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new feature: madlab's robot can be upgraded
requires gamedir r2642 https://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=364403 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9338 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1202,6 +1202,18 @@ typedef struct
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// Flugente: a modifier for administration effectiveness
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UINT8 usAdministrationModifier;
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// rftr: robot attachments
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FLOAT fRobotDamageReductionModifier;
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INT8 bRobotStrBonus;
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INT8 bRobotAgiBonus;
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INT8 bRobotDexBonus;
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INT8 bRobotTargetingSkillGrant;
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INT8 bRobotChassisSkillGrant;
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INT8 bRobotUtilitySkillGrant;
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BOOLEAN fProvidesRobotCamo;
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BOOLEAN fProvidesRobotNightVision;
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BOOLEAN fProvidesRobotLaserBonus;
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} INVTYPE;
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@@ -1724,6 +1736,14 @@ const INT8 oldInv[NUM_INV_SLOTS] = { 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0,
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// Determines which pockets to use for vehicles in the new inventory system.
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const INT8 vehicleInv[NUM_INV_SLOTS]= { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0};
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// Determines which pockets to use for Madlab's Robot in the new inventory system.
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const INT8 robotInv[NUM_INV_SLOTS]= { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
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#define ROBOT_AMMO_SLOT 14
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#define ROBOT_TARGETING_SLOT 15
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#define ROBOT_CHASSIS_SLOT 16
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#define ROBOT_UTILITY_SLOT 17
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#define ROBOT_INVENTORY_SLOT 18
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// Determines the default pocket
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const INT16 icDefault[NUM_INV_SLOTS] = {
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-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,//0-13
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