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- TEMPORARY Bugfix: Temporary fix in method "NumEnemiesInSector()" to avoid assertion errors if the "source" sector was along the map's edge (by Headrock)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3088 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -210,6 +210,16 @@ UINT8 NumEnemiesInSector( INT16 sSectorX, INT16 sSectorY )
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GROUP *pGroup;
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GROUP *pGroup;
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UINT8 ubNumTroops;
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UINT8 ubNumTroops;
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// HEADROCK: This is a TEMPORARY fix to avoid the assertion error. Not sure this is the best solution,
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// probably isn't. But I need this bit to work.
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if (sSectorX < MINIMUM_VALID_X_COORDINATE ||
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sSectorX > MAXIMUM_VALID_X_COORDINATE ||
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sSectorY < MINIMUM_VALID_Y_COORDINATE ||
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sSectorY > MAXIMUM_VALID_Y_COORDINATE)
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{
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return (0);
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}
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AssertGE( sSectorX, MINIMUM_VALID_X_COORDINATE);
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AssertGE( sSectorX, MINIMUM_VALID_X_COORDINATE);
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AssertLE( sSectorX, MAXIMUM_VALID_X_COORDINATE );
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AssertLE( sSectorX, MAXIMUM_VALID_X_COORDINATE );
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AssertGE( sSectorY, MINIMUM_VALID_Y_COORDINATE);
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AssertGE( sSectorY, MINIMUM_VALID_Y_COORDINATE);
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