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If a merc harms themself, use a voice line
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8513 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -570,7 +570,7 @@ void HourlyDisabilityUpdate( )
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{
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// don't do this if we are at low health, or in combat, or travelling, or a patient or doctor
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// only do this if we are rather healed
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if ( pSoldier->stats.bLife >= OKLIFE && pSoldier->stats.bLifeMax > 0 && (FLOAT)(pSoldier->stats.bLife) / (FLOAT)(pSoldier->stats.bLifeMax) > 0.9f
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if ( pSoldier->stats.bLife > OKLIFE && pSoldier->stats.bLifeMax > 0 && (FLOAT)(pSoldier->stats.bLife) / (FLOAT)(pSoldier->stats.bLifeMax) > 0.9f
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&& !pSoldier->flags.fBetweenSectors && !gTacticalStatus.fEnemyInSector
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&& !IS_PATIENT( pSoldier->bAssignment ) && pSoldier->bAssignment != IN_TRANSIT )
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{
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@@ -627,6 +627,9 @@ void HourlyDisabilityUpdate( )
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// Flugente: dynamic opinions
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HandleDynamicOpinionChange( pSoldier, OPINIONEVENT_ANNOYINGDISABILITY, TRUE, TRUE );
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// say something (which might also alert the player to what we just did)
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TacticalCharacterDialogue( pSoldier, QUOTE_PERSONALITY_TRAIT );
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}
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}
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}
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