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Externalized always using "prof.dat" (ALWAYS_USE_PROF_DAT in ja2_options.ini) for any difficult level. This makes sense for modders (thx to Scorpion)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2449 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -783,6 +783,9 @@ void LoadGameExternalOptions()
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// HEADROCK: Use Enhanced Item Description Box?
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gGameExternalOptions.fEnhancedDescriptionBox = iniReader.ReadInteger("JA2 Gameplay Settings","USE_ENHANCED_DESCRIPTION_BOX",0);
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// WANNE: Always use prof.dat??
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gGameExternalOptions.fAlwaysUseProfDat = iniReader.ReadBoolean("JA2 Gameplay Settings", "ALWAYS_USE_PROF_DAT", FALSE);
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}
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INT16 DynamicAdjustAPConstants(INT16 iniReadValue, INT16 iniDefaultValue, BOOLEAN reverse)
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+5
-1
@@ -452,7 +452,11 @@ BOOLEAN gbBulletTracer;
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BOOLEAN fRestrictFemaleEnemiesExceptElite;
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// HEADROCK: Enhanced Item Description Box ON/OFF
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BOOLEAN fEnhancedDescriptionBox;
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// WANNE: Changed from BOOLEAN to INT32!
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INT32 fEnhancedDescriptionBox;
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// WANNE: Always use "prof.dat".
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BOOLEAN fAlwaysUseProfDat;
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} GAME_EXTERNAL_OPTIONS;
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@@ -244,36 +244,45 @@ BOOLEAN LoadMercProfiles(void)
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UINT32 uiLoop, uiLoop2;//, uiLoop3;
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UINT16 usItem;//, usNewGun, usAmmo, usNewAmmo;
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switch ( gGameOptions.ubDifficultyLevel)
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if (gGameExternalOptions.fAlwaysUseProfDat == FALSE)
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{
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case DIF_LEVEL_EASY:
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if ( gGameOptions.fGunNut )
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fptr = FileOpen(pFileName1_Tons, FILE_ACCESS_READ, FALSE );
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else
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fptr = FileOpen(pFileName1_Normal, FILE_ACCESS_READ, FALSE );
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break;
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case DIF_LEVEL_MEDIUM:
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if ( gGameOptions.fGunNut )
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fptr = FileOpen(pFileName2_Tons, FILE_ACCESS_READ, FALSE );
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else
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fptr = FileOpen(pFileName2_Normal, FILE_ACCESS_READ, FALSE );
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break;
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case DIF_LEVEL_HARD:
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if ( gGameOptions.fGunNut )
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fptr = FileOpen(pFileName3_Tons, FILE_ACCESS_READ, FALSE );
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else
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fptr = FileOpen(pFileName3_Normal, FILE_ACCESS_READ, FALSE );
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break;
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case DIF_LEVEL_INSANE:
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if ( gGameOptions.fGunNut )
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fptr = FileOpen(pFileName4_Tons, FILE_ACCESS_READ, FALSE );
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else
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fptr = FileOpen(pFileName4_Normal, FILE_ACCESS_READ, FALSE );
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break;
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default:
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fptr = FileOpen(pFileName, FILE_ACCESS_READ, FALSE );
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break;
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switch ( gGameOptions.ubDifficultyLevel)
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{
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case DIF_LEVEL_EASY:
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if ( gGameOptions.fGunNut )
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fptr = FileOpen(pFileName1_Tons, FILE_ACCESS_READ, FALSE );
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else
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fptr = FileOpen(pFileName1_Normal, FILE_ACCESS_READ, FALSE );
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break;
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case DIF_LEVEL_MEDIUM:
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if ( gGameOptions.fGunNut )
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fptr = FileOpen(pFileName2_Tons, FILE_ACCESS_READ, FALSE );
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else
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fptr = FileOpen(pFileName2_Normal, FILE_ACCESS_READ, FALSE );
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break;
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case DIF_LEVEL_HARD:
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if ( gGameOptions.fGunNut )
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fptr = FileOpen(pFileName3_Tons, FILE_ACCESS_READ, FALSE );
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else
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fptr = FileOpen(pFileName3_Normal, FILE_ACCESS_READ, FALSE );
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break;
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case DIF_LEVEL_INSANE:
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if ( gGameOptions.fGunNut )
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fptr = FileOpen(pFileName4_Tons, FILE_ACCESS_READ, FALSE );
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else
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fptr = FileOpen(pFileName4_Normal, FILE_ACCESS_READ, FALSE );
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break;
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default:
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fptr = FileOpen(pFileName, FILE_ACCESS_READ, FALSE );
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break;
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}
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}
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else
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{
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fptr = FileOpen(pFileName, FILE_ACCESS_READ, FALSE );
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}
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if( !fptr )
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{
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