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Added lua function for finding/creating/destroying items in a soldier's inventory
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9132 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -21188,7 +21188,7 @@ OBJECTTYPE* SOLDIERTYPE::GetObjectWithItemFlag( UINT64 aFlag )
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return NULL;
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}
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void SOLDIERTYPE::DestroyOneObjectWithItemFlag( UINT64 aFlag )
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bool SOLDIERTYPE::DestroyOneObjectWithItemFlag( UINT64 aFlag )
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{
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for ( INT8 bLoop = 0, invsize = (INT8)inv.size(); bLoop < invsize; ++bLoop )
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{
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@@ -21204,9 +21204,56 @@ void SOLDIERTYPE::DestroyOneObjectWithItemFlag( UINT64 aFlag )
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{
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DeleteObj( pObj );
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}
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return true;
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}
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}
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}
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return false;
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}
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bool SOLDIERTYPE::DestroyOneItemInInventory( UINT16 ausItem )
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{
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for ( INT8 bLoop = 0, invsize = (INT8)inv.size(); bLoop < invsize; ++bLoop )
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{
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if ( inv[bLoop].exists() )
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{
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OBJECTTYPE* pObj = &( inv[bLoop] );
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if ( pObj && pObj->usItem == ausItem )
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{
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pObj->RemoveObjectsFromStack( 1 );
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if ( pObj->ubNumberOfObjects <= 0 )
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{
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DeleteObj( pObj );
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}
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return true;
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}
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}
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}
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return false;
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}
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bool SOLDIERTYPE::HasItemInInventory( UINT16 ausItem )
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{
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for ( INT8 bLoop = 0, invsize = (INT8)inv.size(); bLoop < invsize; ++bLoop )
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{
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if ( inv[bLoop].exists() )
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{
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OBJECTTYPE* pObj = &( inv[bLoop] );
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if ( pObj && pObj->usItem == ausItem )
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{
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return true;
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}
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}
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}
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return false;
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}
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#define BLOODDONATION_AMOUNT 10
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