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Radar and overhead map color variants (#219)
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@@ -952,6 +952,12 @@ typedef struct
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BOOLEAN fAdditionalDecals; // Flugente: show additional decals on objects (cracked walls, blood spatters etc.)
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// anv: map color variants
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UINT8 ubRadarMapModeDay;
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UINT8 ubRadarMapModeNight;
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UINT8 ubOverheadMapModeDay;
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UINT8 ubOverheadMapModeNight;
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//enable ext mouse key
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BOOLEAN bAltAimEnabled;
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BOOLEAN bAimedBurstEnabled;
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