- New Externalization: Item size and weapon limits (by JMich)

o 3 new ja2_options.ini properties: MAX_ITEM_SIZE, MAX_WEAPON_SIZE, OLD_INVENTORY_ITEM_NUMBER
o see here: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=276115&page=1

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4907 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2012-02-01 16:15:35 +00:00
parent fce6a88f1a
commit 873e716ec1
6 changed files with 65 additions and 11 deletions
+1 -1
View File
@@ -1428,7 +1428,7 @@ UINT8 ItemSlotLimit( OBJECTTYPE * pObject, INT16 bSlot, SOLDIERTYPE *pSoldier, B
if (UsingNewInventorySystem() == false)
return (max(1, ubSlotLimit));
else if(pSoldier != NULL && (pSoldier->flags.uiStatusFlags & SOLDIER_VEHICLE))
return (max(1, LBEPocketType[VEHICLE_POCKET_TYPE].ItemCapacityPerSize[__min(34,Item[pObject->usItem].ItemSize)]));
return (max(1, LBEPocketType[VEHICLE_POCKET_TYPE].ItemCapacityPerSize[__min(gGameExternalOptions.guiMaxItemSize,Item[pObject->usItem].ItemSize)])); //JMich
else
return (max(1, min(255,LBEPocketType[VEHICLE_POCKET_TYPE].ItemCapacityPerSize[__min(34,Item[pObject->usItem].ItemSize)]*4)));
}