- removed inventory choice from "start new game" screen in multiplayer mode -> now the inventory choice is defined in "ja2_mp.ini"

- added new headline text in the "start new game" screen for multiplayer mode

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2221 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2008-06-08 13:10:17 +00:00
parent 4e954d0c15
commit 8e36b221c2
11 changed files with 82 additions and 92 deletions
+25 -29
View File
@@ -240,6 +240,7 @@ char ckbag[100];
char SERVER_IP[30] ;
char SERVER_PORT[30];
int INVENTORY_MODE;
int REPORT_NAME;
int WEAPON_READIED_BONUS;
int ALLOW_CUSTOM_NIV;
@@ -1932,41 +1933,36 @@ void recieveSETTINGS (RPCParameters *rpcParameters) //recive settings from serve
ALLOW_CUSTOM_NIV=cl_lan->ALLOW_CUSTOM_NIV;
DISABLE_SPEC_MODE=cl_lan->DISABLE_SPEC_MODE;
// We have to take the selected inventory mode from the server
if(ALLOW_CUSTOM_NIV==0)
{
// WANNE - MP: If the clients has selected another inventory than the server had choosen.
if (gGameOptions.ubInventorySystem != cl_lan->sofNewInv)
{
gGameOptions.ubInventorySystem=cl_lan->sofNewInv;
// WANNE - MP: We have to re-initialize the correct interface
if((UsingNewInventorySystem() == true) && IsNIVModeValid(true))
{
InitNewInventorySystem();
InitializeSMPanelCoordsNew();
InitializeInvPanelCoordsNew();
}
else
{
gGameOptions.ubInventorySystem = 0;
InitOldInventorySystem();
InitializeSMPanelCoordsOld();
InitializeInvPanelCoordsOld();
}
// WANNE - MP: We also have to reinitialize the merc profiles because
// they depend on the inventory!
LoadMercProfiles();
}
gGameOptions.ubInventorySystem=cl_lan->sofNewInv;
}
// WANNE - MP: We have to re-initialize the correct interface
if((UsingNewInventorySystem() == true) && IsNIVModeValid(true))
{
InitNewInventorySystem();
InitializeSMPanelCoordsNew();
InitializeInvPanelCoordsNew();
}
else
{
gGameOptions.ubInventorySystem = INVENTORY_OLD;
InitOldInventorySystem();
InitializeSMPanelCoordsOld();
InitializeInvPanelCoordsOld();
}
// WANNE - MP: We also have to reinitialize the merc profiles because
// they depend on the inventory!
LoadMercProfiles();
ScreenMsg( FONT_LTGREEN, MSG_CHAT, MPClientMessage[26],cl_lan->client_num,szDefault,cl_lan->cl_edge,cl_lan->team );
// if(PLAYER_BSIDE==0)ScreenMsg(FONT_LTGREEN,MSG_CHAT,MPClientMessage[27],cl_lan->cl_ops[0],cl_lan->cl_ops[1],cl_lan->cl_ops[2],cl_lan->cl_ops[3]);
//ScreenMsg(FONT_LTGREEN,MSG_CHAT,MPClientMessage[27],cl_lan->team);
strcpy(client_names[cl_lan->client_num-1],szDefault);
strcpy(client_names[cl_lan->client_num-1],szDefault);
}
else
@@ -2805,8 +2801,8 @@ void connect_client ( void )
GetPrivateProfileString( "Ja2_mp Settings","CLIENT_NAME", "", clname, MAX_PATH, "..\\Ja2_mp.ini" );
gGameOptions.ubInventorySystem = GetPrivateProfileInt( "Ja2_mp Settings","INVENTORY_MODE", INVENTORY_OLD, "..\\Ja2_mp.ini" );