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Radar and overhead map color variants (#219)
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@@ -1185,6 +1185,12 @@ void LoadGameExternalOptions()
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// Flugente: additional decals on objects (cracked walls, blood spatters etc.)
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gGameExternalOptions.fAdditionalDecals = iniReader.ReadBoolean( "Graphics Settings", "ADDITIONAL_DECALS", FALSE );
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// anv: map color variants
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gGameExternalOptions.ubRadarMapModeDay = iniReader.ReadInteger("Graphics Settings", "RADAR_MAP_MODE_DAY", 0, 0, 2);
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gGameExternalOptions.ubRadarMapModeNight = iniReader.ReadInteger("Graphics Settings", "RADAR_MAP_MODE_NIGHT", 3, 0, 3);
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gGameExternalOptions.ubOverheadMapModeDay = iniReader.ReadInteger("Graphics Settings", "OVERHEAD_MAP_MODE_DAY", 0, 0, 2);
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gGameExternalOptions.ubOverheadMapModeNight = iniReader.ReadInteger("Graphics Settings", "OVERHEAD_MAP_MODE_NIGHT", 0, 0, 3);
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//################# Sound Settings #################
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gGameExternalOptions.guiWeaponSoundEffectsVolume = iniReader.ReadInteger("Sound Settings","WEAPON_SOUND_EFFECTS_VOLUME", 0, 0, 1000 /*1000 = 10x?*/);
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@@ -952,6 +952,12 @@ typedef struct
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BOOLEAN fAdditionalDecals; // Flugente: show additional decals on objects (cracked walls, blood spatters etc.)
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// anv: map color variants
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UINT8 ubRadarMapModeDay;
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UINT8 ubRadarMapModeNight;
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UINT8 ubOverheadMapModeDay;
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UINT8 ubOverheadMapModeNight;
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//enable ext mouse key
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BOOLEAN bAltAimEnabled;
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BOOLEAN bAimedBurstEnabled;
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@@ -167,9 +167,35 @@ BOOLEAN LoadRadarScreenBitmap(CHAR8 * aFilename )
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if( GetVideoObject( &hVObject, gusRadarImage ) )
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{
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// ATE: Add a shade table!
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hVObject->pShades[ 0 ] = Create16BPPPaletteShaded( hVObject->pPaletteEntry, 255, 255, 255, FALSE );
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hVObject->pShades[ 1 ] = Create16BPPPaletteShaded( hVObject->pPaletteEntry, 100, 100, 100, FALSE );
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// ATE: Add a shade table!
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// anv: pShades[ 0 ] is a day radar map, pShades[ 1 ] is a night radar map
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switch( gGameExternalOptions.ubRadarMapModeDay )
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{
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case 0:
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hVObject->pShades[0] = Create16BPPPaletteShaded(hVObject->pPaletteEntry, 255, 255, 255, FALSE);
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break;
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case 1:
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hVObject->pShades[0] = Create16BPPPaletteShaded(hVObject->pPaletteEntry, 352, 352, 352, TRUE);
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break;
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case 2:
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hVObject->pShades[0] = Create16BPPPaletteShaded(hVObject->pPaletteEntry, 160, 255, 160, TRUE);
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break;
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}
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switch( gGameExternalOptions.ubRadarMapModeNight )
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{
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case 0:
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hVObject->pShades[1] = Create16BPPPaletteShaded(hVObject->pPaletteEntry, 255, 255, 255, FALSE);
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break;
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case 1:
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hVObject->pShades[1] = Create16BPPPaletteShaded(hVObject->pPaletteEntry, 352, 352, 352, TRUE);
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break;
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case 2:
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hVObject->pShades[1] = Create16BPPPaletteShaded(hVObject->pPaletteEntry, 160, 255, 160, TRUE);
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break;
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case 3:
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hVObject->pShades[1] = Create16BPPPaletteShaded(hVObject->pPaletteEntry, 100, 100, 100, FALSE);
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break;
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}
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}
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}
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@@ -2299,6 +2299,68 @@ void CopyOverheadDBShadetablesFromTileset( )
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}
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}
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// anv: map color variants
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if (NightTime())
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{
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switch (gGameExternalOptions.ubOverheadMapModeNight)
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{
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case 0:
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break;
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case 1:
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for (uiLoop = 0; uiLoop < (UINT32)giNumberOfTileTypes; uiLoop++)
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{
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for (uiLoop2 = 0; uiLoop2 < HVOBJECT_SHADE_TABLES; uiLoop2++)
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{
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gSmTileSurf[uiLoop].vo->pShades[uiLoop2] = Create16BPPPaletteShaded(gSmTileSurf[uiLoop].vo->pPaletteEntry, 352, 352, 352, TRUE);
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}
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}
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break;
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case 2:
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for (uiLoop = 0; uiLoop < (UINT32)giNumberOfTileTypes; uiLoop++)
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{
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for (uiLoop2 = 0; uiLoop2 < HVOBJECT_SHADE_TABLES; uiLoop2++)
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{
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gSmTileSurf[uiLoop].vo->pShades[uiLoop2] = Create16BPPPaletteShaded(gSmTileSurf[uiLoop].vo->pPaletteEntry, 160, 255, 160, TRUE);
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}
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}
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break;
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case 3:
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for (uiLoop = 0; uiLoop < (UINT32)giNumberOfTileTypes; uiLoop++)
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{
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for (uiLoop2 = 0; uiLoop2 < HVOBJECT_SHADE_TABLES; uiLoop2++)
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{
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gSmTileSurf[uiLoop].vo->pShades[uiLoop2] = Create16BPPPaletteShaded(gSmTileSurf[uiLoop].vo->pPaletteEntry, 100, 100, 100, FALSE);
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}
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}
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break;
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}
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}
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else
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{
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switch (gGameExternalOptions.ubOverheadMapModeDay)
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{
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case 0:
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break;
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case 1:
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for (uiLoop = 0; uiLoop < (UINT32)giNumberOfTileTypes; uiLoop++)
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{
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for (uiLoop2 = 0; uiLoop2 < HVOBJECT_SHADE_TABLES; uiLoop2++)
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{
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gSmTileSurf[uiLoop].vo->pShades[uiLoop2] = Create16BPPPaletteShaded(gSmTileSurf[uiLoop].vo->pPaletteEntry, 352, 352, 352, TRUE);
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}
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}
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break;
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case 2:
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for (uiLoop = 0; uiLoop < (UINT32)giNumberOfTileTypes; uiLoop++)
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{
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for (uiLoop2 = 0; uiLoop2 < HVOBJECT_SHADE_TABLES; uiLoop2++)
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{
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gSmTileSurf[uiLoop].vo->pShades[uiLoop2] = Create16BPPPaletteShaded(gSmTileSurf[uiLoop].vo->pPaletteEntry, 160, 255, 160, TRUE);
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}
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}
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break;
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}
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}
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}
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void TrashOverheadMap( )
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