- removed inventory choice from "start new game" screen in multiplayer mode -> now the inventory choice is defined in "ja2_mp.ini"

- added new headline text in the "start new game" screen for multiplayer mode

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2221 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2008-06-08 13:10:17 +00:00
parent 4e954d0c15
commit 8e36b221c2
11 changed files with 82 additions and 92 deletions
+2
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@@ -1419,6 +1419,8 @@ enum
GIO_INV_TEXT,
GIO_INV_OLD_TEXT,
GIO_INV_NEW_TEXT,
GIO_LOAD_MP_GAME,
GIO_INITIAL_GAME_SETTINGS_MP,
};
extern STR16 gzGIOScreenText[];
+1 -4
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@@ -3616,11 +3616,8 @@ STR16 gzGIOScreenText[] =
L"Inventory System",
L"Old",
L"New",
L"Timed Turns",//hayden
L"Not Timed",
L"Timed Player Turns",
L"Load MP Game",
L"INITIAL GAME SETTINGS (Only the server settings take effect)",
};
STR16 pDeliveryLocationStrings[] =
+1 -6
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@@ -3611,7 +3611,6 @@ STR16 gzGIOScreenText[] =
L"Save Anytime",
L"Iron Man",
L"Disabled for Demo",
L"Bobby Ray's Selection",
L"Normal",
L"Great",
@@ -3620,12 +3619,8 @@ STR16 gzGIOScreenText[] =
L"Inventory System",
L"Old",
L"New",
L"Timed Turns",//hayden
L"Not Timed",
L"Timed Player Turns",
L"Load MP Game",
L"INITIAL GAME SETTINGS (Only the server settings take effect)",
};
STR16 pDeliveryLocationStrings[] =
+1 -4
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@@ -3606,11 +3606,8 @@ STR16 gzGIOScreenText[] =
L"Inventory System",
L"Old",
L"New",
L"Timed Turns",//hayden
L"Not Timed",
L"Timed Player Turns",
L"Load MP Game",
L"INITIAL GAME SETTINGS (Only the server settings take effect)",
};
STR16 pDeliveryLocationStrings[] =
+1 -4
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@@ -3421,11 +3421,8 @@ STR16 gzGIOScreenText[] =
L"Inventar System",
L"Alt",
L"Neu",
L"Timed Turns",//hayden
L"Not Timed",
L"Timed Player Turns",
L"Lade MP Spiel",
L"GRUNDEINSTELLUNGEN (Nur Servereinstellungen werden verwendet)",
};
STR16 pDeliveryLocationStrings[] =
+1 -4
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@@ -3597,11 +3597,8 @@ STR16 gzGIOScreenText[] =
L"Inventory System",
L"Old",
L"New",
L"Timed Turns",//hayden
L"Not Timed",
L"Timed Player Turns",
L"Load MP Game",
L"INITIAL GAME SETTINGS (Only the server settings take effect)",
};
STR16 pDeliveryLocationStrings[] =
+1 -4
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@@ -3597,11 +3597,8 @@ STR16 gzGIOScreenText[] =
L"Inventory System",
L"Old",
L"New",
L"Timed Turns",//hayden
L"Not Timed",
L"Timed Player Turns",
L"Load MP Game",
L"INITIAL GAME SETTINGS (Only the server settings take effect)",
};
STR16 pDeliveryLocationStrings[] =
+1 -4
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@@ -3613,11 +3613,8 @@ STR16 gzGIOScreenText[] =
L"Ðåæèì èíâåíòàðÿ",
L"Êëàññè÷åñêèé",
L"Íîâûé âàðèàíò",
L"Timed Turns",//hayden
L"Not Timed",
L"Timed Player Turns",
L"Çàãðóçèòü",
L"ÓÑÒÀÍÎÂÊÀ ÍÀ×ÀËÀ ÈÃÐÛ (Only the server settings take effect)",
};
STR16 pDeliveryLocationStrings[] =
+1 -4
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@@ -3619,11 +3619,8 @@ STR16 gzGIOScreenText[] =
L"Inventory System",
L"Old",
L"New",
L"Timed Turns",//hayden
L"Not Timed",
L"Timed Player Turns",
L"Load MP Game",
L"INITIAL GAME SETTINGS (Only the server settings take effect)",
};
STR16 pDeliveryLocationStrings[] =