- removed inventory choice from "start new game" screen in multiplayer mode -> now the inventory choice is defined in "ja2_mp.ini"

- added new headline text in the "start new game" screen for multiplayer mode

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2221 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2008-06-08 13:10:17 +00:00
parent 4e954d0c15
commit 8e36b221c2
11 changed files with 82 additions and 92 deletions
+47 -29
View File
@@ -406,7 +406,7 @@ BOOLEAN EnterGIOScreen()
if(is_networked)
{
MPgiGIOCancelBtnImage = UseLoadedButtonImage( giGIODoneBtnImage, -1,1,-1,3,-1 );
MPguiGIOCancelButton = CreateIconAndTextButton( giGIOCancelBtnImage, gzGIOScreenText[30], OPT_BUTTON_FONT,
MPguiGIOCancelButton = CreateIconAndTextButton( giGIOCancelBtnImage, gzGIOScreenText[GIO_LOAD_MP_GAME], OPT_BUTTON_FONT,
OPT_BUTTON_ON_COLOR, DEFAULT_SHADOW,
OPT_BUTTON_OFF_COLOR, DEFAULT_SHADOW,
TEXT_CJUSTIFIED,
@@ -496,25 +496,28 @@ BOOLEAN EnterGIOScreen()
}
// CHRISL: New inventory options
if(IsNIVModeValid() == TRUE){
usPosY = GIO_INV_SETTING_Y - GIO_OFFSET_TO_TOGGLE_BOX_Y;
for( cnt=0; cnt<NUM_INV_OPTIONS; cnt++)
{
guiINVOptionToggles[ cnt ] = CreateCheckBoxButton( GIO_INV_SETTING_X+GIO_OFFSET_TO_TOGGLE_BOX, usPosY,
"INTERFACE\\OptionsCheck.sti", MSYS_PRIORITY_HIGH+10,
BtnINVOptionTogglesCallback );
MSYS_SetBtnUserData( guiINVOptionToggles[ cnt ], 0, cnt );
if (!is_networked)
{
if(IsNIVModeValid() == TRUE){
usPosY = GIO_INV_SETTING_Y - GIO_OFFSET_TO_TOGGLE_BOX_Y;
for( cnt=0; cnt<NUM_INV_OPTIONS; cnt++)
{
guiINVOptionToggles[ cnt ] = CreateCheckBoxButton( GIO_INV_SETTING_X+GIO_OFFSET_TO_TOGGLE_BOX, usPosY,
"INTERFACE\\OptionsCheck.sti", MSYS_PRIORITY_HIGH+10,
BtnINVOptionTogglesCallback );
MSYS_SetBtnUserData( guiINVOptionToggles[ cnt ], 0, cnt );
usPosY += GIO_GAP_BN_SETTINGS-5;
}
switch( gGameOptions.ubInventorySystem )
{
case INVENTORY_OLD:
ButtonList[ guiINVOptionToggles[ GIO_INV_OLD ] ]->uiFlags |= BUTTON_CLICKED_ON;
break;
case INVENTORY_NEW:
ButtonList[ guiINVOptionToggles[ GIO_INV_NEW ] ]->uiFlags |= BUTTON_CLICKED_ON;
break;
usPosY += GIO_GAP_BN_SETTINGS-5;
}
switch( gGameOptions.ubInventorySystem )
{
case INVENTORY_OLD:
ButtonList[ guiINVOptionToggles[ GIO_INV_OLD ] ]->uiFlags |= BUTTON_CLICKED_ON;
break;
case INVENTORY_NEW:
ButtonList[ guiINVOptionToggles[ GIO_INV_NEW ] ]->uiFlags |= BUTTON_CLICKED_ON;
break;
}
}
}
@@ -641,9 +644,12 @@ BOOLEAN ExitGIOScreen()
RemoveButton( guiBROptionToggles[ cnt ] );
// CHRISL
if(IsNIVModeValid() == TRUE){
for( cnt=0; cnt<NUM_INV_OPTIONS; cnt++)
RemoveButton( guiINVOptionToggles[ cnt ] );
if (!is_networked)
{
if(IsNIVModeValid() == TRUE){
for( cnt=0; cnt<NUM_INV_OPTIONS; cnt++)
RemoveButton( guiINVOptionToggles[ cnt ] );
}
}
// JA2Gold: remove iron man buttons
@@ -742,7 +748,15 @@ BOOLEAN RenderGIOScreen()
ShadowVideoSurfaceRect( FRAME_BUFFER, iScreenWidthOffset, iScreenHeightOffset, iScreenWidthOffset + 640, iScreenHeightOffset + 480 );
//Display the title
DrawTextToScreen( gzGIOScreenText[ GIO_INITIAL_GAME_SETTINGS ], GIO_MAIN_TITLE_X, GIO_MAIN_TITLE_Y, GIO_MAIN_TITLE_WIDTH, GIO_TITLE_FONT, GIO_TITLE_COLOR, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
if (!is_networked)
{
DrawTextToScreen( gzGIOScreenText[ GIO_INITIAL_GAME_SETTINGS ], GIO_MAIN_TITLE_X, GIO_MAIN_TITLE_Y, GIO_MAIN_TITLE_WIDTH, GIO_TITLE_FONT, GIO_TITLE_COLOR, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
}
else
{
DrawTextToScreen( gzGIOScreenText[ GIO_INITIAL_GAME_SETTINGS_MP ], GIO_MAIN_TITLE_X, GIO_MAIN_TITLE_Y, GIO_MAIN_TITLE_WIDTH, GIO_TITLE_FONT, GIO_TITLE_COLOR, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
}
//Display the Dif Settings Title Text
//DrawTextToScreen( gzGIOScreenText[ GIO_DIF_LEVEL_TEXT ], GIO_DIF_SETTINGS_X, (UINT16)(GIO_DIF_SETTINGS_Y-GIO_GAP_BN_SETTINGS), GIO_DIF_SETTINGS_WIDTH, GIO_TOGGLE_TEXT_FONT, GIO_TOGGLE_TEXT_COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
@@ -825,14 +839,18 @@ BOOLEAN RenderGIOScreen()
DisplayWrappedString( (UINT16)(GIO_BR_SETTING_X+GIO_OFFSET_TO_TEXT), usPosY, GIO_DIF_SETTINGS_WIDTH, 2, GIO_TOGGLE_TEXT_FONT, GIO_TOGGLE_TEXT_COLOR, gzGIOScreenText[ GIO_BR_AWESOME_TEXT ], FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
// CHRISL
if(IsNIVModeValid() == TRUE){
DisplayWrappedString( GIO_INV_SETTING_X, (UINT16)(GIO_INV_SETTING_Y-GIO_GAP_BN_SETTINGS), GIO_DIF_SETTINGS_WIDTH + 20, 2, GIO_TOGGLE_TEXT_FONT, GIO_TOGGLE_TEXT_COLOR, gzGIOScreenText[ GIO_INV_TEXT ], FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
usPosY = GIO_INV_SETTING_Y+2;
if (!is_networked)
{
if(IsNIVModeValid() == TRUE)
{
DisplayWrappedString( GIO_INV_SETTING_X, (UINT16)(GIO_INV_SETTING_Y-GIO_GAP_BN_SETTINGS), GIO_DIF_SETTINGS_WIDTH + 20, 2, GIO_TOGGLE_TEXT_FONT, GIO_TOGGLE_TEXT_COLOR, gzGIOScreenText[ GIO_INV_TEXT ], FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
usPosY = GIO_INV_SETTING_Y+2;
DisplayWrappedString( (UINT16)(GIO_INV_SETTING_X+GIO_OFFSET_TO_TEXT), usPosY, GIO_DIF_SETTINGS_WIDTH, 2, GIO_TOGGLE_TEXT_FONT, GIO_TOGGLE_TEXT_COLOR, gzGIOScreenText[ GIO_INV_OLD_TEXT ], FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
usPosY += GIO_GAP_BN_SETTINGS-5;
DisplayWrappedString( (UINT16)(GIO_INV_SETTING_X+GIO_OFFSET_TO_TEXT), usPosY, GIO_DIF_SETTINGS_WIDTH, 2, GIO_TOGGLE_TEXT_FONT, GIO_TOGGLE_TEXT_COLOR, gzGIOScreenText[ GIO_INV_OLD_TEXT ], FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
usPosY += GIO_GAP_BN_SETTINGS-5;
DisplayWrappedString( (UINT16)(GIO_INV_SETTING_X+GIO_OFFSET_TO_TEXT), usPosY, GIO_DIF_SETTINGS_WIDTH, 2, GIO_TOGGLE_TEXT_FONT, GIO_TOGGLE_TEXT_COLOR, gzGIOScreenText[ GIO_INV_NEW_TEXT ], FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
DisplayWrappedString( (UINT16)(GIO_INV_SETTING_X+GIO_OFFSET_TO_TEXT), usPosY, GIO_DIF_SETTINGS_WIDTH, 2, GIO_TOGGLE_TEXT_FONT, GIO_TOGGLE_TEXT_COLOR, gzGIOScreenText[ GIO_INV_NEW_TEXT ], FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
}
}
// JA2Gold: Display the iron man Settings Title Text