mirror of
https://github.com/1dot13/source.git
synced 2026-09-02 14:36:06 +02:00
- xml-files migration
- added Judge's movement costs externalization with minor tweaks git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@583 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+30
-27
@@ -38,34 +38,35 @@ typedef PARSE_STAGE;
|
||||
#define ENEMYITEMCHOICESFILENAME "EnemyItemChoices.xml"
|
||||
#define IMPITEMCHOICESFILENAME "IMPItemChoices.xml"
|
||||
|
||||
#define TONYINVENTORYFILENAME "TonyInventory.xml"
|
||||
#define DEVININVENTORYFILENAME "DevinInventory.xml"
|
||||
#define FRANZINVENTORYFILENAME "FranzInventory.xml"
|
||||
#define KEITHINVENTORYFILENAME "KeithInventory.xml"
|
||||
#define SAMINVENTORYFILENAME "SamInventory.xml"
|
||||
#define JAKEINVENTORYFILENAME "JakeInventory.xml"
|
||||
#define HOWARDINVENTORYFILENAME "HowardInventory.xml"
|
||||
#define GABBYINVENTORYFILENAME "GabbyInventory.xml"
|
||||
#define FRANKINVENTORYFILENAME "FrankInventory.xml"
|
||||
#define ELGININVENTORYFILENAME "ElginInventory.xml"
|
||||
#define MANNYINVENTORYFILENAME "MannyInventory.xml"
|
||||
#define HERVEINVENTORYFILENAME "HerveInventory.xml"
|
||||
#define PETERINVENTORYFILENAME "PeterInventory.xml"
|
||||
#define ALBERTOINVENTORYFILENAME "AlbertoInventory.xml"
|
||||
#define CARLOINVENTORYFILENAME "CarloInventory.xml"
|
||||
#define MICKEYINVENTORYFILENAME "MickeyInventory.xml"
|
||||
#define ARNIEINVENTORYFILENAME "ArnieInventory.xml"
|
||||
#define PERKOINVENTORYFILENAME "PerkoInventory.xml"
|
||||
#define FREDOINVENTORYFILENAME "FredoInventory.xml"
|
||||
#define TONYINVENTORYFILENAME "NPCInventory\\TonyInventory.xml"
|
||||
#define DEVININVENTORYFILENAME "NPCInventory\\DevinInventory.xml"
|
||||
#define FRANZINVENTORYFILENAME "NPCInventory\\FranzInventory.xml"
|
||||
#define KEITHINVENTORYFILENAME "NPCInventory\\KeithInventory.xml"
|
||||
#define SAMINVENTORYFILENAME "NPCInventory\\SamInventory.xml"
|
||||
#define JAKEINVENTORYFILENAME "NPCInventory\\JakeInventory.xml"
|
||||
#define HOWARDINVENTORYFILENAME "NPCInventory\\HowardInventory.xml"
|
||||
#define GABBYINVENTORYFILENAME "NPCInventory\\GabbyInventory.xml"
|
||||
#define FRANKINVENTORYFILENAME "NPCInventory\\FrankInventory.xml"
|
||||
#define ELGININVENTORYFILENAME "NPCInventory\\ElginInventory.xml"
|
||||
#define MANNYINVENTORYFILENAME "NPCInventory\\MannyInventory.xml"
|
||||
#define HERVEINVENTORYFILENAME "NPCInventory\\HerveInventory.xml"
|
||||
#define PETERINVENTORYFILENAME "NPCInventory\\PeterInventory.xml"
|
||||
#define ALBERTOINVENTORYFILENAME "NPCInventory\\AlbertoInventory.xml"
|
||||
#define CARLOINVENTORYFILENAME "NPCInventory\\CarloInventory.xml"
|
||||
#define MICKEYINVENTORYFILENAME "NPCInventory\\MickeyInventory.xml"
|
||||
#define ARNIEINVENTORYFILENAME "NPCInventory\\ArnieInventory.xml"
|
||||
#define PERKOINVENTORYFILENAME "NPCInventory\\PerkoInventory.xml"
|
||||
#define FREDOINVENTORYFILENAME "NPCInventory\\FredoInventory.xml"
|
||||
|
||||
#define BOBBYRAYSTRINGSFILENAME "BobbyRayStrings.xml"
|
||||
#define AMMOCALIBERSTRINGSFILENAME "AmmoCaliberStrings.xml"
|
||||
#define SOUNDSFILENAME "Sounds.xml"
|
||||
#define BURSTSOUNDSFILENAME "BurstSounds.xml"
|
||||
|
||||
// Lesh: filename definition
|
||||
#define SOUNDSFILENAME "Sounds\\Sounds.xml"
|
||||
#define BURSTSOUNDSFILENAME "Sounds\\BurstSounds.xml"
|
||||
|
||||
#define EXPLOSIONDATAFILENAME "ExplosionData.xml"
|
||||
#define CITYTABLEFILENAME "Cities.xml"
|
||||
#define CITYTABLEFILENAME "Map\\Cities.xml"
|
||||
#define MOVEMENTCOSTFILENAME "Map\\MovementCosts.xml"
|
||||
|
||||
// WANNE: drops filename
|
||||
#define ENEMYWEAPONDROPSFILENAME "EnemyWeaponDrops.xml"
|
||||
@@ -144,12 +145,14 @@ extern BOOLEAN WriteEnemyArmourDropsStats(ARMOUR_DROPS *pEnemyArmourDrops, STR f
|
||||
extern BOOLEAN ReadInEnemyMiscDropsStats(MISC_DROPS *pEnemyMiscDrops, STR fileName);
|
||||
extern BOOLEAN WriteEnemyMiscDropsStats(MISC_DROPS *pEnemyMiscDrops, STR fileName);
|
||||
|
||||
// Lesh: 2 lines added
|
||||
// Lesh: burst sounds and explosion info
|
||||
extern BOOLEAN ReadInBurstSoundArray(STR fileName);
|
||||
extern BOOLEAN WriteBurstSoundArray();
|
||||
// Lesh: over
|
||||
// Lesh: 2 new lines added for explosion data
|
||||
extern BOOLEAN ReadInExplosionDataStats(STR fileName);
|
||||
extern BOOLEAN WriteExplosionDataStats();
|
||||
// Lesh: over
|
||||
|
||||
//Lesh: strategic movement costs
|
||||
extern BOOLEAN ReadInStrategicMovementCosts(STR fileName);
|
||||
extern BOOLEAN WriteInStrategicMovementCosts(STR fileName);
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user