mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
Declare functions static
This commit is contained in:
@@ -575,7 +575,7 @@ void RenderHighlight( INT16 sMouseX_M, INT16 sMouseY_M, INT16 sStartPointX_M, IN
|
||||
BOOLEAN CheckRenderCenter( INT16 sNewCenterX, INT16 sNewCenterY );
|
||||
|
||||
// Flugente: display a riot shield
|
||||
void ShowRiotShield( SOLDIERTYPE* pSoldier, UINT16 *pBuffer, UINT32 uiDestPitchBYTES, UINT16 *pZBuffer, UINT16 usZValue )
|
||||
static void ShowRiotShield( SOLDIERTYPE* pSoldier, UINT16 *pBuffer, UINT32 uiDestPitchBYTES, UINT16 *pZBuffer, UINT16 usZValue )
|
||||
{
|
||||
if (pSoldier)
|
||||
{
|
||||
@@ -655,7 +655,7 @@ void ShowRiotShield( SOLDIERTYPE* pSoldier, UINT16 *pBuffer, UINT32 uiDestPitchB
|
||||
INT32 gDecalBackgroundRectangle[MAX_DECALS_ONSCREEN] = { 0 };
|
||||
int gDecalBackgroundRectableCounter = 0;
|
||||
|
||||
void ClearBackgroundRectanglesForDecal()
|
||||
static void ClearBackgroundRectanglesForDecal()
|
||||
{
|
||||
for ( int i = 0; i < gDecalBackgroundRectableCounter; ++i )
|
||||
{
|
||||
@@ -669,7 +669,7 @@ void ClearBackgroundRectanglesForDecal()
|
||||
gDecalBackgroundRectableCounter = 0;
|
||||
}
|
||||
|
||||
bool SetupBackgroundRectanglesForDecal( UINT32 uiFlags, INT16 *pSaveArea, INT16 sLeft, INT16 sTop, INT16 sRight, INT16 sBottom )
|
||||
static bool SetupBackgroundRectanglesForDecal( UINT32 uiFlags, INT16 *pSaveArea, INT16 sLeft, INT16 sTop, INT16 sRight, INT16 sBottom )
|
||||
{
|
||||
if ( gDecalBackgroundRectableCounter < MAX_DECALS_ONSCREEN )
|
||||
{
|
||||
@@ -689,7 +689,7 @@ bool SetupBackgroundRectanglesForDecal( UINT32 uiFlags, INT16 *pSaveArea, INT16
|
||||
}
|
||||
|
||||
// Flugente: display decal
|
||||
void ShowDecal( UINT16 *pBuffer, UINT32 uiDestPitchBYTES, UINT16 *pZBuffer, UINT16 usZValue, INT32 sGridNo )
|
||||
static void ShowDecal( UINT16 *pBuffer, UINT32 uiDestPitchBYTES, UINT16 *pZBuffer, UINT16 usZValue, INT32 sGridNo )
|
||||
{
|
||||
// we mark locations with decals with the 'DAMAGED' flag for easier filtering
|
||||
if ( gGameExternalOptions.fAdditionalDecals
|
||||
@@ -996,7 +996,7 @@ void ResetSpecificLayerOptimizing( UINT32 uiRowFlag )
|
||||
}
|
||||
|
||||
|
||||
void SumAddiviveLayerOptimization( void )
|
||||
static void SumAddiviveLayerOptimization( void )
|
||||
{
|
||||
uiLayerUsedFlags = uiAdditiveLayerUsedFlags;
|
||||
}
|
||||
@@ -1028,7 +1028,7 @@ void RenderSetShadows(BOOLEAN fShadows)
|
||||
}
|
||||
}
|
||||
|
||||
inline UINT16 * GetShadeTable(LEVELNODE * pNode, SOLDIERTYPE * pSoldier, SOLDIERTYPE * pPaletteTable, UINT32 uiFlags, INT16 * gsForceSoldierZLevel)
|
||||
inline static UINT16 * GetShadeTable(LEVELNODE * pNode, SOLDIERTYPE * pSoldier, SOLDIERTYPE * pPaletteTable, UINT32 uiFlags, INT16 * gsForceSoldierZLevel)
|
||||
{
|
||||
UINT16 * pShadeTable;
|
||||
// Shade guy always lighter than scene default!
|
||||
@@ -1186,7 +1186,7 @@ inline UINT16 * GetShadeTable(LEVELNODE * pNode, SOLDIERTYPE * pSoldier, SOLDIER
|
||||
/*
|
||||
MONSTERS BE HERE!
|
||||
*/
|
||||
void RenderTiles(UINT32 uiFlags, INT32 iStartPointX_M, INT32 iStartPointY_M, INT32 iStartPointX_S, INT32 iStartPointY_S, INT32 iEndXS, INT32 iEndYS, UINT8 ubNumLevels, UINT32 *puiLevels, UINT16 *psLevelIDs)
|
||||
static void RenderTiles(UINT32 uiFlags, INT32 iStartPointX_M, INT32 iStartPointY_M, INT32 iStartPointX_S, INT32 iStartPointY_S, INT32 iEndXS, INT32 iEndYS, UINT8 ubNumLevels, UINT32 *puiLevels, UINT16 *psLevelIDs)
|
||||
{
|
||||
|
||||
//#if 0
|
||||
@@ -3666,7 +3666,7 @@ void RenderDynamicWorld( )
|
||||
|
||||
|
||||
|
||||
BOOLEAN HandleScrollDirections( UINT32 ScrollFlags, INT16 sScrollXStep, INT16 sScrollYStep, INT16 *psTempRenderCenterX, INT16 *psTempRenderCenterY, BOOLEAN fCheckOnly )
|
||||
static BOOLEAN HandleScrollDirections( UINT32 ScrollFlags, INT16 sScrollXStep, INT16 sScrollYStep, INT16 *psTempRenderCenterX, INT16 *psTempRenderCenterY, BOOLEAN fCheckOnly )
|
||||
{
|
||||
BOOLEAN fAGoodMove = FALSE, fMovedPos = FALSE;
|
||||
INT16 sTempX_W, sTempY_W;
|
||||
@@ -9011,7 +9011,7 @@ void RenderCoverDebug( )
|
||||
RenderCoverDebugInfo( gsStartPointX_M, gsStartPointY_M, gsStartPointX_S, gsStartPointY_S, gsEndXS, gsEndYS );
|
||||
}
|
||||
|
||||
void RenderGridNoVisibleDebug( )
|
||||
static void RenderGridNoVisibleDebug( )
|
||||
{
|
||||
RenderGridNoVisibleDebugInfo( gsStartPointX_M, gsStartPointY_M, gsStartPointX_S, gsStartPointY_S, gsEndXS, gsEndYS );
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user