- Check for FileExists() before calling the ReadInSpreadPatterns() method

o The "SpreadPatterns.xml" file is optional. If the file does not exist (e.g: "Data"), hardcoded values are taken from the game

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6656 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2013-11-27 14:22:49 +00:00
parent b76e9cca86
commit 8e2d59efca
+5 -2
View File
@@ -205,8 +205,11 @@ BOOLEAN LoadExternalGameplayData(STR directoryName)
//This needs to be loaded before AmmoTypes and Items because SpreadPatterns can be referenced by name or index.
strcpy(fileName, directoryName);
strcat(fileName, SPREADPATTERNSFILENAME);
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
ReadInSpreadPatterns(fileName);
if (FileExists(fileName))
{
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
ReadInSpreadPatterns(fileName);
}
// WANNE: Enemy drops - begin
strcpy(fileName, directoryName);