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Updated Chinese Text files (by TBS)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8898 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+40
-40
@@ -2365,7 +2365,7 @@ CHAR16 Message[][STRING_LENGTH] =
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L"此时无法分配任务", //L"Assignment not possible at the moment",
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L"没有能够训练的民兵。", //L"No militia that can be drilled present.",
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L"%s has fully explored %s.", // TODO.Translate
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L"%s 已经完全的探索了 %s。", //L"%s has fully explored %s." TODO.Translate
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};
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// the country and its noun in the game
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@@ -2479,7 +2479,7 @@ STR16 pAssignmentStrings[] =
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L"训练民兵", //L"DMilitia",
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L"掩埋尸体", //L"Burial",
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L"管理", //L"Admin",
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L"Explore", // TODO.Translate
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L"探索", //L"Explore" TODO.Translate
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};
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@@ -2589,7 +2589,7 @@ STR16 pPersonnelAssignmentStrings[] =
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L"训练现有的民兵", //L"Drill existing militia",
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L"掩埋尸体", //L"Bury corpses",
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L"管理人员", //L"Administration",
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L"Exploration", // TODO.Translate
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L"探索事项", //L"Exploration", TODO.Translate
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};
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@@ -2658,7 +2658,7 @@ STR16 pLongAssignmentStrings[] =
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L"训练现有的民兵", //L"Drill existing militia",
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L"掩埋尸体", //L"Bury corpses",
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L"管理人员", //L"Administration",
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L"Exploration", // TODO.Translate
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L"探索事项", //L"Exploration", TODO.Translate
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};
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@@ -2783,7 +2783,7 @@ STR16 pAssignMenuStrings[] =
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L"筑防", //L"Fortify", fortify sector
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L"情报", //L"Intel", covert assignments
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L"管理", //L"Administer",
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L"Explore", // TODO.Translate
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L"探索", //L"Explore", TODO.Translate
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L"设施", // the merc is using/staffing a facility //ham3.6
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L"取消",
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};
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@@ -2849,7 +2849,7 @@ STR16 pTraitSkillsMenuDescStrings[] =
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// various
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L"侦查一个区域,友军狙击手在瞄准你所观察到的目标时会增加命中率。",
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L"增加中断几率(标记区域以外)。", //L"Increase interrupt modifier (malus outside of area)",
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L"Drag a person, corpse or structure while you move.", // TODO.Translate
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L"移动时拖人或尸体。", //L"Drag a person, corpse or structure while you move.", TODO.Translate
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};
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STR16 pTraitSkillsDenialStrings[] =
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@@ -2865,7 +2865,7 @@ STR16 pTraitSkillsDenialStrings[] =
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L" - 恶魔的财产\n", //L" - posession by a demon"
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L" - 与枪有关的技能(如自动武器)\n", //L" - a gun-related trait\n",
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L" - 举起枪(瞄准状态)\n", //L" - aimed gun\n",
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L" - prone person, corpse or structure next to merc\n", // TODO.Translate
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L" - 在佣兵旁边放下人或尸体\n", //L" - prone person, corpse or structure next to merc\n", TODO.Translate
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L" - 下蹲姿势\n", //L" - crouched position\n",
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L" - 清空主手装备\n", //L" - free main hand\n",
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L" - 潜伏技能\n", //L" - covert trait\n",
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@@ -4243,7 +4243,7 @@ STR16 pMapPopUpInventoryText[] =
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L"存货",
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L"离开",
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L"修理", //L"Repair",
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L"Factories", // TODO.Translate
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L"工厂", //L"Factories", TODO.Translate
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};
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// town strings
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@@ -5072,7 +5072,7 @@ STR16 pBookMarkStrings[] =
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L"安保公司", //L"Kerberus",
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L"民兵总览",//L"Militia Overview",
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L"R.I.S",
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L"Factories", // TODO.Translate
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L"工厂", //L"Factories", TODO.Translate
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};
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STR16 pBookmarkTitle[] =
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@@ -5199,7 +5199,7 @@ STR16 pWebPagesTitles[] =
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L"Recon情报服务 - 情报需求", //L"Recon Intelligence Services - Information Requests",
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L"Recon情报服务 - 情报验证", //L"Recon Intelligence Services - Information Verification",
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L"Recon情报服务 - 关于我们", //L"Recon Intelligence Services - About us",
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L"Factory Overview", // TODO.Translate
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L"工厂概况", //L"Factory Overview", TODO.Translate
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L"Bobby Ray - 最近的运货",
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L"百科全书",
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L"百科全书 - 数据",
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@@ -7004,7 +7004,7 @@ STR16 gzLaptopHelpText[] =
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L"Kerberus - 安保公司",//L"Kerberus - Experience In Security",
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L"民兵总览",//L"Militia Overview",
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L"Recon情报服务", //L"Recon Intelligence Services",
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L"Controlled factories", // TODO.Translate
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L"已占领的工厂", //L"Controlled factories", TODO.Translate
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};
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@@ -7477,7 +7477,7 @@ STR16 New113Message[] =
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L"是的*", //L"Yes*",
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L"是的", //L"Yes",
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L"不", //L"No",
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L"%s applied %s to %s.", // TODO.Translate
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L"%s将%s应用于%s。", //L"%s applied %s to %s.", TODO.Translate
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};
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STR16 New113HAMMessage[] =
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@@ -8478,7 +8478,7 @@ STR16 szUDBGenSecondaryStatsTooltipText[]=
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L"|防|火|护|甲", //L"|R|e|s|i|s|t|a|n|t |t|o |F|i|r|e",
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L"|管|理|能|力|增|益|器", //L"|A|d|m|i|n|i|s|t|r|a|t|i|o|n |M|o|d|i|f|i|e|r",
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L"|间|谍|能|力|增|益|器", //L"|H|a|c|k|i|n|g |M|o|d|i|f|i|e|r",
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L"|M|e|d|i|c|a|l |S|p|l|i|n|t", // TODO.Translate
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L"|医|用|夹|板", //L"|M|e|d|i|c|a|l |S|p|l|i|n|t", TODO.Translate
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};
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STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
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@@ -8531,7 +8531,7 @@ STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
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L"\n \n可以降低%i%%的火焰伤害。", //L"\n \nThis armor lowers fire damage by %i%%.",
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L"\n \n这个工具可以\n提高%i%%的管理工作的效率。", //L"\n \nThis item makes you more effective at\nadministrative work by %i%%.",
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L"\n \n这个工具可以\n提高%i%%的间谍能力。", //L"\n \nThis item improves your hacking skills by %i%%.",
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L"\n \nOnce applied, this item increases the healing\nspeed of severe wounds to either your arms or legs.", // TODO.Translate
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L"\n \n一旦应用, 这个物品可以提高对你的手臂\n或者腿部重伤的治疗速率。", //L"\n \nOnce applied, this item increases the healing\nspeed of severe wounds to either your arms or legs.", TODO.Translate
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};
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STR16 szUDBAdvStatsTooltipText[]=
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@@ -9059,7 +9059,7 @@ STR16 szBackgroundText_Value[]=
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L" 空降时观望其它方向\n %s%d%% 行动点在空降后 \n", //L" looks in other direction on airdrops\n %s%d%% APs after airdrop\n",
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L" %s%d%% 行动点在进入战区的第一回合 \n", //L" %s%d%% APs on first turn when assaulting a sector\n",
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L" %s%d%% 步走速度 \n", //L" %s%d%% travel speed on foot\n",
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L" %s%d%% 步行速度 \n", //L" %s%d%% travel speed on foot\n",
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L" %s%d%% 开车速度 \n", //L" %s%d%% travel speed on land vehicles\n",
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L" %s%d%% 坐飞机速度 \n", //L" %s%d%% travel speed on air vehicles\n",
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L" %s%d%% 坐船速度 \n", //L" %s%d%% travel speed on water vehicles\n",
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@@ -9110,12 +9110,12 @@ STR16 szBackgroundText_Value[]=
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L" 对某些其他背景的厌恶 \n", //L" dislikes some other backgrounds\n",
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L" 吸烟者", //L"Smoker",
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L" 非吸烟者", //L"Nonsmoker",
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L" %s%d%% 如果在蹲下状态,视野方向发现敌人,即可瞄准 \n", //L" %s%d%% enemy CTH if crouched against thick cover in their direction\n",
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L" %s%d%% 蹲伏在可靠掩体后面对敌人的命中率 \n", //L" %s%d%% enemy CTH if crouched against thick cover in their direction\n",
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L" %s%d%% 建设速度 \n",//L" %s%d%% building speed\n",
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L" 间谍技能: %s%d ",//L" hacking skill: %s%d ",
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L" %s%d%% 掩埋尸体速度 \n", //L" %s%d%% burial speed\n",
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L" %s%d%% 管理效率 \n", //L" %s%d%% administration effectiveness\n",
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L" %s%d%% exploration effectiveness\n", // TODO.Translate
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L" %s%d%% 探索效率\n", //L" %s%d%% exploration effectiveness\n", TODO.Translate
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};
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STR16 szBackgroundTitleText[] =
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@@ -11115,12 +11115,12 @@ STR16 szDiseaseText[] =
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L"高度的痛苦会导致人格分裂\n", //L"High amount of distress can cause a personality split\n",
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L"在%s'库存中发现污染物品。\n", //L"Contaminated items found in %s' inventory.\n",
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L"Whenever we get this, a new disability is added.\n", // TODO.Translate
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L"每当我们遇到这种情况的时候, 会增加一个新的伤残属性。\n", //L"Whenever we get this, a new disability is added.\n", TODO.Translate
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L"Only one hand can be used.\n",
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L"Only one hand can be used.\nA medical splint was applied to speed up the healing process.\n",
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L"Leg functionality severely limited.\n",
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L"Leg functionality severely limited.\nA medical splint was applied to speed up the healing process.\n",
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L"只有一只手还能用。\n", //L"Only one hand can be used.\n",
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L"只有一只手还能用。\n已使用医用夹板来加快治疗进程。\n", //L"Only one hand can be used.\nA medical splint was applied to speed up the healing process.\n",
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L"腿部机能严重受限。\n", //L"Leg functionality severely limited.\n",
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L"腿部机能严重受限。\n已使用医用夹板来加快治疗进程。\n", //L"Leg functionality severely limited.\nA medical splint was applied to speed up the healing process.\n",
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};
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STR16 szSpyText[] =
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@@ -11152,7 +11152,7 @@ STR16 szIMPGearWebSiteText[] =
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// IMP Gear Entrance
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L"I.M.P 装备", // L"I.M.P. Equipment",
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L"Additional Cost: %d$ (%d$ prepaid)", // TODO.Translate
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L"额外花费: %d$ (%d$ 预付款)", //L"Additional Cost: %d$ (%d$ prepaid)", TODO.Translate
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};
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STR16 szIMPGearDropDownText[] =
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@@ -11603,29 +11603,29 @@ STR16 szMilitiaText[] =
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STR16 szFactoryText[] = // TODO.Translate
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{
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L"%s: Production of %s switched off as loyalty is too low.",
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L"%s: Production of %s switched off due to insufficient funds.",
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L"%s: Production of %s switched off as it requires a merc to staff the facility.",
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L"%s: Production of %s switched off due to required items missing.",
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L"Item to build",
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L"%s: 的生产进程 %s 已因为忠诚度太低而被关闭。", //L"%s: Production of %s switched off as loyalty is too low.",
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L"%s: 的生产进程 %s 已因为资金短缺而被关闭。", //L"%s: Production of %s switched off due to insufficient funds.",
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L"%s: 的生产进程 %s 已因为缺少一个佣兵作为工作人员而被关闭。", //L"%s: Production of %s switched off as it requires a merc to staff the facility.",
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L"%s: 的生产进程 %s 已因为缺少必要的物品而被关闭。", //L"%s: Production of %s switched off due to required items missing.",
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L"制造列表", //L"Item to build",
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L"Preproducts", // 5
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L"h/item",
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L"生产筹备", //L"Preproducts", 5
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L"h/物品", //L"h/item",
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};
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STR16 szTurncoatText[] =
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{
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L"%s now secretly works for us!",
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L"%s is not swayed by our offer. Suspicion against us rises...",
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L"Suspicion against us is high. We should stop trying to turn more soldiers to our side and lay low for a while.",
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L"Recruit approach (%d)",
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L"Use seduction (%d)",
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L"%s 现在秘密的为我们工作!", //L"%s now secretly works for us!",
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L"%s 不为我们的提议所动摇。对我们的怀疑度上升了...", //L"%s is not swayed by our offer. Suspicion against us rises...",
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L"对我们的怀疑度很高。我们应该停止尝试转化更多的敌兵到我们的阵营,并在一段时间内保持低调。", //L"Suspicion against us is high. We should stop trying to turn more soldiers to our side and lay low for a while.",
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L"直接招募 (%d)", //L"Recruit approach (%d)",
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L"魅力引诱 (%d)", //L"Use seduction (%d)",
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L"Bribe ($%d) (%d)", // 5
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L"Offer %d intel (%d)",
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L"How to convince the soldier to join your forces?",
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L"Do it",
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L"%d turncoats present",
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L"行贿 ($%d) (%d)", //L"Bribe ($%d) (%d)", 5
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L"提供 %d 情报 (%d)", //L"Offer %d intel (%d)",
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L"用什么方式来说服敌兵加入你的部队?", //L"How to convince the soldier to join your forces?",
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L"执行", //L"Do it",
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L"%d 变节者出现了", //L"%d turncoats present",
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};
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// WANNE: Some Chinese specific strings that needs to be in unicode!
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@@ -259,7 +259,7 @@ STR16 gzIMPMajorTraitsHelpTextsCovertOps[]=
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L"伪装状态下使用近战武器攻击时,命中率增加 +%d%s \n",//L"+%d%s CTH with covert melee weapons\n",
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L"伪装状态下使用近战武器攻击时,秒杀几率增加 +%d%s \n",//L"+%d%s chance of instakill with covert melee weapons\n",
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L"伪装动作消耗的行动点 -%d%s \n",//L"Disguise AP cost lowered by %d%s.\n",
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L"Can convince enemy soldiers to secretly change sides.\n", // TODO.Translate
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L"能够说服敌军士兵成为我方卧底。\n", //L"Can convince enemy soldiers to secretly change sides.\n", TODO.Translate
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};
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STR16 gzIMPMajorTraitsHelpTextsRadioOperator[]=
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