new feature: madlab's robot can be upgraded

requires gamedir r2642

https://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=364403

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9338 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
rftr
2022-03-21 17:34:49 +00:00
parent f7315115af
commit 87b0c7c6b7
26 changed files with 1114 additions and 162 deletions
+1
View File
@@ -1715,6 +1715,7 @@ void LoadGameExternalOptions()
gGameExternalOptions.fSoldiersWearAnyArmour = iniReader.ReadBoolean("Tactical Gameplay Settings", "SOLDIERS_ALWAYS_WEAR_ANY_ARMOR", FALSE);
gGameExternalOptions.fRobotNoReadytime = iniReader.ReadBoolean("Tactical Gameplay Settings", "ROBOT_NO_READYTIME", FALSE);
gGameExternalOptions.fRobotUpgradeable = iniReader.ReadBoolean("Tactical Gameplay Settings", "ROBOT_UPGRADEABLE", TRUE);
// improved Interrupt System (info: multiplayer game ALWAYS use the old interrupt system, because the new one causes crashes, no problem so far)
gGameExternalOptions.fImprovedInterruptSystem = iniReader.ReadBoolean("Tactical Gameplay Settings", "IMPROVED_INTERRUPT_SYSTEM", TRUE);