- New Externalization: Item size and weapon limits (by JMich)

o 3 new ja2_options.ini properties: MAX_ITEM_SIZE, MAX_WEAPON_SIZE, OLD_INVENTORY_ITEM_NUMBER
o see here: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=276115&page=1

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4907 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2012-02-01 16:15:35 +00:00
parent fce6a88f1a
commit 873e716ec1
6 changed files with 65 additions and 11 deletions
+4 -2
View File
@@ -46,6 +46,8 @@
#define OLD_IMP_FILENAME_SUFFIX ".dat"
#define NEW_IMP_FILENAME_SUFFIX ".dat2"
//CHRISL: structure needed to store temporary inventory information during IMP creation
typedef struct
{
@@ -479,7 +481,7 @@ void DistributeInitialGear(MERCPROFILESTRUCT *pProfile)
{
if((UsingNewInventorySystem() == true))
{
if(Item[pProfile->inv[i]].ItemSize != 99)
if(Item[pProfile->inv[i]].ItemSize != gGameExternalOptions.guiOIVSizeNumber) //JMich
{
tInv[count].inv = pProfile->inv[i];
tInv[count].iSize = Item[pProfile->inv[i]].ItemSize;
@@ -511,7 +513,7 @@ void DistributeInitialGear(MERCPROFILESTRUCT *pProfile)
length = count;
count = 0;
// Next sort list by size
for(j=34; j>=0; j--)
for(j=gGameExternalOptions.guiMaxItemSize; j>=0; j--) //JMich
{
for(i=0; i<length; i++)
{