- TEMPORARY Bugfix: Temporary fix in method "NumEnemiesInSector()" to avoid assertion errors if the "source" sector was along the map's edge (by Headrock)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3088 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2009-07-07 08:44:02 +00:00
parent 3b4b76cf56
commit 8f3f28aea8
+10
View File
@@ -210,6 +210,16 @@ UINT8 NumEnemiesInSector( INT16 sSectorX, INT16 sSectorY )
GROUP *pGroup;
UINT8 ubNumTroops;
// HEADROCK: This is a TEMPORARY fix to avoid the assertion error. Not sure this is the best solution,
// probably isn't. But I need this bit to work.
if (sSectorX < MINIMUM_VALID_X_COORDINATE ||
sSectorX > MAXIMUM_VALID_X_COORDINATE ||
sSectorY < MINIMUM_VALID_Y_COORDINATE ||
sSectorY > MAXIMUM_VALID_Y_COORDINATE)
{
return (0);
}
AssertGE( sSectorX, MINIMUM_VALID_X_COORDINATE);
AssertLE( sSectorX, MAXIMUM_VALID_X_COORDINATE );
AssertGE( sSectorY, MINIMUM_VALID_Y_COORDINATE);