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if all mercs were killed or captured and default arrival sector is Omerta, force helidrop arrival animation
note: this has a small flaw that when there are more mercs arriving, they arrive with two helicopters and not just one - I am unable to fix this perhaps someone else can look into it, additionally it might be worth it to force quest quotes and even give letter, if the rebel hideout was not visited yet git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9050 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -488,6 +488,28 @@ void MercArrivesCallback( UINT8 ubSoldierID )
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}
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}
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#endif
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//shadooow: if all mercs were killed or captured and default arrival sector is Omerta, force helidrop arrival animation
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if (guiCurrentScreen == MAP_SCREEN && pSoldier->flags.fUseLandingZoneForArrival && !gWorldSectorX && !gWorldSectorY && gbWorldSectorZ == -1 &&
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gsMercArriveSectorX == gGameExternalOptions.ubDefaultArrivalSectorX && gsMercArriveSectorY == gGameExternalOptions.ubDefaultArrivalSectorY)
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{
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bool force_helidrop = true;
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SOLDIERTYPE *pTeamSoldier;
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for (UINT8 cnt = 0; cnt < giMAXIMUM_NUMBER_OF_PLAYER_SLOTS; cnt++)
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{
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if (gCharactersList[cnt].fValid)
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{
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pTeamSoldier = &Menptr[gCharactersList[cnt].usSolID];
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if (pTeamSoldier != pSoldier && pTeamSoldier->bAssignment != ASSIGNMENT_DEAD && pTeamSoldier->bAssignment != ASSIGNMENT_POW && pTeamSoldier->bAssignment != IN_TRANSIT && pSoldier->ubStrategicInsertionCode != INSERTION_CODE_CHOPPER)
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{
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force_helidrop = false;
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}
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}
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}
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if (force_helidrop)
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{
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SetCurrentWorldSector(gGameExternalOptions.ubDefaultArrivalSectorX, gGameExternalOptions.ubDefaultArrivalSectorY, 0);
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}
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}
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// add the guy to a squad
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AddCharacterToAnySquad( pSoldier );
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