- bugfix: Gas mask was always worn in low-level tooltips. Fixed

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@515 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Lesh
2006-09-08 18:17:18 +00:00
parent 8ff617d08c
commit 902200d39f
+3 -1
View File
@@ -32,6 +32,7 @@ void SoldierTooltip( SOLDIERTYPE* pSoldier )
MOUSETT *pRegion = &mouseTT;
CHAR16 pStrInfo[ sizeof( pRegion->FastHelpText ) ];
int iNVG = 0;
INT8 bGasMaskPos;
INT16 sSoldierGridNo;
@@ -129,8 +130,9 @@ void SoldierTooltip( SOLDIERTYPE* pSoldier )
{
swprintf( pStrInfo, L"%s|N|V|G: %s\n", pStrInfo, iNVG ? L"worn" : L"no NVG" );
}
bGasMaskPos = FindGasMask(pSoldier);
swprintf( pStrInfo, L"%s|Gas |Mask: %s\n", pStrInfo,
( FindGasMask(pSoldier) ) ? L"worn" : L"no mask" );
( bGasMaskPos == HEAD1POS || bGasMaskPos == HEAD2POS ) ? L"worn" : L"no mask" );
}
}
else // gGameExternalOptions.ubSoldierTooltipDetailLevel == DL_Debug