- Fixed redundant code duplication when initializing SectorNames.xml for foreign (not English) language

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4549 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2011-06-30 11:32:01 +00:00
parent 73a10dceaf
commit 88e98b5023
+1 -59
View File
@@ -615,65 +615,7 @@ BOOLEAN LoadExternalGameplayData(STR directoryName)
if(!ReadInSectorNames(fileName,TRUE,0))
return FALSE;
}
#endif
// moved to lua
//strcpy(fileName, directoryName);
//strcat(fileName, SECTORLEVEL1NAMESFILENAME);
//DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
//SGP_THROW_IFFALSE(ReadInSectorNames(fileName,FALSE,1), SECTORLEVEL1NAMESFILENAME);
//
//#ifndef ENGLISH
//AddLanguagePrefix(fileName);
//if ( FileExists(fileName) )
//{
// DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
// if(!ReadInSectorNames(fileName,TRUE,1))
// return FALSE;
//}
//#endif
//strcpy(fileName, directoryName);
//strcat(fileName, SECTORLEVEL2NAMESFILENAME);
//DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
//SGP_THROW_IFFALSE(ReadInSectorNames(fileName,FALSE,2), SECTORLEVEL2NAMESFILENAME);
//
//#ifndef ENGLISH
//AddLanguagePrefix(fileName);
//if ( FileExists(fileName) )
//{
// DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
// if(!ReadInSectorNames(fileName,TRUE,2))
// return FALSE;
//}
//#endif
//strcpy(fileName, directoryName);
//strcat(fileName, SECTORLEVEL3NAMESFILENAME);
//DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
//SGP_THROW_IFFALSE(ReadInSectorNames(fileName,FALSE,3), SECTORLEVEL3NAMESFILENAME);
//
//#ifndef ENGLISH
//AddLanguagePrefix(fileName);
//if ( FileExists(fileName) )
//{
// DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
// if(!ReadInSectorNames(fileName,TRUE,3))
// return FALSE;
//}
//#endif
// code duplication?
#ifndef ENGLISH
AddLanguagePrefix(fileName);
if ( FileExists(fileName) )
{
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
if(!ReadInSectorNames(fileName,TRUE,0))
return FALSE;
}
#endif
#endif
// WANNE: Why do we need it. It should also run without that file!!
// SANDRO - always initialize those files, we need it on game start