
||||
@@ -13,4 +13,4 @@ void NpcRecordLoggingInit( UINT8 ubNpcID, UINT8 ubMercID, UINT8 ubQuoteNum, UINT
|
||||
void NpcRecordLogging( UINT8 ubApproach, STR pStringA, ...);
|
||||
|
||||
|
||||
#endif
|
||||
#endif
|
||||
|
||||
@@ -14,4 +14,4 @@ UINT8 DoReinforcementAsPendingNonPlayer( INT16 sMapX, INT16 sMapY, UINT8 usTeam
|
||||
void AddPossiblePendingMilitiaToBattle();
|
||||
GROUP* GetNonPlayerGroupInSectorForReinforcement( INT16 sMapX, INT16 sMapY, UINT8 usTeam );
|
||||
|
||||
#endif
|
||||
#endif
|
||||
|
||||
@@ -181,4 +181,4 @@ typedef struct GARRISON_GROUP
|
||||
#define REGULAR_MILITIA_POINTS_MODIFIER 2
|
||||
#define ELITE_MILITIA_POINTS_MODIFIER 3
|
||||
|
||||
#endif
|
||||
#endif
|
||||
|
||||
@@ -27,4 +27,4 @@ void MakeCivGroupHostileOnNextSectorEntrance( UINT8 ubCivGroup );
|
||||
|
||||
void RemoveAssassin( UINT8 ubProfile );
|
||||
|
||||
#endif
|
||||
#endif
|
||||
|
||||
@@ -218,4 +218,4 @@ BOOLEAN AreThereMinersInsideThisMine( UINT8 ubMineIndex );
|
||||
// use this to determine whether or not the player has spoken to a head miner
|
||||
BOOLEAN SpokenToHeadMiner( UINT8 ubMineIndex );
|
||||
|
||||
#endif
|
||||
#endif
|
||||
|
||||
@@ -2221,4 +2221,4 @@ PathStPtr GetLastNodeOfPath(PathStPtr pNode)
|
||||
}
|
||||
|
||||
return pNode;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -167,4 +167,4 @@ UINT8 RankIndexToSoldierClass( UINT8 ubRankIndex );
|
||||
|
||||
void UpdateLastDayOfPlayerActivity( UINT16 usDay );
|
||||
|
||||
#endif
|
||||
#endif
|
||||
|
||||
@@ -224,4 +224,4 @@ void MaximizeLoyaltyForDeidrannaKilled( void );
|
||||
// HEADROCK HAM 3.6: Loyalty hit for owing too much money on facility work
|
||||
void HandleFacilityDebtLoyaltyHit( void );
|
||||
|
||||
#endif
|
||||
#endif
|
||||
|
||||
@@ -8,4 +8,4 @@ void HandleStrategicTurn( );
|
||||
void SyncStrategicTurnTimes( );
|
||||
void HandleStrategicTurnImplicationsOfExitingCombatMode( void );
|
||||
|
||||
#endif
|
||||
#endif
|
||||
|
||||
@@ -135,4 +135,4 @@ FLOAT GetIntel();
|
||||
void AddRaidPersonnel( INT32 aBloodcats, INT32 aZombie, INT32 aBandits );
|
||||
void GetRaidPersonnel( INT32& arBloodcats, INT32& arZombie, INT32& arBandits );
|
||||
|
||||
#endif
|
||||
#endif
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user