- removed inventory choice from "start new game" screen in multiplayer mode -> now the inventory choice is defined in "ja2_mp.ini"

- added new headline text in the "start new game" screen for multiplayer mode

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2221 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2008-06-08 13:10:17 +00:00
parent 4e954d0c15
commit 8e36b221c2
11 changed files with 82 additions and 92 deletions
+47 -29
View File
@@ -406,7 +406,7 @@ BOOLEAN EnterGIOScreen()
if(is_networked)
{
MPgiGIOCancelBtnImage = UseLoadedButtonImage( giGIODoneBtnImage, -1,1,-1,3,-1 );
MPguiGIOCancelButton = CreateIconAndTextButton( giGIOCancelBtnImage, gzGIOScreenText[30], OPT_BUTTON_FONT,
MPguiGIOCancelButton = CreateIconAndTextButton( giGIOCancelBtnImage, gzGIOScreenText[GIO_LOAD_MP_GAME], OPT_BUTTON_FONT,
OPT_BUTTON_ON_COLOR, DEFAULT_SHADOW,
OPT_BUTTON_OFF_COLOR, DEFAULT_SHADOW,
TEXT_CJUSTIFIED,
@@ -496,25 +496,28 @@ BOOLEAN EnterGIOScreen()
}
// CHRISL: New inventory options
if(IsNIVModeValid() == TRUE){
usPosY = GIO_INV_SETTING_Y - GIO_OFFSET_TO_TOGGLE_BOX_Y;
for( cnt=0; cnt<NUM_INV_OPTIONS; cnt++)
{
guiINVOptionToggles[ cnt ] = CreateCheckBoxButton( GIO_INV_SETTING_X+GIO_OFFSET_TO_TOGGLE_BOX, usPosY,
"INTERFACE\\OptionsCheck.sti", MSYS_PRIORITY_HIGH+10,
BtnINVOptionTogglesCallback );
MSYS_SetBtnUserData( guiINVOptionToggles[ cnt ], 0, cnt );
if (!is_networked)
{
if(IsNIVModeValid() == TRUE){
usPosY = GIO_INV_SETTING_Y - GIO_OFFSET_TO_TOGGLE_BOX_Y;
for( cnt=0; cnt<NUM_INV_OPTIONS; cnt++)
{
guiINVOptionToggles[ cnt ] = CreateCheckBoxButton( GIO_INV_SETTING_X+GIO_OFFSET_TO_TOGGLE_BOX, usPosY,
"INTERFACE\\OptionsCheck.sti", MSYS_PRIORITY_HIGH+10,
BtnINVOptionTogglesCallback );
MSYS_SetBtnUserData( guiINVOptionToggles[ cnt ], 0, cnt );
usPosY += GIO_GAP_BN_SETTINGS-5;
}
switch( gGameOptions.ubInventorySystem )
{
case INVENTORY_OLD:
ButtonList[ guiINVOptionToggles[ GIO_INV_OLD ] ]->uiFlags |= BUTTON_CLICKED_ON;
break;
case INVENTORY_NEW:
ButtonList[ guiINVOptionToggles[ GIO_INV_NEW ] ]->uiFlags |= BUTTON_CLICKED_ON;
break;
usPosY += GIO_GAP_BN_SETTINGS-5;
}
switch( gGameOptions.ubInventorySystem )
{
case INVENTORY_OLD:
ButtonList[ guiINVOptionToggles[ GIO_INV_OLD ] ]->uiFlags |= BUTTON_CLICKED_ON;
break;
case INVENTORY_NEW:
ButtonList[ guiINVOptionToggles[ GIO_INV_NEW ] ]->uiFlags |= BUTTON_CLICKED_ON;
break;
}
}
}
@@ -641,9 +644,12 @@ BOOLEAN ExitGIOScreen()
RemoveButton( guiBROptionToggles[ cnt ] );
// CHRISL
if(IsNIVModeValid() == TRUE){
for( cnt=0; cnt<NUM_INV_OPTIONS; cnt++)
RemoveButton( guiINVOptionToggles[ cnt ] );
if (!is_networked)
{
if(IsNIVModeValid() == TRUE){
for( cnt=0; cnt<NUM_INV_OPTIONS; cnt++)
RemoveButton( guiINVOptionToggles[ cnt ] );
}
}
// JA2Gold: remove iron man buttons
@@ -742,7 +748,15 @@ BOOLEAN RenderGIOScreen()
ShadowVideoSurfaceRect( FRAME_BUFFER, iScreenWidthOffset, iScreenHeightOffset, iScreenWidthOffset + 640, iScreenHeightOffset + 480 );
//Display the title
DrawTextToScreen( gzGIOScreenText[ GIO_INITIAL_GAME_SETTINGS ], GIO_MAIN_TITLE_X, GIO_MAIN_TITLE_Y, GIO_MAIN_TITLE_WIDTH, GIO_TITLE_FONT, GIO_TITLE_COLOR, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
if (!is_networked)
{
DrawTextToScreen( gzGIOScreenText[ GIO_INITIAL_GAME_SETTINGS ], GIO_MAIN_TITLE_X, GIO_MAIN_TITLE_Y, GIO_MAIN_TITLE_WIDTH, GIO_TITLE_FONT, GIO_TITLE_COLOR, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
}
else
{
DrawTextToScreen( gzGIOScreenText[ GIO_INITIAL_GAME_SETTINGS_MP ], GIO_MAIN_TITLE_X, GIO_MAIN_TITLE_Y, GIO_MAIN_TITLE_WIDTH, GIO_TITLE_FONT, GIO_TITLE_COLOR, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
}
//Display the Dif Settings Title Text
//DrawTextToScreen( gzGIOScreenText[ GIO_DIF_LEVEL_TEXT ], GIO_DIF_SETTINGS_X, (UINT16)(GIO_DIF_SETTINGS_Y-GIO_GAP_BN_SETTINGS), GIO_DIF_SETTINGS_WIDTH, GIO_TOGGLE_TEXT_FONT, GIO_TOGGLE_TEXT_COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
@@ -825,14 +839,18 @@ BOOLEAN RenderGIOScreen()
DisplayWrappedString( (UINT16)(GIO_BR_SETTING_X+GIO_OFFSET_TO_TEXT), usPosY, GIO_DIF_SETTINGS_WIDTH, 2, GIO_TOGGLE_TEXT_FONT, GIO_TOGGLE_TEXT_COLOR, gzGIOScreenText[ GIO_BR_AWESOME_TEXT ], FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
// CHRISL
if(IsNIVModeValid() == TRUE){
DisplayWrappedString( GIO_INV_SETTING_X, (UINT16)(GIO_INV_SETTING_Y-GIO_GAP_BN_SETTINGS), GIO_DIF_SETTINGS_WIDTH + 20, 2, GIO_TOGGLE_TEXT_FONT, GIO_TOGGLE_TEXT_COLOR, gzGIOScreenText[ GIO_INV_TEXT ], FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
usPosY = GIO_INV_SETTING_Y+2;
if (!is_networked)
{
if(IsNIVModeValid() == TRUE)
{
DisplayWrappedString( GIO_INV_SETTING_X, (UINT16)(GIO_INV_SETTING_Y-GIO_GAP_BN_SETTINGS), GIO_DIF_SETTINGS_WIDTH + 20, 2, GIO_TOGGLE_TEXT_FONT, GIO_TOGGLE_TEXT_COLOR, gzGIOScreenText[ GIO_INV_TEXT ], FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
usPosY = GIO_INV_SETTING_Y+2;
DisplayWrappedString( (UINT16)(GIO_INV_SETTING_X+GIO_OFFSET_TO_TEXT), usPosY, GIO_DIF_SETTINGS_WIDTH, 2, GIO_TOGGLE_TEXT_FONT, GIO_TOGGLE_TEXT_COLOR, gzGIOScreenText[ GIO_INV_OLD_TEXT ], FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
usPosY += GIO_GAP_BN_SETTINGS-5;
DisplayWrappedString( (UINT16)(GIO_INV_SETTING_X+GIO_OFFSET_TO_TEXT), usPosY, GIO_DIF_SETTINGS_WIDTH, 2, GIO_TOGGLE_TEXT_FONT, GIO_TOGGLE_TEXT_COLOR, gzGIOScreenText[ GIO_INV_OLD_TEXT ], FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
usPosY += GIO_GAP_BN_SETTINGS-5;
DisplayWrappedString( (UINT16)(GIO_INV_SETTING_X+GIO_OFFSET_TO_TEXT), usPosY, GIO_DIF_SETTINGS_WIDTH, 2, GIO_TOGGLE_TEXT_FONT, GIO_TOGGLE_TEXT_COLOR, gzGIOScreenText[ GIO_INV_NEW_TEXT ], FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
DisplayWrappedString( (UINT16)(GIO_INV_SETTING_X+GIO_OFFSET_TO_TEXT), usPosY, GIO_DIF_SETTINGS_WIDTH, 2, GIO_TOGGLE_TEXT_FONT, GIO_TOGGLE_TEXT_COLOR, gzGIOScreenText[ GIO_INV_NEW_TEXT ], FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
}
}
// JA2Gold: Display the iron man Settings Title Text
+25 -29
View File
@@ -240,6 +240,7 @@ char ckbag[100];
char SERVER_IP[30] ;
char SERVER_PORT[30];
int INVENTORY_MODE;
int REPORT_NAME;
int WEAPON_READIED_BONUS;
int ALLOW_CUSTOM_NIV;
@@ -1932,41 +1933,36 @@ void recieveSETTINGS (RPCParameters *rpcParameters) //recive settings from serve
ALLOW_CUSTOM_NIV=cl_lan->ALLOW_CUSTOM_NIV;
DISABLE_SPEC_MODE=cl_lan->DISABLE_SPEC_MODE;
// We have to take the selected inventory mode from the server
if(ALLOW_CUSTOM_NIV==0)
{
// WANNE - MP: If the clients has selected another inventory than the server had choosen.
if (gGameOptions.ubInventorySystem != cl_lan->sofNewInv)
{
gGameOptions.ubInventorySystem=cl_lan->sofNewInv;
// WANNE - MP: We have to re-initialize the correct interface
if((UsingNewInventorySystem() == true) && IsNIVModeValid(true))
{
InitNewInventorySystem();
InitializeSMPanelCoordsNew();
InitializeInvPanelCoordsNew();
}
else
{
gGameOptions.ubInventorySystem = 0;
InitOldInventorySystem();
InitializeSMPanelCoordsOld();
InitializeInvPanelCoordsOld();
}
// WANNE - MP: We also have to reinitialize the merc profiles because
// they depend on the inventory!
LoadMercProfiles();
}
gGameOptions.ubInventorySystem=cl_lan->sofNewInv;
}
// WANNE - MP: We have to re-initialize the correct interface
if((UsingNewInventorySystem() == true) && IsNIVModeValid(true))
{
InitNewInventorySystem();
InitializeSMPanelCoordsNew();
InitializeInvPanelCoordsNew();
}
else
{
gGameOptions.ubInventorySystem = INVENTORY_OLD;
InitOldInventorySystem();
InitializeSMPanelCoordsOld();
InitializeInvPanelCoordsOld();
}
// WANNE - MP: We also have to reinitialize the merc profiles because
// they depend on the inventory!
LoadMercProfiles();
ScreenMsg( FONT_LTGREEN, MSG_CHAT, MPClientMessage[26],cl_lan->client_num,szDefault,cl_lan->cl_edge,cl_lan->team );
// if(PLAYER_BSIDE==0)ScreenMsg(FONT_LTGREEN,MSG_CHAT,MPClientMessage[27],cl_lan->cl_ops[0],cl_lan->cl_ops[1],cl_lan->cl_ops[2],cl_lan->cl_ops[3]);
//ScreenMsg(FONT_LTGREEN,MSG_CHAT,MPClientMessage[27],cl_lan->team);
strcpy(client_names[cl_lan->client_num-1],szDefault);
strcpy(client_names[cl_lan->client_num-1],szDefault);
}
else
@@ -2805,8 +2801,8 @@ void connect_client ( void )
GetPrivateProfileString( "Ja2_mp Settings","CLIENT_NAME", "", clname, MAX_PATH, "..\\Ja2_mp.ini" );
gGameOptions.ubInventorySystem = GetPrivateProfileInt( "Ja2_mp Settings","INVENTORY_MODE", INVENTORY_OLD, "..\\Ja2_mp.ini" );
+2
View File
@@ -1419,6 +1419,8 @@ enum
GIO_INV_TEXT,
GIO_INV_OLD_TEXT,
GIO_INV_NEW_TEXT,
GIO_LOAD_MP_GAME,
GIO_INITIAL_GAME_SETTINGS_MP,
};
extern STR16 gzGIOScreenText[];
+1 -4
View File
@@ -3616,11 +3616,8 @@ STR16 gzGIOScreenText[] =
L"Inventory System",
L"Old",
L"New",
L"Timed Turns",//hayden
L"Not Timed",
L"Timed Player Turns",
L"Load MP Game",
L"INITIAL GAME SETTINGS (Only the server settings take effect)",
};
STR16 pDeliveryLocationStrings[] =
+1 -6
View File
@@ -3611,7 +3611,6 @@ STR16 gzGIOScreenText[] =
L"Save Anytime",
L"Iron Man",
L"Disabled for Demo",
L"Bobby Ray's Selection",
L"Normal",
L"Great",
@@ -3620,12 +3619,8 @@ STR16 gzGIOScreenText[] =
L"Inventory System",
L"Old",
L"New",
L"Timed Turns",//hayden
L"Not Timed",
L"Timed Player Turns",
L"Load MP Game",
L"INITIAL GAME SETTINGS (Only the server settings take effect)",
};
STR16 pDeliveryLocationStrings[] =
+1 -4
View File
@@ -3606,11 +3606,8 @@ STR16 gzGIOScreenText[] =
L"Inventory System",
L"Old",
L"New",
L"Timed Turns",//hayden
L"Not Timed",
L"Timed Player Turns",
L"Load MP Game",
L"INITIAL GAME SETTINGS (Only the server settings take effect)",
};
STR16 pDeliveryLocationStrings[] =
+1 -4
View File
@@ -3421,11 +3421,8 @@ STR16 gzGIOScreenText[] =
L"Inventar System",
L"Alt",
L"Neu",
L"Timed Turns",//hayden
L"Not Timed",
L"Timed Player Turns",
L"Lade MP Spiel",
L"GRUNDEINSTELLUNGEN (Nur Servereinstellungen werden verwendet)",
};
STR16 pDeliveryLocationStrings[] =
+1 -4
View File
@@ -3597,11 +3597,8 @@ STR16 gzGIOScreenText[] =
L"Inventory System",
L"Old",
L"New",
L"Timed Turns",//hayden
L"Not Timed",
L"Timed Player Turns",
L"Load MP Game",
L"INITIAL GAME SETTINGS (Only the server settings take effect)",
};
STR16 pDeliveryLocationStrings[] =
+1 -4
View File
@@ -3597,11 +3597,8 @@ STR16 gzGIOScreenText[] =
L"Inventory System",
L"Old",
L"New",
L"Timed Turns",//hayden
L"Not Timed",
L"Timed Player Turns",
L"Load MP Game",
L"INITIAL GAME SETTINGS (Only the server settings take effect)",
};
STR16 pDeliveryLocationStrings[] =
+1 -4
View File
@@ -3613,11 +3613,8 @@ STR16 gzGIOScreenText[] =
L"Ðåæèì èíâåíòàðÿ",
L"Êëàññè÷åñêèé",
L"Íîâûé âàðèàíò",
L"Timed Turns",//hayden
L"Not Timed",
L"Timed Player Turns",
L"Çàãðóçèòü",
L"ÓÑÒÀÍÎÂÊÀ ÍÀ×ÀËÀ ÈÃÐÛ (Only the server settings take effect)",
};
STR16 pDeliveryLocationStrings[] =
+1 -4
View File
@@ -3619,11 +3619,8 @@ STR16 gzGIOScreenText[] =
L"Inventory System",
L"Old",
L"New",
L"Timed Turns",//hayden
L"Not Timed",
L"Timed Player Turns",
L"Load MP Game",
L"INITIAL GAME SETTINGS (Only the server settings take effect)",
};
STR16 pDeliveryLocationStrings[] =