************************************************************

* Merged Source Code from Development Trunk: Revision 4063 *
************************************************************
- Source Code is merged from: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP
- This will be the Source for the Beta 2011 Test

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4064 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2011-01-18 09:11:09 +00:00
parent 44e1646410
commit 91087ca8c0
469 changed files with 118108 additions and 24678 deletions
+105 -17
View File
@@ -21,10 +21,15 @@
#include "IMP Compile Character.h"
#endif
#include "IMP Confirm.h"
//current and last pages
INT32 iCurrentPortrait = 0;
INT32 iLastPicture = 7;
INT32 iLastPictureF;
INT32 iLastPictureM;
// buttons needed for the IMP portrait screen
INT32 giIMPPortraitButton[ 3 ];
INT32 giIMPPortraitButtonImage[ 3 ];
@@ -52,6 +57,7 @@ void BtnIMPPortraitDoneCallback(GUI_BUTTON *btn,INT32 reason);
void EnterIMPPortraits( void )
{
iCurrentPortrait = 0;
// create buttons
CreateIMPPortraitButtons( );
@@ -121,7 +127,15 @@ BOOLEAN RenderPortrait( INT16 sX, INT16 sY )
// load it
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
FilenameForBPP( pPlayerSelectedBigFaceFileNames[ iCurrentPortrait ] , VObjectDesc.ImageFile);
if ( gIMPMaleValues[ iCurrentPortrait ].Enabled == 1 )
{
sprintf( VObjectDesc.ImageFile, "Faces\\BigFaces\\%02d.sti", gIMPMaleValues[ iCurrentPortrait ].PortraitId );
}
//FilenameForBPP( pPlayerSelectedBigFaceFileNames[ iCurrentPortrait ] , VObjectDesc.ImageFile);
CHECKF(AddVideoObject(&VObjectDesc, &uiGraphicHandle));
// show it
@@ -138,7 +152,15 @@ BOOLEAN RenderPortrait( INT16 sX, INT16 sY )
{
// load it
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
FilenameForBPP( pPlayerSelectedBigFaceFileNames[ iCurrentPortrait + 8 ] , VObjectDesc.ImageFile);
//FilenameForBPP( pPlayerSelectedBigFaceFileNames[ iCurrentPortrait + 8 ] , VObjectDesc.ImageFile);
if ( gIMPFemaleValues[ iCurrentPortrait ].Enabled == 1 )
{
sprintf( VObjectDesc.ImageFile, "Faces\\BigFaces\\%02d.sti", gIMPFemaleValues[ iCurrentPortrait ].PortraitId );
}
CHECKF(AddVideoObject(&VObjectDesc, &uiGraphicHandle));
// show it
@@ -154,12 +176,35 @@ BOOLEAN RenderPortrait( INT16 sX, INT16 sY )
return ( TRUE );
}
void IncrementPictureIndex( void )
{
// cycle to next picture
iCurrentPortrait++;
if( fCharacterIsMale )
{
if( gIMPMaleValues[iCurrentPortrait].uiIndex == iCurrentPortrait && gIMPMaleValues[iCurrentPortrait].PortraitId !=0 )
{
iCurrentPortrait = gIMPMaleValues[iCurrentPortrait].uiIndex;
}
else
{
iCurrentPortrait = 0;
}
}
else
{
if( gIMPFemaleValues[iCurrentPortrait].uiIndex == iCurrentPortrait && gIMPFemaleValues[iCurrentPortrait].PortraitId !=0 )
{
iCurrentPortrait = gIMPFemaleValues[iCurrentPortrait].uiIndex;
}
else
{
iCurrentPortrait = 0;
}
}
// cycle to next picture
/*
iCurrentPortrait++;
// gone too far?
@@ -168,23 +213,64 @@ void IncrementPictureIndex( void )
iCurrentPortrait = 0;
}
*/
return;
}
void DecrementPicture( void )
{
// cycle to previous picture
UINT32 cnt;
UINT32 idPort = 0;
iCurrentPortrait--;
if( fCharacterIsMale )
{
for ( cnt = 0; cnt < MAX_NEW_IMP_PORTRAITS; cnt++ )
{
if ( gIMPMaleValues[cnt].uiIndex == cnt && gIMPMaleValues[cnt].PortraitId !=0 )
{
iLastPictureM = gIMPMaleValues[cnt].uiIndex;
}
}
iLastPicture = iLastPictureM;
}
else
{
for ( cnt = 0; cnt < MAX_NEW_IMP_PORTRAITS; cnt++ )
{
if ( gIMPFemaleValues[cnt].uiIndex == cnt && gIMPFemaleValues[cnt].PortraitId !=0 )
{
iLastPictureF = gIMPFemaleValues[cnt].uiIndex;
}
}
iLastPicture = iLastPictureF;
}
iCurrentPortrait--;
if( fCharacterIsMale )
{
if( iCurrentPortrait < 0 )
{
iCurrentPortrait = iLastPicture;
}
}
else
{
if( iCurrentPortrait < 0 )
{
iCurrentPortrait = iLastPicture;
}
}
/*
// gone too far?
if( iCurrentPortrait < 0 )
{
iCurrentPortrait = iLastPicture;
iCurrentPortrait = iLastPicture;
}
*/
return;
}
@@ -364,18 +450,20 @@ void BtnIMPPortraitDoneCallback(GUI_BUTTON *btn,INT32 reason)
}*/
// grab picture number
if( fCharacterIsMale )
{
// male
iPortraitNumber = iCurrentPortrait;
// male
iPortraitNumber = gIMPMaleValues[ iCurrentPortrait ].uiIndex; //iCurrentPortrait
}
else
{
// female
iPortraitNumber = iCurrentPortrait + ( 8 );
// female
iPortraitNumber = gIMPFemaleValues[ iCurrentPortrait ].uiIndex; //iCurrentPortrait ;//+ ( 8 );
}
fButtonPendingFlag = TRUE;
}
}