Updated Chinese Text files (by TBS)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8898 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2020-10-01 09:42:09 +00:00
parent e5f8518674
commit 8c74a30b35
2 changed files with 41 additions and 41 deletions
+40 -40
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@@ -2365,7 +2365,7 @@ CHAR16 Message[][STRING_LENGTH] =
L"此时无法分配任务", //L"Assignment not possible at the moment",
L"没有能够训练的民兵。", //L"No militia that can be drilled present.",
L"%s has fully explored %s.", // TODO.Translate
L"%s 已经完全的探索了 %s。", //L"%s has fully explored %s." TODO.Translate
};
// the country and its noun in the game
@@ -2479,7 +2479,7 @@ STR16 pAssignmentStrings[] =
L"训练民兵", //L"DMilitia",
L"掩埋尸体", //L"Burial",
L"管理", //L"Admin",
L"Explore", // TODO.Translate
L"探索", //L"Explore" TODO.Translate
};
@@ -2589,7 +2589,7 @@ STR16 pPersonnelAssignmentStrings[] =
L"训练现有的民兵", //L"Drill existing militia",
L"掩埋尸体", //L"Bury corpses",
L"管理人员", //L"Administration",
L"Exploration", // TODO.Translate
L"探索事项", //L"Exploration", TODO.Translate
};
@@ -2658,7 +2658,7 @@ STR16 pLongAssignmentStrings[] =
L"训练现有的民兵", //L"Drill existing militia",
L"掩埋尸体", //L"Bury corpses",
L"管理人员", //L"Administration",
L"Exploration", // TODO.Translate
L"探索事项", //L"Exploration", TODO.Translate
};
@@ -2783,7 +2783,7 @@ STR16 pAssignMenuStrings[] =
L"筑防", //L"Fortify", fortify sector
L"情报", //L"Intel", covert assignments
L"管理", //L"Administer",
L"Explore", // TODO.Translate
L"探索", //L"Explore", TODO.Translate
L"设施", // the merc is using/staffing a facility //ham3.6
L"取消",
};
@@ -2849,7 +2849,7 @@ STR16 pTraitSkillsMenuDescStrings[] =
// various
L"侦查一个区域,友军狙击手在瞄准你所观察到的目标时会增加命中率。",
L"增加中断几率(标记区域以外)。", //L"Increase interrupt modifier (malus outside of area)",
L"Drag a person, corpse or structure while you move.", // TODO.Translate
L"移动时拖人或尸体。", //L"Drag a person, corpse or structure while you move.", TODO.Translate
};
STR16 pTraitSkillsDenialStrings[] =
@@ -2865,7 +2865,7 @@ STR16 pTraitSkillsDenialStrings[] =
L" - 恶魔的财产\n", //L" - posession by a demon"
L" - 与枪有关的技能(如自动武器)\n", //L" - a gun-related trait\n",
L" - 举起枪(瞄准状态)\n", //L" - aimed gun\n",
L" - prone person, corpse or structure next to merc\n", // TODO.Translate
L" - 在佣兵旁边放下人或尸体\n", //L" - prone person, corpse or structure next to merc\n", TODO.Translate
L" - 下蹲姿势\n", //L" - crouched position\n",
L" - 清空主手装备\n", //L" - free main hand\n",
L" - 潜伏技能\n", //L" - covert trait\n",
@@ -4243,7 +4243,7 @@ STR16 pMapPopUpInventoryText[] =
L"存货",
L"离开",
L"修理", //L"Repair",
L"Factories", // TODO.Translate
L"工厂", //L"Factories", TODO.Translate
};
// town strings
@@ -5072,7 +5072,7 @@ STR16 pBookMarkStrings[] =
L"安保公司", //L"Kerberus",
L"民兵总览",//L"Militia Overview",
L"R.I.S",
L"Factories", // TODO.Translate
L"工厂", //L"Factories", TODO.Translate
};
STR16 pBookmarkTitle[] =
@@ -5199,7 +5199,7 @@ STR16 pWebPagesTitles[] =
L"Recon情报服务 - 情报需求", //L"Recon Intelligence Services - Information Requests",
L"Recon情报服务 - 情报验证", //L"Recon Intelligence Services - Information Verification",
L"Recon情报服务 - 关于我们", //L"Recon Intelligence Services - About us",
L"Factory Overview", // TODO.Translate
L"工厂概况", //L"Factory Overview", TODO.Translate
L"Bobby Ray - 最近的运货",
L"百科全书",
L"百科全书 - 数据",
@@ -7004,7 +7004,7 @@ STR16 gzLaptopHelpText[] =
L"Kerberus - 安保公司",//L"Kerberus - Experience In Security",
L"民兵总览",//L"Militia Overview",
L"Recon情报服务", //L"Recon Intelligence Services",
L"Controlled factories", // TODO.Translate
L"已占领的工厂", //L"Controlled factories", TODO.Translate
};
@@ -7477,7 +7477,7 @@ STR16 New113Message[] =
L"是的*", //L"Yes*",
L"是的", //L"Yes",
L"", //L"No",
L"%s applied %s to %s.", // TODO.Translate
L"%s将%s应用于%s。", //L"%s applied %s to %s.", TODO.Translate
};
STR16 New113HAMMessage[] =
@@ -8478,7 +8478,7 @@ STR16 szUDBGenSecondaryStatsTooltipText[]=
L"|防|火|护|甲", //L"|R|e|s|i|s|t|a|n|t |t|o |F|i|r|e",
L"|管|理|能|力|增|益|器", //L"|A|d|m|i|n|i|s|t|r|a|t|i|o|n |M|o|d|i|f|i|e|r",
L"|间|谍|能|力|增|益|器", //L"|H|a|c|k|i|n|g |M|o|d|i|f|i|e|r",
L"|M|e|d|i|c|a|l |S|p|l|i|n|t", // TODO.Translate
L"|医|用|夹|板", //L"|M|e|d|i|c|a|l |S|p|l|i|n|t", TODO.Translate
};
STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
@@ -8531,7 +8531,7 @@ STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
L"\n \n可以降低%i%%的火焰伤害。", //L"\n \nThis armor lowers fire damage by %i%%.",
L"\n \n这个工具可以\n提高%i%%的管理工作的效率。", //L"\n \nThis item makes you more effective at\nadministrative work by %i%%.",
L"\n \n这个工具可以\n提高%i%%的间谍能力。", //L"\n \nThis item improves your hacking skills by %i%%.",
L"\n \nOnce applied, this item increases the healing\nspeed of severe wounds to either your arms or legs.", // TODO.Translate
L"\n \n一旦应用, 这个物品可以提高对你的手臂\n或者腿部重伤的治疗速率。", //L"\n \nOnce applied, this item increases the healing\nspeed of severe wounds to either your arms or legs.", TODO.Translate
};
STR16 szUDBAdvStatsTooltipText[]=
@@ -9059,7 +9059,7 @@ STR16 szBackgroundText_Value[]=
L" 空降时观望其它方向\n %s%d% 行动点在空降后 \n", //L" looks in other direction on airdrops\n %s%d%% APs after airdrop\n",
L" %s%d%% 行动点在进入战区的第一回合 \n", //L" %s%d%% APs on first turn when assaulting a sector\n",
L" %s%d%速度 \n", //L" %s%d%% travel speed on foot\n",
L" %s%d%速度 \n", //L" %s%d%% travel speed on foot\n",
L" %s%d% 开车速度 \n", //L" %s%d%% travel speed on land vehicles\n",
L" %s%d% 坐飞机速度 \n", //L" %s%d%% travel speed on air vehicles\n",
L" %s%d% 坐船速度 \n", //L" %s%d%% travel speed on water vehicles\n",
@@ -9110,12 +9110,12 @@ STR16 szBackgroundText_Value[]=
L" 对某些其他背景的厌恶 \n", //L" dislikes some other backgrounds\n",
L" 吸烟者", //L"Smoker",
L" 非吸烟者", //L"Nonsmoker",
L" %s%d% 如果在蹲下状态,视野方向发现敌人,即可瞄准 \n", //L" %s%d%% enemy CTH if crouched against thick cover in their direction\n",
L" %s%d% 蹲伏在可靠掩体后面对敌人的命中率 \n", //L" %s%d%% enemy CTH if crouched against thick cover in their direction\n",
L" %s%d% 建设速度 \n",//L" %s%d%% building speed\n",
L" 间谍技能: %s%d ",//L" hacking skill: %s%d ",
L" %s%d%% 掩埋尸体速度 \n", //L" %s%d%% burial speed\n",
L" %s%d%% 管理效率 \n", //L" %s%d%% administration effectiveness\n",
L" %s%d%% exploration effectiveness\n", // TODO.Translate
L" %s%d%% 探索效率\n", //L" %s%d%% exploration effectiveness\n", TODO.Translate
};
STR16 szBackgroundTitleText[] =
@@ -11115,12 +11115,12 @@ STR16 szDiseaseText[] =
L"高度的痛苦会导致人格分裂\n", //L"High amount of distress can cause a personality split\n",
L"在%s'库存中发现污染物品。\n", //L"Contaminated items found in %s' inventory.\n",
L"Whenever we get this, a new disability is added.\n", // TODO.Translate
L"每当我们遇到这种情况的时候, 会增加一个新的伤残属性。\n", //L"Whenever we get this, a new disability is added.\n", TODO.Translate
L"Only one hand can be used.\n",
L"Only one hand can be used.\nA medical splint was applied to speed up the healing process.\n",
L"Leg functionality severely limited.\n",
L"Leg functionality severely limited.\nA medical splint was applied to speed up the healing process.\n",
L"只有一只手还能用。\n", //L"Only one hand can be used.\n",
L"只有一只手还能用。\n已使用医用夹板来加快治疗进程。\n", //L"Only one hand can be used.\nA medical splint was applied to speed up the healing process.\n",
L"腿部机能严重受限。\n", //L"Leg functionality severely limited.\n",
L"腿部机能严重受限。\n已使用医用夹板来加快治疗进程。\n", //L"Leg functionality severely limited.\nA medical splint was applied to speed up the healing process.\n",
};
STR16 szSpyText[] =
@@ -11152,7 +11152,7 @@ STR16 szIMPGearWebSiteText[] =
// IMP Gear Entrance
L"I.M.P 装备", // L"I.M.P. Equipment",
L"Additional Cost: %d$ (%d$ prepaid)", // TODO.Translate
L"额外花费: %d$ (%d$ 预付款)", //L"Additional Cost: %d$ (%d$ prepaid)", TODO.Translate
};
STR16 szIMPGearDropDownText[] =
@@ -11603,29 +11603,29 @@ STR16 szMilitiaText[] =
STR16 szFactoryText[] = // TODO.Translate
{
L"%s: Production of %s switched off as loyalty is too low.",
L"%s: Production of %s switched off due to insufficient funds.",
L"%s: Production of %s switched off as it requires a merc to staff the facility.",
L"%s: Production of %s switched off due to required items missing.",
L"Item to build",
L"%s: 的生产进程 %s 已因为忠诚度太低而被关闭。", //L"%s: Production of %s switched off as loyalty is too low.",
L"%s: 的生产进程 %s 已因为资金短缺而被关闭。", //L"%s: Production of %s switched off due to insufficient funds.",
L"%s: 的生产进程 %s 已因为缺少一个佣兵作为工作人员而被关闭。", //L"%s: Production of %s switched off as it requires a merc to staff the facility.",
L"%s: 的生产进程 %s 已因为缺少必要的物品而被关闭。", //L"%s: Production of %s switched off due to required items missing.",
L"制造列表", //L"Item to build",
L"Preproducts", // 5
L"h/item",
L"生产筹备", //L"Preproducts", 5
L"h/物品", //L"h/item",
};
STR16 szTurncoatText[] =
{
L"%s now secretly works for us!",
L"%s is not swayed by our offer. Suspicion against us rises...",
L"Suspicion against us is high. We should stop trying to turn more soldiers to our side and lay low for a while.",
L"Recruit approach (%d)",
L"Use seduction (%d)",
L"%s 现在秘密的为我们工作!", //L"%s now secretly works for us!",
L"%s 不为我们的提议所动摇。对我们的怀疑度上升了...", //L"%s is not swayed by our offer. Suspicion against us rises...",
L"对我们的怀疑度很高。我们应该停止尝试转化更多的敌兵到我们的阵营,并在一段时间内保持低调。", //L"Suspicion against us is high. We should stop trying to turn more soldiers to our side and lay low for a while.",
L"直接招募 (%d)", //L"Recruit approach (%d)",
L"魅力引诱 (%d)", //L"Use seduction (%d)",
L"Bribe ($%d) (%d)", // 5
L"Offer %d intel (%d)",
L"How to convince the soldier to join your forces?",
L"Do it",
L"%d turncoats present",
L"行贿 ($%d) (%d)", //L"Bribe ($%d) (%d)", 5
L"提供 %d 情报 (%d)", //L"Offer %d intel (%d)",
L"用什么方式来说服敌兵加入你的部队?", //L"How to convince the soldier to join your forces?",
L"执行", //L"Do it",
L"%d 变节者出现了", //L"%d turncoats present",
};
// WANNE: Some Chinese specific strings that needs to be in unicode!
+1 -1
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@@ -259,7 +259,7 @@ STR16 gzIMPMajorTraitsHelpTextsCovertOps[]=
L"伪装状态下使用近战武器攻击时,命中率增加 +%d%s \n",//L"+%d%s CTH with covert melee weapons\n",
L"伪装状态下使用近战武器攻击时,秒杀几率增加 +%d%s \n",//L"+%d%s chance of instakill with covert melee weapons\n",
L"伪装动作消耗的行动点 -%d%s \n",//L"Disguise AP cost lowered by %d%s.\n",
L"Can convince enemy soldiers to secretly change sides.\n", // TODO.Translate
L"能够说服敌军士兵成为我方卧底。\n", //L"Can convince enemy soldiers to secretly change sides.\n", TODO.Translate
};
STR16 gzIMPMajorTraitsHelpTextsRadioOperator[]=