Added lua function for finding/creating/destroying items in a soldier's inventory

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9132 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2021-07-08 19:23:26 +00:00
parent 3f4da5fad5
commit 8d112e5191
3 changed files with 119 additions and 2 deletions
+68
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@@ -837,6 +837,10 @@ static int l_TalkingMenuDialogue (lua_State *L);
static int l_StartDialogueMessageBox (lua_State *L);
static int l_CreateItemInv (lua_State *L);
static int l_CreateItemInvOrFloor ( lua_State *L );
static int l_DestroyOneItemInInventory( lua_State *L );
static int l_HasItemInInventory( lua_State *L );
static int l_MercSalary(lua_State *L);
static int l_PlayerTeamFull (lua_State *L);
@@ -1165,6 +1169,9 @@ void IniFunction(lua_State *L, BOOLEAN bQuests )
lua_register(L, "SoldierGiveItem", l_SoldierGiveItem);
lua_register(L, "ProfilGiveItem", l_SoldierGiveItem);
lua_register(L, "AddItemToInventory", l_CreateItemInv);
lua_register(L, "CreateItemInvOrFloor", l_CreateItemInvOrFloor );
lua_register(L, "DestroyOneItemInInventory", l_DestroyOneItemInInventory );
lua_register(L, "HasItemInInventory", l_HasItemInInventory );
lua_register(L, "TacticalCharacterDialogueWithSpecialEvent", l_TacticalCharacterDialogueWithSpecialEvent);
lua_register(L, "SetSalary", l_MercSalary);
lua_register(L, "SetProfileStrategicInsertionData", l_ProfilesStrategicInsertionData);
@@ -8452,6 +8459,67 @@ static int l_CreateItemInv(lua_State *L)
return 0;
}
static int l_CreateItemInvOrFloor( lua_State *L )
{
if ( lua_gettop( L ) >= 2 )
{
UINT16 ubID = lua_tointeger( L, 1 );
UINT16 usItem = lua_tointeger( L, 2 );
if ( ubID < TOTAL_SOLDIERS )
{
SOLDIERTYPE* pSoldier = MercPtrs[ubID];
if ( pSoldier )
{
CreateItem( usItem, 100, &gTempObject );
if ( !AutoPlaceObject( pSoldier, &gTempObject, TRUE ) )
{
AddItemToPool( pSoldier->sGridNo, &gTempObject, 1, pSoldier->pathing.bLevel, 0, -1 );
}
}
}
}
return 0;
}
static int l_DestroyOneItemInInventory( lua_State *L )
{
if ( lua_gettop( L ) >= 2 )
{
UINT16 ubID = lua_tointeger( L, 1 );
UINT16 usItem = lua_tointeger( L, 2 );
if ( ubID < TOTAL_SOLDIERS )
{
MercPtrs[ubID]->DestroyOneItemInInventory( usItem );
}
}
return 0;
}
static int l_HasItemInInventory( lua_State *L )
{
bool Bool = FALSE;
if ( lua_gettop( L ) >= 2 )
{
UINT16 ubID = lua_tointeger( L, 1 );
UINT16 usItem = lua_tointeger( L, 2 );
if ( ubID < TOTAL_SOLDIERS )
{
Bool = MercPtrs[ubID]->HasItemInInventory( usItem );
}
}
lua_pushboolean( L, Bool );
return 1;
}
static int l_CreateKeyProfInvAndAddItemToPool(lua_State *L)
{
UINT8 n = lua_gettop(L);
+48 -1
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@@ -21188,7 +21188,7 @@ OBJECTTYPE* SOLDIERTYPE::GetObjectWithItemFlag( UINT64 aFlag )
return NULL;
}
void SOLDIERTYPE::DestroyOneObjectWithItemFlag( UINT64 aFlag )
bool SOLDIERTYPE::DestroyOneObjectWithItemFlag( UINT64 aFlag )
{
for ( INT8 bLoop = 0, invsize = (INT8)inv.size(); bLoop < invsize; ++bLoop )
{
@@ -21204,9 +21204,56 @@ void SOLDIERTYPE::DestroyOneObjectWithItemFlag( UINT64 aFlag )
{
DeleteObj( pObj );
}
return true;
}
}
}
return false;
}
bool SOLDIERTYPE::DestroyOneItemInInventory( UINT16 ausItem )
{
for ( INT8 bLoop = 0, invsize = (INT8)inv.size(); bLoop < invsize; ++bLoop )
{
if ( inv[bLoop].exists() )
{
OBJECTTYPE* pObj = &( inv[bLoop] );
if ( pObj && pObj->usItem == ausItem )
{
pObj->RemoveObjectsFromStack( 1 );
if ( pObj->ubNumberOfObjects <= 0 )
{
DeleteObj( pObj );
}
return true;
}
}
}
return false;
}
bool SOLDIERTYPE::HasItemInInventory( UINT16 ausItem )
{
for ( INT8 bLoop = 0, invsize = (INT8)inv.size(); bLoop < invsize; ++bLoop )
{
if ( inv[bLoop].exists() )
{
OBJECTTYPE* pObj = &( inv[bLoop] );
if ( pObj && pObj->usItem == ausItem )
{
return true;
}
}
}
return false;
}
#define BLOODDONATION_AMOUNT 10
+3 -1
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@@ -2053,7 +2053,9 @@ public:
void DrugAutoUse();
OBJECTTYPE* GetObjectWithItemFlag( UINT64 aFlag );
void DestroyOneObjectWithItemFlag( UINT64 aFlag );
bool DestroyOneObjectWithItemFlag( UINT64 aFlag );
bool DestroyOneItemInInventory( UINT16 ausItem );
bool HasItemInInventory( UINT16 ausItem );
// Flugente: can we fill a blood bag from this guy ?
BOOLEAN IsValidBloodDonor();