Declare functions static

This commit is contained in:
Asdow
2025-11-19 21:11:19 +02:00
parent 9c9d6ebb4a
commit 8fe051dc8d
+9 -9
View File
@@ -575,7 +575,7 @@ void RenderHighlight( INT16 sMouseX_M, INT16 sMouseY_M, INT16 sStartPointX_M, IN
BOOLEAN CheckRenderCenter( INT16 sNewCenterX, INT16 sNewCenterY );
// Flugente: display a riot shield
void ShowRiotShield( SOLDIERTYPE* pSoldier, UINT16 *pBuffer, UINT32 uiDestPitchBYTES, UINT16 *pZBuffer, UINT16 usZValue )
static void ShowRiotShield( SOLDIERTYPE* pSoldier, UINT16 *pBuffer, UINT32 uiDestPitchBYTES, UINT16 *pZBuffer, UINT16 usZValue )
{
if (pSoldier)
{
@@ -655,7 +655,7 @@ void ShowRiotShield( SOLDIERTYPE* pSoldier, UINT16 *pBuffer, UINT32 uiDestPitchB
INT32 gDecalBackgroundRectangle[MAX_DECALS_ONSCREEN] = { 0 };
int gDecalBackgroundRectableCounter = 0;
void ClearBackgroundRectanglesForDecal()
static void ClearBackgroundRectanglesForDecal()
{
for ( int i = 0; i < gDecalBackgroundRectableCounter; ++i )
{
@@ -669,7 +669,7 @@ void ClearBackgroundRectanglesForDecal()
gDecalBackgroundRectableCounter = 0;
}
bool SetupBackgroundRectanglesForDecal( UINT32 uiFlags, INT16 *pSaveArea, INT16 sLeft, INT16 sTop, INT16 sRight, INT16 sBottom )
static bool SetupBackgroundRectanglesForDecal( UINT32 uiFlags, INT16 *pSaveArea, INT16 sLeft, INT16 sTop, INT16 sRight, INT16 sBottom )
{
if ( gDecalBackgroundRectableCounter < MAX_DECALS_ONSCREEN )
{
@@ -689,7 +689,7 @@ bool SetupBackgroundRectanglesForDecal( UINT32 uiFlags, INT16 *pSaveArea, INT16
}
// Flugente: display decal
void ShowDecal( UINT16 *pBuffer, UINT32 uiDestPitchBYTES, UINT16 *pZBuffer, UINT16 usZValue, INT32 sGridNo )
static void ShowDecal( UINT16 *pBuffer, UINT32 uiDestPitchBYTES, UINT16 *pZBuffer, UINT16 usZValue, INT32 sGridNo )
{
// we mark locations with decals with the 'DAMAGED' flag for easier filtering
if ( gGameExternalOptions.fAdditionalDecals
@@ -996,7 +996,7 @@ void ResetSpecificLayerOptimizing( UINT32 uiRowFlag )
}
void SumAddiviveLayerOptimization( void )
static void SumAddiviveLayerOptimization( void )
{
uiLayerUsedFlags = uiAdditiveLayerUsedFlags;
}
@@ -1028,7 +1028,7 @@ void RenderSetShadows(BOOLEAN fShadows)
}
}
inline UINT16 * GetShadeTable(LEVELNODE * pNode, SOLDIERTYPE * pSoldier, SOLDIERTYPE * pPaletteTable, UINT32 uiFlags, INT16 * gsForceSoldierZLevel)
inline static UINT16 * GetShadeTable(LEVELNODE * pNode, SOLDIERTYPE * pSoldier, SOLDIERTYPE * pPaletteTable, UINT32 uiFlags, INT16 * gsForceSoldierZLevel)
{
UINT16 * pShadeTable;
// Shade guy always lighter than scene default!
@@ -1186,7 +1186,7 @@ inline UINT16 * GetShadeTable(LEVELNODE * pNode, SOLDIERTYPE * pSoldier, SOLDIER
/*
MONSTERS BE HERE!
*/
void RenderTiles(UINT32 uiFlags, INT32 iStartPointX_M, INT32 iStartPointY_M, INT32 iStartPointX_S, INT32 iStartPointY_S, INT32 iEndXS, INT32 iEndYS, UINT8 ubNumLevels, UINT32 *puiLevels, UINT16 *psLevelIDs)
static void RenderTiles(UINT32 uiFlags, INT32 iStartPointX_M, INT32 iStartPointY_M, INT32 iStartPointX_S, INT32 iStartPointY_S, INT32 iEndXS, INT32 iEndYS, UINT8 ubNumLevels, UINT32 *puiLevels, UINT16 *psLevelIDs)
{
//#if 0
@@ -3666,7 +3666,7 @@ void RenderDynamicWorld( )
BOOLEAN HandleScrollDirections( UINT32 ScrollFlags, INT16 sScrollXStep, INT16 sScrollYStep, INT16 *psTempRenderCenterX, INT16 *psTempRenderCenterY, BOOLEAN fCheckOnly )
static BOOLEAN HandleScrollDirections( UINT32 ScrollFlags, INT16 sScrollXStep, INT16 sScrollYStep, INT16 *psTempRenderCenterX, INT16 *psTempRenderCenterY, BOOLEAN fCheckOnly )
{
BOOLEAN fAGoodMove = FALSE, fMovedPos = FALSE;
INT16 sTempX_W, sTempY_W;
@@ -9011,7 +9011,7 @@ void RenderCoverDebug( )
RenderCoverDebugInfo( gsStartPointX_M, gsStartPointY_M, gsStartPointX_S, gsStartPointY_S, gsEndXS, gsEndYS );
}
void RenderGridNoVisibleDebug( )
static void RenderGridNoVisibleDebug( )
{
RenderGridNoVisibleDebugInfo( gsStartPointX_M, gsStartPointY_M, gsStartPointX_S, gsStartPointY_S, gsEndXS, gsEndYS );
}