remove all #include's for Language Defines

scripted diff:

find . -type f -iname "*.h" -exec sed -i -E '/#include.*language\ defines\.h/I d' {} \;
find . -type f -iname "*.cpp" -exec sed -i -E '/#include.*language\ defines\.h/I d' {} \;
This commit is contained in:
Marco Antonio J. Costa
2024-12-27 02:35:29 -03:00
committed by majcosta
parent 0993789430
commit 897f684705
31 changed files with 0 additions and 32 deletions
-1
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@@ -2,7 +2,6 @@
#include "FileMan.h"
#include "Debug.h"
#include "Language Defines.h"
// anv: for selecting random line
#include "Random.h"
-1
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@@ -1,6 +1,5 @@
#include "ImportStrings.h"
#include "LocalizedStrings.h"
#include "Language Defines.h"
#include <vfs/Tools/vfs_tools.h>
#include <vfs/Core/vfs.h>
-1
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@@ -4,7 +4,6 @@
#include "Types.h"
#include "Multi Language Graphic Utils.h"
#include "Language Defines.h"
//SB
#include "FileMan.h"
@@ -32,7 +32,6 @@ CREATED: Feb 16, 1999
#include "builddefines.h"
#include <stdio.h>
#include "types.h"
#include "Language Defines.h"
#include "debug.h"
#include "Fileman.h"
-1
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@@ -41,7 +41,6 @@
#include "opplist.h"
#include "himage.h"
#include "vsurface_private.h"
#include "Language Defines.h"
#include "text.h"
#include "Screens.h"
#include "Maputility.h"
-1
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@@ -1,7 +1,6 @@
// WANNE: Yes, this should be disabled, otherwise we get weird behavior when running the game with a VS 2005 build!
//#pragma setlocale("CHINESE")
#include "Language Defines.h"
#if defined( CHINESE )
#include "text.h"
#include "Fileman.h"
-1
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@@ -1,7 +1,6 @@
// WANNE: Yes, this should be disabled, otherwise we get weird behavior when running the game with a VS 2005 build!
//#pragma setlocale("DUTCH")
#include "Language Defines.h"
#if defined( DUTCH )
#include "text.h"
#include "Fileman.h"
-1
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@@ -1,7 +1,6 @@
// WANNE: Yes, this should be disabled, otherwise we get weird behavior when running the game with a VS 2005 build!
//#pragma setlocale("ENGLISH")
#include "Language Defines.h"
#if defined( ENGLISH )
#include "text.h"
#include "Fileman.h"
-1
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@@ -1,7 +1,6 @@
// WANNE: Yes, this should be disabled, otherwise we get weird behavior when running the game with a VS 2005 build!
//#pragma setlocale("FRENCH")
#include "Language Defines.h"
#ifdef FRENCH
#include "text.h"
#include "Fileman.h"
-1
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@@ -1,7 +1,6 @@
// WANNE: Yes, this should be disabled, otherwise we get weird behavior when running the game with a VS 2005 build!
//#pragma setlocale("GERMAN")
#include "Language Defines.h"
#ifdef GERMAN
#include "text.h"
#include "Fileman.h"
-1
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@@ -1,7 +1,6 @@
// WANNE: Yes, this should be disabled, otherwise we get weird behavior when running the game with a VS 2005 build!
//#pragma setlocale("ITALIAN")
#include "Language Defines.h"
#if defined( ITALIAN )
#include "text.h"
#include "Fileman.h"
-1
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@@ -1,7 +1,6 @@
// WANNE: Yes, this should be disabled, otherwise we get weird behavior when running the game with a VS 2005 build!
//#pragma setlocale("CHINESE")
#include "Language Defines.h"
#ifdef CHINESE
#include "text.h"
#include "Fileman.h"
-1
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@@ -1,7 +1,6 @@
// WANNE: Yes, this should be disabled, otherwise we get weird behavior when running the game with a VS 2005 build!
//#pragma setlocale("DUTCH")
#include "Language Defines.h"
#ifdef DUTCH
#include "text.h"
#include "Fileman.h"
-1
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@@ -1,7 +1,6 @@
// WANNE: Yes, this should be disabled, otherwise we get weird behavior when running the game with a VS 2005 build!
//#pragma setlocale("ENGLISH")
#include "Language Defines.h"
#ifdef ENGLISH
#include "text.h"
#include "Fileman.h"
-1
View File
@@ -1,7 +1,6 @@
// WANNE: Yes, this should be disabled, otherwise we get weird behavior when running the game with a VS 2005 build!
//#pragma setlocale("FRENCH")
#include "Language Defines.h"
#ifdef FRENCH
#include "text.h"
#include "Fileman.h"
-1
View File
@@ -1,7 +1,6 @@
// WANNE: Yes, this should be disabled, otherwise we get weird behavior when running the game with a VS 2005 build!
//#pragma setlocale("GERMAN")
#include "Language Defines.h"
#ifdef GERMAN
#include "text.h"
#include "Fileman.h"
-1
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@@ -1,7 +1,6 @@
// WANNE: Yes, this should be disabled, otherwise we get weird behavior when running the game with a VS 2005 build!
//#pragma setlocale("ITALIAN")
#include "Language Defines.h"
#ifdef ITALIAN
#include "text.h"
#include "Fileman.h"
-1
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@@ -2,7 +2,6 @@
// WANNE: Yes we need this here exclusivly in Polish version, because we do not have a codepage in the code like for other versions.
//#pragma setlocale("POLISH")
#include "Language Defines.h"
#ifdef POLISH
#include "text.h"
#include "Fileman.h"
-1
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@@ -1,7 +1,6 @@
// WANNE: Yes, this should be disabled, otherwise we get weird behavior when running the game with a VS 2005 build!
//#pragma setlocale("RUSSIAN")
#include "Language Defines.h"
#ifdef RUSSIAN
#include "text.h"
#include "Fileman.h"
-1
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@@ -2,7 +2,6 @@
// WANNE: Yes we need this here exclusivly in Polish version, because we do not have a codepage in the code like for other versions.
//#pragma setlocale("POLISH")
#include "Language Defines.h"
#if defined( POLISH )
#include "text.h"
#include "Fileman.h"
-1
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@@ -1,7 +1,6 @@
// WANNE: Yes, this should be disabled, otherwise we get weird behavior when running the game with a VS 2005 build!
//#pragma setlocale("RUSSIAN")
#include "Language Defines.h"
#if defined( RUSSIAN )
#include "text.h"
#include "Fileman.h"