If a merc harms themself, use a voice line

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8513 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2018-01-04 15:57:36 +00:00
parent a8e62cc406
commit 8b41be236a
+4 -1
View File
@@ -570,7 +570,7 @@ void HourlyDisabilityUpdate( )
{
// don't do this if we are at low health, or in combat, or travelling, or a patient or doctor
// only do this if we are rather healed
if ( pSoldier->stats.bLife >= OKLIFE && pSoldier->stats.bLifeMax > 0 && (FLOAT)(pSoldier->stats.bLife) / (FLOAT)(pSoldier->stats.bLifeMax) > 0.9f
if ( pSoldier->stats.bLife > OKLIFE && pSoldier->stats.bLifeMax > 0 && (FLOAT)(pSoldier->stats.bLife) / (FLOAT)(pSoldier->stats.bLifeMax) > 0.9f
&& !pSoldier->flags.fBetweenSectors && !gTacticalStatus.fEnemyInSector
&& !IS_PATIENT( pSoldier->bAssignment ) && pSoldier->bAssignment != IN_TRANSIT )
{
@@ -627,6 +627,9 @@ void HourlyDisabilityUpdate( )
// Flugente: dynamic opinions
HandleDynamicOpinionChange( pSoldier, OPINIONEVENT_ANNOYINGDISABILITY, TRUE, TRUE );
// say something (which might also alert the player to what we just did)
TacticalCharacterDialogue( pSoldier, QUOTE_PERSONALITY_TRAIT );
}
}
}