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Fix: skill display crashed and/or was badly aligned when selecting many traits (by cres)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7253 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1889,7 +1889,7 @@ void DisplayCharStats(INT32 iId, INT32 iSlot)
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for ( UINT8 ubCnt = 0; ubCnt < bNumSkillTraits; ubCnt++ )
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{
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if ( ubCnt >= 4 && bNumSkillTraits > 5 )
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if ( ubCnt >= 3 && bNumSkillTraits > 4 )
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{
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fDisplayMoreTraits = TRUE;
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swprintf( sString, L"%s\n", gzMercSkillTextNew[ ubTempSkillArray[ubCnt] ] );
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@@ -1953,14 +1953,14 @@ void DisplayCharStats(INT32 iId, INT32 iSlot)
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// if we have more skills than we can display, show "more" and create a tooltip box with the rest of them
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if ( fDisplayMoreTraits )
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{
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swprintf( sString, L"%s", gzMercSkillTextNew[ 2 * NEWTRAIT_MERCSKILL_OFFSET_ALL + 1 ]); // display "More..."
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swprintf( sString, L"%s", gzMercSkillTextNew[2 * NEWTRAIT_MERCSKILL_EXPERTOFFSET + 1] ); // display "More..."
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FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[19].x+(iSlot*TEXT_BOX_WIDTH)),0,TEXT_BOX_WIDTH-20,0,sString, PERS_FONT, &sX, &sY);
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if( sX <= iMinimumX )
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{
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FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[19].x+(iSlot*TEXT_BOX_WIDTH) + TEXT_BOX_WIDTH-20 +TEXT_DELTA_OFFSET),0,30,0,sString, PERS_FONT, &sX, &sY);
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sX = (INT16)max( sX, iMinimumX );
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}
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sY = (INT16)(pPersonnelScreenPoints[19].y + 48);
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sY = (INT16)(pPersonnelScreenPoints[19].y + 36);
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mprintf(sX,sY,sString);
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