Fix: possible crash during item transformation

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8520 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2018-02-17 19:23:03 +00:00
parent e7ce503e9e
commit 876b8f2502
+4 -1
View File
@@ -14304,7 +14304,10 @@ void TransformFromItemDescBox( TransformInfoStruct * Transform)
gpItemDescObject->TransformObject( gpItemDescSoldier, gubItemDescStatusIndex, Transform, gpItemDescPrevObject );
// Check to see if we need to manually erase the ammo button.
UINT32 uiNewClass = Item[gpItemDescObject->usItem].usItemClass;
UINT32 uiNewClass = 0;
if ( gpItemDescObject )
uiNewClass = Item[gpItemDescObject->usItem].usItemClass;
BOOLEAN fEraseAmmoButton = FALSE;
if (uiOrigClass & IC_GUN && !(uiNewClass & IC_GUN))
{