Files
source/Laptop/IMP Portraits.cpp
T
Wanne 91087ca8c0 ************************************************************
* Merged Source Code from Development Trunk: Revision 4063 *
************************************************************
- Source Code is merged from: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP
- This will be the Source for the Beta 2011 Test

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4064 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2011-01-18 09:11:09 +00:00

487 lines
12 KiB
C++

#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "CharProfile.h"
#include "IMP Portraits.h"
#include "IMP MainPage.h"
#include "IMP HomePage.h"
#include "IMPVideoObjects.h"
#include "Utilities.h"
#include "WCheck.h"
#include "input.h"
#include "Isometric Utils.h"
#include "Debug.h"
#include "WordWrap.h"
#include "Render Dirty.h"
#include "Encrypted File.h"
#include "cursors.h"
#include "laptop.h"
#include "IMP Text System.h"
#include "IMP Voices.h"
#include "IMP Compile Character.h"
#endif
#include "IMP Confirm.h"
//current and last pages
INT32 iCurrentPortrait = 0;
INT32 iLastPicture = 7;
INT32 iLastPictureF;
INT32 iLastPictureM;
// buttons needed for the IMP portrait screen
INT32 giIMPPortraitButton[ 3 ];
INT32 giIMPPortraitButtonImage[ 3 ];
// redraw protrait screen
BOOLEAN fReDrawPortraitScreenFlag = FALSE;
// face index
INT32 iPortraitNumber = 0;
// function definitions
void IncrementPictureIndex( void );
void DecrementPicture( void );
void CreateIMPPortraitButtons( void );
void DestroyIMPPortraitButtons( void );
BOOLEAN CameBackToPortraitsPageButNotFinished();
// callbacks
void BtnIMPPortraitNextCallback(GUI_BUTTON *btn,INT32 reason);
void BtnIMPPortraitPreviousCallback(GUI_BUTTON *btn,INT32 reason);
void BtnIMPPortraitDoneCallback(GUI_BUTTON *btn,INT32 reason);
void EnterIMPPortraits( void )
{
iCurrentPortrait = 0;
// create buttons
CreateIMPPortraitButtons( );
// render background
RenderIMPPortraits( );
return;
}
void RenderIMPPortraits( void )
{
// render background
RenderProfileBackGround( );
// the Voices frame
RenderPortraitFrame( 191, 167 );
// render the current portrait
RenderPortrait( 200, 176 );
// indent for the text
RenderAttrib1IndentFrame( 128, 65);
// text
PrintImpText( );
return;
}
void ExitIMPPortraits( void )
{
// destroy buttons for IMP portrait page
DestroyIMPPortraitButtons( );
return;
}
void HandleIMPPortraits( void )
{
// do we need to re write screen
if ( fReDrawPortraitScreenFlag == TRUE )
{
RenderIMPPortraits( );
// reset redraw flag
fReDrawPortraitScreenFlag = FALSE;
}
return;
}
BOOLEAN RenderPortrait( INT16 sX, INT16 sY )
{
// render the portrait of the current picture
VOBJECT_DESC VObjectDesc;
HVOBJECT hHandle;
UINT32 uiGraphicHandle;
if( fCharacterIsMale )
{
// load it
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
if ( gIMPMaleValues[ iCurrentPortrait ].Enabled == 1 )
{
sprintf( VObjectDesc.ImageFile, "Faces\\BigFaces\\%02d.sti", gIMPMaleValues[ iCurrentPortrait ].PortraitId );
}
//FilenameForBPP( pPlayerSelectedBigFaceFileNames[ iCurrentPortrait ] , VObjectDesc.ImageFile);
CHECKF(AddVideoObject(&VObjectDesc, &uiGraphicHandle));
// show it
GetVideoObject(&hHandle, uiGraphicHandle);
BltVideoObject(FRAME_BUFFER, hHandle, 0, LAPTOP_SCREEN_UL_X + sX, LAPTOP_SCREEN_WEB_UL_Y + sY , VO_BLT_SRCTRANSPARENCY,NULL);
// and kick it's sorry ..umm never mind, outta here
DeleteVideoObjectFromIndex( uiGraphicHandle );
}
else
{
// load it
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
//FilenameForBPP( pPlayerSelectedBigFaceFileNames[ iCurrentPortrait + 8 ] , VObjectDesc.ImageFile);
if ( gIMPFemaleValues[ iCurrentPortrait ].Enabled == 1 )
{
sprintf( VObjectDesc.ImageFile, "Faces\\BigFaces\\%02d.sti", gIMPFemaleValues[ iCurrentPortrait ].PortraitId );
}
CHECKF(AddVideoObject(&VObjectDesc, &uiGraphicHandle));
// show it
GetVideoObject(&hHandle, uiGraphicHandle);
BltVideoObject(FRAME_BUFFER, hHandle, 0, LAPTOP_SCREEN_UL_X + sX, LAPTOP_SCREEN_WEB_UL_Y + sY , VO_BLT_SRCTRANSPARENCY,NULL);
// and kick it's sorry ..umm never mind, outta here
DeleteVideoObjectFromIndex( uiGraphicHandle );
}
return ( TRUE );
}
void IncrementPictureIndex( void )
{
iCurrentPortrait++;
if( fCharacterIsMale )
{
if( gIMPMaleValues[iCurrentPortrait].uiIndex == iCurrentPortrait && gIMPMaleValues[iCurrentPortrait].PortraitId !=0 )
{
iCurrentPortrait = gIMPMaleValues[iCurrentPortrait].uiIndex;
}
else
{
iCurrentPortrait = 0;
}
}
else
{
if( gIMPFemaleValues[iCurrentPortrait].uiIndex == iCurrentPortrait && gIMPFemaleValues[iCurrentPortrait].PortraitId !=0 )
{
iCurrentPortrait = gIMPFemaleValues[iCurrentPortrait].uiIndex;
}
else
{
iCurrentPortrait = 0;
}
}
// cycle to next picture
/*
iCurrentPortrait++;
// gone too far?
if( iCurrentPortrait > iLastPicture )
{
iCurrentPortrait = 0;
}
*/
return;
}
void DecrementPicture( void )
{
UINT32 cnt;
UINT32 idPort = 0;
if( fCharacterIsMale )
{
for ( cnt = 0; cnt < MAX_NEW_IMP_PORTRAITS; cnt++ )
{
if ( gIMPMaleValues[cnt].uiIndex == cnt && gIMPMaleValues[cnt].PortraitId !=0 )
{
iLastPictureM = gIMPMaleValues[cnt].uiIndex;
}
}
iLastPicture = iLastPictureM;
}
else
{
for ( cnt = 0; cnt < MAX_NEW_IMP_PORTRAITS; cnt++ )
{
if ( gIMPFemaleValues[cnt].uiIndex == cnt && gIMPFemaleValues[cnt].PortraitId !=0 )
{
iLastPictureF = gIMPFemaleValues[cnt].uiIndex;
}
}
iLastPicture = iLastPictureF;
}
iCurrentPortrait--;
if( fCharacterIsMale )
{
if( iCurrentPortrait < 0 )
{
iCurrentPortrait = iLastPicture;
}
}
else
{
if( iCurrentPortrait < 0 )
{
iCurrentPortrait = iLastPicture;
}
}
/*
// gone too far?
if( iCurrentPortrait < 0 )
{
iCurrentPortrait = iLastPicture;
}
*/
return;
}
void CreateIMPPortraitButtons( void )
{
// will create buttons need for the IMP portrait screen
// next button
giIMPPortraitButtonImage[0]= LoadButtonImage( "LAPTOP\\voicearrows.sti" ,-1,1,-1,3,-1 );
/*giIMPPortraitButton[0] = QuickCreateButton( giIMPPortraitButtonImage[0], LAPTOP_SCREEN_UL_X + ( 18 ), LAPTOP_SCREEN_WEB_UL_Y + ( 184 ),
BUTTON_TOGGLE, MSYS_PRIORITY_HIGHEST - 1,
BtnGenericMouseMoveButtonCallback, (GUI_CALLBACK)BtnIMPPortraitNextCallback );
*/
giIMPPortraitButton[0] = CreateIconAndTextButton( giIMPPortraitButtonImage[0], pImpButtonText[ 13 ], FONT12ARIAL,
FONT_WHITE, DEFAULT_SHADOW,
FONT_WHITE, DEFAULT_SHADOW,
TEXT_CJUSTIFIED,
LAPTOP_SCREEN_UL_X + ( 343 ), LAPTOP_SCREEN_WEB_UL_Y + ( 205 ),BUTTON_TOGGLE, MSYS_PRIORITY_HIGH,
BtnGenericMouseMoveButtonCallback, (GUI_CALLBACK)BtnIMPPortraitNextCallback);
// previous button
giIMPPortraitButtonImage[ 1 ]= LoadButtonImage( "LAPTOP\\voicearrows.sti" ,-1,0,-1,2,-1 );
/* giIMPPortraitButton[ 1 ] = QuickCreateButton( giIMPPortraitButtonImage[ 1 ], LAPTOP_SCREEN_UL_X + ( 18 ), LAPTOP_SCREEN_WEB_UL_Y + ( 254 ),
BUTTON_TOGGLE, MSYS_PRIORITY_HIGHEST - 1,
BtnGenericMouseMoveButtonCallback, (GUI_CALLBACK)BtnIMPPortraitPreviousCallback );
*/
giIMPPortraitButton[ 1 ] = CreateIconAndTextButton( giIMPPortraitButtonImage[ 1 ], pImpButtonText[ 12 ], FONT12ARIAL,
FONT_WHITE, DEFAULT_SHADOW,
FONT_WHITE, DEFAULT_SHADOW,
TEXT_CJUSTIFIED,
LAPTOP_SCREEN_UL_X + ( 93), LAPTOP_SCREEN_WEB_UL_Y + ( 205 ), BUTTON_TOGGLE, MSYS_PRIORITY_HIGH,
BtnGenericMouseMoveButtonCallback, (GUI_CALLBACK)BtnIMPPortraitPreviousCallback);
// done button
giIMPPortraitButtonImage[ 2 ]= LoadButtonImage( "LAPTOP\\button_5.sti" ,-1,0,-1,1,-1 );
/* giIMPPortraitButton[ 2 ] = QuickCreateButton( giIMPPortraitButtonImage[ 1 ], LAPTOP_SCREEN_UL_X + ( 349 ), LAPTOP_SCREEN_WEB_UL_Y + ( 220 ),
BUTTON_TOGGLE, MSYS_PRIORITY_HIGHEST - 1,
BtnGenericMouseMoveButtonCallback, (GUI_CALLBACK)BtnIMPPortraitDoneCallback );
*/
giIMPPortraitButton[ 2 ] = CreateIconAndTextButton( giIMPPortraitButtonImage[ 2 ], pImpButtonText[ 13 ], FONT12ARIAL, // changed text on button to [13]("Next") - SANDRO
FONT_WHITE, DEFAULT_SHADOW,
FONT_WHITE, DEFAULT_SHADOW,
TEXT_CJUSTIFIED,
LAPTOP_SCREEN_UL_X + ( 187 ), LAPTOP_SCREEN_WEB_UL_Y + ( 330 ), BUTTON_TOGGLE, MSYS_PRIORITY_HIGH,
BtnGenericMouseMoveButtonCallback, (GUI_CALLBACK)BtnIMPPortraitDoneCallback);
SetButtonCursor(giIMPPortraitButton[0], CURSOR_WWW);
SetButtonCursor(giIMPPortraitButton[1], CURSOR_WWW);
SetButtonCursor(giIMPPortraitButton[2], CURSOR_WWW);
}
void DestroyIMPPortraitButtons( void )
{
// will destroy buttons created for IMP Portrait screen
// the next button
RemoveButton(giIMPPortraitButton[ 0 ] );
UnloadButtonImage(giIMPPortraitButtonImage[ 0 ] );
// the previous button
RemoveButton(giIMPPortraitButton[ 1 ] );
UnloadButtonImage(giIMPPortraitButtonImage[ 1 ] );
// the done button
RemoveButton(giIMPPortraitButton[ 2 ] );
UnloadButtonImage(giIMPPortraitButtonImage[ 2 ] );
return;
}
void BtnIMPPortraitNextCallback(GUI_BUTTON *btn,INT32 reason)
{
// btn callback for IMP attrbite begin button
if (!(btn->uiFlags & BUTTON_ENABLED))
return;
if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
{
btn->uiFlags|=(BUTTON_CLICKED_ON);
}
else if(reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
{
if (btn->uiFlags & BUTTON_CLICKED_ON)
{
btn->uiFlags&=~(BUTTON_CLICKED_ON);
// next picture!!
IncrementPictureIndex( );
fReDrawPortraitScreenFlag = TRUE;
}
}
}
void BtnIMPPortraitPreviousCallback(GUI_BUTTON *btn,INT32 reason)
{
// btn callback for IMP attrbite begin button
if (!(btn->uiFlags & BUTTON_ENABLED))
return;
if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
{
btn->uiFlags|=(BUTTON_CLICKED_ON);
}
else if(reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
{
if (btn->uiFlags & BUTTON_CLICKED_ON)
{
btn->uiFlags&=~(BUTTON_CLICKED_ON);
// previous picture, please!!!
DecrementPicture( );
fReDrawPortraitScreenFlag = TRUE;
}
}
}
void BtnIMPPortraitDoneCallback(GUI_BUTTON *btn,INT32 reason)
{
// btn callback for IMP attrbite begin button
if (!(btn->uiFlags & BUTTON_ENABLED))
return;
if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
{
btn->uiFlags|=(BUTTON_CLICKED_ON);
}
else if(reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
{
if (btn->uiFlags & BUTTON_CLICKED_ON)
{
btn->uiFlags&=~(BUTTON_CLICKED_ON);
// Changed to go to voice selection after portrait selection - SANDRO
iCurrentImpPage = IMP_VOICE;
// Following part has been cut out
// go to main page
//iCurrentImpPage = IMP_MAIN_PAGE;
/*
// current mode now is voice
if( iCurrentProfileMode < IMP__VOICE )
{
iCurrentProfileMode = IMP__VOICE;
}
*/
// if we are already done, leave
/* if( iCurrentProfileMode == IMP__FINISH )
{
iCurrentImpPage = IMP_FINISH;
}
else
{
if( CameBackToPortraitsPageButNotFinished() )
{
// iCurrentProfileMode = IMP__VOICE;
iCurrentImpPage = IMP_MAIN_PAGE;
}
else
{
iCurrentProfileMode = IMP__VOICE;
}
}*/
// grab picture number
if( fCharacterIsMale )
{
// male
iPortraitNumber = gIMPMaleValues[ iCurrentPortrait ].uiIndex; //iCurrentPortrait
}
else
{
// female
iPortraitNumber = gIMPFemaleValues[ iCurrentPortrait ].uiIndex; //iCurrentPortrait ;//+ ( 8 );
}
fButtonPendingFlag = TRUE;
}
}
}
BOOLEAN CameBackToPortraitsPageButNotFinished()
{
//if we are in a page that comes after this one
if( iCurrentProfileMode == IMP__PERSONALITY ||
iCurrentProfileMode == IMP__ATTRIBUTES ||
iCurrentProfileMode == IMP__VOICE )
{
return( TRUE );
}
else
{
return( FALSE );
}
}