Fix: STR stat damage from starvation was not read correctly

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6969 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2014-02-23 16:58:59 +00:00
parent 916bf88b9d
commit 8cbdbf18b5
+2 -2
View File
@@ -2090,14 +2090,14 @@ BOOLEAN SOLDIERTYPE::Load(HWFILE hFile)
numBytesRead = ReadFieldByField(hFile, &this->bFoodLevel, sizeof(bFoodLevel), sizeof(INT32), numBytesRead);
numBytesRead = ReadFieldByField(hFile, &this->bDrinkLevel, sizeof(bDrinkLevel), sizeof(INT32), numBytesRead);
numBytesRead = ReadFieldByField(hFile, &this->usStarveDamageHealth, sizeof(usStarveDamageHealth), sizeof(UINT8), numBytesRead);
numBytesRead = ReadFieldByField(hFile, &this->usStarveDamageHealth, sizeof(usStarveDamageStrength), sizeof(UINT8), numBytesRead);
numBytesRead = ReadFieldByField(hFile, &this->usStarveDamageStrength, sizeof(usStarveDamageStrength), sizeof(UINT8), numBytesRead);
}
else
{
this->bFoodLevel = 0;
this->bDrinkLevel = 0;
this->usStarveDamageHealth = 0;
this->usStarveDamageHealth = 0;
this->usStarveDamageStrength = 0;
for(int i = 0; i < sizeof(bFoodLevel); ++i)
buffer++;