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Fix: boxer never got out of boxing ring, leading to an endless clock
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7222 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -749,16 +749,20 @@ INT8 DecideActionGreen(SOLDIERTYPE *pSoldier)
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{
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// done!
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// WANNE: This should fix the bug if any merc are still under PC control. This could happen after boxing in SAN MONA.
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SOLDIERTYPE *pTeamSoldier;
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for (INT8 bLoop=gTacticalStatus.Team[gbPlayerNum].bFirstID; bLoop <= gTacticalStatus.Team[gbPlayerNum].bLastID; bLoop++)
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// Flugente: only do this if we are not boxing. Otherwise this might interfere with boxing scripts, as they temporariyl set a PC under AI control (when leaaving the ring)
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if ( gTacticalStatus.bBoxingState == NOT_BOXING )
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{
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pTeamSoldier=MercPtrs[bLoop];
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// WANNE: This should fix the bug if any merc are still under PC control. This could happen after boxing in SAN MONA.
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SOLDIERTYPE *pTeamSoldier;
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for (INT8 bLoop=gTacticalStatus.Team[gbPlayerNum].bFirstID; bLoop <= gTacticalStatus.Team[gbPlayerNum].bLastID; bLoop++)
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{
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pTeamSoldier=MercPtrs[bLoop];
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if (pTeamSoldier->flags.uiStatusFlags & SOLDIER_PCUNDERAICONTROL)
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pTeamSoldier->flags.uiStatusFlags &= (~SOLDIER_PCUNDERAICONTROL);
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if (pTeamSoldier->flags.uiStatusFlags & SOLDIER_PCUNDERAICONTROL)
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pTeamSoldier->flags.uiStatusFlags &= (~SOLDIER_PCUNDERAICONTROL);
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pTeamSoldier->DeleteBoxingFlag( );
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pTeamSoldier->DeleteBoxingFlag( );
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}
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}
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if (pSoldier->bTeam == gbPlayerNum || CountPeopleInBoxingRing() == 0)
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