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Fix: applying a rag removed camo, but did not refresh face
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5925 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -3354,11 +3354,10 @@ void SMInvClickCamoCallback( MOUSE_REGION * pRegion, INT32 iReason )
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// This should fix the bug and crashes with missing faces
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if (gGameExternalOptions.fShowCamouflageFaces == TRUE )
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{
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if (SetCamoFace( gpSMCurrentMerc ))
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{
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DeleteSoldierFace( gpSMCurrentMerc );// remove face
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gpSMCurrentMerc->iFaceIndex = InitSoldierFace( gpSMCurrentMerc );// create new face
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}
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// Flugente: refresh face regardless of result of SetCamoFace(), otherwise applying a rag will not clean the picture
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SetCamoFace( gpSMCurrentMerc );
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DeleteSoldierFace( gpSMCurrentMerc );// remove face
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gpSMCurrentMerc->iFaceIndex = InitSoldierFace( gpSMCurrentMerc );// create new face
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}
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