Fix: applying a rag removed camo, but did not refresh face

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5925 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-03-16 21:47:26 +00:00
parent 05600adf33
commit 89666fa78c
+4 -5
View File
@@ -3354,11 +3354,10 @@ void SMInvClickCamoCallback( MOUSE_REGION * pRegion, INT32 iReason )
// This should fix the bug and crashes with missing faces
if (gGameExternalOptions.fShowCamouflageFaces == TRUE )
{
if (SetCamoFace( gpSMCurrentMerc ))
{
DeleteSoldierFace( gpSMCurrentMerc );// remove face
gpSMCurrentMerc->iFaceIndex = InitSoldierFace( gpSMCurrentMerc );// create new face
}
// Flugente: refresh face regardless of result of SetCamoFace(), otherwise applying a rag will not clean the picture
SetCamoFace( gpSMCurrentMerc );
DeleteSoldierFace( gpSMCurrentMerc );// remove face
gpSMCurrentMerc->iFaceIndex = InitSoldierFace( gpSMCurrentMerc );// create new face
}