Updated Chinese Text files (by TBS)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8898 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2020-10-01 09:42:09 +00:00
parent e5f8518674
commit 8c74a30b35
2 changed files with 41 additions and 41 deletions
+40 -40
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@@ -2365,7 +2365,7 @@ CHAR16 Message[][STRING_LENGTH] =
L"此时无法分配任务", //L"Assignment not possible at the moment", L"此时无法分配任务", //L"Assignment not possible at the moment",
L"没有能够训练的民兵。", //L"No militia that can be drilled present.", L"没有能够训练的民兵。", //L"No militia that can be drilled present.",
L"%s has fully explored %s.", // TODO.Translate L"%s 已经完全的探索了 %s。", //L"%s has fully explored %s." TODO.Translate
}; };
// the country and its noun in the game // the country and its noun in the game
@@ -2479,7 +2479,7 @@ STR16 pAssignmentStrings[] =
L"训练民兵", //L"DMilitia", L"训练民兵", //L"DMilitia",
L"掩埋尸体", //L"Burial", L"掩埋尸体", //L"Burial",
L"管理", //L"Admin", L"管理", //L"Admin",
L"Explore", // TODO.Translate L"探索", //L"Explore" TODO.Translate
}; };
@@ -2589,7 +2589,7 @@ STR16 pPersonnelAssignmentStrings[] =
L"训练现有的民兵", //L"Drill existing militia", L"训练现有的民兵", //L"Drill existing militia",
L"掩埋尸体", //L"Bury corpses", L"掩埋尸体", //L"Bury corpses",
L"管理人员", //L"Administration", L"管理人员", //L"Administration",
L"Exploration", // TODO.Translate L"探索事项", //L"Exploration", TODO.Translate
}; };
@@ -2658,7 +2658,7 @@ STR16 pLongAssignmentStrings[] =
L"训练现有的民兵", //L"Drill existing militia", L"训练现有的民兵", //L"Drill existing militia",
L"掩埋尸体", //L"Bury corpses", L"掩埋尸体", //L"Bury corpses",
L"管理人员", //L"Administration", L"管理人员", //L"Administration",
L"Exploration", // TODO.Translate L"探索事项", //L"Exploration", TODO.Translate
}; };
@@ -2783,7 +2783,7 @@ STR16 pAssignMenuStrings[] =
L"筑防", //L"Fortify", fortify sector L"筑防", //L"Fortify", fortify sector
L"情报", //L"Intel", covert assignments L"情报", //L"Intel", covert assignments
L"管理", //L"Administer", L"管理", //L"Administer",
L"Explore", // TODO.Translate L"探索", //L"Explore", TODO.Translate
L"设施", // the merc is using/staffing a facility //ham3.6 L"设施", // the merc is using/staffing a facility //ham3.6
L"取消", L"取消",
}; };
@@ -2849,7 +2849,7 @@ STR16 pTraitSkillsMenuDescStrings[] =
// various // various
L"侦查一个区域,友军狙击手在瞄准你所观察到的目标时会增加命中率。", L"侦查一个区域,友军狙击手在瞄准你所观察到的目标时会增加命中率。",
L"增加中断几率(标记区域以外)。", //L"Increase interrupt modifier (malus outside of area)", L"增加中断几率(标记区域以外)。", //L"Increase interrupt modifier (malus outside of area)",
L"Drag a person, corpse or structure while you move.", // TODO.Translate L"移动时拖人或尸体。", //L"Drag a person, corpse or structure while you move.", TODO.Translate
}; };
STR16 pTraitSkillsDenialStrings[] = STR16 pTraitSkillsDenialStrings[] =
@@ -2865,7 +2865,7 @@ STR16 pTraitSkillsDenialStrings[] =
L" - 恶魔的财产\n", //L" - posession by a demon" L" - 恶魔的财产\n", //L" - posession by a demon"
L" - 与枪有关的技能(如自动武器)\n", //L" - a gun-related trait\n", L" - 与枪有关的技能(如自动武器)\n", //L" - a gun-related trait\n",
L" - 举起枪(瞄准状态)\n", //L" - aimed gun\n", L" - 举起枪(瞄准状态)\n", //L" - aimed gun\n",
L" - prone person, corpse or structure next to merc\n", // TODO.Translate L" - 在佣兵旁边放下人或尸体\n", //L" - prone person, corpse or structure next to merc\n", TODO.Translate
L" - 下蹲姿势\n", //L" - crouched position\n", L" - 下蹲姿势\n", //L" - crouched position\n",
L" - 清空主手装备\n", //L" - free main hand\n", L" - 清空主手装备\n", //L" - free main hand\n",
L" - 潜伏技能\n", //L" - covert trait\n", L" - 潜伏技能\n", //L" - covert trait\n",
@@ -4243,7 +4243,7 @@ STR16 pMapPopUpInventoryText[] =
L"存货", L"存货",
L"离开", L"离开",
L"修理", //L"Repair", L"修理", //L"Repair",
L"Factories", // TODO.Translate L"工厂", //L"Factories", TODO.Translate
}; };
// town strings // town strings
@@ -5072,7 +5072,7 @@ STR16 pBookMarkStrings[] =
L"安保公司", //L"Kerberus", L"安保公司", //L"Kerberus",
L"民兵总览",//L"Militia Overview", L"民兵总览",//L"Militia Overview",
L"R.I.S", L"R.I.S",
L"Factories", // TODO.Translate L"工厂", //L"Factories", TODO.Translate
}; };
STR16 pBookmarkTitle[] = STR16 pBookmarkTitle[] =
@@ -5199,7 +5199,7 @@ STR16 pWebPagesTitles[] =
L"Recon情报服务 - 情报需求", //L"Recon Intelligence Services - Information Requests", L"Recon情报服务 - 情报需求", //L"Recon Intelligence Services - Information Requests",
L"Recon情报服务 - 情报验证", //L"Recon Intelligence Services - Information Verification", L"Recon情报服务 - 情报验证", //L"Recon Intelligence Services - Information Verification",
L"Recon情报服务 - 关于我们", //L"Recon Intelligence Services - About us", L"Recon情报服务 - 关于我们", //L"Recon Intelligence Services - About us",
L"Factory Overview", // TODO.Translate L"工厂概况", //L"Factory Overview", TODO.Translate
L"Bobby Ray - 最近的运货", L"Bobby Ray - 最近的运货",
L"百科全书", L"百科全书",
L"百科全书 - 数据", L"百科全书 - 数据",
@@ -7004,7 +7004,7 @@ STR16 gzLaptopHelpText[] =
L"Kerberus - 安保公司",//L"Kerberus - Experience In Security", L"Kerberus - 安保公司",//L"Kerberus - Experience In Security",
L"民兵总览",//L"Militia Overview", L"民兵总览",//L"Militia Overview",
L"Recon情报服务", //L"Recon Intelligence Services", L"Recon情报服务", //L"Recon Intelligence Services",
L"Controlled factories", // TODO.Translate L"已占领的工厂", //L"Controlled factories", TODO.Translate
}; };
@@ -7477,7 +7477,7 @@ STR16 New113Message[] =
L"是的*", //L"Yes*", L"是的*", //L"Yes*",
L"是的", //L"Yes", L"是的", //L"Yes",
L"", //L"No", L"", //L"No",
L"%s applied %s to %s.", // TODO.Translate L"%s将%s应用于%s。", //L"%s applied %s to %s.", TODO.Translate
}; };
STR16 New113HAMMessage[] = STR16 New113HAMMessage[] =
@@ -8478,7 +8478,7 @@ STR16 szUDBGenSecondaryStatsTooltipText[]=
L"|防|火|护|甲", //L"|R|e|s|i|s|t|a|n|t |t|o |F|i|r|e", L"|防|火|护|甲", //L"|R|e|s|i|s|t|a|n|t |t|o |F|i|r|e",
L"|管|理|能|力|增|益|器", //L"|A|d|m|i|n|i|s|t|r|a|t|i|o|n |M|o|d|i|f|i|e|r", L"|管|理|能|力|增|益|器", //L"|A|d|m|i|n|i|s|t|r|a|t|i|o|n |M|o|d|i|f|i|e|r",
L"|间|谍|能|力|增|益|器", //L"|H|a|c|k|i|n|g |M|o|d|i|f|i|e|r", L"|间|谍|能|力|增|益|器", //L"|H|a|c|k|i|n|g |M|o|d|i|f|i|e|r",
L"|M|e|d|i|c|a|l |S|p|l|i|n|t", // TODO.Translate L"|医|用|夹|板", //L"|M|e|d|i|c|a|l |S|p|l|i|n|t", TODO.Translate
}; };
STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]= STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
@@ -8531,7 +8531,7 @@ STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
L"\n \n可以降低%i%%的火焰伤害。", //L"\n \nThis armor lowers fire damage by %i%%.", L"\n \n可以降低%i%%的火焰伤害。", //L"\n \nThis armor lowers fire damage by %i%%.",
L"\n \n这个工具可以\n提高%i%%的管理工作的效率。", //L"\n \nThis item makes you more effective at\nadministrative work by %i%%.", L"\n \n这个工具可以\n提高%i%%的管理工作的效率。", //L"\n \nThis item makes you more effective at\nadministrative work by %i%%.",
L"\n \n这个工具可以\n提高%i%%的间谍能力。", //L"\n \nThis item improves your hacking skills by %i%%.", L"\n \n这个工具可以\n提高%i%%的间谍能力。", //L"\n \nThis item improves your hacking skills by %i%%.",
L"\n \nOnce applied, this item increases the healing\nspeed of severe wounds to either your arms or legs.", // TODO.Translate L"\n \n一旦应用, 这个物品可以提高对你的手臂\n或者腿部重伤的治疗速率。", //L"\n \nOnce applied, this item increases the healing\nspeed of severe wounds to either your arms or legs.", TODO.Translate
}; };
STR16 szUDBAdvStatsTooltipText[]= STR16 szUDBAdvStatsTooltipText[]=
@@ -9059,7 +9059,7 @@ STR16 szBackgroundText_Value[]=
L" 空降时观望其它方向\n %s%d% 行动点在空降后 \n", //L" looks in other direction on airdrops\n %s%d%% APs after airdrop\n", L" 空降时观望其它方向\n %s%d% 行动点在空降后 \n", //L" looks in other direction on airdrops\n %s%d%% APs after airdrop\n",
L" %s%d%% 行动点在进入战区的第一回合 \n", //L" %s%d%% APs on first turn when assaulting a sector\n", L" %s%d%% 行动点在进入战区的第一回合 \n", //L" %s%d%% APs on first turn when assaulting a sector\n",
L" %s%d%速度 \n", //L" %s%d%% travel speed on foot\n", L" %s%d%速度 \n", //L" %s%d%% travel speed on foot\n",
L" %s%d% 开车速度 \n", //L" %s%d%% travel speed on land vehicles\n", L" %s%d% 开车速度 \n", //L" %s%d%% travel speed on land vehicles\n",
L" %s%d% 坐飞机速度 \n", //L" %s%d%% travel speed on air vehicles\n", L" %s%d% 坐飞机速度 \n", //L" %s%d%% travel speed on air vehicles\n",
L" %s%d% 坐船速度 \n", //L" %s%d%% travel speed on water vehicles\n", L" %s%d% 坐船速度 \n", //L" %s%d%% travel speed on water vehicles\n",
@@ -9110,12 +9110,12 @@ STR16 szBackgroundText_Value[]=
L" 对某些其他背景的厌恶 \n", //L" dislikes some other backgrounds\n", L" 对某些其他背景的厌恶 \n", //L" dislikes some other backgrounds\n",
L" 吸烟者", //L"Smoker", L" 吸烟者", //L"Smoker",
L" 非吸烟者", //L"Nonsmoker", L" 非吸烟者", //L"Nonsmoker",
L" %s%d% 如果在蹲下状态,视野方向发现敌人,即可瞄准 \n", //L" %s%d%% enemy CTH if crouched against thick cover in their direction\n", L" %s%d% 蹲伏在可靠掩体后面对敌人的命中率 \n", //L" %s%d%% enemy CTH if crouched against thick cover in their direction\n",
L" %s%d% 建设速度 \n",//L" %s%d%% building speed\n", L" %s%d% 建设速度 \n",//L" %s%d%% building speed\n",
L" 间谍技能: %s%d ",//L" hacking skill: %s%d ", L" 间谍技能: %s%d ",//L" hacking skill: %s%d ",
L" %s%d%% 掩埋尸体速度 \n", //L" %s%d%% burial speed\n", L" %s%d%% 掩埋尸体速度 \n", //L" %s%d%% burial speed\n",
L" %s%d%% 管理效率 \n", //L" %s%d%% administration effectiveness\n", L" %s%d%% 管理效率 \n", //L" %s%d%% administration effectiveness\n",
L" %s%d%% exploration effectiveness\n", // TODO.Translate L" %s%d%% 探索效率\n", //L" %s%d%% exploration effectiveness\n", TODO.Translate
}; };
STR16 szBackgroundTitleText[] = STR16 szBackgroundTitleText[] =
@@ -11115,12 +11115,12 @@ STR16 szDiseaseText[] =
L"高度的痛苦会导致人格分裂\n", //L"High amount of distress can cause a personality split\n", L"高度的痛苦会导致人格分裂\n", //L"High amount of distress can cause a personality split\n",
L"在%s'库存中发现污染物品。\n", //L"Contaminated items found in %s' inventory.\n", L"在%s'库存中发现污染物品。\n", //L"Contaminated items found in %s' inventory.\n",
L"Whenever we get this, a new disability is added.\n", // TODO.Translate L"每当我们遇到这种情况的时候, 会增加一个新的伤残属性。\n", //L"Whenever we get this, a new disability is added.\n", TODO.Translate
L"Only one hand can be used.\n", L"只有一只手还能用。\n", //L"Only one hand can be used.\n",
L"Only one hand can be used.\nA medical splint was applied to speed up the healing process.\n", L"只有一只手还能用。\n已使用医用夹板来加快治疗进程。\n", //L"Only one hand can be used.\nA medical splint was applied to speed up the healing process.\n",
L"Leg functionality severely limited.\n", L"腿部机能严重受限。\n", //L"Leg functionality severely limited.\n",
L"Leg functionality severely limited.\nA medical splint was applied to speed up the healing process.\n", L"腿部机能严重受限。\n已使用医用夹板来加快治疗进程。\n", //L"Leg functionality severely limited.\nA medical splint was applied to speed up the healing process.\n",
}; };
STR16 szSpyText[] = STR16 szSpyText[] =
@@ -11152,7 +11152,7 @@ STR16 szIMPGearWebSiteText[] =
// IMP Gear Entrance // IMP Gear Entrance
L"I.M.P 装备", // L"I.M.P. Equipment", L"I.M.P 装备", // L"I.M.P. Equipment",
L"Additional Cost: %d$ (%d$ prepaid)", // TODO.Translate L"额外花费: %d$ (%d$ 预付款)", //L"Additional Cost: %d$ (%d$ prepaid)", TODO.Translate
}; };
STR16 szIMPGearDropDownText[] = STR16 szIMPGearDropDownText[] =
@@ -11603,29 +11603,29 @@ STR16 szMilitiaText[] =
STR16 szFactoryText[] = // TODO.Translate STR16 szFactoryText[] = // TODO.Translate
{ {
L"%s: Production of %s switched off as loyalty is too low.", L"%s: 的生产进程 %s 已因为忠诚度太低而被关闭。", //L"%s: Production of %s switched off as loyalty is too low.",
L"%s: Production of %s switched off due to insufficient funds.", L"%s: 的生产进程 %s 已因为资金短缺而被关闭。", //L"%s: Production of %s switched off due to insufficient funds.",
L"%s: Production of %s switched off as it requires a merc to staff the facility.", L"%s: 的生产进程 %s 已因为缺少一个佣兵作为工作人员而被关闭。", //L"%s: Production of %s switched off as it requires a merc to staff the facility.",
L"%s: Production of %s switched off due to required items missing.", L"%s: 的生产进程 %s 已因为缺少必要的物品而被关闭。", //L"%s: Production of %s switched off due to required items missing.",
L"Item to build", L"制造列表", //L"Item to build",
L"Preproducts", // 5 L"生产筹备", //L"Preproducts", 5
L"h/item", L"h/物品", //L"h/item",
}; };
STR16 szTurncoatText[] = STR16 szTurncoatText[] =
{ {
L"%s now secretly works for us!", L"%s 现在秘密的为我们工作!", //L"%s now secretly works for us!",
L"%s is not swayed by our offer. Suspicion against us rises...", L"%s 不为我们的提议所动摇。对我们的怀疑度上升了...", //L"%s is not swayed by our offer. Suspicion against us rises...",
L"Suspicion against us is high. We should stop trying to turn more soldiers to our side and lay low for a while.", L"对我们的怀疑度很高。我们应该停止尝试转化更多的敌兵到我们的阵营,并在一段时间内保持低调。", //L"Suspicion against us is high. We should stop trying to turn more soldiers to our side and lay low for a while.",
L"Recruit approach (%d)", L"直接招募 (%d)", //L"Recruit approach (%d)",
L"Use seduction (%d)", L"魅力引诱 (%d)", //L"Use seduction (%d)",
L"Bribe ($%d) (%d)", // 5 L"行贿 ($%d) (%d)", //L"Bribe ($%d) (%d)", 5
L"Offer %d intel (%d)", L"提供 %d 情报 (%d)", //L"Offer %d intel (%d)",
L"How to convince the soldier to join your forces?", L"用什么方式来说服敌兵加入你的部队?", //L"How to convince the soldier to join your forces?",
L"Do it", L"执行", //L"Do it",
L"%d turncoats present", L"%d 变节者出现了", //L"%d turncoats present",
}; };
// WANNE: Some Chinese specific strings that needs to be in unicode! // WANNE: Some Chinese specific strings that needs to be in unicode!
+1 -1
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@@ -259,7 +259,7 @@ STR16 gzIMPMajorTraitsHelpTextsCovertOps[]=
L"伪装状态下使用近战武器攻击时,命中率增加 +%d%s \n",//L"+%d%s CTH with covert melee weapons\n", L"伪装状态下使用近战武器攻击时,命中率增加 +%d%s \n",//L"+%d%s CTH with covert melee weapons\n",
L"伪装状态下使用近战武器攻击时,秒杀几率增加 +%d%s \n",//L"+%d%s chance of instakill with covert melee weapons\n", L"伪装状态下使用近战武器攻击时,秒杀几率增加 +%d%s \n",//L"+%d%s chance of instakill with covert melee weapons\n",
L"伪装动作消耗的行动点 -%d%s \n",//L"Disguise AP cost lowered by %d%s.\n", L"伪装动作消耗的行动点 -%d%s \n",//L"Disguise AP cost lowered by %d%s.\n",
L"Can convince enemy soldiers to secretly change sides.\n", // TODO.Translate L"能够说服敌军士兵成为我方卧底。\n", //L"Can convince enemy soldiers to secretly change sides.\n", TODO.Translate
}; };
STR16 gzIMPMajorTraitsHelpTextsRadioOperator[]= STR16 gzIMPMajorTraitsHelpTextsRadioOperator[]=