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- removed inventory choice from "start new game" screen in multiplayer mode -> now the inventory choice is defined in "ja2_mp.ini"
- added new headline text in the "start new game" screen for multiplayer mode git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2221 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -1419,6 +1419,8 @@ enum
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GIO_INV_TEXT,
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GIO_INV_OLD_TEXT,
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GIO_INV_NEW_TEXT,
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GIO_LOAD_MP_GAME,
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GIO_INITIAL_GAME_SETTINGS_MP,
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};
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extern STR16 gzGIOScreenText[];
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@@ -3616,11 +3616,8 @@ STR16 gzGIOScreenText[] =
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L"Inventory System",
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L"Old",
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L"New",
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L"Timed Turns",//hayden
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L"Not Timed",
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L"Timed Player Turns",
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L"Load MP Game",
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L"INITIAL GAME SETTINGS (Only the server settings take effect)",
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};
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STR16 pDeliveryLocationStrings[] =
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@@ -3611,7 +3611,6 @@ STR16 gzGIOScreenText[] =
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L"Save Anytime",
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L"Iron Man",
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L"Disabled for Demo",
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L"Bobby Ray's Selection",
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L"Normal",
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L"Great",
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@@ -3620,12 +3619,8 @@ STR16 gzGIOScreenText[] =
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L"Inventory System",
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L"Old",
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L"New",
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L"Timed Turns",//hayden
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L"Not Timed",
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L"Timed Player Turns",
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L"Load MP Game",
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L"INITIAL GAME SETTINGS (Only the server settings take effect)",
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};
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STR16 pDeliveryLocationStrings[] =
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@@ -3606,11 +3606,8 @@ STR16 gzGIOScreenText[] =
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L"Inventory System",
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L"Old",
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L"New",
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L"Timed Turns",//hayden
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L"Not Timed",
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L"Timed Player Turns",
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L"Load MP Game",
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L"INITIAL GAME SETTINGS (Only the server settings take effect)",
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};
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STR16 pDeliveryLocationStrings[] =
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@@ -3421,11 +3421,8 @@ STR16 gzGIOScreenText[] =
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L"Inventar System",
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L"Alt",
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L"Neu",
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L"Timed Turns",//hayden
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L"Not Timed",
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L"Timed Player Turns",
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L"Lade MP Spiel",
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L"GRUNDEINSTELLUNGEN (Nur Servereinstellungen werden verwendet)",
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};
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STR16 pDeliveryLocationStrings[] =
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@@ -3597,11 +3597,8 @@ STR16 gzGIOScreenText[] =
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L"Inventory System",
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L"Old",
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L"New",
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L"Timed Turns",//hayden
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L"Not Timed",
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L"Timed Player Turns",
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L"Load MP Game",
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L"INITIAL GAME SETTINGS (Only the server settings take effect)",
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};
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STR16 pDeliveryLocationStrings[] =
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@@ -3597,11 +3597,8 @@ STR16 gzGIOScreenText[] =
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L"Inventory System",
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L"Old",
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L"New",
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L"Timed Turns",//hayden
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L"Not Timed",
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L"Timed Player Turns",
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L"Load MP Game",
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L"INITIAL GAME SETTINGS (Only the server settings take effect)",
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};
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STR16 pDeliveryLocationStrings[] =
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@@ -3613,11 +3613,8 @@ STR16 gzGIOScreenText[] =
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L"Ðåæèì èíâåíòàðÿ",
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L"Êëàññè÷åñêèé",
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L"Íîâûé âàðèàíò",
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L"Timed Turns",//hayden
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L"Not Timed",
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L"Timed Player Turns",
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L"Çàãðóçèòü",
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L"ÓÑÒÀÍÎÂÊÀ ÍÀ×ÀËÀ ÈÃÐÛ (Only the server settings take effect)",
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};
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STR16 pDeliveryLocationStrings[] =
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@@ -3619,11 +3619,8 @@ STR16 gzGIOScreenText[] =
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L"Inventory System",
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L"Old",
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L"New",
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L"Timed Turns",//hayden
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L"Not Timed",
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L"Timed Player Turns",
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L"Load MP Game",
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L"INITIAL GAME SETTINGS (Only the server settings take effect)",
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};
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STR16 pDeliveryLocationStrings[] =
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